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Oy. You lord. You're listening to God's hammer.

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Episode 342.

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On tonight's episode, the manlings are gonna try

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to do 2 faction focuses at one time.

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They're gonna do the ogres and then the

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slaves to darkness.

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Let's see if they can get through all

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of that

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in one show. I mean, they've done it.

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They'll do 5 hour shows, but let's hope

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it's not that who wants that. Shut it.

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I'm listening to me show.

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Welcome to Gradu Tools for the next I

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don't know 3 hours or thereabouts. We're gonna

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do our best to keep you informed, entertained,

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and have some laughs along the way. Bringing

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you ogres and slaves to darkness. And,

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I don't know, something else. It's gotta be.

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I'm Dave Witek and with me as always

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is Chris Walker. Cruz?

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Hey, what's up? What's going on, my brother?

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Oh, I am

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coming to you from Saint Louis, Missouri.

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How are you? That's right. So folks, if

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it sounds a little funny,

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we are not in our usual recording studios.

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I mean, I am. I never leave the

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crypt, but Chris is traveling.

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He is the traveling

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Garage Hammer man. Indeed.

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I I there's gotta be a joke about

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something in there, traveling salesman, but I'm not

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gonna do it. So Okay.

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Chris, what's going on, man?

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Oh, not too much. Just flying around, driving

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around,

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travel traversing the Midwest.

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Yeah.

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Well, I am super excited about tonight. I

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think the ogre book got some pretty cool

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stuff. And Slaves to Darkness is everybody No.

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This is my current passion army. So it'll

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be fun to talk about these. I was

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surprised you picked them. I honestly thought you're

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gonna say let's do Soul of Black Gravelords.

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Like, I had everything. In fact, my notes

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actually say episode 342, Ogres and Gravelords. I

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have to go check. Wow. Okay. I was

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I was 100% certain you were picking,

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picking,

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grave lords. So so yeah. I thought I

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thought for sure you'd have slave of darkness

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ready to go. Oh, I do. Let's do

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that one. That's not that's that's not a

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question. It was just I would like I

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said, I was I was shocked that we

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were doing this. Now folks, obviously,

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if you want coverage on all of this,

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you could probably find them on YouTube. People

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have been covering these like crazy. We are

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getting through them as quickly as we can

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and there will be bonus episodes. Okay? We

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are gonna continue to put out bonus episodes,

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just faction focus,

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episodes until we get through all of this.

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You know those other shows can't do though?

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What? That they don't

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that's not it's not us. It's well It's

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not our take. That's the thing, man. You

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could go let's put you Right. Yo. Listen.

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Yeah. You can go out for a fancy

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meal.

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You can go out to a Broadway show.

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But in the end, you always come home.

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You stop, you get some pizza,

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you put on

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whatever streaming service you want, and you kick

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back in your comfy pants in your recliner,

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that's Garage Hammer. That's right. We're the comfy

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pants in the in the in the in

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the in the parka lounger.

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So that's us. Love that. Absolutely.

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That's us. You know, hot takes, man. Have

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you know

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that's it. That's us. I don't really have

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hot takes. I just have my dumb ideas.

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You know. But and I don't know if

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it works or not. But good Lord, I'm

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glad you guys are here listening. Now, since

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we're rambling, let's get to the important stuff,

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real quick. Thank you to all of our

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sponsors that includes KSRQ Superstore. KSRQ Superstore. KSRQ

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Superstore. KSRQ Superstore. KSRQ Superstore. 6 Squared Studios

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for all your basing

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and MDF and 3 d printing needs. And

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of course, Grognard Games in Roselle, Illinois and

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Botania, Illinois.

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Yeah. Yeah. Because there's always something happening at

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Crocknards.

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Or Nargames. And let's not forget our Patreon

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patrons.

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Oh, you know what?

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Yeah. We're gonna I'm gonna be doing, in

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fact, in the over the next week, I'm

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going to be,

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doing,

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some I mean, having some paint nights and

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we're gonna be on the discord.

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So, people who are on the discord or

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the Patreon patrons, we do the discord things

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for Patreon patrons. We have hobby nights and

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stuff like that.

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I will be doing them a bunch

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next week before I go back to school.

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I've got flashback weekend this weekend because I

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can't go to Gen Con. I'm spending one

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day at flashback weekend. I'm gonna get my

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What's that? Where's that? Oh, it's here in

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Chicago, right across from the Rosemont,

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the convention center, whatever it's called. Oh, okay.

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It is it is one of the biggest

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horror just straight up horror movie conventions. It's

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it's,

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they show a lot of films there. They've

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had they have celebrities there. It's just like

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any other convention.

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Yeah. It's been around for a while. I

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did the first one. I helped out with

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it. Like, I was I like I was

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I don't know what you call a handler

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or something for like from the place with

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James Marsters because he was there. Okay. And,

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you know,

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Bruce Campbell stuff like that. I'm just going

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I'm not helping this year.

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We were supposed to go to Gen Con,

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but we couldn't. Yeah. And Heather's going this

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way. So I'm just gonna meet up with

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her on Saturday.

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They've got the cast, most of the cast

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of the thing is gonna be there. Mhmm.

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And, Sam Raimi is gonna be there. And

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I think we're getting our picture Sam Raimi.

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Heather wanted to get a photo op with

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Sam Raimi. Heather wanted to get a photo

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op with Sam Raimi. Heather wanted to get

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a photo op with like the 6 or

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7 guys that were here. It was basically

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everybody from the thing except like Kurt Russell

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and the, whatever the the diabetes guy. I

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can't think of his name. The guy from

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Cocoon that was in it. Him. Like The

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diabetes.

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Yeah. You know, what's his name? Wilford Brimley.

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Wilford Brimley. Wilford Brimley is not there. He

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because he like, and obviously Kurt Russell's not

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coming. Yeah. But they had a bunch of

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the other crew there. And it was like,

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they had a huge photo op with all

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the guys. And I was like, that would

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be awesome. But it was like I think

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it was like 2a half. And I was

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just like, oh, that's a little I don't

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have it. Yeah. You know?

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But it's our movie event. I'm gonna go

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get me some new t shirts and maybe

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a movie poster, you know, stuff like that.

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Just have one day. But, That sounds cool.

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Oh, yeah. Heather goes for the whole we

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used to go for the whole weekend. You

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know? And then because it was always

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it was never on the same weekend as

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Gen Con.

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Okay. And now everything is shifted and they

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have been on the same week for like

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the last 4 years. So I never get

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to go. So

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I'm gonna go find me some Dawn of

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the Dead or Texas Chainsaw Massacre merch or

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something like that. Very cool.

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Yeah. But we're gonna be doing also I'm

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gonna be on most nights just painting and

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have stuff open on the discord for people.

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So listen, if you're a Patreon patron,

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pay attention. Get on the discord because there

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will be a bunch of hobby stuff we're

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doing.

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Yeah. Depending on how late you go, I'll

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jump on. Oh, yeah. I mean, I don't

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even start until, like, we're just after dinner

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time. But then I would usually go for

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a few hours, you know, that way people

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can jump in and out and stuff. Cool.

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It's gonna be awesome.

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Speaking of those Patreon sponsors, I wanna thank

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our associate producers, Jake c and James Brown.

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Our executive producer, Scotty Mill and Kyle Leaf.

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And our newest patron, Weebay.

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Nice. Thank you for being part of the,

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well, almost 2% now. Oh, no. Who made

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this show and everything. No. It's actually just,

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we got a few more list. We got

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a few more of this and, like, and,

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you know, listen We can get there. Change

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the situation. But it's yeah. And we're getting

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up there. It's it was almost 1%. Now,

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it's a little over 1%. So people are

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helping us out and we do appreciate it.

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It's what's making these things happen. And as

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we're and folks, you're gonna see more stuff

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coming. Mhmm. Not just bonus episodes, but Chris

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and I are cooking up a bunch of

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stuff for this. We are both super excited

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about 4th Ed. And,

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with the not only is the game changing,

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Garage Hammer is gonna be changing. Yeah. And

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for the better.

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Indeed.

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Alright.

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Now we do have 2 voice mails. If

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you, my friends, would like to leave a

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voice mail because you know, we have voice

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mail. Why why wouldn't you? Yeah. I know.

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Dial 1. 757 GH show 6. That's right.

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That's 1757

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GH show 6. Most international callers dial,

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0 and then 1757ghshow6

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and you call me. So we got 2

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calls.

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They are actually from the same person.

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So it's a call and a follow-up. And

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this call is actually a follow-up to an

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earlier call. So Interesting. If you are a

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listener and you pay attention to the voice

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mail segment,

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this should be familiar. Hold on one second.

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Here we go.

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Hi. My name is Tanisha Richardson. I'm calling

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Priyaba's girlfriend.

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He called well, yeah. He called some time

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last

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month and left a message about how, he

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wants to get me involved in AOS.

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So

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when we met a year ago,

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I was very attracted to AOS. He took

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me into the

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game stores. And,

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he was playing 40 k at the time,

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and that was all he was interested in.

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So he pursued

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my interest

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in AOS

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and

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geared me towards 40 k.

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So,

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I

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saw the elder

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and,

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thought that they looked cool. And then I

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learned about the lore and that freaked me

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out.

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After that,

264
00:08:59,475 --> 00:09:02,134
and after buying a couple of Eldar pieces

265
00:09:03,315 --> 00:09:04,214
Dark Eldar.

266
00:09:05,740 --> 00:09:07,980
Oh, dark Eldar. Okay. That's a there's a

267
00:09:07,980 --> 00:09:09,200
difference. Yeah.

268
00:09:10,220 --> 00:09:10,960
The work,

269
00:09:11,340 --> 00:09:13,200
the path of the state bound is fun.

270
00:09:14,264 --> 00:09:16,044
Don't know much of theirs or whatever, though.

271
00:09:16,504 --> 00:09:17,004
But,

272
00:09:18,184 --> 00:09:19,245
putting the audiobook's

273
00:09:19,865 --> 00:09:21,004
out of fun too.

274
00:09:22,769 --> 00:09:23,909
That's a true episode.

275
00:09:24,929 --> 00:09:25,429
Anyway,

276
00:09:26,769 --> 00:09:29,695
I'm not looking for an army that's all

277
00:09:29,855 --> 00:09:30,355
female,

278
00:09:30,894 --> 00:09:32,674
contrary to popular belief.

279
00:09:33,695 --> 00:09:35,134
I like something

280
00:09:38,049 --> 00:09:38,549
colorful,

281
00:09:39,490 --> 00:09:39,990
feminine,

282
00:09:40,769 --> 00:09:42,070
but not all female.

283
00:09:45,465 --> 00:09:47,085
But I feel like AOS,

284
00:09:47,705 --> 00:09:48,985
he he recently looked

285
00:09:50,024 --> 00:09:52,125
and, it doesn't look as colorful

286
00:09:52,789 --> 00:09:54,330
instead of the other h tube

287
00:09:54,870 --> 00:09:55,370
or

288
00:09:55,990 --> 00:09:58,490
actually attached to the other h tube either.

289
00:09:59,269 --> 00:10:00,330
So yeah.

290
00:10:01,269 --> 00:10:02,410
That's where I am.

291
00:10:03,095 --> 00:10:04,075
Have a great day.

292
00:10:04,695 --> 00:10:06,695
Okay. So that's the first one. Now she

293
00:10:06,695 --> 00:10:08,455
followed up with this. This one's very short.

294
00:10:08,455 --> 00:10:09,495
And I know it's kinda hard to hear.

295
00:10:09,495 --> 00:10:11,115
Obviously, they were driving and stuff.

296
00:10:12,199 --> 00:10:13,720
But if you had trouble hearing that that

297
00:10:13,720 --> 00:10:15,879
she was playing, she liked dark Eldar and

298
00:10:15,879 --> 00:10:17,480
then she read the lore and didn't like

299
00:10:17,480 --> 00:10:18,139
dark Eldar.

300
00:10:18,759 --> 00:10:20,620
And so, you know, that happens.

301
00:10:21,264 --> 00:10:23,345
Yeah. What happened after that is, she was

302
00:10:23,345 --> 00:10:25,424
saying that she's she's she's interested in AOS,

303
00:10:25,424 --> 00:10:28,065
but none of it it doesn't she's looking

304
00:10:28,065 --> 00:10:30,620
for something bright and colorful. Mhmm. And it's

305
00:10:30,620 --> 00:10:31,899
not grabbing her. And I could see if

306
00:10:31,899 --> 00:10:33,419
you don't like dark elder lore, you might

307
00:10:33,419 --> 00:10:34,879
not like Daughters of Kain lore.

308
00:10:35,179 --> 00:10:36,459
Yeah. And everyone goes to Daughters of Kain

309
00:10:36,459 --> 00:10:37,839
when you go to a female army.

310
00:10:39,254 --> 00:10:39,754
Honestly,

311
00:10:40,295 --> 00:10:42,295
like, the storm cast models are now coming

312
00:10:42,295 --> 00:10:43,654
with a lot more female. There's a lot

313
00:10:43,654 --> 00:10:45,175
of females in a lot of these armies.

314
00:10:45,175 --> 00:10:47,175
You're gonna still see more and more. Are

315
00:10:47,175 --> 00:10:49,309
one that jump out to me. Sylvaneth are

316
00:10:49,309 --> 00:10:50,909
great. And then and you can make those

317
00:10:50,909 --> 00:10:52,909
colorful And the lead the leader of their

318
00:10:52,909 --> 00:10:56,269
army is the most badass female in Age

319
00:10:56,269 --> 00:10:57,975
of Sigmar. Oh, no kidding. Well, here. Let's

320
00:10:57,975 --> 00:11:00,054
play this last this this last quick 32nd

321
00:11:00,054 --> 00:11:01,014
one, and then we'll get back to our

322
00:11:01,014 --> 00:11:02,074
discussion. Hold on.

323
00:11:03,975 --> 00:11:05,355
Hi. It's Tisha again.

324
00:11:06,610 --> 00:11:08,529
So Tony's mother be the last few years.

325
00:11:08,529 --> 00:11:09,909
I like deep in

326
00:11:11,329 --> 00:11:12,629
what deep in what?

327
00:11:13,490 --> 00:11:14,789
Deep in Ramlorth.

328
00:11:15,875 --> 00:11:18,375
Deepkin and Ralph Lauren. There you go.

329
00:11:18,675 --> 00:11:21,394
And, to reiterate that I like orcs because

330
00:11:21,394 --> 00:11:23,120
they're silly and another evil.

331
00:11:24,879 --> 00:11:27,379
I would disagree that orcs are evil. However,

332
00:11:27,519 --> 00:11:28,820
we'll discuss that too.

333
00:11:30,639 --> 00:11:31,460
Well, bye.

334
00:11:32,985 --> 00:11:35,865
Okay. So she likes Realm Lords and Yeah.

335
00:11:35,944 --> 00:11:38,745
What was the other one? Sylvaneth? No. Yeah.

336
00:11:38,745 --> 00:11:40,210
No. I didn't hear it. But what did

337
00:11:40,210 --> 00:11:41,889
she say? God bless America. What did she

338
00:11:41,889 --> 00:11:43,110
just say? Now I'm gonna listen.

339
00:11:45,889 --> 00:11:48,605
And, to reiterate that I like ports because

340
00:11:48,605 --> 00:11:51,264
there's still Deepkin in realm, lords.

341
00:11:51,804 --> 00:11:54,044
Deepkin in realm. That's a deepkin in realm,

342
00:11:54,044 --> 00:11:55,884
lords. Okay. Oh, okay. Yeah. Yeah. I'm listening,

343
00:11:55,884 --> 00:11:57,164
and I'm trying to do 50 things at

344
00:11:57,164 --> 00:11:58,269
once here. Yeah.

345
00:11:59,070 --> 00:11:59,570
Honestly,

346
00:12:01,870 --> 00:12:04,750
Deep Kin models look amazing. Oh, yeah. Thank

347
00:12:04,750 --> 00:12:06,830
you. Especially if you like to paint and,

348
00:12:06,830 --> 00:12:09,454
like, do nature stuff. Yeah. Deep can deepens

349
00:12:09,454 --> 00:12:10,815
your army. Because you can paint them in

350
00:12:10,815 --> 00:12:12,355
all kinds of, like, cool, like,

351
00:12:12,735 --> 00:12:14,975
realistic colors and that kind of stuff. If

352
00:12:14,975 --> 00:12:16,334
you like and if you like bright and

353
00:12:16,334 --> 00:12:17,970
garish, you can do that for realm lords

354
00:12:17,970 --> 00:12:18,470
or,

355
00:12:20,769 --> 00:12:21,269
or,

356
00:12:22,129 --> 00:12:24,690
Deepkin. Yeah. Yeah. Elves are always easy to

357
00:12:24,690 --> 00:12:26,629
make bright and crazy and colorful.

358
00:12:27,144 --> 00:12:29,164
Yeah. I I don't play deep kin.

359
00:12:29,704 --> 00:12:31,464
Okay. And I no no one I don't

360
00:12:31,464 --> 00:12:33,164
know anyone in our group who really does.

361
00:12:37,039 --> 00:12:38,639
Yeah. I I haven't I haven't played against

362
00:12:38,639 --> 00:12:40,160
them in a long time. Yeah. And that's

363
00:12:40,160 --> 00:12:41,519
the thing. I was like, I don't know.

364
00:12:41,519 --> 00:12:43,440
I I I can't give you advice on

365
00:12:43,440 --> 00:12:45,335
the I I don't even play against them.

366
00:12:45,335 --> 00:12:47,495
So, like, I don't know how good or

367
00:12:47,495 --> 00:12:49,735
how much fun they are to play. I

368
00:12:49,735 --> 00:12:51,415
know I like the realm lords. And I've

369
00:12:51,415 --> 00:12:53,654
been paid I finished, I I I have

370
00:12:53,654 --> 00:12:55,710
one model left in the spearhead.

371
00:12:56,649 --> 00:12:57,149
Mhmm.

372
00:12:58,570 --> 00:13:00,410
And I'm super jazzed about them. I love

373
00:13:00,410 --> 00:13:02,090
it. And they're bright and they're amazing and

374
00:13:02,090 --> 00:13:02,750
they're colorful.

375
00:13:03,115 --> 00:13:06,235
Now, I will also say, you can paint

376
00:13:06,235 --> 00:13:08,955
up orcs super bright, man. You can get

377
00:13:08,955 --> 00:13:10,235
a nice light Oh, absolutely. You can get

378
00:13:10,235 --> 00:13:11,659
a nice light green on them, and the

379
00:13:11,659 --> 00:13:14,539
armor they wear is all cobbled together and

380
00:13:14,539 --> 00:13:15,039
hodgepodged.

381
00:13:15,820 --> 00:13:18,059
Yeah. And you can make anything you want.

382
00:13:18,059 --> 00:13:20,254
And honestly So what's cool about oryx is

383
00:13:20,254 --> 00:13:22,355
you can do their skin green,

384
00:13:22,815 --> 00:13:24,575
but you can also, like, paint them like

385
00:13:24,575 --> 00:13:27,055
they've dead war paint on themselves, like blue

386
00:13:27,055 --> 00:13:28,569
or yellow or whatever.

387
00:13:28,870 --> 00:13:31,190
Yeah. Do all kinds of cool stuff. And

388
00:13:31,190 --> 00:13:32,789
especially if you're not if you're not playing

389
00:13:32,789 --> 00:13:33,690
cruel boys.

390
00:13:34,069 --> 00:13:35,850
Mhmm. If you're playing Ironjaws.

391
00:13:36,524 --> 00:13:38,445
Mhmm. Those guys are wearing so much armor.

392
00:13:38,445 --> 00:13:40,605
And you can you can paint that up

393
00:13:40,605 --> 00:13:42,684
as bright and as and as and as

394
00:13:42,684 --> 00:13:45,269
fin I've seen so many cool orc armies.

395
00:13:45,269 --> 00:13:47,750
Oh, yeah. Yeah. For sure. If you love

396
00:13:47,750 --> 00:13:48,250
orcs,

397
00:13:49,429 --> 00:13:50,169
go for it.

398
00:13:50,709 --> 00:13:53,509
Yeah. Honestly, they're fun to play. They usually

399
00:13:53,509 --> 00:13:54,570
do pretty decent

400
00:13:54,924 --> 00:13:56,784
and you can paint them up

401
00:13:57,404 --> 00:13:59,345
super bright and super colorful

402
00:13:59,644 --> 00:14:00,445
and super,

403
00:14:01,725 --> 00:14:04,320
loud. You know? Yeah. Like the Mog crusher

404
00:14:04,320 --> 00:14:06,159
is a perfect model to do that with.

405
00:14:06,159 --> 00:14:08,740
Yeah. Yeah. Yeah. Yeah. There's so much.

406
00:14:10,320 --> 00:14:12,105
As far as playing goes, like I said,

407
00:14:12,105 --> 00:14:13,964
I would I could rec I would recommend

408
00:14:14,105 --> 00:14:17,164
any of them, although my recommendation for,

409
00:14:17,784 --> 00:14:18,845
Deepkin is

410
00:14:20,389 --> 00:14:21,769
is, you know,

411
00:14:22,470 --> 00:14:22,970
suspect.

412
00:14:23,589 --> 00:14:25,450
Mhmm. Because I don't know much about them.

413
00:14:25,750 --> 00:14:27,669
But, yeah, those are good armies. And like

414
00:14:27,669 --> 00:14:28,235
I said,

415
00:14:28,714 --> 00:14:29,995
the only one you're not gonna find any

416
00:14:29,995 --> 00:14:31,595
females in is the orcs. Because orcs is

417
00:14:31,595 --> 00:14:32,095
orcs.

418
00:14:32,954 --> 00:14:33,695
You know?

419
00:14:34,075 --> 00:14:34,575
Yeah.

420
00:14:36,470 --> 00:14:37,850
But the other ones yeah.

421
00:14:38,309 --> 00:14:40,550
I mean, they they do make them. I

422
00:14:40,550 --> 00:14:42,790
think you'd see it more if if that's

423
00:14:42,790 --> 00:14:43,990
important to you. I think you would see

424
00:14:43,990 --> 00:14:45,995
it more in the deep can. Mhmm. I

425
00:14:45,995 --> 00:14:47,674
think they're the ones who have the just

426
00:14:47,674 --> 00:14:49,294
from the stuff I've been building

427
00:14:49,674 --> 00:14:52,334
for Harrison's realm lords. Mhmm.

428
00:14:54,610 --> 00:14:55,649
And a lot of it is just guys

429
00:14:55,649 --> 00:14:56,930
all in the same armor with the same

430
00:14:56,930 --> 00:14:58,370
helmets. So if some of them are girls,

431
00:14:58,370 --> 00:15:00,930
I can't really tell. Mhmm. But there's no

432
00:15:01,009 --> 00:15:02,629
there's not a lot of obvious,

433
00:15:03,875 --> 00:15:05,475
like, I I wouldn't say it's it's a

434
00:15:05,475 --> 00:15:06,915
it's a like a close to any sort

435
00:15:06,915 --> 00:15:09,174
of like a 5050 split. Like, the

436
00:15:09,955 --> 00:15:12,054
the rum lords seem to be more

437
00:15:12,480 --> 00:15:13,940
male models than not.

438
00:15:14,480 --> 00:15:15,459
Yeah. Whereas,

439
00:15:16,240 --> 00:15:18,100
I believe the deep kin

440
00:15:18,639 --> 00:15:19,139
have,

441
00:15:20,000 --> 00:15:20,500
more

442
00:15:21,075 --> 00:15:21,575
female,

443
00:15:22,034 --> 00:15:22,534
models

444
00:15:22,995 --> 00:15:23,894
in it. So

445
00:15:24,514 --> 00:15:26,195
but I mean, workshop's getting better with it,

446
00:15:26,195 --> 00:15:27,794
man. I got that Darko set. There's a

447
00:15:27,794 --> 00:15:29,200
lot of girls in there. A lot of

448
00:15:29,200 --> 00:15:30,639
girl models. And those are some of the

449
00:15:30,639 --> 00:15:32,959
better looking they're just bad ass. They're tough.

450
00:15:32,959 --> 00:15:35,620
Yeah. They're tough looking. I love it.

451
00:15:36,345 --> 00:15:38,445
And it's not and it's not even exploitative.

452
00:15:38,665 --> 00:15:39,965
A lot I mean, there's

453
00:15:40,665 --> 00:15:42,424
all sizes and shapes just like in the

454
00:15:42,424 --> 00:15:44,825
male models. That banner bearer is a big

455
00:15:44,825 --> 00:15:45,325
girl.

456
00:15:46,500 --> 00:15:48,340
And dude, and and I would not mess

457
00:15:48,340 --> 00:15:50,419
with her. Like, she looks hot. I love

458
00:15:50,419 --> 00:15:52,580
that model. I'm like, this is someone who

459
00:15:52,580 --> 00:15:54,279
will mess you up.

460
00:15:55,654 --> 00:15:57,254
And even the smaller ones though, they're all

461
00:15:57,334 --> 00:15:58,554
like, the like, the

462
00:15:59,014 --> 00:16:00,235
the the more traditional

463
00:16:00,774 --> 00:16:02,875
looking female warrior models

464
00:16:03,399 --> 00:16:05,559
all look tough and look awesome. And and

465
00:16:05,559 --> 00:16:07,659
not and not in a in an exploitative

466
00:16:07,720 --> 00:16:09,559
naked way. But more of a like

467
00:16:10,120 --> 00:16:12,360
Just a bad badass warrior way. Like a

468
00:16:12,360 --> 00:16:14,105
like a buffy or type of what you

469
00:16:14,105 --> 00:16:16,105
know what I mean? Yeah. So that's what

470
00:16:16,105 --> 00:16:17,384
I would say for that. That's what I

471
00:16:17,384 --> 00:16:18,745
would do if I were you. I would

472
00:16:18,745 --> 00:16:20,345
go with one of those. Alright. We've been

473
00:16:20,345 --> 00:16:23,160
going for 15 minutes. We've had basically a

474
00:16:23,160 --> 00:16:25,019
voicemail and a bunch of rambling.

475
00:16:25,879 --> 00:16:27,960
Let's take a quick break and come back

476
00:16:27,960 --> 00:16:30,919
and just really dive into these ogres because

477
00:16:30,919 --> 00:16:33,365
I am super excited for this. Cool.

478
00:16:38,850 --> 00:16:41,350
There's always something happening at Crognards.

479
00:16:42,610 --> 00:16:43,669
That's right, friends.

480
00:16:44,049 --> 00:16:46,230
Crognard Games in Roselle, Illinois.

481
00:16:46,610 --> 00:16:47,110
The

482
00:16:47,570 --> 00:16:48,934
premier premier stop

483
00:16:50,195 --> 00:16:52,375
for your gaming needs

484
00:16:52,754 --> 00:16:54,215
in Northeast Illinois.

485
00:16:54,674 --> 00:16:56,509
If you're in the Chicago land area, if

486
00:16:56,509 --> 00:16:57,329
you're in Southeast

487
00:16:57,789 --> 00:16:58,289
Wisconsin,

488
00:16:58,669 --> 00:17:00,690
if you're anywhere in the area,

489
00:17:01,470 --> 00:17:04,475
Grognard is the place for you. They've got

490
00:17:04,535 --> 00:17:07,434
board games. They've got card games. They've got

491
00:17:07,494 --> 00:17:10,055
all the models you could ever want for

492
00:17:10,055 --> 00:17:12,775
any of your miniature war games. They have

493
00:17:12,775 --> 00:17:14,579
so many lines of paints, I can't even

494
00:17:14,579 --> 00:17:16,740
keep track of it. They've expanded the store

495
00:17:16,740 --> 00:17:18,579
and they have a whole huge gaming area

496
00:17:18,579 --> 00:17:20,279
now. There is gaming

497
00:17:20,765 --> 00:17:23,984
every night. There is always something going on.

498
00:17:24,125 --> 00:17:27,664
I just can't tell you enough about

499
00:17:28,044 --> 00:17:28,544
Grognards.

500
00:17:28,845 --> 00:17:29,329
Why?

501
00:17:29,809 --> 00:17:32,390
Because they're awesome, because they're fantastic,

502
00:17:32,929 --> 00:17:36,149
and because they are the best friendly local

503
00:17:36,210 --> 00:17:37,990
gaming store that I know of.

504
00:17:38,954 --> 00:17:40,954
So do yourself a favor, come on down

505
00:17:40,954 --> 00:17:43,595
to Grognartz in Roselle, Illinois. If you can't

506
00:17:43,595 --> 00:17:44,654
get down to Grognartz,

507
00:17:45,119 --> 00:17:47,539
give them a call. They do mail order.

508
00:17:47,680 --> 00:17:49,680
They do shipping. You can get your stuff

509
00:17:49,680 --> 00:17:52,080
from them whether you live 5 minutes away

510
00:17:52,080 --> 00:17:54,174
or 5 hours away because

511
00:17:54,555 --> 00:17:55,775
Broadnards delivers.

512
00:17:56,154 --> 00:17:58,735
They deliver the goods. They deliver the fun.

513
00:17:58,795 --> 00:18:00,414
They deliver everything.

514
00:18:00,740 --> 00:18:04,440
And that's because there is always something happening

515
00:18:05,220 --> 00:18:05,960
at Grodnahets.

516
00:18:12,144 --> 00:18:12,644
And

517
00:18:13,664 --> 00:18:15,924
we're back. Hello. We're back. Hi.

518
00:18:16,304 --> 00:18:16,804
Ogres.

519
00:18:17,970 --> 00:18:19,029
Yeah. Ogremontribes.

520
00:18:19,730 --> 00:18:20,230
Okay.

521
00:18:20,849 --> 00:18:23,009
Alright. We're gonna dive into this one. Here

522
00:18:23,009 --> 00:18:24,470
we go. Alright. So,

523
00:18:25,009 --> 00:18:25,509
Ogremontribes.

524
00:18:26,769 --> 00:18:29,295
Let's start off. Now, once again, we're going

525
00:18:29,295 --> 00:18:31,714
to go through this and hitting mostly highlights.

526
00:18:31,775 --> 00:18:34,095
It's not every line reading. You could I

527
00:18:34,095 --> 00:18:36,015
mean, everyone has access to this. Everyone can

528
00:18:36,015 --> 00:18:38,420
read their own, you know, their own PDF.

529
00:18:39,279 --> 00:18:42,559
Mhmm. We are just trying to get through

530
00:18:42,559 --> 00:18:44,079
the cool rules and see what kind of

531
00:18:44,079 --> 00:18:45,934
fun stuff we can make with it. Alright.

532
00:18:45,934 --> 00:18:46,994
You got basically,

533
00:18:49,615 --> 00:18:51,454
you well, you have 3 battle traits, but

534
00:18:51,454 --> 00:18:53,634
they're kind of more like 2 battle traits.

535
00:18:54,089 --> 00:18:55,789
Yeah. You got trampling charge.

536
00:18:56,329 --> 00:18:58,890
Any ogre or Rhinox unit that charged gets

537
00:18:58,890 --> 00:18:59,390
basically,

538
00:18:59,769 --> 00:19:01,369
you know, d 3 on a 2 plus

539
00:19:01,369 --> 00:19:03,654
do that many. Yeah. So impact. D 3.

540
00:19:03,654 --> 00:19:04,795
Yeah. Impact it.

541
00:19:05,735 --> 00:19:06,795
Ravenous Brutes.

542
00:19:07,735 --> 00:19:08,475
It's passed.

543
00:19:08,934 --> 00:19:11,069
Add 2 to runs for friendly over units

544
00:19:11,069 --> 00:19:12,509
while they have not used the feast on

545
00:19:12,509 --> 00:19:14,349
flesh ability this battle. Right. So it's kind

546
00:19:14,349 --> 00:19:16,269
of like mimics the old hungry rule. Right?

547
00:19:16,269 --> 00:19:17,789
Right. So you're plus 2 to run until

548
00:19:17,789 --> 00:19:19,924
you get to. Now, the other battle trait

549
00:19:19,924 --> 00:19:21,625
is feast on flesh. And this

550
00:19:21,924 --> 00:19:23,144
is once per battle,

551
00:19:23,525 --> 00:19:24,265
per army,

552
00:19:25,125 --> 00:19:26,345
end of any turn.

553
00:19:26,650 --> 00:19:29,210
Yeah. Okay? So you get plus 2 to

554
00:19:29,210 --> 00:19:31,609
roll until you use plus 2 to run

555
00:19:31,609 --> 00:19:32,109
rolls

556
00:19:32,650 --> 00:19:34,750
until you use this. Once you use this,

557
00:19:34,914 --> 00:19:36,355
and what does it do at the end

558
00:19:36,355 --> 00:19:37,414
of any turn?

559
00:19:38,434 --> 00:19:40,534
Pick each friendly ogre unit

560
00:19:41,154 --> 00:19:43,234
that is in combat or use the fight

561
00:19:43,234 --> 00:19:45,809
ability this turn to be the target. So

562
00:19:45,809 --> 00:19:47,670
if you get the whole army into combat,

563
00:19:48,130 --> 00:19:50,130
that's when you want to use this. Yeah.

564
00:19:50,130 --> 00:19:52,869
For sure. Roll a d3 for each target.

565
00:19:53,605 --> 00:19:55,924
So each ogre unit? Yep. Roll a d3

566
00:19:55,924 --> 00:19:58,164
on a 2 plus heal x to the

567
00:19:58,164 --> 00:20:00,164
target where x is the role, so you

568
00:20:00,164 --> 00:20:01,625
can heal 2 to 3 wounds.

569
00:20:02,259 --> 00:20:04,500
Pick an enemy unit with in combat with

570
00:20:04,500 --> 00:20:06,500
the target. You can't pick the same enemy

571
00:20:06,500 --> 00:20:08,259
unit more than once. Inflict the amount of

572
00:20:08,259 --> 00:20:10,179
mortal damage that the enemy unit equal to

573
00:20:10,179 --> 00:20:12,734
the role. So basically, you're literally

574
00:20:13,515 --> 00:20:16,234
gaining wounds back because you are eating. Like,

575
00:20:16,234 --> 00:20:17,214
you're biting. You're biting

576
00:20:17,914 --> 00:20:19,900
them. Yeah. Yeah. You're biting them and eating.

577
00:20:20,059 --> 00:20:23,019
So you got 2 two nice wounds healed

578
00:20:23,019 --> 00:20:25,099
from all the food you ate. Yeah. They

579
00:20:25,099 --> 00:20:26,559
got 2 wounds on them

580
00:20:27,275 --> 00:20:29,535
because of the food you ate. Yeah.

581
00:20:30,154 --> 00:20:30,654
So

582
00:20:31,275 --> 00:20:32,795
yeah. I mean, it's like it's a Once

583
00:20:32,795 --> 00:20:34,154
per battle. It's like it's like a wasp.

584
00:20:34,154 --> 00:20:34,654
Yeah.

585
00:20:35,035 --> 00:20:37,830
It's cool, but it's not nearly as good

586
00:20:37,830 --> 00:20:39,849
as it used to be. Oh, no.

587
00:20:40,309 --> 00:20:41,509
Oh, no. Because that was at the end

588
00:20:41,509 --> 00:20:42,869
of all you you either did one or

589
00:20:42,869 --> 00:20:44,613
the other, like, all the time. Yeah. You

590
00:20:44,862 --> 00:20:46,852
yeah. You're either hungry or you were feeding.

591
00:20:46,852 --> 00:20:48,843
Right? Right. And that was a really cool

592
00:20:48,843 --> 00:20:51,082
one. This one is Oh, yeah. I'm wondering

593
00:20:51,082 --> 00:20:53,072
if eventually when we get a new book,

594
00:20:53,072 --> 00:20:54,470
if this gets adjusted.

595
00:20:54,849 --> 00:20:57,329
I would think so. I'm very interested. In

596
00:20:57,329 --> 00:20:58,849
fact, I've been hearing a lot of talk.

597
00:20:58,849 --> 00:21:01,089
And I'm gonna sidetrack us here because I'm

598
00:21:01,089 --> 00:21:01,909
good at it.

599
00:21:03,015 --> 00:21:04,855
A lot of talk about 4th Ed. And

600
00:21:04,855 --> 00:21:06,934
I'm following the Discords and the pages and

601
00:21:06,934 --> 00:21:09,015
things like that. And watching videos and seeing

602
00:21:09,015 --> 00:21:10,235
what people and

603
00:21:10,960 --> 00:21:12,960
I really feel that when the books come

604
00:21:12,960 --> 00:21:14,900
out, I'm hoping that some of the criticisms

605
00:21:15,039 --> 00:21:17,039
that people have for different books will be

606
00:21:17,039 --> 00:21:19,119
addressed. Now I don't have any huge ones

607
00:21:19,119 --> 00:21:20,464
to address at the moment.

608
00:21:21,025 --> 00:21:22,704
I mean, I've I've seen some stuff and

609
00:21:22,704 --> 00:21:24,804
people are pretty underwhelmed

610
00:21:25,585 --> 00:21:27,904
by the Ogre battle traits. I mean Yeah.

611
00:21:27,904 --> 00:21:29,424
The battle traits aren't great, but we'll see

612
00:21:29,424 --> 00:21:30,929
what happens. I'm talking more along the lines

613
00:21:30,929 --> 00:21:32,950
of bigger things. Like the Yeah.

614
00:21:33,650 --> 00:21:35,089
I think I think the big the big

615
00:21:35,089 --> 00:21:36,869
hubbub right now is manifestations.

616
00:21:37,304 --> 00:21:39,304
And how everyone is picking the same 2

617
00:21:39,304 --> 00:21:41,625
manifestations, and they even gotta get a now

618
00:21:41,625 --> 00:21:43,144
people are saying we need to start charging

619
00:21:43,144 --> 00:21:43,884
for them again.

620
00:21:44,480 --> 00:21:46,240
I'm not that quick on that. We've the

621
00:21:46,240 --> 00:21:48,400
game's been out a week. Yeah. Let's figure

622
00:21:48,400 --> 00:21:50,319
the game out before we start making those

623
00:21:50,319 --> 00:21:51,599
kind of changes. Because because what are the

624
00:21:51,599 --> 00:21:53,279
2 big they're saying the like the great

625
00:21:53,422 --> 00:21:56,125
the soul the grave tied thing is Yeah.

626
00:21:56,125 --> 00:21:58,044
There's 2 there's 2 in fact, they do,

627
00:21:58,365 --> 00:22:00,204
Rob I was watching Rob Symes again, and

628
00:22:00,204 --> 00:22:01,404
he was doing one of his where they

629
00:22:01,404 --> 00:22:02,464
were covering the tournaments.

630
00:22:02,880 --> 00:22:04,320
Yeah. And going over the people who were

631
00:22:04,320 --> 00:22:07,140
winning. Mhmm. And there was literally only 2

632
00:22:07,200 --> 00:22:09,140
manifestation lords that were being picked.

633
00:22:09,440 --> 00:22:11,875
Wow. Yeah. Throughout the whole thing. Everybody was

634
00:22:11,875 --> 00:22:12,914
picking the same 2. And he's like, and

635
00:22:12,914 --> 00:22:15,075
it just seems weird to have forces of

636
00:22:15,075 --> 00:22:17,714
order throwing grave tides around. And Yeah. I

637
00:22:17,714 --> 00:22:19,690
don't disagree with that. Yeah.

638
00:22:20,789 --> 00:22:23,430
But because it's super good. It is super

639
00:22:23,430 --> 00:22:24,950
good. So but I don't know that you

640
00:22:25,109 --> 00:22:27,054
and and people are people are doing some

641
00:22:27,054 --> 00:22:28,734
people are doing some wild stuff with them

642
00:22:28,734 --> 00:22:29,794
too. They're, like,

643
00:22:30,335 --> 00:22:31,855
you know, they're trying to, like, block charge

644
00:22:31,855 --> 00:22:33,294
lanes and do all kinds of things. Yeah.

645
00:22:33,294 --> 00:22:34,575
There's all sorts of cool stuff you could

646
00:22:34,575 --> 00:22:36,049
do. People are getting mad, though. It's because,

647
00:22:36,049 --> 00:22:37,890
like, I I I I paid and I

648
00:22:37,890 --> 00:22:39,110
I paid for this unit.

