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Welcome back to another episode of the podcast.

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All things competitive in the world of war

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40000.

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My name Eric with is my ko Robert.

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I have returned

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He has indeed, and we're glad to have

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him back after a rage of a weekend

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last weekend, but we got lots talk 1

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our second full weekend of tournament action

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related to the new Ryan nexus, we'll get

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your thoughts as well as you got quite

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a few games at last week in terms

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of

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experience And we're kinda joking, you got your

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deck kinda last minutes there. So you kinda

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have to figure out and play on the

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way to the first Gt.

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Oh, no. To be honest, I just kinda

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gave up on studying. It was like, nah.

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We're we're we're just gonna go in. But

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just weekend and read the cars like know,

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for you know, for fun as we've wiped

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op big deal.

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I mean, I didn't do too bad. No.

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Not at all. I really well.

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So interesting enough. Yeah. So first thing is,

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yeah, congratulations on a very strong weekend.

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And, number 2, kinda showing it to people

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that, you know,

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that every codex is as bad as what

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the Internet tells you it is.

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Well, someone did a better job of me,

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better job than me that weekend, not the

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same event with Custodian.

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They actually won with the sisters of Silence

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attachment, which was hilarious.

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But, yes. It is a... Where

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playing custodian

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as I was playing them

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before the codecs with my 15 warden and

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my double cl uses

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on

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any table layout.

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Perfectly fine.

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They're

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not that different.

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The

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The cl

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kind of have lost value

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because with the more and more

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G w setups that are going on,

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I can't create super long firing lanes.

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And if they are long, they're really, really

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tight. So I don't have a lot of

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things to see and shoot with my Is.

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Yeah. It's been... If you look at even

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alternate non G w layouts, like, the

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It, the K t and the w t

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boards they're even more condensed. So... Yeah.

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The

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So I've been kinda thinking it over, and

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I think for the time being, I'm going

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to switch back to bringing up brick of

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terminator

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because

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playing on layout 7

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sc

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I'm turning my word Layered 7 is, Of

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course, my trade stuff is. That's the,

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layered buildings that are

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perfect 90 degrees from the long table.

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Oh, yeah. And there's, like,

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some of them are like, 16 inches wide.

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So...

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Yeah. It's

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I sat there going.

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Oh,

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I'm gonna...

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I thought I was gonna like 7.

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I had a field day.

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Well forget to down the rewards that what

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was in your... What was in your list?

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What detachment shake? Off,

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I took the shield host because that 1

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is,

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honestly, it's

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the most efficient 1. Just

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don't change your game plan very much. Get

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hit stuff real good.

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You stand on points and your win.

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Kind of.

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The

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and it was 15 Warden,

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5 custodian guard with Dr.

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I threw a couple people off with 9

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prosecutors,

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because I had a I had 1 of

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my opponents shoot into 1 squad. Anyway, oh

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I get blast. No. That's a 4 body

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unit.

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Dang it. I shouldn't tell that you know.

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I don't get blast. No. You. That's a

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5 venue.

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That was funny.

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And then the 2 cl is a shield

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captain and 2 blade champions.

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Yeah. That's the entire list. I was whole

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list. Yeah. I was I was down by,

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like, 25 points or something.

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Call, 19 35.

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But

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No. Seems like a very straightforward and also

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convenient for travel what's except for the the

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tanks. So...

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And tell a little bit about the venue.

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I went to where it was and what's

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going on?

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Well, Rage had changed venues from the last

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time I went. They were originally at the

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nuggets. What's casino, I believe in reno.

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Yeah, it was a

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little more of a condensed space.

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This time around, they actually ended up at

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the Lan resort, which has 1 of those

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convention hall style things where the balls are,

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cal so you can

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attach multiple haul together. Oh, neat.

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And they were shoved

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c all the way in their own corner

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to make sure there was enough room for

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all different kinds of tabletop and board games

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But the venue was

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nice, the

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only complaint that I have.

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Is because they were in the convention center

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in order to

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get there from the hotel

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You need to go to a specific floor

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and walk across the sky bridge to go

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into the convention center, which was really convenient.

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Or,

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you know, if you weren't staying at the

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Atlantic, you just kinda had to drive the

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parking lot to get there.

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It's Like I think is the 1 in

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in the Caribbean is it's like a big

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water resort or is it kind of a...

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No. It's

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more of a classic,

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Nevada kind of resort. There's,

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casino floor,

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there's

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actually an entire

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extra floor of non gambling games.

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So good old classic arcade machines.

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And then

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from floor 3 and

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up,

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I think it's a conference rooms and then

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the actual hotel rooms.

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Oh, okay.

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And what they have for training? Obviously, it

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was G w layouts, but kind of train

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worth they're using.

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They had

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made

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some very quickly painted,

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still nicely painted Mdf style terrain.

