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Poke back another episode of Ex podcast, all

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things competitive in the world of War ham

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40000.

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My name is Eric with Wi my c

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were Robert.

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Hi.

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And we're here. We've got lots of news

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for

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First time in a long time, if you've

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you've been noticing the, lack of big news,

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well, of course, new releases because Sigma morris

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has had their day and sun out their

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new

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additional launch, but also, we may not know

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behind the scenes. As several content creators have

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been on... Been on a bit of a

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I won't call it a hiatus eighties because

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I always indicates that they're not coming back

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down it's more of a s surrendering

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because, coming up, it about 3 weeks from

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now is the W,

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the

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original team tournament. And list locks were due

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just,

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later... Early this week.

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So for the last 4 weeks, all the

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teams across the world have been

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trying to figure out what does nexus for

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Mean for them, we develop list and submit

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them. So now that the,

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list have and

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submitted to locked into place pods have been,

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signed.

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Some of the content creators are coming out

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of the wood work. It should be publicly

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announced as well as the list should come

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out tomorrow when So it's fight a Sunday

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night. So Monday morning they're supposed to come

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out. But I've been doing some research and

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some very interesting

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new

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ideas are coming out.

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So, first of all, we said it's the

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original team tournament, Robert, you've had a lot

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more experience as a team captain than I

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have, house team different than singles play.

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Well, aside from

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what we've talked about many, many a time

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of... You get your buddies together, it's hurting

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cats and

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travel is obnoxious a plan,

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it's

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very

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different when you have to think about the

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environment,

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because, obviously, when you think of how to

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design your list for a singles event, it

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is a

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I need to be able to do x

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thing and

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why thing kind of okay or

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I completely ignore

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the rest of the alphabet and I do

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1

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letter plan all the time.

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With

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teams though,

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you have the potential to

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maneuver your army into something

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very

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off the beaten path. So

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for instance, if

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myself, Eric Ray Don, and a couple of

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other people were on a team,

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I could look at Eric and go, hey,

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I need you to skew your J giuseppe

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stuff into

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as many dark you can fit and as

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few true qualities as you have. There's something

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weird like that where

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it doesn't... It hits really hard,

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but it's not meant to

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score primary all of that readily until it

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tables the opponent kind of thing.

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Whereas

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I pull ray aside, and I say, hey.

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You are gonna be our guy that we

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throw into

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a lot of really rough matchup ups. I

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need you to try and keep them close

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so that way, other games can be blow

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outs.

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And that kind of strategy,

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but it lets you explore what your army

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can actually do. And

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sometimes you can see really funny things like

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triple shadow swords or

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all big nights or

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200 gretchen.

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Yeah. Because you have the agency to have

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semi

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controlling over picking your matchup ups. So then

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it's kind what the captains get involved and

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being able to pick, you know, what matchup

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ups you want, and, of course, your opponent...

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Opposing team has that opportunity as well.

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And as well as,

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specifically in W, they have 3

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terrain layouts,

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light, medium and a heavy.

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And that you can choose which table they

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you go on as well. So

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there's a little bit of planning that goes

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into that and it's very interesting to see

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this year where that planning went? Because,

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for the first time in a very long

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time, the Meta is a lot more balanced

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than it you beads.

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Traditionally, they are 8 man team, so that

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means each codex could only be used once,

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so there are 8 separate armies.

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And for the first time, it's not just...

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We take these 3 or 4, which are

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the no brainer. So the strongest armies in

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the game.

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And then

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maybe 1 or 2 factions specialists and then

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the 2 wildcard cards at the bottom that

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you just gotta hope we can get some

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points.

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There really... The top 8 is

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the difference between

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the top army and the fifth place army

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versus the a Place army has never been

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as close before.

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Yeah. It really comes down to

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how well the pilot of the army understands

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what their army is supposed to do?

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I will admit I had 1 game where

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I did not bring Mc his grabbed tanks

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as much as I missed them,

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and I brought some extra custodian.

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The list felt like it did more things

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than with the Cl is,

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sure. The Cl can look at a tank

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funny and take it off the table. But

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at the same time, I'm now

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able to hide better. I can walk through

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more buildings. I'm not going to be shot

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at all the time because my tanks are

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impossible hide. So I would be a person

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that's was like, hey. I want to fight

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on a heavy terrain table at W

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because

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I'm going to intentionally hop from building to

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building to building, and I'm not gonna get

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shot at and I'm gonna charge my phone

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on, like, turn to. Whereas,

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if Eric brought the 21 dark lance,

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I'd aim to try and have him end

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up on a light table. For that way,

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his opponent can't hide for him.

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And

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that's another idea that

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the people who don't

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do

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w

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kind of events?

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I...

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I was like this too. I'll admit it.

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I didn't fully comprehend how heavy the terrain

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was for w.

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A light table to them is basically the

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same as an average Fl table.

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Yeah. Their mid tables are equivalent to what

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G w does, at least the,

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leviathan style,

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train, and then their heavy tables are extremely

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heavy. I mean, it's to the point where

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it's 1 reason why you don't see nights

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much in

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England prior to Prying

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because

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they couldn't move. They couldn't get through the

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board. To. Mh.

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So

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now because they can walk through buildings.

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I'm pretty sure you'll see battle big nights

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more often than not, but they can walk

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across the table now and they can actually

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participate. Yeah. I mean just off National to

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get Battle stock just rolling ones.

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Yeah.

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My friend Mike back in Pennsylvania. Yeah. He'll

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find a way to roll enough ones to

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make it a a situation, but, you know,

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the hour player will probably,

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not roll that many ones. So

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So, yeah, it's

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it's a fun time that

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you can have as a player where you

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get to experience a team event, and

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you just get to see how the... How

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not purely relying off of yourself to win

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the round

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is makes the game that much more enjoyable.

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I know the last sc that

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the

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mid table Mer had with

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The making saves crew.

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Oh, the making Saves screw freaking stomped us.

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Right. It was filed not by it any

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close margin. But a lot of the games

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that I pair up ended up being, like,

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15 05:13

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7... 0, 13 7 is a big swing.

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But 15 05:14

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sixes that kind of... They were able to

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hold their own for a little bit. And

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then something just flounder in we lost the

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momentum to keep it, like, an 11, 9

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or a 12, 8

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Yeah. It can happen. And so what

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Robert's referring to is

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The key is this winning isn't everything. It's...

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There's also what's called differential. So basically,

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the more points you beat your opponent by

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the better it helps the team focus.

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For some odd reason, I somehow figured it

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out that W does... Why don't they just

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use straight hundred points and

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system, they condense into a 20 point system.

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So, basically, if you to absolutely crushed your

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opponent. You get a... You get 20 points

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your opponent gets 0. But if you only

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beat your opponent by

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6 points. So it's... That's... You would get

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11 points, your opponent would get 9 points.

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And then you have to score a minimum

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correct have a wrong,

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beat your opponent by 50 points. I believe

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it is in an 8 round,

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18 tournament.

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To actually win the round. So you actually

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win by significant margin.

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So it's important. That's where it's important to.

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I may not win the game.

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But I wanna keep it close to help

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keep my... The rest of the team in

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contention. And then there's other people, you... You're

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building a list, a hammer list that they

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call them a lot of times. Your job

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is you have to win 20 nothing every

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time. And then when that doesn't hit, you're

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in trouble. So... Yeah. Like, the acceptable wiggle

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room for an actual match that happened.

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I

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accidentally fed imperial nights

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2 blood angels.

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Blood angels

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if they could have gone beyond 20,

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they could have

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because they won by

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almost 60 points difference.

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So differential wise, it's a 20 0.

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No big deal.

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So in order to cancel that out.

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1 of our tables would have to win

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20 and 0. So that way, it's a

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it's a tied round.

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And then from there, it'd be pulling teeth

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to see who can

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score where and whatnot. Whereas

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if you're playing by yourself against a person,

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you have that stress of

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what if I can't do my second this

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turn. I need to push them on primary,

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and you're trying to think of all these

279
00:10:32,782 --> 00:10:33,282
things

280
00:10:33,594 --> 00:10:35,749
Well, if you're the hammer of your team,

281
00:10:36,068 --> 00:10:37,744
then those are the kinds of thoughts that

282
00:10:37,744 --> 00:10:39,660
you need to focus on. If you're not

283
00:10:39,660 --> 00:10:41,916
the hammer, if you're the guy that's the

284
00:10:42,149 --> 00:10:43,186
I need to keep it close.

285
00:10:43,824 --> 00:10:46,296
Sure. You wanna score points, but you're not

286
00:10:46,296 --> 00:10:48,927
stressing out about used scoring points. You're stressing

287
00:10:48,927 --> 00:10:51,240
about preventing your opponent from scoring points.

288
00:10:51,894 --> 00:10:53,335
So the games are closer.

289
00:10:54,695 --> 00:10:57,095
So real quick, what's different this year for

290
00:10:57,254 --> 00:11:00,054
W, there's several things. Last year was a

291
00:11:00,054 --> 00:11:00,509
big

292
00:11:01,668 --> 00:11:03,346
with a pulling back of the curtain, is

293
00:11:03,346 --> 00:11:04,725
that they ashley had

294
00:11:05,104 --> 00:11:07,501
streaming, and so you could actually watch the

295
00:11:07,501 --> 00:11:09,752
events. And it seem to very odd they

296
00:11:09,752 --> 00:11:11,503
you supposedly have the best players in the

297
00:11:11,503 --> 00:11:13,970
world playing a game that supposed to be

298
00:11:13,970 --> 00:11:16,198
kept secret. Was kinda weird. So,

299
00:11:16,835 --> 00:11:18,426
we're back to that, And the cons of

300
00:11:18,426 --> 00:11:21,711
that, they have expanded the way the format

301
00:11:21,711 --> 00:11:23,944
works. It's very similar to the World cup

302
00:11:23,944 --> 00:11:25,699
of soccer, and let you I know a

303
00:11:25,699 --> 00:11:27,374
lot of our American friends may not be

304
00:11:27,374 --> 00:11:30,256
aware of. And this it that's that football

305
00:11:30,256 --> 00:11:33,382
thing, right. It's Europe. I'm like, yeah. So

306
00:11:33,439 --> 00:11:35,928
there are groups every team

307
00:11:36,238 --> 00:11:38,065
is put into a group of 4 and

308
00:11:38,065 --> 00:11:40,765
they are seated. So there's A123

309
00:11:40,765 --> 00:11:42,036
and a 4 seats. So it was an

310
00:11:42,036 --> 00:11:42,933
expected winner

311
00:11:43,624 --> 00:11:44,835
of the pod.

312
00:11:45,554 --> 00:11:47,554
Everybody plays each other once in the pods.

313
00:11:47,715 --> 00:11:49,794
So you're gonna get 3 games in. And

314
00:11:49,794 --> 00:11:51,014
then from there, they

315
00:11:51,554 --> 00:11:53,828
are then the top I believe it's 16

316
00:11:54,126 --> 00:11:54,626
teams

317
00:11:55,005 --> 00:11:57,639
are then put into a knockout round,

318
00:11:58,198 --> 00:12:00,673
sort of a swiss pairing knockout round from

319
00:12:00,673 --> 00:12:02,110
moving forward to determine the champion.