649
00:22:39,570 --> 00:22:41,170
And this unit's here, and then it's gone.

650
00:22:41,170 --> 00:22:43,575
But you just keep like, you throw this

651
00:22:43,575 --> 00:22:44,934
thing, I have to defeat it, and then

652
00:22:44,934 --> 00:22:46,694
you just keep bringing it back because it's

653
00:22:46,694 --> 00:22:48,615
an endless spell. Like, limit them to 1

654
00:22:48,615 --> 00:22:49,015
per

655
00:22:49,654 --> 00:22:50,454
I I do think,

656
00:22:51,279 --> 00:22:53,279
the one thing I'm surprised about is I

657
00:22:53,279 --> 00:22:55,759
didn't realize. Mhmm. Because before, if I cast

658
00:22:55,759 --> 00:22:58,080
an endless spell, a, it filled up one

659
00:22:58,080 --> 00:22:59,914
of my spell slots. Like, I couldn't catch

660
00:22:59,914 --> 00:23:01,994
another while it was on the table. That

661
00:23:01,994 --> 00:23:02,654
was harsh.

662
00:23:02,954 --> 00:23:05,034
Okay? Mhmm. But if I have a wizard

663
00:23:05,034 --> 00:23:07,034
who can cast multiple spells, he can throw

664
00:23:07,034 --> 00:23:08,015
multiple manifestations

665
00:23:08,569 --> 00:23:11,450
in one turn. Right? Yeah. Because it still

666
00:23:11,450 --> 00:23:13,450
counts as a cast. Correct? Right. Like it

667
00:23:13,450 --> 00:23:15,049
takes up what takes it takes up one

668
00:23:15,049 --> 00:23:17,309
of your castings. But once it's out there,

669
00:23:17,694 --> 00:23:19,134
once the cast like the next turn if

670
00:23:19,134 --> 00:23:21,134
it's out there, it's not using up a

671
00:23:21,375 --> 00:23:23,214
like, if if I was a 2 cast

672
00:23:23,214 --> 00:23:23,694
wizard

673
00:23:24,015 --> 00:23:26,174
Yeah. Before if I cast an endless spell

674
00:23:26,174 --> 00:23:27,529
while it was out there, that was my

675
00:23:27,529 --> 00:23:29,289
one spell. Wasn't it? Wasn't that, like, originally

676
00:23:29,289 --> 00:23:31,450
the rules? No. No. It was just out

677
00:23:31,450 --> 00:23:32,890
there. You you you got you got to

678
00:23:32,970 --> 00:23:34,984
you still were in control of it. Oh,

679
00:23:34,984 --> 00:23:37,085
okay. But it did cost points.

680
00:23:37,545 --> 00:23:39,785
Yeah. That's true. Mhmm. That was really the

681
00:23:39,785 --> 00:23:41,705
big thing. It cost points. And I don't

682
00:23:41,705 --> 00:23:42,984
know what the answer is because I haven't

683
00:23:42,984 --> 00:23:45,470
even played enough games. You know? Yeah. Yeah.

684
00:23:45,710 --> 00:23:47,549
I it it does feel weird when you

685
00:23:47,549 --> 00:23:49,390
have a person, like, especially if you get,

686
00:23:49,390 --> 00:23:51,924
like, a Nagash who's got nines 9 spells

687
00:23:51,924 --> 00:23:53,924
he can cast. Mhmm. He can literally cast

688
00:23:53,924 --> 00:23:56,424
all 3 endless spells. Absolutely.

689
00:23:56,884 --> 00:23:58,565
And now you got 3 endless spells running

690
00:23:58,565 --> 00:23:59,944
around the board causing havoc.

691
00:24:00,309 --> 00:24:02,070
Mhmm. And you gotta deal with them. And

692
00:24:02,070 --> 00:24:02,950
as soon as you deal with them, he

693
00:24:02,950 --> 00:24:04,630
can just cast them again. Or he can

694
00:24:04,630 --> 00:24:06,869
cast them in your turn. Yeah. Exact or

695
00:24:06,869 --> 00:24:08,970
cast 1 in your turn. Yeah. But yeah.

696
00:24:10,214 --> 00:24:12,634
I'm wondering if limiting how many,

697
00:24:14,295 --> 00:24:14,954
how many

698
00:24:15,575 --> 00:24:17,654
spells a caster can even if you can

699
00:24:17,654 --> 00:24:20,339
only cast 1 per turn. Yeah. Because I

700
00:24:20,339 --> 00:24:22,099
think I mean, if here's the thing. I

701
00:24:22,099 --> 00:24:23,539
think it was I think it was before.

702
00:24:23,539 --> 00:24:25,220
I think it was each wizard could only

703
00:24:25,220 --> 00:24:28,119
have one endless spell that they controlled

704
00:24:28,605 --> 00:24:30,285
on the battlefield because they had to Exactly.

705
00:24:30,285 --> 00:24:32,444
You could concentrate on it to keep it

706
00:24:32,444 --> 00:24:34,204
in play. Right. So while that was out,

707
00:24:34,204 --> 00:24:36,765
you couldn't cast another. I think that's right.

708
00:24:36,765 --> 00:24:38,090
I think that was what it was. But

709
00:24:38,090 --> 00:24:38,910
here's what I'm

710
00:24:39,289 --> 00:24:41,369
saying. I don't know. If if a wizard

711
00:24:41,369 --> 00:24:43,289
can only cast 1 endless spell per turn.

712
00:24:43,289 --> 00:24:44,890
Now that doesn't mean you can only cast

713
00:24:44,890 --> 00:24:47,044
1 per army per turn. Yeah. You got

714
00:24:47,044 --> 00:24:48,884
3 wizards, you can cast 3 endless spells.

715
00:24:48,884 --> 00:24:50,565
I just think taking 1 big guy and

716
00:24:50,565 --> 00:24:51,944
throwing a ton of stuff out

717
00:24:52,484 --> 00:24:54,630
could that that's where I hear the biggest

718
00:24:54,789 --> 00:24:56,789
problems is when they're just constantly like, I

719
00:24:56,789 --> 00:24:58,470
I can cast 3 every turn. And if

720
00:24:58,470 --> 00:25:00,230
you destroy them, I just bring them back.

721
00:25:00,230 --> 00:25:02,525
I can see that being really frustrating. Yeah.

722
00:25:02,525 --> 00:25:03,345
I mean, I

723
00:25:03,964 --> 00:25:06,045
I use the storm cast ones, and they're

724
00:25:06,125 --> 00:25:07,964
I mean, they're pretty cool. You like them?

725
00:25:07,964 --> 00:25:08,464
Dropping

726
00:25:08,845 --> 00:25:10,924
yeah. Dropping comets and Oh, yeah. You know,

727
00:25:10,924 --> 00:25:12,019
and and the and the

728
00:25:12,580 --> 00:25:14,660
the the hammer the hammer NATO is really

729
00:25:14,660 --> 00:25:16,759
good, you know. Do not misunderstand

730
00:25:17,140 --> 00:25:18,740
me. I am not saying we need to

731
00:25:18,740 --> 00:25:20,019
get rid of them or we need to

732
00:25:20,019 --> 00:25:21,544
charge points for them. I'm not even saying

733
00:25:21,544 --> 00:25:23,544
we need to make any changes. I still

734
00:25:23,544 --> 00:25:25,484
feel the game is way too early

735
00:25:25,944 --> 00:25:28,664
Yeah. To know how broken it may or

736
00:25:28,664 --> 00:25:29,644
may not be.

737
00:25:30,220 --> 00:25:32,460
I guess, but maybe what'll happen is people

738
00:25:32,460 --> 00:25:33,599
will have to start taking

739
00:25:34,539 --> 00:25:37,119
more wizards to start trying to deny

740
00:25:37,944 --> 00:25:40,984
these spells. Right? And they're and now and

741
00:25:40,984 --> 00:25:42,984
now how many drops are we having? It's

742
00:25:43,065 --> 00:25:45,464
And more and more more. I don't exactly.

743
00:25:45,464 --> 00:25:46,765
And I'm not and

744
00:25:47,650 --> 00:25:49,089
I'm not a And then people are gonna

745
00:25:49,089 --> 00:25:50,769
be tournament player. I mean, there's I I

746
00:25:50,849 --> 00:25:52,450
I've seen people already. They played in, like,

747
00:25:52,450 --> 00:25:54,769
2 different tournaments, and the game's been out

748
00:25:54,769 --> 00:25:55,269
for

749
00:25:56,335 --> 00:25:57,234
16 days.

750
00:25:57,535 --> 00:25:58,974
Yeah. And I've I know people have been

751
00:25:58,974 --> 00:26:01,474
to 2 different I know. 4th edition tournaments.

752
00:26:01,535 --> 00:26:03,990
And they're I'm not that guy. So I

753
00:26:03,990 --> 00:26:05,349
don't know a lot of this stuff. And

754
00:26:05,349 --> 00:26:06,789
I'm not saying what we need to do

755
00:26:06,789 --> 00:26:08,410
because I have no clue.

756
00:26:08,950 --> 00:26:10,329
All I'm saying is

757
00:26:10,804 --> 00:26:13,285
I'd like to see how this pans out

758
00:26:13,285 --> 00:26:14,184
a little more.

759
00:26:14,484 --> 00:26:17,204
But if it's a problem, I'm certain that

760
00:26:17,204 --> 00:26:19,045
there will be some sort of changes, you

761
00:26:19,045 --> 00:26:21,829
know? Yeah. I'm just kinda, you know, like

762
00:26:21,829 --> 00:26:22,890
I said, I'm just

763
00:26:25,029 --> 00:26:26,789
I'm I'm still not used to all the

764
00:26:26,789 --> 00:26:27,289
changes.

765
00:26:27,964 --> 00:26:29,105
All I know is that

766
00:26:29,404 --> 00:26:31,565
when you're playing and there's endless spells coming

767
00:26:31,565 --> 00:26:33,005
left and right, and you've got your units

768
00:26:33,005 --> 00:26:34,065
on the board, and

769
00:26:34,365 --> 00:26:36,539
and objectives are shifting and all that.

770
00:26:37,019 --> 00:26:39,340
Man, the game seems crazy and hectic and

771
00:26:39,340 --> 00:26:42,320
and and and frenetic and and just wonderful.

772
00:26:42,619 --> 00:26:43,980
Which is cool. Right? I mean, there's a

773
00:26:43,980 --> 00:26:45,580
lot of stuff going on. There's so much

774
00:26:45,580 --> 00:26:47,944
happening. I'm I it's it

775
00:26:48,904 --> 00:26:50,505
there's not a lot of downtime and not

776
00:26:50,505 --> 00:26:51,325
a lot of boredom.

777
00:26:51,625 --> 00:26:54,345
Yeah. Because even though it's still you go,

778
00:26:54,345 --> 00:26:56,049
I go. At the end of every one

779
00:26:56,049 --> 00:26:57,589
of your phases, I have options.

780
00:26:58,049 --> 00:27:00,609
Everyone. No matter what you do, which I

781
00:27:00,609 --> 00:27:02,609
think so. Is exciting. I think one of

782
00:27:02,609 --> 00:27:03,109
the

783
00:27:03,605 --> 00:27:05,684
more powerful things that people are finding is

784
00:27:05,684 --> 00:27:06,184
the

785
00:27:06,565 --> 00:27:09,684
cast casting spells in your opponent's turn. Uh-huh.

786
00:27:09,684 --> 00:27:11,945
It's get it's getting a little crazy.

787
00:27:12,450 --> 00:27:14,289
Well, you can only do 1. You only

788
00:27:14,289 --> 00:27:16,849
do 1, but, man, you picked the right

789
00:27:16,849 --> 00:27:17,990
one, and it's, like

790
00:27:18,769 --> 00:27:20,069
That's you gotta immediately

791
00:27:20,529 --> 00:27:22,734
be watching. Yeah. I mean, honestly, I You

792
00:27:22,734 --> 00:27:25,615
know what's funny? Yeah. This is this is

793
00:27:25,615 --> 00:27:27,054
the thing that I keep hearing when I'm

794
00:27:27,054 --> 00:27:29,214
watching YouTube and listening to different shows and

795
00:27:29,214 --> 00:27:31,440
stuff is the doing stuff in other people's

796
00:27:31,440 --> 00:27:33,920
turn is crazy. Endless bells are crazy. You

797
00:27:33,920 --> 00:27:35,519
know what I haven't heard anything about is

798
00:27:35,519 --> 00:27:36,500
the double turn.

799
00:27:37,039 --> 00:27:38,259
Right? Nope.

800
00:27:38,914 --> 00:27:41,315
I haven't heard any any freaking outer complaints

801
00:27:41,315 --> 00:27:42,994
about the double turn. And it's like it's

802
00:27:42,994 --> 00:27:44,835
still there and it's still doing the thing

803
00:27:44,835 --> 00:27:46,829
that it can do. But people are still

804
00:27:46,829 --> 00:27:48,669
figuring it out. But now it's like these

805
00:27:48,669 --> 00:27:49,490
are the

806
00:27:49,869 --> 00:27:51,889
these 2 new I'm just

807
00:27:52,190 --> 00:27:54,190
before we're so quick to say it's gotta

808
00:27:54,190 --> 00:27:56,054
be changed, let's keep playing with it and

809
00:27:56,054 --> 00:27:57,575
figure out what it is because it's Yeah.

810
00:27:57,654 --> 00:27:59,654
It seems pretty neat so far. Yeah. We're

811
00:27:59,654 --> 00:28:01,414
still kind of in beta a little bit.

812
00:28:01,414 --> 00:28:04,089
Right? Almost. Yeah. Yeah. Because because we're still

813
00:28:04,089 --> 00:28:06,250
playing with indexes, and we're like, okay. We're

814
00:28:06,250 --> 00:28:08,049
figuring this out, and people are gonna figure

815
00:28:08,170 --> 00:28:10,009
I mean, there's so much, like

816
00:28:10,825 --> 00:28:12,505
yeah. I mean, casting in your opponents Too

817
00:28:12,505 --> 00:28:15,625
much. Casting casting your opponent's turn is so

818
00:28:15,625 --> 00:28:16,125
good.

819
00:28:16,585 --> 00:28:18,424
It's like, oh, you're gonna go I mean,

820
00:28:18,424 --> 00:28:20,045
with your big humongo unit.

821
00:28:20,450 --> 00:28:22,369
I'm just gonna plant this and the spell

822
00:28:22,369 --> 00:28:24,529
right next to me so you can't get

823
00:28:24,529 --> 00:28:26,839
to me. Exactly. And it's I And it's

824
00:28:27,089 --> 00:28:27,589
And

825
00:28:28,369 --> 00:28:30,634
it and he don't like it stop it

826
00:28:31,414 --> 00:28:33,194
yeah yeah you invest in your army

827
00:28:33,734 --> 00:28:34,554
to stop it

828
00:28:35,174 --> 00:28:37,339
well I have to take more Wizards okay

829
00:28:37,500 --> 00:28:38,619
You have to take more you're gonna have

830
00:28:38,619 --> 00:28:40,140
to take more drops, more red ones. If

831
00:28:40,140 --> 00:28:41,900
it's if it's my turn, if it's my

832
00:28:41,900 --> 00:28:43,500
turn and you cast a spell, how do

833
00:28:43,500 --> 00:28:44,159
I dispel?

834
00:28:44,734 --> 00:28:46,414
I think you're allowed to use one of

835
00:28:46,414 --> 00:28:48,975
your spells to to dispel it. Because I

836
00:28:49,055 --> 00:28:50,375
well, you haven't gone through that yet. I

837
00:28:50,375 --> 00:28:51,855
I haven't like I said, I I know

838
00:28:51,855 --> 00:28:53,630
I haven't played enough to even remember all

839
00:28:53,630 --> 00:28:54,509
the rules. I don't have the book in

840
00:28:54,509 --> 00:28:56,109
front of me. Mhmm. Yeah. So do do

841
00:28:56,109 --> 00:28:57,549
I have to keep one extra spell in

842
00:28:57,549 --> 00:29:00,269
my back pocket? Maybe. Do I have here's

843
00:29:00,269 --> 00:29:00,904
the thing.

844
00:29:01,305 --> 00:29:02,684
If I say I'm done

845
00:29:03,224 --> 00:29:04,984
Mhmm. And now you're gonna do you wanna

846
00:29:05,144 --> 00:29:06,984
okay. I'm gonna cast my spell. Great. So

847
00:29:06,984 --> 00:29:08,205
I have this one left.

848
00:29:09,309 --> 00:29:11,150
I think it's a reaction. Isn't it? Is

849
00:29:11,150 --> 00:29:11,890
it a reaction?

850
00:29:12,910 --> 00:29:15,170
Maybe not. Dispelling is a reaction?

851
00:29:15,710 --> 00:29:16,045
No.

852
00:29:17,005 --> 00:29:18,684
Dispelling is a reaction, but I don't know

853
00:29:18,684 --> 00:29:21,325
about Cassie and your opponent's magic phase. Yeah.

854
00:29:21,325 --> 00:29:22,605
I think it's just a command point that

855
00:29:22,605 --> 00:29:23,965
you do at the end of the command

856
00:29:23,965 --> 00:29:25,244
point and you do At the end of

857
00:29:25,244 --> 00:29:25,730
the hero

858
00:29:28,450 --> 00:29:29,009
phase at the end of their hero phase

859
00:29:29,009 --> 00:29:30,470
yeah that's what I'm yeah

860
00:29:31,169 --> 00:29:33,184
enemy here yeah pick a friendly unit that

861
00:29:33,184 --> 00:29:35,144
can use a spell or prayer ability as

862
00:29:35,144 --> 00:29:36,585
if it were your hero phase. If you

863
00:29:36,585 --> 00:29:38,825
do, subtract 1 from casting roles or chanting

864
00:29:38,825 --> 00:29:40,525
roles made as part of that ability.

865
00:29:41,000 --> 00:29:42,839
Mhmm. Okay. So it's minus 1 to roll

866
00:29:42,839 --> 00:29:44,359
if you do it in another person's term,

867
00:29:44,359 --> 00:29:45,720
but it doesn't talk I'd see that's

868
00:29:46,440 --> 00:29:48,039
yeah. This well, you know what? This is

869
00:29:48,039 --> 00:29:49,720
not the time to discuss this. But that's

870
00:29:49,720 --> 00:29:50,345
something that,

871
00:29:51,544 --> 00:29:53,944
that that is something that hasn't come up

872
00:29:53,944 --> 00:29:55,625
so much in the in the in August.

873
00:29:55,625 --> 00:29:57,224
Yeah. I've I've played a game. You know?

874
00:29:57,224 --> 00:29:58,505
I'm playing So what do you do? You

875
00:29:58,505 --> 00:30:00,140
you gotta you got to leave an extra

876
00:30:00,140 --> 00:30:03,039
wizard or who has not cast a spell

877
00:30:03,420 --> 00:30:04,240
just chilling

878
00:30:04,779 --> 00:30:06,880
so he can try to dispel that spell.

879
00:30:07,494 --> 00:30:09,255
Is that how it has to work? So

880
00:30:09,414 --> 00:30:10,855
I would guess so because it happens at

881
00:30:10,855 --> 00:30:12,695
the end of the enemy hero phase. But

882
00:30:12,695 --> 00:30:14,615
that's that's what I that's what I need

883
00:30:14,615 --> 00:30:17,200
to clarify and understand how that works because

884
00:30:17,400 --> 00:30:19,559
Yeah. That means that I've got a 2

885
00:30:19,559 --> 00:30:21,240
cast wizard and a 1 cast wizard. And

886
00:30:21,240 --> 00:30:23,000
one of those guys, I'm not casting a

887
00:30:23,000 --> 00:30:24,920
spell every turn out of fear that you're

888
00:30:24,920 --> 00:30:26,644
gonna cast one. Right.

889
00:30:27,105 --> 00:30:29,664
That because I gotta dispel it. Uh-huh. If

890
00:30:29,664 --> 00:30:31,505
that's how it works. I I can't I

891
00:30:31,505 --> 00:30:33,345
can't see how it would not work that

892
00:30:33,345 --> 00:30:35,119
way. Yeah. I don't yeah. Well, like I

893
00:30:35,119 --> 00:30:36,320
said, this is what we As I as

894
00:30:36,320 --> 00:30:37,759
I Yeah. And this is As long as

895
00:30:37,759 --> 00:30:39,059
you're as long as you're

896
00:30:39,680 --> 00:30:41,759
actually allowed to dispel the spell in the

897
00:30:42,355 --> 00:30:44,674
of your opponent in your own hero phase.

898
00:30:44,674 --> 00:30:45,955
As long as you're actually allowed to do

899
00:30:45,955 --> 00:30:47,795
that. I assume you are because I would

900
00:30:47,955 --> 00:30:50,455
doesn't it just follow the normal casting procedures?

901
00:30:51,299 --> 00:30:53,139
You know, roll the dice. Your opponent can

902
00:30:53,139 --> 00:30:55,159
dispel if they have an unbind.

903
00:30:56,419 --> 00:30:58,359
Yeah. Or or maybe or maybe

904
00:30:58,855 --> 00:31:01,575
maybe you get to cast 2 spells and

905
00:31:01,575 --> 00:31:03,755
unbind 2 spells in your own turn.

906
00:31:04,615 --> 00:31:06,394
Oh, that's that's interesting.

907
00:31:06,880 --> 00:31:09,119
That might be the way it works. Maybe.

908
00:31:09,119 --> 00:31:10,720
Like I said, I don't know. And I

909
00:31:10,720 --> 00:31:12,820
would and That that might be it, actually.

910
00:31:13,519 --> 00:31:15,759
Well, that oh, see, that makes much more

911
00:31:15,759 --> 00:31:17,595
sense. And see, this is what happens. This

912
00:31:17,595 --> 00:31:19,275
is where we're sitting around. I spend more

913
00:31:19,595 --> 00:31:21,355
my games are taking along more because we're

914
00:31:21,355 --> 00:31:23,035
sitting around discussing trying to figure out exactly

915
00:31:23,035 --> 00:31:24,515
how I know. This work than I know.

916
00:31:24,634 --> 00:31:26,940
Than any of that other stuff. Yeah. Because

917
00:31:26,940 --> 00:31:28,700
I'm not worried about that other stuff. But

918
00:31:28,700 --> 00:31:30,320
it's like, oh, wait. How do I do

919
00:31:30,779 --> 00:31:33,119
Yeah. I do this basic thing. I know.

920
00:31:33,474 --> 00:31:34,835
Like, I I played a game the other

921
00:31:34,835 --> 00:31:36,355
day. We spent the first 10 minutes trying

922
00:31:36,355 --> 00:31:37,555
to figure out how to set up the

923
00:31:37,555 --> 00:31:38,615
game. Like,

924
00:31:38,914 --> 00:31:41,315
I've read these rules 15 times and I

925
00:31:41,315 --> 00:31:42,660
can't figure it out.

926
00:31:43,700 --> 00:31:46,500
A wizard 2 could use 1 spell and

927
00:31:46,500 --> 00:31:48,920
ban it one banish ability in their commander's

928
00:31:49,059 --> 00:31:50,580
hero. You know what? I'm not looking at

929
00:31:50,580 --> 00:31:52,174
this now because I'm not I'm not gonna

930
00:31:52,174 --> 00:31:54,406
know how to do it. But Yeah. That

931
00:31:54,629 --> 00:31:56,638
it's a I mean, that's a question we

932
00:31:56,638 --> 00:31:58,647
need to figure out because that's that leads

933
00:31:58,647 --> 00:32:00,820
to some interesting wrinkles. Mhmm. You know? And

934
00:32:00,820 --> 00:32:02,259
that I don't know. But let's get back

935
00:32:02,259 --> 00:32:04,980
to ogres because Okay. Yeah. Alright. So they

936
00:32:04,980 --> 00:32:07,140
have 4 battle formations you could pick. They're

937
00:32:07,140 --> 00:32:09,164
all passive. Can I say I'm a fan

938
00:32:09,164 --> 00:32:09,904
of the passive?

939
00:32:10,284 --> 00:32:11,424
The always on?

940
00:32:11,724 --> 00:32:14,284
Mhmm. Once per turn, not too bad. Once

941
00:32:14,284 --> 00:32:16,525
per turn per army. Once per battle, those

942
00:32:16,525 --> 00:32:17,950
ones they better be good.

943
00:32:18,429 --> 00:32:20,109
So I can be a prophet of the

944
00:32:20,109 --> 00:32:22,210
gulping god and add 1 to casting roles.

945
00:32:22,909 --> 00:32:25,169
I could be a beast handler and

946
00:32:25,549 --> 00:32:26,289
the trampling

947
00:32:26,644 --> 00:32:27,144
charge

948
00:32:27,445 --> 00:32:29,924
ability, which we've already talked about the battle

949
00:32:29,924 --> 00:32:30,424
trait,

950
00:32:31,605 --> 00:32:33,845
plus one to the amount of mortal damage

951
00:32:33,845 --> 00:32:36,480
inflicted for beast claw raider monsters. So it's

952
00:32:36,480 --> 00:32:38,079
got to be a beast claw raider. So

953
00:32:38,079 --> 00:32:38,819
once again,

954
00:32:39,119 --> 00:32:41,039
that's much more limited in who gets to

955
00:32:41,039 --> 00:32:41,779
use it.

956
00:32:42,319 --> 00:32:42,819
Mhmm.

957
00:32:43,200 --> 00:32:45,279
You could be heralds of the everwinter minus

958
00:32:45,279 --> 00:32:47,365
1 to hit rolls shooting the target friendly

959
00:32:47,505 --> 00:32:50,384
ogre maw tribes infantry units while they were

960
00:32:50,384 --> 00:32:53,204
within 1012 it wholly within 12 of any

961
00:32:53,585 --> 00:32:54,804
beast claw heroes.

962
00:32:55,849 --> 00:32:57,049
Not a bad one if you got a

963
00:32:57,049 --> 00:32:59,049
bunch of Ogor Maw tribes around Beast Claw

964
00:32:59,049 --> 00:33:00,089
heroes. Mhmm.

965
00:33:00,650 --> 00:33:02,349
I just want to hit. Yeah. That's good.

966
00:33:02,704 --> 00:33:05,204
It's like a blizzard. Right? Swirling blizzard.

967
00:33:05,904 --> 00:33:08,005
And black powder fanatics,

968
00:33:09,664 --> 00:33:12,930
ranged weapons by lead and iron blasters can

969
00:33:12,930 --> 00:33:14,309
also shoot in combat.

970
00:33:15,009 --> 00:33:17,490
When they're Yeah. Within combat range of a

971
00:33:17,490 --> 00:33:19,625
friendly ogremaw tribe's hero. So they have to

972
00:33:19,625 --> 00:33:21,705
be within 3 inches of a hero, but

973
00:33:21,705 --> 00:33:23,325
if they are, they can shoot in combat.

974
00:33:23,705 --> 00:33:24,205
Mhmm.

975
00:33:24,904 --> 00:33:26,525
Nothing here that

976
00:33:26,825 --> 00:33:28,285
stands out as amazing.

977
00:33:29,109 --> 00:33:30,250
Yeah. Nothing here

978
00:33:31,029 --> 00:33:33,750
is game breaking. Nope. But it it's decent.

979
00:33:33,750 --> 00:33:36,069
And there there's a little something for for

980
00:33:36,069 --> 00:33:38,065
everybody, which I think is kinda what they're

981
00:33:38,065 --> 00:33:39,984
shooting for with this. Yeah. They're trying to,

982
00:33:39,984 --> 00:33:42,384
like, simulate or not simulate, but they're trying

983
00:33:42,384 --> 00:33:43,684
to represent the

984
00:33:44,065 --> 00:33:44,565
classic

985
00:33:45,430 --> 00:33:46,970
formations. Right? Yeah.

986
00:33:47,990 --> 00:33:50,230
Now, heroic traits. You get to pick one

987
00:33:50,230 --> 00:33:51,450
for your hero. Right?

988
00:33:52,535 --> 00:33:54,154
You could be a great gun lord.

989
00:33:54,855 --> 00:33:57,894
Ignore negative modifiers to this unit's control score,

990
00:33:57,894 --> 00:33:59,914
hit roll rolls and wound rolls.

991
00:34:00,569 --> 00:34:02,750
That one's really good. Yeah.

992
00:34:03,049 --> 00:34:05,210
I mean the control score thing. Okay. Great.

993
00:34:05,210 --> 00:34:06,410
You know, you don't want people messing with

994
00:34:06,410 --> 00:34:08,730
it, but you can't negatively modify my hit

995
00:34:08,730 --> 00:34:11,005
and wound rolls. Get out of here. That's

996
00:34:11,005 --> 00:34:11,905
really good.

997
00:34:13,965 --> 00:34:16,125
You can also have a booming roar, minus

998
00:34:16,125 --> 00:34:19,000
5 for control scores of enemy infantry units

999
00:34:19,000 --> 00:34:20,859
in combat with this unit.

1000
00:34:21,239 --> 00:34:21,739
So,

1001
00:34:22,199 --> 00:34:24,119
if you're in combat, whatever you're fighting is

1002
00:34:24,119 --> 00:34:25,900
at minus 5 control score.

1003
00:34:26,974 --> 00:34:28,914
And finally, touched by the everwinter,

1004
00:34:29,295 --> 00:34:31,795
non priests are level 1 priests.

1005
00:34:33,710 --> 00:34:36,210
Priests can reroll chanting roles of 1.

1006
00:34:37,389 --> 00:34:39,389
And if a wizard becomes a priest, they

1007
00:34:39,389 --> 00:34:41,389
just want you to know you can't cast

1008
00:34:41,389 --> 00:34:43,425
spells and chant prayers in the same thing

1009
00:34:43,425 --> 00:34:44,405
you got to pick.

1010
00:34:44,785 --> 00:34:46,224
Yeah. This is a real I think this

1011
00:34:46,224 --> 00:34:48,325
is my favorite one. The ever winter?

1012
00:34:48,785 --> 00:34:49,765
I think so.

1013
00:34:50,389 --> 00:34:52,230
Do you I mean, all those all those

1014
00:34:52,230 --> 00:34:54,010
priests out there is super cool.

1015
00:34:54,869 --> 00:34:56,250
Well, it's one priest.

1016
00:34:57,784 --> 00:34:58,864
Well, yeah. But if it's but if it's

1017
00:34:58,864 --> 00:35:00,424
if it's not a priest, it becomes a

1018
00:35:00,424 --> 00:35:01,484
priest. Yeah. That Yeah.

1019
00:35:02,025 --> 00:35:03,304
So you can have, like, your hunter your

1020
00:35:03,304 --> 00:35:05,864
hunters become priests. Your gut lords become priests.

1021
00:35:05,864 --> 00:35:07,349
Everyone comes as a priest.

1022
00:35:08,390 --> 00:35:10,730
Right. But I'm saying it's just one unit.

1023
00:35:11,269 --> 00:35:13,289
So you can make anyone Yeah. Yeah. Yeah.

1024
00:35:13,349 --> 00:35:15,594
Yeah. Yes. So, mean, well, let's take a

1025
00:35:15,594 --> 00:35:17,434
look at their prayers when we get to

1026
00:35:17,434 --> 00:35:19,675
them and see if that's really worth it.

1027
00:35:19,675 --> 00:35:21,275
I didn't pay too much attention to it

1028
00:35:21,275 --> 00:35:22,820
because I didn't think it was that great.

1029
00:35:22,820 --> 00:35:24,180
But Yeah. I like I like that one.

1030
00:35:24,180 --> 00:35:25,079
Oh, that's cool.

1031
00:35:25,460 --> 00:35:27,539
Let's see. Artifacts of Power. You could have

1032
00:35:27,539 --> 00:35:29,880
a gruesome trophy, plus 1 to hit combat,

1033
00:35:30,724 --> 00:35:33,045
plus 1 to hit combat targeting heroes and

1034
00:35:33,045 --> 00:35:33,545
monsters

1035
00:35:34,565 --> 00:35:37,224
by units wholly within 12 inches That's

1036
00:35:37,780 --> 00:35:40,340
once again another nice one. This hero's got

1037
00:35:40,340 --> 00:35:42,420
it. Everyone within 12 inches is plus 1

1038
00:35:42,420 --> 00:35:43,160
to hit

1039
00:35:43,860 --> 00:35:44,920
heroes and monsters.

1040
00:35:45,380 --> 00:35:45,880
Mhmm.

1041
00:35:47,454 --> 00:35:50,195
Fangs of Gurr. Once per battle any combat.

1042
00:35:50,574 --> 00:35:52,494
Enemy in combat with you gets no ward

1043
00:35:52,494 --> 00:35:53,954
rolls until the end of the turn.

1044
00:35:54,710 --> 00:35:55,769
Once for battle.

1045
00:35:56,150 --> 00:35:58,230
It's again, it Yeah. But it's so good.

1046
00:35:58,230 --> 00:35:59,829
How Yep. I mean, you can't let him

1047
00:35:59,829 --> 00:36:00,730
even use it.

1048
00:36:01,109 --> 00:36:03,190
That can't even be once per turn in

1049
00:36:03,190 --> 00:36:03,690
your

1050
00:36:04,545 --> 00:36:07,045
only in your phase or something like that.

1051
00:36:07,265 --> 00:36:09,664
You can't take a taking away ward all

1052
00:36:09,664 --> 00:36:11,744
your ward saves more than once is really

1053
00:36:11,744 --> 00:36:13,949
probably too good. In fact, if if that

1054
00:36:13,949 --> 00:36:15,550
thing was not once for battle that would

1055
00:36:15,550 --> 00:36:17,329
be the auto take Yeah

1056
00:36:17,789 --> 00:36:20,530
Because it is because honestly no ward saves

1057
00:36:20,590 --> 00:36:21,410
is huge

1058
00:36:22,744 --> 00:36:24,344
You have so many heroes who have that,

1059
00:36:24,344 --> 00:36:25,945
you know, 3 up, 5 up, or 3

1060
00:36:25,945 --> 00:36:27,864
up, 4 up, or whatever, you know, 4

1061
00:36:27,864 --> 00:36:29,724
up. Taking away that secondary

1062
00:36:30,025 --> 00:36:32,829
part, that one turn could just tank them.

1063
00:36:32,829 --> 00:36:34,289
I mean Mhmm. It's good.

1064
00:36:34,989 --> 00:36:36,670
And I understand why it's once per battle,

1065
00:36:36,670 --> 00:36:38,675
but as we said earlier, I I don't

1066
00:36:38,755 --> 00:36:40,535
love once per battle things.

1067
00:36:41,235 --> 00:36:43,554
Right. I don't either. Speaking of which, once

1068
00:36:43,554 --> 00:36:45,335
per battle any shooting phase.

1069
00:36:46,309 --> 00:36:48,090
Pick an enemy unit in combat,

1070
00:36:49,829 --> 00:36:51,590
with this hero that has it. Roll a

1071
00:36:51,590 --> 00:36:53,829
die inflict amount of mortal damage equal to

1072
00:36:53,829 --> 00:36:56,414
the role, then heal x where so it's

1073
00:36:56,414 --> 00:36:58,914
it's basically the, eating thing again.

1074
00:36:59,295 --> 00:37:01,534
Yeah. It's only it's a d6. Right? It's

1075
00:37:01,534 --> 00:37:03,315
a d6. You could do 6 damage.

1076
00:37:03,679 --> 00:37:05,599
Or you could do 1. Or yep. And

1077
00:37:05,599 --> 00:37:06,500
that There you go.

1078
00:37:07,599 --> 00:37:10,319
Yeah. It's while once per battle any shooting

1079
00:37:10,319 --> 00:37:11,760
phase thing does not

1080
00:37:13,094 --> 00:37:15,335
I would always roll 1 there. Exactly. And

1081
00:37:15,335 --> 00:37:17,735
then you get really angry. So Yeah. Yeah.

1082
00:37:17,735 --> 00:37:19,255
Once again, I feel like the great gut

1083
00:37:19,255 --> 00:37:20,809
lord is the way to go. I like

1084
00:37:20,809 --> 00:37:23,130
the passive concept. Yeah. The the passive ones

1085
00:37:23,130 --> 00:37:24,829
are just the best ones. Yeah.

1086
00:37:25,449 --> 00:37:25,949
So

1087
00:37:26,569 --> 00:37:28,250
you could play maybe you could play around

1088
00:37:28,250 --> 00:37:29,945
that as the opponent, but it'd be hard.

1089
00:37:30,105 --> 00:37:30,605
Yep.

1090
00:37:31,864 --> 00:37:33,085
They've got 3 spells.

1091
00:37:34,265 --> 00:37:35,724
They're maw magic.

1092
00:37:37,465 --> 00:37:39,005
Try with guts cast on

1093
00:37:39,440 --> 00:37:41,760
5. Pick a friendly unit within 12 that

1094
00:37:41,760 --> 00:37:42,880
has been not,

1095
00:37:43,200 --> 00:37:45,059
pick a friendly unit with 12. He'll d3.

1096
00:37:45,760 --> 00:37:46,260
Mhmm.

1097
00:37:46,614 --> 00:37:49,014
He'll d3 and add 3 to their control

1098
00:37:49,014 --> 00:37:50,775
score for the rest of the turn. That's

1099
00:37:50,775 --> 00:37:53,514
amazing for Yeah. 5 for our 5 casts.

1100
00:37:53,574 --> 00:37:55,114
Super good. Yeah.

1101
00:37:55,440 --> 00:37:56,099
And it's

1102
00:37:56,640 --> 00:37:58,000
unlimited. Which is why it says you can't

1103
00:37:58,000 --> 00:37:59,360
pick it if they've already been picked this

1104
00:37:59,360 --> 00:38:02,159
turn. Because if now unlimited. Let me ask

1105
00:38:02,159 --> 00:38:03,599
you this. Because once again I get confused.

1106
00:38:03,599 --> 00:38:04,890
My last list didn't have a lot of

1107
00:38:04,890 --> 00:38:05,175
wizards.

1108
00:38:06,775 --> 00:38:09,434
Unlimited means every wizard can cast it once?

1109
00:38:09,894 --> 00:38:11,914
Correct. Okay. So as a

1110
00:38:12,614 --> 00:38:14,855
level 2 wizard cannot cast this same spell

1111
00:38:14,855 --> 00:38:17,159
twice, though. Right. Right. Okay. So it's every

1112
00:38:17,159 --> 00:38:19,319
wizard you have can cast it. Yeah. That

1113
00:38:19,319 --> 00:38:19,819
works.

1114
00:38:20,920 --> 00:38:23,179
For a 6, you can cast Greasy Deluge,

1115
00:38:23,515 --> 00:38:25,994
pick an enemy within 18, not even holy

1116
00:38:25,994 --> 00:38:27,614
within, just within 18.

1117
00:38:28,074 --> 00:38:29,914
Mhmm. Minus 1 to hit for attacks until

1118
00:38:29,914 --> 00:38:31,295
the start of my next turn.

1119
00:38:31,829 --> 00:38:34,170
Also amazing. So good on a 6.

1120
00:38:35,030 --> 00:38:37,230
And then for a 7, to cast on

1121
00:38:37,230 --> 00:38:38,970
a 7, you can cast the Blood Feast.

1122
00:38:40,855 --> 00:38:44,855
Friendly ogre infantry holy within 12 minus 1

1123
00:38:44,855 --> 00:38:45,355
attack.

1124
00:38:46,535 --> 00:38:49,099
Wait. Add 1 to the attack characteristics of

1125
00:38:49,099 --> 00:38:50,239
their melee weapons

1126
00:38:50,539 --> 00:38:52,000
till the start of your next turn.

1127
00:38:52,539 --> 00:38:54,460
So minus 1 to hit for you, plus

1128
00:38:54,460 --> 00:38:55,635
1 attack for me

1129
00:38:56,275 --> 00:38:57,494
and I can heal

1130
00:38:57,875 --> 00:38:59,875
and add 3 to the control score for

1131
00:38:59,875 --> 00:39:00,614
those. Yeah.

1132
00:39:01,074 --> 00:39:03,489
They're not bad. No. They're all good. They're

1133
00:39:03,489 --> 00:39:05,250
not bad at all. Exactly. Alright. Let's look

1134
00:39:05,250 --> 00:39:07,090
at these prayers since you wanna since you

1135
00:39:07,250 --> 00:39:09,010
since we're gonna assume we're gonna take that

1136
00:39:09,010 --> 00:39:10,985
make me a make me a priest thing.

