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Howdy, Howdy Howdy folks, It's Dave, and I

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am here at g. Na Rose,

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Illinois. There's always something happened and there's been

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a lot happened today because today is the

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release of escape and tide. And I'm here.

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I'm here with Chris Walker.

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Na What's up. How are you? Hey. And

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I'm also here with our friend Ivan from

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our, our gaming group? Yeah. How's it going?

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And

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So we've been here all day. We've been...

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I've been given demos. We've been doing stuff.

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You guys just had a full game of

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Als. And we're just here to kinda talk

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about our first impressions of the day.

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We're at a low. We had a bunch

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of people coming in. Now some guys gone

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to dinner, so we're just sitting around and

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we are recording.

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Guys, so, how you're finding it so far.

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Now that you got now that you got

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some real games in. You...

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It was

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a learning experience for sure. It would took

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a little while to...

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I guess get the nuances with what we

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have, like, how do we even start playing?

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Like, would we roll for attacker to friend,

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I guess? And, like, do all the stuff?

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And then like, underdog bonus that was new.

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We had to learn that. I like there's

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all the new battle plans. The box that

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comes with, basically the general's handbook in it,

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which I thought was cool.

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So... Yeah. Card that's all that important stuff.

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The only thing need to play that right

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from the start. That was cool.

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Yeah...

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Okay. Let's talk about this. Box that comes

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with

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the 2 the 2 sets, which are great.

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And, I didn't even realize this till today

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till we were looking at it.

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But

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So you got the sets. You've got

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all the stuff you need for spear. Got

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the board. You got the cards. You got

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all that. And then Ivan, you were unpacking

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and you're like, there's a package with 6

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extra 40 mil bases in here.

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And I was like, you know, I got

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an extra package of 06:40 mil bases. Didn't

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know what to do with it. I just

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tossed it in with my extra bases. I

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figured they accidentally gave us too many bases,

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and then you're, like, wait a minute. And

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then you said... Yeah. The they're probably objective

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markers because objective markers are no. 40 mil.

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Yeah. So they give you object markers, which

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is pretty nice. I mean, yeah, they're playing

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bases, but it's better than having to use

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dice or you have 6 objective markers that

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are 40 mills... At right when you start

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out there. I mean, that's. I didn't even

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think about that. I'm like, oh, that's really...

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I mean, Great It's a simple thing,

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but I thought it was pretty great. Yeah.

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Now I've been giving demos.

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We had people coming right,

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I don't thing think. I believe his name

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was right and he was here with Amy

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and then their friend whom I forgot her

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name. She was just kinda chilling and watching.

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And once again, Bob people came in. He

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had bought the spear head. He hadn't played

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the, you know, War hammer in a while,

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but he picked up the the the sk

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tide

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and came in, and we had a whole

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thing set up and turned 1

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took a little while. Got everything stored rolling,

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gotta it going.

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By turn 2.

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Question here question there. That was it. They

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were off un running playing on their own.

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There's like Great. You know how to play

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war ham now. You got every... You know,

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you got the core rules down.

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Later, I had

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guys came by, list In the show, gentleman

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named Dan with his

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daughter's,

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marina and Lucia.

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And

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there's Oh, they were... It just... All came

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with all their own stuff. They out printed

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out all the... They printed out all the

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spear heads and laminate. Their cards. They had

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it all sitting there. The girls were playing.

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We went through Taught everything. They were so

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nice. We had such a great time.

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I did win a game of spear earlier

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today that I was playing, and then Dan,

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You know what's really good is that stupid

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cruel boys with all the shooting?

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No wow.

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He's a 3 bow dudes and it's... Big.

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And just took my my Sk in general

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off top of turn 1. I was just

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like, what is happening?

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It was just p

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my army. It was funny.

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But so much fun. Yeah. In my spear

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game that I played is was the first

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thing I did when I first got into

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the store.

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I played the Mega garden Spear, which is

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just 3 man crusher. So just... How did

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that go? Because I I've I I am

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I am I am 1 of those people

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in the camp of. I kinda... Just I

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I hate this army, but I kinda love

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this. Like I love the idea. I just...

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It's like, oh, god. So it the way

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it work. Is because meet man crusher, they

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only have 12 wounds. Right? So they have

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the reinforcement ability, which I don't think is

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on their normal war scroll for normal games.

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No. Don't So they can come back after

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they die at the end of your next

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general. Right? Or can... So there's nothing right

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now that says you can't bring back your

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general. So my general didn't die, and But

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there's nothing that says you can't bring back

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the person who you'd selected as a general

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to come back as a reinforcement. Unless I

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missed something, I might have misread or just

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missed a the wording for it, but there

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was nothing that directly didn't say that I

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could not.

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But, yeah, I mean, took us maybe

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10:15 minutes to set up me and a...

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My my friend Cody, and

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under an hour. We play the game in

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under an hour, all 4 rounds. That's the

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thing. If you know how to play it.

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Once you know how to play... I I

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think the law part is the part Okay.

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I'm gonna set up my pieces. Because you

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gotta go through those orders of the thing.

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I was even taking us after a couple

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of demos to okay. First, you pick first,

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you roll for,

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you know, you roll for

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the it's the start of the turn or

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start of the battle around. Roll for your

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initiative.

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Then you gotta decide right away if you're

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taking the turn or not because you do

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all that before you flip cards before you

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do this and then whether you're gonna lose

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your objectives or not, but man. And the

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real fun thing about it too is the

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cards. I mean, you don't really have to

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do a lot of thinking with your hero

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like your commands because... On the cart. So

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it's like, do I wanna score this bell

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tactic? Or do I wanna use this command

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ability, maybe my turn or during my opponent's

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turn? Mh. So there's a little bit of

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give and take with... They're how much you

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have to actually

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remember everything because everything's kind of in front

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of you or in your hands. Yeah. So

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that's really nice. And I think it's also

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just really nice how accessible it is because

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it's like, like I said, mailed, sons of

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Bay, just 2 pages. They just have 2

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pages 1 war scroll. Yeah. I have 1

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more scroll. In the next page is just

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my enhancements. Like battle traits, you know, everything

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else for that. And, even though they're very

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pretty easy to remember too. They're just, like,

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oh,

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stuff them in a bag. I think it's

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like, you to, like, 2 units instead of

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1. Or, like,

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it wasn't the other 1. I think the

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other 1 was like, oh, if you're the

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general and you're on the contestant objective, you

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get plus 1 to hits

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is melee weapon. So Mean, they're very simple

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things are not very, like complicated, and that's

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just... That that is the smallest spear. I

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don't think anything smaller than 3. No. I

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no.

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But it's it's crazy. And it's it's like

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I said, it's it's really quick and fun.

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And with the variety, because I the nice

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thing today is people brought their own stuff.

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That's Si 1 is brutal.

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It was

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it was a Marina who had the

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daughter's a cane 1.

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No Okay. And that was that was... I

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mean,

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she was all irritated because going against the

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silva that's 1 is just brutal, no matter

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what you do. What's the silver

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The the Silver one's got a tree lord

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and,

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like, 2 units of 3 of those really

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good branch. That the big guys the the

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I feel the Colonel hunter. Yeah. Take 2

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minutes to ke off Hunter. And the the

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the the hunters come back. They... So it's

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just... You... You're just pounding... They don't have

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a lot of models, but you're pounding away

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Adam. Pounding away Adam. You finally take them

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off the board and you're like, okay. Now

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they

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not try it again. And the cool thing

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about the Silva f too is that's what

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Cody played against me with is striking fade.

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You have to roll for it now. Yeah.

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So I didn't... I even realize that's how

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they they did it now because I haven't

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seen anything for them. Mh. So,

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pretty pretty good to have,

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especially with them because they're... I wouldn't say

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they're

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weaker in the sense, but it's good to

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just run away and go to a different

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side of the spear battlefield too just to

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capture another objective after

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the bow face. Yeah. There's there's...

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It's such a tiny

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board. It's 20... It's a board. It's 22

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by 30, like It's like a quarter of

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a regular board. So if you had 4

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spear board, you could have a regular sized

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board, I guess. Yes. Yeah. If you put

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4 together, it'd be a full a full

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gift

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but the reinforcements are constantly coming up. Like...

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And you and you... You're right in each

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other's faces. You are 12 inches away on

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the board. I mean, you're... If you if

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you do the regular straight across the you

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only got a 5 inch deployment zone. It's

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like you are right in each other's faces

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in the beginning, just punching away for those

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objectives and trying it around. Outside during your

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game. I've been that you you read... You

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brought back 1 of your gardens.

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And you're, like, where is this thing go?

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I'm like, because you were gonna bring it

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in 1 spot. And I like, no Has

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to go in your deployments on, oh, okay.

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There's no room. Yeah. You know, there's no

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rule for 9 inches in does. He just

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bring it in within 6. Like, no no.

263
00:08:34,070 --> 00:08:34,150
Yeah

264
00:08:34,878 --> 00:08:36,383
It's gotta be within 6 inches in the

265
00:08:36,383 --> 00:08:39,711
morning 3 and, out of combat. Right. So

266
00:08:39,711 --> 00:08:40,899
you just like put it right next to

267
00:08:40,899 --> 00:08:44,252
his... Alright. Not gonna charge. Yep. Yep. I'm

268
00:08:44,252 --> 00:08:45,524
coming off the edge of the board and

269
00:08:45,524 --> 00:08:47,670
if you're unlucky enough to be here. I'm

270
00:08:47,670 --> 00:08:49,260
coming Tree lord was there. I think you

271
00:08:49,260 --> 00:08:50,611
took the tree lord out that turn. Right?

272
00:08:52,937 --> 00:08:54,531
Yeah. So the fun part about that is

273
00:08:54,531 --> 00:08:56,524
the fact that, like you said, it's 6

274
00:08:56,524 --> 00:08:57,560
inches, but also, it's

275
00:08:59,409 --> 00:09:01,250
just not in uncommon, you just can't be

276
00:09:01,250 --> 00:09:03,809
in combat. So literally, if you have a

277
00:09:03,809 --> 00:09:05,649
man crusher that died in turn previously, and

278
00:09:05,649 --> 00:09:06,449
you wanna bring it back at the end

279
00:09:06,449 --> 00:09:08,049
of your movement face. If you have any

280
00:09:08,049 --> 00:09:10,063
enemies in your deployment zone, like, in your

281
00:09:10,063 --> 00:09:11,741
in your friendly zone, then net, you just

282
00:09:11,741 --> 00:09:13,600
put them just 3 inches away from them

283
00:09:13,659 --> 00:09:15,737
and 6 inches within the board edge, which

284
00:09:15,737 --> 00:09:18,068
is honestly not impossible with how big bases

285
00:09:18,068 --> 00:09:20,220
are. Right. Yeah. That was guy was cool.

286
00:09:20,619 --> 00:09:21,518
And said, so

287
00:09:22,213 --> 00:09:23,887
what what was the result that? Did... I

288
00:09:23,967 --> 00:09:25,242
I think you... I heard you lost by

289
00:09:25,242 --> 00:09:27,489
1 point? The Yes. So I lost by

290
00:09:27,489 --> 00:09:29,799
1 point because the battle tactics that I

291
00:09:29,799 --> 00:09:31,632
drew, I could not complete the third 1.

292
00:09:31,871 --> 00:09:34,674
I completed 2 of them. Which I believe

293
00:09:34,674 --> 00:09:35,469
1 was

294
00:09:36,026 --> 00:09:38,095
I think, like, stain within... Because it was

295
00:09:38,414 --> 00:09:40,005
down the middle. It wasn't the slash

296
00:09:40,483 --> 00:09:42,711
board on the iron board. Yeah. So I

297
00:09:42,711 --> 00:09:44,713
just had to had 1 unit, wholly within,

298
00:09:44,872 --> 00:09:47,575
like, 3 inches on the enemy side of

299
00:09:47,575 --> 00:09:49,801
that middle line. And the other 1 was

300
00:09:49,880 --> 00:09:51,809
I just had to add someone. Combat. Mh.

301
00:09:52,370 --> 00:09:53,649
I can't remember the exact names. But then

302
00:09:53,649 --> 00:09:55,570
the third 1, I think was I had

303
00:09:55,570 --> 00:09:56,309
to take

304
00:09:56,929 --> 00:09:59,250
control of an objective. And that objective, I

305
00:09:59,250 --> 00:10:00,389
don't know. It was

306
00:10:00,945 --> 00:10:02,785
way across the board for me. So my

307
00:10:02,785 --> 00:10:04,945
man crusher could not make it the whole

308
00:10:04,945 --> 00:10:06,705
way. Gotcha. So I guess that might be

309
00:10:06,705 --> 00:10:08,004
the drawback to the

310
00:10:09,600 --> 00:10:10,580
the man crusher

311
00:10:11,440 --> 00:10:14,000
spear. Right? Is that you're just kinda limited

312
00:10:14,000 --> 00:10:15,519
and, like, sometimes the about that you only

313
00:10:15,519 --> 00:10:16,419
have 3 models

314
00:10:17,293 --> 00:10:18,568
You know what I mean? It's like, it's

315
00:10:18,568 --> 00:10:20,002
gonna be hard to probably do some of

316
00:10:20,002 --> 00:10:21,277
those sometimes. That's interesting.

317
00:10:22,154 --> 00:10:24,464
Yes. It's it's certainly... You gotta play to

318
00:10:24,464 --> 00:10:25,819
your strengths, and I feel like with man

319
00:10:25,819 --> 00:10:27,909
crusher. You have to keep 2 together because

320
00:10:27,909 --> 00:10:30,149
if you Yeah. Single them out, they're gonna

321
00:10:30,149 --> 00:10:31,990
be very easy to take down when your

322
00:10:31,990 --> 00:10:33,509
opponent's is gonna focus on 1 after the

323
00:10:33,509 --> 00:10:35,908
other. Yeah. Within reinforcement ability, it can always

324
00:10:35,908 --> 00:10:37,017
work in your advantage. So I think it's,

325
00:10:37,097 --> 00:10:39,237
like, keep 2 paired together and just keep

326
00:10:39,237 --> 00:10:40,902
1 alone. And if that 1 dies, at

327
00:10:40,902 --> 00:10:43,149
least you know Yeah. Like, roughly You're be

328
00:10:43,149 --> 00:10:44,350
able to bring them back. Because you almost

329
00:10:44,350 --> 00:10:46,509
kinda like, maybe run a guy in, do

330
00:10:46,509 --> 00:10:49,070
something cool with the dies and then just

331
00:10:49,070 --> 00:10:49,950
bring them back somewhere.

332
00:10:50,763 --> 00:10:53,389
Also useful On your yeah. Right? That's cool.

333
00:10:53,945 --> 00:10:54,502
I like that.

334
00:10:55,298 --> 00:10:56,730
Yeah. There's a ton that you can do.

335
00:10:56,889 --> 00:10:58,002
Like I said, I'm really...

336
00:10:58,718 --> 00:10:59,218
And

337
00:10:59,609 --> 00:11:01,362
I've painted up the sk and spear. I'm

338
00:11:01,362 --> 00:11:02,818
almost done with it, and

339
00:11:03,354 --> 00:11:05,584
I'm pretty happy with it. And it's like,

340
00:11:05,823 --> 00:11:07,098
I kinda... I'm now I'm going back to

341
00:11:07,098 --> 00:11:08,873
finish harrison. Like, this isn't

342
00:11:09,585 --> 00:11:12,144
I just... There's so many... Like, I I've

343
00:11:12,384 --> 00:11:13,105
I I have...

344
00:11:13,745 --> 00:11:15,345
I have enough models now. I can do

345
00:11:15,345 --> 00:11:15,845
the

346
00:11:16,144 --> 00:11:16,544
cool boys.

347
00:11:17,437 --> 00:11:18,951
Spear. Or I can do the I can

348
00:11:18,951 --> 00:11:20,624
do 1 of the the ga spear heads.

349
00:11:21,181 --> 00:11:22,615
Armies that I've been meaning to paint that

350
00:11:22,775 --> 00:11:24,129
I have Was like, I don't wanna paint

351
00:11:24,129 --> 00:11:25,642
the whole army right now. Oh, I'll paint

352
00:11:25,642 --> 00:11:27,412
the spear. Then you got something.

353
00:11:28,051 --> 00:11:29,568
Then you got something to build, and that's

354
00:11:29,568 --> 00:11:31,563
where... That's when... That's that's when it gets

355
00:11:31,563 --> 00:11:33,000
dangerous. And then I have as many armies

356
00:11:33,000 --> 00:11:35,156
as walker has. And then my wife gets

357
00:11:35,156 --> 00:11:35,395
mad.

358
00:11:36,129 --> 00:11:38,129
So... But this this is dangerous. Like, I've

359
00:11:38,129 --> 00:11:39,490
painted this and it's like, I really wanna

360
00:11:39,490 --> 00:11:40,850
go back and paint the other half because

361
00:11:40,850 --> 00:11:42,230
this is... There's still 20

362
00:11:43,184 --> 00:11:44,460
the 26

363
00:11:44,460 --> 00:11:46,773
or 24, 26 models that aren't in the

364
00:11:46,773 --> 00:11:47,889
spear head there in a box, but it's

365
00:11:47,889 --> 00:11:49,723
like, knock gonna. Let's get them done. Let's

366
00:11:49,723 --> 00:11:51,797
do this. This looks good. Like, it's. It's

367
00:11:51,797 --> 00:11:52,297
really

368
00:11:53,326 --> 00:11:55,237
it's feeding my addiction in the worst ways

369
00:11:55,237 --> 00:11:57,308
because it's giving me nice little bites. You

370
00:11:57,308 --> 00:12:00,515
know? And I have a friend, Dan. He

371
00:12:00,812 --> 00:12:03,376
had bought every single war cry war band

372
00:12:03,376 --> 00:12:05,128
when War cry was, like, you know, just

373
00:12:05,128 --> 00:12:06,562
up and coming, and they're were still releasing

374
00:12:06,562 --> 00:12:08,633
war bands like crazy, and he ended up

375
00:12:08,633 --> 00:12:09,908
selling them all because he didn't... He just

376
00:12:09,908 --> 00:12:11,598
didn't had any fun And after he played,

377
00:12:12,717 --> 00:12:14,315
they think he played 3 spear head games

378
00:12:14,315 --> 00:12:14,634
during,

379
00:12:15,273 --> 00:12:16,472
me and Chris's 2 k game.

380
00:12:18,164 --> 00:12:19,840
He's like, yeah. No. I see myself buying

381
00:12:19,840 --> 00:12:21,914
at least 6 or 7 spear heads, and

382
00:12:22,074 --> 00:12:23,430
I told him, like, please don't.

383
00:12:24,467 --> 00:12:26,319
Because that... That's a lot. That is that

384
00:12:26,319 --> 00:12:28,157
is just way too familiar. Like, it it's

385
00:12:28,157 --> 00:12:29,515
it's it's a lot of fun. Buy a

386
00:12:29,515 --> 00:12:31,274
dozen, but buy him 1 at a time.

387
00:12:31,673 --> 00:12:33,352
Yeah. No. Definitely take your time. I know

388
00:12:33,352 --> 00:12:34,311
him. He's gonna buy them all at the

389
00:12:34,311 --> 00:12:35,290
same time. Right

390
00:12:35,682 --> 00:12:37,057
Well, good for G nerds.

391
00:12:38,147 --> 00:12:38,386
We go.

392
00:12:39,420 --> 00:12:40,056
Alright. So

393
00:12:41,090 --> 00:12:42,283
and this is gonna be a short episode

394
00:12:42,283 --> 00:12:43,316
because I'm gonna try to do. I'm gonna

395
00:12:43,316 --> 00:12:44,509
try when we're done with this. I'm just

396
00:12:44,509 --> 00:12:46,360
gonna try to get it put get it

397
00:12:46,360 --> 00:12:47,639
into the computer, get it edit and get

398
00:12:47,639 --> 00:12:49,480
it out today. So people who are playing

399
00:12:49,480 --> 00:12:51,240
today. Can be listen to us, talk about

400
00:12:51,320 --> 00:12:52,759
Playing. Now I didn't get in a full

401
00:12:52,759 --> 00:12:54,289
game because I'm still doing all this other

402
00:12:54,289 --> 00:12:56,142
stuff but 2 did. So

403
00:12:56,517 --> 00:12:59,064
like I said, I... Not just how your

404
00:12:59,064 --> 00:13:01,770
game went. You know? That's that's that's interesting,

405
00:13:02,248 --> 00:13:02,748
but

406
00:13:03,618 --> 00:13:05,133
Any of that... Anything that you noticed,

407
00:13:05,771 --> 00:13:07,127
you know, double turn mechanic,

408
00:13:07,924 --> 00:13:10,317
terrain, I'm I'm starting to feel the terrain

409
00:13:10,317 --> 00:13:14,020
is very preset very specific, which I personally

410
00:13:14,553 --> 00:13:15,982
love that. I can now go through my

411
00:13:15,982 --> 00:13:17,253
terrain and be, like, I have these pieces.

412
00:13:17,412 --> 00:13:18,762
This is a board. I have a... I

413
00:13:18,762 --> 00:13:20,192
can I I know how many boards I

414
00:13:20,192 --> 00:13:21,796
have now by the sort of what I

415
00:13:21,796 --> 00:13:24,206
wanna use, and I can theme them easily

416
00:13:24,422 --> 00:13:25,297
with 8 pieces,

417
00:13:26,490 --> 00:13:27,365
but they're very specific?

418
00:13:28,002 --> 00:13:29,514
I feel like at least from what I've

419
00:13:29,514 --> 00:13:31,524
been playing. You know, you got something in

420
00:13:31,524 --> 00:13:33,204
between you. You kinda get covered. Like, cover

421
00:13:33,204 --> 00:13:34,884
just kinda happens a lot in the game,

422
00:13:35,044 --> 00:13:37,284
You know, but it's also a little hard

423
00:13:37,284 --> 00:13:38,644
to completely hide too.

424
00:13:39,696 --> 00:13:41,049
I'm just... I'm excited to see what you

425
00:13:41,049 --> 00:13:42,323
guys think because you guys got the full

426
00:13:42,323 --> 00:13:43,756
game in and I didn't get to do

427
00:13:43,756 --> 00:13:45,507
the the full game this morning. So I'm

428
00:13:45,507 --> 00:13:46,780
curious. So I'm gonna let... I'm gonna hand

429
00:13:46,780 --> 00:13:48,713
this over you guys and just go

430
00:13:50,055 --> 00:13:52,119
Yeah. So for us, the... Would be... What

431
00:13:52,119 --> 00:13:53,309
was the name of the mission we played.

432
00:13:53,468 --> 00:13:53,785
It was

433
00:13:55,451 --> 00:13:57,118
god I camera. Where where's is the card

434
00:13:57,118 --> 00:13:59,204
packs? I'll look at it with me.

435
00:14:00,321 --> 00:14:01,517
I gotta it hear my phone.

436
00:14:03,272 --> 00:14:05,106
Alright. On your your app. Yeah. On the

437
00:14:05,106 --> 00:14:05,983
app. There you go.

438
00:14:07,353 --> 00:14:08,148
It was.

439
00:14:09,182 --> 00:14:10,876
Oh, is the app up and running on?

440
00:14:11,330 --> 00:14:13,876
The... No. Not not the Ao app, but

441
00:14:13,876 --> 00:14:15,970
it's the it's the 1 you use tournaments

442
00:14:15,970 --> 00:14:17,809
and stuff for big events. I the... Play

443
00:14:17,809 --> 00:14:18,610
better part of Valor.

444
00:14:19,490 --> 00:14:21,090
Oh, right. Okay. Yeah. And in this 1,

445
00:14:21,904 --> 00:14:24,460
The terrain setup was really nice. I feel

446
00:14:24,460 --> 00:14:26,218
like there's no field ads in this addition

447
00:14:26,218 --> 00:14:27,736
when it comes to terrain. Right? Because the

448
00:14:27,736 --> 00:14:29,828
problem that I've had with previous games. It's

449
00:14:29,828 --> 00:14:31,426
always like, well, the rain was kinda set

450
00:14:31,426 --> 00:14:33,104
up differently. I would feel a little bit

451
00:14:33,104 --> 00:14:34,941
better about how I played. Right. But now

452
00:14:34,941 --> 00:14:35,900
that it's preset,

453
00:14:36,951 --> 00:14:38,383
you don't have to feel like, oh, you

454
00:14:38,383 --> 00:14:39,496
know, it's my fault and not going around.

455
00:14:39,735 --> 00:14:41,485
Right now, the terrain is where it's supposed

456
00:14:41,485 --> 00:14:42,917
to be. Yeah. And every single game you

457
00:14:42,917 --> 00:14:44,149
play. And

458
00:14:44,929 --> 00:14:47,250
with this battle plan, specifically, it was very

459
00:14:47,250 --> 00:14:49,809
even. It was just Yeah. 3 objectives on

460
00:14:49,809 --> 00:14:50,370
each side,

461
00:14:51,262 --> 00:14:53,724
just what's it? Kinda I... We just picked

462
00:14:53,724 --> 00:14:55,654
1 that's, like, you know, just a standard

463
00:14:56,345 --> 00:14:58,569
long board edge, 9 inches from it, you

464
00:14:58,569 --> 00:15:00,181
know, half and half

465
00:15:00,809 --> 00:15:03,760
the, you know, territories, 9 inches from enemy

466
00:15:03,760 --> 00:15:04,238
territories.

467
00:15:04,717 --> 00:15:07,530
6 objectives, 3 across, you know, each

468
00:15:08,226 --> 00:15:10,514
person's territory in the middle. We just played

469
00:15:10,951 --> 00:15:12,777
I guess 1 of the basic, more basic

470
00:15:12,777 --> 00:15:14,047
ones just to get a feel for what

471
00:15:14,047 --> 00:15:14,603
we were doing.

472
00:15:15,476 --> 00:15:17,223
And, honestly, like, the train in our game,

473
00:15:17,461 --> 00:15:19,231
I don't think it really impacted

474
00:15:19,860 --> 00:15:23,059
too much because... We also forgot some. We've

475
00:15:23,059 --> 00:15:25,139
we've places of power. We forgot to use

476
00:15:25,139 --> 00:15:26,179
the places of power.

477
00:15:27,139 --> 00:15:29,000
Yeah. We forgot to use that, But I

478
00:15:29,474 --> 00:15:31,709
Mean, we didn't they didn't really... No. It

479
00:15:31,709 --> 00:15:33,306
wouldn't make any difference because it was, like

480
00:15:33,306 --> 00:15:35,780
plus to casting. I guess. I... Yeah. You

481
00:15:35,780 --> 00:15:37,297
have plus a cast or plus the un

482
00:15:37,297 --> 00:15:38,255
bind or whatever.

483
00:15:38,909 --> 00:15:40,985
But, I mean, you only 1 who could

484
00:15:40,985 --> 00:15:43,539
really use those is our characters. Right? Are

485
00:15:43,539 --> 00:15:45,056
the wizards, I think. Right. Which I think

486
00:15:45,056 --> 00:15:46,913
it was just your K and my

487
00:15:47,371 --> 00:15:48,980
weird adoption. I mean, which across the gate...

488
00:15:49,139 --> 00:15:50,409
The board the whole time. So that wouldn't

489
00:15:50,409 --> 00:15:52,553
wouldn't matter to him. Right. So that part,

490
00:15:52,711 --> 00:15:54,220
you know, we didn't really interact too much

491
00:15:54,220 --> 00:15:56,205
of it, but at least we were aware

492
00:15:56,205 --> 00:15:56,443
of it.

493
00:15:57,728 --> 00:15:59,871
I think that... I mean, the first 2

494
00:15:59,871 --> 00:16:01,300
turns of our game took a long time

495
00:16:01,300 --> 00:16:02,434
just kinda like getting

496
00:16:03,204 --> 00:16:04,712
used to it, you know, like,

497
00:16:05,681 --> 00:16:06,716
I mean, I've tried to think of do

498
00:16:06,716 --> 00:16:08,308
we use all... We didn't really use all

499
00:16:08,308 --> 00:16:10,616
the new commands did we? No. We didn't

500
00:16:10,616 --> 00:16:12,764
use all the... That we did counter charge.

501
00:16:13,003 --> 00:16:14,276
We did do some counter charging?

502
00:16:14,849 --> 00:16:17,326
Which was pretty good. That was cool. It

503
00:16:17,326 --> 00:16:18,364
it was really nice. I mean it was

504
00:16:18,364 --> 00:16:19,962
nice to have something to do during the

505
00:16:19,962 --> 00:16:22,612
charge phase now was the opponent, getting charged.

506
00:16:23,091 --> 00:16:25,324
Yeah. If I failed my counter charge and

507
00:16:25,324 --> 00:16:26,998
and in retrospect, I probably should have done

508
00:16:26,998 --> 00:16:28,433
it because it cost me 2 bad boys,

509
00:16:28,593 --> 00:16:29,311
which I needed.