320
00:12:03,639 --> 00:12:05,016
What makes this year

321
00:12:05,871 --> 00:12:06,850
unusual is

322
00:12:07,306 --> 00:12:09,219
honest over the years. It's kind of an

323
00:12:09,219 --> 00:12:10,096
old boys club.

324
00:12:10,908 --> 00:12:13,541
It's pretty much the European nations. They kinda

325
00:12:13,541 --> 00:12:16,013
tolerate the Americans to show up, and, you

326
00:12:16,013 --> 00:12:17,847
know, the Australian guys were kinda of fun,

327
00:12:18,087 --> 00:12:18,565
and

328
00:12:19,044 --> 00:12:20,400
so they kinda invited them to.

329
00:12:21,374 --> 00:12:22,972
Well, now not only do you have

330
00:12:23,531 --> 00:12:24,031
a

331
00:12:24,410 --> 00:12:26,088
where in the world is Carmen San Diego,

332
00:12:26,328 --> 00:12:28,246
like, map to follow because there are countries

333
00:12:28,246 --> 00:12:29,625
like cyprus and

334
00:12:31,220 --> 00:12:33,240
Gibraltar are sending teams, but

335
00:12:33,779 --> 00:12:35,720
not 1, but 2 but 4

336
00:12:36,100 --> 00:12:38,751
Asian countries are making their appearance into the

337
00:12:38,831 --> 00:12:39,331
W.

338
00:12:40,102 --> 00:12:43,438
And because they don't generally sc with the

339
00:12:43,597 --> 00:12:47,410
European countries, nobody any idea, what they'll bring

340
00:12:47,410 --> 00:12:47,886
to the table.

341
00:12:48,697 --> 00:12:51,027
And so it's been very interesting

342
00:12:51,959 --> 00:12:53,949
where they... You know, we have an assumed

343
00:12:53,949 --> 00:12:55,404
ranking or where they are

344
00:12:55,874 --> 00:12:57,712
but we've talked about this on our our

345
00:12:57,712 --> 00:12:59,390
show here. The the Asian meta?

346
00:13:00,189 --> 00:13:02,266
How does it stack up against the European

347
00:13:02,266 --> 00:13:03,385
med, the American meta.

348
00:13:03,959 --> 00:13:05,558
That's gonna be very interesting to see if

349
00:13:05,558 --> 00:13:06,437
this is a

350
00:13:07,955 --> 00:13:08,834
dawning of a new...

351
00:13:09,553 --> 00:13:11,631
Basically, a whole new quarter of the world

352
00:13:11,631 --> 00:13:13,644
that no 1 ever talks about when comes

353
00:13:13,644 --> 00:13:14,283
to War hammer.

354
00:13:15,082 --> 00:13:16,600
And then yeah go ahead.

355
00:13:17,319 --> 00:13:18,917
Oh, I was gonna bring up the the

356
00:13:18,917 --> 00:13:20,136
classic joke of

357
00:13:21,247 --> 00:13:23,081
everyone does... No 1 knows what happens down

358
00:13:23,081 --> 00:13:25,153
in Australia because Australia does things backwards.

359
00:13:25,950 --> 00:13:26,450
But

360
00:13:26,827 --> 00:13:29,470
that is how they play down there. So

361
00:13:29,470 --> 00:13:30,739
when they play here,

362
00:13:31,374 --> 00:13:33,992
and you see someone bring a hundred and

363
00:13:33,992 --> 00:13:35,444
50 ga versus

364
00:13:36,547 --> 00:13:39,968
13 Le russ tanks. That's Australia versus everyone

365
00:13:39,968 --> 00:13:40,207
else.

366
00:13:40,923 --> 00:13:43,890
That's how always kind of was. And then

367
00:13:44,345 --> 00:13:45,243
now that

368
00:13:45,713 --> 00:13:46,213
the

369
00:13:47,941 --> 00:13:50,271
Asian area of the world

370
00:13:50,646 --> 00:13:52,499
is now... It's coming into the

371
00:13:53,206 --> 00:13:54,261
40 k scene

372
00:13:55,427 --> 00:13:56,244
very actively.

373
00:13:57,251 --> 00:13:59,075
It's going to change up what kind of

374
00:13:59,075 --> 00:14:00,526
stuff comes to the table because

375
00:14:01,073 --> 00:14:02,901
Like you just said, Eric, we don't know

376
00:14:02,901 --> 00:14:05,308
what kind of stuff they're thinking about playing

377
00:14:06,239 --> 00:14:08,169
because they see us doing everything

378
00:14:08,559 --> 00:14:10,968
they might have a way to build something

379
00:14:11,025 --> 00:14:12,138
else around that.

380
00:14:13,093 --> 00:14:15,082
So I, I'm super excited to see it.

381
00:14:16,050 --> 00:14:17,875
Tagging out what you said there about Australia,

382
00:14:18,431 --> 00:14:18,986
defending champs.

383
00:14:19,860 --> 00:14:20,098
But,

384
00:14:20,733 --> 00:14:22,796
over half of the team from last,

385
00:14:23,527 --> 00:14:26,392
year is not returning. So this is a

386
00:14:26,392 --> 00:14:27,984
new look Australian team.

387
00:14:28,621 --> 00:14:30,531
But to your point, they tend to be

388
00:14:30,850 --> 00:14:33,810
little off beat and very charismatic So I

389
00:14:33,810 --> 00:14:35,345
don't expect anything

390
00:14:35,880 --> 00:14:37,313
different from what we've seen in Australia in

391
00:14:37,313 --> 00:14:39,304
the past. Can they repeat. It's gonna be

392
00:14:39,304 --> 00:14:41,790
incredibly tight. I don't see why not. But

393
00:14:42,029 --> 00:14:44,129
the usual favorites it's

394
00:14:44,670 --> 00:14:47,230
Poland as well as Germany are are still

395
00:14:47,230 --> 00:14:48,429
the odds on favorite.

396
00:14:49,162 --> 00:14:52,188
That said, it's interesting listening to the captains,

397
00:14:52,746 --> 00:14:55,214
speak on, both, contact lost and,

398
00:14:56,090 --> 00:14:56,988
stat podcast,

399
00:14:57,934 --> 00:15:00,314
the amount of preparation, every team that's been

400
00:15:00,314 --> 00:15:01,370
there before

401
00:15:02,297 --> 00:15:02,797
has

402
00:15:03,170 --> 00:15:03,987
increased their

403
00:15:05,010 --> 00:15:05,169
preparation,

404
00:15:06,122 --> 00:15:07,472
team Canada, for example,

405
00:15:08,108 --> 00:15:10,490
the end of the, like, tying, like, 3

406
00:15:10,490 --> 00:15:11,999
rounds, and they said if we eat just

407
00:15:11,999 --> 00:15:12,499
won

408
00:15:12,968 --> 00:15:14,483
1 of those rounds, we would have been

409
00:15:14,483 --> 00:15:15,360
in the knockout phase.

410
00:15:16,157 --> 00:15:19,345
So they're much more determined to do better

411
00:15:19,345 --> 00:15:19,743
this year.

412
00:15:21,032 --> 00:15:22,934
Scotland as well as it's been saying, how

413
00:15:22,934 --> 00:15:24,623
much they're working, the Scandinavian

414
00:15:24,995 --> 00:15:25,495
countries

415
00:15:25,866 --> 00:15:27,793
missed out on a few of the

416
00:15:29,137 --> 00:15:31,609
preview tournament, so they are looking to big

417
00:15:31,609 --> 00:15:34,002
a big... Make a big swipe. The most

418
00:15:34,002 --> 00:15:37,511
hated country in W is England, and

419
00:15:38,484 --> 00:15:40,882
be very curious to see what they bring

420
00:15:40,882 --> 00:15:42,820
because that they're kind of

421
00:15:43,439 --> 00:15:46,396
fortunate that everybody lives within 3 hours of

422
00:15:46,396 --> 00:15:47,515
each other, so they get a lot of

423
00:15:47,515 --> 00:15:47,995
practices.

424
00:15:48,328 --> 00:15:48,486
Team.

425
00:15:49,518 --> 00:15:51,501
And I made the soccer reference earlier. What

426
00:15:51,501 --> 00:15:54,753
about team Usa, Well, team Usa unlike soccer.

427
00:15:55,644 --> 00:15:57,002
And don't get me started by the way,

428
00:15:57,162 --> 00:15:58,920
there... If those you are soccer fans and

429
00:15:58,920 --> 00:16:01,397
watch Cop America. I Am just appalled by

430
00:16:01,397 --> 00:16:02,355
what team they did.

431
00:16:04,996 --> 00:16:06,187
7 years ago.

432
00:16:07,061 --> 00:16:09,127
Team saying 40 k was pretty much Team

433
00:16:09,127 --> 00:16:09,763
usa in Soccer.

434
00:16:10,399 --> 00:16:11,455
I a

435
00:16:12,161 --> 00:16:15,334
excellent collection of individual players who never came

436
00:16:15,334 --> 00:16:16,762
together to form a team.

437
00:16:18,998 --> 00:16:21,543
Plea overhaul over the last few years.

438
00:16:22,417 --> 00:16:24,723
Huge dividends last year. I'd be really curious

439
00:16:24,723 --> 00:16:26,313
to see how they do this year with

440
00:16:26,313 --> 00:16:26,813
their

441
00:16:27,204 --> 00:16:28,243
Not only are they

442
00:16:29,682 --> 00:16:32,638
new team approach, new, you know, set structure

443
00:16:32,638 --> 00:16:34,876
and how players make the list as opposed

444
00:16:34,876 --> 00:16:37,289
to a Captain's pick? But they also have

445
00:16:37,289 --> 00:16:40,330
this academy where players that are not quite

446
00:16:40,330 --> 00:16:42,570
ready for prime time are still getting reps

447
00:16:42,570 --> 00:16:44,730
and still getting practice against the big boys.

448
00:16:45,464 --> 00:16:47,619
This should be really interesting to see the

449
00:16:47,619 --> 00:16:49,215
next step forward and how they do this

450
00:16:49,215 --> 00:16:50,731
year. And that's a little bit of the

451
00:16:50,731 --> 00:16:52,647
home or me rooting for the home team,

452
00:16:52,806 --> 00:16:53,126
but,

453
00:16:53,779 --> 00:16:56,354
Yeah. It's it's gonna be very exciting W,

454
00:16:56,573 --> 00:16:56,972
which is...

455
00:16:57,610 --> 00:16:58,728
Like I said, it used to be kind

456
00:16:58,728 --> 00:17:00,245
of an old boys club that made no

457
00:17:00,245 --> 00:17:02,181
sense. And now it is truly

458
00:17:02,653 --> 00:17:04,564
probably the bet... Beg is collection of the

459
00:17:04,564 --> 00:17:06,793
best 40 k players in the world coming

460
00:17:06,793 --> 00:17:07,987
together for 3 weeks.

461
00:17:08,862 --> 00:17:09,260
Mh.

