WEBVTT

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you're listening to fusion patrol a listener supported podcast

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each week we take a single episode of a science fiction tv series movie or

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audio and overanalyze it to within an inch of its life welcome to the discussion

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Hello and welcome to another episode of Fusion Patrol. I'm Eugene.

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And I'm Simon.

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And tonight, a little bit of a variation.

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It's very rare indeed that we know when an episode of Fusion Patrol is going to go out or where it's going to slot into the schedule.

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But we are recording this in the period of time between Doctor Who series 2024 episodes 6 and 8.

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And that's because episode 7, The Legend of Ruby Sunday, was a two-parter.

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And as is standard for Fusion Patrol, we try to treat the two-parters as one story.

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So we will be reviewing both of those, that and part 8, next week.

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So this week, perhaps not coincidentally, as a gift from the Doctor Who gods,

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the Celestial Toymaker animated recreation was released.

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And so this week, we're doing the Celestial Toymaker.

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We're going to start with an episode synopsis, as always, and move on from there.

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The Doctor mysteriously becomes invisible and intangible, and the TARDIS lands in a mysterious place.

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The Doctor suspects and later confirms that they are in the Celestial Toyroom.

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The domain of the Toymaker.

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The Doctor and the Toymaker have met before.

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The Toymaker brings people to his realm and makes them play games.

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If they lose, they become his toys forever.

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He wants the Doctor to stay, and so he forces the Doctor to play a game of Trilogic,

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with a maximum number of 1,023 moves.

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Meanwhile, Steven and Dodo are forced to play a series of physical games in order to find the TARDIS.

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Steven and Dodo have a deadline.

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They must win back the TARDIS before the doctor reaches 1,023 moves.

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When the doctor tries helping them, the toy maker makes the doctor intangible and mute,

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leaving only his hand available to play the game.

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First, Stephen and Dodo must navigate an obstacle course in a competition against two clowns.

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Stephen must navigate the course blindfolded,

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while Dodo gives him directions by honking the horn of a car.

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When the clown is caught cheating by using a see-through blindfold,

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he fails to complete the course, giving the win to Steven and Dodo.

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As a reward, they are given a riddle to solve and sent on to the next game.

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The next game is a variation of musical chairs.

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Players must pick one chair from seven to sit in.

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Six of the chairs are lethal.

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They compete with anthropomorphic cards, including a king, queen, knave, and joker.

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Throughout the competition, whenever the toymaker thinks the doctor is stalling,

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he penalizes the doctor by forcing the game forward a few hundred moves,

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putting more pressure on Stephen and Dodo.

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Stephen and Dodo defeat the chairs and are given another riddle,

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and moved to the next game.

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They are placed in a kitchen with Sergeant Rug and Mrs. Wiggs,

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and they must find a key to open the next door.

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Rug and Wiggs are there to be unhelpful,

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but they get into an argument which eventually reveals the location of the key,

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allowing Stephen and Dodo to move into the next room, the ballroom.

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They must cross a dance floor and not get trapped into dancing by the animated marionette dancers.

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Steven fails this spectacularly, and soon Dodo follows.

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Rug and Wiggs have also followed them with instructions from the toy maker to get to the TARDIS on the other side of the dance floor first.

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When Wiggs becomes trapped on the dance floor, Steven and Dodo maneuver themselves into a position to swap partners, and the two of them dance to the TARDIS.

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It is, of course, not the real TARDIS, but they have won another game and move on to the next.

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They reach the final game, and this time they must play a hopscotch game against a school bully named Cyril.

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The first to navigate the course and reach the TARDIS wins.

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According to the toymaker, Cyril doesn't like to lose.

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The game has several forfeits and isn't quite as straightforward as rolling the dice and hopping the number of squares.

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Of course, if they fall off the square, the area in between is electrified, and they will die.

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Steven and Dodo suffer several setbacks, including dirty tricks by Cyril.

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When it looks like Cyril is going to win, he slips on one of his own booby traps and falls to his death.

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Steven and Dodo have won.

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The doctor has been restored to visibility and tangibility, and he has also completed, almost, the Trilogic game.

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He is at 1,022 moves and has one move left that will win the game.

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He refuses to make the last move, insisting on inspecting his TARDIS and meeting with Steven and Dodo.

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They try to leave in the TARDIS, but cannot.

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The Doctor must finish the game, but there is a problem.

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The Toymaker is a sore loser.

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While technically honoring his agreement to let them go, there is a wrinkle.

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When the Toymaker loses to the Doctor, the Celestial Toyroom will be destroyed, including everything and everyone in it.

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The Toymaker will live on and create a new Toyroom, but the Doctor will have a Pyrrhic victory in that they will be destroyed too.

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Setting the TARDIS for automatic dematerialization, the Doctor, from inside the TARDIS, imitates the Toymaker's voice, commanding the game to complete the final
move.

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Simultaneously, the TARDIS dematerializes, and the Celestial Toy Room is destroyed.

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The Doctor cautions Dodo and Steven about their success.

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The Toymaker will be back someday when another writer is bankrupt for ideas.

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All right. Animated, we should say. 3D animated. And we will, I'm sure, talk a lot about the 3D animation as we go. I believe by the exact same team that did the one part of
Web of Fear.

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Correct.

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All right. Well, what did you think of the Celestial Toymaker?

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It was the TV stories with the Celestial Toymaker in.

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No, no.

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Hit rate. Huffage.

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No.

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no and that and that thing has i i've got like tons of background information on why that's so

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awful but uh yeah uh it's it's not a great story is it i mean it's not much of a story it is it is

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filler yes yeah i mean i i can kind of see the potential there and um yeah we're not not going

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of preempt your account of the production issue the original story went through and i'll go that

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the kind of limitations that that puts on it but by the time it actually gets made regardless of

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what we see on screen you know this is where the soundtrack that we're listening to comes from

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All those kind of limitations are in place.

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And it's a bit of a mess.

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The games that they play feel a bit unconnected and disjointed.

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And I think that just contributes to the sense that it is a filler episode.

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I don't know what's going on with the whole making Hartnell invisible and intangible.

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but i assume that's giving hartnell a couple of episodes off oh it's that and more yeah and then

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steven and dodo have to carry quite a lot of it and for my money they're not the most

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charismatic companion team ever yeah um they don't come off well in this story as a team no

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i don't think yeah well let's let's just uh let's talk a little bit i'll i'll run through what i've

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got here story was originally it was not intended to be a filler episode let's just start right

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there this was not intended to be a filler episode this was a story by brian hales and halls hales

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um i'm gonna go with hales um and it was apparently very dark and i my yeah i have a suspicion that

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it had a lot to do with the fact that the toys were people or had been people once i suspect

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but I'm I don't know I've been able to find that out because it is kind of odd how it's not it is

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but it's not there there is there is a sort of are they aren't they like Stephen doesn't believe

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they are Dodo does believe they are and I don't know that it's and at one point the toy maker says

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you will stay here forever and become my toys but there's no explicit all of these people are people

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who came here and played toys but i think that is absolutely true to the original intent because

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they lightened it up because i thought it was too dark all right so we'll we'll go uh we we have to

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say that the producer was it says ennis lloyd but the producer was not it was john wills and um

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the script editor was um what's his first name's last name's tosh uh donald tosh those are not the

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names you'll see on the credits and that is because well first off everybody hated wills

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particularly hartnell and hartnell hated and wills hated hartnell and uh they did not get along

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at all according to peter purvis nobody got along with wills the the producer he it was not a happy

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crew uh with him and he wanted to get rid of hartnell and this was him getting rid of hartnell

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So Hardenall was having a mental decline, as we know later wrote him out of the show.

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But they gave him two weeks off, and the plan, his contract was up at the end of this story.

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Will's plan was, when he became corporeal again at the end, to be a different actor.

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That something the toy maker did when he brought him back as part of the game was that he would be a different person.

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and that was the person who would go on being the doctor from that point forward and the people

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upstairs overrode that and gave gave hartnell another contract and so both tosh and wills

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quit and didn't give wills a contract well i don't know no they said they resigned i i don't know okay

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they they said he resigned in protest as from the things i saw which is why it got handed over to the

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script editor and the story editor uh let's see jerry davis and uh ennis lloyd on the credits so

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they got handed this thing that was set up but tosh had already rewritten it to try to reduce the

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to reduce the cost and the darkness uh and do things and then uh wills apparently or wiles

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probably wiles actually wiles uh apparently out of spite ran the budget on the arc over

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so there wouldn't be any money so a real jerkwad all around so then when they came in um jerry

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davis had to rewrite it again and according to the according to the things the script was still

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the tosh version with jerry davis's stuff handwritten in it to redo it to make it even

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cheaper they had uh the original intent was instead of hunt the key there was a maze some

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sort of diabolical maze that that got removed uh the there were supposed to be two characters in

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it called george and margaret they were the the opposition they were going to be the opposition

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throughout the whole thing it is an homage to a play from the 30s called george and margaret

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which I know nothing about except that apparently George and Margaret never appear in the play.

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It's all about people waiting for George and Margaret.

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And Hales, when he wrote this, thought it would be kind of amusing if George and Margaret were the two characters in it.

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And he had permission from the playwright to do this.

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A.T.?

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He did.

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But then later the playwright withdrew permission after they'd already cast the actors.

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So they rewrote this as part of the last minute rewrites.

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They rewrite the script so that George and Margaret were broken up into the two clowns, the card people and rug and wigs.

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And of course, they're all played by the same actors because those are the actors they hired to play George and Margaret.

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So there's another background problem that they had on this thing.

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I hadn't realised that they had had originally, or that Brian Hales had had permission from Gerald Savory to use the characters, because as I understood it, he became
some senior producer in the BBC, across whose desk this script came, which was the point at which those characters were taken out of it.

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because obviously they he knew they were his and he didn't want them in there i i can't say that i

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have that authoritatively i found that on two different history of the toy maker i you have to

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go yeah yeah it could be um there's another one of these things that you might be thinking about

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and that's billy or cyril billy bunter billy bunter right uh they wrote this school boy

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character cyril and i guess as they were building out the episode they decided from a costuming

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acting standpoint they decided to have him dress and act like billy bunter who i have never heard

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of before looking this up there is nothing in the script there is nothing in the script about billy

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bunter the line that cyril says where he says uh my name's cyril my friends call me billy is an ad

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lib and to yaru is that an ad lib that i don't know that i don't know and is that a thing billy

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bunter says or is that i just assume that was a thing old british people said like from eaton or

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something so i mean i that i don't know because because i'm not familiar with that character but

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the bit about Billy absolutely an ad lib and they just didn't couldn't remove it and so when that

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episode aired the estate or the author of the Billy Bunter books got in contact with him and said ah

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we're gonna sue you and so at the end of episode four there was a continuity announcement that said

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the character of Cyril is not Billy Bunter he just was dressing like him because he liked him

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or something to that effect to try to ameliorate the threat of a lawsuit over this.

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Let's see.

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We should put in here that basically Lloyd and Davis felt that this episode should have been dropped,

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but it wasn't in their hands.

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And then Tosh, who had written the second version of the script, hated what Davis had done to it.

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So, you know, all around, nobody's happy with this with this story, except apparently Peter Purvis, who was like, hey, I get the lead.

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And then, just for one more, you will not see it in the Blu-ray version of this.

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If you listen very, very carefully, you can tell where it is.