1137
00:39:11,625 --> 00:39:12,125
Yeah.

1138
00:39:12,905 --> 00:39:14,905
There's 2 fours and a 5, so they're

1139
00:39:14,905 --> 00:39:15,724
nice and low.

1140
00:39:16,025 --> 00:39:18,425
Now remember, prayer lures have two levels though.

1141
00:39:18,425 --> 00:39:20,730
There's always the issue if you manage double.

1142
00:39:20,809 --> 00:39:23,289
Okay? Mhmm. Yeah. So let's start with,

1143
00:39:23,690 --> 00:39:24,829
Call of the Blizzard.

1144
00:39:25,929 --> 00:39:27,530
You put a blizzard token on the terrain

1145
00:39:27,530 --> 00:39:28,855
feature with an 18 inch.

1146
00:39:29,335 --> 00:39:32,474
Okay? Mhmm. All terrain with tokens are obscuring.

1147
00:39:33,734 --> 00:39:36,855
Okay? Yeah. In addition, if you now the

1148
00:39:36,855 --> 00:39:38,420
chanting role has to be a 10 or

1149
00:39:38,420 --> 00:39:40,659
more. So this isn't even double. It's a

1150
00:39:40,659 --> 00:39:42,199
4 going up to a 10.

1151
00:39:42,500 --> 00:39:44,339
Mhmm. So you bank so you bank it

1152
00:39:44,339 --> 00:39:44,839
for

1153
00:39:45,139 --> 00:39:46,119
at least a turn.

1154
00:39:46,500 --> 00:39:48,144
At least a turn. So I put a

1155
00:39:48,144 --> 00:39:50,464
Blizzard token, terrain features. Now and I like

1156
00:39:50,464 --> 00:39:52,545
that every terrain feature with a token, because

1157
00:39:52,545 --> 00:39:54,244
this is also an unlimited prayer,

1158
00:39:54,545 --> 00:39:55,284
is obscuring.

1159
00:39:56,460 --> 00:39:58,719
So suddenly, you're making all this terrain obscuring.

1160
00:39:59,739 --> 00:40:01,119
But if it's a 10 plus,

1161
00:40:01,659 --> 00:40:03,440
until the start of your next turn,

1162
00:40:03,944 --> 00:40:06,264
friendly beast beast claw raiders have a 5

1163
00:40:06,264 --> 00:40:08,344
up ward while they're within 3 inches of

1164
00:40:08,344 --> 00:40:10,444
any terrain feature with a blizzard token.

1165
00:40:10,824 --> 00:40:12,344
Mhmm. So as you're running through, if you're

1166
00:40:12,344 --> 00:40:12,844
near

1167
00:40:13,889 --> 00:40:15,190
tokens, you get wards.

1168
00:40:15,489 --> 00:40:16,550
Yeah. Which is

1169
00:40:17,010 --> 00:40:18,530
I think that's great. Yeah. I mean, it

1170
00:40:18,530 --> 00:40:19,969
caught it's gonna be a 10. It's it's

1171
00:40:19,969 --> 00:40:21,409
not you can't cast it every turn. It's

1172
00:40:21,409 --> 00:40:23,414
gonna take 2 turns minimum to cast it

1173
00:40:23,414 --> 00:40:25,655
if you want that 10. Yeah. So But

1174
00:40:25,655 --> 00:40:27,195
even the 4, just making

1175
00:40:27,494 --> 00:40:29,255
I'll take the 4 and make them obscuring

1176
00:40:29,255 --> 00:40:29,994
in the beginning.

1177
00:40:30,329 --> 00:40:32,329
Mhmm. Have a you oh, you did. Yeah.

1178
00:40:32,329 --> 00:40:34,089
I would I would be banking this until

1179
00:40:34,089 --> 00:40:34,989
I got the 10.

1180
00:40:35,690 --> 00:40:37,609
Just because I would because I would put

1181
00:40:37,609 --> 00:40:39,554
it on a stone, like a like a

1182
00:40:39,554 --> 00:40:40,534
frost lord on

1183
00:40:41,155 --> 00:40:43,234
a stone horn, and I would just blast

1184
00:40:43,234 --> 00:40:44,295
him up the battlefield,

1185
00:40:44,835 --> 00:40:46,755
like, the first two turns, hope to get

1186
00:40:46,755 --> 00:40:47,494
that 10.

1187
00:40:48,079 --> 00:40:49,679
And hopefully, the thing I'm gonna be fighting

1188
00:40:49,679 --> 00:40:51,139
is gonna be I mean,

1189
00:40:51,519 --> 00:40:53,599
the basis of these dudes are so big.

1190
00:40:53,599 --> 00:40:55,280
Yeah. Well, if you have a cup if

1191
00:40:55,280 --> 00:40:56,335
you have a couple of guys who could

1192
00:40:56,335 --> 00:40:57,534
say prayers, like you said, you wanted a

1193
00:40:57,534 --> 00:40:59,694
bunch of guys to say prayers. Yeah. I

1194
00:40:59,694 --> 00:41:01,214
can if I can cast 2 or 3

1195
00:41:01,214 --> 00:41:02,734
of these on turn 1 Mhmm. Out of

1196
00:41:02,734 --> 00:41:04,674
4, just get the tokens down.

1197
00:41:05,079 --> 00:41:06,460
So now I'm already obscuring.

1198
00:41:07,400 --> 00:41:09,000
Mhmm. And now I'm setting up as soon

1199
00:41:09,000 --> 00:41:10,280
as that guy gets a 10 a little

1200
00:41:10,280 --> 00:41:11,559
later when you need it. I got I

1201
00:41:11,559 --> 00:41:13,000
mean, you can save it up and just

1202
00:41:13,000 --> 00:41:14,125
do that turn 2.

1203
00:41:14,684 --> 00:41:16,925
And I'm thinking a turn 3 or turn

1204
00:41:16,925 --> 00:41:18,945
4 when it gets desperate and suddenly,

1205
00:41:19,965 --> 00:41:22,204
boom. I'm in there during the time that

1206
00:41:22,204 --> 00:41:23,619
it has to happen. I I mean, it

1207
00:41:23,619 --> 00:41:25,219
can go either way. But there's just a

1208
00:41:25,219 --> 00:41:27,960
lot of options with this silly one. I

1209
00:41:28,099 --> 00:41:30,660
I I agree. And said anything to make

1210
00:41:30,660 --> 00:41:32,954
your frost lords tougher to kill, I think

1211
00:41:32,954 --> 00:41:35,194
is amazing. Right. Exactly. Because they're all really

1212
00:41:35,194 --> 00:41:37,355
set to hardcore. Especially if he's doing it

1213
00:41:37,355 --> 00:41:38,795
with on his own. I mean, he can

1214
00:41:38,795 --> 00:41:40,400
just do it anywhere. He could, like, cast

1215
00:41:40,400 --> 00:41:42,739
it on something that's pretty far away. Mhmm.

1216
00:41:43,039 --> 00:41:45,679
Because he knows he's gonna be over there

1217
00:41:45,679 --> 00:41:47,360
in 2 turns, you know, or in a

1218
00:41:47,360 --> 00:41:49,224
turn. It's like, you know what I mean?

1219
00:41:49,224 --> 00:41:51,065
It's like you're setting it up Well, let's

1220
00:41:51,065 --> 00:41:52,445
look at the Keening Gale.

1221
00:41:52,824 --> 00:41:54,265
Yeah. Which is the other one that casts

1222
00:41:54,265 --> 00:41:55,085
on a 4.

1223
00:41:55,385 --> 00:41:56,844
Mhmm. You pick a monster

1224
00:41:57,224 --> 00:41:57,724
or,

1225
00:41:58,569 --> 00:42:01,369
Mawtribes monster or a mournfang pack unit, wholly

1226
00:42:01,369 --> 00:42:02,429
within 12 inches

1227
00:42:02,730 --> 00:42:04,030
They can run-in charge.

1228
00:42:04,809 --> 00:42:07,469
Yeah. Right there. Boom. And that's not unlimited.

1229
00:42:07,635 --> 00:42:08,914
One of my monsters or one of my

1230
00:42:08,914 --> 00:42:10,994
more pain pack can run-in charge. If that

1231
00:42:10,994 --> 00:42:13,335
happens to be an 8, they can reroll

1232
00:42:13,554 --> 00:42:15,650
both of those roles. Yeah. It's it's

1233
00:42:15,969 --> 00:42:18,369
amazing. Yeah. For you This is this is

1234
00:42:18,369 --> 00:42:19,889
why this is why I love the prayers.

1235
00:42:19,889 --> 00:42:21,409
This is why you this I see this

1236
00:42:21,409 --> 00:42:22,664
is why you wanted to have a bunch

1237
00:42:22,664 --> 00:42:24,265
of of priests. That's why you wanna use

1238
00:42:24,265 --> 00:42:25,465
that one. I can see it. I I

1239
00:42:25,465 --> 00:42:26,125
get it.

1240
00:42:26,664 --> 00:42:28,025
Mhmm. Right. Because you want your you want

1241
00:42:28,025 --> 00:42:28,844
your big monsters

1242
00:42:29,465 --> 00:42:30,905
getting your well, you want them get the

1243
00:42:30,905 --> 00:42:32,960
most out of them Mhmm. And have them

1244
00:42:32,960 --> 00:42:34,320
live when they, you know, they get there.

1245
00:42:34,320 --> 00:42:36,320
You want them fighting like Yeah. All of

1246
00:42:36,320 --> 00:42:36,480
the

1247
00:42:37,599 --> 00:42:39,619
and then the final one, this one pulverizing

1248
00:42:39,680 --> 00:42:41,675
hailstorm is a a prayer that that comes

1249
00:42:41,675 --> 00:42:42,735
out on a 5.

1250
00:42:43,035 --> 00:42:44,635
Mhmm. You pick a point in the battlefield

1251
00:42:44,635 --> 00:42:46,715
within 12 inches and roll for all enemy

1252
00:42:46,715 --> 00:42:48,549
units within 3 inches of that And it's

1253
00:42:48,549 --> 00:42:51,289
the typical d3 2 plus mortal damage.

1254
00:42:51,670 --> 00:42:52,569
Yeah. Right?

1255
00:42:53,589 --> 00:42:54,969
If the chant is

1256
00:42:55,989 --> 00:42:56,965
10 or more,

1257
00:42:57,765 --> 00:42:58,664
double the damage.

1258
00:42:59,285 --> 00:43:01,785
Mhmm. So once again, not bad.

1259
00:43:02,085 --> 00:43:04,219
You'd have to like, to get the to

1260
00:43:04,219 --> 00:43:05,900
get the use of it, you really can

1261
00:43:05,900 --> 00:43:08,320
only probably cast it twice in a game.

1262
00:43:08,780 --> 00:43:10,219
Yeah. I mean, if you got 5 turns,

1263
00:43:10,219 --> 00:43:11,820
it's gonna take you at least 2 to

1264
00:43:11,820 --> 00:43:13,039
get to the 10.

1265
00:43:13,454 --> 00:43:15,535
Right. Just I mean, and you may not

1266
00:43:15,535 --> 00:43:17,055
get there. I mean, if your first chanting

1267
00:43:17,055 --> 00:43:18,735
roll is a 3 and you're like, and

1268
00:43:18,735 --> 00:43:20,335
then the next one. You you ain't getting

1269
00:43:20,335 --> 00:43:22,019
it turn 2. So now it's like, well,

1270
00:43:22,019 --> 00:43:23,619
dude, I just wanna get my tokens down,

1271
00:43:23,619 --> 00:43:26,099
you know? Mhmm. I wish you could I

1272
00:43:26,099 --> 00:43:27,300
wish there was a thing where you could,

1273
00:43:27,300 --> 00:43:29,300
like, stack the tokens so that you could,

1274
00:43:29,300 --> 00:43:31,405
like, you could, like, put it out there,

1275
00:43:31,405 --> 00:43:33,164
put the token down, and then I cast

1276
00:43:33,164 --> 00:43:34,925
it again, put, like, a second token on

1277
00:43:34,925 --> 00:43:36,445
it, and I would do extra stuff. I

1278
00:43:36,445 --> 00:43:39,170
think it would be cool, but whatever. I'm

1279
00:43:39,230 --> 00:43:41,230
I'm I'm pleased with just the obscuring at

1280
00:43:41,230 --> 00:43:43,389
this point. Like, considering how many pieces of

1281
00:43:43,389 --> 00:43:45,845
terrain you can add it to. Mhmm. And

1282
00:43:45,845 --> 00:43:48,005
suddenly, you're half your army, like, anything you're

1283
00:43:48,005 --> 00:43:50,085
behind, it's like, oh, just you're you're just

1284
00:43:50,085 --> 00:43:52,724
minding me. Yeah. Yeah. Well, yeah. Right? Is

1285
00:43:52,724 --> 00:43:53,605
that well, sometimes you

1286
00:43:55,510 --> 00:43:57,750
obscuring is I think it's a completely blocks

1287
00:43:57,750 --> 00:43:59,829
line of sight. Right? I forget. They've got

1288
00:43:59,829 --> 00:44:01,269
all the terms for this. Let me look

1289
00:44:01,269 --> 00:44:03,449
it up real quick. Obscuring. Obscuring.

1290
00:44:05,894 --> 00:44:06,394
Obscuring

1291
00:44:06,695 --> 00:44:09,574
units behind or wholly on cannot be targeted

1292
00:44:09,574 --> 00:44:11,894
by shooting attacks unless it has fly. Oh,

1293
00:44:11,894 --> 00:44:13,574
yeah. Yeah. But you still have to be

1294
00:44:13,574 --> 00:44:15,579
completely behind it, Don't you?

1295
00:44:17,400 --> 00:44:18,059
I mean,

1296
00:44:18,760 --> 00:44:20,059
if I can see you

1297
00:44:20,440 --> 00:44:22,440
because only half your units behind, if you

1298
00:44:22,440 --> 00:44:24,125
got model sticking off the side and I

1299
00:44:24,125 --> 00:44:26,625
can clearly see them, that's not obscuring. Right?

1300
00:44:27,724 --> 00:44:29,644
Yes. Right. Well, yeah. Right. I think you

1301
00:44:29,644 --> 00:44:30,465
have to be completely

1302
00:44:31,010 --> 00:44:32,530
covered, I would say. So you get the

1303
00:44:32,530 --> 00:44:34,769
draw draw line Which is why which is

1304
00:44:34,769 --> 00:44:35,849
why a lot of them which is why

1305
00:44:35,849 --> 00:44:37,089
a lot of them have the two rules.

1306
00:44:37,089 --> 00:44:38,704
The one that says you can't shoot at

1307
00:44:38,704 --> 00:44:40,545
them, the obscuring, and one just has the

1308
00:44:40,545 --> 00:44:41,844
other one where you get cover.

1309
00:44:42,144 --> 00:44:43,824
Right. Because then I don't have to be

1310
00:44:43,824 --> 00:44:45,505
completely behind it. Because if I was completely

1311
00:44:45,505 --> 00:44:46,625
behind it, you couldn't see me. It would

1312
00:44:46,625 --> 00:44:48,610
be obscuring. If I'm partially behind it though,

1313
00:44:48,610 --> 00:44:50,530
I at least get cover. Yeah. That one

1314
00:44:50,530 --> 00:44:50,930
is,

1315
00:44:52,769 --> 00:44:54,769
I get confused on the terrain rules for

1316
00:44:54,769 --> 00:44:57,535
some reason just because they're very similar, and

1317
00:44:57,535 --> 00:44:59,535
it's a very simple statement. And it's like,

1318
00:44:59,535 --> 00:45:01,775
well, wait a minute. Yeah. Cover is minus

1319
00:45:01,775 --> 00:45:03,909
1 to hit rules for targets or attacks

1320
00:45:03,909 --> 00:45:05,449
that target a unit behind

1321
00:45:05,909 --> 00:45:08,309
or wholly on this terrain feature. Yeah. Unless

1322
00:45:08,309 --> 00:45:10,389
your charger has a Like if it's a

1323
00:45:10,389 --> 00:45:13,050
regular forest terrain, you're wholly on it.

1324
00:45:13,454 --> 00:45:14,894
Yeah. I guess it's I guess it's the

1325
00:45:14,894 --> 00:45:16,755
same problem. Right? If you're, like, behind

1326
00:45:17,295 --> 00:45:17,795
terrain

1327
00:45:18,574 --> 00:45:21,554
and your giant beast claw raider monster,

1328
00:45:22,110 --> 00:45:24,510
his butt is poking out the side, and

1329
00:45:24,510 --> 00:45:25,329
you can draw

1330
00:45:25,710 --> 00:45:27,470
That's a clean line of sight from that

1331
00:45:27,470 --> 00:45:29,390
unit to that little corner. That they get

1332
00:45:29,390 --> 00:45:31,485
covered, but they're not obscured. Exactly. Well, I

1333
00:45:31,485 --> 00:45:32,925
think it's the same thing. Right? Because you

1334
00:45:32,925 --> 00:45:35,684
have to be behind or wholly on Right.

1335
00:45:35,804 --> 00:45:37,965
To get the minus 1. Right. But you

1336
00:45:37,965 --> 00:45:39,005
don't have to be you don't have to

1337
00:45:39,005 --> 00:45:40,449
be completely behind to get the minus one

1338
00:45:40,449 --> 00:45:41,889
because if you're completely behind, I can't see

1339
00:45:41,889 --> 00:45:43,730
you and I can't target you. See what

1340
00:45:43,730 --> 00:45:44,309
I'm saying?

1341
00:45:44,609 --> 00:45:46,609
I guess it depends on the terrain. Right?

1342
00:45:46,609 --> 00:45:47,969
Well, no. That's why I'm saying that's why

1343
00:45:47,969 --> 00:45:49,425
they have the 2. That's why some say

1344
00:45:49,505 --> 00:45:51,744
obscuring and cover. Oh, yeah. Yeah. Some say

1345
00:45:51,744 --> 00:45:53,824
just cover. Some say cover and obscuring. Right.

1346
00:45:53,824 --> 00:45:54,945
So if you like a like like a

1347
00:45:54,945 --> 00:45:57,025
wall, like a low wall, it's probably just

1348
00:45:57,025 --> 00:45:58,785
cover. Yeah. A low wall will give you

1349
00:45:58,785 --> 00:46:01,389
cover. It's probably not obscuring, you know, because

1350
00:46:01,389 --> 00:46:02,989
you you can't be behind it. But, like,

1351
00:46:02,989 --> 00:46:03,889
a bigger wall

1352
00:46:04,190 --> 00:46:06,109
would be both. Because if I if half

1353
00:46:06,109 --> 00:46:07,710
the units behind it, I'm gonna get some

1354
00:46:07,710 --> 00:46:09,304
cover. If the whole unit's right, you can't

1355
00:46:09,304 --> 00:46:10,744
see me. So it'd be cool. Like, you

1356
00:46:10,744 --> 00:46:11,864
know, like a like a I was talking

1357
00:46:11,864 --> 00:46:13,065
to Jake about this. He helped me with

1358
00:46:13,065 --> 00:46:14,664
this. Because I was like, I don't understand

1359
00:46:14,664 --> 00:46:16,264
why am I so dumb. He's like, you're

1360
00:46:16,264 --> 00:46:18,769
not. It's just it's Yeah. It's like Because

1361
00:46:18,769 --> 00:46:21,090
it says behind. It just says behind. And

1362
00:46:21,090 --> 00:46:23,010
you're like, well, wait a minute. So one

1363
00:46:23,010 --> 00:46:24,449
model is behind and you can't see my

1364
00:46:24,449 --> 00:46:26,184
unit? No. That makes no sense. Yeah. So

1365
00:46:26,184 --> 00:46:27,785
there's, like, a hedge or, like, a, like,

1366
00:46:27,785 --> 00:46:30,265
a modeling wall. You know, like, you buy

1367
00:46:30,265 --> 00:46:32,184
this. You know, that that's just a wall.

1368
00:46:32,184 --> 00:46:34,105
It's on the battlefield. It's 1 inch tall.

1369
00:46:34,105 --> 00:46:35,690
My models are bigger than it. They get

1370
00:46:35,690 --> 00:46:37,369
covered, but you can still see them. Yeah.

1371
00:46:37,369 --> 00:46:39,230
So you run your beast club monster

1372
00:46:39,530 --> 00:46:41,050
up there. It's like, oh, I can see

1373
00:46:41,050 --> 00:46:43,545
you. I'm minus 1 to hit. Okay. Cool.

1374
00:46:43,704 --> 00:46:45,885
Now you cast blizzard on it on it

1375
00:46:46,105 --> 00:46:47,244
and now it's obscuring

1376
00:46:47,784 --> 00:46:49,385
too so now you can't even see that

1377
00:46:49,385 --> 00:46:52,380
guy right if they're completely behind it that's

1378
00:46:52,380 --> 00:46:53,900
the thing. Which they would which they would

1379
00:46:53,900 --> 00:46:55,019
be. Which they would be if it's a

1380
00:46:55,019 --> 00:46:57,280
long enough wall, you know? Yeah. Yeah. Exactly.

1381
00:46:57,340 --> 00:46:59,260
Because then yeah. Because I think it's the

1382
00:46:59,260 --> 00:47:00,539
base. I don't know if it's just the

1383
00:47:00,539 --> 00:47:02,284
base or what. Look at it. Yeah. It's

1384
00:47:02,284 --> 00:47:03,885
a it's a so this this rule, it's

1385
00:47:03,885 --> 00:47:05,405
like it's the same thing that, like, the

1386
00:47:05,405 --> 00:47:07,105
slaves of darkness had in the old,

1387
00:47:07,804 --> 00:47:09,905
game where they had an ability to, like,

1388
00:47:10,160 --> 00:47:12,239
do that to, like, terrain, and it never

1389
00:47:12,239 --> 00:47:14,480
really came into play because you just don't

1390
00:47:14,480 --> 00:47:16,000
see a lot of that type of terrain

1391
00:47:16,000 --> 00:47:18,480
on the battlefield, like walls and hedges and

1392
00:47:18,480 --> 00:47:20,164
stuff. But And this is where I would

1393
00:47:20,164 --> 00:47:21,944
love to see a little clarification

1394
00:47:22,484 --> 00:47:23,464
for me personally.

1395
00:47:23,844 --> 00:47:25,125
Yeah. I hear I hear it. Just to

1396
00:47:25,125 --> 00:47:26,585
explain what constitutes

1397
00:47:27,590 --> 00:47:28,410
being behind

1398
00:47:28,789 --> 00:47:29,289
something.

1399
00:47:29,590 --> 00:47:31,050
Yeah. Is it Get to the totally

1400
00:47:31,430 --> 00:47:32,329
behind? Yeah.

1401
00:47:32,789 --> 00:47:35,510
You know, once again Mostly behind 50%. Remember,

1402
00:47:35,510 --> 00:47:36,785
they used to say if if I can

1403
00:47:36,785 --> 00:47:38,244
see your banner or

1404
00:47:38,545 --> 00:47:40,545
your sword, that doesn't count. But if I

1405
00:47:40,545 --> 00:47:43,184
can see the model, the actual physical body

1406
00:47:43,184 --> 00:47:45,265
of the model, it counts. So Yeah. That

1407
00:47:45,265 --> 00:47:47,090
I would love a little base. Yeah. Yeah.

1408
00:47:47,150 --> 00:47:49,230
I would love a little explanation on this

1409
00:47:49,230 --> 00:47:50,130
just to clarify.

1410
00:47:50,590 --> 00:47:53,010
Only because I don't wanna cheat, you know?

1411
00:47:53,230 --> 00:47:53,730
Yeah.

1412
00:47:54,244 --> 00:47:55,525
Alright. So let's get into some of these

1413
00:47:55,525 --> 00:47:56,804
characters because we got a lot to go.

1414
00:47:56,804 --> 00:47:59,304
We're going all over the place today. Yeah.

1415
00:47:59,764 --> 00:48:02,244
Okay. Craig knows. F that guy. Let's move

1416
00:48:02,244 --> 00:48:02,744
along.

1417
00:48:03,750 --> 00:48:05,750
I mean, okay. The model's great, and he's

1418
00:48:05,750 --> 00:48:08,550
in every destruction army. He still has some

1419
00:48:08,550 --> 00:48:10,150
cool rules. Is there anything you wanna talk

1420
00:48:10,150 --> 00:48:11,429
about, Craig knows? We we all know he's

1421
00:48:11,429 --> 00:48:13,525
good. 18 wounds, 4 up save, 5 up

1422
00:48:13,525 --> 00:48:14,025
ward,

1423
00:48:15,525 --> 00:48:17,525
on a 3 up Is this is this

1424
00:48:17,525 --> 00:48:20,025
is this the army he's the best in?

1425
00:48:20,920 --> 00:48:22,599
I But you're probably gonna see him mostly

1426
00:48:22,599 --> 00:48:23,099
probably.

1427
00:48:23,720 --> 00:48:25,239
Yeah. I would yeah. I would think so.

1428
00:48:25,239 --> 00:48:25,980
I I just

1429
00:48:26,680 --> 00:48:28,519
I don't know. Like I said, I I'm

1430
00:48:28,519 --> 00:48:31,075
not a fan of Cragnos. And I'm not

1431
00:48:31,075 --> 00:48:31,974
a fan of Cragnos

1432
00:48:32,355 --> 00:48:33,175
lore wise.

1433
00:48:33,635 --> 00:48:35,095
I'm not a fan of Cragnos

1434
00:48:36,275 --> 00:48:37,015
game wise,

1435
00:48:37,619 --> 00:48:39,300
and I'm not the biggest fan of his

1436
00:48:39,300 --> 00:48:39,800
model.

1437
00:48:40,340 --> 00:48:42,039
Yeah. Like his model's fine.

1438
00:48:42,579 --> 00:48:44,980
Yeah. I mean it's his it's his end

1439
00:48:44,980 --> 00:48:47,554
of Empire's rule, which why people bring him.

1440
00:48:47,554 --> 00:48:48,054
Right?

1441
00:48:49,474 --> 00:48:51,315
Plus 1 dice when making charge rules for

1442
00:48:51,315 --> 00:48:53,155
friendly destruction, you know, it's holy within 12.

1443
00:48:53,155 --> 00:48:53,894
Oh, yeah.

1444
00:48:54,389 --> 00:48:56,069
That's why that's why you bring this dude.

1445
00:48:56,069 --> 00:48:56,809
Plus, he's

1446
00:48:57,269 --> 00:48:59,589
he's he's not he's not nearly as tough

1447
00:48:59,589 --> 00:49:01,909
as he used to be. Well, that's good.

1448
00:49:01,909 --> 00:49:03,769
He was ridiculous. I mean,

1449
00:49:04,364 --> 00:49:06,364
okay. You can't auto destroy him. He just

1450
00:49:06,364 --> 00:49:09,505
takes 6 damage. He still can ignore spells,

1451
00:49:10,525 --> 00:49:11,744
on a 3 plus.

1452
00:49:12,299 --> 00:49:14,219
Yep. You can use that more than once

1453
00:49:14,219 --> 00:49:16,380
per phase, but only once per spell ability.

1454
00:49:16,380 --> 00:49:17,199
Now question.

1455
00:49:17,900 --> 00:49:18,400
Mhmm.

1456
00:49:19,425 --> 00:49:19,925
Spellability

1457
00:49:20,224 --> 00:49:22,785
meaning specific spell. So if I cast one

1458
00:49:22,785 --> 00:49:24,164
spell at him, that spellability

1459
00:49:24,465 --> 00:49:26,385
I can go. If you cast a different

1460
00:49:26,385 --> 00:49:27,670
spell at me, I could do it again.

1461
00:49:27,670 --> 00:49:29,589
But if you have an unlimited spell and

1462
00:49:29,589 --> 00:49:32,569
cast the same spell Yeah. I can only

1463
00:49:32,869 --> 00:49:34,869
try to stop it once. Am I reading

1464
00:49:34,869 --> 00:49:36,994
this correctly? I think that's what it says.

1465
00:49:36,994 --> 00:49:39,155
Okay. Cool. So and a lot of the

1466
00:49:39,155 --> 00:49:40,835
unlimited stuff is not gonna be stuff that's

1467
00:49:40,835 --> 00:49:43,074
gonna take down Cragnos. So it's not Right.

1468
00:49:43,074 --> 00:49:44,039
Yeah. You know?

1469
00:49:44,440 --> 00:49:46,059
Yeah. It's just I just

1470
00:49:46,679 --> 00:49:48,920
You have 7 doom bolts or something? I

1471
00:49:48,920 --> 00:49:49,420
mean,

1472
00:49:49,800 --> 00:49:51,640
how is he any worse than Arcan? I

1473
00:49:51,640 --> 00:49:53,579
guess he's not. I just don't like him.

1474
00:49:54,085 --> 00:49:55,605
I don't like his story. I don't like

1475
00:49:55,605 --> 00:49:56,724
what he does. I just

1476
00:49:58,164 --> 00:50:00,405
I don't like him. And then He's got

1477
00:50:00,405 --> 00:50:02,025
a he's got a 4 up save.

1478
00:50:02,710 --> 00:50:04,710
Yep. Right? Yep. He's got a 5 up

1479
00:50:04,710 --> 00:50:07,509
ward. A 5 award, which is good, but

1480
00:50:07,509 --> 00:50:08,650
not amazing.

1481
00:50:09,735 --> 00:50:11,974
I mean But he can pretty much ignore

1482
00:50:11,974 --> 00:50:14,375
spells on a 3 up. You can't you

1483
00:50:14,375 --> 00:50:15,835
can't autokill him.

1484
00:50:16,215 --> 00:50:18,454
Right. If he But you get if he

1485
00:50:18,454 --> 00:50:20,480
pump it up fire at this guy, he's

1486
00:50:20,480 --> 00:50:23,039
gonna go down. Yeah. If he charged, you

1487
00:50:23,039 --> 00:50:25,539
know, you can do damage to other things.

1488
00:50:26,239 --> 00:50:28,724
Lots of damage. I mean, that monster ability

1489
00:50:28,724 --> 00:50:31,125
where he rolls 2 d6 and multiplies them

1490
00:50:31,125 --> 00:50:32,505
together is just insane.

1491
00:50:33,045 --> 00:50:35,429
Yeah. It just he and and he has

1492
00:50:35,429 --> 00:50:37,429
a potential. I mean, his dread mace has

1493
00:50:37,429 --> 00:50:39,849
a potential 24 damage. Tusk Breaker,

1494
00:50:40,309 --> 00:50:41,130
9 more.

1495
00:50:41,589 --> 00:50:43,210
Hooves 12 more.

1496
00:50:43,664 --> 00:50:45,445
Right. I mean, that's that's

1497
00:50:45,905 --> 00:50:46,405
literally

1498
00:50:46,784 --> 00:50:48,005
potentially 45

1499
00:50:49,505 --> 00:50:50,005
damage

1500
00:50:50,464 --> 00:50:52,680
that he can do just from his melee

1501
00:50:52,680 --> 00:50:54,140
weapons. That's not including

1502
00:50:54,680 --> 00:50:56,519
the once per turn if he's we're a

1503
00:50:56,519 --> 00:50:58,599
monster, roll 2 dice and multiply and do

1504
00:50:58,599 --> 00:51:01,474
that mortal damage. Yeah. So it's 680 points.

1505
00:51:02,494 --> 00:51:04,674
So you I don't think you'll see him.

1506
00:51:05,135 --> 00:51:07,135
I don't think you'd I don't know. I

1507
00:51:07,135 --> 00:51:08,974
don't think you'd see him in an army

1508
00:51:08,974 --> 00:51:12,099
with other He's cheaper than Arkeon and Nagash,

1509
00:51:12,099 --> 00:51:14,980
I think. Yeah. Cheaper than Nagash. He's more

1510
00:51:14,980 --> 00:51:16,760
expensive than Techless, I think.

1511
00:51:17,344 --> 00:51:19,344
Yeah. He's a quarter of your army. Yeah.

1512
00:51:19,344 --> 00:51:20,864
I just don't I just don't think you'd

1513
00:51:20,864 --> 00:51:21,525
have enough

1514
00:51:21,824 --> 00:51:23,364
point to your army. Yeah.

1515
00:51:23,824 --> 00:51:25,264
It's a 30 yard. I still think you'd

1516
00:51:25,264 --> 00:51:27,989
have enough points to include the other monsters

1517
00:51:28,690 --> 00:51:29,989
and still have enough

1518
00:51:30,530 --> 00:51:33,730
presence on the table. Biggest question I keep

1519
00:51:33,730 --> 00:51:35,410
coming up with when I'm talking to people

1520
00:51:35,410 --> 00:51:38,085
on online is Yeah. You know, you they're

1521
00:51:38,085 --> 00:51:39,464
one they're one drop.

1522
00:51:40,005 --> 00:51:41,484
Yeah. They're working on a one drop. And

1523
00:51:41,484 --> 00:51:42,905
I'm like, how are you gonna hold objectives?

1524
00:51:43,444 --> 00:51:45,125
Yeah. What are you gonna do? What are

1525
00:51:45,125 --> 00:51:47,535
you gonna do? Like, that's This guy had

1526
00:51:47,769 --> 00:51:49,569
he has to be your general too, because

1527
00:51:49,569 --> 00:51:51,089
he's a war master. Yeah. Do you have

1528
00:51:51,089 --> 00:51:52,609
any other war masters in this army? I

1529
00:51:52,609 --> 00:51:54,394
don't think so. No. So if you have

1530
00:51:54,394 --> 00:51:56,175
Cragnos, he has to be your general.

1531
00:51:56,554 --> 00:51:58,234
Yep. Let me just check real quick. Do

1532
00:51:58,234 --> 00:51:59,934
you there are no yeah. Because

1533
00:52:00,554 --> 00:52:01,855
they have no named

1534
00:52:03,079 --> 00:52:04,300
characters anymore.

1535
00:52:04,839 --> 00:52:07,079
That's ridiculous that they don't even have named

1536
00:52:07,079 --> 00:52:07,579
characters.

1537
00:52:09,320 --> 00:52:10,219
Like what happened

1538
00:52:10,885 --> 00:52:12,565
They they they double Oh. They had a

1539
00:52:12,565 --> 00:52:14,885
couple. Right? Well, they had Scrag and they

1540
00:52:14,885 --> 00:52:16,644
had, what's his name? Who sat on the

1541
00:52:16,644 --> 00:52:20,105
throne? Yeah. That guy's name? Greece's gold tooth.

1542
00:52:20,164 --> 00:52:22,070
Yeah. I mean They don't have that model

1543
00:52:22,070 --> 00:52:23,829
anymore. What the heck? I think I have

1544
00:52:23,829 --> 00:52:25,910
that somewhere. I missed the Greece's gold tooth.

1545
00:52:25,910 --> 00:52:26,650
That giant

1546
00:52:27,030 --> 00:52:27,929
chunk of metal.

1547
00:52:28,295 --> 00:52:29,914
Pour one out for old Greece's.

1548
00:52:30,375 --> 00:52:31,735
I mean, you find we need to find

1549
00:52:31,735 --> 00:52:33,114
one of those. I miss Greece's.

1550
00:52:33,655 --> 00:52:35,735
Alright. So let's talk about So so so

1551
00:52:35,735 --> 00:52:37,139
so I think the I think the Cragnos

1552
00:52:37,139 --> 00:52:39,960
build, sorry, is Cragnos and a bunch of

1553
00:52:40,019 --> 00:52:42,039
dudes on foot. It's gotta be.

1554
00:52:42,340 --> 00:52:44,994
Yeah. You know? Because, I mean, he does

1555
00:52:44,994 --> 00:52:46,914
damage against monsters, but you don't need monsters.

1556
00:52:46,914 --> 00:52:48,135
If you're taking Cragnos,

1557
00:52:48,675 --> 00:52:50,994
he's leading and you've got a tyrant and

1558
00:52:50,994 --> 00:52:52,675
a bunch of dudes on foot like you

1559
00:52:52,675 --> 00:52:55,199
said. Yep. You can't afford the big stuff.

1560
00:52:55,199 --> 00:52:57,059
Right. Let's talk about this tyrant.

1561
00:52:57,599 --> 00:52:59,199
He's got 8 health and a 4 up

1562
00:52:59,199 --> 00:52:59,699
save.

1563
00:53:00,159 --> 00:53:00,659
Mhmm.

1564
00:53:01,385 --> 00:53:03,565
He can shoot in combat with his pistol.

1565
00:53:03,785 --> 00:53:06,025
I mean it's 2 shots d 3, but

1566
00:53:06,025 --> 00:53:08,125
I'll take it. It's just a bonus here.

1567
00:53:08,920 --> 00:53:11,880
Plus 1 to his d three trampling charge

1568
00:53:11,880 --> 00:53:12,380
because

1569
00:53:13,559 --> 00:53:14,539
that's what he does.

1570
00:53:15,000 --> 00:53:15,500
And,

1571
00:53:17,275 --> 00:53:18,315
here in the hero phase

1572
00:53:19,674 --> 00:53:21,674
Mhmm. Pick a unit wholly within 12 and

1573
00:53:21,674 --> 00:53:23,914
add 3 to their control score. Yeah. That's

1574
00:53:23,914 --> 00:53:26,480
why he's good. Yeah. He's not bad. Mhmm.

1575
00:53:26,480 --> 00:53:28,340
And he still got I mean, come on.

1576
00:53:28,719 --> 00:53:31,139
3 attacks with the thunder mace, 2 rend,

1577
00:53:31,199 --> 00:53:33,219
3 damage. Crits do mortals.

1578
00:53:34,144 --> 00:53:36,484
Yeah. So sixes do 3 Mortals.

1579
00:53:38,385 --> 00:53:40,304
The hit on the hitting on fours is

1580
00:53:40,304 --> 00:53:41,204
not amazing.

1581
00:53:41,664 --> 00:53:42,565
No. But

1582
00:53:43,510 --> 00:53:46,070
wounding on twos ain't bad. There's the there's

1583
00:53:46,070 --> 00:53:48,550
the trade off. Yeah. Yeah. And that beast

1584
00:53:48,550 --> 00:53:51,289
skewer glaive, man, that thing he's got, that's

1585
00:53:51,784 --> 00:53:54,105
anti monster. So it's a 2 rend against

1586
00:53:54,105 --> 00:53:56,045
monsters. It's not bad. No.

1587
00:53:56,824 --> 00:53:58,364
Who else we got? We got,

1588
00:53:59,625 --> 00:54:00,984
what was there more you wanna say about

1589
00:54:00,984 --> 00:54:02,309
him? No. No. That's

1590
00:54:02,929 --> 00:54:04,849
good. So the other one the other obvious

1591
00:54:04,849 --> 00:54:06,710
choice is the frost lord

1592
00:54:07,170 --> 00:54:07,989
on stonehorn.

1593
00:54:08,449 --> 00:54:10,144
That's the other big daddy. Right? Are we

1594
00:54:10,144 --> 00:54:11,184
gonna jump to them or are we gonna

1595
00:54:11,184 --> 00:54:12,625
keep with the guys on foot first? I

1596
00:54:12,625 --> 00:54:13,444
have I have

1597
00:54:13,744 --> 00:54:16,385
them separate. Mountain heroes, wizard heroes. I've got

1598
00:54:16,385 --> 00:54:18,650
the infantry heroes here. Okay. That's what I'm

1599
00:54:19,269 --> 00:54:22,150
asking. Yep. He's a one cast wizard. I

1600
00:54:22,150 --> 00:54:24,309
hate this model, by the way. Just You

1601
00:54:24,309 --> 00:54:26,469
know what? The face looks so weird. It

1602
00:54:26,469 --> 00:54:28,315
doesn't make sense this

1603
00:54:28,934 --> 00:54:29,835
I don't mind

1604
00:54:30,454 --> 00:54:32,054
the stumps and I don't mind

1605
00:54:32,775 --> 00:54:34,554
It's the old Scragg model, right?

1606
00:54:35,179 --> 00:54:36,460
Has it got a hot pot on the

1607
00:54:36,460 --> 00:54:38,460
back of him? Yeah. Then it is. Yeah.