462
00:17:09,897 --> 00:17:10,397
So

463
00:17:10,709 --> 00:17:12,647
segue from W

464
00:17:13,186 --> 00:17:14,384
being the original,

465
00:17:15,663 --> 00:17:16,882
a tried and true

466
00:17:17,500 --> 00:17:18,000
event

467
00:17:18,554 --> 00:17:20,414
has evolved from being

468
00:17:20,794 --> 00:17:24,335
a single purse... A singles game event to

469
00:17:24,954 --> 00:17:26,894
teams, and that's soc cal. The

470
00:17:27,367 --> 00:17:29,037
other original from Fl g.

471
00:17:30,547 --> 00:17:32,773
Yeah. I was shocked about this. Well, if

472
00:17:32,773 --> 00:17:34,601
part of me like, you know, Fl g,

473
00:17:35,078 --> 00:17:36,453
I gave him a lot of credit

474
00:17:36,763 --> 00:17:37,557
they take risks.

475
00:17:38,192 --> 00:17:39,940
And this is a huge risk.

476
00:17:40,497 --> 00:17:42,585
They're taking 1 of their biggest tournaments

477
00:17:43,848 --> 00:17:46,157
And they front team tournaments before, and they

478
00:17:46,157 --> 00:17:47,828
flat out said they did not... They were

479
00:17:47,828 --> 00:17:48,545
not profitable.

480
00:17:49,181 --> 00:17:51,034
So they take 1 of their bigger singles

481
00:17:51,092 --> 00:17:52,922
events and turn it to a team event.

482
00:17:53,972 --> 00:17:55,962
Is a big shocker, but I think it's

483
00:17:55,962 --> 00:17:58,374
speaks to the team format, growing a popularity,

484
00:17:59,227 --> 00:18:01,377
and the company that's willing to take big

485
00:18:01,377 --> 00:18:01,695
risks,

486
00:18:03,869 --> 00:18:06,590
Yeah. I think the reason why they're willing

487
00:18:06,590 --> 00:18:08,269
to take the risk on soc helping being

488
00:18:08,269 --> 00:18:08,990
a team event.

489
00:18:09,804 --> 00:18:11,956
Is when I went to the Las Vegas

490
00:18:11,956 --> 00:18:14,747
team's tournament for them back in 20 21,

491
00:18:15,544 --> 00:18:17,538
they were 5 band teams, and it was

492
00:18:17,538 --> 00:18:18,277
a simple

493
00:18:18,748 --> 00:18:19,857
best 3 out of 5.

494
00:18:20,808 --> 00:18:22,735
So if 3 of your games

495
00:18:23,979 --> 00:18:25,722
had clear decisive winners,

496
00:18:26,451 --> 00:18:28,221
you won the round. There was no

497
00:18:28,674 --> 00:18:29,864
differential scoring or anything.

498
00:18:32,166 --> 00:18:32,666
So

499
00:18:33,753 --> 00:18:35,755
in order for you to tie. You would

500
00:18:35,755 --> 00:18:37,268
all have to tie kind of thing.

501
00:18:38,064 --> 00:18:38,564
And

502
00:18:39,098 --> 00:18:41,668
that event was fun, but it was

503
00:18:43,094 --> 00:18:45,571
it wasn't put together as firmly as some

504
00:18:45,571 --> 00:18:48,448
of the other other events were. Now because

505
00:18:48,448 --> 00:18:50,765
they're going to a tried and true area,

506
00:18:51,737 --> 00:18:54,276
of soc cal where they probably have more

507
00:18:54,276 --> 00:18:54,593
space.

508
00:18:55,148 --> 00:18:57,132
Okay. They making an 8 man event, people

509
00:18:57,132 --> 00:18:58,426
like 8 man events

510
00:18:58,894 --> 00:18:59,394
let's

511
00:18:59,851 --> 00:19:00,989
now make this

512
00:19:01,685 --> 00:19:04,637
1 if not, the biggest team event in

513
00:19:04,637 --> 00:19:07,827
the world. I know there's some... There's a

514
00:19:07,827 --> 00:19:10,574
collection of players down. I think it's in

515
00:19:11,429 --> 00:19:14,240
Brazil, I think. I know in South America

516
00:19:14,775 --> 00:19:15,913
that had

517
00:19:16,703 --> 00:19:20,316
the largest team event on record besides W

518
00:19:20,614 --> 00:19:22,210
for a long time. I I think it

519
00:19:22,210 --> 00:19:23,806
was Argentina. I'm not sure though, but I

520
00:19:23,806 --> 00:19:25,975
think you're right. So because III know the

521
00:19:25,975 --> 00:19:27,730
name of it was the the eye of

522
00:19:27,730 --> 00:19:28,708
horus event

523
00:19:29,883 --> 00:19:30,702
obviously translated

524
00:19:31,079 --> 00:19:31,579
from

525
00:19:32,435 --> 00:19:35,164
native language to English. But It was...

526
00:19:37,005 --> 00:19:38,765
I think the last time Heard about that

527
00:19:38,765 --> 00:19:40,125
event. I think they had, like,

528
00:19:41,085 --> 00:19:42,465
600

529
00:19:43,085 --> 00:19:45,012
individual players. And they were all 8 man

530
00:19:45,012 --> 00:19:45,251
teams.

531
00:19:46,284 --> 00:19:46,601
Wow.

532
00:19:49,065 --> 00:19:50,972
Something crazy like that. Yep.

533
00:19:51,862 --> 00:19:52,021
So...

534
00:19:53,533 --> 00:19:55,761
So very exciting. Once see is that everything

535
00:19:55,761 --> 00:19:57,592
becomes available to public, we'll be throwing them

536
00:19:57,592 --> 00:19:59,740
up on our social media. So we're looking

537
00:19:59,740 --> 00:20:00,457
forward to,

538
00:20:01,109 --> 00:20:03,361
W and that the the new

539
00:20:04,135 --> 00:20:07,798
new look Soc cal open, I'm still shocked

540
00:20:07,798 --> 00:20:09,605
by this, and, you know, it's both

541
00:20:11,074 --> 00:20:13,138
a team event by the beach. So...

542
00:20:14,647 --> 00:20:16,473
Yep. If some of us can end up

543
00:20:16,473 --> 00:20:19,349
a afford to go. And or kid their

544
00:20:19,349 --> 00:20:19,826
c hosts.

545
00:20:21,894 --> 00:20:23,166
We might be able to actually go.

546
00:20:23,882 --> 00:20:25,814
Yeah. I look forward to. I I would

547
00:20:26,124 --> 00:20:27,478
Yeah. I was what 1 of the guys

548
00:20:27,478 --> 00:20:29,150
for talking about. Was originally on my docket

549
00:20:29,150 --> 00:20:30,345
to go this year, and I'm, you know,

550
00:20:30,504 --> 00:20:31,004
just

551
00:20:31,699 --> 00:20:33,610
things kinda like gets in the way sometimes.

552
00:20:33,849 --> 00:20:34,248
But

553
00:20:35,218 --> 00:20:36,411
looking forward to,

554
00:20:37,207 --> 00:20:39,354
just squeezing it when I can, and, miss

555
00:20:39,354 --> 00:20:41,422
the the social aspect of things. But,

556
00:20:42,629 --> 00:20:44,294
That being said, I'd be really curious to

557
00:20:44,294 --> 00:20:44,794
see,

558
00:20:45,801 --> 00:20:47,467
you know, what other events think, you know,

559
00:20:47,626 --> 00:20:49,768
turn the switch and become a team event.

560
00:20:50,418 --> 00:20:52,508
It's... They said it's a very different

561
00:20:52,883 --> 00:20:53,837
organizing it. And,

562
00:20:55,029 --> 00:20:57,017
from a T standpoint, and as well as

563
00:20:57,017 --> 00:20:57,892
logistics standpoint.

564
00:20:58,623 --> 00:21:00,139
I don't think I've actually azure your run

565
00:21:00,139 --> 00:21:01,016
a team events.

566
00:21:01,814 --> 00:21:03,250
No. I haven't. And

567
00:21:04,127 --> 00:21:05,243
so I don't even know how to set

568
00:21:05,243 --> 00:21:06,839
it up in Bc, but I know it's

569
00:21:06,839 --> 00:21:08,057
it's tricky. So

570
00:21:08,927 --> 00:21:10,918
we'll have to figure all that out. So...

571
00:21:12,193 --> 00:21:13,786
Yep. But for right now, we get to

572
00:21:13,786 --> 00:21:16,494
continue giving you reports on singles events because

573
00:21:16,494 --> 00:21:18,583
that's what we cover. Every week when we

574
00:21:18,583 --> 00:21:20,658
have the time. That's right. So where we

575
00:21:20,658 --> 00:21:22,973
starting today. Well, we are gonna go ahead

576
00:21:22,973 --> 00:21:24,990
and start at the Lone star open that

577
00:21:25,049 --> 00:21:27,019
actually just finished up today

578
00:21:27,539 --> 00:21:28,039
and

579
00:21:28,500 --> 00:21:31,539
the top 5 rounded out to b of

580
00:21:31,700 --> 00:21:33,619
Robert Hawkins in fifth with Demons,

581
00:21:34,180 --> 00:21:36,992
Dominic, Gerber. I probably butcher that last name.

582
00:21:37,791 --> 00:21:38,989
In fourth place with El,

583
00:21:39,788 --> 00:21:40,288
san

584
00:21:40,827 --> 00:21:41,327
George

585
00:21:41,706 --> 00:21:42,685
with T

586
00:21:43,239 --> 00:21:45,792
Clifton Mer, Russell with Orcs.

587
00:21:46,511 --> 00:21:49,804
And first place is Derek App with cass

588
00:21:50,022 --> 00:21:50,841
brace bahrain,

589
00:21:51,234 --> 00:21:51,734
Mh.

590
00:21:54,434 --> 00:21:56,035
It I never would've have thought demons would

591
00:21:56,035 --> 00:21:57,634
be in the top 5, but

592
00:21:58,608 --> 00:22:00,835
Nice to see that chaos space marines back

593
00:22:00,835 --> 00:22:02,664
on top. Interested to see that as well.

594
00:22:03,300 --> 00:22:05,924
Yep. And it's actually a detachment that I

595
00:22:05,924 --> 00:22:08,802
didn't expect to see because everyone likes playing

596
00:22:08,802 --> 00:22:11,903
the raiders detachment because, yay, Up downey super

597
00:22:11,903 --> 00:22:13,493
fast run the shoot army.

598
00:22:14,447 --> 00:22:15,822
This guy brought Cult

599
00:22:17,165 --> 00:22:18,118
Oh, lot of them.

600
00:22:18,833 --> 00:22:19,230
Just.

601
00:22:20,501 --> 00:22:22,329
Because I don't know if C can be

602
00:22:22,329 --> 00:22:23,282
increased beyond 10.

603
00:22:24,014 --> 00:22:26,988
But he has 1234

604
00:22:27,366 --> 00:22:29,601
at least 5 years of normal cult,

605
00:22:30,719 --> 00:22:32,475
some trader guards squads,

606
00:22:33,369 --> 00:22:34,168
cursed cult,

607
00:22:35,526 --> 00:22:36,026
and

608
00:22:37,604 --> 00:22:39,362
I can already tell you that nothing in

609
00:22:39,362 --> 00:22:42,250
this roster besides the rhino and maybe the

610
00:22:42,250 --> 00:22:44,800
characters is higher than tough 3 or 4.

