Oy. You lord. You're listening to God's hammer.
Episode 342.
On tonight's episode, the manlings are gonna try
to do 2 faction focuses at one time.
They're gonna do the ogres and then the
slaves to darkness.
Let's see if they can get through all
of that
in one show. I mean, they've done it.
They'll do 5 hour shows, but let's hope
it's not that who wants that. Shut it.
I'm listening to me show.
Welcome to Gradu Tools for the next I
don't know 3 hours or thereabouts. We're gonna
do our best to keep you informed, entertained,
and have some laughs along the way. Bringing
you ogres and slaves to darkness. And,
I don't know, something else. It's gotta be.
I'm Dave Witek and with me as always
is Chris Walker. Cruz?
Hey, what's up? What's going on, my brother?
Oh, I am
coming to you from Saint Louis, Missouri.
How are you? That's right. So folks, if
it sounds a little funny,
we are not in our usual recording studios.
I mean, I am. I never leave the
crypt, but Chris is traveling.
He is the traveling
Garage Hammer man. Indeed.
I I there's gotta be a joke about
something in there, traveling salesman, but I'm not
gonna do it. So Okay.
Chris, what's going on, man?
Oh, not too much. Just flying around, driving
around,
travel traversing the Midwest.
Yeah.
Well, I am super excited about tonight. I
think the ogre book got some pretty cool
stuff. And Slaves to Darkness is everybody No.
This is my current passion army. So it'll
be fun to talk about these. I was
surprised you picked them. I honestly thought you're
gonna say let's do Soul of Black Gravelords.
Like, I had everything. In fact, my notes
actually say episode 342, Ogres and Gravelords. I
have to go check. Wow. Okay. I was
I was 100% certain you were picking,
picking,
grave lords. So so yeah. I thought I
thought for sure you'd have slave of darkness
ready to go. Oh, I do. Let's do
that one. That's not that's that's not a
question. It was just I would like I
said, I was I was shocked that we
were doing this. Now folks, obviously,
if you want coverage on all of this,
you could probably find them on YouTube. People
have been covering these like crazy. We are
getting through them as quickly as we can
and there will be bonus episodes. Okay? We
are gonna continue to put out bonus episodes,
just faction focus,
episodes until we get through all of this.
You know those other shows can't do though?
What? That they don't
that's not it's not us. It's well It's
not our take. That's the thing, man. You
could go let's put you Right. Yo. Listen.
Yeah. You can go out for a fancy
meal.
You can go out to a Broadway show.
But in the end, you always come home.
You stop, you get some pizza,
you put on
whatever streaming service you want, and you kick
back in your comfy pants in your recliner,
that's Garage Hammer. That's right. We're the comfy
pants in the in the in the in
the in the parka lounger.
So that's us. Love that. Absolutely.
That's us. You know, hot takes, man. Have
you know
that's it. That's us. I don't really have
hot takes. I just have my dumb ideas.
You know. But and I don't know if
it works or not. But good Lord, I'm
glad you guys are here listening. Now, since
we're rambling, let's get to the important stuff,
real quick. Thank you to all of our
sponsors that includes KSRQ Superstore. KSRQ Superstore. KSRQ
Superstore. KSRQ Superstore. KSRQ Superstore. 6 Squared Studios
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of course, Grognard Games in Roselle, Illinois and
Botania, Illinois.
Yeah. Yeah. Because there's always something happening at
Crocknards.
Or Nargames. And let's not forget our Patreon
patrons.
Oh, you know what?
Yeah. We're gonna I'm gonna be doing, in
fact, in the over the next week, I'm
going to be,
doing,
some I mean, having some paint nights and
we're gonna be on the discord.
So, people who are on the discord or
the Patreon patrons, we do the discord things
for Patreon patrons. We have hobby nights and
stuff like that.
I will be doing them a bunch
next week before I go back to school.
I've got flashback weekend this weekend because I
can't go to Gen Con. I'm spending one
day at flashback weekend. I'm gonna get my
What's that? Where's that? Oh, it's here in
Chicago, right across from the Rosemont,
the convention center, whatever it's called. Oh, okay.
It is it is one of the biggest
horror just straight up horror movie conventions. It's
it's,
they show a lot of films there. They've
had they have celebrities there. It's just like
any other convention.
Yeah. It's been around for a while. I
did the first one. I helped out with
it. Like, I was I like I was
I don't know what you call a handler
or something for like from the place with
James Marsters because he was there. Okay. And,
you know,
Bruce Campbell stuff like that. I'm just going
I'm not helping this year.
We were supposed to go to Gen Con,
but we couldn't. Yeah. And Heather's going this
way. So I'm just gonna meet up with
her on Saturday.
They've got the cast, most of the cast
of the thing is gonna be there. Mhmm.
And, Sam Raimi is gonna be there. And
I think we're getting our picture Sam Raimi.
Heather wanted to get a photo op with
Sam Raimi. Heather wanted to get a photo
op with Sam Raimi. Heather wanted to get
a photo op with like the 6 or
7 guys that were here. It was basically
everybody from the thing except like Kurt Russell
and the, whatever the the diabetes guy. I
can't think of his name. The guy from
Cocoon that was in it. Him. Like The
diabetes.
Yeah. You know, what's his name? Wilford Brimley.
Wilford Brimley. Wilford Brimley is not there. He
because he like, and obviously Kurt Russell's not
coming. Yeah. But they had a bunch of
the other crew there. And it was like,
they had a huge photo op with all
the guys. And I was like, that would
be awesome. But it was like I think
it was like 2a half. And I was
just like, oh, that's a little I don't
have it. Yeah. You know?
But it's our movie event. I'm gonna go
get me some new t shirts and maybe
a movie poster, you know, stuff like that.
Just have one day. But, That sounds cool.
Oh, yeah. Heather goes for the whole we
used to go for the whole weekend. You
know? And then because it was always
it was never on the same weekend as
Gen Con.
Okay. And now everything is shifted and they
have been on the same week for like
the last 4 years. So I never get
to go. So
I'm gonna go find me some Dawn of
the Dead or Texas Chainsaw Massacre merch or
something like that. Very cool.
Yeah. But we're gonna be doing also I'm
gonna be on most nights just painting and
have stuff open on the discord for people.
So listen, if you're a Patreon patron,
pay attention. Get on the discord because there
will be a bunch of hobby stuff we're
doing.
Yeah. Depending on how late you go, I'll
jump on. Oh, yeah. I mean, I don't
even start until, like, we're just after dinner
time. But then I would usually go for
a few hours, you know, that way people
can jump in and out and stuff. Cool.
It's gonna be awesome.
Speaking of those Patreon sponsors, I wanna thank
our associate producers, Jake c and James Brown.
Our executive producer, Scotty Mill and Kyle Leaf.
And our newest patron, Weebay.
Nice. Thank you for being part of the,
well, almost 2% now. Oh, no. Who made
this show and everything. No. It's actually just,
we got a few more list. We got
a few more of this and, like, and,
you know, listen We can get there. Change
the situation. But it's yeah. And we're getting
up there. It's it was almost 1%. Now,
it's a little over 1%. So people are
helping us out and we do appreciate it.
It's what's making these things happen. And as
we're and folks, you're gonna see more stuff
coming. Mhmm. Not just bonus episodes, but Chris
and I are cooking up a bunch of
stuff for this. We are both super excited
about 4th Ed. And,
with the not only is the game changing,
Garage Hammer is gonna be changing. Yeah. And
for the better.
Indeed.
Alright.
Now we do have 2 voice mails. If
you, my friends, would like to leave a
voice mail because you know, we have voice
mail. Why why wouldn't you? Yeah. I know.
Dial 1. 757 GH show 6. That's right.
That's 1757
GH show 6. Most international callers dial,
0 and then 1757ghshow6
and you call me. So we got 2
calls.
They are actually from the same person.
So it's a call and a follow-up. And
this call is actually a follow-up to an
earlier call. So Interesting. If you are a
listener and you pay attention to the voice
mail segment,
this should be familiar. Hold on one second.
Here we go.
Hi. My name is Tanisha Richardson. I'm calling
Priyaba's girlfriend.
He called well, yeah. He called some time
last
month and left a message about how, he
wants to get me involved in AOS.
So
when we met a year ago,
I was very attracted to AOS. He took
me into the
game stores. And,
he was playing 40 k at the time,
and that was all he was interested in.
So he pursued
my interest
in AOS
and
geared me towards 40 k.
So,
I
saw the elder
and,
thought that they looked cool. And then I
learned about the lore and that freaked me
out.
After that,
and after buying a couple of Eldar pieces
Dark Eldar.
Oh, dark Eldar. Okay. That's a there's a
difference. Yeah.
The work,
the path of the state bound is fun.
Don't know much of theirs or whatever, though.
But,
putting the audiobook's
out of fun too.
That's a true episode.
Anyway,
I'm not looking for an army that's all
female,
contrary to popular belief.
I like something
colorful,
feminine,
but not all female.
But I feel like AOS,
he he recently looked
and, it doesn't look as colorful
instead of the other h tube
or
actually attached to the other h tube either.
So yeah.
That's where I am.
Have a great day.
Okay. So that's the first one. Now she
followed up with this. This one's very short.
And I know it's kinda hard to hear.
Obviously, they were driving and stuff.
But if you had trouble hearing that that
she was playing, she liked dark Eldar and
then she read the lore and didn't like
dark Eldar.
And so, you know, that happens.
Yeah. What happened after that is, she was
saying that she's she's she's interested in AOS,
but none of it it doesn't she's looking
for something bright and colorful. Mhmm. And it's
not grabbing her. And I could see if
you don't like dark elder lore, you might
not like Daughters of Kain lore.
Yeah. And everyone goes to Daughters of Kain
when you go to a female army.
Honestly,
like, the storm cast models are now coming
with a lot more female. There's a lot
of females in a lot of these armies.
You're gonna still see more and more. Are
one that jump out to me. Sylvaneth are
great. And then and you can make those
colorful And the lead the leader of their
army is the most badass female in Age
of Sigmar. Oh, no kidding. Well, here. Let's
play this last this this last quick 32nd
one, and then we'll get back to our
discussion. Hold on.
Hi. It's Tisha again.
So Tony's mother be the last few years.
I like deep in
what deep in what?
Deep in Ramlorth.
Deepkin and Ralph Lauren. There you go.
And, to reiterate that I like orcs because
they're silly and another evil.
I would disagree that orcs are evil. However,
we'll discuss that too.
Well, bye.
Okay. So she likes Realm Lords and Yeah.
What was the other one? Sylvaneth? No. Yeah.
No. I didn't hear it. But what did
she say? God bless America. What did she
just say? Now I'm gonna listen.
And, to reiterate that I like ports because
there's still Deepkin in realm, lords.
Deepkin in realm. That's a deepkin in realm,
lords. Okay. Oh, okay. Yeah. Yeah. I'm listening,
and I'm trying to do 50 things at
once here. Yeah.
Honestly,
Deep Kin models look amazing. Oh, yeah. Thank
you. Especially if you like to paint and,
like, do nature stuff. Yeah. Deep can deepens
your army. Because you can paint them in
all kinds of, like, cool, like,
realistic colors and that kind of stuff. If
you like and if you like bright and
garish, you can do that for realm lords
or,
Deepkin. Yeah. Yeah. Elves are always easy to
make bright and crazy and colorful.
Yeah. I I don't play deep kin.
Okay. And I no no one I don't
know anyone in our group who really does.
Yeah. I I haven't I haven't played against
them in a long time. Yeah. And that's
the thing. I was like, I don't know.
I I I can't give you advice on
the I I don't even play against them.
So, like, I don't know how good or
how much fun they are to play. I
know I like the realm lords. And I've
been paid I finished, I I I have
one model left in the spearhead.
Mhmm.
And I'm super jazzed about them. I love
it. And they're bright and they're amazing and
they're colorful.
Now, I will also say, you can paint
up orcs super bright, man. You can get
a nice light Oh, absolutely. You can get
a nice light green on them, and the
armor they wear is all cobbled together and
hodgepodged.
Yeah. And you can make anything you want.
And honestly So what's cool about oryx is
you can do their skin green,
but you can also, like, paint them like
they've dead war paint on themselves, like blue
or yellow or whatever.
Yeah. Do all kinds of cool stuff. And
especially if you're not if you're not playing
cruel boys.
Mhmm. If you're playing Ironjaws.
Mhmm. Those guys are wearing so much armor.
And you can you can paint that up
as bright and as and as and as
fin I've seen so many cool orc armies.
Oh, yeah. Yeah. For sure. If you love
orcs,
go for it.
Yeah. Honestly, they're fun to play. They usually
do pretty decent
and you can paint them up
super bright and super colorful
and super,
loud. You know? Yeah. Like the Mog crusher
is a perfect model to do that with.
Yeah. Yeah. Yeah. Yeah. There's so much.
As far as playing goes, like I said,
I would I could rec I would recommend
any of them, although my recommendation for,
Deepkin is
is, you know,
suspect.
Mhmm. Because I don't know much about them.
But, yeah, those are good armies. And like
I said,
the only one you're not gonna find any
females in is the orcs. Because orcs is
orcs.
You know?
Yeah.
But the other ones yeah.
I mean, they they do make them. I
think you'd see it more if if that's
important to you. I think you would see
it more in the deep can. Mhmm. I
think they're the ones who have the just
from the stuff I've been building
for Harrison's realm lords. Mhmm.
And a lot of it is just guys
all in the same armor with the same
helmets. So if some of them are girls,
I can't really tell. Mhmm. But there's no
there's not a lot of obvious,
like, I I wouldn't say it's it's a
it's a like a close to any sort
of like a 5050 split. Like, the
the rum lords seem to be more
male models than not.
Yeah. Whereas,
I believe the deep kin
have,
more
female,
models
in it. So
but I mean, workshop's getting better with it,
man. I got that Darko set. There's a
lot of girls in there. A lot of
girl models. And those are some of the
better looking they're just bad ass. They're tough.
Yeah. They're tough looking. I love it.
And it's not and it's not even exploitative.
A lot I mean, there's
all sizes and shapes just like in the
male models. That banner bearer is a big
girl.
And dude, and and I would not mess
with her. Like, she looks hot. I love
that model. I'm like, this is someone who
will mess you up.
And even the smaller ones though, they're all
like, the like, the
the the more traditional
looking female warrior models
all look tough and look awesome. And and
not and not in a in an exploitative
naked way. But more of a like
Just a bad badass warrior way. Like a
like a buffy or type of what you
know what I mean? Yeah. So that's what
I would say for that. That's what I
would do if I were you. I would
go with one of those. Alright. We've been
going for 15 minutes. We've had basically a
voicemail and a bunch of rambling.
Let's take a quick break and come back
and just really dive into these ogres because
I am super excited for this. Cool.
There's always something happening at Crognards.
That's right, friends.
Crognard Games in Roselle, Illinois.
The
premier premier stop
for your gaming needs
in Northeast Illinois.
If you're in the Chicago land area, if
you're in Southeast
Wisconsin,
if you're anywhere in the area,
Grognard is the place for you. They've got
board games. They've got card games. They've got
all the models you could ever want for
any of your miniature war games. They have
so many lines of paints, I can't even
keep track of it. They've expanded the store
and they have a whole huge gaming area
now. There is gaming
every night. There is always something going on.
I just can't tell you enough about
Grognards.
Why?
Because they're awesome, because they're fantastic,
and because they are the best friendly local
gaming store that I know of.