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But there's a line that says the queen tells the king to pick one at random.

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And the script apparently says, pick one by using the eeny-meeny.

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and he does and he clearly apparently says eeny meeny miny moe catch a n-word by the toe

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which is how it aired and went out in this version what you hear is pick one around

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this one all right so they just they mumble him out uh in there you can you can get the flow of

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the eeny meeny miny

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but the words aren't there.

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So did you check the recons?

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No, I did not.

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I was just curious

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whether they had

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done the same thing there.

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I mean, obviously

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the animations are

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in a sense a new production.

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They've got the opportunity

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as we've discussed

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on some of the previous animations

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to edit the soundtrack.

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And so clearly

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they've taken the opportunity

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to do that.

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I wonder if they'd have done it

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on the recons

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just for, you know,

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they're not going to release

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something with the N-word

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and slightly audible i like the way they did it i'm going to say that a lot of things in this

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this reproduction i like the way they did it instead of doing the eeny meeny miny moe

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catcha and then have somebody else say tiger by the toe uh which is you know i i can honestly say

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when i was a kid you know was during the transition period from the older version to the tiger version

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both were used uh somewhat interchangeably when i was a kid in the early 70s so i you know then um

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but you know doing that would be awful the other thing of just dropping it out catch up by the

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would be terrible but the fact that they just took the whole line which is really irrelevant

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and kind of turned it into a

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works really well they do actually still run a subtitle that says eeny meeny miney

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and then even though he really isn't saying that at that point he's just sort of mumbling it but

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so yeah all sorts of production problems on this on this thing no money third time rewritten script

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uh lawsuits drama behind the camera uh an actor they're trying to fire uh yeah it was all kicking

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this one it's it's amazing it's as passable as it is and it's not very passable but it's amazing

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uh to be and and also and i learned this white literally today and well late last night so it

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actually was probably today and i verified this with my wife uh who is ethnically chinese uh

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apparently in the 19th century the word celestial was a racial slur for chinese i've never heard

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for see i i did i did not know that i did not know that so the celestial toy maker i mean obviously

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it's the title of this serial but the toy maker has referred to in the giggle i assume was only

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referred to as the toy maker they did not use the word celestial yes my ignorance made this whole

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thing seem less racist than it is but also i i was expecting it to be worse it has a certain

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reputation but also doctor who has done worse and i i was you know they've got the the toy maker

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done up in these in this chinese costume which i believe again comes down to cost savings they're

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just it's from marco using marco polo yeah you know he's not putting on the he's not putting

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on yellow face and he's not you know trying to do the accent or or something like that this is just

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But this is what I was expecting from the reputation for it.

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I was expecting there to be yellow face.

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And, you know, because I have watched the Talens of Wang Chiang.

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That's worse.

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I know.

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Well, yeah, that was the kind of level I was expecting.

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So I'm not, I'm not, I'm not.

00:20:01.220 --> 00:20:03.960
There are still issues around cultural appropriation in this.

00:20:04.540 --> 00:20:18.880
And obviously, the Celestial Toymaker is, you know, if it's a historical racial slur, and clearly coupled with the costumes that he used in it, there is an intention to
use it in that way.

00:20:19.340 --> 00:20:23.300
That's unacceptable either, but it's just, I thought it was going to be worse.

00:20:23.500 --> 00:20:24.840
Not much of an excuse, but still.

00:20:25.180 --> 00:20:34.680
I should say, when I say I verified with this with my wife, what I verified with my wife is that she had no clue that this was in any way a slur.

00:20:35.300 --> 00:20:36.860
I've never heard that in my life.

00:20:37.440 --> 00:20:39.760
I have in no way.

00:20:39.800 --> 00:20:43.760
And I've heard a lot of slurs about various ethnic groups.

00:20:43.960 --> 00:20:48.800
And that is not one for Chinese or anyone that I've ever heard.

00:20:49.160 --> 00:20:50.880
And so I did a little bit of digging on it.

00:20:51.740 --> 00:20:53.580
And I'm giving this one a pass.

00:20:54.360 --> 00:20:58.440
I'm not giving anyone who is using it as a slur as a pass.

00:20:59.190 --> 00:21:02.220
OK, but that word is not a slur anymore.

00:21:03.320 --> 00:21:08.260
And it is only that word because that's the Chinese word for themselves.

00:21:09.420 --> 00:21:11.900
Now, they have a they have a different word now.

00:21:12.600 --> 00:21:16.400
But back in the 19th century, they referred to themselves and I dug it up and I showed it to my wife.

00:21:16.450 --> 00:21:19.400
And she's like, OK, that's basically what that means.

00:21:19.540 --> 00:21:20.740
This is what they called themselves.

00:21:21.360 --> 00:21:28.800
They basically had came from the heavenly empire and they were the they were the heavenly people who lived in it.

00:21:29.340 --> 00:21:39.380
So I can totally see how if somebody came over, if somebody walked into your house and said, I'm from the heavenly empire and I'm one of the heavenly people.

00:21:39.910 --> 00:21:49.460
I can totally see people picking that up as a smart ass way to sneer at them, because that's the kind of egotistical thing.

00:21:49.520 --> 00:21:57.340
you can't walk into a room and do and not deserve to get called out on should not be used as a slur

00:21:57.780 --> 00:22:03.100
but i can totally see where it comes from and i can totally see why it's not one anymore because

00:22:03.740 --> 00:22:08.900
i i asked quite a few people what the celestial mean and it all none of it came back to this

00:22:09.500 --> 00:22:14.719
it's all to do with the heavens or with the stars or with you know not necessarily the astronomical

00:22:14.740 --> 00:22:25.720
stars but the mythical astrological kind of stuff it's like it's kind of a cool word but it's not

00:22:26.260 --> 00:22:32.420
it had that context is gone but that was that was that was the it without without that the

00:22:32.620 --> 00:22:39.760
celestial toy maker was i thought it the fact that he is somehow on another plane you know what we're

00:22:39.760 --> 00:22:48.420
getting in season 40 or whatever we're calling it with the idea of there being these fantasy gods

00:22:49.280 --> 00:22:55.360
you know this this was the way in which i think it was suggested that's the toy maker and he is

00:22:55.380 --> 00:23:01.180
he is incredibly powerful in this so you know and it is it is fantasy it is fantasy so i thought that

00:23:01.720 --> 00:23:08.079
was why it was the celestial toy maker all this time nevertheless if you look in miriam webster

00:23:08.560 --> 00:23:14.160
it will give you a definition of celestial that says old name for china of or relating to china

00:23:14.280 --> 00:23:21.060
or the chinese that's when you know that right but that's their own it's a it's not saying it's a

00:23:21.240 --> 00:23:28.800
slur okay it's still a problem i think because when you know that the celestial toy maker coupled

00:23:29.240 --> 00:23:36.439
with the fact that he is wearing the marco polo costume is saying the chinese toy maker right

00:23:36.840 --> 00:23:43.960
it could be i i have i have a very hard time divorcing celestial from the context that i

00:23:44.060 --> 00:23:51.400
have it in which is sure me too and that fits perfectly with this thing there's nothing chinese

00:23:51.680 --> 00:23:57.780
about it at all right except for the costume the toy makers were absolutely nothing about it yeah

00:23:58.440 --> 00:24:04.600
is anything other than the other way yeah without the costume i think it becomes much less of a

00:24:04.420 --> 00:24:11.100
problem and it's interesting that they have kept the costume you know we we were speculating on

00:24:11.240 --> 00:24:16.300
whether they would turn some of this stuff down in the animation but he's still wearing a costume

00:24:16.520 --> 00:24:23.180
that is recognizably marco polo style costume you compare it to the to the publicity photos and it's

00:24:23.380 --> 00:24:30.200
pretty similar i would say yeah i mean i i don't know i i honestly don't know how the the chinese

00:24:30.220 --> 00:24:35.720
people and that's awfully broad category as to whether or not that is a thing that that bothers

00:24:35.800 --> 00:24:42.600
them because i can tell you i can find a picture of me dressed just like that and uh and they did

00:24:42.660 --> 00:24:51.020
it to me so uh in my wedding chinese people yes the taiwanese but yeah you know republic of china

00:24:51.660 --> 00:24:58.760
uh my wedding photos they do these elaborate albums where they put you in tuxedos and they

00:24:58.680 --> 00:25:05.280
put you in all sorts of different the particularly the women my wife went through i don't know 10 12

00:25:05.880 --> 00:25:12.060
costume changes i went through about four black tux mouth dinner jacket white dinner jacket and

00:25:12.180 --> 00:25:20.280
then a red and a yellow mandarin outfit but it's context isn't it it is yeah one is not you know

00:25:20.440 --> 00:25:26.980
it's not the same as a so and i'm i'm not saying that the chinese be i'm not expecting there to be

00:25:27.000 --> 00:25:34.980
edicts from the um chinese communist party saying that you know we we decry the west and

00:25:35.680 --> 00:25:43.020
it's 1966 episode of doctor who the celestial toy maker without but without context and of course

00:25:43.560 --> 00:25:48.820
that's the problem with this world is that people act on without context uh if somebody saw the

00:25:48.920 --> 00:25:55.360
picture of me they would immediately go oh cultural misappropriation yeah it was it was

00:25:55.280 --> 00:26:03.180
their culture doing this to me quite literally so i i don't know i mean do they care some some

00:26:03.360 --> 00:26:09.200
people care some people don't care as a whole i don't know i i do like the way they handle it in

00:26:09.200 --> 00:26:13.380
the giggle because it's not cultural misappropriation if you just make fun of the germans

00:26:13.640 --> 00:26:18.200
so it's okay to be racist to them there right that's exactly what they did right they just

00:26:18.360 --> 00:26:23.760
demonstrated actually in a way they were worse no i'm gonna go out they were worse in the giggle

00:26:24.360 --> 00:26:30.180
because in the giggle he did the accent i thought the giggle was offensive obviously

00:26:30.600 --> 00:26:35.240
not considered as offensive it would never have got through if it was but i considered it to be

00:26:35.400 --> 00:26:41.440
offensive so i mean if you're gonna if you're gonna say you can't ever put somebody who is

00:26:41.560 --> 00:26:48.059
not a culture in anything else of another culture because it's cultural misappropriation then you

00:26:47.960 --> 00:26:55.800
have to deem that as offensive too i just consider it would i don't but because i just you know are

00:26:55.800 --> 00:27:02.180
we differentiating between the english and the germans i'm not um but yeah but because he was

00:27:02.360 --> 00:27:09.060
doing the accent then he's definitely putting on german face if there is indeed such a i mean

00:27:09.240 --> 00:27:14.340
apart from he didn't have the mustache i mean i think i think they're not directly comparable but

00:27:14.360 --> 00:27:23.940
I think the issue for me is that that kind of anti-German sentiment and anti-German discrimination is not long forgotten.

00:27:24.300 --> 00:27:25.900
Or maybe it's not forgotten by people.

00:27:26.020 --> 00:27:27.340
I mean, it's not forgotten by people.

00:27:27.400 --> 00:27:28.200
I still remember it.

00:27:28.200 --> 00:27:32.360
I hope that it is something that is kind of no longer around.

00:27:32.540 --> 00:27:40.560
but I don't see the value in adding it into a popular TV show

00:27:40.660 --> 00:27:45.380
for some cheap laughs in 2020, or 2023.