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That

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lined up with most of the terrain layout

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measurements,

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some fairly long l's,

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some walls were shorter

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lots of...

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Just ruin walls,

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the classic G w setup where they don't

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like having trees.

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But the train was nice and functional. It

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It wasn't super flashy,

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but everything was

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the same, everything

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was easy to understand and

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they made it very clear that once the

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gate... Once you start deployment

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the f with terrain,

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they become locked in place on wherever they

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at on the base.

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So you... So you and your opponent had

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to

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kind of make sure that the buildings

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actually lined up correctly

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before he started deploying. Otherwise, you'd get some

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very awkward looking buildings.

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Got it. Okay.

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Very cool. Sorry. Let's start off with game

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1.

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That 1 was

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into

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let's see if I can remember off. And,

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nope. I can't because my brain is fried.

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My my round 1 was in

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2

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I know it was fun. It was a

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very, very fun game.

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But

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tabletop top battles come here.

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My I lord savior. It was into works.

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Oh.

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So entire believe.

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It was actually the war.

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So,

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the the classic

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detachment.

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And

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they

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I took fixed,

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they took tactical second,

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and it was a very

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When their turn was going to happen, you

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knew it was going to happen.

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Because

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instead of bringing some extra war bosses and

223
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extra boys, they had ga.

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And ga being infantry kinda threw me through

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a loop.

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Because he ko man through building.

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Trust.

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But the

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the big takeaway.

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Was

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War hoard still hits really hard

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But it proves that if you can survive

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the wall and you have enough resources

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left, you might be able to pull the

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game out of the Orcs clutches.

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Because he had

237
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pretty...

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He scored 30 points on primary

239
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but I scored 35,

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just because of the fact that on turn

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on my first turn,

242
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No. I went first. On my second turn,

243
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I

244
00:10:08,594 --> 00:10:09,492
chart, I

245
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Nope. I forget. Anyway, I shot him off

246
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of all the objectives after he moved on

247
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to them.

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So on his second turn, he only scored

249
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5.

250
00:10:20,157 --> 00:10:21,354
So it was a...

251
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Oh, yes.

252
00:10:26,144 --> 00:10:26,644
I

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went.

254
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Second. So that's why I was able to

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shoot them off all of the objectives.

256
00:10:33,674 --> 00:10:35,115
And, yeah, from there, I just kinda held

257
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the middle of the table and

258
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made some pretty lucky charges to tie up

259
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some units.

260
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Then played fixed which to which objectives did

261
00:10:45,511 --> 00:10:45,910
you take?

262
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I took

263
00:10:50,232 --> 00:10:51,508
assassinate in Locusts.

264
00:10:51,987 --> 00:10:55,278
Locusts, I did a whopping 3 times

265
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because everything that was tied up in combat

266
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or died.

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And

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assassinate

269
00:11:03,684 --> 00:11:04,744
he had Ga.

270
00:11:05,362 --> 00:11:06,102
He had

271
00:11:08,239 --> 00:11:08,739
several

272
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war bosses of varying kinds.

273
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And fun fact,

274
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Ga and mc macquarie

275
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give up double.

276
00:11:20,260 --> 00:11:21,294
Interesting. Okay.

277
00:11:22,009 --> 00:11:24,633
Because M mckay is considered a character model.

278
00:11:29,817 --> 00:11:31,328
And what mission role did you guys have?

279
00:11:32,680 --> 00:11:34,589
We were playing just good old taken and

280
00:11:34,589 --> 00:11:34,748
hold.

281
00:11:36,672 --> 00:11:36,989
No

282
00:11:37,545 --> 00:11:37,942
you,

283
00:11:38,577 --> 00:11:41,118
it manufactured chilling rain or they added something

284
00:11:41,118 --> 00:11:42,967
again? Oh, it was

285
00:11:46,059 --> 00:11:46,220
Michelin.

286
00:11:47,660 --> 00:11:49,500
So we were playing mission L, so it

287
00:11:49,500 --> 00:11:51,440
was taken hold of his supplies and

288
00:11:51,899 --> 00:11:53,100
search and destroy.

289
00:11:57,557 --> 00:12:00,095
So yeah haven't. It was a pretty high

290
00:12:00,095 --> 00:12:00,888
scoring game for...

291
00:12:02,097 --> 00:12:02,974
Pretty much everyone.

292
00:12:05,925 --> 00:12:07,861
Interesting. K? So kind of

293
00:12:08,239 --> 00:12:10,552
sat there and it was the change Nexus

294
00:12:10,552 --> 00:12:11,761
because it's an should waste.