611
00:22:47,269 --> 00:22:49,421
Yeah he's basically playing a regardless. That's where

612
00:22:49,421 --> 00:22:50,217
want. Alright.

613
00:22:51,109 --> 00:22:52,787
Oh, and you're gonna like American pros cipher.

614
00:22:53,506 --> 00:22:54,465
Oh, well, there we go.

615
00:22:57,342 --> 00:22:58,560
But, yes. It's

616
00:23:00,066 --> 00:23:02,449
That is the classic mentality of you can't

617
00:23:02,449 --> 00:23:03,243
kill all of us.

618
00:23:03,958 --> 00:23:05,864
We'll stand on all game if we have

619
00:23:05,864 --> 00:23:06,579
to Yeah.

620
00:23:08,343 --> 00:23:08,843
Wow.

621
00:23:09,617 --> 00:23:10,810
Wow, wow. Wow. Okay.

622
00:23:12,004 --> 00:23:14,471
Kinda keeps on point to the Texas med

623
00:23:14,471 --> 00:23:15,506
there, so it's kinda neat.

624
00:23:16,222 --> 00:23:16,381
Yep.

625
00:23:17,828 --> 00:23:18,328
And

626
00:23:18,782 --> 00:23:20,872
an honorary mentioned to colin him Mc

627
00:23:21,484 --> 00:23:23,097
fairly coming in

628
00:23:23,472 --> 00:23:25,221
just outside of the top 5 with orcs.

629
00:23:26,349 --> 00:23:28,500
I'm sorry Was calling playing Works. Okay. That's

630
00:23:28,500 --> 00:23:28,819
interesting.

631
00:23:31,528 --> 00:23:33,600
Well, yeah. I've... You've seen him jump from,

632
00:23:33,679 --> 00:23:35,215
like, Harley quinn and stuff

633
00:23:35,592 --> 00:23:36,092
to

634
00:23:36,561 --> 00:23:37,856
all kinds of things. So

635
00:23:38,310 --> 00:23:40,058
at this point, I expect anyone to play

636
00:23:40,058 --> 00:23:40,376
anything.

637
00:23:44,048 --> 00:23:45,961
Yeah. A weird freaks its stay with an

638
00:23:45,961 --> 00:23:47,736
army for a year or so. So

639
00:23:48,911 --> 00:23:50,106
I don't know what you're talking about.

640
00:23:52,592 --> 00:23:53,867
Alright. Where are we heading to next?

641
00:23:54,584 --> 00:23:56,359
Well, we are gonna go up to Canada

642
00:23:56,815 --> 00:23:59,205
to the Sas to the Scott Sas...

643
00:23:59,698 --> 00:24:01,211
Juan. It says Saskatchewan.

644
00:24:01,769 --> 00:24:02,725
Yeah. That word.

645
00:24:03,362 --> 00:24:05,034
Said perfectly earlier. I don't know why I

646
00:24:05,034 --> 00:24:07,366
bush butchering. But yes, A Saskatchewan open

647
00:24:08,554 --> 00:24:09,692
And the top 5

648
00:24:10,229 --> 00:24:12,941
carved out to be a byron living stone

649
00:24:12,941 --> 00:24:15,275
with Tyra ins in fifth place, a Casey

650
00:24:15,413 --> 00:24:16,711
s with demons

651
00:24:17,168 --> 00:24:17,726
and fourth,

652
00:24:18,539 --> 00:24:21,354
Adam Green in third place with Vote and,

653
00:24:22,689 --> 00:24:24,605
and then frazier Perry in second place with

654
00:24:24,605 --> 00:24:26,142
world heaters, and then

655
00:24:26,933 --> 00:24:29,739
Anthony Richardson and first place with

656
00:24:30,192 --> 00:24:31,226
Drew Kari.

657
00:24:32,577 --> 00:24:34,008
Yeah. We're gonna talk about that a little

658
00:24:34,008 --> 00:24:35,439
bit later in the show, but,

659
00:24:37,126 --> 00:24:38,243
last week I was like, oh, I went

660
00:24:38,243 --> 00:24:39,460
to an arctic Rt

661
00:24:39,837 --> 00:24:40,236
and

662
00:24:42,150 --> 00:24:44,063
didn't didn't do so hot. Win loss wise,

663
00:24:44,143 --> 00:24:45,751
but it it was just a fact finding

664
00:24:45,751 --> 00:24:48,135
mission. And then another... I read the that

665
00:24:48,135 --> 00:24:49,724
same weekend, Your car went like,

666
00:24:50,519 --> 00:24:52,998
74 percent win rate, And only go, Okay.

667
00:24:53,238 --> 00:24:55,072
I'm just an idiot, but

668
00:24:57,465 --> 00:24:58,523
true enough the

669
00:24:59,539 --> 00:25:00,815
let's said, we'll we'll dolphin them then a

670
00:25:00,815 --> 00:25:02,352
little later when we get the mid table

671
00:25:02,410 --> 00:25:02,625
obscure

672
00:25:03,222 --> 00:25:04,976
there's the haves and the have not when

673
00:25:04,976 --> 00:25:06,013
it comes to that faction.

674
00:25:07,448 --> 00:25:07,687
Yep.

675
00:25:08,963 --> 00:25:10,717
Honestly, I I know I say it every

676
00:25:10,717 --> 00:25:12,165
week with how the game is going so

677
00:25:12,165 --> 00:25:13,994
far, but I love seeing the variety of

678
00:25:13,994 --> 00:25:16,380
armies in the top 5 right now. I'm

679
00:25:16,380 --> 00:25:19,743
not San And first place again is Nec

680
00:25:20,294 --> 00:25:20,794
again

681
00:25:21,252 --> 00:25:24,847
Nec acr, Neck El, Neck El, El.

682
00:25:26,445 --> 00:25:26,765
Yeah.

683
00:25:28,055 --> 00:25:29,569
And this sad part is, like, we were,

684
00:25:29,649 --> 00:25:31,163
you know, we're talking about... It's not like

685
00:25:31,163 --> 00:25:34,110
nec and Are bad. There's there's still major

686
00:25:34,110 --> 00:25:35,248
endeavors. So

687
00:25:37,788 --> 00:25:38,288
But

688
00:25:38,663 --> 00:25:40,493
as tenth edition has been out for a

689
00:25:40,493 --> 00:25:43,118
while now. Where get to come to the...

690
00:25:44,248 --> 00:25:44,987
G w

691
00:25:45,843 --> 00:25:49,113
tacoma open, their own event that happened over

692
00:25:49,113 --> 00:25:49,512
the weekend.

693
00:25:50,389 --> 00:25:53,282
And they actually have... Their placing done

694
00:25:53,753 --> 00:25:55,663
not in their weird bracket system.

695
00:25:58,846 --> 00:26:01,314
In fifth place, we have Steve Trim with

696
00:26:01,314 --> 00:26:02,826
n and fourth places,

697
00:26:03,559 --> 00:26:05,877
Jayden I with space.

698
00:26:06,916 --> 00:26:09,153
The third place is chuck Ga with more

699
00:26:09,233 --> 00:26:09,713
Vote.

700
00:26:11,071 --> 00:26:12,670
Second place is Scott Ke.

701
00:26:13,641 --> 00:26:14,141
With

702
00:26:14,835 --> 00:26:15,550
sister's of battle.

703
00:26:16,187 --> 00:26:18,256
He probably went caught them all. That's right.

704
00:26:19,609 --> 00:26:21,780
And first place is Marshal Peterson,

705
00:26:22,649 --> 00:26:23,948
with orcs

706
00:26:24,647 --> 00:26:25,366
proving much.

707
00:26:26,325 --> 00:26:26,645
Yeah.

708
00:26:28,723 --> 00:26:30,881
Wait you switch the or. What's going on

709
00:26:30,881 --> 00:26:31,040
here?

710
00:26:31,933 --> 00:26:34,024
Well, looking at... So

711
00:26:34,398 --> 00:26:36,705
looking at his roster, he's doing War workhorse.

712
00:26:36,864 --> 00:26:39,170
So... That's the... I think that's the most

713
00:26:39,170 --> 00:26:39,806
common change.

714
00:26:40,377 --> 00:26:42,522
From playing bully boys is they just hop

715
00:26:42,522 --> 00:26:44,032
over to War. Mh.

716
00:26:45,065 --> 00:26:47,130
But I... His list tal gives it away.

717
00:26:47,289 --> 00:26:49,609
What is better than 1 calorie? 2 kill

718
00:26:49,609 --> 00:26:51,677
rigs. I'll give you 3 guesses for what

719
00:26:51,677 --> 00:26:52,791
is better than 2 kill rigs.

720
00:26:53,586 --> 00:26:54,620
3 killer rigs.

721
00:26:56,466 --> 00:26:59,496
Yes, Indeed, there are 3 kill rigs floating

722
00:26:59,496 --> 00:27:00,691
around into this roster group. I can tell

723
00:27:00,691 --> 00:27:02,046
you. I do not have an answer for

724
00:27:02,046 --> 00:27:03,242
3 kill rigs. Okay.

725
00:27:06,695 --> 00:27:08,695
Yeah. That's... Oh, and by the way, there's

726
00:27:08,695 --> 00:27:09,495
also a battle wagon.

727
00:27:11,015 --> 00:27:11,335
Great.

728
00:27:13,746 --> 00:27:14,246
He.

729
00:27:15,581 --> 00:27:17,656
He has so much stuff in vehicles.

730
00:27:18,694 --> 00:27:20,130
Oh, by the way, there's also T.

731
00:27:20,704 --> 00:27:21,821
Holy my crap. Is there...

732
00:27:24,932 --> 00:27:26,289
How much room does the have on this

733
00:27:26,289 --> 00:27:27,645
list? So that's crazy.

734
00:27:28,138 --> 00:27:31,588
Well, T is over 200 points. The Bandwagon

735
00:27:31,806 --> 00:27:33,959
is a hundred and 60 and each of

736
00:27:33,959 --> 00:27:35,633
the kill rigs is a hundred and 70

737
00:27:35,633 --> 00:27:35,872
points.

738
00:27:37,163 --> 00:27:39,717
The thing got, like, probably 330 points left.

739
00:27:41,473 --> 00:27:43,548
And they're made up of storm boys, knobs,

740
00:27:43,948 --> 00:27:44,905
some mega knobs,

741
00:27:45,958 --> 00:27:49,070
lots of gretchen, some flash gets, an extra

742
00:27:49,070 --> 00:27:49,310
truck,

743
00:27:50,028 --> 00:27:51,964
and then some beast egg boys and

744
00:27:52,422 --> 00:27:54,213
boss nick rock. That's

745
00:27:54,587 --> 00:27:54,826
still.

746
00:27:56,814 --> 00:27:58,563
What? Oh my god. Okay.

747
00:28:00,471 --> 00:28:00,971
Yeah.

748
00:28:01,838 --> 00:28:03,589
I like that list that look... That list

749
00:28:03,589 --> 00:28:04,067
looks fun.

750
00:28:12,831 --> 00:28:12,910
Yes.

751
00:28:13,702 --> 00:28:15,946
Congratulations to mister Peterson for

752
00:28:16,794 --> 00:28:17,294
taking

753
00:28:17,903 --> 00:28:18,537
to tacoma.