00:27:46.200 --> 00:27:48.100
I don't think he did it for cheap laughs.

00:27:48.240 --> 00:27:52.880
I think he did it to kind of soften this.

00:27:53.560 --> 00:27:55.080
Like, this is what the Toymaker does.

00:27:55.180 --> 00:27:57.440
We only have one example of what the Toymaker does

00:27:58.040 --> 00:27:59.880
in the Celestial Toymaker,

00:28:00.060 --> 00:28:03.540
And that's his, he wears, he wears Chinese clothes and he's not Chinese.

00:28:04.919 --> 00:28:09.580
And so in the giggle, he's demonstrating that he likes to put on other, I don't know.

00:28:09.740 --> 00:28:12.660
He looked a little French when he was dancing around the chaos.

00:28:14.400 --> 00:28:15.700
Maybe it's my imagination.

00:28:15.900 --> 00:28:20.440
That's the way the French dress, but that, that might be a stereotype.

00:28:20.640 --> 00:28:24.840
I'm not a hundred percent sure, but you know, the, the, the, the, the, the, the, the, the

00:28:24.740 --> 00:28:32.700
just a uh just a way of showing that like the next time the toymaker shows up he'll probably

00:28:32.800 --> 00:28:38.320
be dressed as um i don't know we're rapidly running out of other white people that he can

00:28:38.700 --> 00:28:44.260
play i don't i don't i'm not i'm not i'm not gonna buy that you know he wasn't american he

00:28:44.340 --> 00:28:50.800
made fun of americans too well obviously that's right yeah like well yeah because he is one

00:28:52.100 --> 00:28:57.900
but but i'm not i'm not necessarily buying that the rtt's agenda was driven by wanting to sanitize

00:28:58.110 --> 00:29:05.060
the the original cereal and i don't think that that any of the kind of big finish stories

00:29:05.960 --> 00:29:13.000
or you know the nightmare affair which was based on a an unmade script but solitaire or magic

00:29:13.240 --> 00:29:18.340
mousetrap attempted to do anything related to that either they took other aspects of

00:29:18.840 --> 00:29:23.420
the toymaker's personality that are established in this story, including, incidentally, the idea

00:29:23.540 --> 00:29:31.720
that he traps people through his games and built, frankly, Nightmare Fair accepted, rather better

00:29:31.980 --> 00:29:39.020
stories around it than either this or The Giggle. So I don't think it adds anything. I mean,

00:29:39.630 --> 00:29:44.560
to what you might say, but I don't think the kind of cultural appropriation aspects add anything.

00:29:44.780 --> 00:29:49.240
Certainly don't think the use of racist ethic adds anything.

00:29:50.100 --> 00:29:53.740
And just before we move on from all of the kind of production stuff,

00:29:53.940 --> 00:29:58.240
I'm just going to comment on, thank goodness they didn't replace Arnold.

00:29:59.100 --> 00:30:01.840
And I'm not saying that because I'm the biggest Arnold fan, right?

00:30:01.940 --> 00:30:04.500
He's fairly low down my list of favourite Doctors.

00:30:04.870 --> 00:30:12.480
But if this were the story that established there being a change of actor in the lead in Doctor Who,

00:30:12.680 --> 00:30:15.320
that would have been instead of regeneration.

00:30:16.260 --> 00:30:19.220
And regeneration is such a great concept,

00:30:19.580 --> 00:30:24.040
and I have absolute confidence that that is why the show is still going to stay.

00:30:24.320 --> 00:30:28.020
Especially since the next episode would have been the gunfighters,

00:30:29.840 --> 00:30:30.820
as you can imagine.

00:30:31.140 --> 00:30:34.000
I do want to say one of the things that I don't know,

00:30:34.180 --> 00:30:37.200
again, I would love to be able to find the original Brian Hill script,

00:30:37.700 --> 00:30:40.520
and I haven't found any evidence that the script still exists.

00:30:41.140 --> 00:30:46.780
there is definitely talk there that big finish will probably if if they have it if it exists

00:30:46.800 --> 00:30:52.880
big finish will make it uh there is some indication that the toy maker the reason the toy maker the

00:30:52.920 --> 00:30:59.640
doctor of menace because the toy maker is a time lord or one of the doctor's race as they put it

00:31:00.120 --> 00:31:06.440
in that in that framework because they haven't invented time lords yeah basically like a menacing

00:31:06.560 --> 00:31:13.780
month yeah yeah i mean actually the the the comparison and it's interesting it hadn't occurred

00:31:13.780 --> 00:31:20.460
to me all the way through the season 40 you know or shooty season one however we want to call it

00:31:20.860 --> 00:31:30.580
the the list of these kind of equivalent um powers um beings shall we call them including

00:31:31.320 --> 00:31:39.100
obviously the toy maker but also uh maestro the trickster i forget who else uh and i'm not going

00:31:39.100 --> 00:31:44.260
to mention one in case people are listening to this out of order but the mind robber what about

00:31:44.440 --> 00:31:50.940
the mind robber what about the master of the land of fiction because in terms of comparisons to this

00:31:51.120 --> 00:31:58.680
story and obviously i'm i've seen the mind robber i first saw that is one of the first doctor who

00:31:58.620 --> 00:32:04.800
serials I saw I think it was one of the ones that was repeated in BBC on BBC 2 in the early 90s

00:32:05.240 --> 00:32:10.100
I watched it then I thought wow this you know this is brilliant and this show is brilliant

00:32:10.770 --> 00:32:17.080
but in a way it's doing a lot of similar things to what the Celestial Toymaker is doing and I heard

00:32:17.230 --> 00:32:22.200
I think probably at the time or soon afterwards those comparisons to this story but it kind of

00:32:22.520 --> 00:32:29.000
slipped out of my mind but that that i think is an example of how you do this thing of saying

00:32:29.290 --> 00:32:35.040
right there are these incredibly powerful beings and we are going to expand you know already we're

00:32:35.040 --> 00:32:38.840
a sci-fi show where you can travel anywhere in time and space but we're going to expand beyond

00:32:39.140 --> 00:32:46.880
that into an a realm of fantasy that goes beyond the kind of mere physical and that is so much

00:32:46.880 --> 00:32:51.920
better than the way they've done it here yeah including of course writing out one of the

00:32:52.140 --> 00:32:59.040
characters temporarily but anyway we don't need to go the mind robber just now so i'll i don't know

00:32:59.120 --> 00:33:07.560
that i have a lot about this story i'm gonna say that this one raises a lot of conflicting emotions

00:33:07.700 --> 00:33:15.400
in me about this story it's a terrible story i don't like the toy maker character i don't like

00:33:15.940 --> 00:33:24.220
the just wasted time of them playing those stupid games i i do not like this story if i watched this

00:33:24.360 --> 00:33:28.820
doctor who story i'd go yeah this is another one that if it stayed lost it could stay lost forever

00:33:29.280 --> 00:33:34.620
i don't you know i'm happy to have it back there are still many others i'd rather have

00:33:35.160 --> 00:33:40.320
this is certainly not like uh enemy of the world which everyone thought would be not worth having

00:33:40.380 --> 00:33:47.020
but then they got it back and they go actually not bad uh kind of thing uh and then bleeding

00:33:47.220 --> 00:33:52.740
over just a little bit i think the animation is hideous sorry animators i appreciate what you're

00:33:52.840 --> 00:33:59.900
doing and yet at the same time i think they did a brilliant job with it i just don't like the art

00:34:00.100 --> 00:34:08.200
style huh okay right i mean i i i i think the fact that they just went whole hog and said let's

00:34:08.580 --> 00:34:16.440
make the celestial toy room freaking weird let's let's go with it that you know that's this story

00:34:16.770 --> 00:34:26.159
this story is pretty bad let's give it all we can to to flesh it out so that it has some scope

00:34:26.780 --> 00:34:32.340
and you know we have we have had this discussion about the animations whether or not they should

00:34:32.399 --> 00:34:38.179
remain 100 faithful or whether they should go out on a limb and i don't think i've ever been on the

00:34:38.200 --> 00:34:40.080
You should go way out on the limb edge.

00:34:40.820 --> 00:34:42.460
But for this one, go.

00:34:43.639 --> 00:34:45.060
Like, go and keep going.

00:34:45.320 --> 00:34:46.860
Take that limb out there as far as you want.

00:34:47.200 --> 00:34:54.120
I think that was the best solution they could come up with for trying to polish a sow's ear.

00:34:55.139 --> 00:34:56.159
Mixing my metaphors.

00:34:56.580 --> 00:34:58.520
Well, I mean, okay.

00:34:59.080 --> 00:35:05.120
I'm happy that this is finally the example I needed to prove my point about this, I think.

00:35:05.560 --> 00:35:12.740
Because Big Finish have been pushing on the let's actually do what's possible now,

00:35:13.670 --> 00:35:20.080
rather than stay within the constraints of trying to recreate what would have been on screen at the time

00:35:20.700 --> 00:35:24.060
because of sets and budgets and all the other limitations.

00:35:24.940 --> 00:35:32.120
So, you know, the Reign of Terror, they got reined in on that one because they were going to anime on it.

00:35:32.680 --> 00:35:40.580
And I, you know, listeners can go back to our discussion if they've forgotten, but I'm pretty sure I said at the time, go more anime on it.

00:35:40.720 --> 00:35:46.100
Let's, you know, let's make these animations new productions because they are new productions.

00:35:46.210 --> 00:35:51.040
You can't pretend they are the originals and they still don't look like the originals.

00:35:51.200 --> 00:35:54.040
So I'm going to agree with you on that.

00:35:54.680 --> 00:35:56.980
I'm going to agree with you on the art changes.

00:35:57.540 --> 00:36:02.740
I'm just going to have some caveats about some of the particular changes that they made.

00:36:02.780 --> 00:36:15.460
But generally speaking, I am pretty happy that what they did with the toy room was take something that was a pretty, you know, it's a high concept thing.

00:36:15.700 --> 00:36:20.860
This kind of fantasy world in which things can be essentially created out of pure thought.

00:36:21.460 --> 00:36:24.260
But in a TV studio, they can't be created out of pure thought.

00:36:24.480 --> 00:36:27.340
You've probably got to make them out of wood and nails and bits of paper.

00:36:28.080 --> 00:36:32.320
and what they've done in the animation is take that and go beyond what you could do

00:36:33.080 --> 00:36:40.520
on a 1966 budget but not only that they have gone beyond what you can do within the constraints of

00:36:41.020 --> 00:36:46.240
physics like yeah you could have thrown as much money as you liked at this you would have needed

00:36:46.700 --> 00:36:57.400
cgi to have steven kind of jump off one block and land on another block at 90 degrees and just still

00:36:57.420 --> 00:37:03.900
be balancing on it and to walk across a plank that's twisted and have gravity twist around

00:37:04.500 --> 00:37:12.040
with him as he walks but that that kind of warping your mind sense of it is i think what

00:37:12.620 --> 00:37:18.580
the story was trying to get across in the first place so the animators are taking the the concept

00:37:19.320 --> 00:37:22.740
okay it's not there in the soundtrack because the soundtrack obviously had to be performed

00:37:22.760 --> 00:37:26.740
in the context of doing this in a TV studio as it was in 1966.

00:37:27.430 --> 00:37:31.260
But they're taking that idea and in ways which don't contradict that soundtrack,

00:37:32.040 --> 00:37:35.120
they are realizing it in a much more fantastical way.