So do yourself a favor, come on down
to Grognartz in Roselle, Illinois. If you can't
get down to Grognartz,
give them a call. They do mail order.
They do shipping. You can get your stuff
from them whether you live 5 minutes away
or 5 hours away because
Broadnards delivers.
They deliver the goods. They deliver the fun.
They deliver everything.
And that's because there is always something happening
at Grodnahets.
And
we're back. Hello. We're back. Hi.
Ogres.
Yeah. Ogremontribes.
Okay.
Alright. We're gonna dive into this one. Here
we go. Alright. So,
Ogremontribes.
Let's start off. Now, once again, we're going
to go through this and hitting mostly highlights.
It's not every line reading. You could I
mean, everyone has access to this. Everyone can
read their own, you know, their own PDF.
Mhmm. We are just trying to get through
the cool rules and see what kind of
fun stuff we can make with it. Alright.
You got basically,
you well, you have 3 battle traits, but
they're kind of more like 2 battle traits.
Yeah. You got trampling charge.
Any ogre or Rhinox unit that charged gets
basically,
you know, d 3 on a 2 plus
do that many. Yeah. So impact. D 3.
Yeah. Impact it.
Ravenous Brutes.
It's passed.
Add 2 to runs for friendly over units
while they have not used the feast on
flesh ability this battle. Right. So it's kind
of like mimics the old hungry rule. Right?
Right. So you're plus 2 to run until
you get to. Now, the other battle trait
is feast on flesh. And this
is once per battle,
per army,
end of any turn.
Yeah. Okay? So you get plus 2 to
roll until you use plus 2 to run
rolls
until you use this. Once you use this,
and what does it do at the end
of any turn?
Pick each friendly ogre unit
that is in combat or use the fight
ability this turn to be the target. So
if you get the whole army into combat,
that's when you want to use this. Yeah.
For sure. Roll a d3 for each target.
So each ogre unit? Yep. Roll a d3
on a 2 plus heal x to the
target where x is the role, so you
can heal 2 to 3 wounds.
Pick an enemy unit with in combat with
the target. You can't pick the same enemy
unit more than once. Inflict the amount of
mortal damage that the enemy unit equal to
the role. So basically, you're literally
gaining wounds back because you are eating. Like,
you're biting. You're biting
them. Yeah. Yeah. You're biting them and eating.
So you got 2 two nice wounds healed
from all the food you ate. Yeah. They
got 2 wounds on them
because of the food you ate. Yeah.
So
yeah. I mean, it's like it's a Once
per battle. It's like it's like a wasp.
Yeah.
It's cool, but it's not nearly as good
as it used to be. Oh, no.
Oh, no. Because that was at the end
of all you you either did one or
the other, like, all the time. Yeah. You
yeah. You're either hungry or you were feeding.
Right? Right. And that was a really cool
one. This one is Oh, yeah. I'm wondering
if eventually when we get a new book,
if this gets adjusted.
I would think so. I'm very interested. In
fact, I've been hearing a lot of talk.
And I'm gonna sidetrack us here because I'm
good at it.
A lot of talk about 4th Ed. And
I'm following the Discords and the pages and
things like that. And watching videos and seeing
what people and
I really feel that when the books come
out, I'm hoping that some of the criticisms
that people have for different books will be
addressed. Now I don't have any huge ones
to address at the moment.
I mean, I've I've seen some stuff and
people are pretty underwhelmed
by the Ogre battle traits. I mean Yeah.
The battle traits aren't great, but we'll see
what happens. I'm talking more along the lines
of bigger things. Like the Yeah.
I think I think the big the big
hubbub right now is manifestations.
And how everyone is picking the same 2
manifestations, and they even gotta get a now
people are saying we need to start charging
for them again.
I'm not that quick on that. We've the
game's been out a week. Yeah. Let's figure
the game out before we start making those
kind of changes. Because because what are the
2 big they're saying the like the great
the soul the grave tied thing is Yeah.
There's 2 there's 2 in fact, they do,
Rob I was watching Rob Symes again, and
he was doing one of his where they
were covering the tournaments.
Yeah. And going over the people who were
winning. Mhmm. And there was literally only 2
manifestation lords that were being picked.
Wow. Yeah. Throughout the whole thing. Everybody was
picking the same 2. And he's like, and
it just seems weird to have forces of
order throwing grave tides around. And Yeah. I
don't disagree with that. Yeah.
But because it's super good. It is super
good. So but I don't know that you
and and people are people are doing some
people are doing some wild stuff with them
too. They're, like,
you know, they're trying to, like, block charge
lanes and do all kinds of things. Yeah.
There's all sorts of cool stuff you could
do. People are getting mad, though. It's because,
like, I I I I paid and I
I paid for this unit.
And this unit's here, and then it's gone.
But you just keep like, you throw this
thing, I have to defeat it, and then
you just keep bringing it back because it's
an endless spell. Like, limit them to 1
per
I I do think,
the one thing I'm surprised about is I
didn't realize. Mhmm. Because before, if I cast
an endless spell, a, it filled up one
of my spell slots. Like, I couldn't catch
another while it was on the table. That
was harsh.
Okay? Mhmm. But if I have a wizard
who can cast multiple spells, he can throw
multiple manifestations
in one turn. Right? Yeah. Because it still
counts as a cast. Correct? Right. Like it
takes up what takes it takes up one
of your castings. But once it's out there,
once the cast like the next turn if
it's out there, it's not using up a
like, if if I was a 2 cast
wizard
Yeah. Before if I cast an endless spell
while it was out there, that was my
one spell. Wasn't it? Wasn't that, like, originally
the rules? No. No. It was just out
there. You you you got you got to
you still were in control of it. Oh,
okay. But it did cost points.
Yeah. That's true. Mhmm. That was really the
big thing. It cost points. And I don't
know what the answer is because I haven't
even played enough games. You know? Yeah. Yeah.
I it it does feel weird when you
have a person, like, especially if you get,
like, a Nagash who's got nines 9 spells
he can cast. Mhmm. He can literally cast
all 3 endless spells. Absolutely.
And now you got 3 endless spells running
around the board causing havoc.
Mhmm. And you gotta deal with them. And
as soon as you deal with them, he
can just cast them again. Or he can
cast them in your turn. Yeah. Exact or
cast 1 in your turn. Yeah. But yeah.
I'm wondering if limiting how many,
how many
spells a caster can even if you can
only cast 1 per turn. Yeah. Because I
think I mean, if here's the thing. I
think it was I think it was before.
I think it was each wizard could only
have one endless spell that they controlled
on the battlefield because they had to Exactly.
You could concentrate on it to keep it
in play. Right. So while that was out,
you couldn't cast another. I think that's right.
I think that was what it was. But
here's what I'm
saying. I don't know. If if a wizard
can only cast 1 endless spell per turn.
Now that doesn't mean you can only cast
1 per army per turn. Yeah. You got
3 wizards, you can cast 3 endless spells.
I just think taking 1 big guy and
throwing a ton of stuff out
could that that's where I hear the biggest
problems is when they're just constantly like, I
I can cast 3 every turn. And if
you destroy them, I just bring them back.
I can see that being really frustrating. Yeah.
I mean, I
I use the storm cast ones, and they're
I mean, they're pretty cool. You like them?
Dropping
yeah. Dropping comets and Oh, yeah. You know,
and and the and the
the the hammer the hammer NATO is really
good, you know. Do not misunderstand
me. I am not saying we need to
get rid of them or we need to
charge points for them. I'm not even saying
we need to make any changes. I still
feel the game is way too early
Yeah. To know how broken it may or
may not be.
I guess, but maybe what'll happen is people
will have to start taking
more wizards to start trying to deny
these spells. Right? And they're and now and
now how many drops are we having? It's
And more and more more. I don't exactly.
And I'm not and
I'm not a And then people are gonna
be tournament player. I mean, there's I I
I've seen people already. They played in, like,
2 different tournaments, and the game's been out
for
16 days.
Yeah. And I've I know people have been
to 2 different I know. 4th edition tournaments.
And they're I'm not that guy. So I
don't know a lot of this stuff. And
I'm not saying what we need to do
because I have no clue.
All I'm saying is
I'd like to see how this pans out
a little more.
But if it's a problem, I'm certain that
there will be some sort of changes, you
know? Yeah. I'm just kinda, you know, like
I said, I'm just
I'm I'm still not used to all the
changes.
All I know is that
when you're playing and there's endless spells coming
left and right, and you've got your units
on the board, and
and objectives are shifting and all that.
Man, the game seems crazy and hectic and
and and and frenetic and and just wonderful.
Which is cool. Right? I mean, there's a
lot of stuff going on. There's so much
happening. I'm I it's it
there's not a lot of downtime and not
a lot of boredom.
Yeah. Because even though it's still you go,
I go. At the end of every one
of your phases, I have options.
Everyone. No matter what you do, which I
think so. Is exciting. I think one of
the
more powerful things that people are finding is
the
cast casting spells in your opponent's turn. Uh-huh.
It's get it's getting a little crazy.
Well, you can only do 1. You only
do 1, but, man, you picked the right
one, and it's, like
That's you gotta immediately
be watching. Yeah. I mean, honestly, I You
know what's funny? Yeah. This is this is
the thing that I keep hearing when I'm
watching YouTube and listening to different shows and
stuff is the doing stuff in other people's
turn is crazy. Endless bells are crazy. You
know what I haven't heard anything about is
the double turn.
Right? Nope.
I haven't heard any any freaking outer complaints
about the double turn. And it's like it's
still there and it's still doing the thing
that it can do. But people are still
figuring it out. But now it's like these
are the
these 2 new I'm just
before we're so quick to say it's gotta
be changed, let's keep playing with it and
figure out what it is because it's Yeah.
It seems pretty neat so far. Yeah. We're
still kind of in beta a little bit.
Right? Almost. Yeah. Yeah. Because because we're still
playing with indexes, and we're like, okay. We're
figuring this out, and people are gonna figure
I mean, there's so much, like
yeah. I mean, casting in your opponents Too
much. Casting casting your opponent's turn is so
good.
It's like, oh, you're gonna go I mean,
with your big humongo unit.
I'm just gonna plant this and the spell
right next to me so you can't get
to me. Exactly. And it's I And it's
And
it and he don't like it stop it
yeah yeah you invest in your army
to stop it
well I have to take more Wizards okay
You have to take more you're gonna have
to take more drops, more red ones. If
it's if it's my turn, if it's my
turn and you cast a spell, how do
I dispel?
I think you're allowed to use one of
your spells to to dispel it. Because I
well, you haven't gone through that yet. I
I haven't like I said, I I know
I haven't played enough to even remember all
the rules. I don't have the book in
front of me. Mhmm. Yeah. So do do
I have to keep one extra spell in
my back pocket? Maybe. Do I have here's
the thing.
If I say I'm done
Mhmm. And now you're gonna do you wanna
okay. I'm gonna cast my spell. Great. So
I have this one left.
I think it's a reaction. Isn't it? Is
it a reaction?
Maybe not. Dispelling is a reaction?
No.
Dispelling is a reaction, but I don't know
about Cassie and your opponent's magic phase. Yeah.
I think it's just a command point that
you do at the end of the command
point and you do At the end of
the hero
phase at the end of their hero phase
yeah that's what I'm yeah
enemy here yeah pick a friendly unit that
can use a spell or prayer ability as
if it were your hero phase. If you
do, subtract 1 from casting roles or chanting
roles made as part of that ability.
Mhmm. Okay. So it's minus 1 to roll
if you do it in another person's term,
but it doesn't talk I'd see that's
yeah. This well, you know what? This is
not the time to discuss this. But that's
something that,
that that is something that hasn't come up
so much in the in the in August.
Yeah. I've I've played a game. You know?
I'm playing So what do you do? You
you gotta you got to leave an extra
wizard or who has not cast a spell
just chilling
so he can try to dispel that spell.
Is that how it has to work? So
I would guess so because it happens at
the end of the enemy hero phase. But
that's that's what I that's what I need
to clarify and understand how that works because
Yeah. That means that I've got a 2
cast wizard and a 1 cast wizard. And
one of those guys, I'm not casting a
spell every turn out of fear that you're
gonna cast one. Right.
That because I gotta dispel it. Uh-huh. If
that's how it works. I I can't I
can't see how it would not work that
way. Yeah. I don't yeah. Well, like I
said, this is what we As I as
I Yeah. And this is As long as
you're as long as you're
actually allowed to dispel the spell in the
of your opponent in your own hero phase.
As long as you're actually allowed to do
that. I assume you are because I would
doesn't it just follow the normal casting procedures?
You know, roll the dice. Your opponent can
dispel if they have an unbind.
Yeah. Or or maybe or maybe
maybe you get to cast 2 spells and
unbind 2 spells in your own turn.
Oh, that's that's interesting.
That might be the way it works. Maybe.
Like I said, I don't know. And I
would and That that might be it, actually.
Well, that oh, see, that makes much more
sense. And see, this is what happens. This
is where we're sitting around. I spend more
my games are taking along more because we're
sitting around discussing trying to figure out exactly
how I know. This work than I know.
Than any of that other stuff. Yeah. Because
I'm not worried about that other stuff. But
it's like, oh, wait. How do I do
Yeah. I do this basic thing. I know.
Like, I I played a game the other
day. We spent the first 10 minutes trying
to figure out how to set up the
game. Like,
I've read these rules 15 times and I
can't figure it out.
A wizard 2 could use 1 spell and
ban it one banish ability in their commander's
hero. You know what? I'm not looking at
this now because I'm not I'm not gonna
know how to do it. But Yeah. That
it's a I mean, that's a question we
need to figure out because that's that leads
to some interesting wrinkles. Mhmm. You know? And
that I don't know. But let's get back
to ogres because Okay. Yeah. Alright. So they
have 4 battle formations you could pick. They're
all passive. Can I say I'm a fan
of the passive?
The always on?
Mhmm. Once per turn, not too bad. Once
per turn per army. Once per battle, those
ones they better be good.
So I can be a prophet of the
gulping god and add 1 to casting roles.
I could be a beast handler and
the trampling
charge
ability, which we've already talked about the battle
trait,
plus one to the amount of mortal damage
inflicted for beast claw raider monsters. So it's
got to be a beast claw raider. So
once again,
that's much more limited in who gets to
use it.
Mhmm.
You could be heralds of the everwinter minus
1 to hit rolls shooting the target friendly
ogre maw tribes infantry units while they were
within 1012 it wholly within 12 of any
beast claw heroes.
Not a bad one if you got a
bunch of Ogor Maw tribes around Beast Claw
heroes. Mhmm.
I just want to hit. Yeah. That's good.
It's like a blizzard. Right? Swirling blizzard.
And black powder fanatics,
ranged weapons by lead and iron blasters can
also shoot in combat.
When they're Yeah. Within combat range of a
friendly ogremaw tribe's hero. So they have to
be within 3 inches of a hero, but
if they are, they can shoot in combat.
Mhmm.
Nothing here that
stands out as amazing.
Yeah. Nothing here
is game breaking. Nope. But it it's decent.
And there there's a little something for for
everybody, which I think is kinda what they're
shooting for with this. Yeah. They're trying to,
like, simulate or not simulate, but they're trying
to represent the
classic
formations. Right? Yeah.
Now, heroic traits. You get to pick one
for your hero. Right?
You could be a great gun lord.
Ignore negative modifiers to this unit's control score,
hit roll rolls and wound rolls.
That one's really good. Yeah.
I mean the control score thing. Okay. Great.
You know, you don't want people messing with
it, but you can't negatively modify my hit
and wound rolls. Get out of here. That's
really good.