754
00:28:19,187 --> 00:28:19,903
For the wall.

755
00:28:21,256 --> 00:28:22,369
For the wall.

756
00:28:25,153 --> 00:28:25,471
Alright.

757
00:28:26,599 --> 00:28:27,790
This is it before we're gonna touch a

758
00:28:27,790 --> 00:28:28,505
little bit on,

759
00:28:29,458 --> 00:28:31,761
not only just the car menace, but just

760
00:28:31,761 --> 00:28:34,065
in general. So, it's time for mid table

761
00:28:34,065 --> 00:28:35,256
obscurity and those you if you are.

762
00:28:36,069 --> 00:28:37,907
New to the show. This is where we

763
00:28:37,907 --> 00:28:39,985
take a look at the meta, but I

764
00:28:39,985 --> 00:28:41,983
like boat shows that focus on the top

765
00:28:41,983 --> 00:28:42,882
performing armies

766
00:28:43,501 --> 00:28:44,700
at the top of the game.

767
00:28:45,673 --> 00:28:48,377
Most players are at the 3 and 2

768
00:28:48,377 --> 00:28:49,650
and 2 and 3 levels. So we're gonna

769
00:28:49,650 --> 00:28:51,161
look at the most popular armies.

770
00:28:51,877 --> 00:28:53,945
That traditionally go x and 2 or x...

771
00:28:54,119 --> 00:28:56,193
Of 3 at Gt level events.

772
00:28:56,990 --> 00:28:57,389
And

773
00:28:58,107 --> 00:29:00,899
surprisingly, just as the top of the ladder

774
00:29:00,899 --> 00:29:03,233
has been, you know, very

775
00:29:05,221 --> 00:29:05,380
diversified.

776
00:29:06,736 --> 00:29:09,846
The mid table is also quite diversified. So

777
00:29:09,846 --> 00:29:12,558
your top 3 armies right now. Neck runs

778
00:29:12,558 --> 00:29:16,181
turn and casts space brains are your most

779
00:29:16,239 --> 00:29:18,389
common factions you'll see at the mid table.

780
00:29:19,186 --> 00:29:21,177
But right... Those are all at 7 percent

781
00:29:21,177 --> 00:29:22,531
of the met up of right below it

782
00:29:22,531 --> 00:29:25,649
there's a little coa 6 percent with A

783
00:29:25,649 --> 00:29:28,035
da and then another big clump of tau

784
00:29:28,035 --> 00:29:29,467
empire or and custodian.

785
00:29:30,519 --> 00:29:32,600
Custodian back in the mix, they used to

786
00:29:32,600 --> 00:29:34,200
be 1 of the most popular armies in

787
00:29:34,200 --> 00:29:34,840
the table,

788
00:29:35,720 --> 00:29:37,480
and then the pre codecs, and now all

789
00:29:37,480 --> 00:29:39,400
of a sudden, they're back. So kinda neat.

790
00:29:41,968 --> 00:29:44,201
Space brains. Yeah. Good old vanilla used to

791
00:29:44,201 --> 00:29:47,492
always be prevalent in the table there. Just

792
00:29:47,790 --> 00:29:48,986
just below that ranking.

793
00:29:50,118 --> 00:29:50,618
Drew,

794
00:29:52,431 --> 00:29:54,425
as well, sister's a battle, which is, you

795
00:29:54,425 --> 00:29:56,818
know, another top army people are lament about,

796
00:29:57,616 --> 00:29:58,116
and

797
00:29:59,051 --> 00:30:01,476
space walls. As well as blood angels

798
00:30:01,929 --> 00:30:03,836
all are down at the bottom,

799
00:30:04,631 --> 00:30:06,697
representing only 2 to 3 percent of the...

800
00:30:07,268 --> 00:30:09,732
Mid table meta. So you're either winning with

801
00:30:09,732 --> 00:30:11,742
those armies or you're just

802
00:30:13,944 --> 00:30:15,954
getting a collective of wooden spoons, I guess.

803
00:30:16,115 --> 00:30:18,434
There's there's no middle ground for these armies.

804
00:30:20,355 --> 00:30:21,954
As someone who has seen...

805
00:30:22,529 --> 00:30:25,506
Both blood angels and space wolves played

806
00:30:25,965 --> 00:30:26,844
into winning records.

807
00:30:27,882 --> 00:30:29,501
Blood angels is a

808
00:30:30,613 --> 00:30:33,189
They are just a very efficient army. They

809
00:30:33,407 --> 00:30:34,765
they trade up really well,

810
00:30:35,403 --> 00:30:37,319
but they have the classic issue of, hey,

811
00:30:37,479 --> 00:30:38,916
we have to throw our guns at people.

812
00:30:40,046 --> 00:30:41,715
What happens if your guns don't make it

813
00:30:41,715 --> 00:30:44,099
there. Well they get broken and you don't

814
00:30:44,099 --> 00:30:45,132
have an army anymore.

815
00:30:46,961 --> 00:30:48,017
As for space,

816
00:30:49,365 --> 00:30:49,865
the

817
00:30:50,725 --> 00:30:52,565
the flavors that I've seen them is, like,

818
00:30:53,605 --> 00:30:54,105
either

819
00:30:55,045 --> 00:30:55,545
glad

820
00:30:55,924 --> 00:30:58,220
or the mounted 1

821
00:30:59,373 --> 00:31:00,487
I forgot forget a wolf jail.

822
00:31:01,123 --> 00:31:02,418
Yeah. So

823
00:31:03,987 --> 00:31:05,100
their only problem...

824
00:31:06,149 --> 00:31:09,172
Is that their main hammer units of the

825
00:31:09,252 --> 00:31:10,229
Thunderbolt Cavalry

826
00:31:10,842 --> 00:31:12,250
in the mounted detachment

827
00:31:13,164 --> 00:31:15,254
can't go through walls. So

828
00:31:16,344 --> 00:31:17,400
you can kind of

829
00:31:18,808 --> 00:31:19,308
foresee,

830
00:31:20,492 --> 00:31:21,845
where they're going to end up,

831
00:31:22,481 --> 00:31:22,879
given...

832
00:31:23,356 --> 00:31:25,345
They don't put them in, like, strategic reserves

833
00:31:25,345 --> 00:31:25,822
or something.

834
00:31:29,990 --> 00:31:31,769
The other thing too is their whole army

835
00:31:32,549 --> 00:31:34,549
durability is based off 4 up bulls.

836
00:31:35,283 --> 00:31:37,515
And they're just some days, you don't ever

837
00:31:37,515 --> 00:31:39,747
fail a floor up wall. In their days

838
00:31:39,747 --> 00:31:41,900
you dropped the first 6 saves.

839
00:31:44,547 --> 00:31:45,743
I know this all too well lyric eric.

840
00:31:46,142 --> 00:31:46,301
Yeah.

841
00:31:47,737 --> 00:31:50,847
So it's it's some of those you... It's...

842
00:31:51,086 --> 00:31:53,000
This this just the f of the 4

843
00:31:53,000 --> 00:31:54,851
upstate. This makes it so hard. So...

844
00:31:55,728 --> 00:31:56,127
But

845
00:31:57,962 --> 00:31:59,079
that stuff with 1 of those is you

846
00:31:59,079 --> 00:32:00,516
gotta play against it. It's not a whole

847
00:32:00,516 --> 00:32:00,755
lot of.

848
00:32:01,569 --> 00:32:03,167
List smashing you can do about it to

849
00:32:03,167 --> 00:32:05,005
be prepared for the idea of having all

850
00:32:05,005 --> 00:32:05,505
those

851
00:32:06,044 --> 00:32:08,063
models shoved into to your face and then

852
00:32:08,762 --> 00:32:09,561
solve this problem.

853
00:32:10,040 --> 00:32:10,540
So

854
00:32:11,649 --> 00:32:12,784
Yeah. It's

855
00:32:13,158 --> 00:32:15,144
the same mentality that I do with my

856
00:32:15,144 --> 00:32:18,003
custodian of, here's 15 warden. Can you push

857
00:32:18,003 --> 00:32:20,227
through all of them fast enough? No? Okay.

858
00:32:20,719 --> 00:32:20,878
Yeah.

859
00:32:23,505 --> 00:32:25,098
And the key is fast enough because it's

860
00:32:25,098 --> 00:32:26,451
like gap. Gonna just you pass through it,

861
00:32:26,531 --> 00:32:28,283
but I already have 30 points on primary.

862
00:32:28,522 --> 00:32:28,840
Thank you.

863
00:32:29,972 --> 00:32:30,371
Mh.

864
00:32:31,010 --> 00:32:33,883
And this 1 unit has eaten 3 of

865
00:32:33,883 --> 00:32:36,438
your units. So yeah I'm currently on the

866
00:32:36,438 --> 00:32:36,757
positive.

867
00:32:39,327 --> 00:32:40,845
Yep up up. So

868
00:32:41,404 --> 00:32:43,422
pretty crazy stuff there. So

869
00:32:45,093 --> 00:32:47,080
And while we're here in mid table, I

870
00:32:47,080 --> 00:32:48,827
did count the number of dark lenses in

871
00:32:48,827 --> 00:32:50,576
this Str regardless, There are 13 of them.

872
00:32:52,403 --> 00:32:55,046
Lot higher than I expected. Because, you're seeing

873
00:32:55,046 --> 00:32:55,845
a lot more.

874
00:32:57,361 --> 00:32:59,357
Used to be, you know, sc with dark

875
00:32:59,357 --> 00:33:01,512
lance was auto include. Now you're seeing a

876
00:33:01,512 --> 00:33:04,634
a mix of... Dark lance and haywire a

877
00:33:04,634 --> 00:33:05,270
little bit more.

878
00:33:06,066 --> 00:33:06,566
So

879
00:33:07,420 --> 00:33:09,091
well, I can tell you this. He does

880
00:33:09,091 --> 00:33:11,956
not have a single scourge in this list.

881
00:33:12,689 --> 00:33:14,047
Brilliant. And when you take raw?

882
00:33:15,246 --> 00:33:15,485
Yep.

883
00:33:17,003 --> 00:33:19,480
Check 3 ra each with all dark lenses?

884
00:33:20,374 --> 00:33:21,493
3 units of Man,

885
00:33:21,893 --> 00:33:24,290
2 units of Dubai, 2 Cro, oh 3

886
00:33:24,370 --> 00:33:24,770
Kronos.

887
00:33:25,729 --> 00:33:28,047
A court of the Arc icon, 2 venom,

888
00:33:28,446 --> 00:33:29,805
2 3 raiders.

889
00:33:30,936 --> 00:33:32,529
So at that point, I think I missed

890
00:33:32,529 --> 00:33:32,689
1.

891
00:33:33,725 --> 00:33:35,717
And then a single unit of Ka light

892
00:33:35,717 --> 00:33:36,036
warriors.

893
00:33:36,753 --> 00:33:37,253
Mh

894
00:33:38,923 --> 00:33:41,560
Yeah. Because you're gonna split them and then

895
00:33:41,560 --> 00:33:44,437
put the court in 1 of them. That's

896
00:33:44,437 --> 00:33:46,675
gonna go in 1 the raiders neat. Okay.