00:37:35.120 --> 00:37:36.660
And I do think that adds to the story.

00:37:37.340 --> 00:37:41.820
Yeah, I think this is bound to be much better than the original in that respect.

00:37:43.700 --> 00:37:48.920
It is much more consistent with The Giggle as well.

00:37:49.680 --> 00:37:56.340
And it does kind of make these two seem like they are interrelated in their nature.

00:37:56.660 --> 00:37:58.280
So, yeah.

00:37:59.380 --> 00:38:07.840
And, you know, there's a making of the animation, and I feel really bad when I'm watching the making of the animation.

00:38:08.100 --> 00:38:11.620
They're talking about how, you know, they're having a lot of fun with it.

00:38:11.720 --> 00:38:14.740
That's cool, and it's great, and now they're going to do the artwork.

00:38:14.890 --> 00:38:16.900
And I'm like, I do not like the artwork.

00:38:17.700 --> 00:38:23.080
I appreciate the artwork a little bit more after watching the making of,

00:38:23.720 --> 00:38:26.160
simply because in the making of,

00:38:26.160 --> 00:38:31.780
they say that they are going for a portrait painting style on the characters.

00:38:31.920 --> 00:38:32.920
And I watched the episodes.

00:38:33.020 --> 00:38:33.680
I look at it and I go,

00:38:33.740 --> 00:38:37.200
this is not good computer animation for a couple of reasons.

00:38:37.540 --> 00:38:40.100
One of which is just the people just do not look right.

00:38:40.660 --> 00:38:41.780
Listen to the making of,

00:38:41.780 --> 00:38:44.040
they talk about how what they've done is they've gone for trying.

00:38:44.280 --> 00:38:44.340
Well,

00:38:44.380 --> 00:38:44.700
I didn't,

00:38:44.920 --> 00:38:45.840
they didn't say oil painting,

00:38:46.020 --> 00:38:47.160
but in other words,

00:38:47.240 --> 00:38:50.320
They're trying to make them look like paintings rather than realistic.

00:38:50.540 --> 00:38:51.740
And then you watch it again.

00:38:52.300 --> 00:38:53.840
And I have watched bits of it again.

00:38:54.120 --> 00:38:56.620
And you look at the faces and you go, yeah, all right, I can see it.

00:38:57.240 --> 00:39:00.280
It is not intended to look like Steven's face.

00:39:00.400 --> 00:39:04.220
It's meant to look like an oil painting of Steven's face.

00:39:04.700 --> 00:39:11.520
And when you get to that, then it's a little, all right, I'm not sure that works in my mind.

00:39:12.620 --> 00:39:12.700
Right?

00:39:12.920 --> 00:39:13.920
Because you're trying to bring it out.

00:39:14.060 --> 00:39:15.020
You're trying to make it pop.

00:39:15.140 --> 00:39:22.280
Once they make animation pop in 3D, once they go to 3D animation, my brain wants it to go realistic.

00:39:22.920 --> 00:39:27.240
I don't like that halfway ground between animation and not realistic.

00:39:27.780 --> 00:39:29.560
It's not quite the Uncanny Valley.

00:39:30.340 --> 00:39:34.200
Well, that says they're already venturing into the Uncanny Valley, I think.

00:39:34.800 --> 00:39:40.120
I don't think you can get away from the fact that...

00:39:40.140 --> 00:39:54.260
So if you compare this, which is a collaboration between Big Finish and Shapeshifter, I think you mentioned that it was the same people doing the single episode of Web
of Fear.

00:39:54.880 --> 00:39:58.900
Yeah, that we got reanimated a few years back now.

00:39:59.560 --> 00:40:05.540
And so they were using the 3D techniques that they're using for this.

00:40:05.540 --> 00:40:06.880
Not exactly the same techniques.

00:40:07.180 --> 00:40:12.220
They've adapted them in certain ways, but essentially the same principles.

00:40:12.560 --> 00:40:14.740
They're doing motion capture.

00:40:14.900 --> 00:40:19.340
They're getting real actors to recreate certain scenes.

00:40:20.120 --> 00:40:26.520
They're capturing that motion and they're using that in order to animate their 3D models.

00:40:27.220 --> 00:40:41.940
But the art style from The Web of Fear is not a million miles from the art style of other big Finnish 2D animations like Fury from the Deep or The Abominable Snowman.

00:40:42.500 --> 00:41:03.040
Right. It's not like this, right? If this is supposed to be a kind of artistic rather than photorealistic, it's still compared to what we have been used to much more
realistic than we have had.

00:41:03.600 --> 00:41:16.880
And that's why I much, much prefer the Web of Fear animation, because it's much more like sketch drawing than it is, if you want to call this oil painting.

00:41:17.660 --> 00:41:23.400
All right, we'll call it oil painting. I'm not sure I see it myself, but it's more in that direction.

00:41:24.440 --> 00:41:31.160
And I find that I'm not getting that kind of cognitive dissonance.

00:41:31.640 --> 00:41:32.900
Because I agree with you.

00:41:32.910 --> 00:41:37.860
I think you notice things like the faces aren't quite right much more

00:41:38.720 --> 00:41:41.340
when everything else is getting so much closer.

00:41:42.080 --> 00:41:44.720
It's a good rendering of what the studio would have looked like.

00:41:44.900 --> 00:41:47.880
It's a very good rendering of some of the elaborate elements of the set,

00:41:48.000 --> 00:41:48.600
like the big house.

00:41:49.320 --> 00:41:52.260
It's a reasonable rendering of the bodies,

00:41:53.190 --> 00:41:55.660
and the motion is obviously based on motion capture.

00:41:56.340 --> 00:41:59.320
But the faces are still looking pretty weird.

00:41:59.800 --> 00:42:05.320
Oddly enough, they're looking better in color, I think, than they are in black and white, which is a shame because...

00:42:05.320 --> 00:42:06.360
You don't paint in black and white.

00:42:07.080 --> 00:42:08.640
You don't paint in black and white.

00:42:09.600 --> 00:42:10.780
Not oil painting, no.

00:42:11.430 --> 00:42:13.020
Well, again, they said painting.

00:42:13.170 --> 00:42:14.480
They didn't say oil painting.

00:42:14.720 --> 00:42:15.440
So it could be watercolor.

00:42:15.590 --> 00:42:16.040
I don't know.

00:42:17.219 --> 00:42:20.480
She said they were going for this painting like they were doing.

00:42:21.120 --> 00:42:25.020
Because you can't do it realistically, so they've opted to artistically go that.

00:42:25.980 --> 00:42:26.040
Yeah.

00:42:26.500 --> 00:42:32.420
I will say you brought this up a couple of times there, and this is my other point.

00:42:33.040 --> 00:42:36.360
Do you remember what my complaint about the animation in the Web of Fear was?

00:42:36.800 --> 00:42:37.980
You found it very distracting.

00:42:38.130 --> 00:42:39.380
They kept moving all the time.

00:42:40.020 --> 00:42:41.260
The motion capture sucks.

00:42:41.920 --> 00:42:45.400
I'll go that far, and I'll say it still sucks in this.

00:42:46.060 --> 00:42:47.220
It has the same problem.

00:42:47.400 --> 00:42:55.860
It's like they've hired theater actors, and they said, now, when you're doing this motion capture, remember, the audience is 100 feet away.

00:42:56.340 --> 00:43:02.620
So you gotta really keep moving and you gotta make it big or no one will notice, which is

00:43:02.720 --> 00:43:05.080
not true because you are not a hundred feet away.

00:43:05.560 --> 00:43:06.420
You're right in their face.

00:43:06.530 --> 00:43:10.260
And so their movements do not look, they still do not look natural.

00:43:10.510 --> 00:43:14.820
I did not even realize this was motion capture until I watched that document and I thought,

00:43:14.940 --> 00:43:17.040
eh, this is just more of that CGI stuff.

00:43:17.640 --> 00:43:22.020
It's not as bad as the motion capture was in the 2D, but I think that's because the

00:43:22.180 --> 00:43:24.160
2D have a different expectation.

00:43:24.880 --> 00:43:27.940
They don't expect motion capture 2D animation.

00:43:28.500 --> 00:43:30.640
Although that's not technically true because when I was a kid,

00:43:30.700 --> 00:43:33.600
they used to rotoscope a lot of stuff on Saturday morning.

00:43:34.000 --> 00:43:34.980
Have they used 2D?

00:43:35.500 --> 00:43:36.940
Have they used motion capture for 2D?

00:43:37.520 --> 00:43:37.820
Sure.

00:43:38.040 --> 00:43:39.460
Well, they did for Web of Fear.

00:43:40.240 --> 00:43:41.340
They used motion capture for it.

00:43:41.800 --> 00:43:43.020
I didn't think it was 3D, was it?

00:43:43.580 --> 00:43:47.500
I mean, if you think about Fury from the Deep, for example,

00:43:47.800 --> 00:43:49.800
I mean, I don't remember a lot about the animation in that,

00:43:49.880 --> 00:43:51.940
but I'm pretty sure one of the things we commented on

00:43:51.960 --> 00:43:58.640
was the way in which the movement of their arms was extremely bad and quite distracting.

00:43:58.980 --> 00:44:02.220
So I think in some respects, this is better.

00:44:02.230 --> 00:44:04.840
And I think the reason for going big in the movement,

00:44:05.860 --> 00:44:10.540
I agree there was something about the way in which the web of fear,

00:44:10.590 --> 00:44:13.020
the motion was slightly over the top,

00:44:13.070 --> 00:44:16.980
which I think was partly in contrast to the way that they were drawn.

00:44:17.780 --> 00:44:28.580
But I think you can't play this as naturalistic as you would if it were live action when you're doing the motion capture, because only so much gets captured.

00:44:28.800 --> 00:44:42.660
It's not like you've got an actual camera pointed at you and it's not like the facial expressions or whatever are going to be anything like as subtle or detailed as the
facial expressions would be if it were live action.

00:44:43.460 --> 00:44:50.600
Now, I know the word you're going to throw out here at me when I say this, but that is not true.

00:44:52.280 --> 00:44:56.140
They can motion capture it so damn good that you can't tell.

00:44:56.170 --> 00:44:59.760
You just have to look at any of the new Planet of the Apes films or...

00:45:00.280 --> 00:45:01.600
What's the word going to be? Budget.

00:45:02.260 --> 00:45:04.380
Budget, that's the word. That's exactly the word.

00:45:04.690 --> 00:45:11.820
But there's my question is how exactly, where is the piece of the budget that comes into it?

00:45:11.920 --> 00:45:17.140
are they not allowed to have as many sensors on the costume could do they not have as big a hard

00:45:17.340 --> 00:45:24.080
drive to put the motion capture data in where where does the budget cut down on the quality

00:45:24.800 --> 00:45:29.280
i don't know i you know many many more animators to do it wouldn't they because it's not like

00:45:29.920 --> 00:45:35.440
that it's not like they they get this stuff from the motion capture and they just render that

00:45:35.640 --> 00:45:39.539
directly into a finished animation there's an awful lot of work that goes on in between

00:45:40.220 --> 00:45:44.600
and the more detail that you try and do within that I think the more difficult it's going to be

00:45:45.000 --> 00:45:49.660
I'd also add to that that I think you're going to have to how can I put this you'll

00:45:50.680 --> 00:45:56.960
try to avoid using the word better you're going to have to hire different actors because the more

00:45:57.100 --> 00:46:01.760
that the motion capture captures those nuances and those kind of facial expressions and everything

00:46:02.220 --> 00:46:07.840
the more you're actually going to have to match the quality of the actors that you originally had

00:46:07.860 --> 00:46:16.100
So, you know, you're not going to just hire some circus performer having a day off from some local show.