You can also have a booming roar, minus
5 for control scores of enemy infantry units
in combat with this unit.
So,
if you're in combat, whatever you're fighting is
at minus 5 control score.
And finally, touched by the everwinter,
non priests are level 1 priests.
Priests can reroll chanting roles of 1.
And if a wizard becomes a priest, they
just want you to know you can't cast
spells and chant prayers in the same thing
you got to pick.
Yeah. This is a real I think this
is my favorite one. The ever winter?
I think so.
Do you I mean, all those all those
priests out there is super cool.
Well, it's one priest.
Well, yeah. But if it's but if it's
if it's not a priest, it becomes a
priest. Yeah. That Yeah.
So you can have, like, your hunter your
hunters become priests. Your gut lords become priests.
Everyone comes as a priest.
Right. But I'm saying it's just one unit.
So you can make anyone Yeah. Yeah. Yeah.
Yeah. Yes. So, mean, well, let's take a
look at their prayers when we get to
them and see if that's really worth it.
I didn't pay too much attention to it
because I didn't think it was that great.
But Yeah. I like I like that one.
Oh, that's cool.
Let's see. Artifacts of Power. You could have
a gruesome trophy, plus 1 to hit combat,
plus 1 to hit combat targeting heroes and
monsters
by units wholly within 12 inches That's
once again another nice one. This hero's got
it. Everyone within 12 inches is plus 1
to hit
heroes and monsters.
Mhmm.
Fangs of Gurr. Once per battle any combat.
Enemy in combat with you gets no ward
rolls until the end of the turn.
Once for battle.
It's again, it Yeah. But it's so good.
How Yep. I mean, you can't let him
even use it.
That can't even be once per turn in
your
only in your phase or something like that.
You can't take a taking away ward all
your ward saves more than once is really
probably too good. In fact, if if that
thing was not once for battle that would
be the auto take Yeah
Because it is because honestly no ward saves
is huge
You have so many heroes who have that,
you know, 3 up, 5 up, or 3
up, 4 up, or whatever, you know, 4
up. Taking away that secondary
part, that one turn could just tank them.
I mean Mhmm. It's good.
And I understand why it's once per battle,
but as we said earlier, I I don't
love once per battle things.
Right. I don't either. Speaking of which, once
per battle any shooting phase.
Pick an enemy unit in combat,
with this hero that has it. Roll a
die inflict amount of mortal damage equal to
the role, then heal x where so it's
it's basically the, eating thing again.
Yeah. It's only it's a d6. Right? It's
a d6. You could do 6 damage.
Or you could do 1. Or yep. And
that There you go.
Yeah. It's while once per battle any shooting
phase thing does not
I would always roll 1 there. Exactly. And
then you get really angry. So Yeah. Yeah.
Once again, I feel like the great gut
lord is the way to go. I like
the passive concept. Yeah. The the passive ones
are just the best ones. Yeah.
So
you could play maybe you could play around
that as the opponent, but it'd be hard.
Yep.
They've got 3 spells.
They're maw magic.
Try with guts cast on
5. Pick a friendly unit within 12 that
has been not,
pick a friendly unit with 12. He'll d3.
Mhmm.
He'll d3 and add 3 to their control
score for the rest of the turn. That's
amazing for Yeah. 5 for our 5 casts.
Super good. Yeah.
And it's
unlimited. Which is why it says you can't
pick it if they've already been picked this
turn. Because if now unlimited. Let me ask
you this. Because once again I get confused.
My last list didn't have a lot of
wizards.
Unlimited means every wizard can cast it once?
Correct. Okay. So as a
level 2 wizard cannot cast this same spell
twice, though. Right. Right. Okay. So it's every
wizard you have can cast it. Yeah. That
works.
For a 6, you can cast Greasy Deluge,
pick an enemy within 18, not even holy
within, just within 18.
Mhmm. Minus 1 to hit for attacks until
the start of my next turn.
Also amazing. So good on a 6.
And then for a 7, to cast on
a 7, you can cast the Blood Feast.
Friendly ogre infantry holy within 12 minus 1
attack.
Wait. Add 1 to the attack characteristics of
their melee weapons
till the start of your next turn.
So minus 1 to hit for you, plus
1 attack for me
and I can heal
and add 3 to the control score for
those. Yeah.
They're not bad. No. They're all good. They're
not bad at all. Exactly. Alright. Let's look
at these prayers since you wanna since you
since we're gonna assume we're gonna take that
make me a make me a priest thing.
Yeah.
There's 2 fours and a 5, so they're
nice and low.
Now remember, prayer lures have two levels though.
There's always the issue if you manage double.
Okay? Mhmm. Yeah. So let's start with,
Call of the Blizzard.
You put a blizzard token on the terrain
feature with an 18 inch.
Okay? Mhmm. All terrain with tokens are obscuring.
Okay? Yeah. In addition, if you now the
chanting role has to be a 10 or
more. So this isn't even double. It's a
4 going up to a 10.
Mhmm. So you bank so you bank it
for
at least a turn.
At least a turn. So I put a
Blizzard token, terrain features. Now and I like
that every terrain feature with a token, because
this is also an unlimited prayer,
is obscuring.
So suddenly, you're making all this terrain obscuring.
But if it's a 10 plus,
until the start of your next turn,
friendly beast beast claw raiders have a 5
up ward while they're within 3 inches of
any terrain feature with a blizzard token.
Mhmm. So as you're running through, if you're
near
tokens, you get wards.
Yeah. Which is
I think that's great. Yeah. I mean, it
caught it's gonna be a 10. It's it's
not you can't cast it every turn. It's
gonna take 2 turns minimum to cast it
if you want that 10. Yeah. So But
even the 4, just making
I'll take the 4 and make them obscuring
in the beginning.
Mhmm. Have a you oh, you did. Yeah.
I would I would be banking this until
I got the 10.
Just because I would because I would put
it on a stone, like a like a
frost lord on
a stone horn, and I would just blast
him up the battlefield,
like, the first two turns, hope to get
that 10.
And hopefully, the thing I'm gonna be fighting
is gonna be I mean,
the basis of these dudes are so big.
Yeah. Well, if you have a cup if
you have a couple of guys who could
say prayers, like you said, you wanted a
bunch of guys to say prayers. Yeah. I
can if I can cast 2 or 3
of these on turn 1 Mhmm. Out of
4, just get the tokens down.
So now I'm already obscuring.
Mhmm. And now I'm setting up as soon
as that guy gets a 10 a little
later when you need it. I got I
mean, you can save it up and just
do that turn 2.
And I'm thinking a turn 3 or turn
4 when it gets desperate and suddenly,
boom. I'm in there during the time that
it has to happen. I I mean, it
can go either way. But there's just a
lot of options with this silly one. I
I I agree. And said anything to make
your frost lords tougher to kill, I think
is amazing. Right. Exactly. Because they're all really
set to hardcore. Especially if he's doing it
with on his own. I mean, he can
just do it anywhere. He could, like, cast
it on something that's pretty far away. Mhmm.
Because he knows he's gonna be over there
in 2 turns, you know, or in a
turn. It's like, you know what I mean?
It's like you're setting it up Well, let's
look at the Keening Gale.
Yeah. Which is the other one that casts
on a 4.
Mhmm. You pick a monster
or,
Mawtribes monster or a mournfang pack unit, wholly
within 12 inches
They can run-in charge.
Yeah. Right there. Boom. And that's not unlimited.
One of my monsters or one of my
more pain pack can run-in charge. If that
happens to be an 8, they can reroll
both of those roles. Yeah. It's it's
amazing. Yeah. For you This is this is
why this is why I love the prayers.
This is why you this I see this
is why you wanted to have a bunch
of of priests. That's why you wanna use
that one. I can see it. I I
get it.
Mhmm. Right. Because you want your you want
your big monsters
getting your well, you want them get the
most out of them Mhmm. And have them
live when they, you know, they get there.
You want them fighting like Yeah. All of
the
and then the final one, this one pulverizing
hailstorm is a a prayer that that comes
out on a 5.
Mhmm. You pick a point in the battlefield
within 12 inches and roll for all enemy
units within 3 inches of that And it's
the typical d3 2 plus mortal damage.
Yeah. Right?
If the chant is
10 or more,
double the damage.
Mhmm. So once again, not bad.
You'd have to like, to get the to
get the use of it, you really can
only probably cast it twice in a game.
Yeah. I mean, if you got 5 turns,
it's gonna take you at least 2 to
get to the 10.
Right. Just I mean, and you may not
get there. I mean, if your first chanting
roll is a 3 and you're like, and
then the next one. You you ain't getting
it turn 2. So now it's like, well,
dude, I just wanna get my tokens down,
you know? Mhmm. I wish you could I
wish there was a thing where you could,
like, stack the tokens so that you could,
like, you could, like, put it out there,
put the token down, and then I cast
it again, put, like, a second token on
it, and I would do extra stuff. I
think it would be cool, but whatever. I'm
I'm I'm pleased with just the obscuring at
this point. Like, considering how many pieces of
terrain you can add it to. Mhmm. And
suddenly, you're half your army, like, anything you're
behind, it's like, oh, just you're you're just
minding me. Yeah. Yeah. Well, yeah. Right? Is
that well, sometimes you
obscuring is I think it's a completely blocks
line of sight. Right? I forget. They've got
all the terms for this. Let me look
it up real quick. Obscuring. Obscuring.
Obscuring
units behind or wholly on cannot be targeted
by shooting attacks unless it has fly. Oh,
yeah. Yeah. But you still have to be
completely behind it, Don't you?
I mean,
if I can see you
because only half your units behind, if you
got model sticking off the side and I
can clearly see them, that's not obscuring. Right?
Yes. Right. Well, yeah. Right. I think you
have to be completely
covered, I would say. So you get the
draw draw line Which is why which is
why a lot of them which is why
a lot of them have the two rules.
The one that says you can't shoot at
them, the obscuring, and one just has the
other one where you get cover.
Right. Because then I don't have to be
completely behind it. Because if I was completely
behind it, you couldn't see me. It would
be obscuring. If I'm partially behind it though,
I at least get cover. Yeah. That one
is,
I get confused on the terrain rules for
some reason just because they're very similar, and
it's a very simple statement. And it's like,
well, wait a minute. Yeah. Cover is minus
1 to hit rules for targets or attacks
that target a unit behind
or wholly on this terrain feature. Yeah. Unless
your charger has a Like if it's a
regular forest terrain, you're wholly on it.
Yeah. I guess it's I guess it's the
same problem. Right? If you're, like, behind
terrain
and your giant beast claw raider monster,
his butt is poking out the side, and
you can draw
That's a clean line of sight from that
unit to that little corner. That they get
covered, but they're not obscured. Exactly. Well, I
think it's the same thing. Right? Because you
have to be behind or wholly on Right.
To get the minus 1. Right. But you
don't have to be you don't have to
be completely behind to get the minus one
because if you're completely behind, I can't see
you and I can't target you. See what
I'm saying?
I guess it depends on the terrain. Right?
Well, no. That's why I'm saying that's why
they have the 2. That's why some say
obscuring and cover. Oh, yeah. Yeah. Some say
just cover. Some say cover and obscuring. Right.
So if you like a like like a
wall, like a low wall, it's probably just
cover. Yeah. A low wall will give you
cover. It's probably not obscuring, you know, because
you you can't be behind it. But, like,
a bigger wall
would be both. Because if I if half
the units behind it, I'm gonna get some
cover. If the whole unit's right, you can't
see me. So it'd be cool. Like, you
know, like a like a I was talking
to Jake about this. He helped me with
this. Because I was like, I don't understand
why am I so dumb. He's like, you're
not. It's just it's Yeah. It's like Because
it says behind. It just says behind. And
you're like, well, wait a minute. So one
model is behind and you can't see my
unit? No. That makes no sense. Yeah. So
there's, like, a hedge or, like, a, like,
a modeling wall. You know, like, you buy
this. You know, that that's just a wall.
It's on the battlefield. It's 1 inch tall.
My models are bigger than it. They get
covered, but you can still see them. Yeah.
So you run your beast club monster
up there. It's like, oh, I can see
you. I'm minus 1 to hit. Okay. Cool.
Now you cast blizzard on it on it
and now it's obscuring
too so now you can't even see that
guy right if they're completely behind it that's
the thing. Which they would which they would
be. Which they would be if it's a
long enough wall, you know? Yeah. Yeah. Exactly.
Because then yeah. Because I think it's the
base. I don't know if it's just the
base or what. Look at it. Yeah. It's
a it's a so this this rule, it's
like it's the same thing that, like, the
slaves of darkness had in the old,
game where they had an ability to, like,
do that to, like, terrain, and it never
really came into play because you just don't
see a lot of that type of terrain
on the battlefield, like walls and hedges and
stuff. But And this is where I would
love to see a little clarification
for me personally.
Yeah. I hear I hear it. Just to
explain what constitutes
being behind
something.
Yeah. Is it Get to the totally
behind? Yeah.
You know, once again Mostly behind 50%. Remember,
they used to say if if I can
see your banner or
your sword, that doesn't count. But if I
can see the model, the actual physical body
of the model, it counts. So Yeah. That
I would love a little base. Yeah. Yeah.
I would love a little explanation on this
just to clarify.
Only because I don't wanna cheat, you know?
Yeah.
Alright. So let's get into some of these
characters because we got a lot to go.
We're going all over the place today. Yeah.
Okay. Craig knows. F that guy. Let's move
along.
I mean, okay. The model's great, and he's
in every destruction army. He still has some
cool rules. Is there anything you wanna talk
about, Craig knows? We we all know he's
good. 18 wounds, 4 up save, 5 up
ward,
on a 3 up Is this is this
is this the army he's the best in?
I But you're probably gonna see him mostly
probably.
Yeah. I would yeah. I would think so.
I I just
I don't know. Like I said, I I'm
not a fan of Cragnos. And I'm not
a fan of Cragnos
lore wise.
I'm not a fan of Cragnos
game wise,
and I'm not the biggest fan of his
model.
Yeah. Like his model's fine.
Yeah. I mean it's his it's his end
of Empire's rule, which why people bring him.
Right?
Plus 1 dice when making charge rules for
friendly destruction, you know, it's holy within 12.
Oh, yeah.
That's why that's why you bring this dude.
Plus, he's
he's he's not he's not nearly as tough
as he used to be. Well, that's good.
He was ridiculous. I mean,
okay. You can't auto destroy him. He just
takes 6 damage. He still can ignore spells,
on a 3 plus.
Yep. You can use that more than once
per phase, but only once per spell ability.
Now question.
Mhmm.
Spellability
meaning specific spell. So if I cast one
spell at him, that spellability
I can go. If you cast a different
spell at me, I could do it again.
But if you have an unlimited spell and
cast the same spell Yeah. I can only
try to stop it once. Am I reading
this correctly? I think that's what it says.
Okay. Cool. So and a lot of the
unlimited stuff is not gonna be stuff that's
gonna take down Cragnos. So it's not Right.
Yeah. You know?
Yeah. It's just I just
You have 7 doom bolts or something? I
mean,
how is he any worse than Arcan? I
guess he's not. I just don't like him.
I don't like his story. I don't like
what he does. I just
I don't like him. And then He's got
a he's got a 4 up save.
Yep. Right? Yep. He's got a 5 up
ward. A 5 award, which is good, but
not amazing.
I mean But he can pretty much ignore
spells on a 3 up. You can't you
can't autokill him.