510
00:16:29,869 --> 00:16:32,116
What And see that's to me, that's what

511
00:16:32,275 --> 00:16:33,949
I'm that's what I'm asking them for because,

512
00:16:34,028 --> 00:16:35,963
what I'm looking at this, and I'm thinking

513
00:16:36,419 --> 00:16:38,650
that counter charge especially. You know? Yeah. Like,

514
00:16:38,983 --> 00:16:40,966
that's during... You know, they're all done with

515
00:16:40,966 --> 00:16:42,260
all that. And

516
00:16:42,632 --> 00:16:43,823
I just... I'm waiting for that to come

517
00:16:43,823 --> 00:16:45,330
up when you try to charge him. And

518
00:16:45,330 --> 00:16:46,996
that easy charge you need a 5. Yeah.

519
00:16:47,409 --> 00:16:48,924
And you fail it. Yeah. I'm like, oh

520
00:16:48,924 --> 00:16:50,040
okay, I'm gonna spend my 2 command points.

521
00:16:50,200 --> 00:16:52,353
I'm coming in. Like, I just... Yeah. Like,

522
00:16:52,512 --> 00:16:54,187
it's the counter charge 1 is the 1

523
00:16:54,187 --> 00:16:55,782
that I get kinda most excited about because

524
00:16:55,782 --> 00:16:57,654
in my head that seems like such a

525
00:16:58,115 --> 00:17:00,274
something that can really flip Yeah. Flip the

526
00:17:00,274 --> 00:17:02,194
script there. Yeah. I failed my counter charge,

527
00:17:02,434 --> 00:17:04,535
but you made Yours, which was

528
00:17:05,007 --> 00:17:06,680
which is pretty good Actually. Because that was

529
00:17:06,680 --> 00:17:08,614
my makeup boss going towards your

530
00:17:08,990 --> 00:17:11,379
con concussion. A yep. Yes. So that was

531
00:17:11,379 --> 00:17:12,494
actually pretty good because I got to do

532
00:17:12,494 --> 00:17:13,862
a little bit more damage on them been

533
00:17:13,862 --> 00:17:15,134
making storm cast.

534
00:17:15,770 --> 00:17:16,270
They

535
00:17:16,883 --> 00:17:19,745
have the craziest armor savings I mean Mean

536
00:17:19,745 --> 00:17:21,017
as the whole army got a 3 up.

537
00:17:21,255 --> 00:17:22,710
And And then they and the analogy was

538
00:17:22,710 --> 00:17:25,349
shields up a 2 up. Right. It's... And

539
00:17:25,349 --> 00:17:26,869
then, like, your army pretty much had 1

540
00:17:26,869 --> 00:17:28,549
rin. Right. My iron draws. I mean, like

541
00:17:28,549 --> 00:17:30,630
it's nice that most things in iron draws

542
00:17:30,630 --> 00:17:33,045
now has 1 ren, But Yeah. Unless you

543
00:17:33,045 --> 00:17:36,085
have infantry minus... Like, infantry ren. Yeah. Right.

544
00:17:36,244 --> 00:17:38,816
For the specialty. It's just not it's not

545
00:17:38,816 --> 00:17:40,247
enough. Right. And then you can... I mean,

546
00:17:40,406 --> 00:17:42,155
I was using, like... Because the storm comcast

547
00:17:42,155 --> 00:17:43,586
have the ability to, like, each unit can

548
00:17:43,586 --> 00:17:46,184
use the finest hour, like, once per it's

549
00:17:46,702 --> 00:17:49,089
turn No well. So so Okay. Each unit

550
00:17:49,089 --> 00:17:50,760
gets to do it, you know, at least

551
00:17:50,760 --> 00:17:52,431
once, and I was doing it in that

552
00:17:52,431 --> 00:17:55,549
1. Turn once turn. Requirement. It's it's... Each

553
00:17:55,549 --> 00:17:58,175
unit gets to do it once during the

554
00:17:58,175 --> 00:18:00,482
game. Okay. Okay. Yeah. So it gets its

555
00:18:00,482 --> 00:18:02,326
own find Yeah. So I was doing with

556
00:18:02,326 --> 00:18:04,234
my, like, now he's was great hammers have

557
00:18:04,234 --> 00:18:07,017
it. Okay? Now the ann with the shields

558
00:18:07,017 --> 00:18:08,289
have it, and then I'm just gonna use

559
00:18:08,289 --> 00:18:10,118
all that defense on the unit that didn't

560
00:18:10,118 --> 00:18:11,882
use it. So I'm just got, like, plus

561
00:18:11,882 --> 00:18:15,143
1 armor just all over the place because

562
00:18:15,301 --> 00:18:17,607
I pretty much Alpha did Alpha strike with

563
00:18:17,607 --> 00:18:19,993
con concussion, 2 of ann and the lord

564
00:18:19,993 --> 00:18:22,875
imp. Right. I just crashed a flank. Right.

565
00:18:23,114 --> 00:18:24,229
And that was pretty much where all our

566
00:18:24,229 --> 00:18:26,141
fighting was. Yeah. Because I was actually... Because

567
00:18:26,221 --> 00:18:28,053
I know how hard a annihilate hit, and

568
00:18:28,132 --> 00:18:29,487
I'm like, okay. So I had...

569
00:18:30,297 --> 00:18:32,759
2 5 man brute. Yeah. On that side,

570
00:18:32,997 --> 00:18:34,743
with my weird shop and that you charge

571
00:18:34,743 --> 00:18:36,807
into with my weird boot records and my

572
00:18:36,807 --> 00:18:38,895
mega boss on foot. Yep. So

573
00:18:39,443 --> 00:18:41,272
by the end of turn 1, I believe

574
00:18:41,272 --> 00:18:43,022
you killed the weird brute records, I can't

575
00:18:43,022 --> 00:18:44,295
even his hack with him yet. Right?

576
00:18:45,170 --> 00:18:47,256
Even with their sick was a 5 award.

577
00:18:47,496 --> 00:18:50,048
I saved. You say a lot of saves

578
00:18:50,048 --> 00:18:51,803
well. I mean, 12 award saves,

579
00:18:52,441 --> 00:18:54,834
and he's... You still made enough attack. It

580
00:18:54,834 --> 00:18:56,601
just... It didn't matter. Yeah I'm like, wow.

581
00:18:56,760 --> 00:18:58,927
Yeah. Because the great weapon eye, they do

582
00:18:58,982 --> 00:19:01,522
3 damage each. Yeah. 10 attacks when they

583
00:19:01,522 --> 00:19:04,380
come in. And I did the thunder hosting

584
00:19:04,380 --> 00:19:07,023
thing. I'm So, like, if they're fighting alongside

585
00:19:07,023 --> 00:19:09,257
of another chamber, that's why I had the

586
00:19:09,257 --> 00:19:11,012
concussion there because they're extremist.

587
00:19:11,570 --> 00:19:13,484
And now there's our warrior chamber, all the

588
00:19:13,484 --> 00:19:14,920
warrior chamber guys get plus 1 to hit.

589
00:19:15,254 --> 00:19:17,647
When they're next 2 somebody from another chamber.

590
00:19:17,966 --> 00:19:19,880
So I'm just hitting on two's, wounding on

591
00:19:19,880 --> 00:19:20,199
two's,

592
00:19:20,757 --> 00:19:23,708
ren two's, 3 damage there. The the coin

593
00:19:23,708 --> 00:19:24,447
is sound.

594
00:19:24,998 --> 00:19:27,304
The most I ever got was fours and

595
00:19:27,304 --> 00:19:29,291
threes and possibly getting threes and threes when

596
00:19:29,450 --> 00:19:30,563
I was able to get all lot of

597
00:19:30,563 --> 00:19:31,699
tech. If you didn't

598
00:19:32,391 --> 00:19:33,584
roar me, but that was...

599
00:19:34,634 --> 00:19:34,874
So,

600
00:19:35,993 --> 00:19:38,070
I mean, our storm cast... I mean, it

601
00:19:38,070 --> 00:19:39,509
sounds like they're really good.

602
00:19:40,468 --> 00:19:41,906
They're really good. They've just...

603
00:19:42,545 --> 00:19:43,045
With

604
00:19:43,359 --> 00:19:45,538
a good skill player. They're great

605
00:19:45,917 --> 00:19:48,394
with a player who's just starting out playing

606
00:19:48,394 --> 00:19:50,392
storm cast. They're not gonna have any problem

607
00:19:50,392 --> 00:19:52,151
playing the game or learning anything because it's

608
00:19:52,151 --> 00:19:55,272
literally gonna be very forgiving. It's not gonna

609
00:19:55,272 --> 00:19:56,625
be, like, oh, I mess up this whole

610
00:19:56,625 --> 00:19:57,897
turn. There's no way can turn back from

611
00:19:57,897 --> 00:19:59,488
this. It's gonna be, like, you can stumble

612
00:19:59,488 --> 00:20:01,250
with Storm cast. And yeah when the game.

613
00:20:01,409 --> 00:20:03,154
So like they that poster voice and they're

614
00:20:03,154 --> 00:20:03,709
easy to

615
00:20:04,265 --> 00:20:07,358
The exactly. I also cr sales. Threes and

616
00:20:07,358 --> 00:20:09,442
threes, twos and 3. I mean, that that

617
00:20:09,442 --> 00:20:10,718
right there in itself was,

618
00:20:11,596 --> 00:20:13,112
I mean, it's it's interesting how you was

619
00:20:13,112 --> 00:20:15,665
handling, storm cast, this edition, But I feel

620
00:20:15,665 --> 00:20:17,435
like these most armies are gonna either gonna

621
00:20:17,435 --> 00:20:18,950
be really good or really bad. And then

622
00:20:18,950 --> 00:20:20,226
when they come out with their battle tones.

623
00:20:20,465 --> 00:20:22,618
That's 1 they gonna start balancing. Well, and

624
00:20:22,618 --> 00:20:24,952
that's the thing... You know, the... These are

625
00:20:26,220 --> 00:20:27,993
these are the war scrolls

626
00:20:28,687 --> 00:20:30,915
for the... These are third edition war scrolls

627
00:20:30,915 --> 00:20:33,876
being adapted for the new addition. As opposed

628
00:20:33,876 --> 00:20:36,107
to getting a whole new battle tone with

629
00:20:36,107 --> 00:20:38,042
with new rules and new adjustments

630
00:20:38,657 --> 00:20:41,623
specifically for this stuff. So that's I'm excited

631
00:20:41,623 --> 00:20:43,141
to see because they haven't even announced the

632
00:20:43,141 --> 00:20:43,641
books

633
00:20:44,259 --> 00:20:46,416
yet. And I... I mean We've heard nothing.

634
00:20:46,576 --> 00:20:47,948
And I know. I mean, I would... I

635
00:20:47,948 --> 00:20:49,381
would think within a month you'd have the

636
00:20:49,381 --> 00:20:50,893
storm cast and the and the Sc books

637
00:20:50,893 --> 00:20:52,246
out at least and we haven't heard anything.

638
00:20:52,405 --> 00:20:54,236
Like, I'm just excited to grab the General's

639
00:20:54,236 --> 00:20:56,954
handbook at this point, but if it's anything

640
00:20:56,954 --> 00:20:59,338
like tenth edition or 40 k, I think

641
00:20:59,338 --> 00:21:01,563
they're gonna wait at least like, what is,

642
00:21:01,642 --> 00:21:03,888
like, 2 or 3 months? I... It was

643
00:21:03,888 --> 00:21:05,407
a while until we got the custodian in

644
00:21:05,487 --> 00:21:08,284
Workbook because that was or, you know, what

645
00:21:08,284 --> 00:21:08,603
was it?

646
00:21:09,882 --> 00:21:10,382
The

647
00:21:12,372 --> 00:21:14,911
dark angels Yeah. Dark angels. I'm sorry. I'm

648
00:21:14,911 --> 00:21:16,419
like, I'm thinking about the most recent 1

649
00:21:16,419 --> 00:21:18,085
though. It was dark angels and

650
00:21:19,514 --> 00:21:23,177
tier. Yeah. Oh, Neck. Or neck. Yeah Neck.

651
00:21:23,732 --> 00:21:26,110
No. Was it? What space nec came up

652
00:21:26,110 --> 00:21:27,775
first? Well. Because they're in the box?

653
00:21:30,097 --> 00:21:31,372
I don't know which box we're talking about.

654
00:21:32,088 --> 00:21:34,478
I mean, I Leviathan was the... Leviathan. Is

655
00:21:34,478 --> 00:21:36,071
the space marines and the tier. Okay. So

656
00:21:36,151 --> 00:21:37,918
Was right. Yeah... What space marines? I'm like,

657
00:21:38,078 --> 00:21:39,593
I think Never runs was ninth edition. No,

658
00:21:39,673 --> 00:21:42,782
yeah. Please rated the t. Got a But

659
00:21:42,782 --> 00:21:44,797
so... Alright here. Let me give this.

660
00:21:45,573 --> 00:21:48,138
So... But, so What about, like, what did

661
00:21:48,138 --> 00:21:50,768
you find that was interesting that was was

662
00:21:50,768 --> 00:21:52,520
different? Like... I mean, even if it just

663
00:21:52,520 --> 00:21:54,672
basic rules that play different, things like that?

664
00:21:55,070 --> 00:21:56,185
We did a I did a rally.

665
00:21:57,397 --> 00:21:57,716
With

666
00:21:58,355 --> 00:22:00,749
with with the big dragon side Cro.

667
00:22:01,787 --> 00:22:03,223
That was cool. He got a couple wounds

668
00:22:03,223 --> 00:22:05,788
back. Pretty much. I mean, that was the

669
00:22:05,788 --> 00:22:07,460
same idea, but it was just the different

670
00:22:07,460 --> 00:22:08,494
mechanic, which was cool.

671
00:22:09,131 --> 00:22:10,165
We did, you know, a lot of the

672
00:22:10,165 --> 00:22:11,518
d 3 roles. We had a lot of

673
00:22:11,518 --> 00:22:13,269
those going on where you, you know, on

674
00:22:13,269 --> 00:22:13,906
AG3.

675
00:22:14,319 --> 00:22:14,717
Alright, you know,

676
00:22:15,830 --> 00:22:17,023
Wait, A3A3

677
00:22:17,023 --> 00:22:18,137
real d 3 on a 3 plus to

678
00:22:18,137 --> 00:22:19,410
do this. We had a lot of that

679
00:22:19,410 --> 00:22:19,807
going,

680
00:22:20,285 --> 00:22:21,891
and that's really nice to... That... That's just

681
00:22:21,891 --> 00:22:23,402
get it. Like, you'd make, like, a 2

682
00:22:23,402 --> 00:22:25,391
up role and then you get the ability

683
00:22:25,391 --> 00:22:27,459
that's either on the worst roll or that's

684
00:22:27,459 --> 00:22:28,230
on your fax.

685
00:22:28,989 --> 00:22:30,426
Yep. I seem to make it go little

686
00:22:30,426 --> 00:22:32,684
faster, less dice rolling. Yep The

687
00:22:33,143 --> 00:22:35,081
manifestations. Oh, gosh. We didn't talk about man

688
00:22:35,300 --> 00:22:37,307
That is a huge portion of our of

689
00:22:37,307 --> 00:22:38,820
our games. So I'll go ahead and talk

690
00:22:38,820 --> 00:22:40,413
about. The only 1 I was able to

691
00:22:40,413 --> 00:22:42,642
cast because it was the only dealing. Any

692
00:22:42,642 --> 00:22:45,205
damage for my army, not saying that drones

693
00:22:45,205 --> 00:22:47,115
can't deal damage, but when you're fighting storm

694
00:22:47,115 --> 00:22:50,061
cast, it's hard to penetrate that armor, and

695
00:22:50,539 --> 00:22:53,022
I... I picked primal energy, So I had

696
00:22:53,102 --> 00:22:55,811
Ra jobs. I got it off every turn

697
00:22:55,811 --> 00:22:57,484
and I was able to charge every turn,

698
00:22:57,644 --> 00:23:00,609
And we ended turn 3 because Chris only

699
00:23:00,609 --> 00:23:01,748
left me with Go

700
00:23:02,366 --> 00:23:04,044
at the end of turn 3. So we

701
00:23:04,044 --> 00:23:05,242
had to kinda call it there just because

702
00:23:05,402 --> 00:23:06,680
I don't think I was really gonna come

703
00:23:06,680 --> 00:23:08,394
back from but the Ra

704
00:23:08,773 --> 00:23:11,490
jaws when you cast it, has to be

705
00:23:11,490 --> 00:23:13,728
wholly within 12 inches of the caster and

706
00:23:13,728 --> 00:23:15,406
has to be 9 inches away from enemies.

707
00:23:15,646 --> 00:23:16,545
Yep. Now

708
00:23:17,418 --> 00:23:19,812
when you charge into an enemy, you get

709
00:23:19,812 --> 00:23:21,328
to do in the charge phase. So this

710
00:23:21,328 --> 00:23:22,765
is in fight phase. In the charge phase

711
00:23:22,765 --> 00:23:25,489
you get to do roll 10 dice fabric

712
00:23:25,489 --> 00:23:27,153
5 up. It's a mortal womb.

713
00:23:28,024 --> 00:23:29,450
So I think the first time I did

714
00:23:29,450 --> 00:23:30,797
it you, I I did what, like, did

715
00:23:30,797 --> 00:23:32,960
say 5 or 5. Yeah. I did 5

716
00:23:32,960 --> 00:23:34,400
mortal wounds, and then we had to go

717
00:23:34,400 --> 00:23:36,160
over the the card because I'm like, I

718
00:23:36,160 --> 00:23:38,559
think I still get my Melee profile and

719
00:23:38,559 --> 00:23:40,079
going over the rules, it's because it happened

720
00:23:40,079 --> 00:23:42,087
in the charge phase Yep. That did not

721
00:23:42,087 --> 00:23:43,832
count as my melee profile. So you were

722
00:23:43,832 --> 00:23:46,077
able... You're able to get 20 attacks

723
00:23:46,450 --> 00:23:47,505
with that single

724
00:23:47,957 --> 00:23:48,250
manifestation

725
00:23:48,769 --> 00:23:51,166
Now with... After the mortal wounds, the melee

726
00:23:51,166 --> 00:23:54,441
profile is 10 attacks, forwards on two's, minus

727
00:23:54,441 --> 00:23:56,054
1 run. And if it charged, it's too

728
00:23:56,054 --> 00:23:57,413
damage if it doesn't charge. It's 1 damn.

729
00:23:57,573 --> 00:23:59,810
I think it's nasty. It is brutal. Yeah.

730
00:24:00,210 --> 00:24:02,127
But... So then I did some magic... I

731
00:24:02,127 --> 00:24:03,326
did the... I had the Storm cast 1,

732
00:24:03,486 --> 00:24:04,125
so I had

733
00:24:04,859 --> 00:24:05,415
the comment,

734
00:24:06,051 --> 00:24:08,039
which is, Yeah. Anywhere within 18, drop a

735
00:24:08,039 --> 00:24:08,856
comment down

736
00:24:09,390 --> 00:24:11,457
on a on a 3 up, do that

737
00:24:11,457 --> 00:24:13,780
many more wounds. I was again pretty lucky

738
00:24:13,780 --> 00:24:15,455
just plug in more balloons on people with

739
00:24:15,455 --> 00:24:18,028
ic. And then I banished it in your

740
00:24:18,086 --> 00:24:20,239
turn because it just sits there and just

741
00:24:20,239 --> 00:24:22,560
kinda boils away. I just banished it on

742
00:24:22,560 --> 00:24:23,908
your turn, Like, I don't get it back.

743
00:24:24,701 --> 00:24:27,081
And then, either they used the ce celestial

744
00:24:27,081 --> 00:24:29,956
vortex, you know, the the hammer vortex thing

745
00:24:29,956 --> 00:24:32,343
this... That thing is awesome. It's so good.

746
00:24:32,740 --> 00:24:35,127
You cast it out there Yeah. Hammer toward.

747
00:24:35,525 --> 00:24:38,005
The hammer turns. 18 inch range. And then

748
00:24:38,005 --> 00:24:39,196
it it has to be set up more

749
00:24:39,196 --> 00:24:39,752
than 9,

750
00:24:40,705 --> 00:24:42,452
and then it can charge. And I think

751
00:24:42,611 --> 00:24:44,596
I got both my 9 inch charges office

752
00:24:44,596 --> 00:24:46,264
with it when I used it. Yeah. And

753
00:24:46,264 --> 00:24:46,764
then

754
00:24:47,153 --> 00:24:49,055
I was also... And then if you're fighting

755
00:24:49,055 --> 00:24:52,225
just something that can't do, like, 7 wounds

756
00:24:52,225 --> 00:24:54,420
to it, it just sits there and just

757
00:24:54,539 --> 00:24:57,011
bat it has 12 attacks, force 4 ren

758
00:24:57,011 --> 00:24:57,968
1 1 damage.

759
00:24:58,447 --> 00:25:01,158
So it just just does its thing, and

760
00:25:01,158 --> 00:25:02,456
then I was using Cro

761
00:25:02,913 --> 00:25:03,811
minus 1

762
00:25:04,124 --> 00:25:04,442
save.

763
00:25:05,477 --> 00:25:08,183
His tempe. So I was deb buff the

764
00:25:08,183 --> 00:25:10,014
unit inc combat with it. So it's just

765
00:25:10,014 --> 00:25:11,708
doing 12 attacks

766
00:25:12,179 --> 00:25:15,291
with Ren 2 and just right. Just beaten

767
00:25:15,291 --> 00:25:16,727
stuff up. It was... How far could you

768
00:25:16,727 --> 00:25:18,722
cast? I forgot 18 and 18 inches so.

769
00:25:19,041 --> 00:25:21,045
Yeah. Yeah. It's and then it moves. And

770
00:25:21,045 --> 00:25:22,156
then you can't move it on the turn

771
00:25:22,156 --> 00:25:23,108
you comes in. Right.

772
00:25:23,902 --> 00:25:25,013
But you can still charge it? You could

773
00:25:25,013 --> 00:25:27,235
still... You still sell charge the. Yeah. It

774
00:25:27,235 --> 00:25:29,084
was it the thing's pretty cool. Mh. I

775
00:25:29,084 --> 00:25:30,121
mean, you you're able to kill it. I

776
00:25:30,121 --> 00:25:31,796
think both times. Like, yeah. I kill it

777
00:25:31,796 --> 00:25:33,391
both times kill other both times. But, like,

778
00:25:33,551 --> 00:25:35,066
I don't care. You know, I that just

779
00:25:35,146 --> 00:25:36,901
And then you can also use the manifestations

780
00:25:36,901 --> 00:25:38,667
to lock people in combat too.

781
00:25:39,383 --> 00:25:41,315
Which just awesome. It's,

782
00:25:41,849 --> 00:25:43,781
yeah. With Sk, you got

783
00:25:44,650 --> 00:25:46,250
you have the vi tide, which I was

784
00:25:46,250 --> 00:25:48,490
talking about earlier. So the and

785
00:25:49,130 --> 00:25:52,023
manifestation for Sc is 13 wounds you know,

786
00:25:52,103 --> 00:25:53,617
you had a 6 up award for the,

787
00:25:53,776 --> 00:25:55,528
you know, for the spell itself, but then

788
00:25:55,528 --> 00:25:57,440
you also heal d 6 at end at

789
00:25:57,440 --> 00:25:58,317
the end of any phase.

790
00:25:58,970 --> 00:26:02,009
So 13 wounds it's a 6 together. Yeah.

791
00:26:02,169 --> 00:26:03,609
That... And it's a it's a big base

792
00:26:03,609 --> 00:26:05,690
too. It's not small It's pretty decent size.

793
00:26:06,009 --> 00:26:07,620
I'm like, that's my roadblock right now. Absolutely.

794
00:26:08,096 --> 00:26:10,479
Absolutely. Yeah. That man I it's, like, having

795
00:26:10,479 --> 00:26:12,624
just... Like, the the ones that moves the

796
00:26:12,624 --> 00:26:14,292
my vision that move over, there's, like, having

797
00:26:14,292 --> 00:26:16,619
3 extra units in your army. They're

798
00:26:17,088 --> 00:26:19,018
Yeah. I think they're really cool. So

799
00:26:19,550 --> 00:26:22,251
question. Yeah. So... But they're... They... I mean,

800
00:26:22,410 --> 00:26:23,840
that sc 1 sounded hard, but they seem

801
00:26:23,840 --> 00:26:25,746
like, in general, they're not too difficult to

802
00:26:25,746 --> 00:26:27,910
kill no. But but then you just thrown

803
00:26:27,910 --> 00:26:29,981
back out again. Like, you're just chuck matt...

804
00:26:30,221 --> 00:26:32,930
The this is what storm of magic should

805
00:26:32,930 --> 00:26:35,648
have been. Yeah. Back when they had all

806
00:26:35,648 --> 00:26:36,759
that crazy stuff going on.

807
00:26:37,790 --> 00:26:39,774
But so... Yeah. So... And they're free. So

808
00:26:39,774 --> 00:26:40,964
it's like, you you kinda have to go

809
00:26:40,964 --> 00:26:43,286
and buy them. Like, yeah. I, like, I

810
00:26:43,286 --> 00:26:44,958
don't have certain, like, I'm digging up but

811
00:26:44,958 --> 00:26:46,072
because I I would buy them and then

812
00:26:46,231 --> 00:26:47,903
I for, like, Yeah. I just found the

813
00:26:47,903 --> 00:26:48,938
night hunt ones yesterday.

814
00:26:49,669 --> 00:26:51,422
And I got my slaves to darkness ones.

815
00:26:51,581 --> 00:26:52,537
But I was like, you kinda need to

816
00:26:52,537 --> 00:26:53,652
go out and run out and buy these

817
00:26:53,652 --> 00:26:56,201
because it's just free crazy attackers.

818
00:26:57,572 --> 00:26:59,967
So, yeah. I mean, I I recommend anyone

819
00:26:59,967 --> 00:27:01,403
who wants to take a manifestation station or

820
00:27:01,403 --> 00:27:03,558
if they don't have their own faction station

821
00:27:03,558 --> 00:27:04,915
because I exercises to have, like, their drone

822
00:27:04,915 --> 00:27:06,440
own fax that's why it took primal energy.

823
00:27:06,996 --> 00:27:09,693
But Where did you find that list for

824
00:27:09,693 --> 00:27:10,193
the

825
00:27:10,566 --> 00:27:12,336
type butt but, what in what

826
00:27:12,962 --> 00:27:15,185
armies can take which manifestations? Where is that?

827
00:27:15,502 --> 00:27:17,328
So that's in the faction packs. So when

828
00:27:17,328 --> 00:27:18,678
you go in the faction packs, you see

829
00:27:18,678 --> 00:27:20,107
where it says, like, your lore,

830
00:27:20,663 --> 00:27:21,377
Your prayers,

831
00:27:21,950 --> 00:27:23,789
it would be under there, but because they

832
00:27:23,789 --> 00:27:25,809
don't have a manifestation lawyer, they just no

833
00:27:26,029 --> 00:27:27,710
manifestation law. So it would it would say

834
00:27:27,710 --> 00:27:28,990
right there when you look at the faction

835
00:27:28,990 --> 00:27:31,150
pack when the the article of g posted,

836
00:27:31,644 --> 00:27:33,722
So if there isn't a manifestation law that

837
00:27:33,722 --> 00:27:35,320
specifically says on the faction pack, then you

838
00:27:35,320 --> 00:27:38,038
probably don't have 1 for for that

839
00:27:38,836 --> 00:27:41,564
Army. Here. So the did they did have

840
00:27:41,564 --> 00:27:43,393
a manifestation or listed. Because there are some

841
00:27:43,393 --> 00:27:44,665
who don't have them listed that's what I'm

842
00:27:44,665 --> 00:27:44,824
saying?

843
00:27:45,540 --> 00:27:47,448
No. The addresses doesn't have 1 listed. That's

844
00:27:47,448 --> 00:27:49,117
what that's why just pick 1. So you

845
00:27:49,117 --> 00:27:51,121
just pick 1. Yeah. Pick 1 what That's

846
00:27:51,279 --> 00:27:52,950
Oh, yes. Yes. I'm sorry. You pit you

847
00:27:52,950 --> 00:27:54,143
pick a manifestation floor.

848
00:27:55,018 --> 00:27:56,847
Do you know we also posted a a

849
00:27:56,847 --> 00:27:59,804
link to the manifestation laws. What But as

850
00:27:59,804 --> 00:28:01,392
far as I know, I don't know if

851
00:28:01,392 --> 00:28:03,933
there's an actual, like, link to get to

852
00:28:03,933 --> 00:28:05,601
the in the general's handbook.

853
00:28:06,077 --> 00:28:08,003
Yes. Which have yet. Which we don't have

854
00:28:08,003 --> 00:28:09,761
yet. Right. To say Okay. So I'm not

855
00:28:09,761 --> 00:28:11,679
crazy. Yet We haven't. No. No.