00:46:16.920 --> 00:46:28.900
You're going to have to hire someone who has experience in television, has the kind of caliber that I guess, you know, is going to match our expectations for this.

00:46:29.100 --> 00:46:32.000
So I do think there is a budget element to it.

00:46:32.140 --> 00:46:32.240
Yes.

00:46:32.780 --> 00:46:46.160
Yeah, I just, I'm curious as to where it falls when it comes to the, it's one thing on the face, but when it comes to the motion of the arms and the legs, it still feels like
it's all.

00:46:46.440 --> 00:47:00.700
And here's a specific example, the clown, the motion capture for the clown, the male clown, Joey, I think it was, was somebody with actual clown experience training.

00:47:01.520 --> 00:47:09.000
And so watching him, and I did watch him again after learning that, I can totally see it.

00:47:09.360 --> 00:47:16.760
He does have that sort of oddly exaggerated clowny kind of movement to him.

00:47:17.360 --> 00:47:23.100
And yet it still seems up one step too many again, just like everything else.

00:47:23.560 --> 00:47:26.860
It's right, but it's right in a wrong way.

00:47:27.380 --> 00:47:29.800
But he's a clown clown.

00:47:29.940 --> 00:47:31.800
He's not a TV clown.

00:47:32.180 --> 00:47:37.640
Like, I don't, I think probably you're talking about a fairly small niche when you're into TV clowns.

00:47:38.100 --> 00:47:41.440
Most clowns are going to be people whose audience is 100 feet away.

00:47:42.180 --> 00:47:44.560
Yeah, I'm not even sure he actually was a clown.

00:47:44.680 --> 00:47:45.560
He'd just been to clown school.

00:47:46.260 --> 00:47:48.840
So he had some clown training.

00:47:49.920 --> 00:47:52.120
Yeah, but what they're teaching is how you do it.

00:47:52.120 --> 00:47:52.860
And it's in Australia.

00:47:53.110 --> 00:47:55.440
So, you know, you're out in the outback.

00:47:55.680 --> 00:48:00.720
the audience is a bunch of dingo people straight out yeah that kind of thing um

00:48:02.780 --> 00:48:07.380
it's just i don't know they look drunk i think that's part of it they look drunk to me

00:48:08.200 --> 00:48:15.820
they they sort of yeah sway and uh you know when they and i'm sure i probably said this

00:48:16.620 --> 00:48:22.680
ages ago because this is this comes to mind every time i think of this if you look oddly enough we're

00:48:22.700 --> 00:48:26.240
talking the planet of the apes films again but we talk about the original planet of the apes films

00:48:26.460 --> 00:48:33.560
which had that amazing makeup that they did that won them an academy award looks very real but what

00:48:33.560 --> 00:48:40.500
the actors had learned was that it does not look real if you don't keep moving it is it so they

00:48:40.640 --> 00:48:47.859
all had to develop these they just they just subtly be moving their faces at all times and

00:48:47.880 --> 00:48:53.980
as long as you do that the mask looks alive if you stop moving the mask looks like a mask does it and

00:48:53.980 --> 00:49:01.400
i wonder if that's part of the if that's part of the remit to these people don't stop moving if you

00:49:01.600 --> 00:49:06.780
stop moving it looks like we stopped animating or something possibly it does we don't you know we

00:49:06.880 --> 00:49:12.480
don't know how much worse it looks the other way it's not it's not perfect yet and i would say the

00:49:12.500 --> 00:49:20.040
quality of the animation is actually a lot better than it was for web of fear but and i i realize

00:49:20.300 --> 00:49:27.180
i'm in a minority of probably about one with this because i love the web of fear animation the the

00:49:27.220 --> 00:49:34.060
kind of the reason that the swaying in that wasn't so much of a problem was because it looked much

00:49:34.160 --> 00:49:39.680
more stylized again because the drawings were not anything like as kind of close to to being

00:49:39.760 --> 00:49:45.360
photorealistic as they are you know them again you know they're okay they look like paintings

00:49:45.640 --> 00:49:51.440
they're moving in that direction so yeah and with web of fear you looked at it and you didn't get

00:49:51.620 --> 00:49:59.180
any sense that it was intended to be in any way realistic and so to some degree the motion is

00:49:59.940 --> 00:50:08.940
part of the style that the drawing the the the art is also a part of so from that point of view

00:50:09.160 --> 00:50:13.460
The animation may not have been as good, but it didn't need to be for me.

00:50:14.160 --> 00:50:16.020
Here's what I would have liked them to have done.

00:50:16.380 --> 00:50:21.340
I do think this is the perfect episode for them to recreate with what they've done here,

00:50:21.840 --> 00:50:26.200
because I think the 3D animation looks surreal, not real.

00:50:27.720 --> 00:50:32.820
I kind of would have really liked if they're going to go hog in and say,

00:50:33.440 --> 00:50:35.860
we're, you know, we're mounting a new production.

00:50:36.280 --> 00:50:43.740
I would have liked to have seen that scene in the TARDIS at the beginning, maybe at the end, done in the style of Web of Fear.

00:50:44.340 --> 00:50:48.720
And as they step out into the toy room, transition into this.

00:50:49.460 --> 00:50:53.880
Because, like I say, it's the perfect episode for this surreal look because it's a surreal world.

00:50:54.980 --> 00:50:57.120
And they could have, I don't know.

00:50:57.940 --> 00:51:03.060
That might have made it to a point where people who do not like the computer graphics would go,

00:51:03.380 --> 00:51:09.900
well you know that's part of the surrealism of this story and and and maybe be a little more

00:51:10.120 --> 00:51:16.480
forgiving because i can't i can't help but believe that there won't be people who do not like this

00:51:16.840 --> 00:51:23.060
recreation just like people who really hated the web of fear how much of that first scene is part of

00:51:23.500 --> 00:51:29.340
the cliffhanger to the arc i'm not sure enough of it i was just thinking because i think the

00:51:29.300 --> 00:51:56.060
Doctor Disappearing was. Yeah. Right. The ideal thing would obviously be if you had enough of the original footage to do that, because it's a great idea. I think you're
right about it. I think the problem would be that the Web of Fear, rather, animation style, it's not naturalistic. So it's not going from naturalism into this fantasy
realm. It's going from one fantasy into another fantasy. And I think that might be confusing, but it's a great idea.

00:51:56.820 --> 00:52:02.940
Yeah, it would have, it might have, you know, just like changing actors for Hartnell.

00:52:03.580 --> 00:52:07.660
This would be their way to move all the animation into 3D from this point forward.

00:52:08.000 --> 00:52:11.020
It's like just sort of a transition.

00:52:11.100 --> 00:52:17.000
I mean, I don't dislike the 3D animation because there are various episodes kind of dabbled,

00:52:17.240 --> 00:52:24.220
various other animations have dabbled with kind of more 3D than 2D or mixed 3D and 2D.

00:52:24.560 --> 00:52:28.680
I mean, you know, thinking about the power of the Daleks, for example, it had been very 2D before that.

00:52:29.340 --> 00:52:34.940
I still kind of feel like the invasions is the best animation.

00:52:35.750 --> 00:52:37.200
Very, very 2D.

00:52:38.800 --> 00:52:45.420
About 18 years of animation technology advancement since then.

00:52:46.060 --> 00:52:50.500
But, you know, still the best because I think a lot of it comes down to the art style.

00:52:50.840 --> 00:52:55.960
I'm not ruling out the 3D because I liked the Web of Fear.

00:52:56.620 --> 00:53:00.180
I agree it did look good with this, but I think there were,

00:53:00.900 --> 00:53:03.320
well, I think you're saying the artwork was problematic.

00:53:04.440 --> 00:53:10.080
The change I disliked with this was the art style from the Web of Fear,

00:53:10.100 --> 00:53:13.260
but also a lot of the BBC Studios animations.

00:53:14.400 --> 00:53:17.060
So, you know, maybe not Power of the Daleks,

00:53:17.260 --> 00:53:20.960
but certainly Macro Terror, certainly Faceless Wands,

00:53:21.400 --> 00:53:23.040
even as a Dalek, that kind of run,

00:53:23.820 --> 00:53:26.300
they were winning me over to watching them in colour

00:53:27.640 --> 00:53:31.200
because I'd been kind of, I guess it's the mindset of,

00:53:31.300 --> 00:53:32.520
well, this was originally black and white.

00:53:32.680 --> 00:53:34.120
Let's watch something that's close to the original,

00:53:34.320 --> 00:53:37.960
despite me sort of going a bit gung-ho with my,

00:53:38.400 --> 00:53:41.120
go on BF, get your anime,

00:53:42.700 --> 00:53:46.400
kind of test the limits of the world you're creating.

00:53:47.100 --> 00:53:58.580
I thought the reason I was kind of enjoying those in colour was because the artwork and the colour hues and the choices and the depth that added to it.

00:53:59.120 --> 00:54:03.700
I was even going to the lengths of saying, oh, yeah, you know, all right, let's have this in widescreen.

00:54:03.770 --> 00:54:05.700
It's not, it wasn't originally in widescreen.

00:54:05.940 --> 00:54:06.120
All right.

00:54:06.400 --> 00:54:07.820
But, you know, it's a different thing.

00:54:08.400 --> 00:54:09.560
Colour widescreen is fair enough.

00:54:09.960 --> 00:54:15.080
And this is presented in colour widescreen and black and white Academy ratio.

00:54:15.920 --> 00:54:21.660
And the black and white, for those who are following these things, is what is supplied on disc one.

00:54:21.820 --> 00:54:27.220
So I think that's their kind of, this is the recommended version.

00:54:28.299 --> 00:54:34.040
The colour version is kind of horrible, I think.

00:54:34.400 --> 00:54:38.420
I dislike the kind of technicalness of it.

00:54:38.980 --> 00:54:41.080
It's too bright. It's garish almost.

00:54:41.880 --> 00:54:44.800
I guess you're going to say that's part of the fantasy universe.