295
00:12:12,795 --> 00:12:13,988
Objective. And

296
00:12:15,339 --> 00:12:16,929
said something I ran into and I was

297
00:12:16,929 --> 00:12:18,758
saying... I took tactical in my games last

298
00:12:18,758 --> 00:12:20,530
week and things that brought up was

299
00:12:20,905 --> 00:12:22,435
should couple times so I think it was

300
00:12:22,435 --> 00:12:23,551
game 2 in game 3.

301
00:12:24,747 --> 00:12:26,342
Specifically in game 3 Gotta hurt me. It

302
00:12:26,342 --> 00:12:29,712
was, like, I kept drawing, like, high action

303
00:12:30,421 --> 00:12:30,921
objectives

304
00:12:32,327 --> 00:12:34,153
twice. You know, Like, so I was like,

305
00:12:34,312 --> 00:12:35,265
0II

306
00:12:35,265 --> 00:12:36,694
think at 1 point, I had to do

307
00:12:36,694 --> 00:12:38,362
over 2 turns. I had to perform like,

308
00:12:38,521 --> 00:12:41,079
12 actions. I was like, well, I don't

309
00:12:41,079 --> 00:12:42,827
have enough miles left to turn 5.

310
00:12:43,861 --> 00:12:45,610
We doing actions and not be shooting.

311
00:12:47,535 --> 00:12:49,875
Yeah. That's something that I will

312
00:12:50,335 --> 00:12:53,134
honestly admit that I've did have a problem

313
00:12:53,134 --> 00:12:54,434
with during the weekend

314
00:12:55,054 --> 00:12:55,554
was

315
00:12:56,823 --> 00:12:57,323
I

316
00:12:57,933 --> 00:12:58,885
sure I took Locusts,

317
00:12:59,519 --> 00:13:01,343
and I did my best to protect my

318
00:13:01,343 --> 00:13:03,088
prosecutors for them to do it well in

319
00:13:03,088 --> 00:13:03,484
the middle.

320
00:13:04,928 --> 00:13:05,428
But

321
00:13:06,437 --> 00:13:08,684
you can only protect them for so long

322
00:13:09,137 --> 00:13:10,749
and sure I could have gotten my

323
00:13:11,282 --> 00:13:11,838
deployment zone,

324
00:13:13,916 --> 00:13:15,026
but there was a wall of works in

325
00:13:15,026 --> 00:13:16,057
the way. Right.

326
00:13:17,089 --> 00:13:18,041
Yeah. That's always...

327
00:13:19,563 --> 00:13:21,472
Always for the fun is trying... How do

328
00:13:21,552 --> 00:13:22,745
I get to some of these places in

329
00:13:22,745 --> 00:13:24,200
the map without

330
00:13:24,813 --> 00:13:26,029
you gotta kinda

331
00:13:26,499 --> 00:13:28,725
create like a pathway for the action monkeys

332
00:13:28,725 --> 00:13:31,509
to get through. So... Alright. Let's go move

333
00:13:31,509 --> 00:13:34,212
on to game 2. So browsing win game

334
00:13:34,212 --> 00:13:35,803
while. Big primary points.

335
00:13:37,169 --> 00:13:37,408
Hard.

336
00:13:38,680 --> 00:13:41,144
This 1 threw me with a surprise because

337
00:13:41,303 --> 00:13:42,734
I got paired into tier knit.

338
00:13:44,418 --> 00:13:45,553
And it was

339
00:13:46,640 --> 00:13:49,893
33M3

340
00:13:49,893 --> 00:13:50,393
heart,

341
00:13:51,654 --> 00:13:53,880
Cool what? So Nexus 1?

342
00:13:55,550 --> 00:13:56,902
No. It was invasion fleet.

343
00:13:57,538 --> 00:13:57,777
Oh.

344
00:13:58,413 --> 00:13:59,629
Okay. And

345
00:14:00,973 --> 00:14:01,848
Yeah. He...

346
00:14:04,472 --> 00:14:06,380
I just couldn't chew through all of the

347
00:14:06,380 --> 00:14:09,346
big monsters fast enough because the

348
00:14:11,490 --> 00:14:13,187
My cl is

349
00:14:13,884 --> 00:14:16,836
had a very short line of sight towards

350
00:14:16,836 --> 00:14:18,227
them. It was a very

351
00:14:19,002 --> 00:14:20,913
it was a very acute angle of an

352
00:14:20,913 --> 00:14:21,231
x.

353
00:14:22,346 --> 00:14:22,846
So

354
00:14:23,541 --> 00:14:24,598
in order to

355
00:14:24,974 --> 00:14:25,532
shoot them,

356
00:14:26,582 --> 00:14:29,528
I had to basically leave my 2 cl

357
00:14:29,528 --> 00:14:30,028
is

358
00:14:30,484 --> 00:14:30,882
exposed,

359
00:14:32,714 --> 00:14:34,226
and hopefully, my...