Right. If he But you get if he
pump it up fire at this guy, he's
gonna go down. Yeah. If he charged, you
know, you can do damage to other things.
Lots of damage. I mean, that monster ability
where he rolls 2 d6 and multiplies them
together is just insane.
Yeah. It just he and and he has
a potential. I mean, his dread mace has
a potential 24 damage. Tusk Breaker,
9 more.
Hooves 12 more.
Right. I mean, that's that's
literally
potentially 45
damage
that he can do just from his melee
weapons. That's not including
the once per turn if he's we're a
monster, roll 2 dice and multiply and do
that mortal damage. Yeah. So it's 680 points.
So you I don't think you'll see him.
I don't think you'd I don't know. I
don't think you'd see him in an army
with other He's cheaper than Arkeon and Nagash,
I think. Yeah. Cheaper than Nagash. He's more
expensive than Techless, I think.
Yeah. He's a quarter of your army. Yeah.
I just don't I just don't think you'd
have enough
point to your army. Yeah.
It's a 30 yard. I still think you'd
have enough points to include the other monsters
and still have enough
presence on the table. Biggest question I keep
coming up with when I'm talking to people
on online is Yeah. You know, you they're
one they're one drop.
Yeah. They're working on a one drop. And
I'm like, how are you gonna hold objectives?
Yeah. What are you gonna do? What are
you gonna do? Like, that's This guy had
he has to be your general too, because
he's a war master. Yeah. Do you have
any other war masters in this army? I
don't think so. No. So if you have
Cragnos, he has to be your general.
Yep. Let me just check real quick. Do
you there are no yeah. Because
they have no named
characters anymore.
That's ridiculous that they don't even have named
characters.
Like what happened
They they they double Oh. They had a
couple. Right? Well, they had Scrag and they
had, what's his name? Who sat on the
throne? Yeah. That guy's name? Greece's gold tooth.
Yeah. I mean They don't have that model
anymore. What the heck? I think I have
that somewhere. I missed the Greece's gold tooth.
That giant
chunk of metal.
Pour one out for old Greece's.
I mean, you find we need to find
one of those. I miss Greece's.
Alright. So let's talk about So so so
so I think the I think the Cragnos
build, sorry, is Cragnos and a bunch of
dudes on foot. It's gotta be.
Yeah. You know? Because, I mean, he does
damage against monsters, but you don't need monsters.
If you're taking Cragnos,
he's leading and you've got a tyrant and
a bunch of dudes on foot like you
said. Yep. You can't afford the big stuff.
Right. Let's talk about this tyrant.
He's got 8 health and a 4 up
save.
Mhmm.
He can shoot in combat with his pistol.
I mean it's 2 shots d 3, but
I'll take it. It's just a bonus here.
Plus 1 to his d three trampling charge
because
that's what he does.
And,
here in the hero phase
Mhmm. Pick a unit wholly within 12 and
add 3 to their control score. Yeah. That's
why he's good. Yeah. He's not bad. Mhmm.
And he still got I mean, come on.
3 attacks with the thunder mace, 2 rend,
3 damage. Crits do mortals.
Yeah. So sixes do 3 Mortals.
The hit on the hitting on fours is
not amazing.
No. But
wounding on twos ain't bad. There's the there's
the trade off. Yeah. Yeah. And that beast
skewer glaive, man, that thing he's got, that's
anti monster. So it's a 2 rend against
monsters. It's not bad. No.
Who else we got? We got,
what was there more you wanna say about
him? No. No. That's
good. So the other one the other obvious
choice is the frost lord
on stonehorn.
That's the other big daddy. Right? Are we
gonna jump to them or are we gonna
keep with the guys on foot first? I
have I have
them separate. Mountain heroes, wizard heroes. I've got
the infantry heroes here. Okay. That's what I'm
asking. Yep. He's a one cast wizard. I
hate this model, by the way. Just You
know what? The face looks so weird. It
doesn't make sense this
I don't mind
the stumps and I don't mind
It's the old Scragg model, right?
Has it got a hot pot on the
back of him? Yeah. Then it is. Yeah.
This is the Scrag the Slaughter with the
I have one. I was cleaning out my
desk. I have the old metal Scrag.
Yeah.
And he's great because he's got that big
pot. But
Yeah. This needs a new model. I agree.
This whole army needs a re reboot. This
whole army needs a redo. I I hear
they're gonna get one, but I hope they're
gonna get one because honestly, dude, this is
this is a 6th dead army. The those
those
the gluttons and the iron blasters, those are
all the original models when this army was
released in 6th edition.
When I lived in Aurora, I was playing
this army. Yes. It's like that was like
a long time ago. Yeah.
Yeah.
Now each time an enemy unit is destroyed
by a combat attack wholly within 18 of
the slaughter master, they get a Grizzly Remains
point and you can get up to 3
of them. Yeah. In any hero phase, you
can spend them. For each point you spend,
you pick a unit wholly within 12,
and then either give them a 5 aboard
for the rest of the turn or plus
1 attacks on their middle of the rest
of the turn. I do like that. His
abilities are sweet. His abilities are great because
if you can get I mean, anytime an
enemy and that has to be a unit
that is destroyed Yeah. In combat. So you're
not gonna get a ton of these grizzly
remain points.
But you could get a couple. And I
mean
yeah. I mean, it's like if it if
it turns out that, like,
maybe
MSU is the way to go in this
game, then this ability is gonna be sweet.
Oh, yeah. Yeah. Yeah. Yeah. Yeah. Right. Uh-huh.
Yeah. I mean, he's there I was like,
I was like, counter to that. Yeah. Yeah.
But he's got it cool, and he can
get up to 3 of them. You know?
I give this guy 5 award. These guys
get extra tax. It's cool.
Yeah. Butcher
He's cheap. He's cheap.
Yeah. And 130
points. Yeah. But, both of them, the slaughter
master and the butcher are both wizard ones.
Yeah. Do they have any wizard twos?
I don't think so. I don't. That's
crazy. I don't think the I don't think
the fire belly is either.
Yeah. I know. He's a wizard one. Absolutely.
He's always been he's always been a wizard
one. Yeah. And Cragnost doesn't cast spells. Man,
you don't have a lot of magic in
this army.
No. Which is why I think the priests
are good.
Yeah. I mean, now I'm seeing what you're
saying.
Regular butcher,
while they're, gut busters wholly within 12 can
charge even if they ran.
That makes that makes it worth it right
there. Oh yeah.
Okay.
Blood Pelt Hunters,
they I mean, think about think about that.
You combine Savage Hunger with Cragnos' 3 d
six charge ability.
Right. It's like, what?
Okay. So all of these guys can run
and charge. And, yeah, they're right next to
Cragnos.
And he's got that that bubble.
Yeah. And now all these guys, they all
ran.
Mhmm. So you got 6. See auto six
it you know you
know gut busters but there's a bunch of
these guys here let's say you're not auto
sixing it because you got a bunch of
you because it's any unit wholly within 12
right
Yeah, but you call it is only do
one unit right? No no no while they're
wholly within 12 inches of this unit friendly
gut buster units. Oh, it's everybody host that.
Yeah. It's even better. So I don't even
worry. So I'm gonna average, let's say, 4.
Mhmm. So I've got a 10 move.
Mhmm. And then I can charge. And I
can charge 3 d6 because of big dumb
Craig knows being nearby too. Yeah. And you
do it. I I would
I would always Oh, and let's not forget.
Just let's it. Let's not forget.
I am charged okay. I have moved up
my 6. I have ran and I averaged
a 4, so I've moved up 10.
Yeah.
And not only that,
but
let's not forget
that that I just charged. Now I can
run 3 d 6.
If it's the beginning of the game, we're
all on ravenous brutes. Yeah. They get into
that. So it's
3 d 6 plus 2
charge after your average 10 inch move. Is
it ravenous brutes on runs and charges?
Oh, is it runs and charges? Let's back
up and look real quick.
Ravenous brutes.
That's with the run rolls. Plus sort of
run rolls. Yeah. Okay. So it's the run
rules. So I'm sorry. Not the charge. So
it's not the charge. So but so I'm
charging even if I'm ruling a 4. I'm
probably running
the 6. Right? I'm running at least 3.
Yeah. You know, on average. So I'm I'm
moving up 10 or 12.
Yeah.
So I take And then running 3 d
and then charging 3 d 6. So you
just
so you're just like Maybe we are taking
Gregnos.
Well maybe that's that's why people take granos
I mean yeah so then you just like
you you take your iron guts right you
w reinforce them so you have 8 mhmm
You move up your
6. So you auto 6 it with, you
know, the run. Okay. So you go so
you move up,
you know. Or I'm well, you auto 16
auto 16 inches. Yeah. Because you get another
2 to your run rule. Yeah.
But even if you don't auto 6 it,
I'm probably running some but between 46. I'm
getting between 10 12 inches of movement.
Yeah. So these guys run
halfway across the battlefield,
and then you move Cragno's up close to
them, and then you 3 d 6 charge
them in and just obliterate
something. Yeah. Hope hopefully, because they hit on
force, but, you know. I mean, this army
has to get across the board. There's a
reason they give you bonuses to getting across
the board. Yeah. And then you can fight
twice with them.
Yeah. Once per
game. Yeah. Because they're the iron guts.
Yeah. There we go. Look at that. It's
it's it's just a death it's just a
it's just a nuclear
Tomahawk missile that you just launch across the
battlefield at the beginning of the game. Uh-huh.
It's for you know, it cost you a
480 points. So it's a quarter of your
army, but you're gonna kill something.
Yeah. I mean, it's over half your army
between Cragnos and that guy in those 8.
But then that's half your so then the
rest you're just putting more
more more, you know, more A gun. It's
a more blunt.
Just to go grab tag objectives now and
do a do battle tactics and that kind
of stuff. Also, I mean, Craig knows his
effect is big.
Mhmm. His area effect is big. So all
these I mean, all these guys are getting
this bone. It's just so good. Yeah. Alright.
Bloodpelt hunters.
Yeah.
They're okay.
I mean, they used to be I mean,
they're they were the unit
back in
Where did you Everyone had every everyone had
one.
They look as I said I just feel
like they don't do the job like that
was a big problem
they could do a job which was like
they kill monsters and stuff
but are you really gonna waste a
a detachment on this guy Probably not. Well
Maybe he will. I don't know. Maybe. Here's
what I like about this. Mhmm.
Is his passive ability. Whereas he has 2
ranged weapons.
2. And they do d3 and d6 damage.
Yeah.
Okay? If you're attacking a monster, it's straight
3 and straight 6. That's awesome. Yeah. That's
that's
not bad.
Mhmm.
And okay.
His impaling spear, it's 1 rend, but it's
anti monster, so it's 2 rend against monsters.
And his melee weapons are 1 rend, but
2 against monsters.
Yeah. So he can join the tyrant's regiment,
which is cool. So you don't have to
waste a detachment on him. So Right. And
once per turn per army in the enemy
movement phase and this is actually really nice.
In the enemy movement phase,
Yeah. If he's more than 9 inches from
enemy units, he could just make a normal
move. Right. So he can move his 6
inches. Yeah. And get up get up into
that, get close.
Yeah. I mean, a 6 inch move on
this guy
on your turn, every turn isn't bad.
Yeah. If if you know you're gonna be
facing monsters, he might be good.
Yeah. I wish he I mean, he hits
on I mean, again, once again, he hits
on force. So you're like Well, that's the
whole army. Yes. The whole army. That's what
I was really saying. This whole army hits
on fours except for Cragnos, tyrant fours,
slaughter master,
while his noblars hit on fives, he hits
on fours.
Butcher's fours. Blood pill hunters, four. Yeah. Ogre
gluttons, 4. But here, let's get through the
rest of these. Gonna drop down and get
to the next we got icebrow hunters.
They're the other infantry
hero, and I'm just rolling down to find
them because
they're not all in the same place for
some reason.
Right.
So let me find this one. Stoneheart. I
like I like him because of what his
deployment stuff is. Yes. Okay. That's that's why
I like him.
He is anti monster.
All of his stuff is plus 1 rend
against monsters.
Yeah. On his deployment,
this and up to 2 frost saber units
can go in reserve.
Yep.
In the movement phase,
pick this reserve unit, set it up within
9 inches of the board inches and more
than 9 inches from the enemy. And then
their frost sabers within 12 inches of that
and more than 9 inches from the enemy.
Mhmm. So you can drop them in the
backfield and let them do their thing.
Yeah.
The only reason I like it is just
because of battle tactics.
Oh, okay. Dropping them into places to grab
battle tactics. That makes sense. Yeah. Because this
this army needs that. Yeah.
So not too bad with him. And the
frost sabers now the frost sabers, and I'm
only mentioning them because they're not heroes, but
you can take them with him.
They,
they're one of these things where they're they're
they have a the beast rule. Yeah. So
their total control score is 1. It's always
1. But they are not visible to enemy
units if they're within 3 inches of terrain
and more than 9 inches from enemy units.
So when you set them up, you can
keep people from picking them off. Yeah. They
like I said, that control score of 1,
no matter how many you have, makes them
not I mean, they're not for taking objectives.
I only I think they are just because
there's gonna be a lot of undefended objectives.
I think You could run off if it's
undefended. You just get that one and it's
more than anyone else. Alright. Or how many
unit how many sabers are in a unit?
You'd be like Frost sabers? Is it 2?
2. Yeah. I was gonna say they they
could take up some space, taking space on
objectives to keep people other people from being
able to get to it. I suppose you
could reinforce them to take 4.
Maybe.
Yeah. I'm I'm not certain, but I've seen
this a lot. You see this? Anything that's
got like a beast rule is is Yeah.
Coupled with yeah. By the way, you can't
Yeah. You can't There's a cut there's a
cut there's a couple people who can change
that, like, you dire wolves.
Yeah. One of the some of the characters
have abilities that can make them into regular.
They they actually get their control score which
is cool. Which is great, but that's not
on this army. Again No. Something cool that
they don't have. Alright. Last, infantry hero is
the fire belly. He's another wizard one. Yep.
It's no rend and one damage, but it
is twos by threes and you can shoot
in combat.
It's no rend and one damage, but it
is twos by threes and you can shoot
in combat. So Yeah.
It's not bad. That's good. But even he's
only got a 5 up save and no
ward. He's You know, you don't want him
in combat, you know? No.
Plus one damage for his fire breath against
infantry. So it is 2 damage.
I
I don't know. You got a place for
this guy in your army?
Not really. Let's see. Unless unless you haven't
painted and you love him.
I don't know. Yeah. He's always he's always
been kind of the guy who's been left
out. Yeah. They came out with the coolest
model and everybody bought it and then it's
like, oh, he doesn't do much.
Right.
Alright. So let's get to,
the
The big guys.
Heroes. I know you've got a lot that
you love about this and I am gonna
let you take some of the lead on
this now.
Okay. Let's talk about the stone horn guys
first and then we'll go to the thundertusk
guys. Okay? Yeah. So frostlord on a stone
horn for up to save 15 wounds.
Yeah
thunder that's a good thing he's not
yeah he's not nearly as good as he
used to be so okay lower your expectations
for that but
in the context of the new game, he's
he's pretty kill y. He's pretty good. Now
do we wanna talk about,
you know what? Let's not worry about talking
about the actual stone horn because they all
they always come with someone on them. Right?
They never come No. Yeah. They always have
a dude riding them. So other Yeah. 1
or 2 characters or a unit of guys.
Right. Alright. So
the frost lord on the store stone horn
Yeah. Ignores the first damage point from each
phase.