00:54:45.140 --> 00:54:51.760
i think it was probably was probably was fairly garish on screen too based on the this is the

00:54:51.930 --> 00:54:57.640
only time i have ever it was black and white on screen uh okay in the studio this is the only

00:54:57.800 --> 00:55:05.560
time the studio is colored time or black and white film the the extra that's the uh photos

00:55:06.360 --> 00:55:11.800
and in this one when the photo one came up and i go actually considering what they've done

00:55:12.440 --> 00:55:18.640
with with recreating this bizarre thing i really want to see as much as i can of the behind the

00:55:18.780 --> 00:55:25.820
scenes shots and you know things like like the turns out the trilogic game was blue no white

00:55:26.780 --> 00:55:32.220
they did it in white here for the animation to match the room that it was in but it was apparently

00:55:32.270 --> 00:55:39.320
it was a blue prop um there you know the clowns are in color the there is there is color in the

00:55:39.340 --> 00:55:45.140
set so you know and you know the school boy outfits got a certain style and color it would

00:55:45.140 --> 00:55:52.920
have been so they they've these are not unrealistic they're a bit bright perhaps but they're not i i

00:55:52.920 --> 00:55:57.780
don't look at it and go now that should be black and white because the cheap because the studio

00:55:58.080 --> 00:56:05.220
limited day we're black and white so it's black and white um but yeah again and and that's that's

00:56:05.240 --> 00:56:10.160
because of this fantasy well yeah there's not the reason i'm preferring the black and white here it's

00:56:10.260 --> 00:56:15.020
because i think the color is hideous so i prefer it in black and white because i think the black

00:56:15.020 --> 00:56:20.460
and white looks better but there is an exception to that which is that i think if you look at the

00:56:20.620 --> 00:56:27.580
faces the drawings have been done with the intention of them being seen in color and they

00:56:27.820 --> 00:56:34.400
don't quite look right in black and white it's like the lighting is wrong there's something about

00:56:34.420 --> 00:56:39.860
the faces that just seems worse in black and white so there isn't a there isn't a perfect

00:56:40.200 --> 00:56:45.960
recommendation for which version to watch this there's no evidence of this and as far as i can

00:56:46.040 --> 00:56:53.140
tell in the in the making of the animation but i can't help thinking again back to that painting

00:56:53.800 --> 00:56:58.299
design this was intended to be in color it doesn't matter what they put on disc one

00:56:58.920 --> 00:57:05.320
the animators animated color you know and i'm just i'm pushing my prejudice i i think they

00:57:05.760 --> 00:57:10.780
say i mean i think the power of the daleks was the last one that was animated for black and white i

00:57:10.840 --> 00:57:16.420
think since then they've all been done for color and then made black and white here's here's my

00:57:16.500 --> 00:57:20.300
thing about black and white and i know you know there's the whole debate about colorizing films

00:57:20.480 --> 00:57:26.300
and i in in general i'm not in favor of colorizing films it doesn't bother me to watch a film in

00:57:26.300 --> 00:57:32.300
black and white in any way shape and form but black and white was a budgetary restriction

00:57:33.180 --> 00:57:38.320
for a lot of the time when films but you you had to go your budget had to go way up to get

00:57:39.820 --> 00:57:46.320
and it you can go about it two different ways you can shoot it in black and white because black and

00:57:46.380 --> 00:57:51.599
white's what i've got or you can be the type cinematographer and director that look at it and

00:57:51.600 --> 00:57:59.820
say, I am painting a picture in black and white. And so you make it unrealistic for the color world

00:58:00.500 --> 00:58:05.500
to create the look. And there are a lot of black and white films out there that have done that.

00:58:06.140 --> 00:58:12.440
And they are, I can truly say that they are made for black and white in an artistic way. And,

00:58:13.060 --> 00:58:16.760
and they can look great in black and white, but there's an awful lot of black and white films

00:58:16.780 --> 00:58:23.480
that are just shot in black and white pedestrianly because that's what they had to work with.

00:58:23.550 --> 00:58:25.800
And I think Doctor Who was generally pedestrian.

00:58:27.040 --> 00:58:29.520
Pedestrian lighting, pedestrian directing.

00:58:30.220 --> 00:58:33.100
And that was Doctor Who for the most part.

00:58:33.580 --> 00:58:36.100
The reality is if you're making black and white television,

00:58:36.900 --> 00:58:42.480
the colors that you choose as a costume designer, as an art designer,

00:58:42.580 --> 00:58:48.980
when you're lighting it all the rest is based on that you know this is going to be in black and

00:58:49.120 --> 00:58:54.800
white so if you could restore the color from black and white it would not look right and even those

00:58:54.880 --> 00:58:59.680
publicity photos taken on the set will reflect the fact that they were creating sets that were

00:58:59.900 --> 00:59:07.180
intended to be shot in black and white i i saw an interview with raymond burr who was a star of

00:59:07.600 --> 00:59:15.460
perry mason shot in film in hollywood in the in the 60s and he one of the things he said was you

00:59:15.460 --> 00:59:21.960
know because we shoot in black and white our makeup is green dude we wear green makeup there's a green

00:59:22.080 --> 00:59:28.020
tip to our faces because he gives a more realistic look on in black and white on on the tv and his

00:59:28.020 --> 00:59:32.920
his comment was you know it's pretty tough when you walk into your scene is to say what dela you

00:59:32.960 --> 00:59:39.920
lovely tonight when she looks green and uh so you know yes okay if you were able to magically go

00:59:40.120 --> 00:59:44.920
back to that film and somebody came up with a process that could exactly recreate the original

00:59:45.060 --> 00:59:52.480
color with absolute brilliant green they're close i think they can on video but not not necessarily

00:59:52.560 --> 00:59:58.920
in film but who knows but they would be green i mean probably not like a ryan slave girl green

00:59:59.360 --> 01:00:06.260
but they would be uh you know they were bulk and green yeah like i was 20 before i realized spock

01:00:06.400 --> 01:00:12.040
was actually not the same color as everyone else in the on the enterprise so it's like oh he just

01:00:12.160 --> 01:00:17.480
kind of i just thought he was just didn't have a suntan kind of thing but yeah they've they've

01:00:17.520 --> 01:00:22.320
done something to their faces to make it so there are lots of things you can do that the the use of

01:00:22.420 --> 01:00:27.980
dark and light can be much more contrasty on black and white and for that noir effect and

01:00:28.000 --> 01:00:33.960
yeah no i'm not saying it isn't but doctor who does not strike me as very often as something

01:00:34.060 --> 01:00:40.700
that was anything other than just point the camera throw a lot of light at it and let's get

01:00:40.700 --> 01:00:47.080
this done with and so um i don't know why they would try to artistically make it black and white

01:00:47.560 --> 01:00:53.580
in the future in the now in the now yeah but i think i think that's yeah that's fair enough

01:00:53.920 --> 01:01:01.080
color would be color would be good if it was good which is no you know and i watched there's uh

01:01:01.320 --> 01:01:06.260
there's commentary on the on the episodes uh some of the episodes have commentary from peter purvis

01:01:06.620 --> 01:01:12.820
and played steven and uh i was particularly interested in listening to him looking at himself

01:01:13.460 --> 01:01:20.280
and seeing what his opinion because i would if if they were not wearing those ridiculously iconic

01:01:20.560 --> 01:01:25.760
outfits i mean if you think of steven and dodo yeah you can't blame the animators for that but

01:01:25.760 --> 01:01:30.880
if you think of steven and dodo those are kind of the costumes that pop to mind because they are so

01:01:31.480 --> 01:01:37.520
awful um but but you know it is what it is but it's there's there's a there's a bunch of color

01:01:37.700 --> 01:01:43.040
pictures of those two that circulate around and of course the mystique of the toy maker and

01:01:43.420 --> 01:01:48.920
whatnot so you see a lot of those pictures but if it weren't for those costumes and somebody said

01:01:48.940 --> 01:01:57.660
pointed those to me and said which doctor companions of those i'd go i ian and zoe i don't

01:01:57.660 --> 01:02:04.160
know i don't recall anybody who had a nose that big honking big and hooked over and i haven't had

01:02:04.260 --> 01:02:08.980
chance to go back and look at peter purvis's nose in profile to see if it's that awful but

01:02:10.900 --> 01:02:18.360
sorry ian uh steven uh no ian you know ian from earlier doctor who oh in test in barbara

01:02:18.620 --> 01:02:24.500
ian yeah i mean he's just he's just a square-jawed guy with dark hair i mean that doesn't look okay

01:02:24.780 --> 01:02:29.540
more like peter purvis than it does look like ian chess or why would he even be with russell

01:02:30.080 --> 01:02:35.880
he would well no i said if you showed me those pictures just their face separately right separately

01:02:36.340 --> 01:02:42.420
and i got identify this one i go that could be zoe i don't know uh dark haired short short dark

01:02:42.440 --> 01:02:51.780
care uh and i wouldn't think of dodo because nobody thinks of dodo um but sorry dodo i couldn't

01:02:51.960 --> 01:02:59.900
identify their faces and i look at them and my thought my first thought was wow they look dour

01:03:00.420 --> 01:03:06.240
all the time that they they there is with the exception of the scene where they're supposed

01:03:06.380 --> 01:03:13.080
be laughing they looked our those are just two grumpy face people and that is almost the first

01:03:13.200 --> 01:03:20.340
thing that purvis said watching that and i think the expressions are a little sterner than uh

01:03:20.890 --> 01:03:25.700
uh perhaps but he was generally complimentary of the whole thing i i didn't think he was going to

01:03:25.700 --> 01:03:30.360
be busting on it because that would probably they'd probably make him do the commentary again

01:03:30.860 --> 01:03:38.580
but or they just use it yeah maybe they did so his comments were basically in line with ours is

01:03:38.640 --> 01:03:41.960
that you know he's glad that they went and they they went big because they couldn't do it in the

01:03:42.060 --> 01:03:46.440
studio in it and it's great to have it back and he's never seen the celestial toy maker

01:03:47.270 --> 01:03:54.040
except for episode four because he didn't watch them when they went out so um but yeah the you

01:03:54.040 --> 01:03:59.260
know the faces they were like he he said he could identify them i'm thinking that might be pushing

01:03:59.280 --> 01:04:03.840
a little bit but he commented on that and the fact that they were they were kind of sternish

01:04:04.600 --> 01:04:10.860
looking um let's see what else do i have if anything i don't know did you notice what the

01:04:10.860 --> 01:04:18.580
hood ornament was on the uh the car that the clown and dodo were in nope it was the toy maker

01:04:19.160 --> 01:04:26.900
a gold toy maker standing there with his hands out and back like um is it a ben's that has that

01:04:27.420 --> 01:04:34.680
or is it a no uh roller rolls there it is like a rolls it's a gold toy maker doing that on the

01:04:34.730 --> 01:04:40.900
front of the oh it's just a nice touch um i didn't see that till i was watching through it on the

01:04:41.010 --> 01:04:48.240
second time uh the last touch so i mean this this relates to one of my biggest gripes with the

01:04:48.440 --> 01:04:54.340
anime i mean this so the these are this not kind of global issue with the animation these are the

01:04:54.240 --> 01:05:01.260
particular things where we've talked we've talked about how kind of they use the freedom that

01:05:01.420 --> 01:05:07.400
animation gives you to do some kind of quite cool things and interestingly since the recon

01:05:07.980 --> 01:05:13.320
actually includes animation to it is also 3d animation for certain sequences and they are

01:05:13.800 --> 01:05:20.080
the the sequences where steven is playing against the clowns but they're they're animated without

01:05:20.100 --> 01:05:26.160
that expansiveness without the the kind of twisted physics and everything and so you can i mean

01:05:26.340 --> 01:05:32.360
obviously i don't know the the kind of prominence of those recons i i'm sure they don't have the

01:05:32.380 --> 01:05:38.120
same resource but it certainly not only is that the animation in the fully animated version better

01:05:38.260 --> 01:05:44.340
but that those artistic choices improve it i i wondered if so there's one area where i think

01:05:44.340 --> 01:05:49.460
they could have gone further and there's one area where i think they went too far one area as an

01:05:49.380 --> 01:05:53.340
example where i think they could have gone further is those playing cards the playing cards those

01:05:53.350 --> 01:06:01.480
are weird a bit like the clown look non-human the playing cards look non-human they look sort of

01:06:01.600 --> 01:06:06.860
playing cardish but they could have been actual playing cards more or less because it's animation

01:06:07.500 --> 01:06:13.740
what's to stop you so i didn't know why they didn't go further with that they also strobed

01:06:14.360 --> 01:06:20.160
their movements strobed yeah like they were phasing in and out of reality choice yeah so

01:06:20.160 --> 01:06:27.940
that was pretty weird on the other hand the car that you just mentioned i found having having a

01:06:28.100 --> 01:06:33.420
car was very confusing like the sound effect sounds like the car horn but it's not meant to

01:06:33.420 --> 01:06:40.660
be the car horn it's it seems much more straightforward to have a booth that they're in

01:06:40.600 --> 01:06:43.360
Okay, if you want to move it around, you can move it around.