856
00:28:13,596 --> 00:28:16,083
Yeah. No. They're... I... The physicians have really

857
00:28:16,083 --> 00:28:19,266
fun. They they're gonna they we there's is

858
00:28:19,266 --> 00:28:20,778
gonna be all kinds of, like, crazy stuff

859
00:28:20,778 --> 00:28:22,130
here are gonna start doing these things because

860
00:28:22,130 --> 00:28:24,174
they're, like, brand new and they're they're pretty

861
00:28:24,294 --> 00:28:25,034
fun a

862
00:28:25,413 --> 00:28:27,651
think. We use the rules that were given

863
00:28:27,651 --> 00:28:29,968
to us by Ao coach posted of that

864
00:28:29,968 --> 00:28:31,886
on Youtube. That's where I found the rules

865
00:28:31,886 --> 00:28:33,619
for all the manifestation laws

866
00:28:34,215 --> 00:28:36,778
for anyone that's currently thinking about using a

867
00:28:36,834 --> 00:28:38,184
manifestation more that doesn't have the rules in

868
00:28:38,184 --> 00:28:39,930
hand. That's the only place that I know

869
00:28:39,930 --> 00:28:41,121
where you could find it online.

870
00:28:42,723 --> 00:28:44,391
But beyond that, I feel if you don't

871
00:28:44,391 --> 00:28:45,742
wanna take a whole bunch of endless spells,

872
00:28:45,901 --> 00:28:46,933
a whole bunch of manifestations.

873
00:28:47,807 --> 00:28:49,872
Take Cross spine. Cross spine free now used

874
00:28:49,872 --> 00:28:51,858
to be like, 480 pointed in last edition,

875
00:28:52,509 --> 00:28:54,742
and it eats man station. So if you're

876
00:28:54,742 --> 00:28:58,034
very anti magic just take It, It does

877
00:28:58,092 --> 00:29:00,565
additional damage in are Current. Yeah. And that

878
00:29:00,565 --> 00:29:02,080
and that that 1 it it I know

879
00:29:02,080 --> 00:29:04,251
that in the manifestations because I remember seeing

880
00:29:04,251 --> 00:29:06,507
them listed, But it's not... But he's a

881
00:29:06,646 --> 00:29:08,402
manifestation Laurel of 1. You take him. That's

882
00:29:08,402 --> 00:29:09,680
all you get. Right. That's all you get.

883
00:29:09,919 --> 00:29:12,408
Because he's he's pretty brutal still. Yeah. I

884
00:29:12,408 --> 00:29:14,394
mean, he Cool. So if you have nothing...

885
00:29:14,553 --> 00:29:15,824
So that's not... Thank you for that suggestion.

886
00:29:15,983 --> 00:29:17,492
Because Like Said, I'm going... I mean the

887
00:29:17,492 --> 00:29:19,001
armies I have have a lore, But I

888
00:29:19,001 --> 00:29:20,272
know I've... I've been going to like, with

889
00:29:20,272 --> 00:29:21,305
these. I don't have Lawyer these. I don't

890
00:29:21,305 --> 00:29:23,014
have a lawyer. And I'm, That's a... And

891
00:29:23,233 --> 00:29:24,671
that's the 1 question I keep seeing popping

892
00:29:24,671 --> 00:29:25,949
up Is like, where do I get these?

893
00:29:26,109 --> 00:29:28,186
It's was like, so not yet. We don't

894
00:29:28,186 --> 00:29:29,718
have all that stuff yet. Although you found

895
00:29:29,718 --> 00:29:31,392
it on the Ao code, but that's from

896
00:29:31,392 --> 00:29:33,545
leaks. Is not from... Well, I I don't

897
00:29:33,545 --> 00:29:35,060
know if the G w gave him the

898
00:29:35,060 --> 00:29:37,134
information because the information he has is looks

899
00:29:37,134 --> 00:29:39,224
pretty official. At least the summaries that he

900
00:29:39,224 --> 00:29:40,984
has, It looks official, but I can't say...

901
00:29:41,224 --> 00:29:42,585
Yeah. I I don't know. That's the 1

902
00:29:42,585 --> 00:29:42,984
thing,

903
00:29:43,464 --> 00:29:44,505
the stuff they sent to us. So I

904
00:29:44,505 --> 00:29:45,704
keep looking through it I'm like, am I

905
00:29:45,704 --> 00:29:47,556
missing it somewhere and I Yeah. I couldn't

906
00:29:47,556 --> 00:29:48,671
find General. Okay. Cool.

907
00:29:50,183 --> 00:29:50,343
Alright.

908
00:29:51,458 --> 00:29:52,573
So what else?

909
00:29:54,086 --> 00:29:55,063
I was kind of

910
00:29:55,534 --> 00:29:56,272
I was kinda

911
00:29:56,645 --> 00:29:58,653
surprised to see that the

912
00:29:59,184 --> 00:30:01,645
the iron dress only had 1 red on

913
00:30:01,645 --> 00:30:01,962
their whole.

914
00:30:03,169 --> 00:30:05,089
The... I didn't I didn't call my iron

915
00:30:05,089 --> 00:30:07,409
draws swab, but that's also because I did

916
00:30:07,569 --> 00:30:08,549
I get them extra.

917
00:30:09,329 --> 00:30:11,169
I believe he gave them an extra attack

918
00:30:11,169 --> 00:30:13,098
in it. Extra rent. Yes. That's really... Okay.

919
00:30:13,337 --> 00:30:15,270
Yeah. But the problem was

920
00:30:16,443 --> 00:30:18,036
for me to call it, I think I

921
00:30:18,036 --> 00:30:19,572
had to call it on my

922
00:30:20,028 --> 00:30:20,528
general

923
00:30:20,919 --> 00:30:23,319
and my general, you killed them. Oh, yeah.

924
00:30:23,480 --> 00:30:24,220
I them

925
00:30:24,519 --> 00:30:26,119
turn to. Yeah. And I didn't expect him

926
00:30:26,119 --> 00:30:28,279
to die so fast because american customers, They

927
00:30:28,279 --> 00:30:29,400
they do a lot of data. They do.

928
00:30:29,720 --> 00:30:30,015
And

929
00:30:31,494 --> 00:30:34,375
I did, you know, win the? War master?

930
00:30:34,535 --> 00:30:36,295
Is he a war master? I believe is...

931
00:30:36,615 --> 00:30:38,055
Do you know what? I keep forgetting all

932
00:30:38,055 --> 00:30:40,382
the drag. Because you also had that thing

933
00:30:40,382 --> 00:30:42,768
where it was like a... Any models within

934
00:30:42,768 --> 00:30:45,257
18 inches of head get plus 1

935
00:30:45,791 --> 00:30:47,319
attack. That would have been healed. This 1

936
00:30:47,319 --> 00:30:48,991
hit plus 1 a hip. Oh my god.

937
00:30:49,389 --> 00:30:50,584
So it's like, that would have helped me

938
00:30:50,584 --> 00:30:52,814
out so Yeah with all the... Because... All

939
00:30:52,814 --> 00:30:55,539
the jaws rolls base is, like... Fours and

940
00:30:55,539 --> 00:30:58,176
threes. Yep. So that's already pretty hard to

941
00:30:58,176 --> 00:30:59,375
achieve. And then on top of that too,

942
00:30:59,614 --> 00:31:00,434
trying to,

943
00:31:00,973 --> 00:31:01,473
hopefully,

944
00:31:02,092 --> 00:31:04,345
See your roles not going into, like, 3.

945
00:31:04,664 --> 00:31:06,184
Right? Because yeah. Because I was doing... I

946
00:31:06,184 --> 00:31:08,025
was, like, stopping me from using commands.

947
00:31:08,585 --> 00:31:09,244
I was

948
00:31:09,785 --> 00:31:11,224
giving you minus just 1 to hit when

949
00:31:11,224 --> 00:31:12,984
my... That first turn I came in from

950
00:31:12,984 --> 00:31:14,835
the Scott or the... Yeah. In the heavens

951
00:31:14,835 --> 00:31:16,510
or wherever. Yeah. That would would've been handy.

952
00:31:16,749 --> 00:31:19,222
Yeah. I think right now. Because, Ga only,

953
00:31:19,301 --> 00:31:21,216
like, 10 or 20 points more than the

954
00:31:21,216 --> 00:31:24,102
normal mall crusher. Yeah. And quite honestly. I

955
00:31:24,102 --> 00:31:26,496
think the normal mall crusher even though the

956
00:31:26,576 --> 00:31:28,890
Melee profile on the mega boss himself is

957
00:31:28,890 --> 00:31:30,566
4 threes because Go jack is threes and

958
00:31:30,566 --> 00:31:30,726
3.

959
00:31:31,378 --> 00:31:33,286
I think that's still better. Just because he

960
00:31:33,286 --> 00:31:35,592
has anti infantry 1. Right. Yeah have. On

961
00:31:35,592 --> 00:31:37,579
his melee pro. Kinda talk... All the games

962
00:31:37,579 --> 00:31:39,487
you are playing today. People kinda looked at

963
00:31:39,487 --> 00:31:42,134
as, like, infantry really good in this addition.

964
00:31:42,695 --> 00:31:43,515
Yeah. Like

965
00:31:43,815 --> 00:31:45,494
was it somebody took storm cast too and

966
00:31:45,494 --> 00:31:46,695
they took a whole bunch of, like, storm

967
00:31:46,695 --> 00:31:49,187
drink cards all the drag dragon. And and

968
00:31:49,187 --> 00:31:50,940
he didn't win his game. No. And

969
00:31:51,418 --> 00:31:52,852
he looked at your game. And he's like,

970
00:31:53,011 --> 00:31:55,162
yeah, You know what infantry is probably gonna

971
00:31:55,162 --> 00:31:56,873
be the best way to like, win games

972
00:31:56,931 --> 00:31:58,207
because right now, it's like you take all

973
00:31:58,207 --> 00:31:59,585
these monsters are like, big

974
00:32:00,122 --> 00:32:01,797
Cavalry units. I mean, they're not really gonna

975
00:32:01,797 --> 00:32:03,232
do a whole lot of yes. You have

976
00:32:03,471 --> 00:32:05,839
the additional ren and damage, which most infantry

977
00:32:06,198 --> 00:32:08,508
have the buffs and deb bumps Yep to

978
00:32:08,508 --> 00:32:09,145
gain from.

979
00:32:09,782 --> 00:32:12,808
Yeah. Yeah. The eye were probably the best

980
00:32:12,808 --> 00:32:15,132
things in my army. They were... Think... They

981
00:32:15,132 --> 00:32:16,881
just... He just they just hit really hard.

982
00:32:17,279 --> 00:32:17,835
I mean, jeez.

983
00:32:18,630 --> 00:32:19,981
And then just having the armor on top

984
00:32:19,981 --> 00:32:21,253
of it, and then all the d bugs.

985
00:32:21,412 --> 00:32:22,605
And those the guys are the round shield.

986
00:32:23,099 --> 00:32:24,298
There's them, and then the guys with the

987
00:32:24,298 --> 00:32:26,455
grain hammers. Those guys just look at me,

988
00:32:26,535 --> 00:32:28,613
there's 3 damage with their weapons threes.

989
00:32:29,252 --> 00:32:31,410
Yeah. Cro is 4 damage with this with

990
00:32:31,410 --> 00:32:34,210
this... Apex. Yeah. I I am scared of

991
00:32:34,289 --> 00:32:35,880
Kara if he's the kind of that 1.

992
00:32:36,119 --> 00:32:38,267
Because Ron did so much of damage. And

993
00:32:38,346 --> 00:32:39,778
I was surprised by that because I I

994
00:32:39,778 --> 00:32:41,702
knew he was He's not a weak. No.

995
00:32:41,861 --> 00:32:43,530
But I was surprised by how much damage

996
00:32:43,530 --> 00:32:45,280
was actually able to dish out per attack

997
00:32:45,280 --> 00:32:47,268
that you made. Yeah. He's 4 damage with

998
00:32:47,268 --> 00:32:48,301
his mom. Right.

999
00:32:49,017 --> 00:32:50,184
It's just not

1000
00:32:50,784 --> 00:32:52,942
I mean, he did... He did 16 damage

1001
00:32:52,942 --> 00:32:54,860
with just his mall against that unit of

1002
00:32:54,860 --> 00:32:57,417
brute It his chop. Yeah. So my... It's

1003
00:32:57,417 --> 00:33:00,149
minus 3 running. He's anti infantry. Yeah. And

1004
00:33:00,149 --> 00:33:02,307
because victory 1 run. Yeah. And because we

1005
00:33:02,307 --> 00:33:04,065
were able to deep strike my corner where,

1006
00:33:04,145 --> 00:33:05,743
like, you know, we said earlier, when my

1007
00:33:05,743 --> 00:33:07,821
fifth my 10 brew, my shop and we

1008
00:33:07,821 --> 00:33:09,420
boot records in my mega boss on foot

1009
00:33:09,420 --> 00:33:11,109
was Yeah. I wasn't really able to move.

1010
00:33:11,349 --> 00:33:13,581
Right. So I had a mo grunt, which

1011
00:33:13,581 --> 00:33:14,857
is also pretty good. I had a mod

1012
00:33:14,857 --> 00:33:17,249
grunt with hacking crews. Think the 1, but

1013
00:33:17,249 --> 00:33:19,019
just the normal 1. That thing was crazy.

1014
00:33:19,179 --> 00:33:21,496
Yeah. I had 4 weapon profile. Weapon profile.

1015
00:33:22,056 --> 00:33:24,453
I could couldn't use the rampage because the

1016
00:33:24,453 --> 00:33:24,933
rampage,

1017
00:33:25,492 --> 00:33:26,371
I believe it what was it.

1018
00:33:28,224 --> 00:33:29,421
I don't remember. It was it was just

1019
00:33:29,421 --> 00:33:31,496
something that I I just couldn't accomplish at

1020
00:33:31,496 --> 00:33:32,773
least not with what you were sending my

1021
00:33:32,773 --> 00:33:34,768
way, which was. I think was chronic Chronic

1022
00:33:34,768 --> 00:33:35,966
he was fighting qantas us the whole time,

1023
00:33:36,125 --> 00:33:38,205
and I I don't even think I even

1024
00:33:38,205 --> 00:33:39,713
damaged him on honestly a. Like, he did

1025
00:33:39,713 --> 00:33:41,062
a bunch of who damage to him. Oh,

1026
00:33:41,221 --> 00:33:43,205
Did. You put wounds on him. Oh, I

1027
00:33:43,205 --> 00:33:45,054
thought only they're like, 2 or 3. That's

1028
00:33:45,920 --> 00:33:47,672
No. I was I was locked in combat

1029
00:33:47,672 --> 00:33:49,184
with him for. Was I was lucky. I

1030
00:33:49,184 --> 00:33:51,253
had I had the freighter near Cro, and

1031
00:33:51,333 --> 00:33:53,337
I made a lot of award saves. Okay.

1032
00:33:53,496 --> 00:33:55,160
So that was fortunate on my part.

1033
00:33:56,111 --> 00:33:58,330
Now. But he he's he's really good, the.

1034
00:33:58,568 --> 00:34:00,232
I feel like taking 2 of him in

1035
00:34:00,232 --> 00:34:02,400
a might also be pretty worth it because

1036
00:34:02,400 --> 00:34:04,555
he's just 1 of the normal monsters Iron

1037
00:34:04,555 --> 00:34:06,311
has has. Yep. So it's not like the

1038
00:34:06,311 --> 00:34:08,945
heroes because heroes now, something else less building.

1039
00:34:09,438 --> 00:34:13,187
Right. That regimen is totally different. Yep. So

1040
00:34:13,187 --> 00:34:15,181
let's say you have 3 regiments. They can

1041
00:34:15,181 --> 00:34:17,335
be dropped in 3 drops. Yeah. But let's

1042
00:34:17,335 --> 00:34:19,820
say, oh, I don't wanna drop like my...

1043
00:34:20,695 --> 00:34:22,445
What was it? Like, my mo Right? Maybe

1044
00:34:22,524 --> 00:34:23,876
I don't wanna drop him right away. Mh.

1045
00:34:24,114 --> 00:34:26,023
So instead of dropping the whole regiment, I'll

1046
00:34:26,023 --> 00:34:27,375
just drop him, but now the rest of

1047
00:34:27,375 --> 00:34:28,965
the regimen has to be dropped individually.

1048
00:34:29,778 --> 00:34:31,375
So you can... You're allowed to do that

1049
00:34:31,375 --> 00:34:33,290
as part of, like, your drop, but

1050
00:34:34,328 --> 00:34:35,844
breaking up your regimen. I mean, I we

1051
00:34:35,844 --> 00:34:36,962
have to go over the rules again I

1052
00:34:36,962 --> 00:34:38,650
know because it's like I don't think it

1053
00:34:38,650 --> 00:34:41,273
affects, like, who deploy, like, who ends up

1054
00:34:41,273 --> 00:34:43,418
finishing deployment first, but I might I think

1055
00:34:43,418 --> 00:34:45,326
it might. Yes. Because you have... I was

1056
00:34:45,326 --> 00:34:47,565
looking at the deployment rules. Like, You can

1057
00:34:47,565 --> 00:34:49,392
deploy everything 1 unit at a time if

1058
00:34:49,392 --> 00:34:51,299
you want to, or you can do it

1059
00:34:51,299 --> 00:34:53,523
by regimen. Yeah. So I was wondering, like,

1060
00:34:53,761 --> 00:34:55,747
how does that work with, like, the this

1061
00:34:55,747 --> 00:34:57,989
way the storm cast to deploy in the

1062
00:34:57,989 --> 00:35:01,115
heavens. I don't. So may, I don't get

1063
00:35:01,570 --> 00:35:03,082
would that whole regimen have to be in

1064
00:35:03,082 --> 00:35:03,559
the heavens?

1065
00:35:04,514 --> 00:35:06,026
I don't think so. In fact, I was

1066
00:35:06,026 --> 00:35:07,394
looking I was thinking about the same thing.

1067
00:35:07,553 --> 00:35:09,223
If you got your generals unit and there's

1068
00:35:09,223 --> 00:35:10,973
4 more units, that's 5 units. So here's

1069
00:35:10,973 --> 00:35:12,803
what I do. I placed the first unit

1070
00:35:12,803 --> 00:35:13,201
on the board.

1071
00:35:13,932 --> 00:35:15,523
I placed the next unit on the board

1072
00:35:15,523 --> 00:35:17,193
because I'm placing the whole regiment. Now I

1073
00:35:17,193 --> 00:35:19,102
got 2 units on the board. Those other

1074
00:35:19,102 --> 00:35:20,136
2 borough go up in space.

1075
00:35:21,025 --> 00:35:22,852
Fifth regimen goes on the fifth if you

1076
00:35:22,852 --> 00:35:24,520
when that works. Is deployed. Yeah. Yeah. Yeah.

1077
00:35:24,679 --> 00:35:26,586
Because as you deploy, Yeah. I'm just figuring

1078
00:35:26,586 --> 00:35:27,936
if you got a regiment if you can

1079
00:35:27,936 --> 00:35:29,684
put them in space, you... But you still

1080
00:35:29,684 --> 00:35:31,526
gotta have that many guys on the board,

1081
00:35:31,685 --> 00:35:33,115
so you got guys on a board first,

1082
00:35:33,274 --> 00:35:34,546
guys in spacex next, but it's all part

1083
00:35:34,546 --> 00:35:35,976
of that same regimen. So, yeah, it all

1084
00:35:35,976 --> 00:35:38,374
works. And in... That's how I check it

1085
00:35:38,374 --> 00:35:38,692
at least.

1086
00:35:39,485 --> 00:35:41,231
And then let's offer too. If you have

1087
00:35:41,231 --> 00:35:44,246
less than 19 thou... Or 19009... 19 50

1088
00:35:44,246 --> 00:35:46,963
points. Yeah. Thousand and 950 points, you do

1089
00:35:46,963 --> 00:35:48,873
get an extra command point. If the other

1090
00:35:48,873 --> 00:35:51,338
opponent, your person you're playing against does not

1091
00:35:51,338 --> 00:35:52,930
have less than 19 50 or match that,

1092
00:35:53,088 --> 00:35:53,407
I believe.

1093
00:35:54,140 --> 00:35:55,260
I have to go over that again. I

1094
00:35:55,260 --> 00:35:56,619
didn't see... I I was some of where

1095
00:35:56,619 --> 00:35:57,980
people were talking about that. I didn't see

1096
00:35:57,980 --> 00:35:59,500
that in the book anywhere, but I'm sure

1097
00:35:59,500 --> 00:36:00,619
it's in there before talking

1098
00:36:01,260 --> 00:36:03,827
People lived who's been scouring all these leaks

1099
00:36:04,306 --> 00:36:06,217
Like, everything that's been mentioned online, and but,

1100
00:36:06,297 --> 00:36:08,208
like, not nothing that's been like word about.

1101
00:36:08,447 --> 00:36:10,518
It's always been from the books. So it's

1102
00:36:10,518 --> 00:36:12,047
just something that we haven't read yet. Yeah.

1103
00:36:12,366 --> 00:36:14,039
But certainly, it's interesting.

1104
00:36:14,677 --> 00:36:16,270
Every turn or just at the first turn,

1105
00:36:16,430 --> 00:36:18,661
you get plus 1 command point. I I

1106
00:36:18,661 --> 00:36:20,501
believe every turn. Oh my god. Because I

1107
00:36:20,501 --> 00:36:21,850
believe that would... Someone was tell me this

1108
00:36:21,929 --> 00:36:23,199
It's like, oh, well, you have to watch

1109
00:36:23,199 --> 00:36:25,023
out for your regimen because if you have,

1110
00:36:25,182 --> 00:36:27,186
you know, like, so many regimen and so

1111
00:36:27,186 --> 00:36:28,942
many auxiliary, you're gonna give that extra command

1112
00:36:28,942 --> 00:36:30,697
points to Yeah. Your opponent. And if you

1113
00:36:30,697 --> 00:36:32,132
do that, they're always gonna get a free

1114
00:36:32,132 --> 00:36:33,903
charge on you because if you start the

1115
00:36:33,903 --> 00:36:36,378
game with 4 command points. Right? Mh. So

1116
00:36:36,378 --> 00:36:38,054
then your opponent is gonna start with 5.

1117
00:36:38,533 --> 00:36:40,449
And let's say if he plays it right,

1118
00:36:40,608 --> 00:36:42,340
he plays underdog, then he's gonna start with

1119
00:36:42,460 --> 00:36:45,336
6 following term. Yeah. So 6 command points,

1120
00:36:45,576 --> 00:36:48,213
he's basically gonna get a free Yeah. Green

1121
00:36:48,213 --> 00:36:50,371
counter truck. I see that every every turn.

1122
00:36:50,690 --> 00:36:52,934
That's wild. Yeah. I I did... I was...

1123
00:36:53,172 --> 00:36:54,204
I was... I have to see if I

1124
00:36:54,204 --> 00:36:55,634
can find Dave's looking for it right now

1125
00:36:55,634 --> 00:36:56,928
about that 19 50

1126
00:36:57,460 --> 00:36:59,207
thing, but I'm... It's kind of in there

1127
00:36:59,207 --> 00:37:00,716
because more than 1 person has mentioned it.

1128
00:37:01,049 --> 00:37:02,564
Yeah. I I don't remember where. It might

1129
00:37:02,564 --> 00:37:04,159
have been from an article too. Mh. So

1130
00:37:04,239 --> 00:37:05,514
I don't know if it was maybe something

1131
00:37:05,514 --> 00:37:06,869
not in the core book, but something they

1132
00:37:06,869 --> 00:37:08,146
mentioned in the article that you have to

1133
00:37:08,146 --> 00:37:09,581
watch out for in the graduate building.

1134
00:37:10,233 --> 00:37:10,472
But

1135
00:37:11,348 --> 00:37:12,782
on top of that, also, like,

1136
00:37:13,817 --> 00:37:16,445
underdog. The game we played, under underdog did

1137
00:37:16,445 --> 00:37:18,675
not not take precedence because of the fact

1138
00:37:18,675 --> 00:37:20,047
that we did not have any units with

1139
00:37:20,047 --> 00:37:22,281
a dominant keywords. Right. Yeah. We never it

1140
00:37:22,281 --> 00:37:25,255
never actually happened in our game. Yes. And

1141
00:37:25,394 --> 00:37:26,351
reading some of the other

1142
00:37:27,564 --> 00:37:29,261
battle plans. A lot of them

1143
00:37:29,798 --> 00:37:31,315
might matter a lot for the game, but

1144
00:37:31,315 --> 00:37:32,911
then some of them depending on the armies

1145
00:37:32,911 --> 00:37:34,188
you're playing or just like how the games

1146
00:37:34,188 --> 00:37:35,306
are going, it's just not gonna.

1147
00:37:36,276 --> 00:37:39,607
Mattered. Alright. What what exactly was the dominant

1148
00:37:39,607 --> 00:37:41,034
keyword, like, what is what it... I think

1149
00:37:41,034 --> 00:37:43,493
that did, like, if you took an objective,

1150
00:37:43,985 --> 00:37:45,585
from your enemy, you gain

1151
00:37:46,065 --> 00:37:48,864
plus 01:10 your cut to your. Yeah. Plus

1152
00:37:48,864 --> 00:37:52,065
10. To your control. Control score. Yeah. While

1153
00:37:52,065 --> 00:37:53,920
you're while you hold it until they take

1154
00:37:53,920 --> 00:37:56,159
it from you, basically. Right. Yeah. Yeah. That's

1155
00:37:56,159 --> 00:37:58,480
what that that's what that dominant keyword.

1156
00:37:59,119 --> 00:38:01,299
Control with control scores. I mean, they're crazy

1157
00:38:01,359 --> 00:38:02,934
because I took trophy of sc

1158
00:38:03,294 --> 00:38:04,890
for my mega boss on foot. And because

1159
00:38:05,050 --> 00:38:07,046
I threw them in there against your con

1160
00:38:07,046 --> 00:38:09,441
concussion and your eye against just my roots,

1161
00:38:09,601 --> 00:38:11,117
I think was contest it with you. Yep.

1162
00:38:12,808 --> 00:38:14,954
I gave him trophy of skulls, which made

1163
00:38:14,954 --> 00:38:15,273
his

1164
00:38:16,227 --> 00:38:17,578
control value 10:10.

1165
00:38:17,976 --> 00:38:19,884
So Yeah. With that, I mean, right there,

1166
00:38:20,123 --> 00:38:21,967
I mean, you have a lot of army

1167
00:38:21,967 --> 00:38:24,193
abilities. I'm sure that probably change your control

1168
00:38:24,193 --> 00:38:26,658
value and that is gonna determine whether I

1169
00:38:26,658 --> 00:38:28,328
gonna hold objectives and score points and your

1170
00:38:28,328 --> 00:38:30,316
gains. Yeah. That was huge. Because I think

1171
00:38:30,396 --> 00:38:30,610
I've

1172
00:38:31,285 --> 00:38:32,635
I might have held that. I don't know.

1173
00:38:32,952 --> 00:38:34,381
We we didn't really count it up after

1174
00:38:34,381 --> 00:38:36,287
your guy. Just stand like. Forget it. You

1175
00:38:36,287 --> 00:38:37,875
got it. So oh, yeah. Because I I

1176
00:38:37,875 --> 00:38:39,543
had go after you killed the makeup a

1177
00:38:39,543 --> 00:38:39,702
boss.

1178
00:38:40,592 --> 00:38:42,345
Sitting on that. Yeah. He tried to kill

1179
00:38:42,345 --> 00:38:44,894
the ann and Or could not touch them.

1180
00:38:45,054 --> 00:38:47,284
Oh my god. It was so sad because

1181
00:38:47,284 --> 00:38:49,197
he doesn't have anti inventory. Here as

1182
00:38:49,927 --> 00:38:51,755
anti hero and anti monsters, who he's gonna

1183
00:38:51,755 --> 00:38:53,981
be a beat stick against heroes at monsters.

1184
00:38:54,219 --> 00:38:56,525
Yeah. But a normal law crusher if you're

1185
00:38:56,525 --> 00:38:59,421
just trying to pile in into a normal

1186
00:38:59,556 --> 00:39:00,349
infantry units. Right.

1187
00:39:01,063 --> 00:39:03,602
That's interesting. Yeah. So maybe the next, you'll

1188
00:39:03,602 --> 00:39:05,268
try just the normal mock crusher.

1189
00:39:05,838 --> 00:39:07,429
Yeah. And then how how that goes. Spare

1190
00:39:07,429 --> 00:39:08,485
10 points. So

1191
00:39:08,939 --> 00:39:10,291
cc see where I could put that. I

1192
00:39:10,291 --> 00:39:10,529
don't know.

1193
00:39:11,801 --> 00:39:14,186
No. It's certainly a very interesting, Yeah, addition.