Yep. Super cool. Damage hero or monster with
the frost spear. They are minus one attack
until the start of my next turn.
I like that. It's really cool.
Yeah. Once per turn per army, any charge
phase.
Enemies,
you you you finish enemies within an inch.
Yeah. D 3, mortal damage, then roll 2
d 6 and move.
Yeah. This is kinda cool. You must still
end in combat. You can move
through combat.
Right. So I must see so so d
three more left on the target that you
charged, I guess. Then roll 2 d 6.
Then he can move up to the value
of the role. Then during that move, capacity
models and the target aim must end that
move in combat. So I assume he could
be in combat with someone else. Yes. In
fact, if they're a screen, I assume I
can move right through them. Yeah. Now not
through other people's combat ranges. It doesn't say
that. It could pass through models in this
target unit but must end in combat.
Yeah. I don't have to fight your screen.
No. You just run right over them. Mhmm.
So it's so the back they he used
to be able to do this in the
in the last edition. They they call it
like people would call it like, you know,
he's like surfing. Yeah. Crowd surfing or whatever
they would call it or, you know, you
know, run and gunner or whatever. Whatever term
you wanna come up with. He still kind
of does the same thing. Yep. So it's
really tricksy because you can use him to
slam in, and then he can jump over
you and his base is so massive that
he can now be on an objective, like,
pretty easily. Oh, yeah. You know what I
mean? Like, that kind of stuff. He already
can just get into combat with
2 things at once, which is always fun.
You know what I mean? Like, I'm gonna
hit your screen. I'm gonna jump over you.
Not I'm gonna be in combat with your
screen and that other you're now tagging that
other unit in combat. Hurray. You know, you're
just trying to yeah. So all kinds of
shenanigans
you're you can do with this. Mhmm. Now,
that's the frost lord on the stone horn
and now if we go And he's dead.
And he's
cheap yeah
360 points now let's go over to the
huskard
he's got one less wound
you gotta pick which sort of attack he's
got if you pick that chain trap it's
anti monster. Okay. Yeah. Yeah.
Now, he ignores the first damage point just
as before.
Yep. Stone skeleton. His difference is he's got
Everwinter's
goad. Okay? So his difference is, you don't
get the moving through combat.
Mhmm. But once per turn per army, you
can pick
each friendly and enemy monster within this unit's
combat range.
So all monsters, roll a dice for each
target. On a 3 up,
if it's Maw tribes, the companion gets crit
2 hits for the rest of the turn.
So it's the actual beast.
If it's an enemy unit, minus 1 to
hit for the companion.
Mhmm. For the rest of the turn. So
that's kind of cool with your Husqvarna.
You charge them into all the other monsters
and your monsters get bonuses, their monsters get
deficits.
Question.
Yes.
You gotta pick between a Huskard and a
Frost Lord. Who you picking?
From Frost Lord. Frost Lord. Okay. Good. I
I am I I thought so. Now this
guy is a priest. The Huskar's a priest.
Yeah. But you can make your frost lord
a priest. Oh, that's true. You can make
the frost lord a priest.
That's true.
Yeah.
So stonehorn is good.
Frostlord on stonehorn is better than
regular,
Stonehorn. Yeah. The biggest thing I'm the most
happy about with this What? Is that the
ridiculous
blood vulture meta is gone. What was the
blood what did the blood vulture do? Oh,
no. So what you do what they
so what people would do is they would
take 5, 3, or I don't know. However
many you could take in a list, they
would take that as many as they could,
give each of them a blood vulture, and
then just go kill
5 wound heroes, 1 per turn.
Oh, because oh, that's yeah. That's dumb. It's
so
annoying and terrible
and not what the game designers had in
mind when they invented that rule. And they
people just took advantage of it just mercilessly,
and it was so annoying. Yeah. Now, if
you go to regular stonehorned beast riders, cause
let's just stick with the stone horn here
real quick and get them all done. Yeah.
Yep.
They've got all the same sort of weapons
and skills. I mean, they're they're obvious their
attacks, they don't have the same attacks as
a hero. Mhmm. But they still ignore that
first point of damage. They still drop down
their their attacks when they get 10 wounds.
Their special ability,
if they charge
if they charge this turn on a 3
plus when they pile in you can add
d6 to the pile in move.
Yep. Which once again is just getting you
around the stuff.
Yeah. I can't slide You can't pass through
stuff, but you can get around. No. But
if I hit the edge of it and
I want to get to the thing behind
it, I could pile in I could pile
in
Absolutely.
4 to 9 inches. I could slide all
the way around, drag all sorts of crap
into combat. Yep.
So there's our stone horns. Stone horns are
pretty cool. Let's go to the thunder tusk.
Alright. Yeah. Now the thunder tusk
had now the stone horn.
Yeah. It's pretty much the same. Yeah. Yeah.
Well, I mean, their attacks are a little
their attacks. The beast attacks are a little
different. Yeah. Stoneworn's got 6 attacks, fours by
twos, 2 rend 3 damage.
Mhmm. Plus 1 damage on the charge for
4 damage.
Okay? Right.
Thunder Tusk, 3 attacks, fours by twos.
So less attacks obviously, one rend, but 5
damage. Yeah.
Anti infantry.
Mhmm. So this Thunder Tusk
is 2 rend on basic infantry with 5
damage a pop. Yeah. And infantry is king
in this game right now. I could not
believe I'm going through this. This entire freaking
army is like fours by twos.
Yeah. Sometimes threes, but most of this is
fours by twos. They only they they don't
hit all the time, but when they hit
you,
you've been hit.
Yeah. 5 damage
yeah that's crazy
and what are their special
ice ice blast got a range attack
Oh. Well, yeah. That's right. The 12 inch
one attack fours by twos,
d3 plus 2 damage though. So I mean,
it's got it. You can't shoot in combat,
but it's got an attack. Right. Once per
turn per army in the movement phase. Pick
an enemy unit in combat on a 3
up, roll a die for each model in
the target unit. 5 ups do mortals.
Yeah. I like sweeping tusks. This reminds you
that when you watch Lord of the Rings
Mhmm. And they came in with the big
tusks with all the with all the barbed
wire on it, just sweeping guys out of
the way. That's what this is. And it's
it's every job model in the unit. Once
per turn per army. Yeah. So your unit
of 20 guys
on a 3 up, I get to roll
20 dice. Yeah. I'm looking for fives. That's
against big against horde armies. It's great. Oh,
my God. Yeah.
He's also got a bellowing voice once per
battle
per army.
So once per battle per army. So if
I have 3 frost lords, this they don't
all get to do this. One guy gets
to do it. Right?
Once per battle per army, your charge phase.
Yeah. That's a once per battle. I I
guess so. Yeah. Per the whole army. Now,
if you just said once per battle, then
every frost lord can do it. Yeah. Yeah.
This once per turn per army, 3 frost
lords, only one can do sweeping tusks.
But the ones for battle, this is what
pick any number of friendly beast claw raider
units wholly within 12 inches
Add one to the d 3. Okay. So
basically, plus 1 mortal wounds to that trembling
charge. Yeah. It's not this is not the
this is not the place for the frost
lord, in my opinion.
Thunder tusk. No. I'm not Yeah. It's it's
not great. Well, what about,
Let's see. I always confuse the thunder tusk.
What about the thunder tusk? Like, I wish
the thunder tusk, like, froze stuff.
They used to have that. Yeah. I mean
he's got his ice blast.
Yeah. But it doesn't freeze you.
Well, this one does. The huskard one kind
of does. Yeah I mean it doesn't do
what it is but dude remember when it
would just did all that damage like that
pulse of ice damage just yeah just kill
you that thing was dumb I'm glad that
doesn't do that anymore. Yeah.
I think it was broken. Alright. So what
is the Hoosk Guard do?
Freezing aura. So you can make you a
strike last, which is cool. Yeah. That is
cool. It's put that's once per turn per
army. So but
any combat phase.
Right. So every combat phase. Yeah. If there's
an infantry unit in combat with it,
they're gonna
probably strike last and I like what I
like is on a 4 up they have
strike last.
If they had strike last last turn
it works on a 3 up
because they just it's easier to keep their
frozen. Yeah. It's really I like I like
the rule.
Yeah. I just
so,
I just don't know if I'm taking this,
though.
Strike Glass is cool.
Yeah. It is.
But,
once again, I'm not sure if I'm taking
this guy.
I would take this the dude the regular
dudes on the Thunder Tusk. I wouldn't waste
a character on it. Well, let's look at
the regular dudes on the thunder tusks. Thunder
tusk beast riders, they that they don't have
the frozen thing. And it's only the Hoos
guard that has it. Right? Yeah. Yeah. Because
he's like a priest. Right? He's, like, manifesting
the with the the winter. Right? Right. So
now if they go by themselves, once again,
you gotta pick whether it's a train
chain trap, which is 1 random time monster
or the blood vulture.
Yeah. Now, I don't see the point of
a blood vulture really anymore. They don't seem
to have any special rules other than 24
inch range, one attack, 2. Right? It's just
it's just a just a plink. Right? Yeah.
I think. I mean, I take the chain
trap over that any day, you know. Yeah.
For sure. The only the only thing I
see with the blood vulture is it does
have a 2 foot range.
Indeed. Yeah. So I mean that's Blood blood
vulture med is gone. I'm so happy.
So dumb.
And once per turn per army at the
end of any turn.
This is good. And but they have to
have charged. So it's not in any turn.
You know. Right. Yes. But pick an enemy
unit with combat if you charge on a
3 up for the rest of the turn.
If it's a monster, it loses 3 to
its control score. If it's not a monster,
it loses 5. 5. Yeah. That's actually pretty
good. Talking about. That's what I'm talking about.
Yeah. So, yeah, I guess he's the guy.
Because we know how because we know how
good controls the control the control score is
huge right now. And there's so much happening
with those people messing with their control scores.
That's the meta. Yeah. I mean, I mean,
just the yeah. Just the games I've played,
it's just like, oh, no. What do you
mean there's no battle shock? What do you
mean nobody runs away? No. No. No. We
got a whole nother game to play. Yeah.
It's like, what's your control score? I got
a monster here. What's oh, 5. Shoot. I
have, like, 3 I guess you got it.
Yeah. You know what I mean? It's like,
goddamn it. Like It's crazy. Like, buzz yeah.
This guy the this the thunder tusk has
a control score of 10. Yeah.
And so does the Stonehorn. So when you
come up and you're like, I've got a
control of 10,
you just lost 5?
Yeah. I mean, you're you're you're you're You're
dead. You're also never gonna pull an objective
from a thunder tusk beast rider. It's just
not gonna happen. It's yeah. It's I mean,
it could if you have 20 guys. I
mean, it could. I mean, you know. Yeah.
We just flood the flood the objective. The
objectives aren't that big. You know what I
mean? And that's the thing. If you can
get the Beast Rider on the objective,
not just next to it, but on it,
you've taken up more than enough room where
I might not be able to fit 11.
Well, if you Yeah. I'd have to have
you have a control score of 10. And
if I can't mess with that,
you've dropped me by 15 for my infantry.
Or by by 5. So I need 16
control
to win it because I'm at minus 5
and you're already at 10. I need 11.
Mhmm. So how am I gonna fit 16
guys on there with your Right. With him
on I can see what you're saying. Yeah.
So now I'm talking about like so now
your thundertusk beast rider sitting on the objective
that happens to be close to an objective.
Now I'm using my priests
to
put Blizzard near that thing. Now I've got
a thing with a 4 of save and
a 5 of Lord just camping on this
objective. It's like yeah
Yeah. Yeah. So
maybe they're not as bad as people are
saying. I mean, I you know, they they
may not be what they were. All the
answers They're not what they've done. I don't
they're not what they were. They're not the
Alpha Strike Mega Assault from
one side of the board to the other,
the entire army. Hey, maybe. They they they
don't they don't yeah. They don't do that
anymore. Like, the whole army doesn't just bum
rush you on turn 1. That doesn't one
unit can do it. Like, we just talked
we talked about that. Right? How you could
Yeah. 1 unit could just do a massive
if you take 1 Well, the punchy units
could if you have the right guy in
Craig knows, but
And you gotta roll good, like, on your
roles. Right? On your run roles. Yeah. You
could def you could definitely launch 1 unit
with an auto 6 run. You run a
plus 8 plus your 6. Cragnos
Cragnos 3 d 6 is a manured nuclear
tomahawk missile iron gut unit just blah. Right?
Just blows away something. Fights. So good. Maybe
a couple of guys die. They fight again,
and then next turn they all die. Okay.
Way to go, iron guts. You hopefully you
killed
more than 480 points worth of stuff.
Oh, yeah. Alright. So what do we got
left?
We've gone through all the heroes and all
the monsters. Okay? Mhmm. Yeah. We still got
Mournfang, the war machines,
the terrain stuff, and the infantry. We got
6 infantry units. Let's hit these guys. Yeah.
Gluttons.
Yeah. That's your Two control.
Heart and soul right there. Yeah. Now they
come in units of 6. Am I correct?
Yeah.
Good. Okay. So unit is 6.
That's so that's 24
wounds.
2 control score per dude.
Now here's an interesting thing. If you've used
feast on flesh ability this battle, so that
once per battle, add 1 of the controls
for this unit for each model
in this unit.
That's so the basic so normally and remember
when we used to think it was all
Razer control score. We thought it was the
control score, not the unit. The model.
We thought it was every we thought it
was every model. Right? And it's not. Unless
you're a glutton. And now your control score
goes to 3.
Yeah. So your 6 man unit goes from
a 12 control to an 18 control.
Uh-huh. And we've got guys that can stop
you from lowering and messing with control score.
Or maybe not for this unit, but I
know their stuff.
Yeah.
Not 4 attacks once again, fours by twos,
they hit the same. Everybody hits the same
whether you're a hero or that. You're just
a big guy.
I I'm big. I'm not fast. I only
hit on 4s. But if I hit you,
you've been hit. Because everything we need is
army wounded on twos. If it's not a
freaking,
grot.
Right. And you can reinforce them to 12.
How much how much they cost?
220 for 6. That's real. I don't even
know if I wanna reinforce them. I know.
I don't think I would. I think you
wanna have a lot of you could think
about that. You took your your your over
a 1000 points for your and your dude
and your and your and your iron guts.
And your iron guts. Yeah. That left us
just over a1000. I could take 4 units
of 6 of these guys. Yeah. And just
walking up behind all that carnage. But and
just and 4 units of 6 will take
objectives.
Yep. And they'll do it really well too
because they that's what they do. They hold
objectives.
Yes. Yeah. I'm talking myself into playing with
this here. I already been I already pulled
out to get the to get the,
spearhead going.
Okay. Yeah. I I need to read What's
what's in the spearhead? Just refresh my memory.
Not a ton, but there's enough there. Hold
on. Let me scroll to the bottom here.
Spearhead
I had the
the beast car Raiders box which is like
5 models.
It's just taking me a little while for
this stupid pages to turn over. Alright.
You get a tyrant,
2 mournfang,
2 units of 3 gluttons, 4 Lead Belchers,
and an Iron Blaster.
Oh. I could play I could play that.
You think?
I'd have to paint my iron blaster.
Now I will say none of these guys,
have reinforcement
rules so
oh good you don't
nobody's coming in nobody's coming in late Mhmm.
Nobody's
Coming back. Nobody's coming back.
Gotcha.
But your battle trait for that,
iron blasters and mournfang units are not set
up during deployment. Oh, they come in on
the 3rd round, so they didn't come in
late.