360
00:14:34,879 --> 00:14:37,120
My boys could survive long enough to let

361
00:14:37,120 --> 00:14:38,960
the clues just pick off a monster or

362
00:14:38,960 --> 00:14:41,440
2. Mh. Because melee, I have the attacks,

363
00:14:41,600 --> 00:14:43,919
and I have the damage to chew through

364
00:14:43,919 --> 00:14:44,080
stuff.

365
00:14:45,453 --> 00:14:47,691
But on the crack back, I'm basically losing

366
00:14:47,691 --> 00:14:48,350
a unit

367
00:14:48,889 --> 00:14:50,268
unless I can trade

368
00:14:51,207 --> 00:14:52,405
up into monsters, which...

369
00:14:53,538 --> 00:14:56,329
I I just couldn't that game. I lost

370
00:14:56,329 --> 00:14:58,004
a whopping 47 to 98.

371
00:14:59,759 --> 00:15:00,397
Most the mission?

372
00:15:01,593 --> 00:15:02,311
That 1.

373
00:15:03,363 --> 00:15:03,863
Was

374
00:15:04,321 --> 00:15:04,821
mission

375
00:15:06,156 --> 00:15:08,970
mission deep. So scorched truths swift actions

376
00:15:09,747 --> 00:15:12,790
and tipping point. So Mh 1 of the

377
00:15:12,790 --> 00:15:15,657
newer deployments, and then the battle line get

378
00:15:15,657 --> 00:15:18,443
to do actions, which didn't really matter for

379
00:15:18,443 --> 00:15:20,445
either of us. Because I only had 1

380
00:15:20,445 --> 00:15:21,952
battle unit. He had none.

381
00:15:25,126 --> 00:15:27,133
But the scorched earth change was

382
00:15:28,477 --> 00:15:29,376
very different

383
00:15:30,312 --> 00:15:30,812
because

384
00:15:31,509 --> 00:15:33,823
now you can sc in turn 5,

385
00:15:36,385 --> 00:15:38,847
it didn't really matter which 2 objectives that

386
00:15:38,847 --> 00:15:39,403
he burned.

387
00:15:41,864 --> 00:15:43,373
He was always gonna cap out at 98.

388
00:15:43,532 --> 00:15:44,429
Like, there was

389
00:15:44,818 --> 00:15:46,249
nothing I could really do to stop him

390
00:15:46,249 --> 00:15:47,919
after each shoot through my word units.

391
00:15:50,464 --> 00:15:52,452
Got it. We any chance he didn't have?

392
00:15:53,104 --> 00:15:54,936
Battle line did you run the security mission

393
00:15:54,936 --> 00:15:55,813
to pick up the quick 20?

394
00:15:59,239 --> 00:16:00,250
Enough. It

395
00:16:01,886 --> 00:16:03,583
There there wasn't any

396
00:16:04,041 --> 00:16:05,898
reason for me to do that

397
00:16:07,074 --> 00:16:08,590
because I did take fixed.

398
00:16:09,084 --> 00:16:10,998
I took bring it down because obviously big

399
00:16:10,998 --> 00:16:12,833
stump monsters. And then I had to take

400
00:16:12,833 --> 00:16:14,747
a throw away 1 of... Well, I have

401
00:16:14,747 --> 00:16:15,566
to cleanse

402
00:16:16,023 --> 00:16:16,821
2 objectives.

403
00:16:18,097 --> 00:16:18,597
So

404
00:16:19,942 --> 00:16:21,849
I'll have my prosecutors do that. No.

405
00:16:23,517 --> 00:16:25,503
I'll have them be pillow afforded by warden.

406
00:16:28,385 --> 00:16:28,943
Didn't matter.

407
00:16:29,740 --> 00:16:32,928
The the warden died too quickly, and I

408
00:16:32,928 --> 00:16:33,645
had to go first.

409
00:16:34,376 --> 00:16:35,966
So it gave him an easier time to

410
00:16:35,966 --> 00:16:36,443
get to me.

411
00:16:39,623 --> 00:16:42,882
Interesting. Okay. Yeah. I was telling last week,

412
00:16:43,535 --> 00:16:45,615
with my game against the don and his

413
00:16:45,615 --> 00:16:46,654
death he had no

414
00:16:47,375 --> 00:16:49,295
battling units. So I was like, cool.

415
00:16:50,175 --> 00:16:51,934
Sure enough at to end of 3. I

416
00:16:51,934 --> 00:16:54,338
was losing on primaries. I was like, I

417
00:16:54,338 --> 00:16:54,577
will

418
00:16:55,373 --> 00:16:57,043
pick the mission here that I have destroyed

419
00:16:57,043 --> 00:16:58,634
all your battle on units. So again,

420
00:16:59,763 --> 00:17:01,516
So in which he kinda knew what was

421
00:17:01,516 --> 00:17:03,587
going to anyway. So round the bat give

422
00:17:03,587 --> 00:17:05,977
me an extra 20 on primary. I was

423
00:17:05,977 --> 00:17:06,136
like,

424
00:17:08,707 --> 00:17:10,625
Yeah. I did get the Moral victory though.