1194
00:39:14,345 --> 00:39:15,163
And there's certainly

1195
00:39:16,186 --> 00:39:17,693
a good game or good first. Yeah. It

1196
00:39:17,693 --> 00:39:19,280
was an interesting. Hey, like, you would never

1197
00:39:19,280 --> 00:39:21,501
have seen that iron jaws build in the

1198
00:39:21,501 --> 00:39:22,001
last

1199
00:39:22,628 --> 00:39:23,984
addition of the game. Like, you didn't have

1200
00:39:23,984 --> 00:39:26,456
ignore chant. You didn't have, like, multiple caster.

1201
00:39:26,695 --> 00:39:28,529
You didn't. Yeah. That's the problem. Right the

1202
00:39:28,529 --> 00:39:30,044
the point values. And then on top of

1203
00:39:30,044 --> 00:39:32,290
that, the regimen. So I wanna be beyond

1204
00:39:32,290 --> 00:39:33,884
3 regiments because of the fact that I

1205
00:39:33,884 --> 00:39:36,114
didn't wanna have more than 3 drops. Because

1206
00:39:36,114 --> 00:39:38,823
it seems like what's people talking about nowadays

1207
00:39:38,823 --> 00:39:40,018
is the fact that you wanna have 2

1208
00:39:40,018 --> 00:39:41,941
to 3 drops just to make it a

1209
00:39:41,941 --> 00:39:43,449
little bit more easier for... Yeah.

1210
00:39:45,353 --> 00:39:46,702
Yourself against your opponent because you don't know

1211
00:39:46,702 --> 00:39:48,764
what someone else is gonna take. Time interrupt.

1212
00:39:50,129 --> 00:39:53,148
Army composition advanced rules, 1.2

1213
00:39:53,148 --> 00:39:55,452
0.1 under spending. In many cases, the total

1214
00:39:55,452 --> 00:39:56,882
point cost of the units in your army

1215
00:39:56,882 --> 00:39:58,409
will not add up to the points limits,

1216
00:39:58,569 --> 00:40:00,089
but you don't have enough points to another

1217
00:40:00,089 --> 00:40:00,250
unit.

1218
00:40:00,889 --> 00:40:02,809
If the points cost of your army is

1219
00:40:02,809 --> 00:40:05,449
50 or more points lower than the points

1220
00:40:05,449 --> 00:40:07,139
limit of the battle, you get an extra

1221
00:40:07,139 --> 00:40:08,889
command point at the start of the first

1222
00:40:08,889 --> 00:40:09,526
battle round.

1223
00:40:11,037 --> 00:40:13,358
It doesn't say anything about competition or if

1224
00:40:13,358 --> 00:40:15,262
you're... So it... Basically, if you have a

1225
00:40:15,262 --> 00:40:17,245
19 50 lit... If you both have 19

1226
00:40:17,245 --> 00:40:19,228
50, you both get a battle point if

1227
00:40:19,228 --> 00:40:20,592
a fifth battle point of the star the

1228
00:40:20,592 --> 00:40:21,861
first ballot. Oh, you both get in. Okay...

1229
00:40:22,257 --> 00:40:23,050
Well, it just says here.

1230
00:40:23,764 --> 00:40:24,081
It says,

1231
00:40:24,874 --> 00:40:26,619
if the point cost of your army is

1232
00:40:26,619 --> 00:40:27,967
50 or more points lower than the points

1233
00:40:27,967 --> 00:40:29,655
limit You gain an extra command point at

1234
00:40:29,655 --> 00:40:30,931
the start of the first battle route. It

1235
00:40:30,931 --> 00:40:32,846
doesn't say anything in here about, but your

1236
00:40:32,846 --> 00:40:34,999
opponent has. It's just... If you're at 19

1237
00:40:34,999 --> 00:40:36,993
50 less, you get an extra on the

1238
00:40:36,993 --> 00:40:37,951
first battle route. Alright.

1239
00:40:38,605 --> 00:40:40,445
Only the first battle. But so yeah. So

1240
00:40:40,445 --> 00:40:42,045
only the first battle right. So you may

1241
00:40:42,045 --> 00:40:44,445
just you may just decide you're writing 19

1242
00:40:44,445 --> 00:40:46,125
50 lists because you want that point the

1243
00:40:46,125 --> 00:40:47,085
first bet... I don't know.

1244
00:40:47,979 --> 00:40:49,733
It's also like it's very hard to reach

1245
00:40:49,733 --> 00:40:52,365
2000 in this. Mean I reached 2000 with

1246
00:40:52,365 --> 00:40:54,518
this list just by chance, just by chance

1247
00:40:54,518 --> 00:40:57,092
and, what did it? I take? Go

1248
00:40:57,405 --> 00:40:58,605
his regiment that he was

1249
00:40:59,405 --> 00:41:00,204
it was Go drag,

1250
00:41:01,565 --> 00:41:02,844
Mob grunt with

1251
00:41:03,244 --> 00:41:04,525
hacking crew and,

1252
00:41:05,724 --> 00:41:08,291
3 gore grunt. That's regimen 1. Regiment 2

1253
00:41:08,291 --> 00:41:09,724
was just the weird op Shaman with 3

1254
00:41:09,724 --> 00:41:12,750
weird boot records and, regiment 3. This is

1255
00:41:12,750 --> 00:41:13,547
my general regimen.

1256
00:41:15,473 --> 00:41:17,706
Mega boss on foot and 3 5 man

1257
00:41:17,706 --> 00:41:20,099
brute. That was 2000 points exactly,

1258
00:41:20,817 --> 00:41:22,731
which is very interesting for me to see

1259
00:41:22,731 --> 00:41:24,087
because before it's like I felt like it

1260
00:41:24,087 --> 00:41:26,097
maybe I would fit war in there

1261
00:41:26,735 --> 00:41:29,288
Or even, like an additional wizard maybe. But

1262
00:41:29,368 --> 00:41:30,645
I think it's in a good place because

1263
00:41:30,645 --> 00:41:32,695
now games aren't gonna be so like

1264
00:41:33,530 --> 00:41:35,360
what's the word? It's just like... This just

1265
00:41:35,360 --> 00:41:36,713
don't have, like a bunch of extra stuff.

1266
00:41:36,871 --> 00:41:39,122
You. Water. Yeah have that so much water

1267
00:41:39,179 --> 00:41:41,168
side more. Armies are a lot more focused.

1268
00:41:41,407 --> 00:41:43,882
Like, I was looking at Jake and was

1269
00:41:43,882 --> 00:41:45,333
that, he was playing

1270
00:41:46,023 --> 00:41:48,189
Justin Justin Right? There He was playing fire.

1271
00:41:48,879 --> 00:41:50,719
And those armies were I was like, how

1272
00:41:50,719 --> 00:41:52,627
many points is this? They're like 2000 Like,

1273
00:41:53,024 --> 00:41:55,249
oh, man. That doesn't look like very much

1274
00:41:55,249 --> 00:41:58,208
under like, nope. Getting me Oh, man. Like,

1275
00:41:58,287 --> 00:41:59,963
the fire slayer list was, like, a magma

1276
00:41:59,963 --> 00:42:00,463
draw

1277
00:42:00,841 --> 00:42:01,240
and, like,

1278
00:42:02,038 --> 00:42:04,512
maybe a couple characters and, like, 4 units

1279
00:42:04,512 --> 00:42:05,012
of

1280
00:42:05,724 --> 00:42:07,644
whatever. You knows those guys I just like,

1281
00:42:07,724 --> 00:42:08,924
that's the whole army.

1282
00:42:09,484 --> 00:42:11,164
And then Jake... And then Jake's Army was

1283
00:42:11,164 --> 00:42:12,065
he had cat.

1284
00:42:12,605 --> 00:42:13,664
Had 2 caster

1285
00:42:14,458 --> 00:42:15,835
He had 3 of the

1286
00:42:16,213 --> 00:42:19,004
mortise, the guard, the big guard guys. Yeah.

1287
00:42:19,164 --> 00:42:19,642
And then he had...

1288
00:42:20,679 --> 00:42:22,195
And those he guys are competitive. So those

1289
00:42:22,195 --> 00:42:23,844
things are Asked. He had he had 2

1290
00:42:24,043 --> 00:42:25,415
archives, and then he had

1291
00:42:26,580 --> 00:42:28,959
2 units of 10 of the just the

1292
00:42:28,959 --> 00:42:31,789
foot troops. I was like, man. Talking about

1293
00:42:32,227 --> 00:42:34,215
lists and how they get small. Harrison, and

1294
00:42:34,375 --> 00:42:36,124
I were just writing stuff up, just getting

1295
00:42:36,124 --> 00:42:39,465
stuff ready. We had 2 2 drop lists.

1296
00:42:39,942 --> 00:42:40,101
Okay?

1297
00:42:40,831 --> 00:42:42,973
He had a Stone mag with 10 stone

1298
00:42:42,973 --> 00:42:45,511
guard, spirit of the mountain, 10 Warden and

1299
00:42:45,511 --> 00:42:47,201
10 dawn riders in his

1300
00:42:48,145 --> 00:42:50,926
Yep. In his his generals 1. That's 1300

1301
00:42:50,926 --> 00:42:51,165
points.

1302
00:42:52,119 --> 00:42:53,946
And then the light of ul theory 10

1303
00:42:53,946 --> 00:42:56,171
sentinel of Ball and 10 warden again.

1304
00:42:56,742 --> 00:42:59,441
That's 6 70. That's his list. That's the

1305
00:42:59,441 --> 00:43:01,822
whole army. That's 2000 points a stone mag,

1306
00:43:01,981 --> 00:43:02,934
the light of Ethereum,

1307
00:43:03,489 --> 00:43:04,918
a unit of 10 stone guard.

1308
00:43:05,727 --> 00:43:08,112
A unit of 10 Warden, 10 sentinel, another

1309
00:43:08,112 --> 00:43:10,338
10 Warden, 10 dawn riders, a ball and

1310
00:43:10,338 --> 00:43:12,110
a spirit of the mountain. So wow

1311
00:43:12,564 --> 00:43:13,677
I was writing a list for.

1312
00:43:14,472 --> 00:43:16,953
Okay. Chaos lord on a demonic mount. Okay.

1313
00:43:17,907 --> 00:43:19,419
2 units of 5 nights and a unit

1314
00:43:19,419 --> 00:43:21,567
of 20 warriors. Okay. That's a thousand 80.

1315
00:43:22,457 --> 00:43:24,760
And then A gu summon, 2 units of

1316
00:43:24,760 --> 00:43:26,666
5 chosen and another unit of 10 warriors.

1317
00:43:27,461 --> 00:43:30,026
That's another 08:30. That's 19. That is 19

1318
00:43:30,081 --> 00:43:31,528
10 right there, And I didn't have a

1319
00:43:31,528 --> 00:43:33,278
90 point or. But there's no 90 point

1320
00:43:33,278 --> 00:43:35,346
units. Right? Right So so then you just

1321
00:43:35,346 --> 00:43:37,668
get an extra command point. So that's you

1322
00:43:37,668 --> 00:43:39,981
know, AAA mounted guy with 2 units of

1323
00:43:39,981 --> 00:43:42,135
5 nights. Yeah. And a gu summon, and

1324
00:43:42,135 --> 00:43:43,730
there's a unit of 20 warriors, a unit

1325
00:43:43,730 --> 00:43:45,325
of 10 warriors, 2 units of 5 chosen.

1326
00:43:45,484 --> 00:43:46,202
That's the whole army.

1327
00:43:47,334 --> 00:43:48,848
So when you're going to... 2 units of

1328
00:43:48,848 --> 00:43:50,760
5 chosen? Yes. Okay. That's pretty good. No.

1329
00:43:50,919 --> 00:43:52,353
No. I mean, it's still... I mean, it's

1330
00:43:52,353 --> 00:43:55,222
30 warriors, 10 chosen 10 nights. Want someone

1331
00:43:55,222 --> 00:43:57,030
in a guy, but it's it's like, that's

1332
00:43:57,229 --> 00:43:58,981
would've have that army before would be a

1333
00:43:58,981 --> 00:44:01,609
lot. Bigger than that. 6. That's 6 units.

1334
00:44:01,927 --> 00:44:03,680
Yeah. I keep looking at that... Well, 6

1335
00:44:03,680 --> 00:44:05,193
units and the 2 heroes. So it's 8

1336
00:44:05,193 --> 00:44:05,693
units

1337
00:44:06,084 --> 00:44:07,672
How am Gonna grab objectives? How am I

1338
00:44:07,672 --> 00:44:09,261
gonna do all the things I need to

1339
00:44:09,261 --> 00:44:11,564
do? Yeah. To get stuff done with that.

1340
00:44:11,882 --> 00:44:13,947
Harrison we were laughing? He's got 2 characters.

1341
00:44:14,756 --> 00:44:17,142
Then he's got 4... 5 units of 10

1342
00:44:17,142 --> 00:44:18,653
things, which is huge and a spirit of

1343
00:44:18,653 --> 00:44:20,482
the mountain. Yeah. And it's like big monster.

1344
00:44:20,641 --> 00:44:22,605
Yeah. I mean, he's like, he kept saying

1345
00:44:22,804 --> 00:44:24,317
don't have... I'm like, yeah, You're squish than

1346
00:44:24,317 --> 00:44:26,309
the Chaos warriors years, but you've got a

1347
00:44:26,309 --> 00:44:27,583
lot of models at least on the board.

1348
00:44:27,743 --> 00:44:29,710
It seems like, for at least for for

1349
00:44:29,989 --> 00:44:32,226
Yeah. Mine was lord. Lord imp,

1350
00:44:33,106 --> 00:44:33,925
3 an eye,

1351
00:44:34,304 --> 00:44:37,181
3 9 with Graham hammers, 5 ind, a

1352
00:44:37,181 --> 00:44:37,900
knight be.

1353
00:44:38,554 --> 00:44:40,781
And then the other regiment was cro, 3

1354
00:44:40,781 --> 00:44:43,485
freighter, 2 concur and 10 vanguard hunters. That's

1355
00:44:43,485 --> 00:44:44,838
your whole list? That's the whole list.

1356
00:44:45,569 --> 00:44:47,318
But... I remember I just pointed out to

1357
00:44:47,318 --> 00:44:48,590
you Like, that's a small list. It's like,

1358
00:44:48,909 --> 00:44:50,976
I don't know. That's 98 wounds with 3

1359
00:44:50,976 --> 00:44:51,931
up saves. Yeah.

1360
00:44:53,998 --> 00:44:56,402
Bad. Yeah. That's not bad at all. Yeah.

1361
00:44:56,641 --> 00:44:58,077
And it's put... And the again sets that

1362
00:44:58,077 --> 00:44:59,113
2 drops. And the thing is...

1363
00:44:59,911 --> 00:45:00,390
I feel like...

1364
00:45:01,506 --> 00:45:02,942
I feel like I want some more heroes.

1365
00:45:03,500 --> 00:45:04,776
I know. So it's like... I had 2

1366
00:45:04,776 --> 00:45:06,784
hero, I too. I guess I had 3

1367
00:45:06,784 --> 00:45:08,855
because the night can go in regimen. Well

1368
00:45:08,855 --> 00:45:10,847
and it depends on the army that you're

1369
00:45:10,847 --> 00:45:12,735
building. Like, I know the night won't feel

1370
00:45:12,934 --> 00:45:14,286
they need a lot of those heroes. Because

1371
00:45:14,365 --> 00:45:16,911
I always has always had 6 heroes with

1372
00:45:16,990 --> 00:45:18,820
Night on. 5 6 heroes in every night

1373
00:45:18,820 --> 00:45:21,059
hunt list. I have 5 heroes and, you

1374
00:45:21,059 --> 00:45:23,123
even have 3 or 4 heroes minimum. I...

1375
00:45:23,362 --> 00:45:25,505
Yeah, 4 heroes minimum in my slice to

1376
00:45:25,505 --> 00:45:25,744
darkness.

1377
00:45:26,379 --> 00:45:27,807
Like, can I run it on to? Can

1378
00:45:27,887 --> 00:45:28,894
I can't

1379
00:45:29,568 --> 00:45:31,629
Yeah? You gotta make a lot of decisions

1380
00:45:31,629 --> 00:45:33,056
span. I mean, I'm just thinking about some

1381
00:45:33,056 --> 00:45:34,561
of the other armies like S. How the

1382
00:45:34,561 --> 00:45:36,250
heck you're gonna run S ash with

1383
00:45:36,558 --> 00:45:38,144
2 heroes. Like, like,

1384
00:45:39,413 --> 00:45:42,109
nope. Like, how how would you that? That's

1385
00:45:42,109 --> 00:45:44,091
what I'm interested to see where this goes

1386
00:45:44,091 --> 00:45:45,780
because all talking. Like, it's been 1 day.

1387
00:45:45,940 --> 00:45:47,933
And we've all got a lot of ideas,

1388
00:45:48,013 --> 00:45:49,311
but we haven't tested

1389
00:45:49,688 --> 00:45:51,682
any of them. Right. So it's, like, we

1390
00:45:51,682 --> 00:45:53,197
can see where things might go. In fact,

1391
00:45:53,436 --> 00:45:54,805
I wanted to talk about the double turn

1392
00:45:54,805 --> 00:45:56,077
in a bit. Yeah I was talking about

1393
00:45:56,077 --> 00:45:57,588
that with Jay I know he wants to

1394
00:45:57,588 --> 00:45:59,496
talk about. They're doing a deep dive on,

1395
00:46:00,211 --> 00:46:01,961
was it the jaws of Gallagher prize of

1396
00:46:02,040 --> 00:46:04,281
Gallon battle plan. But we're just in any

1397
00:46:04,281 --> 00:46:05,711
of the battle plans. Like, yes, you give

1398
00:46:05,711 --> 00:46:08,673
up 4 points, but it's like... So before

1399
00:46:09,047 --> 00:46:11,112
where you would maybe try to hold that

1400
00:46:11,112 --> 00:46:12,780
double turn till later in the game. Yeah.

1401
00:46:13,018 --> 00:46:13,336
It's like,

1402
00:46:13,987 --> 00:46:15,499
might be a thing where, yeah, you're really

1403
00:46:15,499 --> 00:46:17,169
jumping to try to get that double turn.

1404
00:46:17,726 --> 00:46:18,044
Early,

1405
00:46:18,601 --> 00:46:20,533
you can make up the points later and

1406
00:46:20,922 --> 00:46:23,384
losing those points makes you probably put you

1407
00:46:23,384 --> 00:46:25,052
in an underdog. But that's that's what you

1408
00:46:25,052 --> 00:46:26,322
want. And that's what you want with some

1409
00:46:26,322 --> 00:46:28,148
of the battle plans you wanna be the

1410
00:46:28,148 --> 00:46:29,992
underdog because that the 1 they were plants,

1411
00:46:30,151 --> 00:46:32,243
like, the underdog chooses, like, which

1412
00:46:32,777 --> 00:46:35,482
objective goes away? Yeah. They burned objectives in

1413
00:46:35,482 --> 00:46:38,043
jaws lake. And that's massive. It's like, I'm

1414
00:46:38,043 --> 00:46:39,792
just gonna take all weight your objectives. I'm

1415
00:46:39,792 --> 00:46:41,541
gotta sit over here and defend mine,

1416
00:46:42,177 --> 00:46:45,539
and now I'm really limiting what battle tactics

1417
00:46:45,596 --> 00:46:47,996
you can score against me because some of

1418
00:46:47,996 --> 00:46:49,826
our, you know, object... Now you have to

1419
00:46:49,826 --> 00:46:52,292
come over here to get me, while trying

1420
00:46:52,292 --> 00:46:54,494
to do these really difficult battle tactics because

1421
00:46:54,773 --> 00:46:56,679
the the Biotech in this edition are not

1422
00:46:56,759 --> 00:46:58,983
Gi. Like they are... No. They're not. They're

1423
00:46:58,983 --> 00:47:00,969
they're very hard to achieve. They're they're gonna

1424
00:47:00,969 --> 00:47:03,213
take some finesse. To achieve. Yeah. But overall,

1425
00:47:03,372 --> 00:47:05,603
I mean, double turns, double turns gonna be...

1426
00:47:06,958 --> 00:47:08,790
You're gonna wanna take double turn early on

1427
00:47:08,790 --> 00:47:11,282
just because it's, like, let's say your winning

1428
00:47:11,594 --> 00:47:13,112
that first turn. Right? You don't want your

1429
00:47:13,112 --> 00:47:14,810
opponent to catch up to you. You wanna

1430
00:47:15,189 --> 00:47:17,666
continue pressing the combat. If you're, like, example

1431
00:47:17,825 --> 00:47:17,985
Chris,

1432
00:47:18,719 --> 00:47:21,111
continued with a double turn. And because of

1433
00:47:21,111 --> 00:47:22,547
that, all the combat that he did.

1434
00:47:23,744 --> 00:47:25,019
We never actually got a double turn. We

1435
00:47:25,019 --> 00:47:26,695
we we in turn order. No. We went

1436
00:47:26,695 --> 00:47:27,971
a turn order the whole time.

1437
00:47:28,782 --> 00:47:29,339
Oh, might have...

1438
00:47:30,135 --> 00:47:31,249
We went turn an order the whole time,

1439
00:47:31,408 --> 00:47:32,124
because I went first.

1440
00:47:32,920 --> 00:47:33,557
You double turned me out.

1441
00:47:34,830 --> 00:47:36,914
No. I went first You beat him so

1442
00:47:36,914 --> 00:47:39,142
hard. He thought he got double turned. You

1443
00:47:39,142 --> 00:47:41,688
you beat. Bam, plant. That that orc looked

1444
00:47:41,688 --> 00:47:43,280
around dizzy hack. Like I guess it turned

1445
00:47:43,280 --> 00:47:43,916
3 already.

1446
00:47:45,522 --> 00:47:45,999
Boys.

1447
00:47:46,396 --> 00:47:47,668
Well, III

1448
00:47:47,668 --> 00:47:49,894
could see, like, against storm cast or something

1449
00:47:49,894 --> 00:47:52,516
also is really tank, like, putting a double

1450
00:47:52,516 --> 00:47:54,838
turn into them might not be the your

1451
00:47:54,838 --> 00:47:57,466
best move. Yes. It's like, I can't kill

1452
00:47:57,466 --> 00:47:59,458
these guys. Like, it's not helping me to

1453
00:47:59,458 --> 00:48:01,529
double turn you. No. Because I can't kill

1454
00:48:01,529 --> 00:48:03,282
you in the first place. I passed on

1455
00:48:03,282 --> 00:48:05,369
several in spear. Because I'm, like you with

1456
00:48:05,369 --> 00:48:05,928
this rat?

1457
00:48:06,965 --> 00:48:08,879
Rat going against the 3 up armor save.

1458
00:48:09,597 --> 00:48:11,192
That was like, no. Don't need... I'm like

1459
00:48:11,192 --> 00:48:12,547
why am I taking the double... I I

1460
00:48:12,547 --> 00:48:14,157
need to try to get points killing you

1461
00:48:14,157 --> 00:48:16,783
is not happening. Exactly. So that might come

1462
00:48:16,783 --> 00:48:18,056
into it. You know, depending on who you're

1463
00:48:18,056 --> 00:48:19,329
playing. It's like, well, I can take the

1464
00:48:19,329 --> 00:48:21,295
dollars and push my advantage to try to

1465
00:48:21,653 --> 00:48:24,203
kill you, and it's not... I don't care

1466
00:48:24,203 --> 00:48:25,557
about that. That's kind of what they were

1467
00:48:25,557 --> 00:48:27,549
saying. It's, like, this edition is not gonna

1468
00:48:27,549 --> 00:48:28,027
be, like,

1469
00:48:28,999 --> 00:48:31,317
so much killing. The enemy it's gonna be

1470
00:48:31,317 --> 00:48:34,513
about board control. Yeah. You're gonna wanna roadblock

1471
00:48:34,513 --> 00:48:36,191
certain parts of the board. You're gonna want

1472
00:48:36,191 --> 00:48:38,599
to control where your opponent's going because as

1473
00:48:38,599 --> 00:48:40,267
long as you can stop them from containing.

1474
00:48:40,505 --> 00:48:42,888
Right, like, in controlling it certain objective or

1475
00:48:42,888 --> 00:48:44,953
even just, like, if you keep certain units

1476
00:48:44,953 --> 00:48:47,111
alive long enough. Yeah. Certainly gonna make a

1477
00:48:47,111 --> 00:48:48,539
difference in the game because I felt like,

1478
00:48:49,015 --> 00:48:50,998
because Cro was alive, the whole game. Yeah.

1479
00:48:51,315 --> 00:48:53,139
Wasn't focusing too much on.

1480
00:48:53,615 --> 00:48:55,244
I was worried. About the.

1481
00:48:55,623 --> 00:48:57,221
Oh, yeah. Just ann the rest of my

1482
00:48:57,221 --> 00:48:57,460
units.

1483
00:48:58,419 --> 00:49:00,816
It eventually happened. Eventually, they just sold everything

1484
00:49:00,816 --> 00:49:02,070
that was over there and that's because I

1485
00:49:02,190 --> 00:49:04,510
could not. Well, that through the Mean At

1486
00:49:04,510 --> 00:49:07,309
that 1 turn, like, I had 1 grand

1487
00:49:07,309 --> 00:49:10,283
hammer annihilate standing there fighting go and you

1488
00:49:10,283 --> 00:49:12,672
did 0 wounds them. For 2 turns, I

1489
00:49:12,672 --> 00:49:14,265
think it was, like, for 2 turns, and

1490
00:49:14,265 --> 00:49:15,459
the only damage I think I did to

1491
00:49:15,459 --> 00:49:17,530
him was with Raven ninja jobs, which I

1492
00:49:17,530 --> 00:49:19,380
didn't I didn't really roll too many hits.

1493
00:49:19,700 --> 00:49:20,980
Right. Right. So I was just I was

1494
00:49:20,980 --> 00:49:23,619
just all about fencing. Yeah. And it was

1495
00:49:23,619 --> 00:49:24,579
like, I think I made to made, like,

1496
00:49:24,820 --> 00:49:26,420
4 or 5 hits and then you saved,

1497
00:49:26,500 --> 00:49:28,822
like, 34I did. I made some really good

1498
00:49:28,822 --> 00:49:30,094
saves. I mean, let's put it that way

1499
00:49:30,094 --> 00:49:30,969
too. Yeah. But I mean,

1500
00:49:31,844 --> 00:49:33,514
3 ups, I mean it's not crazy. You

1501
00:49:33,514 --> 00:49:35,079
know what I mean? No. Storm cast is

1502
00:49:35,517 --> 00:49:37,186
having to have anyone's new to the game

1503
00:49:37,186 --> 00:49:38,537
that's thinking about, like, I don't wanna be,

1504
00:49:38,617 --> 00:49:39,809
like, a, like, you know, guy. I'm gonna

1505
00:49:39,809 --> 00:49:41,160
be a bad player. It's like, Take storm

1506
00:49:41,160 --> 00:49:43,481
cast. Like, no one's gonna fall you forward

1507
00:49:43,481 --> 00:49:44,756
because the the whole army. Yeah. The only

1508
00:49:44,756 --> 00:49:46,350
thing aesthetically pleasing. I thing I think I

1509
00:49:46,350 --> 00:49:48,820
was missing from this from my previous Storm

1510
00:49:48,820 --> 00:49:51,051
cast is mobility. Like, I'm used to, like,

1511
00:49:51,130 --> 00:49:52,326
teleport boarding around the board.

1512
00:49:53,058 --> 00:49:53,558
And

1513
00:49:54,175 --> 00:49:56,328
it's it's not a whole lot of that

1514
00:49:56,328 --> 00:49:58,641
in here because That's worth the trade off

1515
00:49:58,641 --> 00:50:01,034
though. You got. That's free up save. Yeah.

1516
00:50:01,433 --> 00:50:01,672
Yeah.

1517
00:50:03,440 --> 00:50:04,793
So I might I might work out a

1518
00:50:04,793 --> 00:50:06,545
way to get some teleport porting in here

1519
00:50:06,545 --> 00:50:07,898
somehow. We maybe was like, like think there's

1520
00:50:07,898 --> 00:50:09,808
like, a trans location at me. I I

1521
00:50:09,808 --> 00:50:11,571
might swap out something. I don't know I

1522
00:50:11,571 --> 00:50:13,158
have to look at it. Yeah. I'm excited

1523
00:50:13,158 --> 00:50:15,458
to see Sk because I am certainly picking

1524
00:50:15,458 --> 00:50:17,124
up sc with this sk inside box.

1525
00:50:17,854 --> 00:50:19,391
And they have a lot of

1526
00:50:19,848 --> 00:50:22,081
teleportation shenanigans and Oh yeah all holes and

1527
00:50:22,241 --> 00:50:25,590
Yep. And tunnels total skit leap and skit.

1528
00:50:25,830 --> 00:50:26,468
Yeah. Yeah Yeah.