So you're more so you are starting the
game with a tyrant,
4 Leadbelchers
and
2 units of 3 ogres, the ogre gluttons.
Okay.
On turn 3,
2 mournfang and an iron blaster show.
God, I love this game. I love this
game so much.
I just do.
Mhmm.
I was talking with one of my friends
from work and I've been there. I've I've
been this will be my 22nd year at
Waukegan High School.
Mhmm. And I remember I had just like
gotten tenure and stuff and was still talking
with a lot of the people that I
still was still like training and learning with.
Yeah. When I started this podcast, I was
talking to one of them tonight. I'm like
dude, I gotta go. I'm recording the show.
He's like you're still doing that show up
like episode 300. So he's like oh my
god. I'm like yeah. Yeah man.
Like I'm like literally the it was 14
years June 10th.
That's right. We have started our 15th year
of this nonsense. Decade and a half.
Wow. Of service to the community if you
want to call it that. Or just being
annoying. Whatever.
Okay. So we got the gluttons. Let's take
a look at the iron guts. I know
you love them. Now, iron guts.
Yeah
they're helps
they're so kill it's just not even funny
so they have one less tack attack
yeah
then the gluttons. But it's a damage. It's
a damage. It's 3 damage. It's plus 1
random plus 1 damage for that let let
one less attack. I'll take it. Oh, and
their units of 4.
Mhmm. They did double the unit size. They
did. All of this stuff for their basic
units, which makes me happy.
Mhmm.
Let's see what else we got here.
While they're within combat rage of a tyrant,
they both have a 6 up ward. Yeah.
Cool.
I like it only because,
these I mean, your your infantry, these guys
only have 5 up saves. I don't think
anybody's got more than a 5 up save.
That's that's that's why, like, there's there are
so you're so they're just
they're just
death missiles. You just shoot them across and
do something, then they all die. That's that's
the craziest thing. This whole army has, like,
5 up saves. It's like bananas.
Yeah. I mean, but you got okay. They
gotta have some weakness. Right? And it's they
don't wear armor.
No. They wear a gut plate and the
rest of them is basically mostly
naked. Thank
okay.
I mean, you can heal like once per
game, but not gonna do it. It's not
gonna do it now. Dude, I just wanna
see new models that aren't all just wearing
the same pants and shoes.
Plus, I'm gonna paint these up and I've
decided that when I do paint these up,
I'm going to do them the way Kira
wanted them when she got the army.
Okay.
She doesn't like their tattoos.
You painted tattoos on them? Well, we were
gonna paint tattoos on them. Oh. Like I
said, we stopped We stopped after she lost
interest before she played a couple of games,
but she lost interest when the painting started
to take longer than she wanted it to.
Yeah. I mean, oh, gosh. I can't And
she was young. But so now she's in
she's been playing again. She's not so interested
in painting, but she has got some interest.
Now here's what happened.
When when Kira was little, she didn't want
the tattoos. But she likes tattoos in general
because she loves My Little Pony.
Uh-huh. And they all have those cutie marks
on their asses. Oh, sorry. Pardon my language.
Their butts.
They're flanks. They're horses. Their flanks. Yeah. They're
horses. Okay. And they would have cutie marks
and each pony had a little cutie mark
that represented it.
Yes.
She wanted cutie marks.
Okay. On the ogres. So on the back
on their shoulder
Mhmm. One of the like and and that's
where and I sat down with her the
other day and I said, listen, we need
to figure this out again because I don't
remember it. And she pulled up the things
with the different cutie marks. I'm like, alright.
And so I'm explaining to her what the
unit's like. This is your basic guy. Okay.
He needs a basic. So like, gluttons will
have one mark.
Okay. Heroes will have a different mark. So
their tattoos
will be,
unit specific, but they will not be they
will not be giant cool
tough black and white tattoos.
They are going to have cutie marks.
Nice.
And I have So they're gonna be like
they're gonna be like my little Bronies. Right?
Oh my god. Yes. Bronies are so weird.
That's fantastic. Okay. My Little Bronies. That's who
the army's gonna be. Yeah. And then she
can paint a and then like you said,
you know, you don't have much else to
do with them. Their skin is gonna be
skin color. Their armor is gonna be armor
color. The only thing you could change up
with the color is their pants.
That's why the cutie mark was so important
to her. Because these models are so Yeah.
I mean, they're nice models. Don't get me
wrong. I I painted my overarmy in like
a week and a half exactly
especially now now that I know what I'm
doing and I'm not the contrast paints can
you imagine contrast painting these dudes? I remember
painting them and showing her how to put
it on and then doing the wash and
then doing the highlight.
Yeah. And she was doing a great job,
but she just got bored. She's like, why
am I doing my 3rd freaking flesh color?
Now? This will be a yeah.
Where's my Gilliamand flesh done? Oh, so good.
Alright. So the iron guts, we all agree
are good. And they have great attacks. And
they get the ward, the 6th ward.
Once per battle.
Yes. And this is not a this one's
for battle per unit.
Yeah.
They can fight twice.
That strike last fight, and that's always good.
Especially Yeah. These guys are so hard. Yeah.
So 2 units of 4 of these with
the dude running up and just punching things
with the gluttons coming behind.
Yeah. I mean, it's just it really is.
It's just a You need a tyrant to
get the award just for the extra boost.
I ain't worried about that. Alright. Then we
don't. Okay. Let's not that's great. Just forget
it. Put them with that other dude. Okay.
I'm just I'm I'm literally unless you have
unless there's a better thing you can think
of for them, you know, I mean, I
think just No. I got I thought I
thought you I thought you could play defense
with the unit. You could always hold them
back, ready for a counter charge somewhere juicy.
You know what I mean? Just
you could do that too, but I think
it'd be more fun to just
just just just,
like, you could just totally just gank something.
You know what? This army has always been
a push it forward army. Yeah. It it
this is what it does. It hits you
really hard and tries to eat you or
it dies. And it's still doing that, and
I don't have a problem with it. Yeah.
I mean, that strategy is you know, that's
that's that's the
that heavy to win heavy tactic right there.
That's the push them forward and roll some
dice and see what happens. Uh-huh.
Man eaters are kind of weird.
They
their weapons fine. It's basically the same as
as a glutton.
Yep. They do get a ranged attack that
can shoot in combat. Not a great one,
but they got something.
Yeah. And once per turn per army
Mhmm. As a reaction, so this could be
in any turn I suppose.
Yeah.
If they if if they were picked as
the target of a non core ability
Yeah. They can ignore it on a 4
up.
Okay.
So, I mean, I don't know. That's
I mean, I don't remember what core ability
what makes it a core ability. So so
like a like a spell. Oh, yeah. Okay.
So spells are A prayer. Okay. So
so if I have more than 1 unit
of man eaters,
only 1 unit's gonna get it and they're
gonna get it once per turn. Yeah. I
mean, I don't know. These guys are staying
in the box until they get a new
war scroll.
The problem with that
is that the man eater models are some
of the best models. Oh, they're they're amazing.
Yeah. I mean, I remember I had all
these different ones. I remember buying and I
think I sold them. And I'm I'm I'm
mad at myself for it because Yeah. They
were my favorites. I had one of every
I had the female ogre with the rolling
pin. I had the empire dude.
Yep. I had every because every one of
those was so fancy full in character.
The ninja?
Yeah. The ninja guy was great. And he
had the little knobblower ninja.
Yeah. I still have that guy.
Uh-uh. They're great. I don't think I still
have them. I think I got rid of
them a long time ago. Yeah. There's but
unfortunately, they're staying in the box. Because yeah.
Because they worth it. When I when I
can
I don't know I don't know what they
do? I don't know what their point is.
I don't know what they do. They get
to shoot in combat.
Okay.
That's it. They got the shot. Otherwise, their
stat line is exactly the same as their
stat line is exactly the same as a
glutton stat line. Fours 4 attacks, fours by
twos, 1 run, 2 damage. Yeah. So if
you only get 3 for a 170 points.
Yeah. I mean, the damage profile is pretty
good. It's d 3. They hit on threes
and threes.
For I guess one attack with their 10
inch range, like, get out of here. Like
Yeah. I mean, it's just I mean, it's
shooting combat. It's a little extra damage. If
you can get it off and get a
d three against your opponent or maybe Yeah.
A cheeky shot against a hero, but I
mean, if these guys were, like, scouts and
could, like, show up on the battlefield edge
or They need some Have some kind of
deployment rule where they could move up like
at the beginning of the game or something.
I don't know.
Now the Gorger Maw pack is one of
the few war cry
teams that I Yeah. They
These models are great.
Yeah. They look great. You got a you
got a champion. You got a musician.
They They made they made it from
from war cry to the main game. Right?
Yeah. This is one of the few that
I really like. Like, I would take one
of these because they're cool. They got 5
health a piece, which is there's 5 of
them. Good. Now, they only have a 6
up save.
Yeah. But They die easy. But It's okay.
They they have the same,
almost the same attack profile as a glutton,
but they have one more attack and it's
anti infantry plus 1 rend. Mhmm. So you
run them their 2 rend against infantry and
they have an extra attack compared to a
regular one.
Yeah. During the deployment phase, you can set
it up lurking in the fringes And what
that means
is wholly within 9 inches of the battlefield
edge, more than 9 inches from units, you're
dropping them in the back again. That's what
you want. So
I would take
You can't reinforce it. They're kind of expensive.
260 points. Is it worth it? This guy?
This unit this unit and then a you
like the icebrow hunter
just to go over some battle tactics? You
know, get those flanks?
Get those, you know, those short battlefield edges?
Like, you know, get in those table quarters.
Is it worth it? Maybe.
Yeah. I don't know. Because because you win
games by scoring points, right, not by killing
stuff. Right.
I mean But, I mean, okay. So the
Gorger Maw pack is 260
for 5 guys.
That's a lot. But
iron guts are 240 for 4.
Yeah.
I mean,
and these guys are pretty good. They may
not be iron guts.
I mean, gluttons are 220 for 6.
Yeah. So a little extra for only 5.
But
5 health? And you could put them in
the back? I don't know. Well, here here's
the thing. If you if you do that,
you pop them up in the back. They're
like, yay, we're here for a battle tactic.
Now they're gonna go kill something. I hope
so. With the anti infantry one rend, they
need to because they're gonna die to a
stiff breeze. Right. But they're gonna go kill
something. They're gonna set them up with a
9, and you can't ignore them. You can't.
If they're if they're in the back of
your art if they're if you put them
in the, you know, in the in your
enemy's deployment zone or, like, in a flank
somewhere, like, what are you gonna do? Just
let this unit just hang out back there?
Could just rampage through your back line? I
don't think so. It's still 25
wounds with a pretty decent attack profile. Yeah.
Plus the models are I love them. Yeah.
They're cool. I love Gorgers. I always have.
I I think there's a classic I think
I think there's a place for them as
long as you have a plan. You can't
just throw them in your army. They're too
expensive to not have a plan. You gotta
have a plan for these dudes. But there
is nothing in here that's not I mean,
okay. Man eaters are a 170
for 3.
Yeah. They are like the cheap lead belchers
a buck 50 for 4. Iron but iron
gots 24. Everything else suddenly gets expensive. Everything's
in the twos, except knoblars and stuff. When
the Yetis are pretty cheap.
Yeah. The Yetis, 3 for a buck 20.
Beast and they are beast they have the
beast club Raiders keyword, which I I like
because that all those beast club bonuses apply
to them too. Yeah. Alright. Let's look. What's
up? Leadbelchers.
The gun is a 15 inch range. It's
d 3 attacks.
So and you roll for the whole unit.
Right?
I don't know. I think you roll individually.
Do you? Okay. So there's I believe that
states that in the rules now. Okay. So
there's 4
4
4 per 4 per unit. Mhmm. And it's
only a buck and a half. That's not
bad. No. I like this unit. Basic stats
Still got a 5 up save. If they
haven't moved, plus 1 to hit. So now
they're hitting them on
Threes. Threes to shoot.
Mhmm. You have 2 knoblar tokens for per
unit.
Mhmm.
When they shoot for each powder knoblar, you
can reroll 1 random characteristic role for the
units attack characteristic.
Oh, so, oh, okay. So you got 2
of these guys. So 2 of your rolls
Yeah. You can re roll it. If you
if it's re rolled, remove a knoblar from
the battlefield. So you get If you roll
if you roll a 1. Oh, if you
roll a 1. Okay. Sorry.
That's not a problem. I like them. So
I got 4 guys. I roll 4 dice.
I can take the 2 lowest and reroll
them. And as long as they're not a
one, I'm good. Mhmm.
Mhmm. Okay.
I think they're good.
Yeah. And they're they're cheaper
than the other ones and the thing is
they're cheaper but they have
Now they don't have the same
stat line for their melee attacks.
No. But their their their circle,
when I say their circle it's you know
health move save control.
Their circle is the same.
Yeah. And So what's,
remind me what remind me what the,
the what's the
battle formation,
Black Powder Fanatics?
Oh. Right. Right. Right. Right. They get to
shoot
if they're in combat range of a hero
in combat.
Let's see. I think that is. I think
it's shooting combat. What is it?
Yeah. Leadbelchers and iron blasters have shooting combat
if they're in combat range of any hero.
Mhmm. So it kind of makes them
I mean that's a that's now they could
something you can do in combat so it's
even that as long as the heroes near
them yeah then
yeah because
d it's d3 attacks
so you know there's 4 of them so
you're getting anywhere from 4 to
12 attacks
Mhmm.
Fours by 3. We rolling ones. Yep.
Or whatever. Yeah. With the 2 we roll
fours by threes, 1 rend, 1 damage. Mhmm.
And plus 1 to hit is threes by
threes one rend that's not bad and you
can do that in combat.
And there's a there's a there's a shooting
list with ogres you could do it. Mhmm.
Yeah.
Like I said the only thing is once
you're in combat
their stat line differs from
yeah, the From the Gluttons. From the Gluttons
in that
the Gluttons have 4 attacks and 1 rend.
Yeah. Whereas Leadbelts have 2 attacks and no
rend. Yeah. I mean, they're swinging a giant
cannon around. I get it. Yeah. Uh-huh. Exactly.
What else? What else? Yeah. Yeah. Yetis and
Nablars.
Yeah. Nablars and Yetis. Let's take a look
at these.
Nablars.
How many of these are in a unit,
by the way? 20. 20. 20.
For a buck and a half. Now here's
where you kinda throw they have a 6
up save as well, which honestly isn't much
worse than the rest of the stupid army.
So on a for a buck 20, take
20 nomlars and park them on something.
That's 20 control.
Mhmm. You know, they got their stupid sharp
stuff.
Yeah. You know, and they've got,
any any charge face pick an enemy within
6 inches that used a move ability.
Okay?
So he has moved up to be within
6 inches of these guys. Yes. Any Yeah.
Any charge phase once they moved up, and
you do the d three two plus is
mortals.
Mhmm. So they get a little that was
what the the the throw in stabby stuff
they used to have. Well, they they they
used to they used to have, like, traps.
Remember the Nodlar trapper? The trappers? I bought
I remember spending all that money to buy
Mhmm. That specialty models for the trappers.
Yeah.
I I have I think I have like
I must have like 50 or 60 knoblars
but Oh, I I have at least I
have that many at least. Yeah. Yeah. Because
they come there's so many of them.
Yeah. I wish they did
some more cool stuff but it is what
it is.
I mean, I do I would I would
actually even pay some more points to have
these guys be more useful.
Yeah.
I mean, I'd be cool if they had,
like, a a knobblower trapper unit. That was
only, like, 6 dudes, and they could, like,
scout and do all kinds of crazy stuff.