1608
00:54:38,460 --> 00:54:40,059
This is the Scrag the Slaughter with the

1609
00:54:40,219 --> 00:54:41,739
I have one. I was cleaning out my

1610
00:54:41,739 --> 00:54:43,599
desk. I have the old metal Scrag.

1611
00:54:44,025 --> 00:54:44,525
Yeah.

1612
00:54:45,864 --> 00:54:47,625
And he's great because he's got that big

1613
00:54:47,625 --> 00:54:48,525
pot. But

1614
00:54:48,985 --> 00:54:51,565
Yeah. This needs a new model. I agree.

1615
00:54:52,344 --> 00:54:54,670
This whole army needs a re reboot. This

1616
00:54:54,670 --> 00:54:56,829
whole army needs a redo. I I hear

1617
00:54:56,829 --> 00:54:58,910
they're gonna get one, but I hope they're

1618
00:54:58,910 --> 00:55:00,750
gonna get one because honestly, dude, this is

1619
00:55:00,750 --> 00:55:03,324
this is a 6th dead army. The those

1620
00:55:03,465 --> 00:55:03,965
those

1621
00:55:04,265 --> 00:55:07,305
the gluttons and the iron blasters, those are

1622
00:55:07,305 --> 00:55:09,864
all the original models when this army was

1623
00:55:09,864 --> 00:55:11,324
released in 6th edition.

1624
00:55:11,769 --> 00:55:13,609
When I lived in Aurora, I was playing

1625
00:55:13,609 --> 00:55:16,429
this army. Yes. It's like that was like

1626
00:55:16,809 --> 00:55:18,589
a long time ago. Yeah.

1627
00:55:19,050 --> 00:55:19,550
Yeah.

1628
00:55:21,744 --> 00:55:23,764
Now each time an enemy unit is destroyed

1629
00:55:24,545 --> 00:55:28,065
by a combat attack wholly within 18 of

1630
00:55:28,065 --> 00:55:30,849
the slaughter master, they get a Grizzly Remains

1631
00:55:30,849 --> 00:55:32,049
point and you can get up to 3

1632
00:55:32,049 --> 00:55:34,609
of them. Yeah. In any hero phase, you

1633
00:55:34,609 --> 00:55:37,409
can spend them. For each point you spend,

1634
00:55:37,409 --> 00:55:39,605
you pick a unit wholly within 12,

1635
00:55:40,144 --> 00:55:41,744
and then either give them a 5 aboard

1636
00:55:41,744 --> 00:55:43,105
for the rest of the turn or plus

1637
00:55:43,105 --> 00:55:44,945
1 attacks on their middle of the rest

1638
00:55:44,945 --> 00:55:46,385
of the turn. I do like that. His

1639
00:55:46,385 --> 00:55:48,610
abilities are sweet. His abilities are great because

1640
00:55:48,610 --> 00:55:50,449
if you can get I mean, anytime an

1641
00:55:50,449 --> 00:55:52,210
enemy and that has to be a unit

1642
00:55:52,210 --> 00:55:54,610
that is destroyed Yeah. In combat. So you're

1643
00:55:54,610 --> 00:55:56,289
not gonna get a ton of these grizzly

1644
00:55:56,289 --> 00:55:57,110
remain points.

1645
00:55:57,765 --> 00:55:59,445
But you could get a couple. And I

1646
00:55:59,445 --> 00:55:59,945
mean

1647
00:56:00,485 --> 00:56:02,085
yeah. I mean, it's like if it if

1648
00:56:02,085 --> 00:56:03,385
it turns out that, like,

1649
00:56:03,765 --> 00:56:04,265
maybe

1650
00:56:05,230 --> 00:56:06,589
MSU is the way to go in this

1651
00:56:06,589 --> 00:56:08,750
game, then this ability is gonna be sweet.

1652
00:56:08,750 --> 00:56:11,569
Oh, yeah. Yeah. Yeah. Yeah. Yeah. Right. Uh-huh.

1653
00:56:12,244 --> 00:56:13,045
Yeah. I mean, he's there I was like,

1654
00:56:13,045 --> 00:56:15,045
I was like, counter to that. Yeah. Yeah.

1655
00:56:15,045 --> 00:56:16,164
But he's got it cool, and he can

1656
00:56:16,164 --> 00:56:17,844
get up to 3 of them. You know?

1657
00:56:17,844 --> 00:56:19,445
I give this guy 5 award. These guys

1658
00:56:19,445 --> 00:56:20,905
get extra tax. It's cool.

1659
00:56:21,550 --> 00:56:22,610
Yeah. Butcher

1660
00:56:23,150 --> 00:56:24,690
He's cheap. He's cheap.

1661
00:56:25,150 --> 00:56:26,369
Yeah. And 130

1662
00:56:26,750 --> 00:56:29,605
points. Yeah. But, both of them, the slaughter

1663
00:56:29,605 --> 00:56:31,625
master and the butcher are both wizard ones.

1664
00:56:32,005 --> 00:56:34,184
Yeah. Do they have any wizard twos?

1665
00:56:36,320 --> 00:56:38,420
I don't think so. I don't. That's

1666
00:56:38,960 --> 00:56:40,480
crazy. I don't think the I don't think

1667
00:56:40,480 --> 00:56:41,940
the fire belly is either.

1668
00:56:42,375 --> 00:56:44,375
Yeah. I know. He's a wizard one. Absolutely.

1669
00:56:44,375 --> 00:56:46,214
He's always been he's always been a wizard

1670
00:56:46,214 --> 00:56:49,174
one. Yeah. And Cragnost doesn't cast spells. Man,

1671
00:56:49,174 --> 00:56:50,295
you don't have a lot of magic in

1672
00:56:50,295 --> 00:56:50,954
this army.

1673
00:56:51,340 --> 00:56:52,619
No. Which is why I think the priests

1674
00:56:52,619 --> 00:56:53,280
are good.

1675
00:56:53,579 --> 00:56:55,099
Yeah. I mean, now I'm seeing what you're

1676
00:56:55,099 --> 00:56:55,599
saying.

1677
00:56:57,099 --> 00:56:58,079
Regular butcher,

1678
00:57:00,255 --> 00:57:02,335
while they're, gut busters wholly within 12 can

1679
00:57:02,335 --> 00:57:03,875
charge even if they ran.

1680
00:57:04,815 --> 00:57:06,734
That makes that makes it worth it right

1681
00:57:06,734 --> 00:57:07,840
there. Oh yeah.

1682
00:57:08,320 --> 00:57:08,820
Okay.

1683
00:57:10,480 --> 00:57:11,619
Blood Pelt Hunters,

1684
00:57:12,800 --> 00:57:14,640
they I mean, think about think about that.

1685
00:57:14,640 --> 00:57:17,744
You combine Savage Hunger with Cragnos' 3 d

1686
00:57:17,744 --> 00:57:18,965
six charge ability.

1687
00:57:19,664 --> 00:57:21,445
Right. It's like, what?

1688
00:57:22,144 --> 00:57:23,905
Okay. So all of these guys can run

1689
00:57:23,905 --> 00:57:25,744
and charge. And, yeah, they're right next to

1690
00:57:25,744 --> 00:57:26,244
Cragnos.

1691
00:57:26,690 --> 00:57:28,550
And he's got that that bubble.

1692
00:57:28,930 --> 00:57:30,769
Yeah. And now all these guys, they all

1693
00:57:30,769 --> 00:57:31,269
ran.

1694
00:57:31,890 --> 00:57:34,545
Mhmm. So you got 6. See auto six

1695
00:57:34,545 --> 00:57:35,924
it you know you

1696
00:57:36,384 --> 00:57:38,304
know gut busters but there's a bunch of

1697
00:57:38,304 --> 00:57:39,664
these guys here let's say you're not auto

1698
00:57:39,664 --> 00:57:41,105
sixing it because you got a bunch of

1699
00:57:41,105 --> 00:57:43,025
you because it's any unit wholly within 12

1700
00:57:43,025 --> 00:57:43,400
right

1701
00:57:44,039 --> 00:57:45,239
Yeah, but you call it is only do

1702
00:57:45,239 --> 00:57:47,480
one unit right? No no no while they're

1703
00:57:47,480 --> 00:57:49,639
wholly within 12 inches of this unit friendly

1704
00:57:49,639 --> 00:57:52,159
gut buster units. Oh, it's everybody host that.

1705
00:57:52,159 --> 00:57:54,635
Yeah. It's even better. So I don't even

1706
00:57:54,635 --> 00:57:56,894
worry. So I'm gonna average, let's say, 4.

1707
00:57:57,114 --> 00:57:58,974
Mhmm. So I've got a 10 move.

1708
00:57:59,514 --> 00:58:01,570
Mhmm. And then I can charge. And I

1709
00:58:01,570 --> 00:58:03,730
can charge 3 d6 because of big dumb

1710
00:58:03,730 --> 00:58:05,969
Craig knows being nearby too. Yeah. And you

1711
00:58:05,969 --> 00:58:06,869
do it. I I would

1712
00:58:07,329 --> 00:58:08,930
I would always Oh, and let's not forget.

1713
00:58:08,930 --> 00:58:10,664
Just let's it. Let's not forget.

1714
00:58:11,605 --> 00:58:14,164
I am charged okay. I have moved up

1715
00:58:14,164 --> 00:58:16,244
my 6. I have ran and I averaged

1716
00:58:16,244 --> 00:58:17,864
a 4, so I've moved up 10.

1717
00:58:18,230 --> 00:58:18,730
Yeah.

1718
00:58:19,909 --> 00:58:21,049
And not only that,

1719
00:58:22,150 --> 00:58:22,650
but

1720
00:58:23,190 --> 00:58:24,329
let's not forget

1721
00:58:24,949 --> 00:58:27,545
that that I just charged. Now I can

1722
00:58:27,545 --> 00:58:28,765
run 3 d 6.

1723
00:58:29,864 --> 00:58:31,704
If it's the beginning of the game, we're

1724
00:58:31,704 --> 00:58:34,525
all on ravenous brutes. Yeah. They get into

1725
00:58:34,825 --> 00:58:36,109
that. So it's

1726
00:58:36,650 --> 00:58:38,349
3 d 6 plus 2

1727
00:58:38,650 --> 00:58:41,449
charge after your average 10 inch move. Is

1728
00:58:41,449 --> 00:58:43,869
it ravenous brutes on runs and charges?

1729
00:58:44,285 --> 00:58:45,885
Oh, is it runs and charges? Let's back

1730
00:58:45,885 --> 00:58:46,925
up and look real quick.

1731
00:58:47,325 --> 00:58:48,305
Ravenous brutes.

1732
00:58:49,805 --> 00:58:51,244
That's with the run rolls. Plus sort of

1733
00:58:51,244 --> 00:58:53,030
run rolls. Yeah. Okay. So it's the run

1734
00:58:53,030 --> 00:58:54,230
rules. So I'm sorry. Not the charge. So

1735
00:58:54,230 --> 00:58:56,469
it's not the charge. So but so I'm

1736
00:58:56,469 --> 00:58:58,469
charging even if I'm ruling a 4. I'm

1737
00:58:58,469 --> 00:58:59,369
probably running

1738
00:58:59,684 --> 00:59:01,944
the 6. Right? I'm running at least 3.

1739
00:59:02,324 --> 00:59:04,804
Yeah. You know, on average. So I'm I'm

1740
00:59:04,804 --> 00:59:06,184
moving up 10 or 12.

1741
00:59:06,804 --> 00:59:07,304
Yeah.

1742
00:59:07,679 --> 00:59:09,519
So I take And then running 3 d

1743
00:59:09,519 --> 00:59:10,800
and then charging 3 d 6. So you

1744
00:59:10,800 --> 00:59:11,300
just

1745
00:59:11,760 --> 00:59:13,920
so you're just like Maybe we are taking

1746
00:59:13,920 --> 00:59:14,420
Gregnos.

1747
00:59:15,264 --> 00:59:17,525
Well maybe that's that's why people take granos

1748
00:59:17,585 --> 00:59:19,505
I mean yeah so then you just like

1749
00:59:19,505 --> 00:59:22,304
you you take your iron guts right you

1750
00:59:22,304 --> 00:59:24,885
w reinforce them so you have 8 mhmm

1751
00:59:25,159 --> 00:59:26,539
You move up your

1752
00:59:27,960 --> 00:59:30,039
6. So you auto 6 it with, you

1753
00:59:30,039 --> 00:59:31,960
know, the run. Okay. So you go so

1754
00:59:31,960 --> 00:59:32,859
you move up,

1755
00:59:33,434 --> 00:59:35,755
you know. Or I'm well, you auto 16

1756
00:59:35,835 --> 00:59:38,315
auto 16 inches. Yeah. Because you get another

1757
00:59:38,315 --> 00:59:39,855
2 to your run rule. Yeah.

1758
00:59:40,155 --> 00:59:41,594
But even if you don't auto 6 it,

1759
00:59:41,594 --> 00:59:44,219
I'm probably running some but between 46. I'm

1760
00:59:44,219 --> 00:59:46,320
getting between 10 12 inches of movement.

1761
00:59:46,699 --> 00:59:48,079
Yeah. So these guys run

1762
00:59:48,539 --> 00:59:50,320
halfway across the battlefield,

1763
00:59:50,635 --> 00:59:52,155
and then you move Cragno's up close to

1764
00:59:52,155 --> 00:59:53,755
them, and then you 3 d 6 charge

1765
00:59:53,755 --> 00:59:55,054
them in and just obliterate

1766
00:59:55,434 --> 00:59:57,994
something. Yeah. Hope hopefully, because they hit on

1767
00:59:57,994 --> 01:00:00,250
force, but, you know. I mean, this army

1768
01:00:00,250 --> 01:00:01,690
has to get across the board. There's a

1769
01:00:01,690 --> 01:00:03,929
reason they give you bonuses to getting across

1770
01:00:03,929 --> 01:00:06,250
the board. Yeah. And then you can fight

1771
01:00:06,250 --> 01:00:07,284
twice with them.

1772
01:00:07,924 --> 01:00:09,065
Yeah. Once per

1773
01:00:09,525 --> 01:00:11,304
game. Yeah. Because they're the iron guts.

1774
01:00:11,924 --> 01:00:13,525
Yeah. There we go. Look at that. It's

1775
01:00:13,525 --> 01:00:15,349
it's it's just a death it's just a

1776
01:00:15,750 --> 01:00:16,970
it's just a nuclear

1777
01:00:17,510 --> 01:00:19,670
Tomahawk missile that you just launch across the

1778
01:00:19,670 --> 01:00:21,849
battlefield at the beginning of the game. Uh-huh.

1779
01:00:22,150 --> 01:00:23,505
It's for you know, it cost you a

1780
01:00:23,505 --> 01:00:25,744
480 points. So it's a quarter of your

1781
01:00:25,744 --> 01:00:27,924
army, but you're gonna kill something.

1782
01:00:28,545 --> 01:00:29,984
Yeah. I mean, it's over half your army

1783
01:00:29,984 --> 01:00:31,960
between Cragnos and that guy in those 8.

1784
01:00:32,119 --> 01:00:33,800
But then that's half your so then the

1785
01:00:33,800 --> 01:00:35,339
rest you're just putting more

1786
01:00:36,039 --> 01:00:38,280
more more, you know, more A gun. It's

1787
01:00:38,280 --> 01:00:39,179
a more blunt.

1788
01:00:39,535 --> 01:00:41,695
Just to go grab tag objectives now and

1789
01:00:41,695 --> 01:00:43,295
do a do battle tactics and that kind

1790
01:00:43,295 --> 01:00:45,375
of stuff. Also, I mean, Craig knows his

1791
01:00:45,375 --> 01:00:46,914
effect is big.

1792
01:00:47,349 --> 01:00:49,030
Mhmm. His area effect is big. So all

1793
01:00:49,030 --> 01:00:50,630
these I mean, all these guys are getting

1794
01:00:50,630 --> 01:00:53,190
this bone. It's just so good. Yeah. Alright.

1795
01:00:53,989 --> 01:00:55,050
Bloodpelt hunters.

1796
01:00:56,389 --> 01:00:56,889
Yeah.

1797
01:00:57,255 --> 01:00:57,994
They're okay.

1798
01:00:58,375 --> 01:00:59,494
I mean, they used to be I mean,

1799
01:00:59,494 --> 01:01:01,515
they're they were the unit

1800
01:01:01,894 --> 01:01:02,454
back in

1801
01:01:02,855 --> 01:01:04,614
Where did you Everyone had every everyone had

1802
01:01:04,614 --> 01:01:05,114
one.

1803
01:01:05,440 --> 01:01:07,039
They look as I said I just feel

1804
01:01:07,039 --> 01:01:08,640
like they don't do the job like that

1805
01:01:08,640 --> 01:01:09,700
was a big problem

1806
01:01:10,320 --> 01:01:13,034
they could do a job which was like

1807
01:01:13,194 --> 01:01:14,894
they kill monsters and stuff

1808
01:01:15,355 --> 01:01:17,135
but are you really gonna waste a

1809
01:01:18,474 --> 01:01:21,010
a detachment on this guy Probably not. Well

1810
01:01:21,170 --> 01:01:22,929
Maybe he will. I don't know. Maybe. Here's

1811
01:01:22,929 --> 01:01:24,869
what I like about this. Mhmm.

1812
01:01:25,489 --> 01:01:28,050
Is his passive ability. Whereas he has 2

1813
01:01:28,050 --> 01:01:28,949
ranged weapons.

1814
01:01:29,594 --> 01:01:32,175
2. And they do d3 and d6 damage.

1815
01:01:32,315 --> 01:01:32,815
Yeah.

1816
01:01:33,434 --> 01:01:35,675
Okay? If you're attacking a monster, it's straight

1817
01:01:35,675 --> 01:01:38,414
3 and straight 6. That's awesome. Yeah. That's

1818
01:01:38,474 --> 01:01:38,974
that's

1819
01:01:39,420 --> 01:01:40,159
not bad.

1820
01:01:40,539 --> 01:01:40,940
Mhmm.

1821
01:01:41,420 --> 01:01:42,319
And okay.

1822
01:01:42,699 --> 01:01:44,940
His impaling spear, it's 1 rend, but it's

1823
01:01:44,940 --> 01:01:47,260
anti monster, so it's 2 rend against monsters.

1824
01:01:47,260 --> 01:01:49,405
And his melee weapons are 1 rend, but

1825
01:01:49,405 --> 01:01:50,545
2 against monsters.

1826
01:01:50,925 --> 01:01:52,844
Yeah. So he can join the tyrant's regiment,

1827
01:01:52,844 --> 01:01:54,445
which is cool. So you don't have to

1828
01:01:54,445 --> 01:01:57,349
waste a detachment on him. So Right. And

1829
01:01:57,349 --> 01:01:59,829
once per turn per army in the enemy

1830
01:01:59,829 --> 01:02:01,750
movement phase and this is actually really nice.

1831
01:02:01,750 --> 01:02:03,289
In the enemy movement phase,

1832
01:02:04,194 --> 01:02:05,795
Yeah. If he's more than 9 inches from

1833
01:02:05,795 --> 01:02:07,554
enemy units, he could just make a normal

1834
01:02:07,554 --> 01:02:09,635
move. Right. So he can move his 6

1835
01:02:09,635 --> 01:02:12,034
inches. Yeah. And get up get up into

1836
01:02:12,034 --> 01:02:13,094
that, get close.

1837
01:02:13,609 --> 01:02:16,329
Yeah. I mean, a 6 inch move on

1838
01:02:16,329 --> 01:02:16,989
this guy

1839
01:02:17,530 --> 01:02:20,030
on your turn, every turn isn't bad.

1840
01:02:20,635 --> 01:02:22,234
Yeah. If if you know you're gonna be

1841
01:02:22,234 --> 01:02:24,175
facing monsters, he might be good.

1842
01:02:24,795 --> 01:02:26,074
Yeah. I wish he I mean, he hits

1843
01:02:26,074 --> 01:02:27,994
on I mean, again, once again, he hits

1844
01:02:27,994 --> 01:02:29,980
on force. So you're like Well, that's the

1845
01:02:29,980 --> 01:02:31,900
whole army. Yes. The whole army. That's what

1846
01:02:31,900 --> 01:02:33,339
I was really saying. This whole army hits

1847
01:02:33,339 --> 01:02:35,760
on fours except for Cragnos, tyrant fours,

1848
01:02:36,299 --> 01:02:37,279
slaughter master,

1849
01:02:37,824 --> 01:02:39,744
while his noblars hit on fives, he hits

1850
01:02:39,744 --> 01:02:40,405
on fours.

1851
01:02:41,025 --> 01:02:43,905
Butcher's fours. Blood pill hunters, four. Yeah. Ogre

1852
01:02:43,905 --> 01:02:45,585
gluttons, 4. But here, let's get through the

1853
01:02:45,585 --> 01:02:47,480
rest of these. Gonna drop down and get

1854
01:02:47,480 --> 01:02:49,739
to the next we got icebrow hunters.

1855
01:02:51,000 --> 01:02:52,380
They're the other infantry

1856
01:02:52,760 --> 01:02:55,320
hero, and I'm just rolling down to find

1857
01:02:55,320 --> 01:02:56,059
them because

1858
01:02:56,505 --> 01:02:58,184
they're not all in the same place for

1859
01:02:58,184 --> 01:02:58,924
some reason.

1860
01:02:59,304 --> 01:02:59,804
Right.

1861
01:03:00,585 --> 01:03:03,304
So let me find this one. Stoneheart. I

1862
01:03:03,304 --> 01:03:05,464
like I like him because of what his

1863
01:03:05,464 --> 01:03:09,049
deployment stuff is. Yes. Okay. That's that's why

1864
01:03:09,049 --> 01:03:09,869
I like him.

1865
01:03:10,409 --> 01:03:11,710
He is anti monster.

1866
01:03:12,090 --> 01:03:14,170
All of his stuff is plus 1 rend

1867
01:03:14,170 --> 01:03:15,070
against monsters.

1868
01:03:15,835 --> 01:03:17,454
Yeah. On his deployment,

1869
01:03:19,114 --> 01:03:21,914
this and up to 2 frost saber units

1870
01:03:21,914 --> 01:03:22,894
can go in reserve.

1871
01:03:23,390 --> 01:03:23,890
Yep.

1872
01:03:25,150 --> 01:03:26,449
In the movement phase,

1873
01:03:27,469 --> 01:03:29,550
pick this reserve unit, set it up within

1874
01:03:29,550 --> 01:03:31,444
9 inches of the board inches and more

1875
01:03:31,444 --> 01:03:33,385
than 9 inches from the enemy. And then

1876
01:03:33,684 --> 01:03:35,924
their frost sabers within 12 inches of that

1877
01:03:35,924 --> 01:03:37,704
and more than 9 inches from the enemy.

1878
01:03:37,924 --> 01:03:40,010
Mhmm. So you can drop them in the

1879
01:03:40,010 --> 01:03:42,190
backfield and let them do their thing.

1880
01:03:42,489 --> 01:03:42,989
Yeah.

1881
01:03:43,369 --> 01:03:44,809
The only reason I like it is just

1882
01:03:44,809 --> 01:03:46,429
because of battle tactics.

1883
01:03:47,375 --> 01:03:49,694
Oh, okay. Dropping them into places to grab

1884
01:03:49,694 --> 01:03:52,355
battle tactics. That makes sense. Yeah. Because this

1885
01:03:52,414 --> 01:03:54,594
this army needs that. Yeah.

1886
01:03:55,369 --> 01:03:57,050
So not too bad with him. And the

1887
01:03:57,050 --> 01:03:59,369
frost sabers now the frost sabers, and I'm

1888
01:03:59,369 --> 01:04:01,210
only mentioning them because they're not heroes, but

1889
01:04:01,210 --> 01:04:02,670
you can take them with him.

1890
01:04:04,385 --> 01:04:04,885
They,

1891
01:04:07,344 --> 01:04:08,704
they're one of these things where they're they're

1892
01:04:08,704 --> 01:04:10,945
they have a the beast rule. Yeah. So

1893
01:04:10,945 --> 01:04:13,750
their total control score is 1. It's always

1894
01:04:17,250 --> 01:04:19,409
1. But they are not visible to enemy

1895
01:04:19,409 --> 01:04:21,349
units if they're within 3 inches of terrain

1896
01:04:21,735 --> 01:04:23,414
and more than 9 inches from enemy units.

1897
01:04:23,414 --> 01:04:24,614
So when you set them up, you can

1898
01:04:24,614 --> 01:04:27,255
keep people from picking them off. Yeah. They

1899
01:04:27,335 --> 01:04:28,934
like I said, that control score of 1,

1900
01:04:28,934 --> 01:04:30,670
no matter how many you have, makes them

1901
01:04:30,670 --> 01:04:33,010
not I mean, they're not for taking objectives.

1902
01:04:33,390 --> 01:04:35,950
I only I think they are just because

1903
01:04:35,950 --> 01:04:38,210
there's gonna be a lot of undefended objectives.

1904
01:04:39,105 --> 01:04:40,784
I think You could run off if it's

1905
01:04:40,784 --> 01:04:42,545
undefended. You just get that one and it's

1906
01:04:42,545 --> 01:04:45,664
more than anyone else. Alright. Or how many

1907
01:04:45,664 --> 01:04:47,605
unit how many sabers are in a unit?

1908
01:04:48,989 --> 01:04:51,329
You'd be like Frost sabers? Is it 2?

1909
01:04:51,469 --> 01:04:53,070
2. Yeah. I was gonna say they they

1910
01:04:53,070 --> 01:04:55,309
could take up some space, taking space on

1911
01:04:55,309 --> 01:04:58,005
objectives to keep people other people from being

1912
01:04:58,005 --> 01:04:59,284
able to get to it. I suppose you

1913
01:04:59,284 --> 01:05:01,625
could reinforce them to take 4.

1914
01:05:02,724 --> 01:05:03,224
Maybe.

1915
01:05:03,764 --> 01:05:06,230
Yeah. I'm I'm not certain, but I've seen

1916
01:05:06,230 --> 01:05:07,909
this a lot. You see this? Anything that's

1917
01:05:07,909 --> 01:05:09,949
got like a beast rule is is Yeah.

1918
01:05:10,150 --> 01:05:11,909
Coupled with yeah. By the way, you can't

1919
01:05:12,825 --> 01:05:14,265
Yeah. You can't There's a cut there's a

1920
01:05:14,265 --> 01:05:15,865
cut there's a couple people who can change

1921
01:05:15,865 --> 01:05:17,405
that, like, you dire wolves.

1922
01:05:17,704 --> 01:05:19,065
Yeah. One of the some of the characters

1923
01:05:19,065 --> 01:05:20,825
have abilities that can make them into regular.

1924
01:05:20,825 --> 01:05:23,059
They they actually get their control score which

1925
01:05:23,059 --> 01:05:24,820
is cool. Which is great, but that's not

1926
01:05:24,820 --> 01:05:26,820
on this army. Again No. Something cool that

1927
01:05:26,820 --> 01:05:28,914
they don't have. Alright. Last, infantry hero is

1928
01:05:28,914 --> 01:05:30,224
the fire belly. He's another wizard one. Yep.

1929
01:05:30,305 --> 01:05:32,806
It's no rend and one damage, but it

1930
01:05:32,806 --> 01:05:32,864
is twos by threes and you can shoot

1931
01:05:32,864 --> 01:05:33,614
in combat.

1932
01:05:37,739 --> 01:05:39,659
It's no rend and one damage, but it

1933
01:05:39,659 --> 01:05:41,019
is twos by threes and you can shoot

1934
01:05:41,019 --> 01:05:42,480
in combat. So Yeah.

1935
01:05:42,780 --> 01:05:44,940
It's not bad. That's good. But even he's

1936
01:05:44,940 --> 01:05:46,380
only got a 5 up save and no

1937
01:05:46,380 --> 01:05:48,605
ward. He's You know, you don't want him

1938
01:05:48,605 --> 01:05:50,065
in combat, you know? No.

1939
01:05:51,005 --> 01:05:53,324
Plus one damage for his fire breath against

1940
01:05:53,324 --> 01:05:54,945
infantry. So it is 2 damage.

1941
01:05:56,469 --> 01:05:56,969
I

1942
01:05:57,430 --> 01:05:58,469
I don't know. You got a place for

1943
01:05:58,469 --> 01:05:59,530
this guy in your army?

1944
01:05:59,910 --> 01:06:02,309
Not really. Let's see. Unless unless you haven't

1945
01:06:02,309 --> 01:06:03,769
painted and you love him.

1946
01:06:04,385 --> 01:06:06,385
I don't know. Yeah. He's always he's always

1947
01:06:06,385 --> 01:06:07,744
been kind of the guy who's been left

1948
01:06:07,744 --> 01:06:09,664
out. Yeah. They came out with the coolest

1949
01:06:09,664 --> 01:06:11,265
model and everybody bought it and then it's

1950
01:06:11,265 --> 01:06:13,159
like, oh, he doesn't do much.

1951
01:06:14,099 --> 01:06:14,599
Right.

1952
01:06:15,940 --> 01:06:17,960
Alright. So let's get to,

1953
01:06:20,099 --> 01:06:20,599
the

1954
01:06:21,934 --> 01:06:22,734
The big guys.

1955
01:06:23,135 --> 01:06:24,735
Heroes. I know you've got a lot that

1956
01:06:24,735 --> 01:06:26,255
you love about this and I am gonna

1957
01:06:26,255 --> 01:06:28,094
let you take some of the lead on

1958
01:06:28,094 --> 01:06:28,835
this now.

1959
01:06:30,969 --> 01:06:33,130
Okay. Let's talk about the stone horn guys

1960
01:06:33,130 --> 01:06:34,909
first and then we'll go to the thundertusk

1961
01:06:34,969 --> 01:06:37,289
guys. Okay? Yeah. So frostlord on a stone

1962
01:06:37,289 --> 01:06:39,789
horn for up to save 15 wounds.

1963
01:06:41,295 --> 01:06:41,795
Yeah

1964
01:06:42,255 --> 01:06:44,355
thunder that's a good thing he's not

1965
01:06:45,215 --> 01:06:46,655
yeah he's not nearly as good as he

1966
01:06:46,655 --> 01:06:49,074
used to be so okay lower your expectations

1967
01:06:49,534 --> 01:06:50,515
for that but

1968
01:06:51,119 --> 01:06:53,219
in the context of the new game, he's

1969
01:06:53,359 --> 01:06:55,599
he's pretty kill y. He's pretty good. Now

1970
01:06:55,599 --> 01:06:56,980
do we wanna talk about,

1971
01:06:58,554 --> 01:06:59,994
you know what? Let's not worry about talking

1972
01:06:59,994 --> 01:07:01,755
about the actual stone horn because they all

1973
01:07:01,755 --> 01:07:03,194
they always come with someone on them. Right?

1974
01:07:03,194 --> 01:07:05,514
They never come No. Yeah. They always have

1975
01:07:05,514 --> 01:07:07,514
a dude riding them. So other Yeah. 1

1976
01:07:07,514 --> 01:07:09,900
or 2 characters or a unit of guys.

1977
01:07:09,900 --> 01:07:11,199
Right. Alright. So

1978
01:07:11,660 --> 01:07:14,160
the frost lord on the store stone horn

1979
01:07:14,380 --> 01:07:17,099
Yeah. Ignores the first damage point from each

1980
01:07:17,099 --> 01:07:17,599
phase.

1981
01:07:18,054 --> 01:07:20,695
Yep. Super cool. Damage hero or monster with

1982
01:07:20,695 --> 01:07:22,695
the frost spear. They are minus one attack

1983
01:07:22,695 --> 01:07:24,155
until the start of my next turn.

1984
01:07:24,775 --> 01:07:26,394
I like that. It's really cool.

1985
01:07:26,700 --> 01:07:29,820
Yeah. Once per turn per army, any charge

1986
01:07:29,820 --> 01:07:30,320
phase.

1987
01:07:31,420 --> 01:07:31,920
Enemies,

1988
01:07:34,505 --> 01:07:36,264
you you you finish enemies within an inch.

1989
01:07:36,264 --> 01:07:39,224
Yeah. D 3, mortal damage, then roll 2

1990
01:07:39,224 --> 01:07:40,364
d 6 and move.

1991
01:07:40,904 --> 01:07:42,949
Yeah. This is kinda cool. You must still

1992
01:07:42,949 --> 01:07:44,730
end in combat. You can move

1993
01:07:45,750 --> 01:07:46,489
through combat.

1994
01:07:47,269 --> 01:07:50,135
Right. So I must see so so d

1995
01:07:50,135 --> 01:07:52,635
three more left on the target that you

1996
01:07:53,095 --> 01:07:55,335
charged, I guess. Then roll 2 d 6.

1997
01:07:55,335 --> 01:07:57,095
Then he can move up to the value

1998
01:07:57,095 --> 01:07:58,969
of the role. Then during that move, capacity

1999
01:07:58,969 --> 01:08:00,650
models and the target aim must end that

2000
01:08:00,650 --> 01:08:02,650
move in combat. So I assume he could

2001
01:08:02,650 --> 01:08:04,969
be in combat with someone else. Yes. In

2002
01:08:04,969 --> 01:08:07,295
fact, if they're a screen, I assume I

2003
01:08:07,295 --> 01:08:09,695
can move right through them. Yeah. Now not

2004
01:08:09,695 --> 01:08:11,855
through other people's combat ranges. It doesn't say

2005
01:08:11,855 --> 01:08:13,295
that. It could pass through models in this

2006
01:08:13,295 --> 01:08:15,075
target unit but must end in combat.

2007
01:08:15,619 --> 01:08:17,640
Yeah. I don't have to fight your screen.

2008
01:08:18,020 --> 01:08:20,520
No. You just run right over them. Mhmm.

2009
01:08:20,579 --> 01:08:22,579
So it's so the back they he used

2010
01:08:22,579 --> 01:08:24,020
to be able to do this in the

2011
01:08:24,020 --> 01:08:26,585
in the last edition. They they call it

2012
01:08:26,585 --> 01:08:28,505
like people would call it like, you know,

2013
01:08:28,505 --> 01:08:31,625
he's like surfing. Yeah. Crowd surfing or whatever

2014
01:08:31,625 --> 01:08:33,699
they would call it or, you know, you

2015
01:08:33,699 --> 01:08:35,619
know, run and gunner or whatever. Whatever term

2016
01:08:35,619 --> 01:08:37,699
you wanna come up with. He still kind

2017
01:08:37,699 --> 01:08:39,939
of does the same thing. Yep. So it's

2018
01:08:39,939 --> 01:08:41,539
really tricksy because you can use him to

2019
01:08:41,539 --> 01:08:43,965
slam in, and then he can jump over

2020
01:08:44,344 --> 01:08:46,585
you and his base is so massive that

2021
01:08:46,585 --> 01:08:48,984
he can now be on an objective, like,

2022
01:08:48,984 --> 01:08:51,020
pretty easily. Oh, yeah. You know what I

2023
01:08:51,020 --> 01:08:52,699
mean? Like, that kind of stuff. He already

2024
01:08:52,699 --> 01:08:54,319
can just get into combat with

2025
01:08:55,100 --> 01:08:57,579
2 things at once, which is always fun.

2026
01:08:57,579 --> 01:08:58,699
You know what I mean? Like, I'm gonna

2027
01:08:58,699 --> 01:09:00,460
hit your screen. I'm gonna jump over you.

2028
01:09:00,460 --> 01:09:01,725
Not I'm gonna be in combat with your

2029
01:09:01,725 --> 01:09:04,045
screen and that other you're now tagging that

2030
01:09:04,045 --> 01:09:06,864
other unit in combat. Hurray. You know, you're

2031
01:09:07,005 --> 01:09:08,380
just trying to yeah. So all kinds of

2032
01:09:08,380 --> 01:09:08,880
shenanigans

2033
01:09:09,659 --> 01:09:12,159
you're you can do with this. Mhmm. Now,

2034
01:09:14,060 --> 01:09:16,300
that's the frost lord on the stone horn

2035
01:09:16,300 --> 01:09:17,885
and now if we go And he's dead.

2036
01:09:17,885 --> 01:09:18,545
And he's

2037
01:09:19,005 --> 01:09:19,664
cheap yeah

2038
01:09:21,244 --> 01:09:23,244
360 points now let's go over to the

2039
01:09:23,244 --> 01:09:23,744
huskard

2040
01:09:24,604 --> 01:09:26,784
he's got one less wound

2041
01:09:28,579 --> 01:09:31,060
you gotta pick which sort of attack he's

2042
01:09:31,060 --> 01:09:32,819
got if you pick that chain trap it's

2043
01:09:32,819 --> 01:09:35,159
anti monster. Okay. Yeah. Yeah.

2044
01:09:37,425 --> 01:09:39,744
Now, he ignores the first damage point just

2045
01:09:39,744 --> 01:09:40,404
as before.

2046
01:09:40,784 --> 01:09:43,024
Yep. Stone skeleton. His difference is he's got

2047
01:09:43,024 --> 01:09:43,524
Everwinter's

2048
01:09:43,824 --> 01:09:47,090
goad. Okay? So his difference is, you don't

2049
01:09:47,090 --> 01:09:49,029
get the moving through combat.

2050
01:09:49,969 --> 01:09:51,729
Mhmm. But once per turn per army, you

2051
01:09:51,729 --> 01:09:52,469
can pick

2052
01:09:52,770 --> 01:09:55,784
each friendly and enemy monster within this unit's

2053
01:09:55,784 --> 01:09:56,765
combat range.

2054
01:09:57,145 --> 01:09:58,984
So all monsters, roll a dice for each

2055
01:09:58,984 --> 01:10:00,364
target. On a 3 up,

2056
01:10:01,119 --> 01:10:04,399
if it's Maw tribes, the companion gets crit

2057
01:10:04,399 --> 01:10:06,420
2 hits for the rest of the turn.

2058
01:10:07,199 --> 01:10:08,420
So it's the actual beast.

2059
01:10:09,055 --> 01:10:11,375
If it's an enemy unit, minus 1 to

2060
01:10:11,375 --> 01:10:12,595
hit for the companion.

2061
01:10:13,774 --> 01:10:16,354
Mhmm. For the rest of the turn. So

2062
01:10:16,609 --> 01:10:18,149
that's kind of cool with your Husqvarna.

2063
01:10:18,529 --> 01:10:20,389
You charge them into all the other monsters

2064
01:10:20,929 --> 01:10:23,569
and your monsters get bonuses, their monsters get

2065
01:10:23,569 --> 01:10:24,069
deficits.

2066
01:10:24,449 --> 01:10:24,949
Question.

2067
01:10:25,854 --> 01:10:26,354
Yes.

2068
01:10:27,215 --> 01:10:28,975
You gotta pick between a Huskard and a

2069
01:10:28,975 --> 01:10:30,435
Frost Lord. Who you picking?

2070
01:10:30,814 --> 01:10:33,135
From Frost Lord. Frost Lord. Okay. Good. I

2071
01:10:33,135 --> 01:10:35,119
I am I I thought so. Now this

2072
01:10:35,119 --> 01:10:37,460
guy is a priest. The Huskar's a priest.

2073
01:10:37,520 --> 01:10:39,360
Yeah. But you can make your frost lord

2074
01:10:39,360 --> 01:10:41,280
a priest. Oh, that's true. You can make

2075
01:10:41,280 --> 01:10:42,420
the frost lord a priest.

2076
01:10:44,005 --> 01:10:44,824
That's true.

2077
01:10:45,604 --> 01:10:46,104
Yeah.

2078
01:10:46,484 --> 01:10:48,184
So stonehorn is good.