1529
00:50:27,839 --> 00:50:29,519
It's it's just so much stuff with Sk

1530
00:50:29,519 --> 00:50:31,679
that's gonna be very interesting to see. There...

1531
00:50:32,559 --> 00:50:33,760
I I wanna say they're gonna be, like

1532
00:50:33,760 --> 00:50:35,373
a, you know, like, high there in terms

1533
00:50:35,373 --> 00:50:37,451
of, like, how good armies are, But. It's

1534
00:50:37,451 --> 00:50:38,889
still... I'm gonna have to play them just

1535
00:50:38,889 --> 00:50:40,407
to see gary. Yeah.

1536
00:50:41,605 --> 00:50:42,085
Now. Cool.

1537
00:50:42,820 --> 00:50:43,619
I'm looking forward to...

1538
00:50:44,260 --> 00:50:45,140
III

1539
00:50:45,140 --> 00:50:47,300
kinda wanna just keep... Maybe just keep playing

1540
00:50:47,300 --> 00:50:49,300
1 army for a while. Just to... That...

1541
00:50:49,460 --> 00:50:51,594
That's not... Usually, my style. Usually, I jumper

1542
00:50:51,794 --> 00:50:53,952
r to r, but well, it's pretty nice

1543
00:50:53,952 --> 00:50:55,870
because the aren't the list are so small.

1544
00:50:56,110 --> 00:50:57,628
Yeah. I mean, it doesn't feel like, oh,

1545
00:50:57,947 --> 00:50:59,386
I don't wanna take all these models like,

1546
00:50:59,706 --> 00:51:01,238
to 1 place and then the other it's

1547
00:51:01,238 --> 00:51:01,557
literally...

1548
00:51:02,115 --> 00:51:04,029
I feel I can probably carry 2 armies

1549
00:51:04,029 --> 00:51:06,182
in my carrying case compared before where I

1550
00:51:06,182 --> 00:51:07,538
felt like I need to carry just 1

1551
00:51:07,538 --> 00:51:10,065
army. Mh. And that part is really an

1552
00:51:10,264 --> 00:51:11,775
just being able to just carry, like, 2

1553
00:51:11,775 --> 00:51:13,684
armies with me. I told you could it's

1554
00:51:13,684 --> 00:51:15,593
not too much space. Even with iron draws

1555
00:51:15,593 --> 00:51:17,759
and sc. I mean, Steven might be pushing

1556
00:51:17,759 --> 00:51:19,038
in a little bit because they are a

1557
00:51:19,038 --> 00:51:20,396
lot of models there that ton of. If

1558
00:51:20,396 --> 00:51:21,195
you take a lot of shooting.

1559
00:51:21,835 --> 00:51:22,873
You know, like you take a couple of

1560
00:51:22,873 --> 00:51:24,712
warp lighting cannons and you take a couple

1561
00:51:24,712 --> 00:51:26,150
of the storm things. I mean, storm fumes

1562
00:51:26,150 --> 00:51:27,203
are 260 points.

1563
00:51:28,400 --> 00:51:30,314
3 for 3 of them. Yeah. He, I

1564
00:51:30,314 --> 00:51:31,510
was on the man. Think I was, like,

1565
00:51:31,750 --> 00:51:33,424
man. I wanna take 9. I think 9

1566
00:51:33,424 --> 00:51:34,780
was like. Like half army.

1567
00:51:35,578 --> 00:51:36,455
Half your army.

1568
00:51:37,107 --> 00:51:38,618
But they're pretty good though. I mean, they

1569
00:51:38,618 --> 00:51:40,605
have the the grind fist that, like, left

1570
00:51:40,605 --> 00:51:42,592
them teleport away too that all their teleport

1571
00:51:42,592 --> 00:51:43,546
mechanic They have. Yeah.

1572
00:51:44,833 --> 00:51:46,737
No. I'm really happy. They they paired sk

1573
00:51:46,737 --> 00:51:48,164
with storm comcast in this box sets because

1574
00:51:48,164 --> 00:51:49,671
there's gonna be a lot of parallels. Yeah.

1575
00:51:49,909 --> 00:51:51,972
With what they both can do. Maybe not

1576
00:51:51,972 --> 00:51:54,128
exactly like, as well, but... I haven't really

1577
00:51:54,128 --> 00:51:55,342
looked through the Sc

1578
00:51:55,794 --> 00:51:58,015
index? Did they take away all their weapon

1579
00:51:58,015 --> 00:51:59,047
teams and all that stuff?

1580
00:52:00,491 --> 00:52:02,162
No. Weapon teams are still thin. They are.

1581
00:52:02,401 --> 00:52:04,709
So the rattling guns and... The rattling guns

1582
00:52:04,709 --> 00:52:05,766
is still there

1583
00:52:06,937 --> 00:52:08,767
there. They got rid of gutter runners.

1584
00:52:09,419 --> 00:52:11,737
Oh, really? Yeah. I don't... I mean, I

1585
00:52:11,737 --> 00:52:13,654
didn't really pay attention in last edition either.

1586
00:52:14,214 --> 00:52:15,412
Like, this addition. I was like, oh, where

1587
00:52:15,412 --> 00:52:16,931
are they? And I'm like, I, Got runner

1588
00:52:17,010 --> 00:52:17,650
Dave night runners.

1589
00:52:18,224 --> 00:52:19,664
I think I rid those 2. 0, man.

1590
00:52:19,824 --> 00:52:21,025
Yeah. I think Clan

1591
00:52:22,065 --> 00:52:24,704
Right Clan Action is just pretty much like...

1592
00:52:24,864 --> 00:52:26,945
It... They're still there, but not really. And

1593
00:52:26,945 --> 00:52:27,445
then

1594
00:52:27,998 --> 00:52:29,507
clam pest. I mean, they got rid of.

1595
00:52:29,745 --> 00:52:30,936
I think they got rid of pike monks.

1596
00:52:31,413 --> 00:52:33,240
Seriously, they're not in the index or not

1597
00:52:33,240 --> 00:52:34,750
a plate got be plate police. I think

1598
00:52:34,750 --> 00:52:36,656
it's the plate... Races but the plate pre

1599
00:52:36,656 --> 00:52:38,659
on plate furnaces there, which is kinda confused

1600
00:52:38,659 --> 00:52:40,092
me because Felt like you have the plate

1601
00:52:40,092 --> 00:52:41,765
b some furnace? Yeah. Why would you get

1602
00:52:41,765 --> 00:52:44,074
rid of the regular plate interesting. Yeah. It'd

1603
00:52:44,074 --> 00:52:45,927
be interesting to see what comes in there

1604
00:52:46,238 --> 00:52:48,143
in their new book. If they'll come back

1605
00:52:48,143 --> 00:52:49,731
with all these units, You know what I

1606
00:52:49,731 --> 00:52:51,081
mean Like, I can't believe they'd get rid

1607
00:52:51,081 --> 00:52:53,621
of gutter runners, and night runners and just

1608
00:52:53,621 --> 00:52:54,915
clan and is just

1609
00:52:55,305 --> 00:52:57,545
Yeah The that is weird. Correct me if

1610
00:52:57,545 --> 00:52:59,144
I'm. I don't... I'm not a hundred percent

1611
00:52:59,144 --> 00:52:59,864
sure if night

1612
00:53:00,985 --> 00:53:02,585
night runners are gone. I just know that

1613
00:53:02,585 --> 00:53:04,506
gutter runners no longer at because I I

1614
00:53:04,506 --> 00:53:06,012
had tried talking to someone earlier and they

1615
00:53:06,012 --> 00:53:07,914
were really sad because Yeah. They had a

1616
00:53:07,914 --> 00:53:09,895
couple units those. Yeah. So Got runners used

1617
00:53:09,895 --> 00:53:12,699
to be the the cheese ball unit Mh

1618
00:53:12,699 --> 00:53:14,535
if of war hammer there are so good.

1619
00:53:15,094 --> 00:53:17,568
Poison weapons and just blasted people and doing

1620
00:53:17,568 --> 00:53:19,178
all kinds of stuff. Oh my god. Now.

1621
00:53:19,337 --> 00:53:22,044
But, dual meals, the doom meal the dual

1622
00:53:22,044 --> 00:53:23,477
or they're they're insane. I think it's like,

1623
00:53:23,636 --> 00:53:25,410
I think it has, like, d 3 movement

1624
00:53:25,706 --> 00:53:27,793
and doom meals now, it's they have like

1625
00:53:27,793 --> 00:53:31,064
a special, combat ability where they can move

1626
00:53:31,064 --> 00:53:33,219
around wall in combat and go across a

1627
00:53:33,219 --> 00:53:34,789
whole bunch of enemy units and I think

1628
00:53:34,988 --> 00:53:36,738
whatever I mean units, they roll around into

1629
00:53:36,818 --> 00:53:38,250
Think it's, like, roll it 2 up and

1630
00:53:38,250 --> 00:53:40,420
whatever you roll fd D34 wireless

1631
00:53:40,874 --> 00:53:43,260
which is brutal because it's, like, just imagining

1632
00:53:43,260 --> 00:53:45,186
just like, it running around it's cheap. It's

1633
00:53:45,186 --> 00:53:46,541
like, a hundred and 70 pounds hundred and

1634
00:53:46,541 --> 00:53:48,850
50. It's Wow. It's not too expensive. It's

1635
00:53:48,850 --> 00:53:50,602
pretty easy to take. Same of them Doom

1636
00:53:50,602 --> 00:53:52,768
players, Doom players, it's gonna be Oh, yeah.

1637
00:53:53,245 --> 00:53:54,360
It's gonna be a slot People are gonna

1638
00:53:54,360 --> 00:53:56,192
be taking to help fill list because that's

1639
00:53:56,192 --> 00:53:58,502
70 points. Okay. So it's a very like.

1640
00:53:58,980 --> 00:54:00,413
I still have 1 of the old... They're

1641
00:54:00,413 --> 00:54:01,264
they're only, like

1642
00:54:01,704 --> 00:54:04,500
only ever metal or resin. Right? Doom flares.

1643
00:54:05,059 --> 00:54:06,497
Believe so. It's like it's like it's like

1644
00:54:06,497 --> 00:54:08,309
it's like the engineer riding like the big

1645
00:54:08,429 --> 00:54:10,418
Yes It's fresh oil. Right? Yes. It's like

1646
00:54:10,418 --> 00:54:11,850
a lawn mower. Like a smaller lawn the

1647
00:54:11,850 --> 00:54:13,362
yard. Have a plastic 1 in the 8

1648
00:54:13,362 --> 00:54:13,760
bed box.

1649
00:54:14,396 --> 00:54:16,146
I do here an island of blood did

1650
00:54:16,146 --> 00:54:18,069
it not have 1? I hell. Think Maybe

1651
00:54:18,069 --> 00:54:19,576
it did maybe it was. It doesn't had

1652
00:54:19,576 --> 00:54:21,400
a lot of those Blood had a had

1653
00:54:21,400 --> 00:54:23,621
a plague border, which I don't think is

1654
00:54:23,621 --> 00:54:26,260
there anymore. No. Unfortunately. That that thing was

1655
00:54:26,260 --> 00:54:27,700
cool. I like that thing with the wheel.

1656
00:54:27,940 --> 00:54:29,239
That the guy wheel

1657
00:54:29,700 --> 00:54:31,700
that was pretty cool. Oh man So you

1658
00:54:31,700 --> 00:54:33,873
guys... Obviously, you enjoyed your game. So Yeah.

1659
00:54:33,953 --> 00:54:35,467
It was good. Fine. What do you now

1660
00:54:35,467 --> 00:54:37,060
what now you've had game, what are you

1661
00:54:37,060 --> 00:54:38,415
thinking? Are you thinking of changing your list?

1662
00:54:38,574 --> 00:54:39,610
Are you thinking is something to about. Chris

1663
00:54:39,690 --> 00:54:41,615
You're gonna stick with? Of course, Chris, I

1664
00:54:41,615 --> 00:54:43,043
might stick with this army for a while.

1665
00:54:43,281 --> 00:54:45,503
I have to we've determined that it's really

1666
00:54:45,503 --> 00:54:47,249
good. It's like, you know, it's not like,

1667
00:54:47,328 --> 00:54:48,757
oh, I love these guys, but I can't

1668
00:54:48,757 --> 00:54:50,201
win a game with them My I'll stick

1669
00:54:50,201 --> 00:54:52,028
with a while. Yeah. You I guess, The

1670
00:54:52,028 --> 00:54:53,696
only thing I was wishing I would have

1671
00:54:53,696 --> 00:54:55,682
was be a little bit more mobility with,

1672
00:54:55,762 --> 00:54:57,509
like... Because that used to be the problem

1673
00:54:57,509 --> 00:54:58,780
when I was playing stroke as is you

1674
00:54:58,780 --> 00:55:01,044
just, like, once you do your initial

1675
00:55:02,373 --> 00:55:04,521
drop she'll drop me. That's it. Your guys

1676
00:55:04,521 --> 00:55:05,635
are pretty much where they're gonna be because

1677
00:55:05,635 --> 00:55:07,876
they're so slow. 4 inch moves. Yeah. Yeah.

1678
00:55:08,114 --> 00:55:09,862
Mean the Vanguard hunters are neat because they

1679
00:55:09,862 --> 00:55:12,007
get to pick a hunted unit and they

1680
00:55:12,007 --> 00:55:14,232
get plus 2 to their moves. So now

1681
00:55:14,232 --> 00:55:16,159
they're moving 7 and then they can they

1682
00:55:16,159 --> 00:55:18,577
can run and charge running shoot. So their

1683
00:55:18,636 --> 00:55:21,353
max range is pretty good. Yeah. I was

1684
00:55:21,353 --> 00:55:23,191
surprised after you told me what that meant

1685
00:55:23,191 --> 00:55:25,358
and I'm wondering that's really good Pretty good.

1686
00:55:25,516 --> 00:55:26,947
Just for, well, how many was it, like,

1687
00:55:27,027 --> 00:55:29,650
10 models? 10:10 Vanguard hunters 10 ben Yeah

1688
00:55:29,729 --> 00:55:31,001
It's like 260 points.

1689
00:55:31,796 --> 00:55:32,988
But, I mean, the stuff that they can

1690
00:55:32,988 --> 00:55:35,229
do is pretty good. Yeah. You know what

1691
00:55:35,388 --> 00:55:37,296
I mean? They're fast, which is what you

1692
00:55:37,296 --> 00:55:39,283
need to, like, do some of these battle

1693
00:55:39,283 --> 00:55:40,475
tactics I think. Mh.

1694
00:55:42,240 --> 00:55:44,388
But maybe like, I don't know. Maybe like,

1695
00:55:44,547 --> 00:55:47,014
prosecutors might be unique because they're so fast

1696
00:55:47,014 --> 00:55:48,844
for doing some of these battle tactics because

1697
00:55:48,844 --> 00:55:50,769
you need to be in the center, need

1698
00:55:50,769 --> 00:55:52,927
to be on the flanks. You need to,

1699
00:55:53,007 --> 00:55:53,327
you know,

1700
00:55:54,365 --> 00:55:56,363
yeah. I think prosecutors are definitely the way

1701
00:55:56,363 --> 00:55:57,802
to go with storm cast. At least you're

1702
00:55:57,802 --> 00:55:59,640
you're talking about competitively just because they get

1703
00:55:59,640 --> 00:56:01,010
to They have a lot of movement. They

1704
00:56:01,010 --> 00:56:02,365
do. So super fast.

1705
00:56:03,002 --> 00:56:06,371
With my list, I feel while Go is

1706
00:56:06,667 --> 00:56:08,898
good in some aspects. I'll probably take the

1707
00:56:08,898 --> 00:56:11,065
normal mock crusher just because it's

1708
00:56:11,862 --> 00:56:14,093
has anti channel. Like, infantry is gonna be

1709
00:56:14,093 --> 00:56:16,563
very, very big this condition. If you're... You're

1710
00:56:16,563 --> 00:56:18,646
facing a a bunch of armies in a,

1711
00:56:18,804 --> 00:56:20,234
like, a 1 day event, 2 day event,

1712
00:56:20,631 --> 00:56:22,299
probably just go anti infantry has to be

1713
00:56:22,299 --> 00:56:23,570
safe because you don't know what you're gonna

1714
00:56:23,570 --> 00:56:24,761
get paired up with, But if you're having

1715
00:56:24,761 --> 00:56:26,611
casual games. I mean, it's fine to

1716
00:56:27,477 --> 00:56:29,465
cater your list to wherever whoever you're facing.

1717
00:56:29,704 --> 00:56:30,204
But

1718
00:56:31,057 --> 00:56:32,489
while gore drag is. I feel like Mock

1719
00:56:32,489 --> 00:56:34,731
crusher, the normal 1 is probably a little

1720
00:56:34,731 --> 00:56:36,162
bit better. And then you could put enhancements

1721
00:56:36,162 --> 00:56:37,833
on him. Mh. So that's also gonna make

1722
00:56:37,833 --> 00:56:39,742
him a little bit more work again. Like

1723
00:56:39,822 --> 00:56:40,697
I know people were telling me that to

1724
00:56:40,697 --> 00:56:42,309
too. Like, I don't I want, like Or

1725
00:56:42,309 --> 00:56:44,070
eggs and the the start of fourth edition

1726
00:56:44,070 --> 00:56:45,750
in the Launch day. So... That's a good

1727
00:56:45,750 --> 00:56:46,390
plan. Yeah.

1728
00:56:47,349 --> 00:56:48,550
So let me ask you this.

1729
00:56:50,965 --> 00:56:51,945
Obviously, 1,

1730
00:56:53,684 --> 00:56:56,405
well, not counting armies that have become legends.

1731
00:56:58,974 --> 00:57:00,010
Outside of the renegade Armies,

1732
00:57:01,285 --> 00:57:02,161
the orcs got,

1733
00:57:03,356 --> 00:57:06,314
the there... There's a lot of changes in

1734
00:57:06,314 --> 00:57:09,010
their Oh faction pack. I mean, basically, they

1735
00:57:09,010 --> 00:57:10,913
they are 2 separate factions in 1 book.

1736
00:57:11,072 --> 00:57:12,737
They can't be mixed anymore.

1737
00:57:13,630 --> 00:57:14,989
So now that you you've played some of

1738
00:57:14,989 --> 00:57:16,590
your iron jaws. What do you think? I

1739
00:57:16,590 --> 00:57:18,349
mean, I I look at it, and I'm

1740
00:57:18,349 --> 00:57:20,110
like, there... I like them both, but they

1741
00:57:20,110 --> 00:57:21,960
both... I mean, it's I don't know if

1742
00:57:21,960 --> 00:57:23,471
they feel like a half and... I, I

1743
00:57:23,471 --> 00:57:25,061
guess, they don't really have that much fewer

1744
00:57:25,061 --> 00:57:26,731
units than some of these other armies, but

1745
00:57:26,731 --> 00:57:28,719
it feels like when you put that little...

1746
00:57:28,957 --> 00:57:30,707
That cut that book in half,

1747
00:57:31,519 --> 00:57:33,119
To me, it still feels like you are

1748
00:57:33,119 --> 00:57:34,019
really limited

1749
00:57:34,480 --> 00:57:36,160
on what you've got. So where... What how

1750
00:57:36,160 --> 00:57:37,360
do you... What do you think about it?

1751
00:57:37,599 --> 00:57:38,880
I know you love playing your iron jaws.

1752
00:57:39,039 --> 00:57:40,813
So what what what kind of potential do

1753
00:57:40,813 --> 00:57:41,453
you think they have?

1754
00:57:42,572 --> 00:57:44,329
So right now with iron ing. I mean,

1755
00:57:45,049 --> 00:57:47,047
I can't really say whether or not they're

1756
00:57:47,047 --> 00:57:48,725
missing anything. I mean, they have a whole

1757
00:57:48,725 --> 00:57:50,097
lot going on for them. I feel like

1758
00:57:50,176 --> 00:57:52,088
I had... I need to experience brew razors

1759
00:57:52,088 --> 00:57:54,239
a little bit more. The weird boot records

1760
00:57:54,239 --> 00:57:55,434
are really good just for having the 5

1761
00:57:55,434 --> 00:57:57,108
up award and being able to run and

1762
00:57:57,108 --> 00:57:57,347
charge.

1763
00:57:57,984 --> 00:57:58,994
But the same time it's

1764
00:58:00,146 --> 00:58:02,132
cool boys. I... I've had both armies. Right?

1765
00:58:02,371 --> 00:58:03,880
Cool boys that didn't like last edition just

1766
00:58:03,880 --> 00:58:05,231
for the way they played. In this edition,

1767
00:58:05,310 --> 00:58:06,819
they seem really good. They seem like they're

1768
00:58:06,819 --> 00:58:08,822
gonna be 1 of the more competitive

1769
00:58:09,617 --> 00:58:11,367
factions that you're gonna see in the competitive

1770
00:58:11,367 --> 00:58:13,913
scene. But for me, I just don't like

1771
00:58:13,913 --> 00:58:15,921
cruel boys. I I feel like, after, like,

1772
00:58:16,081 --> 00:58:17,756
my love hate relationship with them. At 1

1773
00:58:17,756 --> 00:58:19,911
point I own, like, 4000 points of them

1774
00:58:19,911 --> 00:58:21,746
just to, like, try out so many different

1775
00:58:21,746 --> 00:58:21,906
lists.

1776
00:58:22,639 --> 00:58:24,393
And I just couldn't sell on anything. Like,

1777
00:58:24,553 --> 00:58:27,106
I tried, like, all the damage. I tried

1778
00:58:27,106 --> 00:58:29,658
just all range. It's just it's a very

1779
00:58:29,658 --> 00:58:31,572
niche army to get into because you need

1780
00:58:31,572 --> 00:58:33,744
to use all your it to your benefit.

1781
00:58:34,304 --> 00:58:35,765
And this addition is

1782
00:58:36,304 --> 00:58:38,304
certainly for them because they're gonna get all

1783
00:58:38,304 --> 00:58:41,618
the cri mortals. Yeah. On those sixes. And

1784
00:58:41,756 --> 00:58:43,113
on top of that, too, it's like they

1785
00:58:43,113 --> 00:58:44,949
have a whole lot of buffs and deb

1786
00:58:44,949 --> 00:58:47,504
bumps army wide. With all their heroes. Now

1787
00:58:47,504 --> 00:58:49,394
the problem that I have right now

1788
00:58:49,751 --> 00:58:51,577
with cruel boys. I I think it might

1789
00:58:51,577 --> 00:58:52,846
just be the fact that you can't take

1790
00:58:52,846 --> 00:58:54,909
as many heroes because nobody's gonna take that

1791
00:58:54,909 --> 00:58:57,210
many heroes with how many regiments you're allowed

1792
00:58:57,210 --> 00:58:59,458
to. Like, not allowed to take, but what

1793
00:58:59,458 --> 00:59:01,136
you should be taking. So that way you're

1794
00:59:01,136 --> 00:59:02,575
old, you're not giving your opponent a 1

1795
00:59:02,575 --> 00:59:04,093
up, which is the only thing I don't

1796
00:59:04,093 --> 00:59:05,452
like, I think is, like, you're gonna give

1797
00:59:05,452 --> 00:59:07,290
your opponent in an advantage if you take

1798
00:59:07,290 --> 00:59:09,376
more than probably 3 regiments. And if you

1799
00:59:09,376 --> 00:59:11,206
take a whole bunch of auxiliary units. Yeah.

1800
00:59:11,444 --> 00:59:13,433
Maybe so maybe like a list building things,

1801
00:59:13,592 --> 00:59:15,679
maybe just don't care. You you know what

1802
00:59:15,759 --> 00:59:17,277
I mean, I Don't like to think about

1803
00:59:17,277 --> 00:59:19,056
it. Hey Just gonna... I'm just gonna take

1804
00:59:19,355 --> 00:59:20,794
5 regiments. I don't okay care. I don't

1805
00:59:20,794 --> 00:59:22,552
care if you... Are gonna I would deploy

1806
00:59:22,552 --> 00:59:24,310
me. Like, whatever. I'm gonna bring what I

1807
00:59:24,310 --> 00:59:26,158
wanna bring. Right. And I think it's to

1808
00:59:26,158 --> 00:59:28,226
my advantage... Because you gotta see how... You

1809
00:59:28,226 --> 00:59:29,897
gotta see how it works. Yeah. I mean,

1810
00:59:29,977 --> 00:59:31,727
you... At at some point, we're gonna have

1811
00:59:31,727 --> 00:59:33,716
to try armies that have more drops. Yeah.

1812
00:59:34,288 --> 00:59:36,116
Just to see if there's a benefit, you

1813
00:59:36,116 --> 00:59:37,547
know, because I keep writing this going,

1814
00:59:38,581 --> 00:59:40,329
you know, I got 2 characters. I got

1815
00:59:40,329 --> 00:59:41,601
2 spells total. Like,

1816
00:59:43,046 --> 00:59:44,952
I I throw something defensive on and maybe

1817
00:59:45,032 --> 00:59:45,905
I can throw out a,

1818
00:59:46,938 --> 00:59:49,161
you know, an endless spell like... Yeah. I

1819
00:59:49,161 --> 00:59:50,170
feel I just

1820
00:59:50,926 --> 00:59:52,360
And maybe it's just because I'm so used

1821
00:59:52,360 --> 00:59:53,874
to been playing for the last 10 years

1822
00:59:53,874 --> 00:59:55,706
playing some hero hammer where it's, like, I

1823
00:59:55,706 --> 00:59:57,778
always have 4 5 hero list. You know,

1824
00:59:58,017 --> 01:00:00,264
They don't take a 1 hero list. Too

1825
01:00:00,264 --> 01:00:02,445
often. Right. So I'm

1826
01:00:02,824 --> 01:00:03,804
I'm I feel

1827
01:00:04,184 --> 01:00:04,344
confused.

1828
01:00:05,065 --> 01:00:06,505
Because I feel like there's some good stuff

1829
01:00:06,505 --> 01:00:09,076
in this 2 Yeah. This 2 dry list

1830
01:00:09,076 --> 01:00:11,141
and it's solid, but it's like, wow. Mh.

1831
01:00:11,300 --> 01:00:12,332
But then it's like, what else am I

1832
01:00:12,332 --> 01:00:13,999
gonna drop? I I have I have 2

1833
01:00:13,999 --> 01:00:14,499
different

1834
01:00:14,952 --> 01:00:16,484
you know, 9 unit

1835
01:00:16,953 --> 01:00:18,940
armies, what unit am I gonna drop to

1836
01:00:18,940 --> 01:00:20,291
throw in another hero? It's a.

1837
01:00:20,848 --> 01:00:22,677
I mean you can put other heroes in,

1838
01:00:22,835 --> 01:00:23,949
like, your general's regiment.

1839
01:00:24,585 --> 01:00:26,015
Usually only up to 1. And if you

1840
01:00:26,015 --> 01:00:27,547
look the armies. It's a question of how

1841
01:00:27,547 --> 01:00:29,066
many different guys can do it because, like,

1842
01:00:29,226 --> 01:00:30,584
you could take a the banner guy. Well,

1843
01:00:30,664 --> 01:00:31,862
how many many guys do I need to

1844
01:00:31,862 --> 01:00:33,221
take? How many guys I wanna put those

1845
01:00:33,221 --> 01:00:35,232
into separate units? Yeah. And a lot of

1846
01:00:35,232 --> 01:00:36,668
times it's to, like, the 2 guys. It's

1847
01:00:36,668 --> 01:00:37,546
like, do you could take this guy or

1848
01:00:37,546 --> 01:00:39,380
this guy the unit. Okay. So that... Right.

1849
01:00:39,460 --> 01:00:40,817
Because what you're not allowed to do is,

1850
01:00:40,896 --> 01:00:41,056
like,

1851
01:00:41,788 --> 01:00:44,089
take, like, a great uncle clean 1 and

1852
01:00:44,089 --> 01:00:45,065
then put in

1853
01:00:45,438 --> 01:00:46,176
a different

1854
01:00:47,025 --> 01:00:49,423
hero in his regimen. Like, that's We're not

1855
01:00:49,423 --> 01:00:51,257
allowed to do that. Right? Mean, that's the

1856
01:00:51,257 --> 01:00:53,331
other thing. Right? Unless it says. Unless you

1857
01:00:53,331 --> 01:00:55,086
said, like, you can't put, like, a, you

1858
01:00:55,086 --> 01:00:57,479
know, like, you can't put meticulous slime in

1859
01:00:57,479 --> 01:00:59,725
the same regimen as they're great on clean.

1860
01:00:59,963 --> 01:01:01,396
That's just not a thing. Good they they

1861
01:01:01,396 --> 01:01:02,669
have to have their own regiments.