01:06:43.780 --> 01:06:50.220
But making it look like a car, to me, is more distracting than adding anything.

01:06:50.700 --> 01:06:51.820
Yeah, okay.

01:06:52.700 --> 01:06:53.860
Was it a booth in the recons?

01:06:54.460 --> 01:06:54.700
Yes.

01:06:54.880 --> 01:07:01.240
I mean, at that point, I think the recons are just the telesnaps or publicity snaps or whatever they had.

01:07:01.920 --> 01:07:08.660
But to me, it looked like, you know, a fish tank or a very simple telephone box.

01:07:08.760 --> 01:07:14.120
It was nothing like a sort of toy car scooting around all over the place.

01:07:14.600 --> 01:07:15.560
In three dimensions, yeah.

01:07:16.740 --> 01:07:21.420
It was there in order to isolate the two of them,

01:07:22.020 --> 01:07:26.740
the Dodo and the female clown, from Stephen

01:07:26.940 --> 01:07:30.680
so that it would be obvious that they could not hear each other

01:07:31.280 --> 01:07:33.920
and the only way they could communicate would be by tooting the tutor.

01:07:34.580 --> 01:07:37.400
But with the car, it didn't seem to me that obvious

01:07:37.420 --> 01:07:44.140
that they were sonically isolated and it felt like every time there was a toot it was the horn

01:07:44.140 --> 01:07:50.260
of the car so i just felt that whatever that was the horn of the car though wasn't it i mean she

01:07:50.290 --> 01:07:57.620
was pushing the was though because there wasn't a car you know oh in the original yeah well but

01:07:57.650 --> 01:08:04.340
in the 3d animation she is hogging the horn on the steering wheel isn't she well the button may be in

01:08:04.320 --> 01:08:08.680
place of the horn on the car so yeah it's kind of like that but then that feels like it's there for

01:08:08.680 --> 01:08:13.360
the purpose of being a horn on the car not for the purpose of being a means of communicating with

01:08:13.520 --> 01:08:19.620
steven as part of the game so it detracted it distracted from what the game was about more than

01:08:19.660 --> 01:08:26.279
it added in terms of visual amusement i guess here's where i'm gonna i didn't like any of those

01:08:26.400 --> 01:08:30.940
sequences so i mean but that's because i don't like what they're doing i mean i'm not talking

01:08:30.960 --> 01:08:35.779
about the animation i'm just like okay this is just this is just dull um this is just filler

01:08:36.359 --> 01:08:43.460
is what it it it feels like i think that the obstacle course even when they converted it

01:08:43.460 --> 01:08:53.900
to three dimensions is still probably really visually dull and so they put dodo in the car

01:08:54.080 --> 01:09:01.540
and ran her around so that they would have an excuse to move the camera uh have some motion

01:09:01.759 --> 01:09:09.720
on the screen uh look like something was happening uh just to make it more animated it it feels like

01:09:09.779 --> 01:09:16.660
they're just trying to cover up they're trying to patch over a bad story yeah so it it didn't

01:09:16.740 --> 01:09:22.339
bother me because it was this i guess it in a way it is distracting but the whole thing is like i

01:09:22.259 --> 01:09:30.040
distract me from the game i don't care so just like he he's and you know i'm not it doesn't

01:09:31.020 --> 01:09:38.580
really the the directional system that they have isn't very good right when dodo says turn left

01:09:38.900 --> 01:09:45.779
steven turns does he turn left 90 degrees does he turn left 100 degrees because he doesn't really

01:09:45.859 --> 01:09:52.900
seem to be doing this like what dodo tells him to do and the way they've got it animated in the

01:09:53.000 --> 01:09:58.700
real one maybe he did i would if i were in that situation and i was someone was giving me

01:09:58.960 --> 01:10:07.360
instructions with you know with the beeps like that i would be very very precise in my motions

01:10:08.220 --> 01:10:13.861
i would be absolutely dead still if they say turn right i'm going to do absolutely everything i can

01:10:14.120 --> 01:10:21.660
to turn exactly 90 degrees to the right without moving on my spot and then gingerly stepping

01:10:22.070 --> 01:10:28.180
forward when they tell me to step forward i i would be very um precise about it because all

01:10:28.320 --> 01:10:34.100
i've got is very low quality data coming from dodo not saying dodo's wrong just you know it's

01:10:34.220 --> 01:10:40.140
it's low bit rate and that's not what steven's doing steven's just all kind of waving around

01:10:40.160 --> 01:10:58.080
Yeah, but also I think having the car dashing around all the time, also it creates that kind of sense of frenetic activity rather than what you should have, which is Dodo
concentrating on exactly where Stephen is stepping and Stephen concentrating on exactly what Dodo is tooting.

01:10:58.420 --> 01:11:05.960
Now, they do kind of give the illusion, and I don't know what the dialogue was, or maybe it was just a scream or something.

01:11:06.500 --> 01:11:07.360
I don't know why.

01:11:08.180 --> 01:11:12.920
There is one point when the car zips around really quickly, and I think Dodo screams.

01:11:15.100 --> 01:11:23.300
And we could make the argument that they've put the car movements around as an effort to throw Dodo off.

01:11:23.620 --> 01:11:24.180
Oh, yes.

01:11:24.380 --> 01:11:25.620
I think that is the...

01:11:25.800 --> 01:11:27.360
I don't know how they would have done that in the mood.

01:11:27.880 --> 01:11:41.840
Well, I don't say that. I think that's an addition to the story. Like I say, I don't have a problem with the idea that you add things to the story or you change the nature of
the story because you are looking at a different production.

01:11:42.200 --> 01:11:58.120
It's just that I think the way they've done this particular aspect of it is actually unhelpful to understanding what's going on in the story, even the kind of
alternative version of the story that they are now telling.

01:12:00.560 --> 01:12:05.460
Let's see. I just have a few catch up items here that are in no logical order that we haven't hit.

01:12:05.830 --> 01:12:09.140
How does jumping ahead in the Trilogic game work?

01:12:10.420 --> 01:12:19.920
Is it my understanding that a perfect game of Trilogic is exactly 1,023 moves, and the

01:12:20.160 --> 01:12:24.400
doctor must make a perfect game in 1,023 moves?

01:12:25.000 --> 01:12:29.600
If he makes any mistake or misstep, he will not get there in 1,023 moves, and he will

01:12:29.740 --> 01:12:29.920
lose.

01:12:30.580 --> 01:12:33.320
That's kind of how I think it is, because it's just Towers of Hanoi.

01:12:33.680 --> 01:12:34.240
Hanoi here.

01:12:34.960 --> 01:12:35.360
Hanoi.

01:12:35.720 --> 01:12:36.100
Hanoi.

01:12:37.260 --> 01:12:37.660
Hanoi.

01:12:37.780 --> 01:12:38.480
Towers of Hanoi.

01:12:38.500 --> 01:12:39.020
Maybe that's it.

01:12:39.060 --> 01:12:39.280
Hanoi.

01:12:39.320 --> 01:12:39.760
I should do.

01:12:39.920 --> 01:12:46.180
yeah it's it's hunnily so the doctor is making a bunch of moves and then the toy maker says okay

01:12:46.300 --> 01:12:55.400
gotta move 738 and the thing zips around and uh does that mean that it makes perfect moves

01:12:56.240 --> 01:13:00.880
when it's skipping forward it doesn't seem to me it doesn't seem to me a terribly

01:13:01.680 --> 01:13:08.381
i mean it's a little bit like penalty shootout in a football match it's it too often seems like

01:13:08.400 --> 01:13:13.740
in a penalty shootout that you lose the game

01:13:13.970 --> 01:13:14.720
rather than winning it

01:13:14.920 --> 01:13:16.600
because it's as soon as you miss a penalty

01:13:16.940 --> 01:13:17.740
that there is a problem.

01:13:18.360 --> 01:13:20.380
It's not necessarily exactly like that.

01:13:20.410 --> 01:13:22.420
I'm not as ignorant as the rules of football

01:13:23.380 --> 01:13:24.960
as that makes me sound,

01:13:25.140 --> 01:13:27.020
but I only do cricket.

01:13:27.260 --> 01:13:29.040
I'm pretty ignorant as the rules of football,

01:13:29.260 --> 01:13:29.920
but I did that.

01:13:30.640 --> 01:13:33.020
I do know that depending on where you are

01:13:33.020 --> 01:13:34.180
in the penalty shootout,

01:13:34.380 --> 01:13:35.800
yeah, the other side could still miss.

01:13:36.480 --> 01:13:38.360
That, of course, makes it even worse

01:13:38.380 --> 01:13:42.440
as a kind of dramatic element to this storyline,

01:13:42.740 --> 01:13:45.660
because it's not like the Toymaker is playing too.

01:13:45.840 --> 01:13:47.740
It's not like they're playing against each other

01:13:47.920 --> 01:13:50.200
and when one of them makes a mistake, you know,

01:13:50.280 --> 01:13:52.200
and they should be up against the same kind of pressures.

01:13:52.880 --> 01:13:58.220
And actually, the problem with the setup is that the Doctor has to complete this,

01:13:58.920 --> 01:14:00.920
but he has to complete it perfectly,

01:14:02.040 --> 01:14:06.000
and Dodo and Stephen have to do their bit before he completes it.

01:14:06.560 --> 01:14:10.600
That creates, rather than there being competing factors for the Doctor,

01:14:11.420 --> 01:14:15.720
that creates two reasons why the Doctor should just go as slow as he could.

01:14:16.340 --> 01:14:20.740
Because he can think through every move in great detail the longer he takes to think about it.

01:14:21.380 --> 01:14:25.480
Not only is he going to have a better chance of getting it right and not making that fatal mistake,

01:14:25.980 --> 01:14:30.440
but also he's giving Stephen and Dodo a longer time to complete their bit.

01:14:30.940 --> 01:14:35.640
That seems to me the reason why they have to have this, or the Toymaker has to have this,

01:14:36.280 --> 01:14:37.240
you're going too slowly.

01:14:37.440 --> 01:14:39.480
I'm going to move you through so many moves.

01:14:40.200 --> 01:14:41.920
But again, it's not clear to me

01:14:42.590 --> 01:14:44.280
whether or not that is to the doctor's advantage

01:14:44.430 --> 01:14:46.760
because when he moves him through however many moves,

01:14:47.540 --> 01:14:48.520
he can't make a mistake.

01:14:48.520 --> 01:14:49.420
He gets all those moves correct.

01:14:50.000 --> 01:14:51.220
Yeah, the doctor can't make a mistake.