897
00:33:47,804 --> 00:33:48,542
And then

898
00:33:49,395 --> 00:33:51,622
Lilith her witches and then 3 icons.

899
00:33:52,577 --> 00:33:52,815
Right.

900
00:33:53,944 --> 00:33:56,024
Yeah, the other 2 icons go with the,

901
00:33:56,184 --> 00:33:57,224
in q eye. Okay.

902
00:34:00,024 --> 00:34:01,625
Yeah. I I like sc.

903
00:34:03,471 --> 00:34:05,537
Because they can move through walls and they

904
00:34:05,537 --> 00:34:06,037
can,

905
00:34:06,570 --> 00:34:08,398
you know, they can move 14 or, you

906
00:34:08,398 --> 00:34:10,305
know, think 14 might be 12 have to

907
00:34:10,305 --> 00:34:10,623
double check.

908
00:34:11,354 --> 00:34:13,271
And then scoot back 6 inches at at

909
00:34:13,271 --> 00:34:14,949
the end of the shooting phase. So you

910
00:34:14,949 --> 00:34:17,026
can go back and forth in the in

911
00:34:17,026 --> 00:34:17,846
between walls

912
00:34:18,878 --> 00:34:21,432
you can move them onto objectives as needed.

913
00:34:21,832 --> 00:34:23,508
It's pretty risky to do so because they're,

914
00:34:24,067 --> 00:34:25,344
T31

915
00:34:25,344 --> 00:34:26,782
wound. I think they have a 5 up

916
00:34:26,782 --> 00:34:26,941
mall.

917
00:34:27,993 --> 00:34:28,389
But

918
00:34:30,611 --> 00:34:32,594
because both the haywire and the dark lands

919
00:34:32,594 --> 00:34:34,737
are are but used to be heavy weapons,

920
00:34:34,895 --> 00:34:35,689
they they hit on fours.

921
00:34:36,419 --> 00:34:37,777
You have to put

922
00:34:38,976 --> 00:34:40,494
pain power from paint tokens into don't to

923
00:34:40,494 --> 00:34:41,693
make them semi effective.

924
00:34:42,971 --> 00:34:43,451
And

925
00:34:45,224 --> 00:34:45,724
Yeah

926
00:34:46,184 --> 00:34:46,985
Yeah. So...

927
00:34:48,105 --> 00:34:50,905
I I think that's why he took the

928
00:34:50,905 --> 00:34:51,405
ra.

929
00:34:52,039 --> 00:34:53,976
Because the the ra...

930
00:34:54,513 --> 00:34:56,269
I believe that you naturally just on threes,

931
00:34:56,428 --> 00:34:59,402
their vehicles, so they're a little bit tougher

932
00:35:00,193 --> 00:35:02,103
than a unit of surges are still made

933
00:35:02,103 --> 00:35:02,898
have of tissue paper,

934
00:35:03,693 --> 00:35:06,898
but it is a thing where they move

935
00:35:07,209 --> 00:35:09,360
the same kind of 10 to 14 inches

936
00:35:09,360 --> 00:35:11,510
somewhere in that range, and you can get

937
00:35:11,510 --> 00:35:13,604
some really funny angles. And

938
00:35:14,633 --> 00:35:15,910
Because they're on a flight stand,

939
00:35:17,027 --> 00:35:17,527
they

940
00:35:18,064 --> 00:35:20,298
only ever lose the 2 inches of movement

941
00:35:20,298 --> 00:35:22,065
just for pivoting. Right? Correct.

942
00:35:22,858 --> 00:35:23,016
Okay.

943
00:35:23,730 --> 00:35:25,237
So at that point, you're...

944
00:35:26,030 --> 00:35:29,123
They're super long and pointy anyway. So you...

945
00:35:29,853 --> 00:35:31,205
Again, you can get a whole bunch of

946
00:35:31,205 --> 00:35:32,876
really crazy angles. Yeah.

947
00:35:34,308 --> 00:35:35,899
So, yeah, and you hit on...

948
00:35:36,948 --> 00:35:39,014
The other thing people's news on is they

949
00:35:39,014 --> 00:35:40,388
have kind of a built in

950
00:35:40,842 --> 00:35:42,670
pain token that if they're firing at a

951
00:35:42,670 --> 00:35:43,861
unit at starting strength.

952
00:35:44,672 --> 00:35:45,628
Re roll ones to hit.

953
00:35:48,894 --> 00:35:49,213
Yeah.

954
00:35:50,328 --> 00:35:52,957
So I kinda did a compromise in my

955
00:35:52,957 --> 00:35:53,276
new list.

956
00:35:54,009 --> 00:35:55,684
I thought the ra was still too big.

957
00:35:56,562 --> 00:35:58,977
And I wanted some flexibility for

958
00:35:59,594 --> 00:36:00,871
big targets and small targets.

959
00:36:01,601 --> 00:36:05,250
So I replaced my excursions with 2 Void

960
00:36:05,250 --> 00:36:05,750
weaver

961
00:36:06,995 --> 00:36:07,495
with

962
00:36:07,868 --> 00:36:09,429
cannons, so I've got either

963
00:36:09,789 --> 00:36:11,544
2 dark glance equivalents,

964
00:36:12,900 --> 00:36:13,400
shots

965
00:36:13,778 --> 00:36:14,576
plus the

966
00:36:15,773 --> 00:36:16,671
she cannons

967
00:36:17,065 --> 00:36:18,905
But then I also have the dispersed mode,

968
00:36:19,065 --> 00:36:21,224
so I have 2 6 shots with blast.

969
00:36:22,025 --> 00:36:24,045
So I can take out hordes or

970
00:36:24,344 --> 00:36:25,625
gel and stuff like that.

971
00:36:28,907 --> 00:36:29,066
That's...

972
00:36:29,783 --> 00:36:32,275
I know what the disagreements I actually played

973
00:36:32,333 --> 00:36:33,231
against a

974
00:36:33,624 --> 00:36:35,782
normal L our list that has some of

975
00:36:35,782 --> 00:36:36,282
those

976
00:36:37,540 --> 00:36:38,999
har tanks. And

977
00:36:40,737 --> 00:36:41,237
they

978
00:36:41,695 --> 00:36:42,710
they are in nuisance

979
00:36:44,660 --> 00:36:47,866
because their shooting profile is just strong enough

980
00:36:48,401 --> 00:36:50,684
to always have me at my home

981
00:36:51,122 --> 00:36:53,609
and always scare my custodian and grab tanks

982
00:36:53,824 --> 00:36:55,970
and they're fast. So I can never catch

983
00:36:55,970 --> 00:36:56,844
them. Right.

984
00:36:58,688 --> 00:37:00,041
And then the other thing I like about

985
00:37:00,041 --> 00:37:02,269
them is as long as I hit... I

986
00:37:02,269 --> 00:37:03,542
don't have to kill anything as long as

987
00:37:03,622 --> 00:37:04,418
I hit a target.

988
00:37:05,293 --> 00:37:07,362
I forced that unit to take a battle

989
00:37:07,362 --> 00:37:07,601
shock.

990
00:37:08,727 --> 00:37:10,234
And if you remember, if you fail the

991
00:37:10,234 --> 00:37:13,168
battles normally only, do you suffer the usual

992
00:37:13,168 --> 00:37:15,547
effects, but I gain a power from paint.

993
00:37:17,625 --> 00:37:19,925
That is definitely a J thing.

994
00:37:20,639 --> 00:37:22,487
Because, like I said, I play it against

995
00:37:23,433 --> 00:37:25,827
Yeah. Craft world. Yeah. So they didn't have

996
00:37:25,827 --> 00:37:28,141
that. Yeah. But, Yeah. I did that 1

997
00:37:28,141 --> 00:37:29,976
practice game is an ari, and it's funny

998
00:37:29,976 --> 00:37:32,010
how even some of the T car

999
00:37:32,550 --> 00:37:34,630
things work better, so get go back to

1000
00:37:34,630 --> 00:37:35,910
the sc itself complaining.

1001
00:37:36,550 --> 00:37:38,070
You know, you need a pain token so

1002
00:37:38,070 --> 00:37:39,430
you can re roll all 4 shots,

1003
00:37:40,243 --> 00:37:40,743
in

1004
00:37:41,279 --> 00:37:42,394
the battle host,

1005
00:37:43,032 --> 00:37:45,820
every unit gets a free re roll to

1006
00:37:45,820 --> 00:37:47,971
hits, and I believe, re roll un roll

1007
00:37:47,971 --> 00:37:48,369
to wound.

1008
00:37:50,219 --> 00:37:51,177
Requesting second 1.

1009
00:37:52,296 --> 00:37:52,796
So,

1010
00:37:53,254 --> 00:37:54,393
okay, you've got

1011
00:37:54,852 --> 00:37:55,672
4 shots

1012
00:37:56,290 --> 00:37:58,612
hitting up fours to hit, re roll 1,

1013
00:37:58,771 --> 00:38:00,599
you can easily put that to 3 hits.

1014
00:38:01,235 --> 00:38:02,984
That's pretty much what you get when you

1015
00:38:02,984 --> 00:38:04,017
re roll all of them.

1016
00:38:04,669 --> 00:38:06,527
And then... But you get the added bonus

1017
00:38:06,587 --> 00:38:07,087
of

1018
00:38:07,466 --> 00:38:08,505
re rolling a wound.

1019
00:38:09,384 --> 00:38:11,461
So that makes it really effective. So it's

1020
00:38:11,461 --> 00:38:13,712
gorgeous get a lot better. Or or almost

1021
00:38:13,712 --> 00:38:15,945
equivalent, I should say, in an an na

1022
00:38:15,945 --> 00:38:18,578
host. But then things like my favorite reef

1023
00:38:18,578 --> 00:38:19,318
jet bites

1024
00:38:20,266 --> 00:38:22,092
there's usually not enough pain tokens it's left

1025
00:38:22,092 --> 00:38:23,600
over to put it into a, like a

1026
00:38:23,600 --> 00:38:23,997
3 man,

1027
00:38:24,711 --> 00:38:28,298
river bike. But because in an ari, they

1028
00:38:28,298 --> 00:38:29,568
get to re roll 1 to... Your of

1029
00:38:29,568 --> 00:38:31,101
course, you're always got re roll

1030
00:38:31,474 --> 00:38:32,585
a failed heat lance.

1031
00:38:33,379 --> 00:38:35,285
It's all in that heat lance has become

1032
00:38:35,285 --> 00:38:36,317
so much more effective.

1033
00:38:36,809 --> 00:38:38,104
Then it is in

1034
00:38:38,877 --> 00:38:40,070
a standard car list.

1035
00:38:40,945 --> 00:38:41,445
So

1036
00:38:43,331 --> 00:38:45,081
keep looking at my... An Aria list I

1037
00:38:45,081 --> 00:38:45,161
go,

1038
00:38:45,894 --> 00:38:46,394
Maybe,

1039
00:38:47,255 --> 00:38:48,934
maybe it's a too late to change.

1040
00:38:49,414 --> 00:38:49,575
So...

1041
00:38:53,015 --> 00:38:53,255
Yeah.