1862
01:01:04,260 --> 01:01:06,091
And, you know, I'm very curious what they're

1863
01:01:06,091 --> 01:01:09,210
gonna do with limiting units because last edition,

1864
01:01:09,289 --> 01:01:10,802
they try to limit people with units, Like,

1865
01:01:10,881 --> 01:01:12,871
the storm drake guard. I think they... Didn't

1866
01:01:12,871 --> 01:01:14,543
they limit them till, like, you only take

1867
01:01:14,543 --> 01:01:16,157
2 of them per list

1868
01:01:16,469 --> 01:01:18,543
I feel like that thousand thing. I remember

1869
01:01:18,543 --> 01:01:20,696
something about, someone saying they had they couldn't

1870
01:01:20,696 --> 01:01:22,371
take, like, their 6 or 8 storm drake

1871
01:01:22,371 --> 01:01:24,445
guard list anymore. I think you could still

1872
01:01:24,445 --> 01:01:26,533
do that. Like, like now you can. I

1873
01:01:26,533 --> 01:01:28,207
know know that you could before. You could.

1874
01:01:28,526 --> 01:01:29,722
You could take an all storm drake guard,

1875
01:01:29,881 --> 01:01:32,432
Army because you could take, like, the night

1876
01:01:32,432 --> 01:01:33,171
draco hone

1877
01:01:33,548 --> 01:01:34,106
and then, like,

1878
01:01:34,759 --> 01:01:37,236
it it was, like, an kona 3, 3

1879
01:01:37,236 --> 01:01:38,674
units of 2 and then a single. I

1880
01:01:38,674 --> 01:01:40,911
think was exactly like the 2000. Yeah.

1881
01:01:42,124 --> 01:01:43,476
No. But you... You're right. Mean you shouldn't

1882
01:01:43,476 --> 01:01:45,305
really care about regimen. I'm only thinking about

1883
01:01:45,305 --> 01:01:46,338
it in the sense that I play a

1884
01:01:46,338 --> 01:01:47,690
lot of competitive games. Yeah. A lot of

1885
01:01:47,690 --> 01:01:50,369
people are just always so Right pressed over

1886
01:01:50,648 --> 01:01:52,553
how this building should Oh, yeah. I mean,

1887
01:01:52,632 --> 01:01:54,696
the the environment... The environment we're in right

1888
01:01:54,696 --> 01:01:55,434
now is

1889
01:01:56,046 --> 01:01:57,737
we're in, like, you know, the competitive.

1890
01:01:58,604 --> 01:02:00,522
No. I, this is broken this on broken

1891
01:02:00,522 --> 01:02:03,559
ranks wherever club. Like, it's competitive focus. So

1892
01:02:03,559 --> 01:02:05,317
everyone here is just like... I I'm very

1893
01:02:05,317 --> 01:02:06,596
much, like, I'm mean I'm in this group,

1894
01:02:06,755 --> 01:02:08,286
but I I know from for a fact.

1895
01:02:08,525 --> 01:02:10,273
I'm probably 1 of the few people that

1896
01:02:10,273 --> 01:02:11,784
play very fun list. I don't really care

1897
01:02:11,784 --> 01:02:12,975
if I when. I'm just here to have

1898
01:02:12,975 --> 01:02:14,565
fun with people and just have a good

1899
01:02:14,565 --> 01:02:16,631
time. Yeah. Yeah Yeah. No. That's good.

1900
01:02:17,678 --> 01:02:17,837
Cool.

1901
01:02:18,710 --> 01:02:20,059
I care if I win. I just can't...

1902
01:02:20,297 --> 01:02:22,146
I can't do anything about it. So

1903
01:02:24,918 --> 01:02:26,275
So is there anything else you guys wanted

1904
01:02:26,275 --> 01:02:28,192
to touch on? Anything that happened today, Anything

1905
01:02:28,192 --> 01:02:29,788
you played, anything you wanna talk about? Because

1906
01:02:29,868 --> 01:02:31,145
I... I'm open to anything?

1907
01:02:32,582 --> 01:02:34,909
Well, you spoke about you know, like legend

1908
01:02:34,909 --> 01:02:37,614
army not matter a minute ago. But, Andrew

1909
01:02:37,614 --> 01:02:38,012
right here,

1910
01:02:38,887 --> 01:02:40,796
another fellow broken ranks member came up,

1911
01:02:41,766 --> 01:02:43,121
do you wanna say anything because he's a

1912
01:02:43,201 --> 01:02:44,077
Beast of chaos player.

1913
01:02:45,033 --> 01:02:46,706
Do you... Because you played Chaos just now.

1914
01:02:46,866 --> 01:02:47,423
Right? Oh, yeah.

1915
01:02:48,778 --> 01:02:50,905
Yeah. I just played a a game and

1916
01:02:51,744 --> 01:02:54,461
I'm impressed just on the fact that, well,

1917
01:02:54,701 --> 01:02:57,258
they gave us an army that a functioning

1918
01:02:57,258 --> 01:02:59,416
army that that I think Kaye can beat.

1919
01:03:00,949 --> 01:03:02,614
I I just... I won that and we

1920
01:03:02,614 --> 01:03:04,067
had to call it early, but

1921
01:03:04,439 --> 01:03:05,708
there really wasn't a way that he was

1922
01:03:05,708 --> 01:03:06,501
gonna come back from it.

1923
01:03:08,184 --> 01:03:08,264
So...

1924
01:03:09,141 --> 01:03:10,577
So that worked for you. So you were...

1925
01:03:10,896 --> 01:03:12,332
You. Yeah. Because I saw your army back

1926
01:03:12,332 --> 01:03:13,289
there, because you had the

1927
01:03:14,088 --> 01:03:14,907
you had the

1928
01:03:17,044 --> 01:03:18,630
what was... It was a piece took chaos

1929
01:03:18,710 --> 01:03:20,297
Sorry. So what did you have out there?

1930
01:03:20,456 --> 01:03:21,884
You had what did you bring?

1931
01:03:22,855 --> 01:03:23,015
Well,

1932
01:03:23,655 --> 01:03:25,175
for my first game, I decided to just

1933
01:03:25,175 --> 01:03:25,675
bring

1934
01:03:25,974 --> 01:03:28,855
everything I could. Okay. So I had a...

1935
01:03:29,255 --> 01:03:29,755
So

1936
01:03:30,150 --> 01:03:31,849
I had a decent mix of

1937
01:03:32,150 --> 01:03:33,530
Ray, War herd

1938
01:03:34,070 --> 01:03:35,210
and the

1939
01:03:35,909 --> 01:03:37,610
the S with with the

1940
01:03:37,989 --> 01:03:40,234
the what thunder, which is... Right. Yeah.

1941
01:03:40,951 --> 01:03:42,383
And so you're crushing with it Honestly, so

1942
01:03:42,383 --> 01:03:43,974
it's working... Well, the oh.

1943
01:03:45,009 --> 01:03:46,839
All the units that I brought definitely felt

1944
01:03:46,839 --> 01:03:48,524
like they all did something.

1945
01:03:49,159 --> 01:03:49,398
Right?

1946
01:03:50,908 --> 01:03:52,815
And for the most part, every unit in

1947
01:03:52,815 --> 01:03:54,563
the book seems fairly well balanced.

1948
01:03:55,534 --> 01:03:57,775
Minus, like, 1 or 2 units that I

1949
01:03:57,775 --> 01:03:59,934
just didn't even bother the bring. There has

1950
01:03:59,934 --> 01:04:02,094
not been much discussion about this because I

1951
01:04:02,094 --> 01:04:03,304
think a lot of people are like, oh,

1952
01:04:03,621 --> 01:04:04,338
I'm not gonna be able to use it

1953
01:04:04,338 --> 01:04:04,735
in a year.

1954
01:04:05,530 --> 01:04:07,201
They're not gonna update. It's gonna be terrible.

1955
01:04:07,838 --> 01:04:08,338
But

1956
01:04:09,444 --> 01:04:11,040
I saw you had it. And so I

1957
01:04:11,040 --> 01:04:12,237
was sitting over here for part. I started

1958
01:04:12,237 --> 01:04:14,073
looking through my heat broke piece. So I

1959
01:04:14,233 --> 01:04:15,829
I hadn't even really looked too much at

1960
01:04:15,829 --> 01:04:16,867
the at the list.

1961
01:04:18,077 --> 01:04:18,237
They...

1962
01:04:19,112 --> 01:04:20,785
It it feels like they spent just as

1963
01:04:20,785 --> 01:04:22,139
much time on that list as they spent

1964
01:04:22,139 --> 01:04:23,731
on every other list, making sure that that

1965
01:04:23,731 --> 01:04:25,324
is a list that has got everything it

1966
01:04:25,324 --> 01:04:27,012
needs and is and has got updates and

1967
01:04:27,012 --> 01:04:28,547
has made the all the right tweaks

1968
01:04:29,004 --> 01:04:30,859
to be a decent playable army

1969
01:04:31,394 --> 01:04:33,307
for the next year. Like, you know, in

1970
01:04:33,307 --> 01:04:34,515
a year, they're not gonna update it anymore.

1971
01:04:34,673 --> 01:04:36,022
So it's not gonna be tournament league You

1972
01:04:36,022 --> 01:04:37,371
can still play it, but we're not gonna

1973
01:04:37,371 --> 01:04:37,451
update.

1974
01:04:38,402 --> 01:04:40,386
But I was surprised how much...

1975
01:04:41,100 --> 01:04:42,708
An it seemed like they actually put a

1976
01:04:42,708 --> 01:04:43,823
lot of that care and effort into it.

1977
01:04:43,982 --> 01:04:45,415
So, yeah, you only got a year, but

1978
01:04:45,415 --> 01:04:46,849
they they at least try to give you

1979
01:04:46,849 --> 01:04:48,760
a a decent year. I I guess that...

1980
01:04:49,158 --> 01:04:51,401
I don't know how... It's a workable army.

1981
01:04:51,640 --> 01:04:54,106
Yeah. Because, yeah. My biggest fear was that

1982
01:04:54,265 --> 01:04:56,333
I'd get it and they wouldn't give it

1983
01:04:56,333 --> 01:04:58,414
any flavor. Like, none of the units would

1984
01:04:58,414 --> 01:05:00,878
have any special abilities or anything like, no.

1985
01:05:01,116 --> 01:05:02,308
They have full.

1986
01:05:02,943 --> 01:05:05,699
Each unit has a special ability that feels

1987
01:05:06,377 --> 01:05:08,050
in line with what they had before,

1988
01:05:08,687 --> 01:05:10,519
they fixed some of the units that were

1989
01:05:10,519 --> 01:05:11,555
kind of failing before,

1990
01:05:12,352 --> 01:05:15,633
the the S was really impressive. Yeah. He

1991
01:05:15,633 --> 01:05:17,227
was not good in the last game the

1992
01:05:17,227 --> 01:05:19,059
last said, No. No. You you never took

1993
01:05:19,059 --> 01:05:20,573
him in the last. And not because it

1994
01:05:20,573 --> 01:05:21,927
was bad. It was just way over. Yeah.

1995
01:05:22,166 --> 01:05:23,521
Have a really cool on too. I always

1996
01:05:23,521 --> 01:05:24,317
wanted to use. I'm like,

1997
01:05:25,208 --> 01:05:27,586
It's got... Now right now, the the point

1998
01:05:27,586 --> 01:05:29,330
it's still about the same cost, but now

1999
01:05:29,330 --> 01:05:30,916
it's actually worth it on the table.

2000
01:05:31,550 --> 01:05:33,715
So you gonna keep playing it? Yeah. I

2001
01:05:33,715 --> 01:05:35,155
was gonna the plan wants to play beast

2002
01:05:35,155 --> 01:05:36,675
of chaos for as long as I can

2003
01:05:36,675 --> 01:05:38,195
anyway. Well, there you go. Folks. I mean,

2004
01:05:38,275 --> 01:05:39,635
you may not have forever with, but at

2005
01:05:39,635 --> 01:05:40,994
least of the of the few that are

2006
01:05:40,994 --> 01:05:43,321
gone, you know, maybe I don't... I wonder

2007
01:05:43,321 --> 01:05:45,068
how the works are are on their own,

2008
01:05:45,227 --> 01:05:47,291
but did date. And that's great because I

2009
01:05:47,291 --> 01:05:48,958
know that there's... I mean, it's not the

2010
01:05:48,958 --> 01:05:50,784
most played army, but it people who play

2011
01:05:50,784 --> 01:05:52,394
it and Love it. And and I love

2012
01:05:52,394 --> 01:05:54,155
the models. I was surprised because it did

2013
01:05:54,155 --> 01:05:55,594
get a few new models. I was surprised

2014
01:05:55,594 --> 01:05:57,515
when this happened, but I'm glad it's working

2015
01:05:57,515 --> 01:05:57,994
for you, man.

2016
01:05:58,715 --> 01:06:00,394
I... I'm just wondering if games works that

2017
01:06:00,394 --> 01:06:03,204
might... Change their mind Like, why why couldn't

2018
01:06:03,204 --> 01:06:04,721
you just keep playing base of chaos with

2019
01:06:04,721 --> 01:06:06,876
the index. If you really wanted to? You

2020
01:06:06,876 --> 01:06:08,393
just acknowledge back, I'm never gonna get an

2021
01:06:08,472 --> 01:06:10,164
Army book. And I don't care. I'm just

2022
01:06:10,164 --> 01:06:11,045
gonna keep playing this.

2023
01:06:12,565 --> 01:06:14,164
You I mean, you totally can. I mean,

2024
01:06:14,405 --> 01:06:15,944
it's not gonna be legal in

2025
01:06:16,804 --> 01:06:18,644
games workshop sponsored tournaments,

2026
01:06:19,045 --> 01:06:22,090
which That's that's a very small portion of

2027
01:06:22,090 --> 01:06:24,802
games played. I'm certain a come July of

2028
01:06:24,802 --> 01:06:26,715
next year if you're still playing it. I'm

2029
01:06:26,715 --> 01:06:28,071
certain there's people in the group who will

2030
01:06:28,071 --> 01:06:29,758
play with him. I I'd be shocked if

2031
01:06:29,758 --> 01:06:30,951
the room was like, nah that.

2032
01:06:31,588 --> 01:06:33,815
That's no longer tournament legal. That's a adapted

2033
01:06:33,815 --> 01:06:35,485
con like, Def john's is gonna be like,

2034
01:06:35,724 --> 01:06:37,235
okay. We're gonna play this tournament and it's...

2035
01:06:37,568 --> 01:06:39,949
You know, whatever 2 years from now. And

2036
01:06:39,949 --> 01:06:41,774
they're like, and if you wanna play your

2037
01:06:41,853 --> 01:06:43,861
Legends, beast of chaos or

2038
01:06:44,472 --> 01:06:46,802
sack... Saint chamber, go for it. Like, it's...

2039
01:06:47,041 --> 01:06:50,477
We're still gonna allow it. Like, IIIII

2040
01:06:50,477 --> 01:06:52,289
right. I don't know why you wouldn't. We're

2041
01:06:53,044 --> 01:06:55,426
I... Oh, yeah. Oh, I agree.

2042
01:06:56,300 --> 01:06:58,205
Again, I'm just... I am surprised that they

2043
01:06:58,205 --> 01:07:00,684
gave us A0II

2044
01:07:00,684 --> 01:07:02,520
do believe I've heard a lot of the

2045
01:07:02,520 --> 01:07:04,436
the main rumor is that they're trying... They

2046
01:07:04,436 --> 01:07:06,831
don't want it in because it's part of

2047
01:07:06,831 --> 01:07:08,827
old world. Yeah. They're trying to separate them

2048
01:07:08,827 --> 01:07:09,886
and they don't want

2049
01:07:10,358 --> 01:07:12,110
They don't want they don't want cross play

2050
01:07:12,110 --> 01:07:12,928
between the different,

2051
01:07:13,781 --> 01:07:14,975
the different game systems, which...

2052
01:07:15,692 --> 01:07:17,920
I I really don't They don't see it

2053
01:07:17,920 --> 01:07:20,235
as them. Problem honestly. Right? Yeah. Like, I

2054
01:07:20,235 --> 01:07:21,582
mean, it's, like... And then it's, like, that

2055
01:07:21,582 --> 01:07:23,643
then, like, the retiring the model thing all

2056
01:07:23,643 --> 01:07:26,117
your cyber saying Chamber stuff, like, what 1

2057
01:07:26,117 --> 01:07:28,821
why? Like, a who every everything I've heard

2058
01:07:28,821 --> 01:07:30,810
from any... Like... And it's... I guess, it's

2059
01:07:30,810 --> 01:07:32,480
none of it's official, but it's always... It's...

2060
01:07:32,734 --> 01:07:34,253
It always comes down to. This is the

2061
01:07:34,253 --> 01:07:35,930
way the company divide, and this is how

2062
01:07:35,930 --> 01:07:38,567
they determine where the sales go, the credit

2063
01:07:38,567 --> 01:07:39,525
to the sales go.

2064
01:07:40,259 --> 01:07:42,012
And so it can't be split between the

2065
01:07:42,012 --> 01:07:43,925
2 separate things, so they know who... And

2066
01:07:43,925 --> 01:07:46,395
it's it seems insane to me. You have

2067
01:07:46,395 --> 01:07:49,115
you have cross potential. Right. They literally have

2068
01:07:49,115 --> 01:07:51,576
cross potential. Yeah. People could play both. They

2069
01:07:51,576 --> 01:07:53,583
could sell... They could sell

2070
01:07:53,956 --> 01:07:56,908
round bases in the square bases. Yeah. For

2071
01:07:56,908 --> 01:07:58,658
those models. Like, they could actually just come

2072
01:07:58,658 --> 01:08:00,249
out with the with the... Their own the...

2073
01:08:00,408 --> 01:08:02,317
This is the conversion. Yeah. That the pops

2074
01:08:02,317 --> 01:08:03,749
in here pops right out, Play both. Ways.

2075
01:08:03,988 --> 01:08:05,340
Even players have been doing that for...

2076
01:08:05,994 --> 01:08:06,494
Exactly

2077
01:08:06,875 --> 01:08:07,914
exactly. Yeah. Yeah.

2078
01:08:10,155 --> 01:08:11,195
And, you know, something

2079
01:08:11,755 --> 01:08:13,845
just what you said about, like... Splitting them,

2080
01:08:14,084 --> 01:08:15,436
it's like what they did with Works. Now

2081
01:08:15,436 --> 01:08:17,425
they don't want you to have big wall

2082
01:08:17,425 --> 01:08:19,175
anymore. And I thought it was because that

2083
01:08:19,175 --> 01:08:20,384
they were too good. But now I mean,

2084
01:08:20,463 --> 01:08:22,136
it's it's simply just because they wanna separate

2085
01:08:22,136 --> 01:08:23,730
the fashions factions for their identities. You know,

2086
01:08:23,810 --> 01:08:26,360
iron jaw crew boys and no more bone

2087
01:08:26,360 --> 01:08:27,875
split is, because because bone split is well

2088
01:08:28,128 --> 01:08:29,800
Old world. That's why they replaced those art

2089
01:08:29,800 --> 01:08:31,391
boys To the new Art boy

2090
01:08:32,585 --> 01:08:34,733
model. The 1 that looks more, like a,

2091
01:08:34,813 --> 01:08:36,564
like, a brute rather than, like, a black

2092
01:08:36,564 --> 01:08:39,204
work. Right. And I don't hate it, but

2093
01:08:39,204 --> 01:08:41,751
it it's certainly driving that fact that they

2094
01:08:41,751 --> 01:08:43,182
wanted to separate. And I feel like the

2095
01:08:43,182 --> 01:08:45,490
reason why they didn't do a range refresh

2096
01:08:45,490 --> 01:08:48,072
for beast chaos. It's probably because it just

2097
01:08:48,127 --> 01:08:50,849
wasn't like, like you said, it's about the

2098
01:08:51,064 --> 01:08:52,809
profits and the margin they see and how

2099
01:08:52,809 --> 01:08:54,793
many piece of chaos players there are out

2100
01:08:54,793 --> 01:08:57,192
there. And because they've always used their old

2101
01:08:57,192 --> 01:08:58,781
models, they probably just assume they're not gonna

2102
01:08:58,781 --> 01:08:59,338
buy the new stuff.

2103
01:09:00,530 --> 01:09:01,587
That's yeah it

2104
01:09:02,199 --> 01:09:02,756
yeah sense.

2105
01:09:04,286 --> 01:09:05,025
Makes sense

2106
01:09:05,403 --> 01:09:07,477
Yes. So I just wonder, like, after a

2107
01:09:07,477 --> 01:09:09,551
year, are you gonna, like, get a different

2108
01:09:09,551 --> 01:09:11,082
army? Like you've already got a bunch of

2109
01:09:11,082 --> 01:09:13,155
z stuff in your list. So maybe that's

2110
01:09:13,155 --> 01:09:14,511
the natural evolution.

2111
01:09:16,904 --> 01:09:18,658
I'm gonna I'm gonna keep with the beast

2112
01:09:18,658 --> 01:09:20,748
as long as far. As long as I

2113
01:09:20,748 --> 01:09:22,346
can. I mean, I do actually have a

2114
01:09:22,346 --> 01:09:22,666
decent,

2115
01:09:23,705 --> 01:09:25,622
amount of z. Yeah. Which I think I

2116
01:09:25,622 --> 01:09:26,981
will try to play some of that. Yeah.

2117
01:09:27,141 --> 01:09:29,069
Though at the same time, you'll see that

2118
01:09:29,069 --> 01:09:29,783
beast of chaos,

2119
01:09:30,419 --> 01:09:32,721
like, just the faction in a whole,

2120
01:09:33,992 --> 01:09:34,968
like, sandwich

2121
01:09:35,342 --> 01:09:38,534
real well as proxies for slaves to darkness.

2122
01:09:39,171 --> 01:09:41,716
Okay. Oh, sure. Yeah. Yeah It might be

2123
01:09:41,716 --> 01:09:43,783
some units that I... That I'll get new

2124
01:09:43,783 --> 01:09:45,373
models for, but Yeah. But, like,

2125
01:09:46,342 --> 01:09:48,170
I mean, I let's see Best are, like,

2126
01:09:48,328 --> 01:09:49,782
perfect proxies for

2127
01:09:50,314 --> 01:09:53,651
for chosen. Warriors more for warriors. Warriors.

2128
01:09:54,778 --> 01:09:57,238
The un are perfect proxies for the... Yeah

2129
01:09:57,238 --> 01:10:00,572
the Mara broader. Yeah. Yeah. You got Cent

2130
01:10:00,572 --> 01:10:02,952
tar. Because chosen are on different bases they're

2131
01:10:02,952 --> 01:10:03,244
on

2132
01:10:04,001 --> 01:10:04,479
forties.

2133
01:10:05,036 --> 01:10:06,708
And warriors are in 30 twos.

2134
01:10:07,345 --> 01:10:09,336
So that's like you're enlightened. Right? Like, there's

2135
01:10:09,336 --> 01:10:10,314
our own

2136
01:10:10,769 --> 01:10:12,217
actually fit right in there So if you

2137
01:10:12,217 --> 01:10:15,001
like, took enlightened or even the the slam

2138
01:10:15,001 --> 01:10:17,149
wars or makeup or I would even make

2139
01:10:17,149 --> 01:10:18,421
up my own for, like, a different ones.

2140
01:10:18,913 --> 01:10:20,350
Like, you take the landlords and say these

2141
01:10:20,350 --> 01:10:22,823
are the The. Chosen with Yeah. That are

2142
01:10:22,823 --> 01:10:25,456
marked of S ash. Yeah. All, sure. Of

2143
01:10:25,456 --> 01:10:27,720
the Dan gore and Enlighten are the chosen

2144
01:10:28,175 --> 01:10:29,072
mark of

2145
01:10:29,525 --> 01:10:31,989
each. Yeah. Yeah. Absolutely. Not that anyone would

2146
01:10:31,989 --> 01:10:33,499
ever take mark of each for anything.

2147
01:10:36,860 --> 01:10:38,297
I hear you, though. Yeah. I mean, at

2148
01:10:38,297 --> 01:10:40,133
least... I don't think anyone have a problem

2149
01:10:40,133 --> 01:10:41,649
with it. I also don't think anyone ever

2150
01:10:41,649 --> 01:10:43,645
have a problem but just continuing to play

2151
01:10:43,645 --> 01:10:46,286
the beast Chaos army. Mh. I like... Mh.

2152
01:10:46,524 --> 01:10:47,717
I don't see why that would be a

2153
01:10:47,717 --> 01:10:50,103
thing. It's it's a functioning army. Yeah. Which

2154
01:10:50,103 --> 01:10:50,603
is

2155
01:10:51,375 --> 01:10:53,363
again, I'm shocked, but I'm also grateful for.

2156
01:10:53,601 --> 01:10:55,770
Yeah. I mean, there's... Yeah. Sure. You don't

2157
01:10:55,770 --> 01:10:58,005
never get a battle tone, but whatever.

2158
01:10:58,722 --> 01:11:00,558
What Mean, I... I don't know if that's

2159
01:11:00,558 --> 01:11:01,117
a big deal.

2160
01:11:02,407 --> 01:11:03,920
I mean, just... I mean, for that, just

2161
01:11:03,920 --> 01:11:06,626
ask, what were they the... No, not great

2162
01:11:06,626 --> 01:11:08,001
nights the the

2163
01:11:08,456 --> 01:11:10,605
the custodian. Ask for them how well that

2164
01:11:10,605 --> 01:11:11,105
went.

2165
01:11:11,894 --> 01:11:14,125
Ask them how well getting codex works for

2166
01:11:14,125 --> 01:11:14,284
them.

2167
01:11:15,002 --> 01:11:16,676
Well, they... Like I said, they said you've

2168
01:11:16,676 --> 01:11:17,494
got a year

2169
01:11:18,189 --> 01:11:19,520
to play it. And

2170
01:11:20,755 --> 01:11:22,030
that's a year for them to change their

2171
01:11:22,030 --> 01:11:22,269
minds.

2172
01:11:22,986 --> 01:11:25,377
I agree. But I gotta, I mean, I'm

2173
01:11:25,536 --> 01:11:26,275
I'm glad

2174
01:11:26,652 --> 01:11:27,104
that

2175
01:11:27,623 --> 01:11:28,820
they gave you a year to play it

2176
01:11:28,820 --> 01:11:30,495
and it wasn't like, yeah. You could play...

2177
01:11:31,213 --> 01:11:32,649
But they gave you something that you can

2178
01:11:32,649 --> 01:11:34,737
at least work with and have fun. And

2179
01:11:34,737 --> 01:11:37,200
so I could see them I I could

2180
01:11:37,200 --> 01:11:39,664
see them bringing him back later on. The

2181
01:11:39,664 --> 01:11:41,833
same went just with a a refresh

2182
01:11:42,463 --> 01:11:44,377
like, a full range refresh similar to what,

2183
01:11:45,015 --> 01:11:46,212
or were they... What were they called

2184
01:11:48,445 --> 01:11:50,519
Ce God. Oh, sure. Because they got a

2185
01:11:50,519 --> 01:11:52,850
they got an almost full to range refresh.

2186
01:11:53,090 --> 01:11:55,030
Yeah. There's just a few things that are

2187
01:11:55,090 --> 01:11:58,130
hanging back. Right. And I think that's all

2188
01:11:58,130 --> 01:12:00,050
visa the chaos would need, because then you

2189
01:12:00,050 --> 01:12:00,789
would have

2190
01:12:01,504 --> 01:12:03,682
new models that would be for the different

2191
01:12:04,061 --> 01:12:04,860
gaming system.

2192
01:12:05,659 --> 01:12:07,738
Mh. Yeah. Yeah. I guess, I mean... And

2193
01:12:07,738 --> 01:12:09,975
then then Beast are in Ios lore. I

2194
01:12:09,975 --> 01:12:11,663
mean, they're Yeah. They're still in the lord.

2195
01:12:11,902 --> 01:12:13,811
They're they're in the lord. It's like... Even

2196
01:12:13,811 --> 01:12:15,243
though the lord that they gave me, the

2197
01:12:15,243 --> 01:12:18,029
the fresh lure is. It's still like they're

2198
01:12:18,029 --> 01:12:20,587
there. Yeah. Yeah. Interesting. Cool. They might be

2199
01:12:20,587 --> 01:12:22,174
taking a back foot or they might they

2200
01:12:22,174 --> 01:12:23,840
might take a take a 2 or 3

2201
01:12:23,840 --> 01:12:25,506
years off. Hopefully, they do come back there.

2202
01:12:25,664 --> 01:12:28,217
Right? Oh, that's like the sac. That's like

2203
01:12:28,217 --> 01:12:30,515
the sac sync. They're not going away. They're

2204
01:12:30,515 --> 01:12:32,497
just going back to their old job. Yeah.

2205
01:12:33,051 --> 01:12:35,051
Of working on the problem. Of the ref

2206
01:12:35,051 --> 01:12:37,118
forging instead of being sent down because now

2207
01:12:37,118 --> 01:12:38,471
they got another guy to do that job.

2208
01:12:38,631 --> 01:12:38,789
So...

2209
01:12:39,664 --> 01:12:40,699
Alright. So we got anything else?