01:14:51.560 --> 01:14:53.880
So maybe he should just hang around and hang around

01:14:54.720 --> 01:14:57.860
until the toymaker gets so bored that he moves it on.

01:14:58.500 --> 01:14:58.580
Yeah.

01:14:58.850 --> 01:15:01.860
You know, it makes it very difficult to work out

01:15:02.340 --> 01:15:04.480
what the doctor's strategy should be,

01:15:04.620 --> 01:15:05.580
let alone what it is.

01:15:06.260 --> 01:15:14.340
With regards to the story, again, Stephen and Dodo aren't the most well-represented companions in the remaining.

01:15:15.120 --> 01:15:20.560
But Stephen has absolutely no sympathy for these creatures.

01:15:21.500 --> 01:15:26.080
And Dodo has way too much in this episode.

01:15:26.840 --> 01:15:32.660
It just, it feels like they've created an artificial polarization in the two of them.

01:15:33.240 --> 01:15:38.140
for and you know would it be different if we were absolutely certain that these are real people who

01:15:38.140 --> 01:15:42.880
had been condemned there because of course they're all killed at the end when the toy room is destroyed

01:15:43.540 --> 01:15:50.300
uh when the doctor and and crew disappear in the tardis and destroy the toy room um i don't know

01:15:50.620 --> 01:15:56.920
it it just or i mean i feel like something's still before the end yes he is and when and when when

01:15:57.000 --> 01:16:03.200
you kind of say that the the darkness of the original hail script was kind of excised through

01:16:03.220 --> 01:16:10.220
changes that were made i still think that's pretty horrific the the animation is even more horrific

01:16:10.540 --> 01:16:16.760
i think because you sort of see all his skin has blistered red which is dreadful but you know even

01:16:17.540 --> 01:16:25.360
because that occurs in the surviving episode even the original on film version is pretty awful i i

01:16:25.640 --> 01:16:31.440
um this is another one where you know typically speaking when we come to these animations i watch

01:16:31.400 --> 01:16:39.860
the color one oh and then i'm done uh and uh i actually watched the surviving episode first

01:16:40.400 --> 01:16:45.060
i watched the surviving i watched the first three color episodes uh and then i watched the surviving

01:16:45.220 --> 01:16:50.720
episode and then i went and watched the third color episode because you know i have no clue

01:16:50.720 --> 01:16:56.740
what they're missing in the first three episodes and and i should point out they they also point

01:16:56.760 --> 01:17:02.400
out that the surviving photos like that's in that photo gallery are not behind the scene shots

01:17:02.780 --> 01:17:09.320
they're publicity shots so there's a lot of those pictures are not of things that actually happen

01:17:09.520 --> 01:17:15.940
in the episode they are staged for the purposes of putting in magazines or whatever it happens to be

01:17:16.520 --> 01:17:22.740
so what you can get from them is is the colors of the costumes and the look and maybe the sets

01:17:23.020 --> 01:17:30.760
but you don't you can't draw anything from those that help the animation you know going on with

01:17:30.920 --> 01:17:35.860
what uh was happening yeah so i wanted to i wanted to see having watched the three episodes

01:17:35.930 --> 01:17:41.520
and thought wow this is amazing expansive world that's really twisted and bizarre how bad does

01:17:41.520 --> 01:17:47.500
it look in a studio and then you cut to the studio episode you go yeah it's bad it's pretty bad uh

01:17:47.860 --> 01:17:52.880
it's pretty bad and i wonder how wild they're gonna take it and then i watch the color episode

01:17:52.990 --> 01:18:00.520
and it's like all right yeah yeah it's not nearly as kind of freaky weird as the the clown sequence

01:18:00.900 --> 01:18:07.740
or the the toy maker expanding large and vomiting cards out of his mouth and his twirly pattern or

01:18:08.040 --> 01:18:14.380
all of those uh strange strange things going on there but that's all right it's definitely better

01:18:14.740 --> 01:18:21.080
the animation is definitely better i'd still rather have the original yes but but uh i'll i

01:18:21.220 --> 01:18:27.140
will i will accept this as they've really taken a terrible episode and they've done about as good as

01:18:27.140 --> 01:18:34.280
they could uh as they in remaking this one go out and buy it show the bbc that we want more of these

01:18:34.940 --> 01:18:40.580
i think that's their usual appeal i well it is it is and so um because we have reached a point

01:18:40.600 --> 01:18:46.660
once again where there are no future animations announced i'm going to ask you the standard

01:18:46.900 --> 01:18:51.820
question of do you think there will be more i think it's going to depend on whether doctor

01:18:51.920 --> 01:19:02.580
who survives next year or not um um i'm not 100 convinced it will but uh uh i i i don't know i i

01:19:03.120 --> 01:19:07.340
i believe that with russell t davies of all the things that i can say good bad or indifferent

01:19:07.340 --> 01:19:13.300
about Russell T Davies I would be willing to bet that he is in the background pushing for it oh yeah

01:19:13.460 --> 01:19:18.880
I'm sure he always has been um and I think he's probably got some clout to accomplish that now

01:19:18.980 --> 01:19:25.860
whether or not they're going to turn that over to Disney too um suddenly I'm seeing Bambi style

01:19:26.240 --> 01:19:35.781
animation I don't I mean I we obviously had that um that big gap we've had two big gaps now we had

01:19:35.800 --> 01:19:42.700
the big gap after was it the moon base before power of the daleks came along and then the

01:19:43.540 --> 01:19:48.120
abominable snowman was going to be the last one before the underwater menace has come along and

01:19:48.120 --> 01:19:53.740
then we've had the celestial toymaker hot on its heels so it seems odd that we're just having two

01:19:54.400 --> 01:20:01.440
but even if even if we are those those long gaps or those long gaps that felt like long gaps at the

01:20:01.380 --> 01:20:07.040
time were never more than sort of i know a couple of years two and a half years i get between the

01:20:07.040 --> 01:20:11.800
moon base when you're getting old almost almost three years between the moon base and power of

01:20:11.800 --> 01:20:19.200
the darlings i i'm gonna i'm gonna say i think we'll get another one within a year i think you're

01:20:19.320 --> 01:20:25.781
probably right and i think it cannot be a coincidence that it's the celestial toy maker

01:20:26.380 --> 01:20:35.660
no and the giggle so we have to ask ourselves does series 2025 of doctor who contain any

01:20:35.900 --> 01:20:43.340
callbacks to any missing episodes and if it does that's what we're gonna get well i i wouldn't be

01:20:43.480 --> 01:20:52.520
surprised because rtd has gone full you know rtd1 he went he you know there was that moment when the

01:20:52.880 --> 01:20:59.360
Macra appeared in gridlock and that was like oh my god he's he's he's actually acknowledging the

01:20:59.520 --> 01:21:05.500
show existed before 2005 I mean not that he wasn't but it was very much it was it was there

01:21:05.720 --> 01:21:14.140
for you to spot as the as the kind of dedicated fan whereas now it's like and we're going to do

01:21:14.420 --> 01:21:18.921
we're going to info dump this aspect of the old show and we're now going to info dump that aspect

01:21:18.940 --> 01:21:24.260
of the old show and we're now going to have a big reveal that is only going to mean anything to

01:21:24.350 --> 01:21:32.260
people who have watched the show for 49 years and i think that he that's just that's what he's doing

01:21:32.420 --> 01:21:37.380
now so yeah answers are we are like we did with the toy maker we are going to get more stuff

01:21:38.060 --> 01:21:45.059
that he he is excited about and which has its mystique because it's from lost episodes and he

01:21:45.000 --> 01:21:52.720
wants to you know not only bring back and expand those elements but also to to yeah push for the

01:21:53.300 --> 01:21:59.700
push for interest in in the originals he has he has though uh without going into the spoiler

01:22:00.340 --> 01:22:08.060
not everything that he has brought back in rtd2 era is from a lost episode no no no so i mean

01:22:08.280 --> 01:22:14.219
you know absolutely i'm no i wasn't suggesting that he was purely motivated by digging out the

01:22:14.180 --> 01:22:17.700
the lost episodes i think most of what he's brought back hasn't had anything to do with

01:22:17.800 --> 01:22:24.960
lost episodes but i think the appeal of something like the toy maker is that it gives him the

01:22:25.200 --> 01:22:33.660
opportunity to do something with a fairly sort of legendary character in a legendary story i mean

01:22:33.740 --> 01:22:39.401
it's well known even if it's not great yeah that no one else has done anything with on television

01:22:39.420 --> 01:22:40.780
in the intervening time.

01:22:41.200 --> 01:22:42.240
I know what it's going to be.

01:22:42.920 --> 01:22:43.180
Go on then.

01:22:43.800 --> 01:22:46.040
Next season, because he's still alive,

01:22:46.660 --> 01:22:49.020
Frasier Hines is coming back somehow.

01:22:49.840 --> 01:22:50.680
He'll, I don't know,

01:22:50.800 --> 01:22:52.620
Unit will have picked him up somehow by accident

01:22:52.770 --> 01:22:53.860
through their time experiments.

01:22:55.680 --> 01:22:58.740
And then we'll have to have the Highlanders

01:22:59.760 --> 01:23:01.620
animated to introduce the character.

01:23:02.380 --> 01:23:05.160
See, there are two, you've got my vote there.

01:23:05.460 --> 01:23:06.540
There are two reasons for that.

01:23:06.960 --> 01:23:08.660
Firstly, I love Jamie,

01:23:08.960 --> 01:23:10.360
So bring back Jamie.

01:23:11.280 --> 01:23:13.360
And secondly, because I love Jamie,

01:23:13.600 --> 01:23:15.940
I would really like to see his introduction story.

01:23:16.640 --> 01:23:18.320
And we know it's a tough one to animate.

01:23:18.760 --> 01:23:22.100
So if this gives them a reason to do the difficult thing,

01:23:22.840 --> 01:23:23.200
bring it on.

01:23:23.780 --> 01:23:23.940
Yeah.

01:23:24.520 --> 01:23:24.640
So.

01:23:25.230 --> 01:23:27.400
Do you have anything else about this episode?

01:23:28.060 --> 01:23:29.400
I think that's it for me.

01:23:29.920 --> 01:23:31.260
I think we've killed this one.

01:23:31.620 --> 01:23:34.980
I think we've recorded as long as the episode is.

01:23:36.560 --> 01:23:37.840
I'll try to cut some out somewhere.

01:23:39.080 --> 01:23:47.800
Well, we will definitely next week be, from where you're hearing this, next week we will definitely be talking about the two-part finale of Doctor Who 2024.

01:23:50.020 --> 01:23:52.560
So, Simon, thank you for joining me.

01:23:53.160 --> 01:23:54.000
It's a pleasure, as always.

01:23:54.760 --> 01:23:57.720
Listeners, go out and buy the Celestial Toymaker on Blu-ray.

01:23:58.280 --> 01:24:02.240
And we hope you'll join us all again next time on Fusion Patrol.

01:24:04.640 --> 01:24:06.800
You've been listening to Fusion Patrol.

01:24:07.380 --> 01:24:08.080
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01:24:10.400 --> 01:24:13.480
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01:24:19.460 --> 01:24:24.960
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01:24:27.040 --> 01:24:31.480
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01:24:32.000 --> 01:24:37.140
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01:24:37.920 --> 01:24:41.720
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01:24:44.300 --> 01:24:47.140
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