425
00:17:11,264 --> 00:17:12,882
I got his 1 bio.

426
00:17:15,513 --> 00:17:17,110
I made all the way across the table

427
00:17:17,110 --> 00:17:18,307
to kill the 1 bio board.

428
00:17:19,505 --> 00:17:21,740
And in the process, I actually had an

429
00:17:21,740 --> 00:17:24,215
ex cream fail a desperate breakout test.

430
00:17:24,868 --> 00:17:25,663
And it just died.

431
00:17:26,378 --> 00:17:26,878
No

432
00:17:28,126 --> 00:17:29,557
We both laughed at. I was like, yeah.

433
00:17:29,716 --> 00:17:31,226
No. This won't change anything. I'm not gonna

434
00:17:31,226 --> 00:17:32,577
win the game, but that was funny.

435
00:17:34,183 --> 00:17:36,093
Oh, hunting to be to loose for that.

436
00:17:36,571 --> 00:17:36,730
Boy.

437
00:17:38,481 --> 00:17:40,096
Yeah. But then he

438
00:17:40,471 --> 00:17:41,528
turned around and

439
00:17:41,998 --> 00:17:44,567
ate that last unit of warden, it wasn't

440
00:17:46,135 --> 00:17:46,851
anything special.

441
00:17:47,726 --> 00:17:48,226
But

442
00:17:49,567 --> 00:17:52,262
Ken, I believe finished up in the top

443
00:17:52,262 --> 00:17:52,762
5

444
00:17:53,530 --> 00:17:55,828
of the event with his tyra.

445
00:17:58,877 --> 00:17:59,916
Boy excuse me a little bit of a

446
00:17:59,916 --> 00:18:01,274
boost when you... When you lose to somebody

447
00:18:01,274 --> 00:18:03,112
and I'm like, oh, they they almost podium.

448
00:18:03,432 --> 00:18:03,512
Okay.

449
00:18:04,791 --> 00:18:05,350
Good to know.

450
00:18:07,517 --> 00:18:07,835
Yeah.

451
00:18:08,551 --> 00:18:10,621
But that's essentially what happened in round 3

452
00:18:10,621 --> 00:18:11,019
as well.

453
00:18:12,531 --> 00:18:13,566
Do what happened in round 3?

454
00:18:15,017 --> 00:18:16,375
I got paired to the guy that won

455
00:18:16,375 --> 00:18:16,774
the event.

456
00:18:20,127 --> 00:18:21,165
Man mister legend.

457
00:18:22,043 --> 00:18:23,661
Yeah. The guy who's currently

458
00:18:24,531 --> 00:18:26,444
at least eighth place in the It c

459
00:18:26,444 --> 00:18:28,356
rankings from what I saw. The other day,

460
00:18:29,153 --> 00:18:31,007
Ben and his blood angels

461
00:18:31,318 --> 00:18:32,432
he wasn't playing orcs,

462
00:18:33,864 --> 00:18:36,273
and the blood angels list was as

463
00:18:37,284 --> 00:18:37,762
straightforward.

464
00:18:38,412 --> 00:18:40,951
As custodian are, I'm going to run at

465
00:18:40,951 --> 00:18:42,618
you. I'm going to hit you really hard,

466
00:18:43,490 --> 00:18:44,998
and there's not gonna be anything left.

467
00:18:47,966 --> 00:18:49,484
Because you had, like, 30 death companies or

468
00:18:49,484 --> 00:18:49,723
something.

469
00:18:51,002 --> 00:18:52,200
Yeah. That's 1 of those.

470
00:18:52,694 --> 00:18:54,606
I was, like, blown away. When the day

471
00:18:54,606 --> 00:18:55,402
late came out and Was like,

472
00:18:56,278 --> 00:18:56,916
no changes.

473
00:18:57,473 --> 00:18:57,951
Interesting.

474
00:19:00,036 --> 00:19:00,274
Yeah.

475
00:19:00,909 --> 00:19:02,575
Me and Ben got to chat a little

476
00:19:02,575 --> 00:19:04,265
bit after the game because

477
00:19:05,193 --> 00:19:08,804
the game was over so quickly that the

478
00:19:08,862 --> 00:19:11,116
only mistake that I found initially

479
00:19:11,493 --> 00:19:12,313
was the

480
00:19:13,407 --> 00:19:15,720
fact that me going first, I ran out

481
00:19:15,720 --> 00:19:17,970
into the middle to just hopefully score, primary,

482
00:19:18,049 --> 00:19:19,490
which I knew I wasn't going to do.