2210
01:12:42,308 --> 01:12:43,347
I'm good. Alright. Hello,

2211
01:12:45,664 --> 01:12:46,943
You know, I was just gonna follow up

2212
01:12:46,943 --> 01:12:49,594
with Visa chaos with the bone splitter I

2213
01:12:49,594 --> 01:12:51,109
mean, I didn't personally play bone split as.

2214
01:12:51,269 --> 01:12:53,422
I had a couple models for them. But

2215
01:12:53,422 --> 01:12:55,097
overall, I mean, I'm glad that at least

2216
01:12:55,097 --> 01:12:57,649
hearing Visa chaos doing well. I hope bone

2217
01:12:57,649 --> 01:12:59,578
split... Bone split look pretty good to me.

2218
01:12:59,738 --> 01:13:00,616
I glance at them.

2219
01:13:02,451 --> 01:13:04,287
I don't like how they're just kinda like

2220
01:13:04,287 --> 01:13:05,883
putting them back into old the world because,

2221
01:13:06,042 --> 01:13:07,493
yeah. I know they're old models But like,

2222
01:13:07,652 --> 01:13:09,003
yeah. In a couple of years, I probably

2223
01:13:09,003 --> 01:13:10,672
see them bringing them back into the story

2224
01:13:10,672 --> 01:13:13,376
because right now, the Visa chaos, they're... They

2225
01:13:13,376 --> 01:13:14,726
weren't, like, a major part of the story,

2226
01:13:14,886 --> 01:13:16,317
but they weren't a small part of it

2227
01:13:16,317 --> 01:13:18,320
and know matter of the fact. Yeah. They

2228
01:13:18,320 --> 01:13:19,911
they shaped the the map in a lot

2229
01:13:19,911 --> 01:13:22,297
of cases. Yeah. And with Bone split is

2230
01:13:22,297 --> 01:13:24,064
it's, like, I didn't really hear hole about

2231
01:13:24,064 --> 01:13:26,545
them in this past edition, which already kinda

2232
01:13:26,545 --> 01:13:28,545
convinced me why they're Yeah. They're in the

2233
01:13:28,545 --> 01:13:30,625
last Allison toll book. Okay. So there... Yeah.

2234
01:13:30,784 --> 01:13:32,465
There there you go. III didn't know that.

2235
01:13:32,704 --> 01:13:35,029
Yeah. Okay. So I mean, I could see

2236
01:13:35,029 --> 01:13:35,927
them just

2237
01:13:36,302 --> 01:13:37,655
surprising us, but I don't see that I

2238
01:13:37,655 --> 01:13:40,281
don't see it anytime soon. Yeah. Like, that

2239
01:13:40,361 --> 01:13:41,635
I could see them coming out with a

2240
01:13:41,635 --> 01:13:44,196
whole new set here's a savage or faction

2241
01:13:44,196 --> 01:13:45,947
or bone splitter as it were...

2242
01:13:48,652 --> 01:13:50,084
I I think they would want to re...

2243
01:13:50,482 --> 01:13:51,698
I think they would want to

2244
01:13:52,009 --> 01:13:54,549
freshen up what they have more first, the

2245
01:13:54,549 --> 01:13:56,136
iron jaws and the cruel boys.

2246
01:13:57,406 --> 01:13:57,724
I mean,

2247
01:13:58,596 --> 01:14:00,422
maybe they slot them into 1 of those,

2248
01:14:00,581 --> 01:14:01,951
but I I don't know if I'd really

2249
01:14:01,951 --> 01:14:03,466
see that. It's gonna it's definitely gonna be

2250
01:14:03,466 --> 01:14:04,902
2 battle too. So it's gonna be 1

2251
01:14:04,902 --> 01:14:06,817
battle too for iron jaws and another 1

2252
01:14:06,817 --> 01:14:08,092
for cruel boys. They're not gonna put him

2253
01:14:08,092 --> 01:14:09,768
in the same boat. Do you think so?

2254
01:14:10,007 --> 01:14:10,166
Yeah.

2255
01:14:10,899 --> 01:14:12,732
Yeah. I just... But that... Oh, god. That

2256
01:14:12,732 --> 01:14:14,645
just feels. I I don't... I just... I

2257
01:14:14,645 --> 01:14:16,079
that puts a bad taste in my mouth.

2258
01:14:16,319 --> 01:14:17,115
I it... You know,

2259
01:14:17,833 --> 01:14:19,838
I'd rather now like, now you can't mix

2260
01:14:19,838 --> 01:14:21,268
some, but I'm really hoping when the next

2261
01:14:21,268 --> 01:14:22,538
book comes out that you can mix. Like,

2262
01:14:22,698 --> 01:14:24,445
they fix it. Like, they fix it back

2263
01:14:24,445 --> 01:14:26,431
to being a, something that you could have

2264
01:14:26,431 --> 01:14:28,430
a great wall with. Feel like putting fires

2265
01:14:28,430 --> 01:14:30,412
be, like, putting fires there, k in the

2266
01:14:30,412 --> 01:14:30,729
same boat.

2267
01:14:32,237 --> 01:14:34,377
Well, no... I mean, those are so wildly

2268
01:14:34,377 --> 01:14:36,298
different. These are still similar enough or they

2269
01:14:36,298 --> 01:14:37,650
could be. You give them a couple more

2270
01:14:37,650 --> 01:14:39,717
models and then rework the rules. That's what

2271
01:14:39,876 --> 01:14:41,806
I'm wondering is if they're just look, we

2272
01:14:42,340 --> 01:14:44,504
we haven't reworked all the this stuff when

2273
01:14:44,504 --> 01:14:45,779
the new book comes out because you never

2274
01:14:45,779 --> 01:14:47,133
know the book could be different. It could

2275
01:14:47,133 --> 01:14:48,168
have a couple extra models,

2276
01:14:48,726 --> 01:14:50,479
and they could be working now, but for

2277
01:14:50,479 --> 01:14:51,753
now, we just keep it apart because we

2278
01:14:51,753 --> 01:14:53,359
don't have it fixed. If it does go

2279
01:14:53,359 --> 01:14:54,708
to 2 separates, I hope they at least

2280
01:14:54,708 --> 01:14:56,057
get a few more... A few new things

2281
01:14:56,057 --> 01:14:57,567
on each side just to make it. Well,

2282
01:14:57,725 --> 01:14:59,631
I mean, the iron ore supplement kind of

2283
01:14:59,631 --> 01:15:01,632
beef out that 1. That wasn't too bad.

2284
01:15:02,189 --> 01:15:02,746
4 units.

2285
01:15:03,302 --> 01:15:05,212
Yeah. Yeah. I feel like with the iron

2286
01:15:05,212 --> 01:15:07,414
jaws getting their supplement, now the

2287
01:15:08,091 --> 01:15:10,318
cruel boys will get their supplement when that...

2288
01:15:10,636 --> 01:15:12,466
Whenever they Next a book.

2289
01:15:13,421 --> 01:15:14,158
Because they're

2290
01:15:15,583 --> 01:15:17,095
Cro boys feel like don't feel like a

2291
01:15:17,095 --> 01:15:19,005
full enough army. Like, they might need a...

2292
01:15:19,800 --> 01:15:21,685
Well, they got too battle. Right? Too bad

2293
01:15:21,884 --> 01:15:23,079
I knew. That's it. Well,

2294
01:15:23,877 --> 01:15:25,948
I think I got... Well, I mean, actually

2295
01:15:25,948 --> 01:15:27,384
you don't have battle Be. What does that?

2296
01:15:27,463 --> 01:15:28,840
Yeah definitely doesn't mean

2297
01:15:29,456 --> 01:15:32,106
mean Yeah. 2 battle units. Yeah. But 2

2298
01:15:32,106 --> 01:15:34,983
like... They have basically 2 2 basic infantry

2299
01:15:34,983 --> 01:15:37,620
type units exactly. Yeah. So I'd like to

2300
01:15:37,620 --> 01:15:40,026
see some That's what I'm saying. It... Next

2301
01:15:40,026 --> 01:15:41,938
book either you've got a beef from both

2302
01:15:41,938 --> 01:15:42,438
up

2303
01:15:43,053 --> 01:15:44,885
or if you don't beef from both up,

2304
01:15:45,219 --> 01:15:46,572
gotta find a way to make them make

2305
01:15:46,572 --> 01:15:48,402
a mix again, and I'm hoping I'm hoping

2306
01:15:48,402 --> 01:15:50,311
it's the mix because I like the mix.

2307
01:15:50,550 --> 01:15:52,061
I I think we're gonna see them more

2308
01:15:52,061 --> 01:15:54,153
with, like, regiments are renowned. Like, we seen

2309
01:15:54,153 --> 01:15:55,431
a couple of them, like, how they're gonna

2310
01:15:55,431 --> 01:15:57,270
be able to fit into certain, like factions

2311
01:15:57,270 --> 01:15:59,028
even though they're not like the same faction,

2312
01:15:59,188 --> 01:16:00,626
but like the same grand alliance at least.

2313
01:16:01,345 --> 01:16:01,845
So

2314
01:16:02,159 --> 01:16:03,520
I think we we might see some of

2315
01:16:03,520 --> 01:16:04,020
those

2316
01:16:04,560 --> 01:16:06,640
at least in cool boys and iron draws

2317
01:16:06,640 --> 01:16:08,399
like, going in hand in hand. Otherwise, I

2318
01:16:08,399 --> 01:16:09,520
don't see how they're gonna be able to

2319
01:16:09,520 --> 01:16:11,292
make some unless they go back. And say

2320
01:16:11,292 --> 01:16:13,518
they're gonna do big w because so far,

2321
01:16:13,995 --> 01:16:15,506
as far as we know, like, the... Big

2322
01:16:15,506 --> 01:16:17,176
w just doesn't exist anymore. No. It doesn't.

2323
01:16:17,335 --> 01:16:18,788
No. Yeah. So

2324
01:16:20,056 --> 01:16:21,652
I mean, with that, I mean, yeah, we

2325
01:16:21,652 --> 01:16:23,725
had 5 iron draw units come out in

2326
01:16:23,725 --> 01:16:25,240
the past here because it was the hero

2327
01:16:25,240 --> 01:16:28,430
mod hunter, the 2 monster mob hunters that

2328
01:16:28,430 --> 01:16:30,430
you can do as, like a go and

2329
01:16:30,430 --> 01:16:31,699
then the 1 with a hacking crew, and

2330
01:16:31,699 --> 01:16:34,555
then really brute rangers and then the weird

2331
01:16:34,555 --> 01:16:35,269
brute rec.

2332
01:16:36,000 --> 01:16:36,239
Which...

2333
01:16:36,960 --> 01:16:38,880
I mean, having just, like, 5 more miles.

2334
01:16:39,119 --> 01:16:40,559
I mean, I think Iron jobs has already

2335
01:16:40,559 --> 01:16:42,159
flushed out because you got your Calvary, that

2336
01:16:42,159 --> 01:16:44,659
your gore grunt. You know, you got your

2337
01:16:46,012 --> 01:16:47,367
You got your infantry and you got your

2338
01:16:47,367 --> 01:16:50,314
heavier infantry. And, I mean, they have enough

2339
01:16:50,314 --> 01:16:52,146
heroes for both sides. You got your mega

2340
01:16:52,146 --> 01:16:53,899
boss, You know, you got your war chance.

2341
01:16:54,057 --> 01:16:56,386
Your bit your art boy big boss. Yeah.

2342
01:16:56,626 --> 01:16:58,701
The am smash. Yeah. The wizard. I think

2343
01:16:58,701 --> 01:17:01,015
maybe just 1 more wizard for draws. If

2344
01:17:01,015 --> 01:17:02,532
that, but, like iron jars aren't wizard. So

2345
01:17:02,612 --> 01:17:03,824
I don't really see them in doing the

2346
01:17:03,824 --> 01:17:05,982
wizard. So you don't have a huge variety

2347
01:17:05,982 --> 01:17:08,140
of unit types. But then again, Or aren't

2348
01:17:08,140 --> 01:17:10,697
a huge variety. Like, that we or they

2349
01:17:10,697 --> 01:17:12,590
smash. So how many right how many

2350
01:17:13,027 --> 01:17:15,172
how many varieties of unit do you need?

2351
01:17:15,411 --> 01:17:17,319
Like, they got these guys and then they

2352
01:17:17,319 --> 01:17:19,146
got those really big guys over there. Right.

2353
01:17:19,305 --> 01:17:20,975
Like, you got big and bigger. Those are

2354
01:17:20,975 --> 01:17:21,452
your options.

2355
01:17:22,184 --> 01:17:24,022
And you don't need many more options when

2356
01:17:24,022 --> 01:17:25,620
you're playing Arcs. I get it. You know?

2357
01:17:26,579 --> 01:17:28,177
I just... Maybe it's just me. I just

2358
01:17:28,177 --> 01:17:29,855
don't like all these books and it's, like,

2359
01:17:30,348 --> 01:17:32,180
got another book, another book and another book,

2360
01:17:32,260 --> 01:17:33,694
and it's like, 12 units, and I'm just

2361
01:17:33,694 --> 01:17:35,367
like, this is why you should just have

2362
01:17:35,367 --> 01:17:35,765
free rolls.

2363
01:17:36,960 --> 01:17:39,521
The both that always gets me in that

2364
01:17:39,521 --> 01:17:42,305
is the fire book. That 1 is worst.

2365
01:17:42,782 --> 01:17:45,103
It's just an abe... It's like 5 units.

2366
01:17:45,341 --> 01:17:46,374
It's like, gosh.

2367
01:17:47,010 --> 01:17:49,472
Yeah. It's heroes on the mag or not

2368
01:17:49,472 --> 01:17:51,323
on the mag. Yeah. And then there's

2369
01:17:51,793 --> 01:17:54,585
2 kits. This kit makes these 2 things,

2370
01:17:54,823 --> 01:17:56,339
and this kit makes these 2 things. And

2371
01:17:56,339 --> 01:17:58,731
they're basically the same thing. Just different weapon

2372
01:17:58,731 --> 01:18:00,087
load outs and they give them a different

2373
01:18:00,087 --> 01:18:02,167
name. It's banana. Is it's bananas.

2374
01:18:02,643 --> 01:18:04,625
Yeah. It's said that that book just baffles

2375
01:18:04,625 --> 01:18:06,607
me. Like, they... Why haven't they done anything

2376
01:18:06,607 --> 01:18:08,843
else with this? Like, they've gotta have and

2377
01:18:08,843 --> 01:18:11,149
there's potential. There's so much cool stuff you

2378
01:18:11,149 --> 01:18:13,376
could do. They're... Work cry list. They're the

2379
01:18:13,376 --> 01:18:14,806
the work cry unit was like the biggest...

2380
01:18:15,046 --> 01:18:16,795
Yeah. That's yeah. You're right. That was like

2381
01:18:16,795 --> 01:18:18,067
their big thing. Like, hey.

2382
01:18:18,958 --> 01:18:21,030
Yeah. Because there's some variety. Even in the

2383
01:18:21,030 --> 01:18:22,545
work car unit, it's like, this is something

2384
01:18:22,545 --> 01:18:24,139
that seems a little different. It's pretty good.

2385
01:18:24,299 --> 01:18:26,531
Makes except a little mini the mini magma

2386
01:18:26,531 --> 01:18:28,545
draw. That the kindle drive. Right? That's yeah.

2387
01:18:28,704 --> 01:18:30,385
Thing's cool. Yeah. Yeah. Let's get some more

2388
01:18:30,385 --> 01:18:32,864
of that. Let's get some variety going going

2389
01:18:32,864 --> 01:18:34,385
on. Yeah. I feel like they could use

2390
01:18:34,385 --> 01:18:36,145
it. Some sort of artillery piece or...

2391
01:18:37,438 --> 01:18:37,597
Like,

2392
01:18:38,556 --> 01:18:40,234
yeah. I I feel like they could use

2393
01:18:40,234 --> 01:18:42,631
some sort of artillery piece or, like,

2394
01:18:43,350 --> 01:18:43,404
for

2395
01:18:44,161 --> 01:18:46,073
Like a cavalry reunion. Yeah. Like a like

2396
01:18:46,073 --> 01:18:48,304
a light cavalry unit. Not... Those mini magna

2397
01:18:48,304 --> 01:18:49,658
drops. You have them right in on those.

2398
01:18:49,897 --> 01:18:50,510
That would be

2399
01:18:51,189 --> 01:18:51,689
ridiculously

2400
01:18:52,068 --> 01:18:55,125
cool. That would be so awesome. Just

2401
01:18:55,504 --> 01:18:56,004
angry

2402
01:18:56,702 --> 01:18:58,940
note. And those half of those guys, we've

2403
01:18:58,940 --> 01:19:00,632
seen them They don't wear pants.

2404
01:19:02,229 --> 01:19:04,783
So there they are just commando in it,

2405
01:19:05,342 --> 01:19:08,376
free going on this big sc magma draw

2406
01:19:08,376 --> 01:19:11,507
with hot lava blood, just riding into battle

2407
01:19:11,507 --> 01:19:13,664
cranky and angry and all burning up. This

2408
01:19:13,664 --> 01:19:15,983
is... I want that so bad. I will

2409
01:19:16,062 --> 01:19:17,341
I will start that army if they come

2410
01:19:17,341 --> 01:19:19,353
up with the little... With with mini magna

2411
01:19:19,353 --> 01:19:21,748
have. I will I will... I'm saying right

2412
01:19:21,748 --> 01:19:23,585
now, if they come out with it, I'm

2413
01:19:23,585 --> 01:19:25,421
gonna have to commit and paint, and I'm

2414
01:19:25,421 --> 01:19:27,257
gonna hate every minute of painting. It's gonna

2415
01:19:27,257 --> 01:19:29,686
be at 3 colors for every stupid model

2416
01:19:30,063 --> 01:19:32,373
because every... It's... They all look identical no

2417
01:19:32,373 --> 01:19:34,604
matter what they are. Not every model needs

2418
01:19:34,604 --> 01:19:35,879
an axe in that army.

2419
01:19:36,596 --> 01:19:38,030
Yeah. They... I mean, but in my hammer,

2420
01:19:39,479 --> 01:19:40,356
that's very dwarf.

2421
01:19:41,471 --> 01:19:43,384
Yeah. I mean, it the cave elves hammers

2422
01:19:43,384 --> 01:19:45,057
and picks. If they can do that, then

2423
01:19:45,057 --> 01:19:46,035
you can give him

2424
01:19:47,208 --> 01:19:49,699
Harrison still hey, that those elves have hammers.

2425
01:19:51,060 --> 01:19:52,420
And I'm like, nah it's okay.

2426
01:19:53,300 --> 01:19:55,220
But yeah. I mean, there's so much...

2427
01:19:57,067 --> 01:19:59,683
I'm... I've had weapons smith. You can find

2428
01:19:59,683 --> 01:20:01,665
a different weapon that works. I've had so

2429
01:20:01,665 --> 01:20:01,823
many...

2430
01:20:02,775 --> 01:20:03,726
I've had so many...

2431
01:20:04,300 --> 01:20:06,219
Like, talks with people today and so many

2432
01:20:06,219 --> 01:20:07,979
different armies in here and everybody playing there

2433
01:20:07,979 --> 01:20:09,899
would having have a good time, and this

2434
01:20:09,899 --> 01:20:12,399
is just like first day stuff. And

2435
01:20:12,794 --> 01:20:14,091
Honestly, I feel like

2436
01:20:15,744 --> 01:20:17,339
I've been to a lot of first day

2437
01:20:17,339 --> 01:20:18,535
not as many as you, Chris,

2438
01:20:19,173 --> 01:20:21,485
but, you know, net new edition comes out

2439
01:20:21,485 --> 01:20:21,779
and

2440
01:20:22,377 --> 01:20:24,212
confusion and questions, and I'm not certain how

2441
01:20:24,212 --> 01:20:25,111
this works. And

2442
01:20:26,605 --> 01:20:28,280
none of that today. Ever everyone's, like, played

2443
01:20:28,280 --> 01:20:30,114
my game was pretty cool. I missed a

2444
01:20:30,114 --> 01:20:31,550
few things. We got some stuff to do.

2445
01:20:31,965 --> 01:20:32,922
But there was none of that,

2446
01:20:33,640 --> 01:20:35,636
you know, I mean, I had to keep

2447
01:20:35,636 --> 01:20:37,792
checking for stuff just because things are different

2448
01:20:37,792 --> 01:20:39,628
now. Yeah. It's... And it's like, very minor

2449
01:20:39,628 --> 01:20:41,225
thing. It's like, oh, no. This guy now

2450
01:20:41,225 --> 01:20:43,079
hits on a 3 instead of a 4.

2451
01:20:43,719 --> 01:20:44,219
But

2452
01:20:45,159 --> 01:20:47,340
outside of that, none of the rules are

2453
01:20:47,479 --> 01:20:50,131
confusing. I I never felt like, I didn't

2454
01:20:50,131 --> 01:20:52,355
have a full grasp of the rule when

2455
01:20:52,435 --> 01:20:53,945
I looked directly at it.

2456
01:20:54,820 --> 01:20:56,966
Yeah. No. I mean, it's... It it the

2457
01:20:56,966 --> 01:20:59,127
the the the rules are built, I said,

2458
01:20:59,364 --> 01:21:01,351
Harrison said it best. He he played the

2459
01:21:01,351 --> 01:21:03,180
game and he saw all the things and

2460
01:21:03,180 --> 01:21:05,484
he's, like, with... Especially with the color coding,

2461
01:21:05,643 --> 01:21:07,470
he's like, this plays like an algorithm.

2462
01:21:07,804 --> 01:21:09,552
And I said, well, the guy who wrote

2463
01:21:09,791 --> 01:21:11,698
you know, these guys did video games Like,

2464
01:21:11,778 --> 01:21:13,050
they did I like, he was, oh, okay.

2465
01:21:13,288 --> 01:21:14,719
Makes perfect. Like, now I know what I'm

2466
01:21:14,719 --> 01:21:16,070
doing. And it's so funny because like,

2467
01:21:17,277 --> 01:21:19,899
for these types of games, video game design

2468
01:21:19,899 --> 01:21:23,475
rules don't always work because you've got all

2469
01:21:23,475 --> 01:21:25,145
these different videos where right? Now they figured

2470
01:21:25,145 --> 01:21:25,701
it out, man.

2471
01:21:26,588 --> 01:21:28,331
We all had great games they win or

2472
01:21:28,331 --> 01:21:31,129
lose. Everybody had a lot of fun, and

2473
01:21:31,818 --> 01:21:33,819
I still remember when Eighth. Up, and I

2474
01:21:33,819 --> 01:21:35,255
was listening and they had those first day

2475
01:21:35,255 --> 01:21:37,091
games and the people who were playing. I

2476
01:21:37,091 --> 01:21:38,767
remember listening to Pod hammer and Dave like,

2477
01:21:38,927 --> 01:21:40,125
quit at the end of the day. They

2478
01:21:40,125 --> 01:21:41,402
were doing that 24 hours. They were all

2479
01:21:41,402 --> 01:21:41,801
playing Saying,

2480
01:21:43,088 --> 01:21:44,993
and he would he would playing... He played

2481
01:21:44,993 --> 01:21:47,056
vampire counts, and they were the broken seventh,

2482
01:21:47,216 --> 01:21:48,724
1 of the top 3, and now they

2483
01:21:48,724 --> 01:21:49,835
didn't work the way he did, and he's,

2484
01:21:49,914 --> 01:21:51,840
like, this game... I can't do it. And

2485
01:21:51,840 --> 01:21:52,960
you saw an age of... Well,

2486
01:21:53,920 --> 01:21:56,560
yeah. Ages sigma dropped. But let's pretend once

2487
01:21:56,560 --> 01:21:59,310
they actually made the rules. Second After second

2488
01:21:59,367 --> 01:22:01,273
edition, there was still a third edition. I

2489
01:22:01,273 --> 01:22:03,020
had so many questions. I was playing things

2490
01:22:03,020 --> 01:22:05,164
wrong. Doing mistake. Here I feel like I've

2491
01:22:05,164 --> 01:22:07,562
got it. So well they did really well

2492
01:22:07,562 --> 01:22:09,707
with this edition that I learned with playing

2493
01:22:09,707 --> 01:22:11,533
with Chris in our game was the fact

2494
01:22:11,533 --> 01:22:12,407
everything's color coded.

2495
01:22:13,042 --> 01:22:15,284
So you pick up really fast and colors

2496
01:22:15,284 --> 01:22:17,521
and when everything happens during which phases Like,

2497
01:22:17,761 --> 01:22:19,439
okay. Look for the gold. Your hero face.

2498
01:22:19,599 --> 01:22:21,277
Look for gold. Combat face. Look for red.

2499
01:22:21,436 --> 01:22:22,715
Would I got any specials? Yeah.

2500
01:22:23,367 --> 01:22:24,720
And on top of that too, it's like

2501
01:22:24,720 --> 01:22:26,789
the wording. I mean, they realize a lot

2502
01:22:26,789 --> 01:22:28,461
of people were having trouble with worrying in

2503
01:22:28,461 --> 01:22:30,529
their edition. Because some of this stuff it's

2504
01:22:30,529 --> 01:22:32,121
capitalized, you know, like capitalized,

2505
01:22:32,693 --> 01:22:35,238
like, your turn, end of turn.

2506
01:22:36,112 --> 01:22:38,259
Only hero phase like, stuff like that... And

2507
01:22:38,259 --> 01:22:39,451
like, that really helps out because it's like,

2508
01:22:39,610 --> 01:22:40,485
I don't have to think about it. It's

2509
01:22:40,485 --> 01:22:41,916
like, well, what what do they mean by

2510
01:22:41,916 --> 01:22:44,153
this? Because the the way they wrote some

2511
01:22:44,153 --> 01:22:45,580
things in third addition was just kind of

2512
01:22:45,580 --> 01:22:47,643
like, unnecessary. And then at the same time,

2513
01:22:47,721 --> 01:22:48,674
like, it could be... It could have been

2514
01:22:48,674 --> 01:22:49,983
solved by that by capitalizing

2515
01:22:50,515 --> 01:22:52,579
some of the words. Yeah. I think part

2516
01:22:52,579 --> 01:22:55,041
of it was... You had... It wasn't... I

2517
01:22:55,041 --> 01:22:56,550
don't think every book was put up by

2518
01:22:56,550 --> 01:22:58,788
the same by people. Like, you know, different

2519
01:22:58,788 --> 01:23:00,377
people are in different books, and they would

2520
01:23:00,377 --> 01:23:03,157
word things slightly differently. Right? And they think

2521
01:23:03,157 --> 01:23:04,666
they're writing the same... I mean, you know,

2522
01:23:04,745 --> 01:23:06,333
you... Like I said, it's obviously the same

2523
01:23:06,333 --> 01:23:08,253
rule But the way it's worded here and

2524
01:23:08,253 --> 01:23:09,760
the way it's worded there are just slightly

2525
01:23:09,760 --> 01:23:12,140
different, and it makes you think well, wait

2526
01:23:12,140 --> 01:23:14,457
is did I make, you know, Like, I

2527
01:23:14,457 --> 01:23:15,970
came with that thing with the 2 plus

2528
01:23:15,970 --> 01:23:17,324
when we found the 1 that was worded

2529
01:23:17,324 --> 01:23:18,599
differently. And it's like, well, that's worded it

2530
01:23:18,599 --> 01:23:19,895
differently. So is that

2531
01:23:20,272 --> 01:23:21,807
to... Does is this purposely

2532
01:23:22,343 --> 01:23:24,031
this way? Then you go and read the

2533
01:23:24,031 --> 01:23:26,683
rule and the rules explains it. But they

2534
01:23:26,741 --> 01:23:29,393
they have everything, how all the units are

2535
01:23:29,531 --> 01:23:32,569
very... Like... And The uniqueness is still there,

2536
01:23:32,728 --> 01:23:34,872
but now everything is worded the same way.

2537
01:23:35,427 --> 01:23:35,824
Exactly.

2538
01:23:36,380 --> 01:23:36,856
Everyone's

2539
01:23:37,332 --> 01:23:39,476
instrument does the same thing. Everyone's

2540
01:23:39,873 --> 01:23:42,265
banner. Does the same thing. It's not like

2541
01:23:42,265 --> 01:23:43,454
and I'm and I'm not begging on the

2542
01:23:43,454 --> 01:23:44,722
game. Okay. I'm not trying to make fun,

2543
01:23:44,881 --> 01:23:46,545
but when Man put out kings of war.

2544
01:23:46,862 --> 01:23:49,667
Okay? Does like, they had that universal rule

2545
01:23:49,667 --> 01:23:51,344
stuff, and they took it to an extreme

2546
01:23:51,344 --> 01:23:51,844
where,

2547
01:23:52,703 --> 01:23:55,435
like, if you had a fireball or an

2548
01:23:55,435 --> 01:23:57,435
ice blast or anything that was a a

2549
01:23:57,435 --> 01:23:59,595
magical shooting attack. They just called zap.