1042
00:38:54,309 --> 00:38:56,886
That is something that I've kind of accepted

1043
00:38:57,505 --> 00:38:59,442
single shot weapons like dark lance

1044
00:39:00,221 --> 00:39:00,721
and

1045
00:39:01,591 --> 00:39:03,818
melt... And melts spears and all these other

1046
00:39:03,818 --> 00:39:05,726
things that are really high damage, but they

1047
00:39:05,726 --> 00:39:07,317
are the swing things in the world.

1048
00:39:08,351 --> 00:39:10,100
Okay. If they hit they hit, they wound,

1049
00:39:10,259 --> 00:39:10,918
they wound

1050
00:39:11,869 --> 00:39:14,745
but I'm not gonna care. Yeah. No Angry

1051
00:39:14,745 --> 00:39:16,663
agree with you there. And that's something is

1052
00:39:16,663 --> 00:39:18,181
of a... If they go back, you know...

1053
00:39:19,234 --> 00:39:21,389
Making notes for eleventh edition or something like

1054
00:39:21,389 --> 00:39:23,544
that, and they talk about, you know, the

1055
00:39:23,544 --> 00:39:26,257
lower about certain armies are more reliable and

1056
00:39:26,257 --> 00:39:27,707
others, you know, take a look at some

1057
00:39:27,707 --> 00:39:30,346
of those weapons, still single shot weapons, And

1058
00:39:30,559 --> 00:39:32,143
do you give them an extra shot? Or

1059
00:39:32,143 --> 00:39:33,490
do you give them something like,

1060
00:39:35,092 --> 00:39:36,864
stacking, you know, stained ones

1061
00:39:37,238 --> 00:39:40,496
or lethal hits. So, like, the 1 chance

1062
00:39:40,655 --> 00:39:41,927
I get the I only roll 1 guy

1063
00:39:41,927 --> 00:39:43,119
to hit, but there's a good chance I'm

1064
00:39:43,119 --> 00:39:45,124
gonna punch through for the 1 too. So...

1065
00:39:45,284 --> 00:39:45,682
Mh.

1066
00:39:47,036 --> 00:39:49,267
Or you know, you're shooting your stuff into

1067
00:39:49,267 --> 00:39:52,070
me Eric, I just go and for No,

1068
00:39:52,627 --> 00:39:55,809
and no. And god dang it. I failed

1069
00:39:55,809 --> 00:39:56,525
my fin safe.

1070
00:40:01,231 --> 00:40:02,581
Get just trying to get through all that

1071
00:40:02,581 --> 00:40:03,217
is is rough.

1072
00:40:04,249 --> 00:40:06,179
So your just

1073
00:40:08,715 --> 00:40:09,914
I was like, I'm like, I finally I

1074
00:40:09,914 --> 00:40:11,835
got through. Take 3 wounds. Like kinda he's

1075
00:40:11,835 --> 00:40:13,454
down to 4 like, what

1076
00:40:14,954 --> 00:40:17,195
Oh, that actually happened to 1 of my...

1077
00:40:17,688 --> 00:40:19,622
Opponents earlier this week where

1078
00:40:19,998 --> 00:40:20,737
they were

1079
00:40:21,831 --> 00:40:23,503
punching into a warden unit.

1080
00:40:24,141 --> 00:40:25,495
They got to the blade champ.

1081
00:40:27,105 --> 00:40:28,945
And I went, oh, by way, he's now

1082
00:40:28,945 --> 00:40:31,025
down to 6. I did too damage to

1083
00:40:31,025 --> 00:40:33,184
him. Yeah. His enhancement gives him 2 extra

1084
00:40:33,184 --> 00:40:33,905
wounds. He's oh,

1085
00:40:37,023 --> 00:40:38,137
I did not know that 1.

1086
00:40:38,853 --> 00:40:40,046
Yeah. It's ridiculous.

1087
00:40:41,494 --> 00:40:43,335
I mean, he still got picked up by

1088
00:40:43,335 --> 00:40:45,974
that unit of chosen the chaos, but I

1089
00:40:45,974 --> 00:40:48,535
picked up that unit in return. So, yeah.

1090
00:40:51,348 --> 00:40:52,727
Oh yeah. Let's go back to the

1091
00:40:53,266 --> 00:40:55,103
blood angels with their fight on death. That's

1092
00:40:55,103 --> 00:40:57,661
always a fun 1. 0, don't remind me.

1093
00:41:00,375 --> 00:41:00,875
That

1094
00:41:02,831 --> 00:41:04,441
that should not be allowed

1095
00:41:05,130 --> 00:41:05,526
ever.

1096
00:41:06,415 --> 00:41:07,688
I mean, part just like,

1097
00:41:08,880 --> 00:41:10,470
should it be allowed or shouldn't be allowed.

1098
00:41:10,788 --> 00:41:13,173
Parties like, there's enough variability that I like

1099
00:41:13,173 --> 00:41:15,601
it. I just... Probably just angry because

1100
00:41:16,217 --> 00:41:17,972
the army's I play or fight on death

1101
00:41:17,972 --> 00:41:18,849
on a 4 plus.

1102
00:41:20,844 --> 00:41:22,838
So I'm literally half as effective as that

1103
00:41:22,838 --> 00:41:22,997
is.

1104
00:41:25,316 --> 00:41:26,108
Yeah. No. I'm...

1105
00:41:26,822 --> 00:41:27,876
I am just being

1106
00:41:28,882 --> 00:41:30,150
kind of salty because...

1107
00:41:31,593 --> 00:41:33,445
None of the armies that I have

1108
00:41:33,979 --> 00:41:35,968
do that besides orcs, and I don't have

1109
00:41:35,968 --> 00:41:37,797
the right units to do that for orcs.

1110
00:41:38,449 --> 00:41:40,762
So when I'm punching into things like blood

1111
00:41:40,762 --> 00:41:43,394
angels or other armies that have fight on

1112
00:41:43,394 --> 00:41:43,873
death stuff,

1113
00:41:44,910 --> 00:41:47,164
fight on death is a perfectly fair thing

1114
00:41:47,223 --> 00:41:49,392
because sometimes it's an if,

1115
00:41:50,349 --> 00:41:51,547
some armies, it's not.

1116
00:41:53,542 --> 00:41:56,516
But in theory, if it's not a

1117
00:41:58,026 --> 00:41:58,526
iffy

1118
00:41:59,302 --> 00:41:59,701
ability,

1119
00:42:00,579 --> 00:42:02,652
it's because the weapons that you're hitting with

1120
00:42:02,652 --> 00:42:03,472
are usually

1121
00:42:04,327 --> 00:42:06,343
below average, like, hitting on fours

1122
00:42:07,293 --> 00:42:09,446
with no re roles of any kind, at

1123
00:42:09,446 --> 00:42:11,041
least, I would hope so. Mh.

1124
00:42:12,954 --> 00:42:13,193
Yeah.

1125
00:42:13,831 --> 00:42:15,346
I don't know. I'm I'm still sense about

1126
00:42:15,346 --> 00:42:17,196
that 1. So... And I also think that

1127
00:42:17,196 --> 00:42:18,632
should have been, you know, go back to

1128
00:42:18,632 --> 00:42:19,132
the

1129
00:42:19,829 --> 00:42:20,888
simplified, not simple

1130
00:42:21,346 --> 00:42:22,085
that the

1131
00:42:22,463 --> 00:42:23,660
final death spinning.

1132
00:42:24,550 --> 00:42:25,106
Universal rule.

1133
00:42:27,647 --> 00:42:29,156
They should have given it to all of

1134
00:42:29,156 --> 00:42:30,030
my custodian.

1135
00:42:30,824 --> 00:42:32,823
That would been interesting. But yeah, there's a

1136
00:42:32,823 --> 00:42:34,567
couple of rules on noticing couple times on.

1137
00:42:34,725 --> 00:42:36,152
This is coming up a lot. Why didn't

1138
00:42:36,152 --> 00:42:37,816
they make this a universal rule.

1139
00:42:39,560 --> 00:42:39,614
But

1140
00:42:40,528 --> 00:42:42,516
it's because they wanted to decide whether or

1141
00:42:42,516 --> 00:42:44,185
not to include a 4 up rule or

1142
00:42:44,185 --> 00:42:44,423
not.

1143
00:42:45,139 --> 00:42:46,251
How could do it? I mean,

1144
00:42:48,969 --> 00:42:50,480
you know, fight a death 4 up, find

1145
00:42:50,480 --> 00:42:52,946
enough. Just like feeling pain. You know, honestly

1146
00:42:52,946 --> 00:42:54,219
if if you really want it,

1147
00:42:56,144 --> 00:42:57,985
if you did feeling no pain on a

1148
00:42:57,985 --> 00:42:59,445
2 up, it's still probably

1149
00:43:00,144 --> 00:43:02,385
super potent. And this gives you that illusion

1150
00:43:02,385 --> 00:43:04,065
that he might roll the 1 and he

1151
00:43:04,065 --> 00:43:04,784
doesn't fight back.

1152
00:43:06,398 --> 00:43:06,798
Mh.

1153
00:43:08,476 --> 00:43:09,695
Yeah. That's

1154
00:43:10,873 --> 00:43:12,632
it's not the worst feeling in the world,

1155
00:43:12,951 --> 00:43:13,990
but it is definitely

1156
00:43:15,362 --> 00:43:18,177
your waste... You're using up extra time

1157
00:43:18,714 --> 00:43:20,331
of the game clock

1158
00:43:20,788 --> 00:43:21,288
to

1159
00:43:22,719 --> 00:43:25,059
role to see if a guy fights

1160
00:43:25,760 --> 00:43:27,599
before anything else gets to fight because he

1161
00:43:27,599 --> 00:43:30,159
died. It's... That's the only... That's the major

1162
00:43:30,159 --> 00:43:32,089
dance Sis of it because if you have

1163
00:43:32,089 --> 00:43:34,562
a big brick of dudes and then 7

1164
00:43:34,562 --> 00:43:35,998
or 8 of them all get to fight,

1165
00:43:37,353 --> 00:43:39,108
multiply that by however many attacks they get.

1166
00:43:39,587 --> 00:43:39,826
Right.

1167
00:43:41,913 --> 00:43:43,427
And maybe that's a way to fix it

1168
00:43:43,427 --> 00:43:45,202
is that everybody fights

1169
00:43:45,976 --> 00:43:49,083
on death automatically, but you have reduced attacks

1170
00:43:49,083 --> 00:43:49,880
or something like that.

1171
00:43:52,048 --> 00:43:52,548
This

1172
00:43:52,925 --> 00:43:54,383
something. It would

1173
00:43:55,000 --> 00:43:55,478
just be

1174
00:43:56,754 --> 00:43:58,030
at that point, people would be like, oh,

1175
00:43:58,190 --> 00:44:00,278
but I add extra tech That this is

1176
00:44:00,278 --> 00:44:01,073
all hype hypothetical.

1177
00:44:01,788 --> 00:44:02,288
So

1178
00:44:03,140 --> 00:44:03,640
I

1179
00:44:06,161 --> 00:44:07,376
I do generally

1180
00:44:08,148 --> 00:44:09,045
accept that

1181
00:44:09,420 --> 00:44:11,602
this mail pure melee armies

1182
00:44:12,213 --> 00:44:14,857
should have fight on death, but it shouldn't

1183
00:44:15,389 --> 00:44:17,930
be attached to some units.