2079
01:10:48,484 --> 01:10:50,664
Frostlord on stonehorn is better than

2080
01:10:51,130 --> 01:10:51,630
regular,

2081
01:10:52,329 --> 01:10:54,570
Stonehorn. Yeah. The biggest thing I'm the most

2082
01:10:54,570 --> 01:10:57,390
happy about with this What? Is that the

2083
01:10:58,489 --> 01:10:58,989
ridiculous

2084
01:11:00,095 --> 01:11:02,655
blood vulture meta is gone. What was the

2085
01:11:02,655 --> 01:11:04,735
blood what did the blood vulture do? Oh,

2086
01:11:04,735 --> 01:11:06,914
no. So what you do what they

2087
01:11:07,630 --> 01:11:09,149
so what people would do is they would

2088
01:11:09,149 --> 01:11:12,029
take 5, 3, or I don't know. However

2089
01:11:12,029 --> 01:11:13,789
many you could take in a list, they

2090
01:11:13,789 --> 01:11:15,444
would take that as many as they could,

2091
01:11:15,524 --> 01:11:17,524
give each of them a blood vulture, and

2092
01:11:17,524 --> 01:11:18,664
then just go kill

2093
01:11:19,045 --> 01:11:21,224
5 wound heroes, 1 per turn.

2094
01:11:21,604 --> 01:11:25,279
Oh, because oh, that's yeah. That's dumb. It's

2095
01:11:25,279 --> 01:11:25,779
so

2096
01:11:26,559 --> 01:11:27,779
annoying and terrible

2097
01:11:28,159 --> 01:11:29,840
and not what the game designers had in

2098
01:11:29,840 --> 01:11:32,204
mind when they invented that rule. And they

2099
01:11:32,284 --> 01:11:34,625
people just took advantage of it just mercilessly,

2100
01:11:35,085 --> 01:11:37,324
and it was so annoying. Yeah. Now, if

2101
01:11:37,324 --> 01:11:39,680
you go to regular stonehorned beast riders, cause

2102
01:11:39,680 --> 01:11:41,039
let's just stick with the stone horn here

2103
01:11:41,039 --> 01:11:42,579
real quick and get them all done. Yeah.

2104
01:11:42,640 --> 01:11:43,140
Yep.

2105
01:11:44,960 --> 01:11:47,039
They've got all the same sort of weapons

2106
01:11:47,039 --> 01:11:48,905
and skills. I mean, they're they're obvious their

2107
01:11:48,905 --> 01:11:50,425
attacks, they don't have the same attacks as

2108
01:11:50,425 --> 01:11:52,425
a hero. Mhmm. But they still ignore that

2109
01:11:52,425 --> 01:11:54,984
first point of damage. They still drop down

2110
01:11:54,984 --> 01:11:57,409
their their attacks when they get 10 wounds.

2111
01:11:57,710 --> 01:11:59,010
Their special ability,

2112
01:12:00,270 --> 01:12:01,329
if they charge

2113
01:12:02,545 --> 01:12:04,545
if they charge this turn on a 3

2114
01:12:04,545 --> 01:12:06,864
plus when they pile in you can add

2115
01:12:06,864 --> 01:12:08,725
d6 to the pile in move.

2116
01:12:09,265 --> 01:12:11,469
Yep. Which once again is just getting you

2117
01:12:11,469 --> 01:12:12,609
around the stuff.

2118
01:12:12,989 --> 01:12:15,630
Yeah. I can't slide You can't pass through

2119
01:12:15,630 --> 01:12:16,909
stuff, but you can get around. No. But

2120
01:12:16,909 --> 01:12:17,949
if I hit the edge of it and

2121
01:12:17,949 --> 01:12:19,149
I want to get to the thing behind

2122
01:12:19,149 --> 01:12:21,425
it, I could pile in I could pile

2123
01:12:21,425 --> 01:12:21,925
in

2124
01:12:22,545 --> 01:12:23,045
Absolutely.

2125
01:12:23,824 --> 01:12:25,744
4 to 9 inches. I could slide all

2126
01:12:25,744 --> 01:12:27,425
the way around, drag all sorts of crap

2127
01:12:27,425 --> 01:12:28,885
into combat. Yep.

2128
01:12:29,250 --> 01:12:31,570
So there's our stone horns. Stone horns are

2129
01:12:31,570 --> 01:12:35,030
pretty cool. Let's go to the thunder tusk.

2130
01:12:35,489 --> 01:12:38,070
Alright. Yeah. Now the thunder tusk

2131
01:12:40,114 --> 01:12:41,655
had now the stone horn.

2132
01:12:42,354 --> 01:12:45,074
Yeah. It's pretty much the same. Yeah. Yeah.

2133
01:12:45,074 --> 01:12:46,914
Well, I mean, their attacks are a little

2134
01:12:46,914 --> 01:12:48,435
their attacks. The beast attacks are a little

2135
01:12:48,435 --> 01:12:51,030
different. Yeah. Stoneworn's got 6 attacks, fours by

2136
01:12:51,030 --> 01:12:52,890
twos, 2 rend 3 damage.

2137
01:12:53,350 --> 01:12:55,510
Mhmm. Plus 1 damage on the charge for

2138
01:12:55,510 --> 01:12:56,329
4 damage.

2139
01:12:56,949 --> 01:12:57,925
Okay? Right.

2140
01:12:59,045 --> 01:13:01,625
Thunder Tusk, 3 attacks, fours by twos.

2141
01:13:02,005 --> 01:13:05,125
So less attacks obviously, one rend, but 5

2142
01:13:05,125 --> 01:13:06,300
damage. Yeah.

2143
01:13:06,760 --> 01:13:07,900
Anti infantry.

2144
01:13:08,520 --> 01:13:10,460
Mhmm. So this Thunder Tusk

2145
01:13:10,920 --> 01:13:13,800
is 2 rend on basic infantry with 5

2146
01:13:13,800 --> 01:13:16,284
damage a pop. Yeah. And infantry is king

2147
01:13:16,284 --> 01:13:18,125
in this game right now. I could not

2148
01:13:18,125 --> 01:13:20,604
believe I'm going through this. This entire freaking

2149
01:13:20,604 --> 01:13:22,625
army is like fours by twos.

2150
01:13:23,449 --> 01:13:25,530
Yeah. Sometimes threes, but most of this is

2151
01:13:25,530 --> 01:13:27,850
fours by twos. They only they they don't

2152
01:13:27,850 --> 01:13:29,449
hit all the time, but when they hit

2153
01:13:29,449 --> 01:13:29,949
you,

2154
01:13:30,329 --> 01:13:31,550
you've been hit.

2155
01:13:32,010 --> 01:13:33,515
Yeah. 5 damage

2156
01:13:33,815 --> 01:13:34,795
yeah that's crazy

2157
01:13:35,895 --> 01:13:37,114
and what are their special

2158
01:13:37,975 --> 01:13:40,155
ice ice blast got a range attack

2159
01:13:40,550 --> 01:13:42,649
Oh. Well, yeah. That's right. The 12 inch

2160
01:13:42,710 --> 01:13:44,569
one attack fours by twos,

2161
01:13:45,909 --> 01:13:48,514
d3 plus 2 damage though. So I mean,

2162
01:13:48,514 --> 01:13:50,034
it's got it. You can't shoot in combat,

2163
01:13:50,034 --> 01:13:52,675
but it's got an attack. Right. Once per

2164
01:13:52,675 --> 01:13:54,980
turn per army in the movement phase. Pick

2165
01:13:54,980 --> 01:13:57,380
an enemy unit in combat on a 3

2166
01:13:57,380 --> 01:13:59,539
up, roll a die for each model in

2167
01:13:59,539 --> 01:14:02,440
the target unit. 5 ups do mortals.

2168
01:14:03,255 --> 01:14:05,735
Yeah. I like sweeping tusks. This reminds you

2169
01:14:05,735 --> 01:14:07,414
that when you watch Lord of the Rings

2170
01:14:07,735 --> 01:14:09,494
Mhmm. And they came in with the big

2171
01:14:09,494 --> 01:14:11,414
tusks with all the with all the barbed

2172
01:14:11,414 --> 01:14:13,140
wire on it, just sweeping guys out of

2173
01:14:13,140 --> 01:14:14,820
the way. That's what this is. And it's

2174
01:14:14,820 --> 01:14:17,699
it's every job model in the unit. Once

2175
01:14:17,699 --> 01:14:20,180
per turn per army. Yeah. So your unit

2176
01:14:20,180 --> 01:14:21,479
of 20 guys

2177
01:14:22,295 --> 01:14:23,975
on a 3 up, I get to roll

2178
01:14:23,975 --> 01:14:27,195
20 dice. Yeah. I'm looking for fives. That's

2179
01:14:27,655 --> 01:14:30,695
against big against horde armies. It's great. Oh,

2180
01:14:30,695 --> 01:14:31,675
my God. Yeah.

2181
01:14:32,489 --> 01:14:34,890
He's also got a bellowing voice once per

2182
01:14:34,890 --> 01:14:35,390
battle

2183
01:14:36,090 --> 01:14:36,909
per army.

2184
01:14:37,369 --> 01:14:39,449
So once per battle per army. So if

2185
01:14:39,449 --> 01:14:41,994
I have 3 frost lords, this they don't

2186
01:14:41,994 --> 01:14:43,835
all get to do this. One guy gets

2187
01:14:43,835 --> 01:14:44,655
to do it. Right?

2188
01:14:45,835 --> 01:14:48,074
Once per battle per army, your charge phase.

2189
01:14:48,074 --> 01:14:49,994
Yeah. That's a once per battle. I I

2190
01:14:49,994 --> 01:14:52,170
guess so. Yeah. Per the whole army. Now,

2191
01:14:52,170 --> 01:14:53,849
if you just said once per battle, then

2192
01:14:53,849 --> 01:14:55,630
every frost lord can do it. Yeah. Yeah.

2193
01:14:56,489 --> 01:14:58,729
This once per turn per army, 3 frost

2194
01:14:58,729 --> 01:15:00,750
lords, only one can do sweeping tusks.

2195
01:15:01,175 --> 01:15:02,614
But the ones for battle, this is what

2196
01:15:03,414 --> 01:15:06,454
pick any number of friendly beast claw raider

2197
01:15:06,454 --> 01:15:08,154
units wholly within 12 inches

2198
01:15:08,829 --> 01:15:10,989
Add one to the d 3. Okay. So

2199
01:15:10,989 --> 01:15:13,329
basically, plus 1 mortal wounds to that trembling

2200
01:15:13,390 --> 01:15:15,710
charge. Yeah. It's not this is not the

2201
01:15:15,710 --> 01:15:17,614
this is not the place for the frost

2202
01:15:17,614 --> 01:15:18,755
lord, in my opinion.

2203
01:15:19,055 --> 01:15:21,935
Thunder tusk. No. I'm not Yeah. It's it's

2204
01:15:21,935 --> 01:15:23,234
not great. Well, what about,

2205
01:15:23,853 --> 01:15:24,859
Let's see. I always confuse the thunder tusk.

2206
01:15:24,859 --> 01:15:26,840
What about the thunder tusk? Like, I wish

2207
01:15:26,840 --> 01:15:29,500
the thunder tusk, like, froze stuff.

2208
01:15:30,600 --> 01:15:32,975
They used to have that. Yeah. I mean

2209
01:15:32,975 --> 01:15:34,275
he's got his ice blast.

2210
01:15:34,895 --> 01:15:36,835
Yeah. But it doesn't freeze you.

2211
01:15:37,295 --> 01:15:39,454
Well, this one does. The huskard one kind

2212
01:15:39,454 --> 01:15:41,529
of does. Yeah I mean it doesn't do

2213
01:15:41,529 --> 01:15:43,449
what it is but dude remember when it

2214
01:15:43,449 --> 01:15:45,050
would just did all that damage like that

2215
01:15:45,050 --> 01:15:47,289
pulse of ice damage just yeah just kill

2216
01:15:47,289 --> 01:15:49,555
you that thing was dumb I'm glad that

2217
01:15:49,555 --> 01:15:51,335
doesn't do that anymore. Yeah.

2218
01:15:51,635 --> 01:15:53,395
I think it was broken. Alright. So what

2219
01:15:53,395 --> 01:15:54,854
is the Hoosk Guard do?

2220
01:15:55,635 --> 01:15:57,729
Freezing aura. So you can make you a

2221
01:15:57,729 --> 01:15:59,729
strike last, which is cool. Yeah. That is

2222
01:15:59,729 --> 01:16:02,050
cool. It's put that's once per turn per

2223
01:16:02,050 --> 01:16:03,350
army. So but

2224
01:16:04,345 --> 01:16:05,645
any combat phase.

2225
01:16:06,265 --> 01:16:09,305
Right. So every combat phase. Yeah. If there's

2226
01:16:09,305 --> 01:16:11,189
an infantry unit in combat with it,

2227
01:16:11,670 --> 01:16:12,329
they're gonna

2228
01:16:12,710 --> 01:16:14,710
probably strike last and I like what I

2229
01:16:14,710 --> 01:16:16,069
like is on a 4 up they have

2230
01:16:16,069 --> 01:16:16,810
strike last.

2231
01:16:17,189 --> 01:16:19,210
If they had strike last last turn

2232
01:16:19,935 --> 01:16:21,314
it works on a 3 up

2233
01:16:21,774 --> 01:16:23,935
because they just it's easier to keep their

2234
01:16:23,935 --> 01:16:26,414
frozen. Yeah. It's really I like I like

2235
01:16:26,414 --> 01:16:27,154
the rule.

2236
01:16:27,520 --> 01:16:28,420
Yeah. I just

2237
01:16:30,479 --> 01:16:30,979
so,

2238
01:16:31,600 --> 01:16:33,600
I just don't know if I'm taking this,

2239
01:16:33,600 --> 01:16:34,100
though.

2240
01:16:34,935 --> 01:16:36,395
Strike Glass is cool.

2241
01:16:37,015 --> 01:16:38,155
Yeah. It is.

2242
01:16:38,774 --> 01:16:39,274
But,

2243
01:16:40,135 --> 01:16:41,814
once again, I'm not sure if I'm taking

2244
01:16:41,814 --> 01:16:42,489
this guy.

2245
01:16:43,210 --> 01:16:45,470
I would take this the dude the regular

2246
01:16:45,530 --> 01:16:48,170
dudes on the Thunder Tusk. I wouldn't waste

2247
01:16:48,170 --> 01:16:50,145
a character on it. Well, let's look at

2248
01:16:50,145 --> 01:16:52,625
the regular dudes on the thunder tusks. Thunder

2249
01:16:52,625 --> 01:16:55,264
tusk beast riders, they that they don't have

2250
01:16:55,264 --> 01:16:57,720
the frozen thing. And it's only the Hoos

2251
01:16:57,720 --> 01:16:59,640
guard that has it. Right? Yeah. Yeah. Because

2252
01:16:59,640 --> 01:17:02,060
he's like a priest. Right? He's, like, manifesting

2253
01:17:02,359 --> 01:17:05,465
the with the the winter. Right? Right. So

2254
01:17:05,465 --> 01:17:07,065
now if they go by themselves, once again,

2255
01:17:07,065 --> 01:17:08,685
you gotta pick whether it's a train

2256
01:17:09,225 --> 01:17:11,465
chain trap, which is 1 random time monster

2257
01:17:11,465 --> 01:17:12,470
or the blood vulture.

2258
01:17:12,869 --> 01:17:14,470
Yeah. Now, I don't see the point of

2259
01:17:14,470 --> 01:17:16,710
a blood vulture really anymore. They don't seem

2260
01:17:16,710 --> 01:17:18,789
to have any special rules other than 24

2261
01:17:18,789 --> 01:17:20,630
inch range, one attack, 2. Right? It's just

2262
01:17:20,630 --> 01:17:22,715
it's just a just a plink. Right? Yeah.

2263
01:17:22,715 --> 01:17:24,074
I think. I mean, I take the chain

2264
01:17:24,074 --> 01:17:25,835
trap over that any day, you know. Yeah.

2265
01:17:25,835 --> 01:17:27,034
For sure. The only the only thing I

2266
01:17:27,034 --> 01:17:28,474
see with the blood vulture is it does

2267
01:17:28,474 --> 01:17:29,694
have a 2 foot range.

2268
01:17:30,340 --> 01:17:32,979
Indeed. Yeah. So I mean that's Blood blood

2269
01:17:32,979 --> 01:17:34,840
vulture med is gone. I'm so happy.

2270
01:17:36,340 --> 01:17:37,079
So dumb.

2271
01:17:37,895 --> 01:17:39,814
And once per turn per army at the

2272
01:17:39,814 --> 01:17:41,194
end of any turn.

2273
01:17:42,135 --> 01:17:43,974
This is good. And but they have to

2274
01:17:43,974 --> 01:17:46,170
have charged. So it's not in any turn.

2275
01:17:46,489 --> 01:17:48,489
You know. Right. Yes. But pick an enemy

2276
01:17:48,489 --> 01:17:50,329
unit with combat if you charge on a

2277
01:17:50,329 --> 01:17:52,030
3 up for the rest of the turn.

2278
01:17:52,335 --> 01:17:53,854
If it's a monster, it loses 3 to

2279
01:17:53,854 --> 01:17:55,854
its control score. If it's not a monster,

2280
01:17:55,854 --> 01:17:58,814
it loses 5. 5. Yeah. That's actually pretty

2281
01:17:58,814 --> 01:18:00,574
good. Talking about. That's what I'm talking about.

2282
01:18:00,574 --> 01:18:02,380
Yeah. So, yeah, I guess he's the guy.

2283
01:18:02,380 --> 01:18:04,300
Because we know how because we know how

2284
01:18:04,300 --> 01:18:06,779
good controls the control the control score is

2285
01:18:06,779 --> 01:18:09,100
huge right now. And there's so much happening

2286
01:18:09,100 --> 01:18:11,274
with those people messing with their control scores.

2287
01:18:11,274 --> 01:18:13,114
That's the meta. Yeah. I mean, I mean,

2288
01:18:13,114 --> 01:18:15,194
just the yeah. Just the games I've played,

2289
01:18:15,194 --> 01:18:16,314
it's just like, oh, no. What do you

2290
01:18:16,314 --> 01:18:17,594
mean there's no battle shock? What do you

2291
01:18:17,594 --> 01:18:19,354
mean nobody runs away? No. No. No. We

2292
01:18:19,354 --> 01:18:21,359
got a whole nother game to play. Yeah.

2293
01:18:21,359 --> 01:18:23,359
It's like, what's your control score? I got

2294
01:18:23,359 --> 01:18:25,760
a monster here. What's oh, 5. Shoot. I

2295
01:18:25,760 --> 01:18:28,024
have, like, 3 I guess you got it.

2296
01:18:28,185 --> 01:18:29,625
Yeah. You know what I mean? It's like,

2297
01:18:29,625 --> 01:18:32,585
goddamn it. Like It's crazy. Like, buzz yeah.

2298
01:18:32,585 --> 01:18:34,904
This guy the this the thunder tusk has

2299
01:18:34,904 --> 01:18:36,925
a control score of 10. Yeah.

2300
01:18:37,739 --> 01:18:39,819
And so does the Stonehorn. So when you

2301
01:18:39,819 --> 01:18:41,100
come up and you're like, I've got a

2302
01:18:41,100 --> 01:18:42,079
control of 10,

2303
01:18:42,779 --> 01:18:44,560
you just lost 5?

2304
01:18:45,180 --> 01:18:47,465
Yeah. I mean, you're you're you're you're You're

2305
01:18:47,465 --> 01:18:50,105
dead. You're also never gonna pull an objective

2306
01:18:50,105 --> 01:18:52,105
from a thunder tusk beast rider. It's just

2307
01:18:52,105 --> 01:18:54,265
not gonna happen. It's yeah. It's I mean,

2308
01:18:54,265 --> 01:18:55,630
it could if you have 20 guys. I

2309
01:18:55,630 --> 01:18:56,710
mean, it could. I mean, you know. Yeah.

2310
01:18:56,710 --> 01:18:58,949
We just flood the flood the objective. The

2311
01:18:58,949 --> 01:19:00,470
objectives aren't that big. You know what I

2312
01:19:00,470 --> 01:19:01,829
mean? And that's the thing. If you can

2313
01:19:01,829 --> 01:19:04,170
get the Beast Rider on the objective,

2314
01:19:04,695 --> 01:19:06,614
not just next to it, but on it,

2315
01:19:06,614 --> 01:19:09,814
you've taken up more than enough room where

2316
01:19:09,814 --> 01:19:11,675
I might not be able to fit 11.

2317
01:19:12,030 --> 01:19:13,789
Well, if you Yeah. I'd have to have

2318
01:19:14,030 --> 01:19:15,630
you have a control score of 10. And

2319
01:19:15,630 --> 01:19:17,170
if I can't mess with that,

2320
01:19:17,710 --> 01:19:20,050
you've dropped me by 15 for my infantry.

2321
01:19:20,774 --> 01:19:23,114
Or by by 5. So I need 16

2322
01:19:24,135 --> 01:19:24,635
control

2323
01:19:25,255 --> 01:19:27,175
to win it because I'm at minus 5

2324
01:19:27,175 --> 01:19:29,274
and you're already at 10. I need 11.

2325
01:19:29,789 --> 01:19:32,189
Mhmm. So how am I gonna fit 16

2326
01:19:32,189 --> 01:19:34,029
guys on there with your Right. With him

2327
01:19:34,029 --> 01:19:35,710
on I can see what you're saying. Yeah.

2328
01:19:35,710 --> 01:19:37,444
So now I'm talking about like so now

2329
01:19:37,444 --> 01:19:40,024
your thundertusk beast rider sitting on the objective

2330
01:19:40,324 --> 01:19:42,344
that happens to be close to an objective.

2331
01:19:42,804 --> 01:19:44,185
Now I'm using my priests

2332
01:19:44,564 --> 01:19:45,064
to

2333
01:19:45,470 --> 01:19:47,550
put Blizzard near that thing. Now I've got

2334
01:19:47,550 --> 01:19:48,909
a thing with a 4 of save and

2335
01:19:48,909 --> 01:19:51,390
a 5 of Lord just camping on this

2336
01:19:51,390 --> 01:19:53,090
objective. It's like yeah

2337
01:19:53,414 --> 01:19:54,314
Yeah. Yeah. So

2338
01:19:54,934 --> 01:19:56,295
maybe they're not as bad as people are

2339
01:19:56,295 --> 01:19:58,135
saying. I mean, I you know, they they

2340
01:19:58,135 --> 01:19:59,814
may not be what they were. All the

2341
01:19:59,814 --> 01:20:01,094
answers They're not what they've done. I don't

2342
01:20:01,175 --> 01:20:03,034
they're not what they were. They're not the

2343
01:20:03,680 --> 01:20:06,180
Alpha Strike Mega Assault from

2344
01:20:06,960 --> 01:20:08,640
one side of the board to the other,

2345
01:20:08,640 --> 01:20:11,600
the entire army. Hey, maybe. They they they

2346
01:20:11,600 --> 01:20:14,145
don't they don't yeah. They don't do that

2347
01:20:14,145 --> 01:20:16,465
anymore. Like, the whole army doesn't just bum

2348
01:20:16,465 --> 01:20:18,704
rush you on turn 1. That doesn't one

2349
01:20:18,704 --> 01:20:20,465
unit can do it. Like, we just talked

2350
01:20:20,545 --> 01:20:21,904
we talked about that. Right? How you could

2351
01:20:22,064 --> 01:20:24,150
Yeah. 1 unit could just do a massive

2352
01:20:24,310 --> 01:20:25,829
if you take 1 Well, the punchy units

2353
01:20:25,829 --> 01:20:27,190
could if you have the right guy in

2354
01:20:27,190 --> 01:20:28,250
Craig knows, but

2355
01:20:29,110 --> 01:20:30,844
And you gotta roll good, like, on your

2356
01:20:30,844 --> 01:20:32,604
roles. Right? On your run roles. Yeah. You

2357
01:20:32,604 --> 01:20:34,685
could def you could definitely launch 1 unit

2358
01:20:34,685 --> 01:20:36,764
with an auto 6 run. You run a

2359
01:20:36,764 --> 01:20:39,104
plus 8 plus your 6. Cragnos

2360
01:20:39,539 --> 01:20:42,340
Cragnos 3 d 6 is a manured nuclear

2361
01:20:42,340 --> 01:20:45,219
tomahawk missile iron gut unit just blah. Right?

2362
01:20:45,219 --> 01:20:47,985
Just blows away something. Fights. So good. Maybe

2363
01:20:47,985 --> 01:20:50,005
a couple of guys die. They fight again,

2364
01:20:50,064 --> 01:20:52,085
and then next turn they all die. Okay.

2365
01:20:52,704 --> 01:20:54,704
Way to go, iron guts. You hopefully you

2366
01:20:54,704 --> 01:20:55,204
killed

2367
01:20:55,720 --> 01:20:58,380
more than 480 points worth of stuff.

2368
01:20:59,479 --> 01:21:01,479
Oh, yeah. Alright. So what do we got

2369
01:21:01,479 --> 01:21:01,960
left?

2370
01:21:02,359 --> 01:21:04,680
We've gone through all the heroes and all

2371
01:21:04,680 --> 01:21:07,224
the monsters. Okay? Mhmm. Yeah. We still got

2372
01:21:07,224 --> 01:21:08,844
Mournfang, the war machines,

2373
01:21:09,304 --> 01:21:11,545
the terrain stuff, and the infantry. We got

2374
01:21:11,545 --> 01:21:14,199
6 infantry units. Let's hit these guys. Yeah.

2375
01:21:14,199 --> 01:21:14,699
Gluttons.

2376
01:21:15,720 --> 01:21:17,260
Yeah. That's your Two control.

2377
01:21:17,960 --> 01:21:19,880
Heart and soul right there. Yeah. Now they

2378
01:21:19,880 --> 01:21:21,864
come in units of 6. Am I correct?

2379
01:21:22,345 --> 01:21:22,845
Yeah.

2380
01:21:23,784 --> 01:21:25,565
Good. Okay. So unit is 6.

2381
01:21:26,185 --> 01:21:27,485
That's so that's 24

2382
01:21:27,945 --> 01:21:28,445
wounds.

2383
01:21:30,350 --> 01:21:32,130
2 control score per dude.

2384
01:21:33,949 --> 01:21:36,590
Now here's an interesting thing. If you've used

2385
01:21:36,590 --> 01:21:39,145
feast on flesh ability this battle, so that

2386
01:21:39,145 --> 01:21:41,145
once per battle, add 1 of the controls

2387
01:21:41,145 --> 01:21:43,164
for this unit for each model

2388
01:21:43,625 --> 01:21:44,685
in this unit.

2389
01:21:46,010 --> 01:21:48,969
That's so the basic so normally and remember

2390
01:21:48,969 --> 01:21:49,929
when we used to think it was all

2391
01:21:49,929 --> 01:21:51,609
Razer control score. We thought it was the

2392
01:21:51,609 --> 01:21:53,949
control score, not the unit. The model.

2393
01:21:54,435 --> 01:21:55,475
We thought it was every we thought it

2394
01:21:55,475 --> 01:21:57,635
was every model. Right? And it's not. Unless

2395
01:21:57,635 --> 01:22:00,034
you're a glutton. And now your control score

2396
01:22:00,034 --> 01:22:01,094
goes to 3.

2397
01:22:01,449 --> 01:22:03,289
Yeah. So your 6 man unit goes from

2398
01:22:03,289 --> 01:22:05,710
a 12 control to an 18 control.

2399
01:22:06,170 --> 01:22:08,569
Uh-huh. And we've got guys that can stop

2400
01:22:08,569 --> 01:22:11,095
you from lowering and messing with control score.

2401
01:22:11,175 --> 01:22:12,614
Or maybe not for this unit, but I

2402
01:22:12,614 --> 01:22:13,435
know their stuff.

2403
01:22:14,295 --> 01:22:14,795
Yeah.

2404
01:22:15,175 --> 01:22:17,735
Not 4 attacks once again, fours by twos,

2405
01:22:17,735 --> 01:22:19,940
they hit the same. Everybody hits the same

2406
01:22:19,940 --> 01:22:21,699
whether you're a hero or that. You're just

2407
01:22:21,699 --> 01:22:22,440
a big guy.

2408
01:22:22,980 --> 01:22:25,539
I I'm big. I'm not fast. I only

2409
01:22:25,539 --> 01:22:27,465
hit on 4s. But if I hit you,

2410
01:22:27,784 --> 01:22:30,024
you've been hit. Because everything we need is

2411
01:22:30,024 --> 01:22:31,944
army wounded on twos. If it's not a

2412
01:22:31,944 --> 01:22:32,425
freaking,

2413
01:22:33,704 --> 01:22:34,204
grot.

2414
01:22:34,640 --> 01:22:36,819
Right. And you can reinforce them to 12.

2415
01:22:37,439 --> 01:22:39,060
How much how much they cost?

2416
01:22:39,520 --> 01:22:42,265
220 for 6. That's real. I don't even

2417
01:22:42,265 --> 01:22:44,265
know if I wanna reinforce them. I know.

2418
01:22:44,265 --> 01:22:46,345
I don't think I would. I think you

2419
01:22:46,345 --> 01:22:48,024
wanna have a lot of you could think

2420
01:22:48,024 --> 01:22:50,185
about that. You took your your your over

2421
01:22:50,185 --> 01:22:52,319
a 1000 points for your and your dude

2422
01:22:52,319 --> 01:22:54,399
and your and your and your iron guts.

2423
01:22:54,399 --> 01:22:56,319
And your iron guts. Yeah. That left us

2424
01:22:56,319 --> 01:22:58,719
just over a1000. I could take 4 units

2425
01:22:58,719 --> 01:23:00,715
of 6 of these guys. Yeah. And just

2426
01:23:00,715 --> 01:23:02,954
walking up behind all that carnage. But and

2427
01:23:02,954 --> 01:23:04,875
just and 4 units of 6 will take

2428
01:23:04,875 --> 01:23:05,375
objectives.

2429
01:23:05,914 --> 01:23:07,755
Yep. And they'll do it really well too

2430
01:23:07,755 --> 01:23:09,195
because they that's what they do. They hold

2431
01:23:09,195 --> 01:23:09,619
objectives.

2432
01:23:17,425 --> 01:23:19,505
Yes. Yeah. I'm talking myself into playing with

2433
01:23:19,505 --> 01:23:21,425
this here. I already been I already pulled

2434
01:23:21,425 --> 01:23:22,784
out to get the to get the,

2435
01:23:23,505 --> 01:23:24,404
spearhead going.

2436
01:23:24,779 --> 01:23:26,699
Okay. Yeah. I I need to read What's

2437
01:23:26,699 --> 01:23:29,359
what's in the spearhead? Just refresh my memory.

2438
01:23:29,979 --> 01:23:32,219
Not a ton, but there's enough there. Hold

2439
01:23:32,219 --> 01:23:33,755
on. Let me scroll to the bottom here.

2440
01:23:34,635 --> 01:23:35,135
Spearhead

2441
01:23:36,715 --> 01:23:37,614
I had the

2442
01:23:38,875 --> 01:23:39,774
I had the

2443
01:23:40,554 --> 01:23:43,199
the beast car Raiders box which is like

2444
01:23:43,199 --> 01:23:44,020
5 models.

2445
01:23:44,960 --> 01:23:46,479
It's just taking me a little while for

2446
01:23:46,479 --> 01:23:48,819
this stupid pages to turn over. Alright.

2447
01:23:49,920 --> 01:23:50,899
You get a tyrant,

2448
01:23:51,199 --> 01:23:52,020
2 mournfang,

2449
01:23:52,545 --> 01:23:55,444
2 units of 3 gluttons, 4 Lead Belchers,

2450
01:23:55,585 --> 01:23:57,125
and an Iron Blaster.

2451
01:23:57,744 --> 01:23:59,524
Oh. I could play I could play that.

2452
01:23:59,984 --> 01:24:00,724
You think?

2453
01:24:01,090 --> 01:24:02,789
I'd have to paint my iron blaster.

2454
01:24:05,250 --> 01:24:08,069
Now I will say none of these guys,

2455
01:24:09,404 --> 01:24:10,064
have reinforcement

2456
01:24:10,444 --> 01:24:11,425
rules so

2457
01:24:13,885 --> 01:24:15,425
oh good you don't

2458
01:24:15,804 --> 01:24:18,930
nobody's coming in nobody's coming in late Mhmm.

2459
01:24:19,310 --> 01:24:19,810
Nobody's

2460
01:24:20,829 --> 01:24:22,689
Coming back. Nobody's coming back.

2461
01:24:23,069 --> 01:24:23,569
Gotcha.

2462
01:24:23,949 --> 01:24:26,324
But your battle trait for that,

2463
01:24:26,805 --> 01:24:28,885
iron blasters and mournfang units are not set

2464
01:24:28,885 --> 01:24:30,564
up during deployment. Oh, they come in on

2465
01:24:30,564 --> 01:24:32,244
the 3rd round, so they didn't come in

2466
01:24:32,244 --> 01:24:32,744
late.

2467
01:24:33,170 --> 01:24:35,409
So you're more so you are starting the

2468
01:24:35,409 --> 01:24:37,030
game with a tyrant,

2469
01:24:38,930 --> 01:24:39,750
4 Leadbelchers

2470
01:24:40,130 --> 01:24:40,630
and

2471
01:24:40,935 --> 01:24:43,814
2 units of 3 ogres, the ogre gluttons.

2472
01:24:43,814 --> 01:24:44,314
Okay.

2473
01:24:44,854 --> 01:24:45,835
On turn 3,

2474
01:24:46,375 --> 01:24:48,635
2 mournfang and an iron blaster show.

2475
01:24:51,060 --> 01:24:52,739
God, I love this game. I love this

2476
01:24:52,739 --> 01:24:53,719
game so much.

2477
01:24:54,020 --> 01:24:54,920
I just do.

2478
01:24:55,300 --> 01:24:55,800
Mhmm.

2479
01:24:56,179 --> 01:24:57,460
I was talking with one of my friends

2480
01:24:57,460 --> 01:24:59,215
from work and I've been there. I've I've

2481
01:24:59,215 --> 01:25:00,895
been this will be my 22nd year at

2482
01:25:00,895 --> 01:25:02,034
Waukegan High School.

2483
01:25:02,574 --> 01:25:04,255
Mhmm. And I remember I had just like

2484
01:25:04,255 --> 01:25:06,015
gotten tenure and stuff and was still talking

2485
01:25:06,015 --> 01:25:07,289
with a lot of the people that I

2486
01:25:07,289 --> 01:25:09,630
still was still like training and learning with.

2487
01:25:09,930 --> 01:25:11,609
Yeah. When I started this podcast, I was

2488
01:25:11,609 --> 01:25:12,729
talking to one of them tonight. I'm like

2489
01:25:12,729 --> 01:25:14,250
dude, I gotta go. I'm recording the show.

2490
01:25:14,250 --> 01:25:15,664
He's like you're still doing that show up

2491
01:25:15,664 --> 01:25:17,984
like episode 300. So he's like oh my

2492
01:25:17,984 --> 01:25:19,604
god. I'm like yeah. Yeah man.

2493
01:25:20,064 --> 01:25:22,625
Like I'm like literally the it was 14

2494
01:25:22,625 --> 01:25:23,925
years June 10th.

2495
01:25:24,470 --> 01:25:26,710
That's right. We have started our 15th year

2496
01:25:26,710 --> 01:25:28,810
of this nonsense. Decade and a half.

2497
01:25:29,110 --> 01:25:31,270
Wow. Of service to the community if you

2498
01:25:31,270 --> 01:25:33,270
want to call it that. Or just being

2499
01:25:33,270 --> 01:25:34,284
annoying. Whatever.

2500
01:25:35,645 --> 01:25:37,324
Okay. So we got the gluttons. Let's take

2501
01:25:37,324 --> 01:25:38,845
a look at the iron guts. I know

2502
01:25:38,845 --> 01:25:40,704
you love them. Now, iron guts.

2503
01:25:41,520 --> 01:25:42,020
Yeah

2504
01:25:42,719 --> 01:25:43,539
they're helps

2505
01:25:43,920 --> 01:25:46,239
they're so kill it's just not even funny

2506
01:25:46,239 --> 01:25:48,819
so they have one less tack attack

2507
01:25:49,679 --> 01:25:50,179
yeah

2508
01:25:51,255 --> 01:25:53,454
then the gluttons. But it's a damage. It's

2509
01:25:53,454 --> 01:25:55,255
a damage. It's 3 damage. It's plus 1

2510
01:25:55,255 --> 01:25:57,175
random plus 1 damage for that let let

2511
01:25:57,175 --> 01:25:59,289
one less attack. I'll take it. Oh, and

2512
01:25:59,289 --> 01:26:00,429
their units of 4.

2513
01:26:00,810 --> 01:26:03,529
Mhmm. They did double the unit size. They

2514
01:26:03,529 --> 01:26:05,369
did. All of this stuff for their basic

2515
01:26:05,369 --> 01:26:06,829
units, which makes me happy.

2516
01:26:07,164 --> 01:26:07,664
Mhmm.

2517
01:26:08,445 --> 01:26:09,905
Let's see what else we got here.

2518
01:26:10,604 --> 01:26:12,364
While they're within combat rage of a tyrant,

2519
01:26:12,364 --> 01:26:14,489
they both have a 6 up ward. Yeah.

2520
01:26:14,489 --> 01:26:14,989
Cool.

2521
01:26:15,849 --> 01:26:17,069
I like it only because,

2522
01:26:18,170 --> 01:26:20,809
these I mean, your your infantry, these guys

2523
01:26:20,809 --> 01:26:22,170
only have 5 up saves. I don't think

2524
01:26:22,170 --> 01:26:24,014
anybody's got more than a 5 up save.

2525
01:26:24,014 --> 01:26:26,414
That's that's that's why, like, there's there are

2526
01:26:26,414 --> 01:26:27,715
so you're so they're just

2527
01:26:28,094 --> 01:26:28,835
they're just

2528
01:26:29,829 --> 01:26:31,909
death missiles. You just shoot them across and

2529
01:26:31,909 --> 01:26:34,310
do something, then they all die. That's that's

2530
01:26:34,310 --> 01:26:36,390
the craziest thing. This whole army has, like,

2531
01:26:36,390 --> 01:26:38,489
5 up saves. It's like bananas.

2532
01:26:38,965 --> 01:26:41,364
Yeah. I mean, but you got okay. They

2533
01:26:41,364 --> 01:26:43,204
gotta have some weakness. Right? And it's they

2534
01:26:43,204 --> 01:26:44,344
don't wear armor.

2535
01:26:44,645 --> 01:26:46,489
No. They wear a gut plate and the

2536
01:26:46,489 --> 01:26:48,590
rest of them is basically mostly

2537
01:26:49,210 --> 01:26:50,010
naked. Thank

2538
01:26:50,409 --> 01:26:50,909
okay.

2539
01:26:51,289 --> 01:26:53,050
I mean, you can heal like once per

2540
01:26:53,050 --> 01:26:54,824
game, but not gonna do it. It's not

2541
01:26:54,824 --> 01:26:56,345
gonna do it now. Dude, I just wanna

2542
01:26:56,345 --> 01:26:58,185
see new models that aren't all just wearing

2543
01:26:58,185 --> 01:26:59,564
the same pants and shoes.

2544
01:27:01,329 --> 01:27:03,170
Plus, I'm gonna paint these up and I've

2545
01:27:03,170 --> 01:27:05,189
decided that when I do paint these up,

2546
01:27:05,489 --> 01:27:06,930
I'm going to do them the way Kira

2547
01:27:06,930 --> 01:27:08,630
wanted them when she got the army.

2548
01:27:08,975 --> 01:27:09,475
Okay.

2549
01:27:10,175 --> 01:27:11,635
She doesn't like their tattoos.

2550
01:27:13,454 --> 01:27:15,614
You painted tattoos on them? Well, we were

2551
01:27:15,614 --> 01:27:17,614
gonna paint tattoos on them. Oh. Like I

2552
01:27:17,614 --> 01:27:20,329
said, we stopped We stopped after she lost

2553
01:27:20,329 --> 01:27:22,729
interest before she played a couple of games,

2554
01:27:22,729 --> 01:27:25,289
but she lost interest when the painting started

2555
01:27:25,289 --> 01:27:26,954
to take longer than she wanted it to.

2556
01:27:27,034 --> 01:27:28,875
Yeah. I mean, oh, gosh. I can't And

2557
01:27:28,875 --> 01:27:30,675
she was young. But so now she's in

2558
01:27:30,715 --> 01:27:32,475
she's been playing again. She's not so interested

2559
01:27:32,475 --> 01:27:34,574
in painting, but she has got some interest.