2550
01:24:00,715 --> 01:24:02,954
Zap. Yeah. Light? And it could be whatever

2551
01:24:02,954 --> 01:24:05,607
it was, it got... That was across the

2552
01:24:05,607 --> 01:24:08,164
board so generic. When you named the thing

2553
01:24:08,164 --> 01:24:09,922
that, and everybody just had that, It didn't

2554
01:24:09,922 --> 01:24:12,411
work here. Everyone's got their own stuff. But

2555
01:24:12,411 --> 01:24:14,316
it's got that simple. It's... Here's a here's

2556
01:24:14,316 --> 01:24:14,816
a,

2557
01:24:15,507 --> 01:24:17,492
you know, you gave it this rule, this

2558
01:24:17,492 --> 01:24:19,715
wording. And so now the wording works across

2559
01:24:19,715 --> 01:24:21,478
for the ruling, but you still have... That

2560
01:24:21,478 --> 01:24:23,390
variety in other parts. The fact that you

2561
01:24:23,390 --> 01:24:25,722
got the the abilities built

2562
01:24:26,179 --> 01:24:27,475
into the weapon

2563
01:24:27,931 --> 01:24:30,333
profile of That's huge. Yeah. In fact, I

2564
01:24:30,333 --> 01:24:31,527
noticed the only way it didn't, and I

2565
01:24:31,527 --> 01:24:33,197
know Mentioned it before. And so no one's

2566
01:24:33,197 --> 01:24:36,157
mortals do mortals on... Role of a 6

2567
01:24:36,157 --> 01:24:38,069
to hit. The only time the rule winds

2568
01:24:38,069 --> 01:24:39,983
up not being in the weapon profile and

2569
01:24:39,983 --> 01:24:42,613
going into a special rule is... And and

2570
01:24:42,772 --> 01:24:43,822
I noticed this. So,

2571
01:24:44,537 --> 01:24:45,093
Cri mortals.

2572
01:24:45,968 --> 01:24:47,954
Cri is the thing when you create and

2573
01:24:47,954 --> 01:24:49,465
the effect in parenthesis as mortals.

2574
01:24:50,418 --> 01:24:52,979
So it's a thing with its effect. When

2575
01:24:52,979 --> 01:24:56,415
the thing you do causes a thing with

2576
01:24:56,415 --> 01:24:57,374
an effect. So, like,

2577
01:24:58,253 --> 01:25:00,490
if I do charge plus 1 damage, that's

2578
01:25:00,490 --> 01:25:02,364
in the rules. But charge

2579
01:25:02,981 --> 01:25:03,481
does

2580
01:25:04,019 --> 01:25:04,918
cri mortals

2581
01:25:05,536 --> 01:25:07,452
won't be in the rules. That'll be as

2582
01:25:07,452 --> 01:25:10,539
a special written rule underneath their stats because

2583
01:25:11,219 --> 01:25:13,856
charge... It's not charge plus 1. Charge that

2584
01:25:13,856 --> 01:25:15,934
it's charge sets off another rule. So that's

2585
01:25:15,934 --> 01:25:17,771
the only time it's not up there. And

2586
01:25:17,851 --> 01:25:19,370
I'm glad they did it that way. It

2587
01:25:19,370 --> 01:25:21,780
keeps it... Very... Everything is in its place.

2588
01:25:21,940 --> 01:25:23,717
There's nothing extra. It just

2589
01:25:24,256 --> 01:25:26,490
works. And then at the bottom of every

2590
01:25:26,490 --> 01:25:28,805
raw scroll, you also have the keywords, which

2591
01:25:28,805 --> 01:25:30,659
has really help full because it's not just

2592
01:25:30,659 --> 01:25:32,659
keywords. Let's say your unit has award, but

2593
01:25:32,659 --> 01:25:33,859
you don't know if they have award because

2594
01:25:33,859 --> 01:25:36,020
it's just mentioned, you know, in just like

2595
01:25:36,020 --> 01:25:37,779
the faction pack Right? Right. Well, now it's

2596
01:25:37,779 --> 01:25:40,194
in Parentheses word 5 up. Yeah. You know,

2597
01:25:40,354 --> 01:25:41,712
you don't even have to like It's a

2598
01:25:41,712 --> 01:25:43,790
double row of keywords now because you've got,

2599
01:25:43,869 --> 01:25:45,948
like, a special rule keywords and then you've

2600
01:25:45,948 --> 01:25:48,505
got your your your identity keywords. And it's

2601
01:25:48,505 --> 01:25:51,094
just ward, whatever. It's not

2602
01:25:51,791 --> 01:25:52,689
it's not like

2603
01:25:53,146 --> 01:25:56,257
ab bo flesh, 5 award or... Yeah. I

2604
01:25:56,257 --> 01:25:57,773
don't have to have a fancy word with

2605
01:25:57,773 --> 01:25:59,462
it. I don't need a don't have to

2606
01:25:59,462 --> 01:26:02,328
call it something. Yeah. It's just ward whatever

2607
01:26:02,328 --> 01:26:03,443
the ward is. And

2608
01:26:04,000 --> 01:26:06,309
same for all the other abilities. Like, like,

2609
01:26:06,548 --> 01:26:09,274
again, like, cri mortals. It's just cri mortals

2610
01:26:09,274 --> 01:26:12,145
on the hit replaces the attack sequence as

2611
01:26:12,145 --> 01:26:14,139
mortals, whatever the damage was. Yeah. You you

2612
01:26:14,139 --> 01:26:15,974
don't need all that wording is it's just

2613
01:26:15,974 --> 01:26:17,225
there. It's just we all know what it

2614
01:26:17,424 --> 01:26:18,938
As soon as you know K mean sixes.

2615
01:26:19,576 --> 01:26:21,488
And then in the parenthesis, what that does,

2616
01:26:21,966 --> 01:26:22,684
it's just...

2617
01:26:23,720 --> 01:26:26,680
It flows. It says simple. I'm not having

2618
01:26:26,680 --> 01:26:29,146
to look through pages and pages and pages.

2619
01:26:29,305 --> 01:26:30,737
And even with the rules underneath, like, you

2620
01:26:30,737 --> 01:26:31,692
said, they're color coded.

2621
01:26:32,582 --> 01:26:33,935
So I don't have to stop and look

2622
01:26:33,935 --> 01:26:35,367
at all of my war scrolls in the

2623
01:26:35,367 --> 01:26:36,561
hero phase. I've got them all laid out.

2624
01:26:36,720 --> 01:26:37,436
I'm looking for gold.

2625
01:26:38,073 --> 01:26:39,426
Okay? And I'm looking, you know, in the...

2626
01:26:39,585 --> 01:26:40,085
And

2627
01:26:40,859 --> 01:26:42,407
it it it's

2628
01:26:43,731 --> 01:26:46,269
visually easier to find rules. Like, they just

2629
01:26:46,269 --> 01:26:48,569
did everything right here as far as the

2630
01:26:48,569 --> 01:26:50,408
the rules constructs she goes. Now, you can

2631
01:26:50,408 --> 01:26:51,917
argue it, you know, this guy's pointed too

2632
01:26:51,917 --> 01:26:53,663
much. That rule stupid. That's not what I'm

2633
01:26:53,663 --> 01:26:57,021
talking about. I'm saying that the actual structure

2634
01:26:57,315 --> 01:26:59,567
she the the of of the of the

2635
01:26:59,567 --> 01:27:02,064
rules, the way they're put together is just

2636
01:27:02,443 --> 01:27:04,654
tight and so easy to

2637
01:27:05,171 --> 01:27:07,081
understand. And, you know, I was talking to

2638
01:27:07,081 --> 01:27:08,432
someone earlier, and

2639
01:27:09,228 --> 01:27:11,376
I who was, but someone was telling me

2640
01:27:11,376 --> 01:27:14,570
how they always improve on the next edition

2641
01:27:14,570 --> 01:27:17,114
for age of Sigma after the last, like,

2642
01:27:17,273 --> 01:27:19,314
this most recent edition of 40 k. But

2643
01:27:19,671 --> 01:27:21,576
because they're gonna see what works what doesn't

2644
01:27:21,576 --> 01:27:23,322
work. I mean, the whole thing with Spear.

2645
01:27:23,798 --> 01:27:25,171
I feel like it's a basically

2646
01:27:25,782 --> 01:27:27,528
combat patrol, but what they wanted to do

2647
01:27:27,528 --> 01:27:29,296
with comp patrol because I feel like if

2648
01:27:29,296 --> 01:27:31,050
they would done this with Combat patrol, it

2649
01:27:31,050 --> 01:27:32,805
would have been a lot more popular. I'm

2650
01:27:32,805 --> 01:27:34,719
not saying it's not popular now. But it's

2651
01:27:34,719 --> 01:27:36,473
like combat patrol because I've never played a

2652
01:27:36,473 --> 01:27:38,480
handful of combat patrol game because I've never

2653
01:27:38,480 --> 01:27:40,787
played it and like, here's the thing. Half

2654
01:27:40,787 --> 01:27:42,639
the people tell me that it's

2655
01:27:43,651 --> 01:27:45,498
exactly the same as this. This is gonna

2656
01:27:45,498 --> 01:27:47,096
be garbage because that's garbage are the exact.

2657
01:27:47,336 --> 01:27:48,614
And some of the... It's not even close

2658
01:27:48,614 --> 01:27:50,472
to the same. They've changed it a lot

2659
01:27:50,532 --> 01:27:52,461
the same. Okay. And that's because I haven't

2660
01:27:52,461 --> 01:27:53,733
played. That's the 1 thing I don't know.

2661
01:27:54,210 --> 01:27:57,073
No. I mean, with combat Patrol, it... You

2662
01:27:57,073 --> 01:27:59,538
don't draw cards. First off, Combat Patrol. Combat

2663
01:27:59,538 --> 01:28:01,698
patrol is... More or less Smallest as game

2664
01:28:01,698 --> 01:28:03,127
of war. It's just a small game of

2665
01:28:03,127 --> 01:28:05,374
04:40 k with specifically

2666
01:28:06,462 --> 01:28:08,185
specific war scrolls or specific

2667
01:28:09,905 --> 01:28:11,664
unit car. That's a that's the only difference.

2668
01:28:11,984 --> 01:28:14,064
And and and the list are balanced against

2669
01:28:14,064 --> 01:28:14,704
each other at all.

2670
01:28:15,984 --> 01:28:17,676
Like Yeah. That's... Yeah.

2671
01:28:18,391 --> 01:28:20,221
Yeah. No. I I don't like when people

2672
01:28:20,221 --> 01:28:22,131
will compare it because, like I understand the

2673
01:28:22,131 --> 01:28:23,881
reason why they do and it's because it's...

2674
01:28:24,453 --> 01:28:26,518
Similar. That's why they compare. But it is

2675
01:28:26,518 --> 01:28:29,853
certainly a big divide because combat patrols, it's

2676
01:28:29,853 --> 01:28:31,838
like, you... Yeah. I mean, you could see

2677
01:28:31,838 --> 01:28:33,506
your combat patrol and like, the 40 k

2678
01:28:33,506 --> 01:28:35,189
ass Right? And like, you see everything there

2679
01:28:35,189 --> 01:28:37,015
with, like the special rules and enhancements they

2680
01:28:37,015 --> 01:28:38,604
get. Mh. But with this, it's, like, you

2681
01:28:38,604 --> 01:28:41,542
get more, like, the the the board first

2682
01:28:41,542 --> 01:28:44,020
off, is more interactive I feel because it

2683
01:28:44,020 --> 01:28:46,484
is printed on the, like, the sheet. Right?

2684
01:28:46,961 --> 01:28:47,438
You get

2685
01:28:48,788 --> 01:28:51,109
the enhancements and everything for your army. Bit

2686
01:28:51,109 --> 01:28:52,069
on top of that as well.

2687
01:28:52,707 --> 01:28:55,604
The twist cards and the command

2688
01:28:56,143 --> 01:28:58,301
slash battle tactic cards. That is what makes

2689
01:28:58,301 --> 01:28:59,931
it vastly different

2690
01:29:00,628 --> 01:29:01,984
Yeah, like, I already stated. Yeah.

2691
01:29:03,020 --> 01:29:05,492
Although, I know. I kinda like Enjoyed my

2692
01:29:05,492 --> 01:29:06,289
the few games of,

2693
01:29:09,174 --> 01:29:11,563
combat combat patrol that I... That I did

2694
01:29:11,563 --> 01:29:13,234
play back in the day, but it was

2695
01:29:13,234 --> 01:29:14,986
really more of a... Here's how you play

2696
01:29:14,986 --> 01:29:16,395
the main game just

2697
01:29:16,912 --> 01:29:18,846
without all the... Without getting

2698
01:29:19,462 --> 01:29:21,692
too bogged down by all the same rules

2699
01:29:21,692 --> 01:29:23,524
because there all it was is that you

2700
01:29:23,524 --> 01:29:25,197
you had the units played pretty much the

2701
01:29:25,197 --> 01:29:26,806
same, but they would have, like,

2702
01:29:27,524 --> 01:29:29,439
certain rules they just wouldn't put in just

2703
01:29:29,439 --> 01:29:30,417
so just to

2704
01:29:30,874 --> 01:29:32,708
slow... Just so that would be easier to

2705
01:29:32,708 --> 01:29:34,463
remember everything. And I I enjoyed it. I

2706
01:29:34,463 --> 01:29:35,521
thought it was balanced

2707
01:29:36,073 --> 01:29:36,553
mostly.

2708
01:29:37,991 --> 01:29:40,787
III do... I could see where certain units

2709
01:29:40,787 --> 01:29:43,519
though or certain armies definitely had a greater

2710
01:29:43,519 --> 01:29:45,915
advantage. I can't say I've had the same

2711
01:29:45,915 --> 01:29:46,975
experience with

2712
01:29:47,753 --> 01:29:50,564
the new 1 for for spear. Yep. Because

2713
01:29:50,644 --> 01:29:52,399
I'm I'm not playing spear your because I

2714
01:29:52,399 --> 01:29:55,110
can't place spear with Beast. Right. It's okay.

2715
01:29:55,350 --> 01:29:57,662
You see the the the big problem who

2716
01:29:57,662 --> 01:30:00,350
with Cabo patrols, like, they limit you certain

2717
01:30:00,469 --> 01:30:02,148
factions. Like, for example, the custodian,

2718
01:30:02,707 --> 01:30:04,145
I think it's like the the jet bikes.

2719
01:30:04,305 --> 01:30:06,222
Right? You can't take those. Like, either you

2720
01:30:06,222 --> 01:30:08,080
pick the jet bikes or you pick

2721
01:30:09,033 --> 01:30:10,313
I forgot what was the other option? I

2722
01:30:10,313 --> 01:30:12,470
think maybe terminator. The the the determine... Like

2723
01:30:12,470 --> 01:30:14,627
the either terminator areas. Well, that that's the

2724
01:30:14,627 --> 01:30:16,305
same with the. That's the same with spear.

2725
01:30:16,466 --> 01:30:18,712
You you pick there already main armies. But

2726
01:30:18,712 --> 01:30:20,382
that's the thing though, you don't have to

2727
01:30:20,382 --> 01:30:22,132
pick and choose with climate patrol there's certain

2728
01:30:22,132 --> 01:30:23,484
fashions that are, like, okay, But you can

2729
01:30:23,484 --> 01:30:25,075
take this, but you can't take this. And,

2730
01:30:25,155 --> 01:30:26,164
like, the... They're

2731
01:30:27,003 --> 01:30:28,520
description of the comment patrol. But this, it's

2732
01:30:28,520 --> 01:30:29,877
like, for spear,

2733
01:30:30,435 --> 01:30:31,953
you have everything in front of you. You

2734
01:30:31,953 --> 01:30:33,629
don't have to pick it is all that

2735
01:30:33,629 --> 01:30:35,545
you have to take right there in front

2736
01:30:35,545 --> 01:30:37,859
of you The Dash 1 it's like, is

2737
01:30:37,859 --> 01:30:39,840
the the Dash one's, like, the only only

2738
01:30:39,840 --> 01:30:41,029
1 the main 1 that I could think

2739
01:30:41,029 --> 01:30:42,296
over. It's like, she doesn't come in until,

2740
01:30:42,454 --> 01:30:43,425
like, turn. 3.

2741
01:30:44,145 --> 01:30:45,425
Because if she came in and, like, the

2742
01:30:45,425 --> 01:30:48,404
very beginning they that listen would just just

2743
01:30:48,545 --> 01:30:49,364
destroy everything.

2744
01:30:49,744 --> 01:30:52,145
Like, she's so she's just so good. She

2745
01:30:52,145 --> 01:30:53,593
was just kill everything. So they doesn't come

2746
01:30:53,593 --> 01:30:55,185
in until turn 3, which just makes it

2747
01:30:55,185 --> 01:30:56,220
fair. You know?

2748
01:30:57,095 --> 01:30:58,926
And then the... They tried to fix some

2749
01:30:58,926 --> 01:31:00,928
of that in combat patrol, like, like, you

2750
01:31:00,928 --> 01:31:02,592
were saying with, like, pick this or this,

2751
01:31:02,751 --> 01:31:03,860
You know, like, the great night once it's,

2752
01:31:04,098 --> 01:31:05,525
either pick the pick that...

2753
01:31:06,238 --> 01:31:07,720
I was out Gets it's like, the tournament

2754
01:31:07,918 --> 01:31:09,588
it's like Terminator over the Nemesis dread night.

2755
01:31:09,747 --> 01:31:11,575
Like, pick 1 and them, like, oh, I

2756
01:31:11,575 --> 01:31:13,244
didn't know. I know they changed the because

2757
01:31:13,244 --> 01:31:15,153
they did. I've haven't inflated it since the

2758
01:31:15,153 --> 01:31:16,583
the... When it first came out, and it

2759
01:31:16,583 --> 01:31:20,404
was just... Very simple. Where... Yep. Yep. Again,

2760
01:31:20,484 --> 01:31:22,148
it was prem made armies that you could

2761
01:31:22,148 --> 01:31:23,891
fight each other. Yeah. The war squirrels are

2762
01:31:23,891 --> 01:31:26,140
all this... Same. I don't think they have

2763
01:31:26,140 --> 01:31:28,860
combat patrol, quote unquote war scrolls. It's just

2764
01:31:28,860 --> 01:31:29,420
the same 1.

2765
01:31:30,300 --> 01:31:32,140
Again, like, the worst girls are slightly different

2766
01:31:32,140 --> 01:31:34,474
for combat patrol. Are there they're they're Again,

2767
01:31:34,634 --> 01:31:36,711
because... I guess they are cooked into the

2768
01:31:36,711 --> 01:31:38,628
list aren't things. And, the the rules are.

2769
01:31:38,787 --> 01:31:39,846
Were slim down

2770
01:31:40,225 --> 01:31:40,625
because, like,

2771
01:31:41,758 --> 01:31:43,912
Like, I I remember, like, 1 unit I

2772
01:31:43,912 --> 01:31:46,307
had could do mortal wounds in the in

2773
01:31:46,307 --> 01:31:48,462
the base game, but they took that out

2774
01:31:48,462 --> 01:31:50,894
of combat patrol. Just so that it wouldn't

2775
01:31:51,194 --> 01:31:54,394
cook the other armies. Yeah. Interesting. Yeah. Well,

2776
01:31:54,635 --> 01:31:57,594
man... Yeah. I but this... Like Guess we're

2777
01:31:57,594 --> 01:31:58,635
trying to say is they put a lot

2778
01:31:58,635 --> 01:32:00,557
more time. Oh. Yes. Your head version of

2779
01:32:00,557 --> 01:32:02,067
the... Your head it has like a different.

2780
01:32:02,305 --> 01:32:04,608
It's. Completely different game. Mean honestly, it's just

2781
01:32:04,608 --> 01:32:06,752
completely lit It's cut... You know what? It

2782
01:32:06,752 --> 01:32:08,314
kind of reminds me more of. I mean

2783
01:32:08,594 --> 01:32:09,734
a more dynamic

2784
01:32:10,272 --> 01:32:11,071
version of...

2785
01:32:12,350 --> 01:32:12,589
What was that?

2786
01:32:13,388 --> 01:32:14,987
Underworld. Yeah. That's what Dave was saying from

2787
01:32:14,987 --> 01:32:16,997
the beginning. Yeah. Yeah. I said beginning because

2788
01:32:16,997 --> 01:32:18,514
it's got the card mechanic get the 3

2789
01:32:18,514 --> 01:32:20,270
cards per turn just like that. And those

2790
01:32:20,270 --> 01:32:21,945
are the cards how you score except instead

2791
01:32:21,945 --> 01:32:23,541
it... Now you got this the different thing

2792
01:32:23,541 --> 01:32:25,305
on the bottom. The Alright. I think this

2793
01:32:25,305 --> 01:32:26,734
is underworld, but good.

2794
01:32:27,765 --> 01:32:29,273
And I mean, there's people who like underworld.

2795
01:32:29,510 --> 01:32:31,177
I'm not picking on it. For me to...

2796
01:32:31,811 --> 01:32:33,259
Underworld is not for me. Like, I liked

2797
01:32:33,259 --> 01:32:35,337
it in the beginning. Mh. I guy and

2798
01:32:35,337 --> 01:32:36,774
got behind didn't get caught up, and then

2799
01:32:36,774 --> 01:32:37,893
when they put out all the new stuff

2800
01:32:37,893 --> 01:32:39,731
with the noodles, I was already kinda out

2801
01:32:39,731 --> 01:32:40,449
on it. And that's fine.

2802
01:32:41,342 --> 01:32:43,176
I don't play every game they play. Yeah.

2803
01:32:43,573 --> 01:32:45,009
I know the new version better. I'm just

2804
01:32:45,009 --> 01:32:46,921
like, but. I'll stuck with underworld for, like,

2805
01:32:47,001 --> 01:32:48,537
the first 2 seasons, but

2806
01:32:48,850 --> 01:32:50,609
when they hit the third season, and it

2807
01:32:50,609 --> 01:32:52,369
was all, like, while, some cards are game

2808
01:32:52,369 --> 01:32:53,970
being retired. Yep. That was out used, and

2809
01:32:53,970 --> 01:32:55,970
it's like, no. No. I you you got...

2810
01:32:56,130 --> 01:32:57,983
There you they wanted... They wanted you to

2811
01:32:57,983 --> 01:33:00,140
constantly buy into it. That's what... But that's

2812
01:33:00,140 --> 01:33:01,739
why I stopped playing magic for the same

2813
01:33:01,739 --> 01:33:03,738
reason. You. Like a long time ago. You

2814
01:33:03,738 --> 01:33:05,015
know? I mean, we came in up was,

2815
01:33:05,095 --> 01:33:06,865
like the third round. Cards that came out.

2816
01:33:07,024 --> 01:33:08,458
Like, we were buying cards and playing with

2817
01:33:08,458 --> 01:33:09,891
our friends and not worried about collecting them

2818
01:33:09,970 --> 01:33:11,962
I'm just buying cards and plan. And what

2819
01:33:11,962 --> 01:33:13,395
was it? When you can go and buy

2820
01:33:13,395 --> 01:33:15,239
a box of boosters, And I... We were,

2821
01:33:15,319 --> 01:33:17,308
like, 3 cards short of having everything. And

2822
01:33:17,308 --> 01:33:18,581
we're like, okay. We trade our friends fine.

2823
01:33:18,660 --> 01:33:20,649
Those couple cards. Was great. Once we were

2824
01:33:20,649 --> 01:33:22,399
buying it, we came up with 20 30

2825
01:33:22,399 --> 01:33:24,168
cards short of us, box of boosters, we

2826
01:33:24,168 --> 01:33:25,527
were done with that game because it's now

2827
01:33:25,527 --> 01:33:26,886
it became... I got gotta buy too many

2828
01:33:26,886 --> 01:33:29,203
things at constant re re re re rewriting.

2829
01:33:29,523 --> 01:33:31,441
And it's I think with the underworld. And

2830
01:33:31,441 --> 01:33:34,088
also cry came out. That because that... If

2831
01:33:34,247 --> 01:33:35,224
I wanted to play

2832
01:33:35,837 --> 01:33:38,062
small war hammer. I felt like War cry

2833
01:33:38,062 --> 01:33:40,923
was the better game than underworld. You didn't

2834
01:33:40,923 --> 01:33:43,409
have to constantly keep because track of buying

2835
01:33:43,409 --> 01:33:45,810
a a pack of cards for each new

2836
01:33:45,810 --> 01:33:47,409
edition. It was it was more like War

2837
01:33:47,409 --> 01:33:49,649
hammer than underworld was, so I I went

2838
01:33:49,649 --> 01:33:51,583
with it. I did it... That one's okay.

2839
01:33:52,063 --> 01:33:53,841
But I think I think Spear had

2840
01:33:54,220 --> 01:33:56,858
easily replaces war cry or underworld because it's

2841
01:33:56,858 --> 01:33:58,456
somewhere in between both of them and it

2842
01:33:58,456 --> 01:33:59,415
just hits every.

2843
01:33:59,986 --> 01:34:01,732
Every spot for me. I like it a

2844
01:34:01,732 --> 01:34:03,479
lot. And you also gotta think about the

2845
01:34:03,479 --> 01:34:04,930
fact too that now

2846
01:34:05,463 --> 01:34:08,162
with spear, you're playing similar war scrolls to,

2847
01:34:08,240 --> 01:34:10,408
like, the actual, like, you know, the actual

2848
01:34:10,408 --> 01:34:12,403
game for, like, 2K1K

2849
01:34:12,403 --> 01:34:12,641
games.

2850
01:34:13,359 --> 01:34:15,512
But while they're different... Like, they're still the

2851
01:34:15,512 --> 01:34:17,346
same mechanic. So, like, war cry being a

2852
01:34:17,346 --> 01:34:19,433
whole different, like, mechanic and like, work right,

2853
01:34:19,752 --> 01:34:22,141
I think still works because work right, work

2854
01:34:22,141 --> 01:34:24,132
right isn't unit level. It's

2855
01:34:24,770 --> 01:34:25,885
It's like individual

2856
01:34:26,283 --> 01:34:28,852
Individual individual mock. Individual model. That's more like

2857
01:34:28,932 --> 01:34:30,610
Nec mu like that kind of stuff.

2858
01:34:31,408 --> 01:34:34,126
Yeah. I missed. I missed Nec mu. That's

2859
01:34:34,126 --> 01:34:35,970
a great day. At it really was. It

2860
01:34:35,970 --> 01:34:38,427
was kinda game. They still 11. Yeah. And

2861
01:34:38,586 --> 01:34:40,012
I've played it at Jen kinda a couple

2862
01:34:40,012 --> 01:34:41,440
times. Of going in there and you get

2863
01:34:41,440 --> 01:34:43,599
to just play some guy. And roll some

2864
01:34:43,599 --> 01:34:46,064
that I I really did enjoy that. But,

2865
01:34:46,222 --> 01:34:47,416
okay. We're hitting about an hour and a

2866
01:34:47,416 --> 01:34:48,767
half. I think it's time to wrap it

2867
01:34:48,767 --> 01:34:50,358
up. I got people's got things to do.

2868
01:34:50,516 --> 01:34:51,789
And I wanna try to get this out.

2869
01:34:52,028 --> 01:34:52,528
So

2870
01:34:52,997 --> 01:34:54,828
Folks thank you so much for listening guys.

2871
01:34:55,067 --> 01:34:56,738
Thank you both for coming on and helping

2872
01:34:56,738 --> 01:34:59,046
out talking on the show and doing stuff.

2873
01:34:59,604 --> 01:35:01,695
And folks, this is just a bonus

2874
01:35:02,071 --> 01:35:03,835
episodes. We will still have the regular episode

2875
01:35:03,835 --> 01:35:04,709
out on the 20 fifth,

2876
01:35:05,742 --> 01:35:08,047
talking more factions and more stuff like that.

2877
01:35:08,285 --> 01:35:09,716
Just me and Chris Cranking stuff up. Now

2878
01:35:09,716 --> 01:35:11,305
that we got points, we can actually talk

2879
01:35:11,305 --> 01:35:12,515
to about and then now we know how

2880
01:35:12,515 --> 01:35:14,506
to build regiments we'll talk some lists and

2881
01:35:14,506 --> 01:35:15,802
stuff like that. So

2882
01:35:16,418 --> 01:35:19,127
alright, folks. Till next time, Only the Faithful

2883
01:35:19,127 --> 01:35:21,372
will be triumphant only the faithful will stand

2884
01:35:21,372 --> 01:35:23,845
when all others fall and only the faithful

2885
01:35:23,845 --> 01:35:26,079
no no to despair except in failure.

2886
01:35:27,914 --> 01:35:27,970
Cool

2887
01:35:32,712 --> 01:35:34,225
Oh, that barely hurt it, but I got

2888
01:35:34,225 --> 01:35:34,863
it. I got it.