1184
00:44:19,612 --> 00:44:21,201
Like, I don't know. I can ramble on

1185
00:44:21,201 --> 00:44:22,869
about this and I'm not making any more

1186
00:44:22,869 --> 00:44:25,092
sense. I'm just something about it. Yeah. I'm

1187
00:44:25,092 --> 00:44:26,522
sure there's other people out there feel the

1188
00:44:26,522 --> 00:44:27,657
same way about the

1189
00:44:28,364 --> 00:44:30,112
What's the 1 in you're shooting me and

1190
00:44:30,112 --> 00:44:31,065
the I shoot you back,

1191
00:44:31,940 --> 00:44:32,734
mobility for free.

1192
00:44:34,800 --> 00:44:36,960
Oh, yeah. That 1 is actually kinda of

1193
00:44:36,960 --> 00:44:40,138
funny because of the hypothetical infinite combat that

1194
00:44:40,217 --> 00:44:41,965
Wolf from dread not and death companies dread

1195
00:44:41,965 --> 00:44:42,442
not gonna have.

1196
00:44:45,559 --> 00:44:46,856
So that was a

1197
00:44:47,232 --> 00:44:49,224
interesting 1 there too. But yeah we'll see.

1198
00:44:49,383 --> 00:44:52,411
You know, there's... But already been several changes

1199
00:44:52,411 --> 00:44:53,925
already, so we'll see how the rest of

1200
00:44:53,925 --> 00:44:54,005
that.

1201
00:44:55,057 --> 00:44:56,334
Tenth edition plays out.

1202
00:44:59,605 --> 00:44:59,844
Indeed,

1203
00:45:01,680 --> 00:45:04,406
the Alright. Anything else to add this evening.

1204
00:45:06,240 --> 00:45:08,473
Nope. Not out of me. I have a

1205
00:45:08,473 --> 00:45:10,307
lot of stuff to continue moving tonight.

1206
00:45:11,358 --> 00:45:13,113
And Put the house back in order for

1207
00:45:13,113 --> 00:45:14,629
me. Yep. I get back to work tomorrow.

1208
00:45:14,868 --> 00:45:15,368
So

1209
00:45:16,862 --> 00:45:20,132
get this podcast up and and running and

1210
00:45:20,770 --> 00:45:22,402
get editing done. So

1211
00:45:22,940 --> 00:45:24,855
that's pretty much are sure of this week.

1212
00:45:25,573 --> 00:45:27,728
Any questions for us, you can help both

1213
00:45:27,728 --> 00:45:30,635
on our Facebook page to or the ex,

1214
00:45:31,490 --> 00:45:33,164
Instagram account, You could find some of our

1215
00:45:33,164 --> 00:45:35,794
pictures there of our hobby works in progress

1216
00:45:35,794 --> 00:45:37,799
as well as other notes that we see

1217
00:45:37,799 --> 00:45:38,299
from

1218
00:45:39,071 --> 00:45:41,081
G will probably see some

1219
00:45:41,693 --> 00:45:42,886
you know what Hey. You know what we

1220
00:45:42,886 --> 00:45:43,681
didn't see this week?

1221
00:45:44,808 --> 00:45:47,193
We did not get AGW preview at Tacoma.

1222
00:45:50,772 --> 00:45:52,044
I just realized that.

1223
00:45:53,013 --> 00:45:54,841
There was rumors that we were supposed to

1224
00:45:54,841 --> 00:45:55,477
get a preview.

1225
00:45:56,431 --> 00:45:58,339
And that was supposed to break the the

1226
00:45:58,339 --> 00:46:01,280
drought of lack of 40 k contact. I

1227
00:46:01,280 --> 00:46:01,780
think

1228
00:46:02,409 --> 00:46:04,241
if they... It didn't happen this weekend, then

1229
00:46:04,241 --> 00:46:05,140
it's gonna happen

1230
00:46:06,074 --> 00:46:08,008
at Gen con, which is in

1231
00:46:09,500 --> 00:46:09,978
a week.

1232
00:46:11,412 --> 00:46:11,890
Fair enough.

1233
00:46:13,495 --> 00:46:14,767
Could be there. And then of course we've

1234
00:46:14,767 --> 00:46:16,754
got Nova first week of September after that.

1235
00:46:20,569 --> 00:46:20,808
Yeah.

1236
00:46:21,778 --> 00:46:23,930
But we'll see what happens. Maybe even there'll

1237
00:46:23,930 --> 00:46:25,843
be, like, an oops we forgot to do

1238
00:46:25,843 --> 00:46:26,560
this at the event.

1239
00:46:27,516 --> 00:46:28,553
Yeah. I don't think so.

1240
00:46:29,603 --> 00:46:31,933
But yeah, could be the

1241
00:46:32,547 --> 00:46:34,377
pre agents codecs finally coming out. I'm just

1242
00:46:34,377 --> 00:46:36,048
curious. I just want the rest of the

1243
00:46:36,048 --> 00:46:37,242
road map for the rest of the year.

1244
00:46:37,719 --> 00:46:37,957
So...

1245
00:46:39,401 --> 00:46:39,798
Mh.

1246
00:46:42,018 --> 00:46:43,604
Alright. We'll, keep our eyes glued and see

1247
00:46:43,604 --> 00:46:44,952
what else comes up. Again, you can find

1248
00:46:44,952 --> 00:46:46,142
it on those social media.

1249
00:46:46,871 --> 00:46:48,405
Networks to find out

1250
00:46:48,858 --> 00:46:50,607
what's new in the world In the meantime.

1251
00:46:50,845 --> 00:46:51,481
My name is Eric.

1252
00:46:52,117 --> 00:46:53,865
I'm, Robert. And thank you for listening to

1253
00:46:53,865 --> 00:46:55,137
the Donna podcast.

1254
00:46:57,458 --> 00:46:59,924
Hey, listeners. This is Raymond with the Podcast

1255
00:46:59,924 --> 00:47:01,833
here to talk to you about K cases.

1256
00:47:02,231 --> 00:47:03,120
If you're like me,

1257
00:47:03,914 --> 00:47:06,616
and you're constantly looking for that better way

1258
00:47:06,616 --> 00:47:07,593
to store your

1259
00:47:08,284 --> 00:47:08,682
armies,

1260
00:47:09,238 --> 00:47:11,199
then look no further than care cases. If

1261
00:47:11,400 --> 00:47:12,539
right. This is the

1262
00:47:13,480 --> 00:47:15,339
foam company known for their soft

1263
00:47:15,639 --> 00:47:16,619
foam in

1264
00:47:16,920 --> 00:47:18,619
cardboard cases they're

1265
00:47:19,174 --> 00:47:20,231
great way to

1266
00:47:20,926 --> 00:47:24,213
mix and match whenever you're heading out for

1267
00:47:24,829 --> 00:47:25,704
that next tournament.

1268
00:47:26,581 --> 00:47:28,689
Again just swap out. The those boxes

1269
00:47:29,706 --> 00:47:31,542
and don't need to worry about switching the

1270
00:47:31,542 --> 00:47:32,260
foam in and out.

1271
00:47:33,138 --> 00:47:36,033
They're sturdy. The boxes help protect your models

1272
00:47:36,411 --> 00:47:38,179
and those if you... When you order,

1273
00:47:38,896 --> 00:47:39,772
they come fast.

1274
00:47:40,409 --> 00:47:41,546
The order is right

1275
00:47:41,922 --> 00:47:43,276
and for a better price than the other

1276
00:47:43,276 --> 00:47:44,333
guy. So

1277
00:47:44,869 --> 00:47:46,559
go to care. Is dot com.

1278
00:47:47,198 --> 00:47:49,195
And when you place your order, be sure

1279
00:47:49,195 --> 00:47:50,654
to mention the extra podcast.

1280
00:47:53,989 --> 00:47:54,045
This

1281
00:47:59,490 --> 00:48:01,875
So friends, I have a very, very important

1282
00:48:01,875 --> 00:48:02,113
question.

1283
00:48:03,719 --> 00:48:05,480
Is your beer c boring? Does it not

1284
00:48:05,480 --> 00:48:07,400
have enough tentacles coming out of it? Does

1285
00:48:07,400 --> 00:48:09,320
it not taste as funny as you remember

1286
00:48:09,320 --> 00:48:10,280
because you didn't put a tear in it?

1287
00:48:10,440 --> 00:48:11,000
Well, the...

1288
00:48:11,812 --> 00:48:14,200
Wonderful makers of the nec no no no

1289
00:48:14,200 --> 00:48:14,939
no no

1290
00:48:15,315 --> 00:48:17,543
to replace your average pizza, decided to come

1291
00:48:17,543 --> 00:48:20,488
out with another book of the Lovecraft cock.

1292
00:48:20,727 --> 00:48:21,179
So

1293
00:48:21,539 --> 00:48:23,300
they're from red duke games dot com,

1294
00:48:23,940 --> 00:48:27,000
and it will guide you through 78

1295
00:48:27,219 --> 00:48:29,480
different kinds of cocktails

1296
00:48:30,260 --> 00:48:30,760
to

1297
00:48:31,233 --> 00:48:33,701
Some in a demon, someone us Facebook. Who

1298
00:48:33,701 --> 00:48:35,690
knows. Either way, it's going to be a

1299
00:48:35,690 --> 00:48:38,100
very, very wonderful time, and we would highly

1300
00:48:38,237 --> 00:48:41,124
recommend that you try to not in ingest

1301
00:48:41,124 --> 00:48:43,360
too many juan at the gaming table because

1302
00:48:43,360 --> 00:48:44,876
we don't know exactly what's gonna happen when

1303
00:48:44,876 --> 00:48:46,553
you roll peril of the warp or you

1304
00:48:46,553 --> 00:48:48,284
roll a Natural 1 on your

1305
00:48:48,800 --> 00:48:50,546
persuasion check. If you decided to play indeed.

1306
00:48:50,704 --> 00:48:53,402
Detail if you're looking for fan drinks, go

1307
00:48:53,402 --> 00:48:55,386
ahead and grab the lovecraft cocktails,

1308
00:48:55,960 --> 00:48:58,840
by the mad at red duke games dot

1309
00:48:58,840 --> 00:49:01,079
com, the makers of the nec no.

1310
00:49:02,200 --> 00:49:04,200
Are you a gamer that has more bare

1311
00:49:04,200 --> 00:49:05,966
plastic. Then you have time to paint.

1312
00:49:06,920 --> 00:49:09,224
Do paint paintbrush spontaneously comb combustion when you

1313
00:49:09,224 --> 00:49:09,542
hold them.

1314
00:49:10,655 --> 00:49:12,880
If either of these is true, contact White

1315
00:49:12,880 --> 00:49:14,884
cross studios then and get your models painted

1316
00:49:14,884 --> 00:49:16,795
by a college train professional painter.

1317
00:49:17,431 --> 00:49:20,218
You can contact beau at white crow dot

1318
00:49:20,218 --> 00:49:23,025
commissions at gmail dot com and and view

1319
00:49:23,025 --> 00:49:25,905
his previously painted models at White Studios on

1320
00:49:26,065 --> 00:49:26,465
Facebook.