2560
01:27:34,875 --> 01:27:35,935
Now here's what happened.

2561
01:27:36,300 --> 01:27:38,380
When when Kira was little, she didn't want

2562
01:27:38,380 --> 01:27:41,020
the tattoos. But she likes tattoos in general

2563
01:27:41,020 --> 01:27:42,640
because she loves My Little Pony.

2564
01:27:43,395 --> 01:27:45,074
Uh-huh. And they all have those cutie marks

2565
01:27:45,074 --> 01:27:47,155
on their asses. Oh, sorry. Pardon my language.

2566
01:27:47,155 --> 01:27:47,814
Their butts.

2567
01:27:48,675 --> 01:27:50,914
They're flanks. They're horses. Their flanks. Yeah. They're

2568
01:27:50,914 --> 01:27:53,350
horses. Okay. And they would have cutie marks

2569
01:27:53,350 --> 01:27:55,189
and each pony had a little cutie mark

2570
01:27:55,189 --> 01:27:56,729
that represented it.

2571
01:27:57,189 --> 01:27:57,689
Yes.

2572
01:27:58,229 --> 01:27:59,770
She wanted cutie marks.

2573
01:28:00,314 --> 01:28:02,235
Okay. On the ogres. So on the back

2574
01:28:02,235 --> 01:28:03,055
on their shoulder

2575
01:28:03,675 --> 01:28:05,675
Mhmm. One of the like and and that's

2576
01:28:05,675 --> 01:28:06,954
where and I sat down with her the

2577
01:28:06,954 --> 01:28:08,397
other day and I said, listen, we need

2578
01:28:08,397 --> 01:28:10,105
to figure this out again because I don't

2579
01:28:10,105 --> 01:28:11,814
remember it. And she pulled up the things

2580
01:28:11,814 --> 01:28:13,521
with the different cutie marks. I'm like, alright.

2581
01:28:13,521 --> 01:28:15,230
And so I'm explaining to her what the

2582
01:28:15,230 --> 01:28:16,885
unit's like. This is your basic guy. Okay.

2583
01:28:16,885 --> 01:28:19,364
He needs a basic. So like, gluttons will

2584
01:28:19,364 --> 01:28:20,345
have one mark.

2585
01:28:20,725 --> 01:28:23,125
Okay. Heroes will have a different mark. So

2586
01:28:23,125 --> 01:28:23,864
their tattoos

2587
01:28:24,569 --> 01:28:25,229
will be,

2588
01:28:26,010 --> 01:28:28,489
unit specific, but they will not be they

2589
01:28:28,489 --> 01:28:30,029
will not be giant cool

2590
01:28:30,489 --> 01:28:32,109
tough black and white tattoos.

2591
01:28:32,585 --> 01:28:34,604
They are going to have cutie marks.

2592
01:28:34,905 --> 01:28:35,405
Nice.

2593
01:28:35,784 --> 01:28:37,465
And I have So they're gonna be like

2594
01:28:37,465 --> 01:28:39,390
they're gonna be like my little Bronies. Right?

2595
01:28:39,789 --> 01:28:42,270
Oh my god. Yes. Bronies are so weird.

2596
01:28:42,270 --> 01:28:45,470
That's fantastic. Okay. My Little Bronies. That's who

2597
01:28:45,470 --> 01:28:47,864
the army's gonna be. Yeah. And then she

2598
01:28:47,864 --> 01:28:49,465
can paint a and then like you said,

2599
01:28:49,465 --> 01:28:51,385
you know, you don't have much else to

2600
01:28:51,385 --> 01:28:52,824
do with them. Their skin is gonna be

2601
01:28:52,824 --> 01:28:54,345
skin color. Their armor is gonna be armor

2602
01:28:54,345 --> 01:28:55,704
color. The only thing you could change up

2603
01:28:55,704 --> 01:28:57,005
with the color is their pants.

2604
01:28:57,399 --> 01:28:59,079
That's why the cutie mark was so important

2605
01:28:59,079 --> 01:29:01,720
to her. Because these models are so Yeah.

2606
01:29:01,720 --> 01:29:03,239
I mean, they're nice models. Don't get me

2607
01:29:03,239 --> 01:29:05,979
wrong. I I painted my overarmy in like

2608
01:29:06,494 --> 01:29:08,354
a week and a half exactly

2609
01:29:09,534 --> 01:29:11,614
especially now now that I know what I'm

2610
01:29:11,614 --> 01:29:13,534
doing and I'm not the contrast paints can

2611
01:29:13,534 --> 01:29:15,729
you imagine contrast painting these dudes? I remember

2612
01:29:15,729 --> 01:29:16,969
painting them and showing her how to put

2613
01:29:16,969 --> 01:29:18,689
it on and then doing the wash and

2614
01:29:18,689 --> 01:29:19,750
then doing the highlight.

2615
01:29:20,130 --> 01:29:21,809
Yeah. And she was doing a great job,

2616
01:29:21,809 --> 01:29:23,284
but she just got bored. She's like, why

2617
01:29:23,284 --> 01:29:25,704
am I doing my 3rd freaking flesh color?

2618
01:29:26,244 --> 01:29:28,104
Now? This will be a yeah.

2619
01:29:28,484 --> 01:29:31,625
Where's my Gilliamand flesh done? Oh, so good.

2620
01:29:32,130 --> 01:29:34,130
Alright. So the iron guts, we all agree

2621
01:29:34,130 --> 01:29:36,289
are good. And they have great attacks. And

2622
01:29:36,289 --> 01:29:38,149
they get the ward, the 6th ward.

2623
01:29:39,409 --> 01:29:40,869
Once per battle.

2624
01:29:41,605 --> 01:29:43,284
Yes. And this is not a this one's

2625
01:29:43,284 --> 01:29:44,505
for battle per unit.

2626
01:29:45,525 --> 01:29:46,025
Yeah.

2627
01:29:46,405 --> 01:29:47,784
They can fight twice.

2628
01:29:48,164 --> 01:29:50,449
That strike last fight, and that's always good.

2629
01:29:50,610 --> 01:29:54,072
Especially Yeah. These guys are so hard. Yeah.

2630
01:29:54,072 --> 01:29:55,970
So 2 units of 4 of these with

2631
01:29:55,970 --> 01:29:57,970
the dude running up and just punching things

2632
01:29:57,970 --> 01:29:59,590
with the gluttons coming behind.

2633
01:30:00,175 --> 01:30:02,095
Yeah. I mean, it's just it really is.

2634
01:30:02,095 --> 01:30:04,095
It's just a You need a tyrant to

2635
01:30:04,095 --> 01:30:06,255
get the award just for the extra boost.

2636
01:30:06,255 --> 01:30:08,015
I ain't worried about that. Alright. Then we

2637
01:30:08,015 --> 01:30:11,460
don't. Okay. Let's not that's great. Just forget

2638
01:30:11,460 --> 01:30:13,239
it. Put them with that other dude. Okay.

2639
01:30:13,380 --> 01:30:15,579
I'm just I'm I'm literally unless you have

2640
01:30:15,699 --> 01:30:17,380
unless there's a better thing you can think

2641
01:30:17,380 --> 01:30:18,655
of for them, you know, I mean, I

2642
01:30:18,655 --> 01:30:19,935
think just No. I got I thought I

2643
01:30:19,935 --> 01:30:22,255
thought you I thought you could play defense

2644
01:30:22,255 --> 01:30:23,695
with the unit. You could always hold them

2645
01:30:23,695 --> 01:30:26,289
back, ready for a counter charge somewhere juicy.

2646
01:30:26,289 --> 01:30:27,250
You know what I mean? Just

2647
01:30:28,050 --> 01:30:29,650
you could do that too, but I think

2648
01:30:29,650 --> 01:30:31,030
it'd be more fun to just

2649
01:30:31,650 --> 01:30:32,390
just just just,

2650
01:30:33,250 --> 01:30:35,755
like, you could just totally just gank something.

2651
01:30:35,814 --> 01:30:37,895
You know what? This army has always been

2652
01:30:37,895 --> 01:30:40,774
a push it forward army. Yeah. It it

2653
01:30:40,854 --> 01:30:42,375
this is what it does. It hits you

2654
01:30:42,375 --> 01:30:43,895
really hard and tries to eat you or

2655
01:30:43,895 --> 01:30:45,739
it dies. And it's still doing that, and

2656
01:30:45,739 --> 01:30:47,179
I don't have a problem with it. Yeah.

2657
01:30:47,179 --> 01:30:49,179
I mean, that strategy is you know, that's

2658
01:30:49,179 --> 01:30:50,319
that's that's the

2659
01:30:50,779 --> 01:30:53,485
that heavy to win heavy tactic right there.

2660
01:30:53,485 --> 01:30:55,565
That's the push them forward and roll some

2661
01:30:55,565 --> 01:30:57,585
dice and see what happens. Uh-huh.

2662
01:30:58,765 --> 01:31:00,385
Man eaters are kind of weird.

2663
01:31:03,590 --> 01:31:04,090
They

2664
01:31:04,710 --> 01:31:07,609
their weapons fine. It's basically the same as

2665
01:31:08,364 --> 01:31:09,265
as a glutton.

2666
01:31:09,965 --> 01:31:11,885
Yep. They do get a ranged attack that

2667
01:31:11,885 --> 01:31:13,645
can shoot in combat. Not a great one,

2668
01:31:13,645 --> 01:31:14,704
but they got something.

2669
01:31:15,260 --> 01:31:17,920
Yeah. And once per turn per army

2670
01:31:18,619 --> 01:31:20,939
Mhmm. As a reaction, so this could be

2671
01:31:20,939 --> 01:31:22,880
in any turn I suppose.

2672
01:31:23,340 --> 01:31:23,840
Yeah.

2673
01:31:24,945 --> 01:31:26,864
If they if if they were picked as

2674
01:31:26,864 --> 01:31:29,284
the target of a non core ability

2675
01:31:29,985 --> 01:31:32,145
Yeah. They can ignore it on a 4

2676
01:31:32,145 --> 01:31:32,645
up.

2677
01:31:33,425 --> 01:31:33,925
Okay.

2678
01:31:34,560 --> 01:31:36,640
So, I mean, I don't know. That's

2679
01:31:36,960 --> 01:31:38,880
I mean, I don't remember what core ability

2680
01:31:38,960 --> 01:31:40,960
what makes it a core ability. So so

2681
01:31:40,960 --> 01:31:43,715
like a like a spell. Oh, yeah. Okay.

2682
01:31:43,715 --> 01:31:45,975
So spells are A prayer. Okay. So

2683
01:31:46,675 --> 01:31:48,194
so if I have more than 1 unit

2684
01:31:48,194 --> 01:31:49,095
of man eaters,

2685
01:31:49,795 --> 01:31:51,234
only 1 unit's gonna get it and they're

2686
01:31:51,234 --> 01:31:52,829
gonna get it once per turn. Yeah. I

2687
01:31:52,829 --> 01:31:55,069
mean, I don't know. These guys are staying

2688
01:31:55,069 --> 01:31:56,590
in the box until they get a new

2689
01:31:56,590 --> 01:31:57,329
war scroll.

2690
01:31:58,430 --> 01:31:59,729
The problem with that

2691
01:32:00,324 --> 01:32:02,244
is that the man eater models are some

2692
01:32:02,244 --> 01:32:04,744
of the best models. Oh, they're they're amazing.

2693
01:32:05,284 --> 01:32:07,604
Yeah. I mean, I remember I had all

2694
01:32:07,604 --> 01:32:09,819
these different ones. I remember buying and I

2695
01:32:09,819 --> 01:32:11,500
think I sold them. And I'm I'm I'm

2696
01:32:11,500 --> 01:32:13,979
mad at myself for it because Yeah. They

2697
01:32:13,979 --> 01:32:16,375
were my favorites. I had one of every

2698
01:32:16,375 --> 01:32:18,295
I had the female ogre with the rolling

2699
01:32:18,295 --> 01:32:20,715
pin. I had the empire dude.

2700
01:32:21,175 --> 01:32:23,175
Yep. I had every because every one of

2701
01:32:23,175 --> 01:32:25,199
those was so fancy full in character.

2702
01:32:25,500 --> 01:32:26,239
The ninja?

2703
01:32:26,539 --> 01:32:28,460
Yeah. The ninja guy was great. And he

2704
01:32:28,460 --> 01:32:30,000
had the little knobblower ninja.

2705
01:32:30,619 --> 01:32:32,560
Yeah. I still have that guy.

2706
01:32:33,055 --> 01:32:34,654
Uh-uh. They're great. I don't think I still

2707
01:32:34,654 --> 01:32:35,694
have them. I think I got rid of

2708
01:32:35,694 --> 01:32:37,534
them a long time ago. Yeah. There's but

2709
01:32:37,534 --> 01:32:39,935
unfortunately, they're staying in the box. Because yeah.

2710
01:32:39,935 --> 01:32:41,534
Because they worth it. When I when I

2711
01:32:41,534 --> 01:32:41,854
can

2712
01:32:42,659 --> 01:32:43,780
I don't know I don't know what they

2713
01:32:43,780 --> 01:32:45,020
do? I don't know what their point is.

2714
01:32:45,020 --> 01:32:46,420
I don't know what they do. They get

2715
01:32:46,420 --> 01:32:47,479
to shoot in combat.

2716
01:32:48,100 --> 01:32:48,600
Okay.

2717
01:32:49,300 --> 01:32:51,625
That's it. They got the shot. Otherwise, their

2718
01:32:51,625 --> 01:32:54,265
stat line is exactly the same as their

2719
01:32:54,265 --> 01:32:56,025
stat line is exactly the same as a

2720
01:32:56,025 --> 01:32:58,570
glutton stat line. Fours 4 attacks, fours by

2721
01:32:58,570 --> 01:33:00,489
twos, 1 run, 2 damage. Yeah. So if

2722
01:33:00,489 --> 01:33:02,810
you only get 3 for a 170 points.

2723
01:33:02,810 --> 01:33:04,810
Yeah. I mean, the damage profile is pretty

2724
01:33:04,810 --> 01:33:07,015
good. It's d 3. They hit on threes

2725
01:33:07,015 --> 01:33:07,675
and threes.

2726
01:33:08,215 --> 01:33:10,695
For I guess one attack with their 10

2727
01:33:10,695 --> 01:33:12,854
inch range, like, get out of here. Like

2728
01:33:13,210 --> 01:33:14,649
Yeah. I mean, it's just I mean, it's

2729
01:33:14,649 --> 01:33:16,329
shooting combat. It's a little extra damage. If

2730
01:33:16,329 --> 01:33:17,449
you can get it off and get a

2731
01:33:17,449 --> 01:33:19,409
d three against your opponent or maybe Yeah.

2732
01:33:19,529 --> 01:33:21,765
A cheeky shot against a hero, but I

2733
01:33:21,765 --> 01:33:23,604
mean, if these guys were, like, scouts and

2734
01:33:23,604 --> 01:33:25,925
could, like, show up on the battlefield edge

2735
01:33:25,925 --> 01:33:28,164
or They need some Have some kind of

2736
01:33:28,164 --> 01:33:30,340
deployment rule where they could move up like

2737
01:33:30,340 --> 01:33:32,439
at the beginning of the game or something.

2738
01:33:32,500 --> 01:33:33,479
I don't know.

2739
01:33:34,420 --> 01:33:36,179
Now the Gorger Maw pack is one of

2740
01:33:36,179 --> 01:33:37,560
the few war cry

2741
01:33:38,125 --> 01:33:39,744
teams that I Yeah. They

2742
01:33:40,364 --> 01:33:41,664
These models are great.

2743
01:33:42,045 --> 01:33:44,045
Yeah. They look great. You got a you

2744
01:33:44,045 --> 01:33:45,744
got a champion. You got a musician.

2745
01:33:47,529 --> 01:33:49,869
They They made they made it from

2746
01:33:50,649 --> 01:33:52,729
from war cry to the main game. Right?

2747
01:33:52,729 --> 01:33:54,010
Yeah. This is one of the few that

2748
01:33:54,010 --> 01:33:55,289
I really like. Like, I would take one

2749
01:33:55,289 --> 01:33:57,425
of these because they're cool. They got 5

2750
01:33:57,425 --> 01:33:59,744
health a piece, which is there's 5 of

2751
01:33:59,744 --> 01:34:01,664
them. Good. Now, they only have a 6

2752
01:34:01,664 --> 01:34:02,324
up save.

2753
01:34:02,784 --> 01:34:05,300
Yeah. But They die easy. But It's okay.

2754
01:34:05,899 --> 01:34:07,439
They they have the same,

2755
01:34:07,899 --> 01:34:10,380
almost the same attack profile as a glutton,

2756
01:34:10,380 --> 01:34:12,060
but they have one more attack and it's

2757
01:34:12,060 --> 01:34:14,805
anti infantry plus 1 rend. Mhmm. So you

2758
01:34:14,805 --> 01:34:16,805
run them their 2 rend against infantry and

2759
01:34:16,805 --> 01:34:18,485
they have an extra attack compared to a

2760
01:34:18,485 --> 01:34:19,385
regular one.

2761
01:34:19,765 --> 01:34:22,005
Yeah. During the deployment phase, you can set

2762
01:34:22,005 --> 01:34:24,109
it up lurking in the fringes And what

2763
01:34:24,109 --> 01:34:24,689
that means

2764
01:34:25,550 --> 01:34:27,550
is wholly within 9 inches of the battlefield

2765
01:34:27,550 --> 01:34:29,229
edge, more than 9 inches from units, you're

2766
01:34:29,229 --> 01:34:31,229
dropping them in the back again. That's what

2767
01:34:31,229 --> 01:34:32,210
you want. So

2768
01:34:32,750 --> 01:34:33,425
I would take

2769
01:34:34,064 --> 01:34:36,965
You can't reinforce it. They're kind of expensive.

2770
01:34:37,744 --> 01:34:40,704
260 points. Is it worth it? This guy?

2771
01:34:40,704 --> 01:34:42,579
This unit this unit and then a you

2772
01:34:42,659 --> 01:34:44,039
like the icebrow hunter

2773
01:34:44,420 --> 01:34:46,500
just to go over some battle tactics? You

2774
01:34:46,500 --> 01:34:47,640
know, get those flanks?

2775
01:34:48,180 --> 01:34:51,000
Get those, you know, those short battlefield edges?

2776
01:34:51,060 --> 01:34:53,145
Like, you know, get in those table quarters.

2777
01:34:53,524 --> 01:34:55,224
Is it worth it? Maybe.

2778
01:34:55,844 --> 01:34:57,764
Yeah. I don't know. Because because you win

2779
01:34:57,764 --> 01:34:59,925
games by scoring points, right, not by killing

2780
01:34:59,925 --> 01:35:00,920
stuff. Right.

2781
01:35:01,479 --> 01:35:03,560
I mean But, I mean, okay. So the

2782
01:35:03,560 --> 01:35:05,420
Gorger Maw pack is 260

2783
01:35:06,119 --> 01:35:07,179
for 5 guys.

2784
01:35:07,479 --> 01:35:09,100
That's a lot. But

2785
01:35:10,024 --> 01:35:11,965
iron guts are 240 for 4.

2786
01:35:12,585 --> 01:35:13,085
Yeah.

2787
01:35:13,784 --> 01:35:14,445
I mean,

2788
01:35:15,385 --> 01:35:17,064
and these guys are pretty good. They may

2789
01:35:17,064 --> 01:35:18,125
not be iron guts.

2790
01:35:19,279 --> 01:35:21,619
I mean, gluttons are 220 for 6.

2791
01:35:22,000 --> 01:35:24,560
Yeah. So a little extra for only 5.

2792
01:35:24,560 --> 01:35:25,060
But

2793
01:35:26,005 --> 01:35:28,324
5 health? And you could put them in

2794
01:35:28,324 --> 01:35:29,844
the back? I don't know. Well, here here's

2795
01:35:29,844 --> 01:35:31,925
the thing. If you if you do that,

2796
01:35:31,925 --> 01:35:33,444
you pop them up in the back. They're

2797
01:35:33,444 --> 01:35:35,550
like, yay, we're here for a battle tactic.

2798
01:35:36,010 --> 01:35:38,650
Now they're gonna go kill something. I hope

2799
01:35:38,650 --> 01:35:40,729
so. With the anti infantry one rend, they

2800
01:35:40,729 --> 01:35:42,489
need to because they're gonna die to a

2801
01:35:42,489 --> 01:35:44,604
stiff breeze. Right. But they're gonna go kill

2802
01:35:44,604 --> 01:35:45,965
something. They're gonna set them up with a

2803
01:35:45,965 --> 01:35:48,364
9, and you can't ignore them. You can't.

2804
01:35:48,364 --> 01:35:49,804
If they're if they're in the back of

2805
01:35:49,804 --> 01:35:51,090
your art if they're if you put them

2806
01:35:51,090 --> 01:35:52,289
in the, you know, in the in your

2807
01:35:52,289 --> 01:35:54,529
enemy's deployment zone or, like, in a flank

2808
01:35:54,529 --> 01:35:56,210
somewhere, like, what are you gonna do? Just

2809
01:35:56,210 --> 01:35:58,449
let this unit just hang out back there?

2810
01:35:58,449 --> 01:36:00,625
Could just rampage through your back line? I

2811
01:36:00,625 --> 01:36:02,564
don't think so. It's still 25

2812
01:36:02,944 --> 01:36:06,564
wounds with a pretty decent attack profile. Yeah.

2813
01:36:06,625 --> 01:36:08,949
Plus the models are I love them. Yeah.

2814
01:36:08,949 --> 01:36:11,590
They're cool. I love Gorgers. I always have.

2815
01:36:11,590 --> 01:36:13,270
I I think there's a classic I think

2816
01:36:13,270 --> 01:36:15,510
I think there's a place for them as

2817
01:36:15,510 --> 01:36:17,255
long as you have a plan. You can't

2818
01:36:17,255 --> 01:36:19,095
just throw them in your army. They're too

2819
01:36:19,095 --> 01:36:21,175
expensive to not have a plan. You gotta

2820
01:36:21,175 --> 01:36:22,854
have a plan for these dudes. But there

2821
01:36:22,854 --> 01:36:24,614
is nothing in here that's not I mean,

2822
01:36:24,614 --> 01:36:26,670
okay. Man eaters are a 170

2823
01:36:27,050 --> 01:36:27,869
for 3.

2824
01:36:28,329 --> 01:36:30,649
Yeah. They are like the cheap lead belchers

2825
01:36:30,649 --> 01:36:33,130
a buck 50 for 4. Iron but iron

2826
01:36:33,130 --> 01:36:36,114
gots 24. Everything else suddenly gets expensive. Everything's

2827
01:36:36,114 --> 01:36:38,914
in the twos, except knoblars and stuff. When

2828
01:36:38,914 --> 01:36:40,454
the Yetis are pretty cheap.

2829
01:36:41,234 --> 01:36:43,989
Yeah. The Yetis, 3 for a buck 20.

2830
01:36:43,989 --> 01:36:45,590
Beast and they are beast they have the

2831
01:36:45,590 --> 01:36:47,750
beast club Raiders keyword, which I I like

2832
01:36:47,750 --> 01:36:49,829
because that all those beast club bonuses apply

2833
01:36:49,829 --> 01:36:52,465
to them too. Yeah. Alright. Let's look. What's

2834
01:36:52,465 --> 01:36:53,125
up? Leadbelchers.

2835
01:36:54,704 --> 01:36:56,465
The gun is a 15 inch range. It's

2836
01:36:56,465 --> 01:36:57,524
d 3 attacks.

2837
01:36:57,984 --> 01:36:59,904
So and you roll for the whole unit.

2838
01:36:59,904 --> 01:37:00,404
Right?

2839
01:37:02,140 --> 01:37:04,319
I don't know. I think you roll individually.

2840
01:37:04,539 --> 01:37:06,859
Do you? Okay. So there's I believe that

2841
01:37:06,859 --> 01:37:08,699
states that in the rules now. Okay. So

2842
01:37:08,699 --> 01:37:09,680
there's 4

2843
01:37:10,104 --> 01:37:10,604
4

2844
01:37:10,905 --> 01:37:14,025
4 per 4 per unit. Mhmm. And it's

2845
01:37:14,025 --> 01:37:15,545
only a buck and a half. That's not

2846
01:37:15,545 --> 01:37:17,909
bad. No. I like this unit. Basic stats

2847
01:37:18,070 --> 01:37:19,590
Still got a 5 up save. If they

2848
01:37:19,590 --> 01:37:21,750
haven't moved, plus 1 to hit. So now

2849
01:37:21,750 --> 01:37:23,289
they're hitting them on

2850
01:37:23,750 --> 01:37:25,369
Threes. Threes to shoot.

2851
01:37:25,805 --> 01:37:29,725
Mhmm. You have 2 knoblar tokens for per

2852
01:37:29,725 --> 01:37:30,225
unit.

2853
01:37:30,845 --> 01:37:31,345
Mhmm.

2854
01:37:31,725 --> 01:37:34,779
When they shoot for each powder knoblar, you

2855
01:37:34,779 --> 01:37:37,819
can reroll 1 random characteristic role for the

2856
01:37:37,819 --> 01:37:39,199
units attack characteristic.

2857
01:37:39,739 --> 01:37:41,994
Oh, so, oh, okay. So you got 2

2858
01:37:41,994 --> 01:37:43,854
of these guys. So 2 of your rolls

2859
01:37:44,635 --> 01:37:46,234
Yeah. You can re roll it. If you

2860
01:37:46,234 --> 01:37:48,475
if it's re rolled, remove a knoblar from

2861
01:37:48,475 --> 01:37:50,510
the battlefield. So you get If you roll

2862
01:37:50,510 --> 01:37:52,029
if you roll a 1. Oh, if you

2863
01:37:52,029 --> 01:37:53,329
roll a 1. Okay. Sorry.

2864
01:37:54,670 --> 01:37:56,510
That's not a problem. I like them. So

2865
01:37:56,510 --> 01:37:58,189
I got 4 guys. I roll 4 dice.

2866
01:37:58,189 --> 01:37:59,635
I can take the 2 lowest and reroll

2867
01:37:59,635 --> 01:38:00,835
them. And as long as they're not a

2868
01:38:00,835 --> 01:38:02,055
one, I'm good. Mhmm.

2869
01:38:02,435 --> 01:38:03,015
Mhmm. Okay.

2870
01:38:03,555 --> 01:38:04,534
I think they're good.

2871
01:38:05,074 --> 01:38:06,614
Yeah. And they're they're cheaper

2872
01:38:06,930 --> 01:38:08,770
than the other ones and the thing is

2873
01:38:08,770 --> 01:38:10,710
they're cheaper but they have

2874
01:38:11,250 --> 01:38:12,630
Now they don't have the same

2875
01:38:13,010 --> 01:38:15,590
stat line for their melee attacks.

2876
01:38:16,125 --> 01:38:17,885
No. But their their their circle,

2877
01:38:18,524 --> 01:38:20,045
when I say their circle it's you know

2878
01:38:20,045 --> 01:38:21,425
health move save control.

2879
01:38:21,804 --> 01:38:23,185
Their circle is the same.

2880
01:38:23,829 --> 01:38:25,430
Yeah. And So what's,

2881
01:38:26,630 --> 01:38:29,050
remind me what remind me what the,

2882
01:38:30,229 --> 01:38:31,604
the what's the

2883
01:38:32,164 --> 01:38:32,984
battle formation,

2884
01:38:33,765 --> 01:38:34,904
Black Powder Fanatics?

2885
01:38:35,685 --> 01:38:37,925
Oh. Right. Right. Right. Right. They get to

2886
01:38:37,925 --> 01:38:38,425
shoot

2887
01:38:38,725 --> 01:38:40,664
if they're in combat range of a hero

2888
01:38:41,409 --> 01:38:42,150
in combat.

2889
01:38:42,770 --> 01:38:44,369
Let's see. I think that is. I think

2890
01:38:44,369 --> 01:38:46,150
it's shooting combat. What is it?

2891
01:38:48,564 --> 01:38:51,444
Yeah. Leadbelchers and iron blasters have shooting combat

2892
01:38:51,444 --> 01:38:54,024
if they're in combat range of any hero.

2893
01:38:54,324 --> 01:38:56,005
Mhmm. So it kind of makes them

2894
01:38:57,770 --> 01:38:59,289
I mean that's a that's now they could

2895
01:38:59,289 --> 01:39:00,729
something you can do in combat so it's

2896
01:39:00,729 --> 01:39:02,810
even that as long as the heroes near

2897
01:39:02,810 --> 01:39:04,109
them yeah then

2898
01:39:04,569 --> 01:39:05,390
yeah because

2899
01:39:07,045 --> 01:39:08,664
d it's d3 attacks

2900
01:39:09,125 --> 01:39:10,805
so you know there's 4 of them so

2901
01:39:10,805 --> 01:39:12,744
you're getting anywhere from 4 to

2902
01:39:13,284 --> 01:39:14,185
12 attacks

2903
01:39:14,720 --> 01:39:15,220
Mhmm.

2904
01:39:15,760 --> 01:39:18,420
Fours by 3. We rolling ones. Yep.

2905
01:39:18,800 --> 01:39:20,720
Or whatever. Yeah. With the 2 we roll

2906
01:39:20,720 --> 01:39:23,779
fours by threes, 1 rend, 1 damage. Mhmm.

2907
01:39:24,405 --> 01:39:26,484
And plus 1 to hit is threes by

2908
01:39:26,484 --> 01:39:28,324
threes one rend that's not bad and you

2909
01:39:28,324 --> 01:39:29,545
can do that in combat.

2910
01:39:30,085 --> 01:39:32,324
And there's a there's a there's a shooting

2911
01:39:32,324 --> 01:39:34,680
list with ogres you could do it. Mhmm.

2912
01:39:34,680 --> 01:39:35,180
Yeah.

2913
01:39:35,560 --> 01:39:36,920
Like I said the only thing is once

2914
01:39:36,920 --> 01:39:37,739
you're in combat

2915
01:39:38,199 --> 01:39:40,619
their stat line differs from

2916
01:39:42,444 --> 01:39:44,944
yeah, the From the Gluttons. From the Gluttons

2917
01:39:45,005 --> 01:39:45,744
in that

2918
01:39:46,045 --> 01:39:49,184
the Gluttons have 4 attacks and 1 rend.

2919
01:39:49,479 --> 01:39:52,359
Yeah. Whereas Leadbelts have 2 attacks and no

2920
01:39:52,359 --> 01:39:54,039
rend. Yeah. I mean, they're swinging a giant

2921
01:39:54,039 --> 01:39:56,460
cannon around. I get it. Yeah. Uh-huh. Exactly.

2922
01:39:58,405 --> 01:40:01,364
What else? What else? Yeah. Yeah. Yetis and

2923
01:40:01,364 --> 01:40:01,864
Nablars.

2924
01:40:02,324 --> 01:40:04,085
Yeah. Nablars and Yetis. Let's take a look

2925
01:40:04,085 --> 01:40:04,664
at these.

2926
01:40:05,284 --> 01:40:05,784
Nablars.

2927
01:40:07,059 --> 01:40:08,500
How many of these are in a unit,

2928
01:40:08,500 --> 01:40:11,079
by the way? 20. 20. 20.

2929
01:40:11,619 --> 01:40:13,059
For a buck and a half. Now here's

2930
01:40:13,059 --> 01:40:14,579
where you kinda throw they have a 6

2931
01:40:14,579 --> 01:40:16,585
up save as well, which honestly isn't much

2932
01:40:16,585 --> 01:40:18,204
worse than the rest of the stupid army.

2933
01:40:18,664 --> 01:40:20,984
So on a for a buck 20, take

2934
01:40:20,984 --> 01:40:23,085
20 nomlars and park them on something.

2935
01:40:23,625 --> 01:40:24,925
That's 20 control.

2936
01:40:26,060 --> 01:40:28,539
Mhmm. You know, they got their stupid sharp

2937
01:40:28,539 --> 01:40:29,039
stuff.

2938
01:40:29,979 --> 01:40:31,739
Yeah. You know, and they've got,

2939
01:40:32,354 --> 01:40:34,914
any any charge face pick an enemy within

2940
01:40:34,914 --> 01:40:37,255
6 inches that used a move ability.

2941
01:40:38,994 --> 01:40:39,494
Okay?

2942
01:40:40,029 --> 01:40:41,789
So he has moved up to be within

2943
01:40:41,789 --> 01:40:43,949
6 inches of these guys. Yes. Any Yeah.

2944
01:40:43,949 --> 01:40:46,350
Any charge phase once they moved up, and

2945
01:40:46,350 --> 01:40:47,949
you do the d three two plus is

2946
01:40:47,949 --> 01:40:48,449
mortals.

2947
01:40:48,965 --> 01:40:51,045
Mhmm. So they get a little that was

2948
01:40:51,045 --> 01:40:53,204
what the the the throw in stabby stuff

2949
01:40:53,204 --> 01:40:54,564
they used to have. Well, they they they

2950
01:40:54,564 --> 01:40:56,310
used to they used to have, like, traps.

2951
01:40:56,310 --> 01:40:58,949
Remember the Nodlar trapper? The trappers? I bought

2952
01:40:59,030 --> 01:41:01,130
I remember spending all that money to buy

2953
01:41:01,510 --> 01:41:03,930
Mhmm. That specialty models for the trappers.

2954
01:41:04,824 --> 01:41:05,324
Yeah.

2955
01:41:05,944 --> 01:41:07,944
I I have I think I have like

2956
01:41:08,024 --> 01:41:10,045
I must have like 50 or 60 knoblars

2957
01:41:10,104 --> 01:41:11,465
but Oh, I I have at least I

2958
01:41:11,465 --> 01:41:13,390
have that many at least. Yeah. Yeah. Because

2959
01:41:13,390 --> 01:41:15,489
they come there's so many of them.

2960
01:41:15,949 --> 01:41:17,890
Yeah. I wish they did

2961
01:41:18,670 --> 01:41:20,670
some more cool stuff but it is what

2962
01:41:20,670 --> 01:41:21,329
it is.

2963
01:41:22,784 --> 01:41:24,064
I mean, I do I would I would

2964
01:41:24,064 --> 01:41:26,145
actually even pay some more points to have

2965
01:41:26,145 --> 01:41:27,604
these guys be more useful.

2966
01:41:27,984 --> 01:41:28,484
Yeah.

2967
01:41:29,140 --> 01:41:30,819
I mean, I'd be cool if they had,

2968
01:41:30,819 --> 01:41:32,979
like, a a knobblower trapper unit. That was

2969
01:41:32,979 --> 01:41:35,140
only, like, 6 dudes, and they could, like,

2970
01:41:35,140 --> 01:41:36,979
scout and do all kinds of crazy stuff.

2971
01:41:36,979 --> 01:41:38,500
But Right. I get I get I get

2972
01:41:38,500 --> 01:41:40,721
it why they didn't do that make it

2973
01:41:40,721 --> 01:41:43,533
make it simple. Yeah. I mean, simplicity is

2974
01:41:43,533 --> 01:41:46,344
nice, but at the same time, you know,

2975
01:41:46,344 --> 01:41:47,750
I'd like to have

2976
01:41:48,550 --> 01:41:49,050
yeah

2977
01:41:49,590 --> 01:41:52,409
something alright what are these yetis come on

2978
01:41:53,829 --> 01:41:55,430
I was I can't believe the yetis only

2979
01:41:55,430 --> 01:41:57,210
move 6 it's really weird

2980
01:41:57,954 --> 01:41:59,715
I don't I there's a lot of things

2981
01:41:59,715 --> 01:42:01,795
I don't get with the Yetis. Because once

2982
01:42:01,795 --> 01:42:03,795
again, they're very cool. Remember when they were

2983
01:42:03,795 --> 01:42:05,555
immune to ice magic except there was no

2984
01:42:05,555 --> 01:42:07,969
such thing? Yeah. Because it was in like

2985
01:42:07,969 --> 01:42:10,949
one expansion like Yeah. The kiss of army.

2986
01:42:11,329 --> 01:42:12,310
The ice queen.

2987
01:42:14,449 --> 01:42:16,704
They have the same stats again. Now they

2988
01:42:16,704 --> 01:42:17,845
only have a one control

2989
01:42:18,545 --> 01:42:20,385
and a 6 up save. They have one

2990
01:42:20,385 --> 01:42:23,045
less attack than your average glutton.

2991
01:42:23,345 --> 01:42:23,845
Mhmm.

2992
01:42:25,020 --> 01:42:28,319
But The pounding leaps. In the enemy's combat

2993
01:42:28,380 --> 01:42:28,880
phase,

2994
01:42:29,659 --> 01:42:31,739
this unit can move up to 3 inches

2995
01:42:31,739 --> 01:42:33,524
into so if you're not in combat, they

2996
01:42:33,524 --> 01:42:35,045
can move up to 3 inches and be

2997
01:42:35,045 --> 01:42:36,664
in combat. I I guess.

2998
01:42:37,364 --> 01:42:39,925
Yeah. It can move into combat, which I

2999
01:42:39,925 --> 01:42:41,844
mean if you're not in there it would

3000
01:42:41,844 --> 01:42:43,590
it's a nice extra thing. I don't have

3001
01:42:43,590 --> 01:42:45,210
to do it. Is that is that useful?

3002
01:42:45,270 --> 01:42:45,850
I don't

3003
01:42:46,150 --> 01:42:48,550
Well, if I'm outside of 3 inches, maybe

3004
01:42:48,630 --> 01:42:50,229
and I'm standing there and I'd like to

3005
01:42:50,229 --> 01:42:52,229
get tucked in and fight with these guys.

3006
01:42:52,229 --> 01:42:54,445
I mean, I don't have I can't I

3007
01:42:54,445 --> 01:42:56,225
don't have to charge with these guys.

3008
01:42:56,845 --> 01:42:58,685
Right. That's true. All I have to do

3009
01:42:58,685 --> 01:43:00,864
is if I'm within 6 inches of them,

3010
01:43:01,180 --> 01:43:03,520
3 inches of movement gets me into combat.

3011
01:43:04,140 --> 01:43:06,300
Well, it's only in the enemy combat phase.

3012
01:43:06,300 --> 01:43:08,140
If it's your combat phase, they don't do

3013
01:43:08,140 --> 01:43:10,460
that. Right. But still, my combat phase, I'll

3014
01:43:10,460 --> 01:43:12,554
charge. Your combat phase Oh, yeah. You've managed

3015
01:43:12,554 --> 01:43:14,554
to or what if we've doing that thing

3016
01:43:14,554 --> 01:43:16,635
where we're fighting and you start picking models

3017
01:43:16,635 --> 01:43:18,074
away, and now these guys aren't in combat

3018
01:43:18,074 --> 01:43:18,574
anymore.

3019
01:43:20,489 --> 01:43:22,010
Alright. It's your it's your end of your

3020
01:43:22,010 --> 01:43:23,770
charge in the it's in your combat. These

3021
01:43:23,770 --> 01:43:25,609
guys are gonna move up. Yeah. They have

3022
01:43:25,609 --> 01:43:26,989
a 6 up ward too.

3023
01:43:27,529 --> 01:43:28,029
Yeah.

3024
01:43:28,435 --> 01:43:30,514
I don't know. I've got a 120 points

3025
01:43:30,514 --> 01:43:32,594
left over. I'll throw them in there. I

3026
01:43:32,594 --> 01:43:32,914
I just

3027
01:43:34,425 --> 01:43:36,649
I there there's a couple of models in

3028
01:43:36,649 --> 01:43:38,989
this army that, like, have never been good.

3029
01:43:39,289 --> 01:43:40,729
I know. And I just want them to

3030
01:43:40,729 --> 01:43:42,685
be because I like these models. Well, yet

3031
01:43:42,765 --> 01:43:44,445
Yetis, I feel like they should have, like,

3032
01:43:44,445 --> 01:43:45,664
an 8 inch move

3033
01:43:46,204 --> 01:43:46,704
or

3034
01:43:47,085 --> 01:43:49,645
something. And then have, like differentiate them. They're

3035
01:43:49,645 --> 01:43:52,070
freaking Yetis. They're different. They should have, like,

3036
01:43:52,070 --> 01:43:54,310
an 8 inch move and then have, like,

3037
01:43:54,310 --> 01:43:55,930
a pre game move.