483
00:19:20,130 --> 00:19:20,369
Right.

484
00:19:21,570 --> 00:19:22,070
And

485
00:19:24,450 --> 00:19:25,730
his death company came in,

486
00:19:28,208 --> 00:19:29,796
eighth an entire unit of Warden,

487
00:19:32,416 --> 00:19:33,368
Custodian guard went in,

488
00:19:34,419 --> 00:19:37,212
And on death, almost 8 that entire unit

489
00:19:37,212 --> 00:19:37,372
too.

490
00:19:38,889 --> 00:19:39,708
Oh, wow

491
00:19:40,086 --> 00:19:40,326
dead.

492
00:19:40,964 --> 00:19:42,800
Swing on death. Is that powerful? Okay.

493
00:19:43,534 --> 00:19:45,051
Well, they were also swinging with Power fist

494
00:19:45,051 --> 00:19:45,370
and stuff?

495
00:19:46,568 --> 00:19:46,887
Still, though.

496
00:19:48,085 --> 00:19:50,480
I couldn't remember do letting angles angels get

497
00:19:50,480 --> 00:19:51,996
automatic swing on death? Or is it swing

498
00:19:51,996 --> 00:19:55,277
up 4II

499
00:19:55,277 --> 00:19:57,585
believe it's automatic. Yeah. It's probably why.

500
00:19:58,619 --> 00:19:58,938
Yeah.

501
00:20:00,609 --> 00:20:02,223
But, yeah, No, It was

502
00:20:04,767 --> 00:20:07,239
it was absolutely a massacre of the custodian,

503
00:20:09,153 --> 00:20:10,131
but he

504
00:20:10,508 --> 00:20:13,078
he did say that this matchup in general

505
00:20:13,078 --> 00:20:15,816
is a very hard 1 for custodian because

506
00:20:15,955 --> 00:20:16,455
it's

507
00:20:16,994 --> 00:20:19,631
bodies and value versus just value.

508
00:20:20,510 --> 00:20:21,010
So

509
00:20:21,642 --> 00:20:24,108
Blood angels will willingly throw a unit of

510
00:20:24,108 --> 00:20:26,654
10 death company with a chaplain into something.

511
00:20:28,897 --> 00:20:30,965
To eat it and then lose the death

512
00:20:30,965 --> 00:20:33,272
company because the death company, yeah. Fight on

513
00:20:33,272 --> 00:20:35,022
death pick up the unit that just blew

514
00:20:35,022 --> 00:20:36,394
it up. So it's like,

515
00:20:38,394 --> 00:20:40,634
unless you're playing tau or Rad or something

516
00:20:40,634 --> 00:20:41,595
with a lot of shooting,

517
00:20:42,808 --> 00:20:44,873
The desk company are literally going to answer

518
00:20:44,873 --> 00:20:45,985
every single thing in the army.

519
00:20:48,368 --> 00:20:49,560
Yeah. It's been unfortunate.

520
00:20:50,434 --> 00:20:50,672
Yeah.

521
00:20:52,440 --> 00:20:53,716
It's kinda like on those even if you

522
00:20:53,716 --> 00:20:55,971
can trade, you're going to lose on every

523
00:20:56,428 --> 00:20:57,624
every trade. So...

524
00:20:58,820 --> 00:21:00,436
Yeah. It's the

525
00:21:00,749 --> 00:21:01,966
it's the match up where

526
00:21:02,342 --> 00:21:04,834
I would need to first snip out

527
00:21:05,608 --> 00:21:06,962
the chaplain lens out of the unit.

528
00:21:08,884 --> 00:21:09,995
With precision attacks,

529
00:21:10,710 --> 00:21:11,741
I don't have a lot of those.

530
00:21:13,725 --> 00:21:14,542
And then

531
00:21:15,168 --> 00:21:16,914
I'd also have to make sure that I

532
00:21:16,914 --> 00:21:18,683
always charged them

533
00:21:21,278 --> 00:21:22,627
and made it so that way they didn't

534
00:21:22,627 --> 00:21:23,183
have fight first.

535
00:21:28,380 --> 00:21:29,895
Which is this... Because I think they outnumber

536
00:21:29,895 --> 00:21:30,852
you in terms of units.

537
00:21:31,570 --> 00:21:33,107
So... Oh, yeah. They basically

538
00:21:33,896 --> 00:21:34,396
have

539
00:21:35,087 --> 00:21:37,231
the 3 units of death companies, some assault,

540
00:21:38,026 --> 00:21:38,764
some jump,

541
00:21:39,694 --> 00:21:41,385
and then some

542
00:21:42,094 --> 00:21:43,930
a couple of other things. They didn't outnumber

543
00:21:43,930 --> 00:21:45,387
me by a lot, but

544
00:21:45,925 --> 00:21:48,080
they just... They had twice as many bodies.