But Right. I get I get I get
it why they didn't do that make it
make it simple. Yeah. I mean, simplicity is
nice, but at the same time, you know,
I'd like to have
yeah
something alright what are these yetis come on
I was I can't believe the yetis only
move 6 it's really weird
I don't I there's a lot of things
I don't get with the Yetis. Because once
again, they're very cool. Remember when they were
immune to ice magic except there was no
such thing? Yeah. Because it was in like
one expansion like Yeah. The kiss of army.
The ice queen.
They have the same stats again. Now they
only have a one control
and a 6 up save. They have one
less attack than your average glutton.
Mhmm.
But The pounding leaps. In the enemy's combat
phase,
this unit can move up to 3 inches
into so if you're not in combat, they
can move up to 3 inches and be
in combat. I I guess.
Yeah. It can move into combat, which I
mean if you're not in there it would
it's a nice extra thing. I don't have
to do it. Is that is that useful?
I don't
Well, if I'm outside of 3 inches, maybe
and I'm standing there and I'd like to
get tucked in and fight with these guys.
I mean, I don't have I can't I
don't have to charge with these guys.
Right. That's true. All I have to do
is if I'm within 6 inches of them,
3 inches of movement gets me into combat.
Well, it's only in the enemy combat phase.
If it's your combat phase, they don't do
that. Right. But still, my combat phase, I'll
charge. Your combat phase Oh, yeah. You've managed
to or what if we've doing that thing
where we're fighting and you start picking models
away, and now these guys aren't in combat
anymore.
Alright. It's your it's your end of your
charge in the it's in your combat. These
guys are gonna move up. Yeah. They have
a 6 up ward too.
Yeah.
I don't know. I've got a 120 points
left over. I'll throw them in there. I
I just
I there there's a couple of models in
this army that, like, have never been good.
I know. And I just want them to
be because I like these models. Well, yet
Yetis, I feel like they should have, like,
an 8 inch move
or
something. And then have, like differentiate them. They're
freaking Yetis. They're different. They should have, like,
an 8 inch move and then have, like,
a pre game move.
Right? Before the game starts Yeah. These guys
these guys move
8
inches. Cool.
Exactly.
Make it make it worth taking. Because right
now, my list is mostly gluttons and iron
blasters. And I it's it's all Iron guts.
Yeah. Iron guts,
iron blasters, and,
and gluttons. And then a couple of heroes
because that's
that that does it with this army. And
honestly, that's that's a big chunk of the
army. I mean, unless you wanna take Right.
Unless you wanna take beast claw raiders, you
know and then Unless you wanna take beast
claw raiders which is cool. Which let's talk
about the mournfang.
While we're while we got them here let's
talk about the mournfang pack.
Where is the mournfang pack? Here it is.
6 health, 4 up save. Probably one of
the best saves in the game. Yeah. 9
inch move to control. They can shoot their
little d three damage pistols in combat.
They,
you know, there's still 3 attacks, fours by
twos.
In fact, the riders that that again, it's
a glutton profile with one less attack, but
it is anti cav, so you get a
plus one rend against cav.
Mhmm.
Oh,
there is a couple of cool things that
they have.
First of all, all of you guys who
have charged plus 1 damage.
Yeah. Stuff doesn't work. Doesn't work. Doesn't work
against these guys. They're they don't Nah. Nah.
Which I think is great. I never I
never thought of that. Yeah. Like when I
read this, I'm like, oh. Yeah. They just
negate that rule because they're too big. That's
kinda cool. You have I haven't seen that
in what we've covered so far. Mhmm. Also,
they have a passive minus 1 to wound
for shooting attacks
while they are
within this unit's combat range.
Yeah which is cool including that including them
yeah so if you can shoot in combat
oh yeah that's what I'm saying because you
have to be within this unit's combat range.
So if you're shooting Well, so subtract 1
from brook friendly units that are in the
combat range. Oh, okay. Sorry. Including themselves. They
are in their own combat. Shooting them with
a bull thrower from 20 inches away. It's
minus 1 to wound. Yep. That works. Which
is great. Which is great.
Okay. We've covered everything except for,
like, the terrain stuff and the war machines.
Let's look at
Where is that knoblar scrap launcher and stuff
like that? Mhmm.
I wish my stuff would move quicker. Like,
I like the PDFs, but for some reason,
it's like they just it's like they always
take a second to flip and show what's
what I'm looking at. Oh, yeah. Just getting
irritated.
Alright maw pit maw pot what else is
in here come on
there's just a tube there's 2 maw pots
Yeah.
Where is the scrap launcher in the Iron
Blast? What page is this? Why am I
not it's taking my computer forever to go
through. It must be much higher. I must
have okay. Now okay. Scrap launcher. Yeah. It's
under war machines. 9 health. It's got a
4 up save. Mhmm.
24 inch 3 d attacks anti infantry so
they have red against infantry crits auto wound.
Quit auto wound at 3d6 attacks is pretty
spicy.
Yeah.
You know, their regular attacks ain't great, but
you don't expect them to be. Mhmm.
If this unit is within combat range of
a knoblar unit,
they do crits on fives.
So there's your knoblar unit next to the
scrap launcher.
Yeah. 3 d 6 attacks
creating on fives. Okay.
And if any models were killed by shooting
attacks minus 1 to hit for that
for the rest of the
turn. It's pretty good. Yeah. It's great.
How much is a scrap launcher?
Buck 80
and 120. So 300 points. You get a
scrap launcher and 20 knoblars. Just
shooting stuff and doing its thing. Yeah.
I don't know if it's any good, but
I love this model.
24 inch range is amazing. Yeah. There's not
much in the game that has better range
than that. No. And what I love about
it is I love the old model and
I had one of those metal ones.
Yeah. They just fell apart every time. Like,
you had to So the scrap so the
scrap launcher and the and the
and the
iron blaster are the same kit. Aren't they?
Yeah. They are. Yeah. But remember the old
scrap launcher was just its own kit. That
metal monstrosity that was such a nice one.
It's like one of the worst models ever.
Monstrosity that was such a nice one. It's
like one of the worst models ever. Right?
To put together? It was terrible to put
together because every little thing had to be
pinned and there was lots of fiddly
parts.
It was terrible. But when it was built
it was glorious.
It was a glorious ramshackle fragile piece of
nonsense.
Had killing blow, remember? Oh, that's right. Yeah.
You could kill characters with that stupid Scraplizer.
Killing blow. Alright. Let's talk about the iron
blaster.
Yeah. Nine wounds, 4 of health, only a
2 control.
You can do the hail shot with 8
attacks.
That's only a 12 inch range. Fours by
threes, 1 ran, 2 damage.
Or you can go the 18 inch range
with only 2 attacks, but then it's 4s
by twos. 2 ran, d3 plus 3 damage.
That's good.
It depends on how close you are. I
actually prefer, I mean, if you don't need
the extra rend, getting those extra attacks are
great. You know?
Each time they use a shoot ability, pick
either big shot or hail shot. Okay. So
yeah, that's basically their specialty. They can shoot
and in close combat, they're
not great, but Right. They're They're
expensive. 240
points for this thing. Yeah.
I don't know, dude. Once again, most of
the the lists I was working on are
infantry.
Yeah. Almost pure infantry.
And maybe you can make a case for
a couple units of,
iron guts or iron blasters or maybe an
iron blaster and 2 units of the
shooty dudes. The lead belchers, maybe on a
flank somewhere, maybe. Yeah. But that's still
3. That's, you know, that's 540
points.
Mhmm. Iron blast 2 of those guys. But
I mean, it can get some stuff done.
I don't know. Yeah. I don't know. I
I I can see why people are complaining
about this army though. Because it just feels
like everything I wanna take is just the
basic infantry. And I'm on all these awesome
cool models, the stone horns, the thunder tusks,
the mournfang.
I think I'm not taking a ton of
them. I think there's still a place for
the
the beast caught raider. Sure is.
Yeah. There's still a build there. I have
I've always liked horde armies we know this.
Mhmm. I find that the armies seem feel
to me to be smaller.
Oh, yeah. In in the new addition.
So putting out lots of bodies is just
always my instinct.
Over over, just
fewer, smaller,
more powerful units.
Especially in an army that basically has a
5 up save.
Yeah. You know?
Let's wrap this up and then take a
break because we've been going for a long
time. Yeah. Because we don't have we got
a whole other army to get through and
we've been doing this for 2 hours. Oh,
do we wanna do another army tonight or
we just wanna do that? I I don't
know. We might have to just come back
to that. You know what? We're just gonna
do the ogres.
I'm having a blast doing this, by the
way. This is so fun. I am too.
Folks, I'm sorry we lied to you. All
that intro. I'm not gonna go back and
edit this. The show is 4 days late.
Guess what? You're only getting 1 army. And
the the the title will say it. And
then I'll put a disclaimer in the show
notes.
But all the excitement. You know what, though?
We are gonna we'll we're gonna record this.
There's gonna be bonus episodes. It's just Yeah.
We don't wanna we don't we don't wanna
short shrift anything either. Right. And we've been
going for 2 hours already. This show is
long enough. So let's Yes. Let's let's go
over the the mall pots. You know what
I'm gonna have to do now though?
Mhmm. I'm gonna explain this to the audience
real quick. We have had
one break.
So the next break the next break is
gonna have 2 commercials in it because we're
not getting 2 more breaks out of this.
We got this in the wrap up, man.
Oh my god. We got this and you're
gonna talk some lists and Yeah. Why do
we keep thinking we can do 2? If
we had started earlier, we might have been
able to. But God bless America. I didn't
even take us to this house to talk
about this. But there's I'm having fun. That's
the thing. I am too. I am too.
Okay.
This is
the problem with army reviews.
Mhmm.
Is either they just kinda cover everything,
just
a quick gloss over. Mhmm. Or you go
into I only cover the stuff I think
is good.
Yeah. Or you get us,
who wanna talk about kinda everything, but not
in a gloss over way because Oh. Everything
we talk about, how can I use this?
How can I mix this? What can I
do with this? So, yeah. Our reviews are
long and we talk about a lot of
crap and we get stuff wrong. But this
is every time I crack open an army
book, this is I I mean, I can't
be the only one who just sits.
And and I'm not a person who goes
right to the army list writing and tries
to write a perfect list. Uh-huh. But it's
like, how many diff I'm always looking for
what different things I can do. How How
can I mix this with that guy? How
can I make this guy good? Mhmm. You
know? And like you said, unfortunately, with this
army, there's at least 2 units that as
you pull they're staying in their foam.
Yeah. They're not. Band eaters and yetis haven't
made it quite, you know?
But hopefully they can. But yeah, so
you know what? We're gonna take a break
and come back and wrap up the the
the mall pot and stuff and do this.
Okay. Holy crap. We are so we
14 years I've been doing this. Mhmm.
And I still
got on the mic tonight with you. We
got we got carried away. What can you
say? I still got on the mic with
you tonight thinking we can do 2 army
ports in 1 show. We could do 2
fatal facts reports in 1 show. I am
the dumbest person in Warhammer.
I may be. We could have we could
have if we Our ambition is there. Skimmed
through the ogre book. We could have done
it. We skimmed through it. That's not right.
Look, we I don't know why. We have
the ambition. We have the drive. We don't
have the ability
to keep it short. Maybe it's the fortitude,
baby. It's that. That's We don't wanna we
also don't wanna make this because we don't
wanna make the show 4 and a half
hours long.
Yeah. I've given up on that. I'm too
I'm too old for that.
So let's take a break. Okay. And then
when we come back,
we will wrap all of this up.
Commercials coming, folks, because
I don't know how to do things.
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I love us. We're so stupid.
We just I guess I I guess I
think it's why people like this show. It
must be.
And guess what? We're back.
Hey. There we are. We are back doing
the thing.
What up?
All right. So let's talk
let's talk great maupott. Maupott or maupitt? Let's
start with the maup. We're going to do
these ones just in order. Maupott's the first
one in the book. That's the one we're
going to cover. All right. Great Maw
pot. It's cover, it gives cover, it's impassable.
It's got 6 health and a 5 up
save. It cannot move.
It's either full or empty. It starts the
battle full. Okay?
Now, that's what it tells you. Also, if
an enemy model is slain within 6 inches
of the great maw pot, when it's empty,
it's now full.
So now you know we're filling it with.
Alright. If it's full, pick a friendly ogre
wizard in your hero phase within 3 inches
and add one to the power level for
the rest of the turn.
So it's kind of like,
like one of the, like, the
the terrain piece. Right? The arcane terrain or
whatever. Now what's cool about this is if
it's full,
you can use this and nothing happens.
Okay? That's the vessel of the gulping God.
That's just constantly on happens in your hero
phase, pick a wizard, get an extra spell
level. Yeah.
Also during your hero phase is battle broth.
You can heal d 3 to every friendly
unit within 18 inches but then it's empty.
Which is cool. You basically fed every every
unit within in 18 inches you need to
cook more.
Right. But if there's that many guys within
18 inches hopefully someone's within 6 to kill
a model and it's full again.
Yeah. Because you don't necessarily wanna empty it
if you don't have to if you could
give your wizard that extra spell. Right? So
you can also It's also short on wizards.
It's also terrain,
so you can cast Blizzard on this thing.
Oh, wait a minute. I didn't think about
that. They didn't hide stuff behind
it. Even though it's faction terrain, it's a
terrain feature. Yeah.
So you could put this wherever you want
and then run up your
tyrant or whatever. It's obscuring. It's obscuring now.
Yeah if you're running beast okay interesting
yeah okay now what's next next is
mop hit
the mop hit
This has 10 health and a 5 up
save. This is cover. It is un impassable
and unstable.
Yeah. I like unstable terrain.
The idea that I can just run through
it, like, if it's in the way, I
can see I can I can
just charge through it? Whatever. It doesn't matter.
I don't have to go around it. Well
this one this one's impassable,
so you can't do that.
But then what what is on state? Wait.
Doesn't on state? You can't you can't land
on it.
Oh. I don't know why it's got both
those rules because
unstable is models cannot move can move across
but cannot be set up on or end
any type of move on any part of
this terrain. Right. But then unpassable is models
cannot move across, be set up on, or
end moves on any part of this terrain.
That seems weird. I wonder if that's I
wonder if I don't know. Well, no. You
know what I'm thinking is I what I'd
like to do is, I don't have it
in front of me, but they have that.
When they release this on day 1 with
the points, they also had the the updates
for all the armies making adjustments. I'm wondering
if my this might have an adjustment. Doesn't
even matter though because that's not a huge
that's not what you're using the mop it
for. You're not using it to create impassable
unstable terrain. Okay.
Yeah. Alright. So
wild Unless you're planning on anchoring your flank
with this thing. I don't know. Who knows?
Alright. So first of all,
Yeah. Yes.
You can feed them all with your mop.
Okay? If it doesn't have a head butcher,
pick a butcher or slaughter master within it
and they are now a head butcher.
Okay? So the the because you need a
head butcher
on it. Yeah. Or with it. So you
don't you don't set up on it, but
you gotta have
a wizard next to it. Right? Yeah.
Now, if
Now if if the terrain has a head
butcher, you can take the head butcher,
on the battlefield wholly within 3 inches of
this terrain feature and not in combat and
then you can basically you could take them
you can put a wizard on you could
take him off the Moffett just like any
others. Okay?
Yeah. Any hero phase it it can do
throat of GIR. Mhmm. Pick up the 3
enemy units within a foot
or within 18 inches if it has a
head butcher. There you go.