3038
01:43:56,789 --> 01:43:59,110
Right? Before the game starts Yeah. These guys

3039
01:43:59,110 --> 01:44:00,170
these guys move

3040
01:44:00,635 --> 01:44:01,135
8

3041
01:44:01,515 --> 01:44:02,255
inches. Cool.

3042
01:44:02,954 --> 01:44:03,454
Exactly.

3043
01:44:03,914 --> 01:44:06,154
Make it make it worth taking. Because right

3044
01:44:06,154 --> 01:44:08,314
now, my list is mostly gluttons and iron

3045
01:44:08,314 --> 01:44:10,670
blasters. And I it's it's all Iron guts.

3046
01:44:10,670 --> 01:44:11,729
Yeah. Iron guts,

3047
01:44:12,270 --> 01:44:13,729
iron blasters, and,

3048
01:44:14,750 --> 01:44:16,670
and gluttons. And then a couple of heroes

3049
01:44:16,670 --> 01:44:17,489
because that's

3050
01:44:18,625 --> 01:44:20,385
that that does it with this army. And

3051
01:44:20,385 --> 01:44:22,305
honestly, that's that's a big chunk of the

3052
01:44:22,305 --> 01:44:24,225
army. I mean, unless you wanna take Right.

3053
01:44:24,225 --> 01:44:26,329
Unless you wanna take beast claw raiders, you

3054
01:44:26,329 --> 01:44:27,449
know and then Unless you wanna take beast

3055
01:44:27,449 --> 01:44:29,689
claw raiders which is cool. Which let's talk

3056
01:44:29,689 --> 01:44:30,590
about the mournfang.

3057
01:44:31,529 --> 01:44:33,449
While we're while we got them here let's

3058
01:44:33,449 --> 01:44:35,069
talk about the mournfang pack.

3059
01:44:35,795 --> 01:44:38,215
Where is the mournfang pack? Here it is.

3060
01:44:38,354 --> 01:44:40,755
6 health, 4 up save. Probably one of

3061
01:44:40,755 --> 01:44:43,050
the best saves in the game. Yeah. 9

3062
01:44:43,050 --> 01:44:45,369
inch move to control. They can shoot their

3063
01:44:45,369 --> 01:44:47,710
little d three damage pistols in combat.

3064
01:44:48,649 --> 01:44:49,149
They,

3065
01:44:50,715 --> 01:44:52,715
you know, there's still 3 attacks, fours by

3066
01:44:52,715 --> 01:44:53,215
twos.

3067
01:44:53,994 --> 01:44:56,555
In fact, the riders that that again, it's

3068
01:44:56,555 --> 01:44:58,635
a glutton profile with one less attack, but

3069
01:44:58,635 --> 01:45:00,180
it is anti cav, so you get a

3070
01:45:00,180 --> 01:45:01,800
plus one rend against cav.

3071
01:45:02,100 --> 01:45:02,600
Mhmm.

3072
01:45:04,739 --> 01:45:05,239
Oh,

3073
01:45:05,779 --> 01:45:07,380
there is a couple of cool things that

3074
01:45:07,380 --> 01:45:08,034
they have.

3075
01:45:08,675 --> 01:45:10,114
First of all, all of you guys who

3076
01:45:10,114 --> 01:45:11,655
have charged plus 1 damage.

3077
01:45:12,195 --> 01:45:14,675
Yeah. Stuff doesn't work. Doesn't work. Doesn't work

3078
01:45:14,675 --> 01:45:17,600
against these guys. They're they don't Nah. Nah.

3079
01:45:17,760 --> 01:45:20,659
Which I think is great. I never I

3080
01:45:21,199 --> 01:45:23,600
never thought of that. Yeah. Like when I

3081
01:45:23,600 --> 01:45:25,564
read this, I'm like, oh. Yeah. They just

3082
01:45:25,564 --> 01:45:28,524
negate that rule because they're too big. That's

3083
01:45:28,524 --> 01:45:30,444
kinda cool. You have I haven't seen that

3084
01:45:30,444 --> 01:45:33,649
in what we've covered so far. Mhmm. Also,

3085
01:45:33,649 --> 01:45:35,649
they have a passive minus 1 to wound

3086
01:45:35,649 --> 01:45:36,789
for shooting attacks

3087
01:45:37,090 --> 01:45:38,550
while they are

3088
01:45:38,929 --> 01:45:41,189
within this unit's combat range.

3089
01:45:42,095 --> 01:45:44,975
Yeah which is cool including that including them

3090
01:45:44,975 --> 01:45:46,835
yeah so if you can shoot in combat

3091
01:45:48,175 --> 01:45:49,590
oh yeah that's what I'm saying because you

3092
01:45:49,590 --> 01:45:51,110
have to be within this unit's combat range.

3093
01:45:51,110 --> 01:45:53,350
So if you're shooting Well, so subtract 1

3094
01:45:53,350 --> 01:45:55,270
from brook friendly units that are in the

3095
01:45:55,270 --> 01:45:57,270
combat range. Oh, okay. Sorry. Including themselves. They

3096
01:45:57,270 --> 01:45:58,784
are in their own combat. Shooting them with

3097
01:45:58,784 --> 01:46:00,945
a bull thrower from 20 inches away. It's

3098
01:46:00,945 --> 01:46:03,265
minus 1 to wound. Yep. That works. Which

3099
01:46:03,265 --> 01:46:04,805
is great. Which is great.

3100
01:46:06,440 --> 01:46:08,940
Okay. We've covered everything except for,

3101
01:46:09,320 --> 01:46:11,900
like, the terrain stuff and the war machines.

3102
01:46:13,295 --> 01:46:14,515
Let's look at

3103
01:46:16,814 --> 01:46:19,534
Where is that knoblar scrap launcher and stuff

3104
01:46:19,534 --> 01:46:20,994
like that? Mhmm.

3105
01:46:21,520 --> 01:46:23,280
I wish my stuff would move quicker. Like,

3106
01:46:23,280 --> 01:46:25,119
I like the PDFs, but for some reason,

3107
01:46:25,119 --> 01:46:26,800
it's like they just it's like they always

3108
01:46:26,800 --> 01:46:28,319
take a second to flip and show what's

3109
01:46:28,399 --> 01:46:29,920
what I'm looking at. Oh, yeah. Just getting

3110
01:46:29,920 --> 01:46:30,420
irritated.

3111
01:46:32,505 --> 01:46:34,345
Alright maw pit maw pot what else is

3112
01:46:34,345 --> 01:46:35,405
in here come on

3113
01:46:36,185 --> 01:46:38,444
there's just a tube there's 2 maw pots

3114
01:46:40,430 --> 01:46:40,930
Yeah.

3115
01:46:41,390 --> 01:46:43,630
Where is the scrap launcher in the Iron

3116
01:46:43,630 --> 01:46:44,989
Blast? What page is this? Why am I

3117
01:46:44,989 --> 01:46:47,149
not it's taking my computer forever to go

3118
01:46:47,149 --> 01:46:49,085
through. It must be much higher. I must

3119
01:46:49,085 --> 01:46:51,405
have okay. Now okay. Scrap launcher. Yeah. It's

3120
01:46:51,405 --> 01:46:53,405
under war machines. 9 health. It's got a

3121
01:46:53,405 --> 01:46:54,845
4 up save. Mhmm.

3122
01:46:55,885 --> 01:46:59,199
24 inch 3 d attacks anti infantry so

3123
01:46:59,199 --> 01:47:02,079
they have red against infantry crits auto wound.

3124
01:47:02,079 --> 01:47:04,960
Quit auto wound at 3d6 attacks is pretty

3125
01:47:04,960 --> 01:47:05,460
spicy.

3126
01:47:05,840 --> 01:47:06,340
Yeah.

3127
01:47:07,574 --> 01:47:10,215
You know, their regular attacks ain't great, but

3128
01:47:10,215 --> 01:47:12,475
you don't expect them to be. Mhmm.

3129
01:47:13,494 --> 01:47:15,414
If this unit is within combat range of

3130
01:47:15,414 --> 01:47:16,555
a knoblar unit,

3131
01:47:17,159 --> 01:47:18,780
they do crits on fives.

3132
01:47:19,960 --> 01:47:21,960
So there's your knoblar unit next to the

3133
01:47:21,960 --> 01:47:22,780
scrap launcher.

3134
01:47:23,159 --> 01:47:24,699
Yeah. 3 d 6 attacks

3135
01:47:25,155 --> 01:47:26,614
creating on fives. Okay.

3136
01:47:28,435 --> 01:47:30,914
And if any models were killed by shooting

3137
01:47:30,914 --> 01:47:33,335
attacks minus 1 to hit for that

3138
01:47:33,760 --> 01:47:34,899
for the rest of the

3139
01:47:35,279 --> 01:47:37,460
turn. It's pretty good. Yeah. It's great.

3140
01:47:38,479 --> 01:47:39,859
How much is a scrap launcher?

3141
01:47:40,319 --> 01:47:41,215
Buck 80

3142
01:47:41,614 --> 01:47:43,454
and 120. So 300 points. You get a

3143
01:47:43,454 --> 01:47:45,715
scrap launcher and 20 knoblars. Just

3144
01:47:46,094 --> 01:47:48,979
shooting stuff and doing its thing. Yeah.

3145
01:47:50,079 --> 01:47:51,359
I don't know if it's any good, but

3146
01:47:51,359 --> 01:47:52,420
I love this model.

3147
01:47:52,960 --> 01:47:55,965
24 inch range is amazing. Yeah. There's not

3148
01:47:55,965 --> 01:47:57,645
much in the game that has better range

3149
01:47:57,645 --> 01:47:59,965
than that. No. And what I love about

3150
01:47:59,965 --> 01:48:01,564
it is I love the old model and

3151
01:48:01,564 --> 01:48:03,104
I had one of those metal ones.

3152
01:48:03,484 --> 01:48:06,060
Yeah. They just fell apart every time. Like,

3153
01:48:06,060 --> 01:48:08,140
you had to So the scrap so the

3154
01:48:08,140 --> 01:48:10,000
scrap launcher and the and the

3155
01:48:11,100 --> 01:48:11,850
and the

3156
01:48:12,185 --> 01:48:14,264
iron blaster are the same kit. Aren't they?

3157
01:48:14,264 --> 01:48:16,904
Yeah. They are. Yeah. But remember the old

3158
01:48:16,904 --> 01:48:19,094
scrap launcher was just its own kit. That

3159
01:48:19,094 --> 01:48:19,326
metal monstrosity that was such a nice one.

3160
01:48:19,326 --> 01:48:20,189
It's like one of the worst models ever.

3161
01:48:20,189 --> 01:48:21,416
Monstrosity that was such a nice one. It's

3162
01:48:21,416 --> 01:48:22,643
like one of the worst models ever. Right?

3163
01:48:22,643 --> 01:48:23,869
To put together? It was terrible to put

3164
01:48:23,869 --> 01:48:24,909
together because every little thing had to be

3165
01:48:24,909 --> 01:48:26,529
pinned and there was lots of fiddly

3166
01:48:26,989 --> 01:48:27,489
parts.

3167
01:48:29,994 --> 01:48:31,755
It was terrible. But when it was built

3168
01:48:31,755 --> 01:48:32,494
it was glorious.

3169
01:48:33,114 --> 01:48:35,835
It was a glorious ramshackle fragile piece of

3170
01:48:35,835 --> 01:48:36,335
nonsense.

3171
01:48:36,954 --> 01:48:39,869
Had killing blow, remember? Oh, that's right. Yeah.

3172
01:48:40,889 --> 01:48:43,229
You could kill characters with that stupid Scraplizer.

3173
01:48:43,929 --> 01:48:46,250
Killing blow. Alright. Let's talk about the iron

3174
01:48:46,250 --> 01:48:46,750
blaster.

3175
01:48:47,130 --> 01:48:49,494
Yeah. Nine wounds, 4 of health, only a

3176
01:48:49,494 --> 01:48:50,234
2 control.

3177
01:48:51,335 --> 01:48:53,175
You can do the hail shot with 8

3178
01:48:53,175 --> 01:48:53,675
attacks.

3179
01:48:54,614 --> 01:48:56,439
That's only a 12 inch range. Fours by

3180
01:48:56,439 --> 01:48:57,979
threes, 1 ran, 2 damage.

3181
01:48:58,600 --> 01:48:59,960
Or you can go the 18 inch range

3182
01:48:59,960 --> 01:49:01,719
with only 2 attacks, but then it's 4s

3183
01:49:01,719 --> 01:49:04,779
by twos. 2 ran, d3 plus 3 damage.

3184
01:49:05,159 --> 01:49:05,899
That's good.

3185
01:49:06,314 --> 01:49:07,914
It depends on how close you are. I

3186
01:49:07,914 --> 01:49:09,835
actually prefer, I mean, if you don't need

3187
01:49:09,835 --> 01:49:12,074
the extra rend, getting those extra attacks are

3188
01:49:12,074 --> 01:49:13,375
great. You know?

3189
01:49:14,539 --> 01:49:16,380
Each time they use a shoot ability, pick

3190
01:49:16,380 --> 01:49:17,980
either big shot or hail shot. Okay. So

3191
01:49:17,980 --> 01:49:20,380
yeah, that's basically their specialty. They can shoot

3192
01:49:20,380 --> 01:49:22,400
and in close combat, they're

3193
01:49:22,904 --> 01:49:25,484
not great, but Right. They're They're

3194
01:49:25,784 --> 01:49:26,844
expensive. 240

3195
01:49:27,225 --> 01:49:29,005
points for this thing. Yeah.

3196
01:49:29,385 --> 01:49:32,039
I don't know, dude. Once again, most of

3197
01:49:32,039 --> 01:49:34,520
the the lists I was working on are

3198
01:49:34,520 --> 01:49:35,020
infantry.

3199
01:49:35,640 --> 01:49:37,579
Yeah. Almost pure infantry.

3200
01:49:38,439 --> 01:49:40,460
And maybe you can make a case for

3201
01:49:41,194 --> 01:49:42,414
a couple units of,

3202
01:49:43,194 --> 01:49:46,154
iron guts or iron blasters or maybe an

3203
01:49:46,154 --> 01:49:48,574
iron blaster and 2 units of the

3204
01:49:49,510 --> 01:49:52,149
shooty dudes. The lead belchers, maybe on a

3205
01:49:52,149 --> 01:49:55,210
flank somewhere, maybe. Yeah. But that's still

3206
01:49:59,505 --> 01:50:02,085
3. That's, you know, that's 540

3207
01:50:02,545 --> 01:50:03,045
points.

3208
01:50:03,505 --> 01:50:05,090
Mhmm. Iron blast 2 of those guys. But

3209
01:50:05,090 --> 01:50:06,770
I mean, it can get some stuff done.

3210
01:50:06,770 --> 01:50:09,010
I don't know. Yeah. I don't know. I

3211
01:50:09,010 --> 01:50:10,609
I I can see why people are complaining

3212
01:50:10,609 --> 01:50:12,465
about this army though. Because it just feels

3213
01:50:12,465 --> 01:50:14,064
like everything I wanna take is just the

3214
01:50:14,064 --> 01:50:16,704
basic infantry. And I'm on all these awesome

3215
01:50:16,704 --> 01:50:18,944
cool models, the stone horns, the thunder tusks,

3216
01:50:18,944 --> 01:50:19,604
the mournfang.

3217
01:50:20,064 --> 01:50:21,505
I think I'm not taking a ton of

3218
01:50:21,505 --> 01:50:23,780
them. I think there's still a place for

3219
01:50:23,780 --> 01:50:24,280
the

3220
01:50:24,739 --> 01:50:26,760
the beast caught raider. Sure is.

3221
01:50:27,220 --> 01:50:29,619
Yeah. There's still a build there. I have

3222
01:50:29,780 --> 01:50:31,965
I've always liked horde armies we know this.

3223
01:50:32,444 --> 01:50:35,324
Mhmm. I find that the armies seem feel

3224
01:50:35,324 --> 01:50:36,465
to me to be smaller.

3225
01:50:37,244 --> 01:50:39,264
Oh, yeah. In in the new addition.

3226
01:50:41,699 --> 01:50:45,380
So putting out lots of bodies is just

3227
01:50:45,380 --> 01:50:46,439
always my instinct.

3228
01:50:46,775 --> 01:50:48,635
Over over, just

3229
01:50:49,095 --> 01:50:50,235
fewer, smaller,

3230
01:50:50,614 --> 01:50:51,835
more powerful units.

3231
01:50:52,695 --> 01:50:54,454
Especially in an army that basically has a

3232
01:50:54,454 --> 01:50:55,275
5 up save.

3233
01:50:55,789 --> 01:50:57,090
Yeah. You know?

3234
01:50:58,430 --> 01:50:59,869
Let's wrap this up and then take a

3235
01:50:59,869 --> 01:51:01,470
break because we've been going for a long

3236
01:51:01,470 --> 01:51:03,390
time. Yeah. Because we don't have we got

3237
01:51:03,390 --> 01:51:04,895
a whole other army to get through and

3238
01:51:04,895 --> 01:51:06,414
we've been doing this for 2 hours. Oh,

3239
01:51:06,414 --> 01:51:07,935
do we wanna do another army tonight or

3240
01:51:07,935 --> 01:51:09,695
we just wanna do that? I I don't

3241
01:51:09,695 --> 01:51:11,135
know. We might have to just come back

3242
01:51:11,135 --> 01:51:12,735
to that. You know what? We're just gonna

3243
01:51:12,735 --> 01:51:13,715
do the ogres.

3244
01:51:14,130 --> 01:51:15,810
I'm having a blast doing this, by the

3245
01:51:15,810 --> 01:51:17,329
way. This is so fun. I am too.

3246
01:51:17,329 --> 01:51:19,329
Folks, I'm sorry we lied to you. All

3247
01:51:19,329 --> 01:51:20,850
that intro. I'm not gonna go back and

3248
01:51:20,850 --> 01:51:22,335
edit this. The show is 4 days late.

3249
01:51:22,335 --> 01:51:24,094
Guess what? You're only getting 1 army. And

3250
01:51:24,094 --> 01:51:25,854
the the the title will say it. And

3251
01:51:25,854 --> 01:51:27,454
then I'll put a disclaimer in the show

3252
01:51:27,454 --> 01:51:27,954
notes.

3253
01:51:28,654 --> 01:51:30,380
But all the excitement. You know what, though?

3254
01:51:30,380 --> 01:51:32,539
We are gonna we'll we're gonna record this.

3255
01:51:32,539 --> 01:51:35,119
There's gonna be bonus episodes. It's just Yeah.

3256
01:51:35,180 --> 01:51:36,699
We don't wanna we don't we don't wanna

3257
01:51:36,699 --> 01:51:39,064
short shrift anything either. Right. And we've been

3258
01:51:39,064 --> 01:51:40,904
going for 2 hours already. This show is

3259
01:51:40,904 --> 01:51:42,664
long enough. So let's Yes. Let's let's go

3260
01:51:42,664 --> 01:51:44,345
over the the mall pots. You know what

3261
01:51:44,345 --> 01:51:45,840
I'm gonna have to do now though?

3262
01:51:46,319 --> 01:51:48,479
Mhmm. I'm gonna explain this to the audience

3263
01:51:48,479 --> 01:51:50,020
real quick. We have had

3264
01:51:50,479 --> 01:51:51,219
one break.

3265
01:51:51,760 --> 01:51:53,760
So the next break the next break is

3266
01:51:53,760 --> 01:51:56,305
gonna have 2 commercials in it because we're

3267
01:51:56,305 --> 01:51:57,744
not getting 2 more breaks out of this.

3268
01:51:57,744 --> 01:51:59,345
We got this in the wrap up, man.

3269
01:51:59,345 --> 01:52:00,625
Oh my god. We got this and you're

3270
01:52:00,625 --> 01:52:02,864
gonna talk some lists and Yeah. Why do

3271
01:52:02,864 --> 01:52:04,305
we keep thinking we can do 2? If

3272
01:52:04,305 --> 01:52:05,729
we had started earlier, we might have been

3273
01:52:05,729 --> 01:52:07,409
able to. But God bless America. I didn't

3274
01:52:07,409 --> 01:52:08,770
even take us to this house to talk

3275
01:52:08,770 --> 01:52:11,250
about this. But there's I'm having fun. That's

3276
01:52:11,250 --> 01:52:13,090
the thing. I am too. I am too.

3277
01:52:13,090 --> 01:52:13,454
Okay.

3278
01:52:13,935 --> 01:52:14,595
This is

3279
01:52:15,295 --> 01:52:17,635
the problem with army reviews.

3280
01:52:17,975 --> 01:52:18,475
Mhmm.

3281
01:52:18,814 --> 01:52:21,475
Is either they just kinda cover everything,

3282
01:52:22,829 --> 01:52:23,329
just

3283
01:52:24,189 --> 01:52:26,750
a quick gloss over. Mhmm. Or you go

3284
01:52:26,750 --> 01:52:28,430
into I only cover the stuff I think

3285
01:52:28,430 --> 01:52:29,170
is good.

3286
01:52:29,550 --> 01:52:31,090
Yeah. Or you get us,

3287
01:52:31,395 --> 01:52:33,715
who wanna talk about kinda everything, but not

3288
01:52:33,715 --> 01:52:35,875
in a gloss over way because Oh. Everything

3289
01:52:35,875 --> 01:52:37,074
we talk about, how can I use this?

3290
01:52:37,074 --> 01:52:38,194
How can I mix this? What can I

3291
01:52:38,194 --> 01:52:40,130
do with this? So, yeah. Our reviews are

3292
01:52:40,130 --> 01:52:41,409
long and we talk about a lot of

3293
01:52:41,409 --> 01:52:43,889
crap and we get stuff wrong. But this

3294
01:52:43,889 --> 01:52:45,889
is every time I crack open an army

3295
01:52:45,889 --> 01:52:47,649
book, this is I I mean, I can't

3296
01:52:47,649 --> 01:52:49,429
be the only one who just sits.

3297
01:52:49,795 --> 01:52:51,155
And and I'm not a person who goes

3298
01:52:51,155 --> 01:52:52,914
right to the army list writing and tries

3299
01:52:52,914 --> 01:52:55,074
to write a perfect list. Uh-huh. But it's

3300
01:52:55,074 --> 01:52:56,914
like, how many diff I'm always looking for

3301
01:52:56,914 --> 01:52:58,460
what different things I can do. How How

3302
01:52:58,460 --> 01:52:59,500
can I mix this with that guy? How

3303
01:52:59,500 --> 01:53:01,260
can I make this guy good? Mhmm. You

3304
01:53:01,260 --> 01:53:03,979
know? And like you said, unfortunately, with this

3305
01:53:03,979 --> 01:53:05,659
army, there's at least 2 units that as

3306
01:53:05,659 --> 01:53:07,520
you pull they're staying in their foam.

3307
01:53:08,045 --> 01:53:10,045
Yeah. They're not. Band eaters and yetis haven't

3308
01:53:10,045 --> 01:53:11,585
made it quite, you know?

3309
01:53:12,925 --> 01:53:15,104
But hopefully they can. But yeah, so

3310
01:53:15,960 --> 01:53:17,659
you know what? We're gonna take a break

3311
01:53:17,800 --> 01:53:20,039
and come back and wrap up the the

3312
01:53:20,039 --> 01:53:21,479
the mall pot and stuff and do this.

3313
01:53:21,479 --> 01:53:24,060
Okay. Holy crap. We are so we

3314
01:53:25,645 --> 01:53:28,305
14 years I've been doing this. Mhmm.

3315
01:53:28,685 --> 01:53:29,585
And I still

3316
01:53:29,965 --> 01:53:31,645
got on the mic tonight with you. We

3317
01:53:31,645 --> 01:53:33,164
got we got carried away. What can you

3318
01:53:33,164 --> 01:53:34,800
say? I still got on the mic with

3319
01:53:34,800 --> 01:53:36,880
you tonight thinking we can do 2 army

3320
01:53:36,880 --> 01:53:38,880
ports in 1 show. We could do 2

3321
01:53:38,880 --> 01:53:41,039
fatal facts reports in 1 show. I am

3322
01:53:41,039 --> 01:53:42,899
the dumbest person in Warhammer.

3323
01:53:43,305 --> 01:53:44,824
I may be. We could have we could

3324
01:53:44,824 --> 01:53:47,545
have if we Our ambition is there. Skimmed

3325
01:53:47,545 --> 01:53:49,305
through the ogre book. We could have done

3326
01:53:49,305 --> 01:53:51,064
it. We skimmed through it. That's not right.

3327
01:53:51,064 --> 01:53:52,185
Look, we I don't know why. We have

3328
01:53:52,185 --> 01:53:54,810
the ambition. We have the drive. We don't

3329
01:53:54,810 --> 01:53:55,710
have the ability

3330
01:53:56,329 --> 01:53:59,150
to keep it short. Maybe it's the fortitude,

3331
01:53:59,289 --> 01:54:01,484
baby. It's that. That's We don't wanna we

3332
01:54:01,484 --> 01:54:03,085
also don't wanna make this because we don't

3333
01:54:03,085 --> 01:54:04,444
wanna make the show 4 and a half

3334
01:54:04,444 --> 01:54:05,265
hours long.

3335
01:54:06,045 --> 01:54:07,989
Yeah. I've given up on that. I'm too

3336
01:54:07,989 --> 01:54:09,210
I'm too old for that.

3337
01:54:10,069 --> 01:54:12,390
So let's take a break. Okay. And then

3338
01:54:12,390 --> 01:54:13,529
when we come back,

3339
01:54:13,829 --> 01:54:15,770
we will wrap all of this up.

3340
01:54:16,595 --> 01:54:18,534
Commercials coming, folks, because

3341
01:54:18,994 --> 01:54:21,095
I don't know how to do things.

3342
01:54:34,864 --> 01:54:37,284
Are you finally looking to start your rebasing

3343
01:54:37,344 --> 01:54:39,680
project? 6 Squared Studios. Are you looking for

3344
01:54:39,680 --> 01:54:42,159
some new and interesting resin terrain? 6 Squared

3345
01:54:42,159 --> 01:54:44,880
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3346
01:54:44,880 --> 01:54:47,280
counters to keep track of wounds or maybe

3347
01:54:47,280 --> 01:54:50,324
some other statistical anomaly. 6 Squared Studios. Maybe

3348
01:54:50,324 --> 01:54:51,186
you need a new rack for your paints.

3349
01:54:51,186 --> 01:54:51,604
6 Squared Studios. Well, then look no further.

3350
01:54:51,604 --> 01:54:53,385
What you need is 6 Squared Studios.

3351
01:54:56,579 --> 01:54:59,319
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3352
01:54:59,539 --> 01:55:02,819
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3353
01:55:02,819 --> 01:55:05,560
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3354
01:55:05,975 --> 01:55:06,475
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3355
01:55:08,694 --> 01:55:10,935
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3356
01:55:10,935 --> 01:55:14,050
dice, tape measure, models, and paints, think 6

3357
01:55:14,050 --> 01:55:15,110
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3358
01:55:15,570 --> 01:55:16,789
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3359
01:55:17,250 --> 01:55:20,310
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3360
01:55:33,739 --> 01:55:36,939
That's right folks. Chaosworks Superstore, your one stop

3361
01:55:36,939 --> 01:55:39,420
shop for all your hobby gaming needs. They've

3362
01:55:39,420 --> 01:55:42,024
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3363
01:55:42,164 --> 01:55:44,885
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3364
01:55:44,885 --> 01:55:48,699
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3365
01:55:48,760 --> 01:55:51,239
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3366
01:55:51,239 --> 01:55:53,319
board and miniature based games. They usually ship

3367
01:55:53,319 --> 01:55:55,319
within 24 hours, and the model in the

3368
01:55:55,319 --> 01:55:56,854
picture is the model they ship to you.

3369
01:55:56,854 --> 01:55:59,354
Because at Kia's or Superstore, what you see

3370
01:55:59,494 --> 01:56:00,635
is what you get.

3371
01:56:20,925 --> 01:56:22,369
I love us. We're so stupid.

3372
01:56:23,409 --> 01:56:24,689
We just I guess I I guess I

3373
01:56:24,689 --> 01:56:26,530
think it's why people like this show. It

3374
01:56:26,530 --> 01:56:27,270
must be.

3375
01:56:28,369 --> 01:56:29,829
And guess what? We're back.

3376
01:56:30,824 --> 01:56:33,305
Hey. There we are. We are back doing

3377
01:56:33,305 --> 01:56:33,965
the thing.

3378
01:56:34,345 --> 01:56:35,164
What up?

3379
01:56:36,960 --> 01:56:38,351
All right. So let's talk

3380
01:56:38,768 --> 01:56:42,000
let's talk great maupott. Maupott or maupitt? Let's

3381
01:56:42,000 --> 01:56:43,039
start with the maup. We're going to do

3382
01:56:43,039 --> 01:56:44,800
these ones just in order. Maupott's the first

3383
01:56:44,800 --> 01:56:46,000
one in the book. That's the one we're

3384
01:56:46,000 --> 01:56:47,685
going to cover. All right. Great Maw

3385
01:56:48,065 --> 01:56:50,645
pot. It's cover, it gives cover, it's impassable.

3386
01:56:50,784 --> 01:56:52,864
It's got 6 health and a 5 up

3387
01:56:52,864 --> 01:56:54,805
save. It cannot move.

3388
01:56:55,579 --> 01:56:57,340
It's either full or empty. It starts the

3389
01:56:57,340 --> 01:56:58,880
battle full. Okay?

3390
01:57:01,020 --> 01:57:02,859
Now, that's what it tells you. Also, if

3391
01:57:02,859 --> 01:57:05,305
an enemy model is slain within 6 inches

3392
01:57:05,305 --> 01:57:07,485
of the great maw pot, when it's empty,

3393
01:57:07,545 --> 01:57:08,605
it's now full.

3394
01:57:09,145 --> 01:57:10,925
So now you know we're filling it with.

3395
01:57:11,760 --> 01:57:14,079
Alright. If it's full, pick a friendly ogre

3396
01:57:14,079 --> 01:57:16,479
wizard in your hero phase within 3 inches

3397
01:57:16,479 --> 01:57:18,000
and add one to the power level for

3398
01:57:18,000 --> 01:57:18,979
the rest of the turn.

3399
01:57:19,439 --> 01:57:20,320
So it's kind of like,

3400
01:57:21,594 --> 01:57:23,054
like one of the, like, the

3401
01:57:23,914 --> 01:57:26,074
the terrain piece. Right? The arcane terrain or

3402
01:57:26,074 --> 01:57:28,554
whatever. Now what's cool about this is if

3403
01:57:28,554 --> 01:57:29,375
it's full,

3404
01:57:29,789 --> 01:57:31,729
you can use this and nothing happens.

3405
01:57:32,989 --> 01:57:35,149
Okay? That's the vessel of the gulping God.

3406
01:57:35,149 --> 01:57:37,310
That's just constantly on happens in your hero

3407
01:57:37,310 --> 01:57:39,229
phase, pick a wizard, get an extra spell

3408
01:57:39,229 --> 01:57:40,175
level. Yeah.

3409
01:57:40,954 --> 01:57:43,215
Also during your hero phase is battle broth.

3410
01:57:43,354 --> 01:57:45,595
You can heal d 3 to every friendly

3411
01:57:45,595 --> 01:57:48,000
unit within 18 inches but then it's empty.

3412
01:57:48,560 --> 01:57:51,279
Which is cool. You basically fed every every

3413
01:57:51,279 --> 01:57:53,600
unit within in 18 inches you need to

3414
01:57:53,600 --> 01:57:54,340
cook more.

3415
01:57:54,880 --> 01:57:56,864
Right. But if there's that many guys within

3416
01:57:56,864 --> 01:57:58,945
18 inches hopefully someone's within 6 to kill

3417
01:57:58,945 --> 01:58:00,485
a model and it's full again.

3418
01:58:00,864 --> 01:58:03,265
Yeah. Because you don't necessarily wanna empty it

3419
01:58:03,265 --> 01:58:04,430
if you don't have to if you could

3420
01:58:04,430 --> 01:58:06,829
give your wizard that extra spell. Right? So

3421
01:58:06,829 --> 01:58:08,530
you can also It's also short on wizards.

3422
01:58:08,670 --> 01:58:09,890
It's also terrain,

3423
01:58:10,190 --> 01:58:12,610
so you can cast Blizzard on this thing.

3424
01:58:13,774 --> 01:58:16,255
Oh, wait a minute. I didn't think about

3425
01:58:16,255 --> 01:58:18,274
that. They didn't hide stuff behind

3426
01:58:18,655 --> 01:58:20,335
it. Even though it's faction terrain, it's a

3427
01:58:20,335 --> 01:58:21,954
terrain feature. Yeah.

3428
01:58:22,939 --> 01:58:24,639
So you could put this wherever you want

3429
01:58:25,260 --> 01:58:26,639
and then run up your

3430
01:58:27,579 --> 01:58:30,479
tyrant or whatever. It's obscuring. It's obscuring now.

3431
01:58:30,795 --> 01:58:32,974
Yeah if you're running beast okay interesting

3432
01:58:33,434 --> 01:58:35,854
yeah okay now what's next next is

3433
01:58:36,715 --> 01:58:37,454
mop hit

3434
01:58:38,474 --> 01:58:39,420
the mop hit

3435
01:58:40,219 --> 01:58:41,819
This has 10 health and a 5 up

3436
01:58:41,819 --> 01:58:44,239
save. This is cover. It is un impassable

3437
01:58:44,539 --> 01:58:45,359
and unstable.

3438
01:58:46,060 --> 01:58:47,920
Yeah. I like unstable terrain.

3439
01:58:48,454 --> 01:58:49,895
The idea that I can just run through

3440
01:58:49,895 --> 01:58:51,574
it, like, if it's in the way, I

3441
01:58:51,574 --> 01:58:53,515
can see I can I can

3442
01:58:54,054 --> 01:58:56,534
just charge through it? Whatever. It doesn't matter.

3443
01:58:56,534 --> 01:58:58,279
I don't have to go around it. Well

3444
01:58:58,279 --> 01:58:59,819
this one this one's impassable,

3445
01:59:00,439 --> 01:59:01,500
so you can't do that.

3446
01:59:02,840 --> 01:59:04,679
But then what what is on state? Wait.

3447
01:59:04,679 --> 01:59:06,279
Doesn't on state? You can't you can't land

3448
01:59:06,279 --> 01:59:06,939
on it.

3449
01:59:07,525 --> 01:59:09,765
Oh. I don't know why it's got both

3450
01:59:09,765 --> 01:59:10,664
those rules because

3451
01:59:11,284 --> 01:59:14,585
unstable is models cannot move can move across

3452
01:59:14,930 --> 01:59:16,689
but cannot be set up on or end

3453
01:59:16,689 --> 01:59:18,369
any type of move on any part of

3454
01:59:18,369 --> 01:59:22,050
this terrain. Right. But then unpassable is models

3455
01:59:22,050 --> 01:59:24,204
cannot move across, be set up on, or

3456
01:59:24,204 --> 01:59:26,145
end moves on any part of this terrain.

3457
01:59:26,845 --> 01:59:28,685
That seems weird. I wonder if that's I

3458
01:59:28,685 --> 01:59:30,604
wonder if I don't know. Well, no. You

3459
01:59:30,604 --> 01:59:31,965
know what I'm thinking is I what I'd

3460
01:59:31,965 --> 01:59:33,360
like to do is, I don't have it

3461
01:59:33,360 --> 01:59:34,820
in front of me, but they have that.

3462
01:59:35,119 --> 01:59:36,640
When they release this on day 1 with

3463
01:59:36,640 --> 01:59:39,439
the points, they also had the the updates

3464
01:59:39,439 --> 01:59:41,680
for all the armies making adjustments. I'm wondering

3465
01:59:41,680 --> 01:59:43,824
if my this might have an adjustment. Doesn't

3466
01:59:43,824 --> 01:59:45,545
even matter though because that's not a huge

3467
01:59:45,664 --> 01:59:47,024
that's not what you're using the mop it

3468
01:59:47,024 --> 01:59:49,524
for. You're not using it to create impassable

3469
01:59:49,664 --> 01:59:51,125
unstable terrain. Okay.

3470
01:59:51,720 --> 01:59:53,340
Yeah. Alright. So

3471
01:59:54,280 --> 01:59:56,600
wild Unless you're planning on anchoring your flank

3472
01:59:56,600 --> 01:59:58,359
with this thing. I don't know. Who knows?

3473
01:59:58,359 --> 01:59:59,979
Alright. So first of all,

3474
02:00:00,280 --> 02:00:01,260
Yeah. Yes.

3475
02:00:02,425 --> 02:00:04,585
You can feed them all with your mop.

3476
02:00:04,585 --> 02:00:06,844
Okay? If it doesn't have a head butcher,

3477
02:00:06,904 --> 02:00:08,904
pick a butcher or slaughter master within it

3478
02:00:08,904 --> 02:00:11,164
and they are now a head butcher.

3479
02:00:12,010 --> 02:00:13,849
Okay? So the the because you need a

3480
02:00:13,849 --> 02:00:14,510
head butcher

3481
02:00:15,050 --> 02:00:16,809
on it. Yeah. Or with it. So you

3482
02:00:16,809 --> 02:00:18,409
don't you don't set up on it, but

3483
02:00:18,409 --> 02:00:19,309
you gotta have

3484
02:00:20,010 --> 02:00:22,175
a wizard next to it. Right? Yeah.

3485
02:00:23,994 --> 02:00:25,215
Now, if

3486
02:00:28,609 --> 02:00:30,210
Now if if the terrain has a head

3487
02:00:30,210 --> 02:00:31,750
butcher, you can take the head butcher,

3488
02:00:32,770 --> 02:00:34,849
on the battlefield wholly within 3 inches of

3489
02:00:34,849 --> 02:00:36,689
this terrain feature and not in combat and

3490
02:00:36,689 --> 02:00:38,289
then you can basically you could take them

3491
02:00:38,369 --> 02:00:39,715
you can put a wizard on you could

3492
02:00:39,715 --> 02:00:41,235
take him off the Moffett just like any

3493
02:00:41,235 --> 02:00:42,215
others. Okay?

3494
02:00:42,835 --> 02:00:44,914
Yeah. Any hero phase it it can do

3495
02:00:44,914 --> 02:00:47,289
throat of GIR. Mhmm. Pick up the 3

3496
02:00:47,289 --> 02:00:48,670
enemy units within a foot

3497
02:00:49,210 --> 02:00:51,130
or within 18 inches if it has a

3498
02:00:51,130 --> 02:00:52,590
head butcher. There you go.

3499
02:00:53,130 --> 02:00:55,135
Roll a d 3 for each target. Add

3500
02:00:55,135 --> 02:00:56,654
1 to the roll if it's more than

3501
02:00:56,654 --> 02:00:58,574
3 inches from any of all other enemy

3502
02:00:58,574 --> 02:00:59,074
units.

3503
02:00:59,454 --> 02:01:00,514
On a 2 up,

3504
02:01:01,215 --> 02:01:03,029
do the So it's d three two ups

3505
02:01:03,029 --> 02:01:05,369
do mortals, but you add 1. So

3506
02:01:06,470 --> 02:01:08,869
you're gonna get at least your 2 mortals

3507
02:01:08,869 --> 02:01:09,369
in.

3508
02:01:10,135 --> 02:01:10,875
Yeah. Right?

3509
02:01:11,734 --> 02:01:13,574
Because on a 2 plus, but you're adding

3510
02:01:13,574 --> 02:01:15,175
1 to the roll. So you can't get

3511
02:01:15,175 --> 02:01:16,715
less than a 2 plus, I guess.