545
00:21:48,879 --> 00:21:49,038
Right.

546
00:21:52,088 --> 00:21:53,606
And I know they get plus 2 strength

547
00:21:53,606 --> 00:21:56,003
on a charge. They get plus 2 strength

548
00:21:56,003 --> 00:21:58,400
went when charged as well. Can't remember.

549
00:22:00,084 --> 00:22:01,378
I believe it is

550
00:22:02,547 --> 00:22:04,794
on the charge and also,

551
00:22:07,494 --> 00:22:10,844
plus 1 wound, I think. Because, basically,

552
00:22:11,402 --> 00:22:12,998
my... When they would go into my word

553
00:22:12,998 --> 00:22:13,317
units,

554
00:22:14,194 --> 00:22:15,252
they would always

555
00:22:16,044 --> 00:22:17,722
cancel out the minus 1 that the worms

556
00:22:17,722 --> 00:22:18,042
have.

557
00:22:20,200 --> 00:22:23,577
So, yeah. They're wounding my words on threes

558
00:22:23,796 --> 00:22:24,915
instead of winning them on fours.

559
00:22:26,604 --> 00:22:26,843
Yeah.

560
00:22:27,956 --> 00:22:29,627
All I catch up with you. So...

561
00:22:31,218 --> 00:22:34,423
Yeah. And with the lack of

562
00:22:34,734 --> 00:22:36,172
minus 1 damage in my army.

563
00:22:38,409 --> 00:22:39,149
2 damage

564
00:22:40,247 --> 00:22:42,005
is the same as 3 damage, basically,

565
00:22:44,884 --> 00:22:46,714
Sure. It takes 2 saves, but it's...

566
00:22:48,543 --> 00:22:48,782
Alright.

567
00:22:50,228 --> 00:22:51,660
There will... There it goes 1. There goes.

568
00:22:51,818 --> 00:22:54,601
There goes 3. And just. I I start

569
00:22:54,601 --> 00:22:55,158
falling over.

570
00:22:55,873 --> 00:22:56,112
Great.

571
00:22:59,549 --> 00:23:02,049
Yeah. I could see that. Alright. So

572
00:23:02,909 --> 00:23:03,950
wrapped up day 1,

573
00:23:05,069 --> 00:23:06,990
so far. Okay. 1 and 2.

574
00:23:07,723 --> 00:23:09,710
Thoughts and early thoughts on nexus at this

575
00:23:09,710 --> 00:23:09,948
point.

576
00:23:12,014 --> 00:23:12,252
It's

577
00:23:13,205 --> 00:23:15,589
since we were playing basically layout out for...

578
00:23:18,237 --> 00:23:21,454
From the Leviathan packet where it has the

579
00:23:21,513 --> 00:23:23,611
really nice safe l's in the middle

580
00:23:25,520 --> 00:23:26,020
and

581
00:23:28,064 --> 00:23:31,188
I was still feeling okay, Nexus didn't really

582
00:23:31,403 --> 00:23:32,199
change anything.

583
00:23:33,645 --> 00:23:35,236
So it still feels like the same as

584
00:23:35,236 --> 00:23:36,986
exact game plan for me, except for the

585
00:23:36,986 --> 00:23:37,804
fact that

586
00:23:38,418 --> 00:23:39,236
me taking...

587
00:23:40,738 --> 00:23:43,938
Guardian Spears means nothing now because I can't

588
00:23:44,311 --> 00:23:45,979
advance an action anymore.

589
00:23:48,857 --> 00:23:50,315
With exception for that 1

590
00:23:50,692 --> 00:23:51,410
mission role. Yeah.

591
00:23:53,245 --> 00:23:53,804
So it's

592
00:23:55,000 --> 00:23:57,558
alright. Cool. I'll just keep doing custodian things,

593
00:23:57,716 --> 00:23:59,542
and I'll walk forward.

594
00:24:00,892 --> 00:24:03,170
I will out underscore you on primary. Just

595
00:24:03,368 --> 00:24:05,039
because every single time you touch this button,

596
00:24:05,198 --> 00:24:05,993
I'm going to kill you.

597
00:24:08,618 --> 00:24:08,857
Yeah.

598
00:24:10,304 --> 00:24:12,451
III colleague... I know he talked about it,

599
00:24:12,530 --> 00:24:14,519
and I got totally caught off guard in

600
00:24:14,519 --> 00:24:15,893
1 of our games last week

601
00:24:16,586 --> 00:24:18,518
where I was like, oh, yeah. I'm not,

602
00:24:19,068 --> 00:24:21,543
let me measure it. Oh, I'm 10 inches

603
00:24:21,543 --> 00:24:23,299
away. I'm too inches short. How does advance.