Roll a d 3 for each target. Add
1 to the roll if it's more than
3 inches from any of all other enemy
units.
On a 2 up,
do the So it's d three two ups
do mortals, but you add 1. So
you're gonna get at least your 2 mortals
in.
Yeah. Right?
Because on a 2 plus, but you're adding
1 to the roll. So you can't get
less than a 2 plus, I guess.
World d 3 for each target. Add 1
to the roll. If the target is more
than 3 inches from all of their enemy
units, not 2 of them. Okay. Sure. So
if they're if they're by themselves, they're getting
caught. The mop Yeah. Gets them. Okay. So
while you put a head butcher on here,
obviously, he can't move. You measure from the
terrain, attacks that would target the head butcher
first go after the terrain feature, which is
great.
Mhmm. This has 10 wounds with a 5
up save and if I put my butcher
on it, you can't attack the butcher. You
have to destroy
the mop pit
first.
Yeah. If it's destroyed before removing it, deal
3 d three mortal damage to the head
butcher, then set up the head butcher wholly
within 3 of the terrain feature, not in
combat. That it's no longer a head butcher.
If it's not possible to set him up,
he is slain.
You could do some interesting
stuff with this. Right? I mean I mean,
basically, all it's got is that throat of
girth. Pick the units and do damage to
them.
Yeah. Only thing it really does.
Yeah. I mean, you could I mean, you
could do some shenanigans with it. Right?
Could you? What could you I mean, outside
of 10 ablative wounds on your stupid slaughter
master. So if you have, like, an objective
in your
deployment zone, you could just plant this thing
on it,
severely limiting,
like, what how a unit could interact with
that. Oh, that's true. But you're putting down
your terrain in the beginning. So you Can
you can you can you even put this
thing next to an objective? I don't remember
the objective rules. Are you allowed to put
stuff on objectives in this? On objectives, no.
No. Probably not. In fact, when you when
you place when you place faction terrain, there's
rules that it's like you gotta be away
from everything.
By 3 inches. So you could probably put
it close.
Maybe you could restrict
maybe a path to an objective with the
Basically, this just feels like 10 extra wounds
to your dude. And like I said,
any hero phase so every hero face, if
anyone if I've got a guy on it,
if you're within 18 inches I'm doing some
mortal damage.
Yeah. So a foot and a half that's
that's okay. This is actually kind of good,
isn't it? It's kinda it's kinda neat. 18
inches if your hero gets near it, I'm
I'm doing mortals. Yeah. Come on. Do you
have to pick 1, or can you pick
both of these? What do you mean? Like,
it's you know, when you pick things for
your army, do you get both of these
or just one? I don't know.
Yeah. I don't remember.
I the following universal terrain feature.
I
I don't know. I would assume
both.
It doesn't say,
that you only get to use one anywhere,
and it doesn't say I mean, I we
could look up the terrain feature rules, but
I don't see anything that says you couldn't.
Mhmm. They're very different. Terrain.
Some factions
have special terrain features called special
called faction train features. Faction train features have
their own war scrolls. They are not considered
to be units with the following exceptions.
Blah blah blah blah blah. Yeah. And you
automatically put these in your army. So
I guess you get both. I guess you
get both. Cool. Good for the ogres. They
need a bonus.
And that's it. Wait a minute. The Citadel
terrain list shows the number of scenery oh,
I don't know. I don't know if you're
not gonna
I don't know. I guess you get both.
I think you get both. I'd I've I've
I haven't seen someone with 2 terrain features,
so I didn't know. But I think you
get both.
Yeah.
That's a lot of ogres.
It is.
So what do you think?
I think I think they're not as powerful
as they used to be. The the main
ways to play them back in the,
the 3rd edition of the game are pretty
much gone. Like, you can't
do the, you know, the
like, there was 2 ways to play them,
I think, before. There was the infantry horde
where you Crag Ghosted up and
you blitzkrieged,
you know,
like, your whole army just across the battlefield
and just, you know, launched units,
you know, these massive charges.
Or you played Beast Claw and you
surfed around with your
stone lord or your stone horn guy, and
you
killed stuff with 5 blood vultures and be
super annoying.
I think there's still a lot of options
here, though. I think Yeah. There is. I
think you,
and I think this is true with any
new addition. You're gonna have to find a
new way to play. I don't think this
is Yeah. The fighting. Yeah. Is it top
tier?
But if you like ogres, there's a lot
here to have fun with. I think there
is. That's that's my big thoughts on it.
I agree. There's a lot here to have
fun with. Yeah. I agree.
So I don't know. That's I mean, you
could we I mean, you could take our
advice and kind of try out some stuff
we were talking about with
the iron guts
nuclear death missile, you know, try it. Maybe,
you know, see see if it works.
It should work, but it's a lot. It's
expensive.
Is that worth it? I don't know. Maybe.
Or is it better to use them as
a reserve unit, hold them back, and then
counter charge something?
But all I know is is that these
guys don't have very good saves. So I
think it's better to be attacking than defending.
Oh, yeah. Oh, yeah. Right? Right? The biggest
the biggest problem with this army is they
don't have any good saves.
No. 4 up is their best save and
4 up's not bad. It's not bad. But
so much stuff has rend.
Yeah. It's a lot of Rend 1. A
lot of Rend 1. Yeah. Yeah. And, I
mean
And you have a lot of moons.
But so it'll be you'll I mean, I
think what'll happen is you'll you'll do be
doing well for the first
first first turn, second turn, 3rd turn. And
then by the end of, like, the 4th
and 5th turn, I think you might be
running out of guys,
you know. That's always how overs have played.
Right? Yeah. I thought so. Yeah. You know,
at the end of the game, you're like,
oh, god. I have, like, 4 bottles left.
You know? Yeah. I mean, this can be
fun. And folks, I'm really sorry that I
that,
you know, I don't wanna go back and
re edit that we said there'd be 2.
I might have cut it out. I don't
know.
But I wanna get the show out. So
Mhmm. Big tease. I said to everyone, we're
doing 2 to this episode and I'm I'm
just so dumb.
But no, I'm not dumb. I'm ambitious.
There you go. I had far too much
ambition
for my energy levels this evening. Yeah. We
don't want to shortchange another faction. Yeah. Honestly,
if we start STD right now, slaves to
darkness, that's gonna take us another 2 hours.
I'm I I don't have the juice to
talk about this for another 2 hours right
now. Right.
But since this is coming out late we'll
have another episode out on 10th and I'm
guessing if we don't have another episode out
before that another faction focus will have one
shortly shortly after that Yeah. Because we're trying
we're trying to get these out.
Obviously, we don't want to do 1 per
show twice a month and that's it. That
would take us a year to do this
and everything will be past us so we're
gonna try and the hope is try to
get one like once a week
and that's still gonna take us forever. But
at least we get 4 a month minimum
done instead of all of those. So Right.
And obviously as they come out with books
like I mean you've noticed we haven't done
Skaven or Stormcast and odds odds of us
doing a faction pack for them are slim
to none, in my opinion, because
Yeah. Those books are coming out. They gotta
be coming out soon. Right? They gotta be.
So even if it's another month or 2,
it's gonna take I mean, we've got we've
got 20 factions left to cover.
By the time we cover all those, I'm
certain books will be out. And once books
come out, faction focuses go by the wayside
in favor of the regular books. So Yeah.
Right. But I hope everyone's enjoy I hope
everyone's liking this. I really do. Yeah. Folks,
please
join the discord.
Let us know what you think of the
episodes.
Or
join the Facebook page. I'm still there posting
all my stuff. I still do it. It's
not the biggest,
a bunch of interaction.
Right. You know, we're no independent characters when
it comes to our Facebook groups, but it's
still there and we're still doing it.
You can leave voice mails. You can email
me.
I said Patreon patrons should join the Discord
because we're gonna be having paint nights over
the next couple of weeks. In fact, we're
gonna keep doing this. I'm gonna try How
do you how do you find the Discord?
Is it linked on the page or you
search it? Search for it. Right? The Discord,
we have the Discord link in every show's
show notes. We have the discord link on
the Facebook page
I think you just search for it in
discord Garage Hammer I think. Yeah. If you
show up I think it shows up too
but yeah If not, it's in the show
notes for every show. So if you're on
your computer go
open up the show, find the show notes,
scroll down. The discord list is there.
So Yeah.
And if you're having trouble getting on, just
email us or whatever. I mean, seriously, we
just we're almost at 300 people on the
discord. And for me, that's a huge number
because I don't really I'm I'm still
I'm still learning. So I'm just excited that
there's people on there and we're having conversations
every day. I'm on there. I'm checking it.
I'm trying to comment. I don't comment on
absolutely everything.
Mhmm. But I'm trying to to to really
make that an an important part of our
community. Somewhere we can constantly reach out to
each other.
And that's like I said, that's gonna be
the way you're gonna get in on paint
nights and hobby nights. And I mean,
it's not And if there's nothing fancy, I'm
not giving tutorials or anything like that. We're
just sitting around shooting the crap and painting.
And showing people what we're doing, you know?
If you if you have a question or
if you see you know, I posted my
realm lords. If you wanna ask about them,
show up at the discord Yeah. While we're
painting.
Absolutely. And I'm gonna do this a bunch.
And Chris is gonna be there when he
can. And Chris, I'm asking you the discord.
Chris, you mean you if you're doing a
paint night without, you could do it without
me. I don't care. You know? Right. Yeah.
Sure. Just one of us gets up there
and gets it going. And, that's something that
we definitely want to do a lot more
of. So, I'm excited
for this.
My hobby,
my hobby You've been doing
well. You've been doing well. Yeah. I mean,
you always have a hobby momentum going. You're
always kinda working on it. I've always got
distractions
and the last, like, month and a half,
I have said no.
I refuse to be distracted from this. I've
That's cool.
Two spearheads in 3 weeks for me is
a lot. That's great. I mean, the Skaven
one's done and the and the Stormcast one
is done. That's over 50 models.
The Stormcast one is done? I mean, the
Stormcast. I mean, Lumeneth. The Lumeneth. Okay. Yeah.
The Lumeneth and the Skaven. That's over 50
models in 3 weeks. Based, painted, done. It's
only one model I haven't finished and
Which one? The Cathilar.
Yeah. That's awesome. I broke I I and
I broke that I broke the that she's
holding the the bottom of the bowl the
the brazier but the whole brazier broke off
so I gotta
drill that thing and put it back on
it because it doesn't wanna stay with that
little spot with the glue. So that's the
only one I have to That's a plastic.
That's a that's a plastic bottle, weren't it?
Yeah. Yeah. It's plastic. In fact, I found
a guy I found a guy nearby selling
1 on Facebook marketplace, and he was selling
it at a discount. So I grabbed it
just in case this one won't heal. Oh,
nice. Okay.
But, yeah. I mean, for me, fifties that
I mean, 50 some models in, like, 3
and a half weeks, 3 weeks Yeah. That's
that's a lot for me. That's cool. And
and and I'm excited to do more. I
wanna do these ogres. I wanna paint up
those storm cast. I got that Dark Oath
Warband that I stopped when I started doing
this other thing. I still gotta finish up
the Dark Oath for my slaves to darkness.
Are we gonna what's your schedule to play
a game soon?
I go back to work a week from,
I go back to work in 10 days.
Okay. So maybe
this weekend? This weekend? I don't know.
Saturday, I'm gonna be at flashback.
Alright.
So
it would either have to be early Friday
or maybe some but let's get we will
get a game in. We'll find a day.
If I have to come over to your
freaking house, we're gonna get a game in
this week then before I go back to
work. Okay? Okay. Alright. Sounds good. Yeah. Alright.
I mean, we'll probably meet at Krognari. But
if I have to go to your house,
we'll do that. Yeah. Like I said, we're
gonna get a game in. Play in the
garage. Okay. Yeah.
We'll just figure out what I what I
wanna what I what I should bring,
and then, I'll bring something and we'll play
it. Because I am super stoked. I can't
stop
doing stuff. Like, Harrison and I have been
playing some Spearhead. And it's really fun. And
it's like and it's quick. And we're getting
Has
a have you played the Realm Lords yet
in Spearhead? Oh, yeah. Have you really? Are
they good? Yeah. They're pretty they're not bad,
man. Yeah. I was playing with Harrison and
and if as long as the thing is
with them you gotta keep your sword guys
next to your cathilar.
Okay. Because they give each other a it's
it's a when you're in range you get
the ward save.
Uh-huh. And it's what keeps both of the
it keeps that part of it alive. Yeah.
Because it's 2 units of 5 bows and
a unit of 10 spears and then
and then your 5 swordsman with your with
with her.
Marching up those 10 guys you know
Yeah. It it's still finesse. You gotta play
it right. Yeah. You know, I've played against
them where the guy marches up his 10
spearmen and takes
takes an objective.
Mhmm. And I'm like, okay. Great. You have
that objective. I'm just gonna go take out
your other stuff because I don't wanna charge
that because they're anti charge. Like Oh my
god. Yeah. But when you get them into
a place where they're and, you know, I've,
you know, if you if you're playing them
right, they they're they're they are definitely effective.
They are super fun to play with. That's
cool. They are super fun to play with.
So
and I think a couple of them come
back.
They have reinforced on some of them? I
think they might.
I'd have to I'd have to look it
up,
but I think they might. So
later, because we're still doing a show here.
Here you are. I'm planning to I know.
I know. I'm sorry. That's I mean, I
don't care. You know, it's fun. Hold on.
Here we go. Let's see. Yeah. Spearhead, glittering
phalanx.
Oh yeah. You're so Oh.
Yeah. Your 5 Bladelords and your Senari Cathilar.
Yeah. That's a one shot. All your bows
and your spears are,
are replaceable.
Oh, that's cool. So as they die you
can still bring them back. Yeah. No. They're
they're it's a
Yeah. I finally take out it. I got
my my rats who do nothing.
The clan rats. They did take out like
one guy at a time and I finally
get his stupid unit of 5 bows down.
He's like, okay. Now I put him up
over here and just shoot the crap out
of your rats because now I'm not in
combat with them anymore. I'm like, oh dear
lord.
No. They're great. It's so much fun.
It's so much fun. Cool. Alright. So let's
let's let's wrap this. Because we're we're over
2 hours. So what do I got left
to do? Okay. Let's thank the patrons again.
Patreon patrons, Jake C and James Brown, our
associate producers.
Scottie Milne and Kyle Leaf are executive producers.
Let's not forget about,
oh, what was it?
Webay. That's right. Webay. Yeah.
Newest patron. Thank you all. Thank all of
our patrons.
Past, present, and future,
everybody, just I'm glad I'm glad that you
think this show is worth it enough to
even be part of the Patreon,
and that's awesome.
So we will be back with Slaves to
Darkness, hopefully, in days,
but you'll be getting more and more quick.
It'll be Slaves to Darkness. Chris, what do
you wanna do after slaves dark?
Which one do you wanna do? Slaves is
that's that's the army I'm playing the crap
out of, so I'm happy with it. What
do you wanna
do? Soul bite or Sylvaneth, one of those
2. Alright. So Soul bite or Sylvaneth, those
will be one of the next 2. Alright.
Great. So now people know what's coming. Look
forward to it. I'm having fun.
Folks, until next time.
You ready? Yeah. Only the faithful will be
triumphant, only the faithful stand when all others
fall. And only the faithful will know no
despair,
except in
4
Sigmore.
Beautiful.
There.
Stuck the landing. Olympic Nailed it. Nailed it.
Perfect.