3512
02:01:17,175 --> 02:01:19,015
World d 3 for each target. Add 1

3513
02:01:19,015 --> 02:01:20,599
to the roll. If the target is more

3514
02:01:20,599 --> 02:01:22,359
than 3 inches from all of their enemy

3515
02:01:22,359 --> 02:01:24,279
units, not 2 of them. Okay. Sure. So

3516
02:01:24,279 --> 02:01:26,119
if they're if they're by themselves, they're getting

3517
02:01:26,119 --> 02:01:28,779
caught. The mop Yeah. Gets them. Okay. So

3518
02:01:29,215 --> 02:01:30,975
while you put a head butcher on here,

3519
02:01:30,975 --> 02:01:33,055
obviously, he can't move. You measure from the

3520
02:01:33,055 --> 02:01:36,175
terrain, attacks that would target the head butcher

3521
02:01:36,175 --> 02:01:38,520
first go after the terrain feature, which is

3522
02:01:38,520 --> 02:01:39,020
great.

3523
02:01:39,800 --> 02:01:41,399
Mhmm. This has 10 wounds with a 5

3524
02:01:41,399 --> 02:01:42,760
up save and if I put my butcher

3525
02:01:42,760 --> 02:01:44,439
on it, you can't attack the butcher. You

3526
02:01:44,439 --> 02:01:45,260
have to destroy

3527
02:01:46,279 --> 02:01:47,420
the mop pit

3528
02:01:47,744 --> 02:01:48,244
first.

3529
02:01:49,344 --> 02:01:51,744
Yeah. If it's destroyed before removing it, deal

3530
02:01:51,744 --> 02:01:53,664
3 d three mortal damage to the head

3531
02:01:53,664 --> 02:01:55,425
butcher, then set up the head butcher wholly

3532
02:01:55,425 --> 02:01:57,024
within 3 of the terrain feature, not in

3533
02:01:57,024 --> 02:01:59,090
combat. That it's no longer a head butcher.

3534
02:01:59,090 --> 02:02:00,690
If it's not possible to set him up,

3535
02:02:00,690 --> 02:02:01,670
he is slain.

3536
02:02:04,904 --> 02:02:06,204
You could do some interesting

3537
02:02:06,664 --> 02:02:08,505
stuff with this. Right? I mean I mean,

3538
02:02:08,505 --> 02:02:10,344
basically, all it's got is that throat of

3539
02:02:10,344 --> 02:02:12,185
girth. Pick the units and do damage to

3540
02:02:12,185 --> 02:02:12,685
them.

3541
02:02:13,050 --> 02:02:15,229
Yeah. Only thing it really does.

3542
02:02:15,689 --> 02:02:17,050
Yeah. I mean, you could I mean, you

3543
02:02:17,050 --> 02:02:19,550
could do some shenanigans with it. Right?

3544
02:02:19,905 --> 02:02:21,185
Could you? What could you I mean, outside

3545
02:02:21,185 --> 02:02:23,664
of 10 ablative wounds on your stupid slaughter

3546
02:02:23,664 --> 02:02:25,765
master. So if you have, like, an objective

3547
02:02:25,824 --> 02:02:26,485
in your

3548
02:02:27,060 --> 02:02:27,800
in your

3549
02:02:28,100 --> 02:02:30,100
deployment zone, you could just plant this thing

3550
02:02:30,100 --> 02:02:30,840
on it,

3551
02:02:31,380 --> 02:02:32,439
severely limiting,

3552
02:02:33,380 --> 02:02:36,074
like, what how a unit could interact with

3553
02:02:36,074 --> 02:02:37,835
that. Oh, that's true. But you're putting down

3554
02:02:37,835 --> 02:02:39,994
your terrain in the beginning. So you Can

3555
02:02:39,994 --> 02:02:41,595
you can you can you even put this

3556
02:02:41,595 --> 02:02:43,720
thing next to an objective? I don't remember

3557
02:02:43,720 --> 02:02:45,000
the objective rules. Are you allowed to put

3558
02:02:45,000 --> 02:02:47,579
stuff on objectives in this? On objectives, no.

3559
02:02:47,720 --> 02:02:49,399
No. Probably not. In fact, when you when

3560
02:02:49,399 --> 02:02:51,125
you place when you place faction terrain, there's

3561
02:02:51,125 --> 02:02:52,564
rules that it's like you gotta be away

3562
02:02:52,564 --> 02:02:53,244
from everything.

3563
02:02:53,685 --> 02:02:55,125
By 3 inches. So you could probably put

3564
02:02:55,125 --> 02:02:55,864
it close.

3565
02:02:56,244 --> 02:02:57,305
Maybe you could restrict

3566
02:02:57,685 --> 02:02:59,845
maybe a path to an objective with the

3567
02:03:00,789 --> 02:03:03,110
Basically, this just feels like 10 extra wounds

3568
02:03:03,110 --> 02:03:05,289
to your dude. And like I said,

3569
02:03:06,229 --> 02:03:09,164
any hero phase so every hero face, if

3570
02:03:09,164 --> 02:03:10,684
anyone if I've got a guy on it,

3571
02:03:10,684 --> 02:03:12,524
if you're within 18 inches I'm doing some

3572
02:03:12,524 --> 02:03:13,264
mortal damage.

3573
02:03:13,645 --> 02:03:15,680
Yeah. So a foot and a half that's

3574
02:03:15,760 --> 02:03:17,439
that's okay. This is actually kind of good,

3575
02:03:17,439 --> 02:03:20,079
isn't it? It's kinda it's kinda neat. 18

3576
02:03:20,079 --> 02:03:21,920
inches if your hero gets near it, I'm

3577
02:03:21,920 --> 02:03:25,114
I'm doing mortals. Yeah. Come on. Do you

3578
02:03:25,114 --> 02:03:26,795
have to pick 1, or can you pick

3579
02:03:26,795 --> 02:03:29,375
both of these? What do you mean? Like,

3580
02:03:29,435 --> 02:03:31,675
it's you know, when you pick things for

3581
02:03:31,675 --> 02:03:33,034
your army, do you get both of these

3582
02:03:33,034 --> 02:03:34,719
or just one? I don't know.

3583
02:03:35,979 --> 02:03:37,119
Yeah. I don't remember.

3584
02:03:37,420 --> 02:03:40,159
I the following universal terrain feature.

3585
02:03:40,859 --> 02:03:41,359
I

3586
02:03:43,104 --> 02:03:44,885
I don't know. I would assume

3587
02:03:45,185 --> 02:03:45,685
both.

3588
02:03:47,024 --> 02:03:48,244
It doesn't say,

3589
02:03:49,425 --> 02:03:51,344
that you only get to use one anywhere,

3590
02:03:51,344 --> 02:03:53,199
and it doesn't say I mean, I we

3591
02:03:53,199 --> 02:03:55,359
could look up the terrain feature rules, but

3592
02:03:55,359 --> 02:03:58,159
I don't see anything that says you couldn't.

3593
02:03:58,159 --> 02:04:00,500
Mhmm. They're very different. Terrain.

3594
02:04:00,954 --> 02:04:01,694
Some factions

3595
02:04:02,074 --> 02:04:04,175
have special terrain features called special

3596
02:04:04,554 --> 02:04:07,435
called faction train features. Faction train features have

3597
02:04:07,435 --> 02:04:09,479
their own war scrolls. They are not considered

3598
02:04:09,479 --> 02:04:11,100
to be units with the following exceptions.

3599
02:04:12,039 --> 02:04:13,560
Blah blah blah blah blah. Yeah. And you

3600
02:04:13,560 --> 02:04:15,579
automatically put these in your army. So

3601
02:04:16,475 --> 02:04:17,595
I guess you get both. I guess you

3602
02:04:17,595 --> 02:04:19,515
get both. Cool. Good for the ogres. They

3603
02:04:19,515 --> 02:04:20,255
need a bonus.

3604
02:04:22,875 --> 02:04:25,359
And that's it. Wait a minute. The Citadel

3605
02:04:25,420 --> 02:04:27,659
terrain list shows the number of scenery oh,

3606
02:04:27,659 --> 02:04:28,939
I don't know. I don't know if you're

3607
02:04:28,939 --> 02:04:29,260
not gonna

3608
02:04:30,060 --> 02:04:31,420
I don't know. I guess you get both.

3609
02:04:31,420 --> 02:04:33,335
I think you get both. I'd I've I've

3610
02:04:33,335 --> 02:04:35,255
I haven't seen someone with 2 terrain features,

3611
02:04:35,255 --> 02:04:36,454
so I didn't know. But I think you

3612
02:04:36,454 --> 02:04:37,114
get both.

3613
02:04:37,654 --> 02:04:38,154
Yeah.

3614
02:04:40,454 --> 02:04:41,675
That's a lot of ogres.

3615
02:04:42,590 --> 02:04:43,329
It is.

3616
02:04:44,989 --> 02:04:46,689
So what do you think?

3617
02:04:47,469 --> 02:04:49,965
I think I think they're not as powerful

3618
02:04:49,965 --> 02:04:52,125
as they used to be. The the main

3619
02:04:52,125 --> 02:04:54,385
ways to play them back in the,

3620
02:04:56,204 --> 02:04:57,980
the 3rd edition of the game are pretty

3621
02:04:57,980 --> 02:05:00,079
much gone. Like, you can't

3622
02:05:00,619 --> 02:05:02,239
do the, you know, the

3623
02:05:02,860 --> 02:05:04,300
like, there was 2 ways to play them,

3624
02:05:04,300 --> 02:05:06,539
I think, before. There was the infantry horde

3625
02:05:06,539 --> 02:05:08,425
where you Crag Ghosted up and

3626
02:05:08,885 --> 02:05:09,465
you blitzkrieged,

3627
02:05:09,845 --> 02:05:10,505
you know,

3628
02:05:11,204 --> 02:05:13,465
like, your whole army just across the battlefield

3629
02:05:13,524 --> 02:05:15,625
and just, you know, launched units,

3630
02:05:16,039 --> 02:05:17,659
you know, these massive charges.

3631
02:05:18,119 --> 02:05:20,539
Or you played Beast Claw and you

3632
02:05:21,319 --> 02:05:22,699
surfed around with your

3633
02:05:23,079 --> 02:05:25,239
stone lord or your stone horn guy, and

3634
02:05:25,239 --> 02:05:25,654
you

3635
02:05:26,135 --> 02:05:29,175
killed stuff with 5 blood vultures and be

3636
02:05:29,175 --> 02:05:29,994
super annoying.

3637
02:05:30,375 --> 02:05:31,895
I think there's still a lot of options

3638
02:05:31,895 --> 02:05:33,654
here, though. I think Yeah. There is. I

3639
02:05:33,654 --> 02:05:34,140
think you,

3640
02:05:34,860 --> 02:05:36,300
and I think this is true with any

3641
02:05:36,300 --> 02:05:37,820
new addition. You're gonna have to find a

3642
02:05:37,820 --> 02:05:39,360
new way to play. I don't think this

3643
02:05:39,360 --> 02:05:41,420
is Yeah. The fighting. Yeah. Is it top

3644
02:05:41,420 --> 02:05:41,920
tier?

3645
02:05:42,975 --> 02:05:44,734
But if you like ogres, there's a lot

3646
02:05:44,734 --> 02:05:46,494
here to have fun with. I think there

3647
02:05:46,494 --> 02:05:49,454
is. That's that's my big thoughts on it.

3648
02:05:49,454 --> 02:05:52,175
I agree. There's a lot here to have

3649
02:05:52,175 --> 02:05:54,010
fun with. Yeah. I agree.

3650
02:05:54,869 --> 02:05:57,109
So I don't know. That's I mean, you

3651
02:05:57,109 --> 02:05:58,550
could we I mean, you could take our

3652
02:05:58,550 --> 02:06:01,335
advice and kind of try out some stuff

3653
02:06:01,335 --> 02:06:02,795
we were talking about with

3654
02:06:03,335 --> 02:06:04,395
the iron guts

3655
02:06:04,854 --> 02:06:07,414
nuclear death missile, you know, try it. Maybe,

3656
02:06:07,414 --> 02:06:09,114
you know, see see if it works.

3657
02:06:09,560 --> 02:06:11,079
It should work, but it's a lot. It's

3658
02:06:11,079 --> 02:06:11,579
expensive.

3659
02:06:12,119 --> 02:06:13,819
Is that worth it? I don't know. Maybe.

3660
02:06:16,279 --> 02:06:18,314
Or is it better to use them as

3661
02:06:18,314 --> 02:06:20,234
a reserve unit, hold them back, and then

3662
02:06:20,234 --> 02:06:21,454
counter charge something?

3663
02:06:21,994 --> 02:06:23,675
But all I know is is that these

3664
02:06:23,675 --> 02:06:25,114
guys don't have very good saves. So I

3665
02:06:25,114 --> 02:06:27,295
think it's better to be attacking than defending.

3666
02:06:28,779 --> 02:06:31,179
Oh, yeah. Oh, yeah. Right? Right? The biggest

3667
02:06:31,179 --> 02:06:33,659
the biggest problem with this army is they

3668
02:06:33,659 --> 02:06:35,840
don't have any good saves.

3669
02:06:36,295 --> 02:06:38,534
No. 4 up is their best save and

3670
02:06:38,534 --> 02:06:41,095
4 up's not bad. It's not bad. But

3671
02:06:41,095 --> 02:06:42,555
so much stuff has rend.

3672
02:06:43,069 --> 02:06:44,909
Yeah. It's a lot of Rend 1. A

3673
02:06:44,909 --> 02:06:46,829
lot of Rend 1. Yeah. Yeah. And, I

3674
02:06:46,829 --> 02:06:47,329
mean

3675
02:06:47,949 --> 02:06:49,250
And you have a lot of moons.

3676
02:06:50,385 --> 02:06:52,385
But so it'll be you'll I mean, I

3677
02:06:52,385 --> 02:06:54,545
think what'll happen is you'll you'll do be

3678
02:06:54,545 --> 02:06:56,005
doing well for the first

3679
02:06:56,545 --> 02:06:59,420
first first turn, second turn, 3rd turn. And

3680
02:06:59,420 --> 02:07:00,939
then by the end of, like, the 4th

3681
02:07:00,939 --> 02:07:02,539
and 5th turn, I think you might be

3682
02:07:02,539 --> 02:07:03,840
running out of guys,

3683
02:07:05,020 --> 02:07:07,020
you know. That's always how overs have played.

3684
02:07:07,020 --> 02:07:09,465
Right? Yeah. I thought so. Yeah. You know,

3685
02:07:09,465 --> 02:07:10,505
at the end of the game, you're like,

3686
02:07:10,505 --> 02:07:12,425
oh, god. I have, like, 4 bottles left.

3687
02:07:12,425 --> 02:07:15,145
You know? Yeah. I mean, this can be

3688
02:07:15,145 --> 02:07:17,145
fun. And folks, I'm really sorry that I

3689
02:07:17,225 --> 02:07:17,465
that,

3690
02:07:18,260 --> 02:07:19,460
you know, I don't wanna go back and

3691
02:07:19,460 --> 02:07:20,820
re edit that we said there'd be 2.

3692
02:07:20,820 --> 02:07:22,180
I might have cut it out. I don't

3693
02:07:22,180 --> 02:07:22,680
know.

3694
02:07:23,060 --> 02:07:24,820
But I wanna get the show out. So

3695
02:07:25,140 --> 02:07:27,060
Mhmm. Big tease. I said to everyone, we're

3696
02:07:27,060 --> 02:07:29,474
doing 2 to this episode and I'm I'm

3697
02:07:29,474 --> 02:07:30,454
just so dumb.

3698
02:07:31,074 --> 02:07:32,935
But no, I'm not dumb. I'm ambitious.

3699
02:07:33,635 --> 02:07:35,395
There you go. I had far too much

3700
02:07:35,395 --> 02:07:35,895
ambition

3701
02:07:36,320 --> 02:07:38,560
for my energy levels this evening. Yeah. We

3702
02:07:38,560 --> 02:07:41,280
don't want to shortchange another faction. Yeah. Honestly,

3703
02:07:41,280 --> 02:07:43,335
if we start STD right now, slaves to

3704
02:07:43,335 --> 02:07:45,335
darkness, that's gonna take us another 2 hours.

3705
02:07:45,335 --> 02:07:47,414
I'm I I don't have the juice to

3706
02:07:47,414 --> 02:07:49,175
talk about this for another 2 hours right

3707
02:07:49,175 --> 02:07:50,215
now. Right.

3708
02:07:51,414 --> 02:07:53,279
But since this is coming out late we'll

3709
02:07:53,279 --> 02:07:55,599
have another episode out on 10th and I'm

3710
02:07:55,599 --> 02:07:57,679
guessing if we don't have another episode out

3711
02:07:57,679 --> 02:08:00,159
before that another faction focus will have one

3712
02:08:00,159 --> 02:08:03,024
shortly shortly after that Yeah. Because we're trying

3713
02:08:03,024 --> 02:08:04,564
we're trying to get these out.

3714
02:08:05,185 --> 02:08:07,664
Obviously, we don't want to do 1 per

3715
02:08:07,664 --> 02:08:09,345
show twice a month and that's it. That

3716
02:08:09,345 --> 02:08:10,770
would take us a year to do this

3717
02:08:10,850 --> 02:08:13,569
and everything will be past us so we're

3718
02:08:13,569 --> 02:08:15,649
gonna try and the hope is try to

3719
02:08:15,649 --> 02:08:17,029
get one like once a week

3720
02:08:17,569 --> 02:08:19,555
and that's still gonna take us forever. But

3721
02:08:19,555 --> 02:08:21,614
at least we get 4 a month minimum

3722
02:08:21,675 --> 02:08:24,475
done instead of all of those. So Right.

3723
02:08:24,475 --> 02:08:25,994
And obviously as they come out with books

3724
02:08:25,994 --> 02:08:27,770
like I mean you've noticed we haven't done

3725
02:08:28,409 --> 02:08:31,210
Skaven or Stormcast and odds odds of us

3726
02:08:31,210 --> 02:08:32,890
doing a faction pack for them are slim

3727
02:08:32,890 --> 02:08:34,409
to none, in my opinion, because

3728
02:08:34,945 --> 02:08:36,625
Yeah. Those books are coming out. They gotta

3729
02:08:36,625 --> 02:08:38,885
be coming out soon. Right? They gotta be.

3730
02:08:39,025 --> 02:08:40,864
So even if it's another month or 2,

3731
02:08:40,864 --> 02:08:43,060
it's gonna take I mean, we've got we've

3732
02:08:43,060 --> 02:08:45,159
got 20 factions left to cover.

3733
02:08:46,420 --> 02:08:47,939
By the time we cover all those, I'm

3734
02:08:47,939 --> 02:08:49,699
certain books will be out. And once books

3735
02:08:49,699 --> 02:08:52,475
come out, faction focuses go by the wayside

3736
02:08:52,475 --> 02:08:54,895
in favor of the regular books. So Yeah.

3737
02:08:54,954 --> 02:08:56,795
Right. But I hope everyone's enjoy I hope

3738
02:08:56,795 --> 02:08:59,500
everyone's liking this. I really do. Yeah. Folks,

3739
02:08:59,500 --> 02:09:00,000
please

3740
02:09:00,460 --> 02:09:01,520
join the discord.

3741
02:09:02,380 --> 02:09:03,659
Let us know what you think of the

3742
02:09:03,659 --> 02:09:04,159
episodes.

3743
02:09:04,539 --> 02:09:05,039
Or

3744
02:09:05,340 --> 02:09:07,715
join the Facebook page. I'm still there posting

3745
02:09:07,715 --> 02:09:09,235
all my stuff. I still do it. It's

3746
02:09:09,235 --> 02:09:10,295
not the biggest,

3747
02:09:10,835 --> 02:09:11,895
a bunch of interaction.

3748
02:09:12,755 --> 02:09:14,755
Right. You know, we're no independent characters when

3749
02:09:14,755 --> 02:09:16,390
it comes to our Facebook groups, but it's

3750
02:09:16,390 --> 02:09:18,329
still there and we're still doing it.

3751
02:09:19,109 --> 02:09:21,510
You can leave voice mails. You can email

3752
02:09:21,510 --> 02:09:22,010
me.

3753
02:09:23,074 --> 02:09:25,655
I said Patreon patrons should join the Discord

3754
02:09:25,715 --> 02:09:27,875
because we're gonna be having paint nights over

3755
02:09:27,875 --> 02:09:29,314
the next couple of weeks. In fact, we're

3756
02:09:29,314 --> 02:09:31,340
gonna keep doing this. I'm gonna try How

3757
02:09:31,340 --> 02:09:32,970
do you how do you find the Discord?

3758
02:09:32,970 --> 02:09:34,810
Is it linked on the page or you

3759
02:09:34,810 --> 02:09:36,909
search it? Search for it. Right? The Discord,

3760
02:09:37,210 --> 02:09:39,850
we have the Discord link in every show's

3761
02:09:39,850 --> 02:09:41,675
show notes. We have the discord link on

3762
02:09:41,675 --> 02:09:42,734
the Facebook page

3763
02:09:44,314 --> 02:09:45,755
I think you just search for it in

3764
02:09:45,755 --> 02:09:47,595
discord Garage Hammer I think. Yeah. If you

3765
02:09:47,595 --> 02:09:48,715
show up I think it shows up too

3766
02:09:48,715 --> 02:09:50,469
but yeah If not, it's in the show

3767
02:09:50,469 --> 02:09:52,229
notes for every show. So if you're on

3768
02:09:52,229 --> 02:09:53,369
your computer go

3769
02:09:53,750 --> 02:09:55,109
open up the show, find the show notes,

3770
02:09:55,109 --> 02:09:57,050
scroll down. The discord list is there.

3771
02:09:57,670 --> 02:09:58,569
So Yeah.

3772
02:09:59,484 --> 02:10:01,324
And if you're having trouble getting on, just

3773
02:10:01,324 --> 02:10:03,324
email us or whatever. I mean, seriously, we

3774
02:10:03,324 --> 02:10:05,164
just we're almost at 300 people on the

3775
02:10:05,164 --> 02:10:07,005
discord. And for me, that's a huge number

3776
02:10:07,005 --> 02:10:09,829
because I don't really I'm I'm still

3777
02:10:10,530 --> 02:10:12,930
I'm still learning. So I'm just excited that

3778
02:10:12,930 --> 02:10:14,869
there's people on there and we're having conversations

3779
02:10:15,315 --> 02:10:16,835
every day. I'm on there. I'm checking it.

3780
02:10:16,835 --> 02:10:18,354
I'm trying to comment. I don't comment on

3781
02:10:18,354 --> 02:10:19,255
absolutely everything.

3782
02:10:19,715 --> 02:10:22,275
Mhmm. But I'm trying to to to really

3783
02:10:22,275 --> 02:10:24,760
make that an an important part of our

3784
02:10:24,760 --> 02:10:27,000
community. Somewhere we can constantly reach out to

3785
02:10:27,000 --> 02:10:27,659
each other.

3786
02:10:28,520 --> 02:10:29,800
And that's like I said, that's gonna be

3787
02:10:29,800 --> 02:10:30,920
the way you're gonna get in on paint

3788
02:10:30,920 --> 02:10:33,405
nights and hobby nights. And I mean,

3789
02:10:34,104 --> 02:10:35,305
it's not And if there's nothing fancy, I'm

3790
02:10:35,305 --> 02:10:37,225
not giving tutorials or anything like that. We're

3791
02:10:37,225 --> 02:10:39,725
just sitting around shooting the crap and painting.

3792
02:10:40,060 --> 02:10:41,819
And showing people what we're doing, you know?

3793
02:10:41,819 --> 02:10:43,500
If you if you have a question or

3794
02:10:43,500 --> 02:10:45,100
if you see you know, I posted my

3795
02:10:45,100 --> 02:10:46,939
realm lords. If you wanna ask about them,

3796
02:10:46,939 --> 02:10:48,939
show up at the discord Yeah. While we're

3797
02:10:48,939 --> 02:10:49,439
painting.

3798
02:10:50,145 --> 02:10:51,824
Absolutely. And I'm gonna do this a bunch.

3799
02:10:51,824 --> 02:10:53,025
And Chris is gonna be there when he

3800
02:10:53,025 --> 02:10:55,345
can. And Chris, I'm asking you the discord.

3801
02:10:55,345 --> 02:10:56,864
Chris, you mean you if you're doing a

3802
02:10:56,864 --> 02:10:58,369
paint night without, you could do it without

3803
02:10:58,369 --> 02:11:00,130
me. I don't care. You know? Right. Yeah.

3804
02:11:00,130 --> 02:11:02,050
Sure. Just one of us gets up there

3805
02:11:02,050 --> 02:11:04,850
and gets it going. And, that's something that

3806
02:11:04,850 --> 02:11:06,369
we definitely want to do a lot more

3807
02:11:06,369 --> 02:11:07,994
of. So, I'm excited

3808
02:11:08,534 --> 02:11:09,275
for this.

3809
02:11:11,335 --> 02:11:12,074
My hobby,

3810
02:11:13,414 --> 02:11:15,114
my hobby You've been doing

3811
02:11:15,655 --> 02:11:17,500
well. You've been doing well. Yeah. I mean,

3812
02:11:17,500 --> 02:11:19,340
you always have a hobby momentum going. You're

3813
02:11:19,340 --> 02:11:21,180
always kinda working on it. I've always got

3814
02:11:21,180 --> 02:11:21,680
distractions

3815
02:11:22,220 --> 02:11:24,720
and the last, like, month and a half,

3816
02:11:24,780 --> 02:11:26,000
I have said no.

3817
02:11:26,444 --> 02:11:28,844
I refuse to be distracted from this. I've

3818
02:11:29,244 --> 02:11:29,984
That's cool.

3819
02:11:30,364 --> 02:11:32,284
Two spearheads in 3 weeks for me is

3820
02:11:32,284 --> 02:11:34,569
a lot. That's great. I mean, the Skaven

3821
02:11:34,569 --> 02:11:36,489
one's done and the and the Stormcast one

3822
02:11:36,489 --> 02:11:38,109
is done. That's over 50 models.

3823
02:11:38,489 --> 02:11:39,770
The Stormcast one is done? I mean, the

3824
02:11:39,770 --> 02:11:42,090
Stormcast. I mean, Lumeneth. The Lumeneth. Okay. Yeah.

3825
02:11:42,090 --> 02:11:44,585
The Lumeneth and the Skaven. That's over 50

3826
02:11:44,585 --> 02:11:47,145
models in 3 weeks. Based, painted, done. It's

3827
02:11:47,145 --> 02:11:49,324
only one model I haven't finished and

3828
02:11:49,704 --> 02:11:51,484
Which one? The Cathilar.

3829
02:11:52,039 --> 02:11:53,719
Yeah. That's awesome. I broke I I and

3830
02:11:53,719 --> 02:11:56,520
I broke that I broke the that she's

3831
02:11:56,520 --> 02:11:58,760
holding the the bottom of the bowl the

3832
02:11:58,760 --> 02:12:00,439
the brazier but the whole brazier broke off

3833
02:12:00,439 --> 02:12:01,179
so I gotta

3834
02:12:02,025 --> 02:12:04,065
drill that thing and put it back on

3835
02:12:04,065 --> 02:12:05,385
it because it doesn't wanna stay with that

3836
02:12:05,385 --> 02:12:07,385
little spot with the glue. So that's the

3837
02:12:07,385 --> 02:12:08,505
only one I have to That's a plastic.

3838
02:12:08,505 --> 02:12:10,025
That's a that's a plastic bottle, weren't it?

3839
02:12:10,025 --> 02:12:11,469
Yeah. Yeah. It's plastic. In fact, I found

3840
02:12:11,469 --> 02:12:13,229
a guy I found a guy nearby selling

3841
02:12:13,229 --> 02:12:15,389
1 on Facebook marketplace, and he was selling

3842
02:12:15,389 --> 02:12:17,069
it at a discount. So I grabbed it

3843
02:12:17,069 --> 02:12:18,829
just in case this one won't heal. Oh,

3844
02:12:18,829 --> 02:12:19,649
nice. Okay.

3845
02:12:20,114 --> 02:12:22,194
But, yeah. I mean, for me, fifties that

3846
02:12:22,274 --> 02:12:24,274
I mean, 50 some models in, like, 3

3847
02:12:24,274 --> 02:12:26,850
and a half weeks, 3 weeks Yeah. That's

3848
02:12:27,409 --> 02:12:30,050
that's a lot for me. That's cool. And

3849
02:12:30,050 --> 02:12:32,130
and and I'm excited to do more. I

3850
02:12:32,130 --> 02:12:34,210
wanna do these ogres. I wanna paint up

3851
02:12:34,210 --> 02:12:36,164
those storm cast. I got that Dark Oath

3852
02:12:36,164 --> 02:12:37,845
Warband that I stopped when I started doing

3853
02:12:37,845 --> 02:12:39,284
this other thing. I still gotta finish up

3854
02:12:39,284 --> 02:12:41,204
the Dark Oath for my slaves to darkness.

3855
02:12:41,204 --> 02:12:43,524
Are we gonna what's your schedule to play

3856
02:12:43,524 --> 02:12:44,505
a game soon?

3857
02:12:45,569 --> 02:12:48,149
I go back to work a week from,

3858
02:12:48,609 --> 02:12:50,310
I go back to work in 10 days.

3859
02:12:50,689 --> 02:12:51,750
Okay. So maybe

3860
02:12:52,210 --> 02:12:54,390
this weekend? This weekend? I don't know.

3861
02:12:57,145 --> 02:12:58,765
Saturday, I'm gonna be at flashback.

3862
02:12:59,225 --> 02:12:59,725
Alright.

3863
02:13:01,625 --> 02:13:02,125
So

3864
02:13:04,369 --> 02:13:05,890
it would either have to be early Friday

3865
02:13:05,890 --> 02:13:07,170
or maybe some but let's get we will

3866
02:13:07,170 --> 02:13:08,369
get a game in. We'll find a day.

3867
02:13:08,369 --> 02:13:09,329
If I have to come over to your

3868
02:13:09,329 --> 02:13:10,690
freaking house, we're gonna get a game in

3869
02:13:10,690 --> 02:13:12,050
this week then before I go back to

3870
02:13:12,050 --> 02:13:14,085
work. Okay? Okay. Alright. Sounds good. Yeah. Alright.

3871
02:13:14,085 --> 02:13:15,604
I mean, we'll probably meet at Krognari. But

3872
02:13:15,604 --> 02:13:16,985
if I have to go to your house,

3873
02:13:17,125 --> 02:13:18,164
we'll do that. Yeah. Like I said, we're

3874
02:13:18,164 --> 02:13:19,364
gonna get a game in. Play in the

3875
02:13:19,364 --> 02:13:20,550
garage. Okay. Yeah.

3876
02:13:21,109 --> 02:13:22,469
We'll just figure out what I what I

3877
02:13:22,469 --> 02:13:24,149
wanna what I what I should bring,

3878
02:13:24,630 --> 02:13:26,550
and then, I'll bring something and we'll play

3879
02:13:26,550 --> 02:13:28,550
it. Because I am super stoked. I can't

3880
02:13:28,550 --> 02:13:29,050
stop

3881
02:13:30,064 --> 02:13:31,664
doing stuff. Like, Harrison and I have been

3882
02:13:31,664 --> 02:13:33,984
playing some Spearhead. And it's really fun. And

3883
02:13:33,984 --> 02:13:36,064
it's like and it's quick. And we're getting

3884
02:13:36,225 --> 02:13:36,725
Has

3885
02:13:37,079 --> 02:13:38,920
a have you played the Realm Lords yet

3886
02:13:38,920 --> 02:13:41,319
in Spearhead? Oh, yeah. Have you really? Are

3887
02:13:41,319 --> 02:13:43,159
they good? Yeah. They're pretty they're not bad,

3888
02:13:43,159 --> 02:13:45,800
man. Yeah. I was playing with Harrison and

3889
02:13:45,800 --> 02:13:47,885
and if as long as the thing is

3890
02:13:48,104 --> 02:13:50,824
with them you gotta keep your sword guys

3891
02:13:50,824 --> 02:13:51,965
next to your cathilar.

3892
02:13:52,505 --> 02:13:53,944
Okay. Because they give each other a it's

3893
02:13:53,944 --> 02:13:55,224
it's a when you're in range you get

3894
02:13:55,224 --> 02:13:56,045
the ward save.

3895
02:13:56,539 --> 02:13:57,899
Uh-huh. And it's what keeps both of the

3896
02:13:58,060 --> 02:14:00,619
it keeps that part of it alive. Yeah.

3897
02:14:00,619 --> 02:14:02,619
Because it's 2 units of 5 bows and

3898
02:14:02,619 --> 02:14:04,640
a unit of 10 spears and then

3899
02:14:05,135 --> 02:14:07,215
and then your 5 swordsman with your with

3900
02:14:07,215 --> 02:14:07,875
with her.

3901
02:14:09,694 --> 02:14:11,875
Marching up those 10 guys you know

3902
02:14:12,229 --> 02:14:14,070
Yeah. It it's still finesse. You gotta play

3903
02:14:14,070 --> 02:14:16,150
it right. Yeah. You know, I've played against

3904
02:14:16,150 --> 02:14:17,909
them where the guy marches up his 10

3905
02:14:17,909 --> 02:14:19,050
spearmen and takes

3906
02:14:19,564 --> 02:14:20,385
takes an objective.

3907
02:14:21,244 --> 02:14:22,604
Mhmm. And I'm like, okay. Great. You have

3908
02:14:22,604 --> 02:14:23,965
that objective. I'm just gonna go take out

3909
02:14:23,965 --> 02:14:25,885
your other stuff because I don't wanna charge

3910
02:14:25,885 --> 02:14:28,020
that because they're anti charge. Like Oh my

3911
02:14:28,020 --> 02:14:29,699
god. Yeah. But when you get them into

3912
02:14:29,699 --> 02:14:31,060
a place where they're and, you know, I've,

3913
02:14:31,220 --> 02:14:33,060
you know, if you if you're playing them

3914
02:14:33,060 --> 02:14:35,774
right, they they're they're they are definitely effective.

3915
02:14:35,774 --> 02:14:37,935
They are super fun to play with. That's

3916
02:14:37,935 --> 02:14:40,094
cool. They are super fun to play with.

3917
02:14:40,094 --> 02:14:40,594
So

3918
02:14:41,295 --> 02:14:42,975
and I think a couple of them come

3919
02:14:42,975 --> 02:14:43,475
back.

3920
02:14:44,199 --> 02:14:46,279
They have reinforced on some of them? I

3921
02:14:46,279 --> 02:14:47,500
think they might.

3922
02:14:47,880 --> 02:14:49,319
I'd have to I'd have to look it

3923
02:14:49,319 --> 02:14:49,719
up,

3924
02:14:50,279 --> 02:14:52,539
but I think they might. So

3925
02:14:56,704 --> 02:14:59,185
later, because we're still doing a show here.

3926
02:14:59,185 --> 02:15:00,465
Here you are. I'm planning to I know.

3927
02:15:00,465 --> 02:15:02,279
I know. I'm sorry. That's I mean, I

3928
02:15:02,279 --> 02:15:04,760
don't care. You know, it's fun. Hold on.

3929
02:15:04,760 --> 02:15:07,340
Here we go. Let's see. Yeah. Spearhead, glittering

3930
02:15:07,479 --> 02:15:07,979
phalanx.

3931
02:15:10,125 --> 02:15:11,984
Oh yeah. You're so Oh.

3932
02:15:14,045 --> 02:15:17,425
Yeah. Your 5 Bladelords and your Senari Cathilar.

3933
02:15:17,885 --> 02:15:20,429
Yeah. That's a one shot. All your bows

3934
02:15:20,429 --> 02:15:21,469
and your spears are,

3935
02:15:24,109 --> 02:15:24,849
are replaceable.

3936
02:15:25,389 --> 02:15:27,149
Oh, that's cool. So as they die you

3937
02:15:27,149 --> 02:15:28,909
can still bring them back. Yeah. No. They're

3938
02:15:28,909 --> 02:15:30,335
they're it's a

3939
02:15:30,814 --> 02:15:32,494
Yeah. I finally take out it. I got

3940
02:15:32,494 --> 02:15:34,354
my my rats who do nothing.

3941
02:15:35,054 --> 02:15:36,814
The clan rats. They did take out like

3942
02:15:36,814 --> 02:15:38,335
one guy at a time and I finally

3943
02:15:38,335 --> 02:15:40,649
get his stupid unit of 5 bows down.

3944
02:15:40,649 --> 02:15:41,770
He's like, okay. Now I put him up

3945
02:15:41,770 --> 02:15:42,890
over here and just shoot the crap out

3946
02:15:42,890 --> 02:15:43,930
of your rats because now I'm not in

3947
02:15:43,930 --> 02:15:45,449
combat with them anymore. I'm like, oh dear

3948
02:15:45,449 --> 02:15:45,935
lord.

3949
02:15:46,574 --> 02:15:48,675
No. They're great. It's so much fun.

3950
02:15:49,135 --> 02:15:51,375
It's so much fun. Cool. Alright. So let's

3951
02:15:51,375 --> 02:15:53,295
let's let's wrap this. Because we're we're over

3952
02:15:53,295 --> 02:15:54,494
2 hours. So what do I got left

3953
02:15:54,494 --> 02:15:57,279
to do? Okay. Let's thank the patrons again.

3954
02:15:57,600 --> 02:15:59,679
Patreon patrons, Jake C and James Brown, our

3955
02:15:59,679 --> 02:16:00,579
associate producers.

3956
02:16:01,039 --> 02:16:04,179
Scottie Milne and Kyle Leaf are executive producers.

3957
02:16:04,835 --> 02:16:06,194
Let's not forget about,

3958
02:16:06,835 --> 02:16:07,895
oh, what was it?

3959
02:16:08,514 --> 02:16:10,534
Webay. That's right. Webay. Yeah.

3960
02:16:10,994 --> 02:16:12,835
Newest patron. Thank you all. Thank all of

3961
02:16:12,835 --> 02:16:13,340
our patrons.

3962
02:16:14,539 --> 02:16:15,840
Past, present, and future,

3963
02:16:16,460 --> 02:16:18,699
everybody, just I'm glad I'm glad that you

3964
02:16:18,699 --> 02:16:20,139
think this show is worth it enough to

3965
02:16:20,139 --> 02:16:21,760
even be part of the Patreon,

3966
02:16:22,595 --> 02:16:23,574
and that's awesome.

3967
02:16:24,195 --> 02:16:25,875
So we will be back with Slaves to

3968
02:16:25,875 --> 02:16:27,814
Darkness, hopefully, in days,

3969
02:16:28,435 --> 02:16:30,195
but you'll be getting more and more quick.

3970
02:16:30,195 --> 02:16:31,600
It'll be Slaves to Darkness. Chris, what do

3971
02:16:31,600 --> 02:16:33,020
you wanna do after slaves dark?

3972
02:16:33,879 --> 02:16:35,159
Which one do you wanna do? Slaves is

3973
02:16:35,559 --> 02:16:36,760
that's that's the army I'm playing the crap

3974
02:16:36,760 --> 02:16:37,799
out of, so I'm happy with it. What

3975
02:16:37,799 --> 02:16:38,540
do you wanna

3976
02:16:40,434 --> 02:16:42,194
do? Soul bite or Sylvaneth, one of those

3977
02:16:42,194 --> 02:16:44,834
2. Alright. So Soul bite or Sylvaneth, those

3978
02:16:44,834 --> 02:16:46,274
will be one of the next 2. Alright.

3979
02:16:46,274 --> 02:16:48,300
Great. So now people know what's coming. Look

3980
02:16:48,300 --> 02:16:49,841
forward to it. I'm having fun.

3981
02:16:50,620 --> 02:16:52,159
Folks, until next time.

3982
02:16:52,860 --> 02:16:55,341
You ready? Yeah. Only the faithful will be

3983
02:16:55,341 --> 02:16:57,725
triumphant, only the faithful stand when all others

3984
02:16:57,725 --> 02:17:00,284
fall. And only the faithful will know no

3985
02:17:00,284 --> 02:17:00,784
despair,

3986
02:17:01,245 --> 02:17:02,225
except in

3987
02:17:03,484 --> 02:17:03,984
4

3988
02:17:04,319 --> 02:17:04,819
Sigmore.

3989
02:17:12,305 --> 02:17:12,805
Beautiful.

3990
02:17:13,185 --> 02:17:13,685
There.

3991
02:17:14,145 --> 02:17:16,385
Stuck the landing. Olympic Nailed it. Nailed it.

3992
02:17:16,385 --> 02:17:16,885
Perfect.