604
00:24:23,857 --> 00:24:26,651
Oh, wait. Assault weapons don't let me do

605
00:24:26,651 --> 00:24:28,418
actions anymore. Oh, no.

606
00:24:30,405 --> 00:24:32,017
Yeah. And playing

607
00:24:32,868 --> 00:24:33,186
Ben,

608
00:24:34,060 --> 00:24:36,365
we were doing purge the foe rapid escalation.

609
00:24:36,698 --> 00:24:39,081
Crucible battle. So it was a it was

610
00:24:39,081 --> 00:24:41,067
a short jog for him, and we basically

611
00:24:41,067 --> 00:24:42,735
had no mission rule because neither of us

612
00:24:42,735 --> 00:24:44,109
used any kind of reserves

613
00:24:44,800 --> 00:24:45,690
to Good point.

614
00:24:48,395 --> 00:24:49,213
Yeah, on

615
00:24:49,588 --> 00:24:51,736
day 2, though, day 2 was the...

616
00:24:53,327 --> 00:24:53,486
Alright.

617
00:24:54,851 --> 00:24:57,152
In order for Ben to win, I have

618
00:24:57,152 --> 00:24:58,819
to win both my games because he got

619
00:24:58,819 --> 00:25:00,271
paired down to me, which

620
00:25:01,358 --> 00:25:02,231
threw a lot of people off.

621
00:25:05,995 --> 00:25:07,134
So into

622
00:25:07,830 --> 00:25:09,666
round 4, I got paired into...

623
00:25:10,319 --> 00:25:12,651
On a mate, like, a really friendly

624
00:25:13,186 --> 00:25:13,686
astro

625
00:25:14,063 --> 00:25:14,302
player.

626
00:25:15,975 --> 00:25:16,612
Still such thing.

627
00:25:18,454 --> 00:25:20,278
Well, well, when he shines up... When he

628
00:25:20,278 --> 00:25:22,181
shows up with a shadow sword, yes. He's

629
00:25:22,181 --> 00:25:23,767
a friendly astro player.

630
00:25:26,876 --> 00:25:30,290
Great. Super heavy tanks. Awesome. How sponsors and

631
00:25:30,290 --> 00:25:32,434
thousands of tubes are inside this thing.

632
00:25:33,797 --> 00:25:35,225
Well, the shadow store doesn't get to carry

633
00:25:35,225 --> 00:25:35,622
anything.

634
00:25:36,574 --> 00:25:37,129
Oh, okay.

635
00:25:38,002 --> 00:25:39,667
You're... I think you're thinking of, like,

636
00:25:40,318 --> 00:25:42,626
the band or something. I don't know. But

637
00:25:42,785 --> 00:25:44,615
There's 1 that has, like, it I to

638
00:25:44,615 --> 00:25:46,445
12 guys and it's open top. What was

639
00:25:46,445 --> 00:25:47,241
it at the time?

640
00:25:47,812 --> 00:25:49,559
So the guy's inside were shooting out of

641
00:25:49,559 --> 00:25:51,385
it. I was like, what is this nonsense?

642
00:25:51,782 --> 00:25:51,941
So...

643
00:25:53,767 --> 00:25:54,005
But

644
00:25:54,719 --> 00:25:55,219
so

645
00:25:56,250 --> 00:25:56,890
day 2,

646
00:25:57,369 --> 00:25:59,869
we had switched over to layout number 7

647
00:26:00,089 --> 00:26:00,809
in Par,

648
00:26:01,769 --> 00:26:03,309
which is the other

649
00:26:03,623 --> 00:26:05,791
1 that I was excited to try

650
00:26:06,403 --> 00:26:06,903
because

651
00:26:07,277 --> 00:26:08,174
it's basically

652
00:26:08,786 --> 00:26:11,589
onion layered buildings. So you have

653
00:26:13,098 --> 00:26:14,477
Lots of safe approaches

654
00:26:15,735 --> 00:26:16,694
until you get to the middle.

655
00:26:18,772 --> 00:26:20,770
And then turns into a giant kill.

656
00:26:25,243 --> 00:26:26,300
And you've got wide

657
00:26:26,914 --> 00:26:29,461
buildings too because it's like the 12 or

658
00:26:29,461 --> 00:26:30,279
the 10 inch

659
00:26:31,069 --> 00:26:33,467
base next to the 6 inch base. So

660
00:26:33,467 --> 00:26:35,405
it's like a 16 inch wide

661
00:26:35,864 --> 00:26:36,184
ruins.

662
00:26:36,983 --> 00:26:39,380
It's it's huge. It's a really interesting layout.

663
00:26:41,308 --> 00:26:42,285
Yeah. And

664
00:26:42,899 --> 00:26:44,433
that we were playing on

665
00:26:45,922 --> 00:26:46,956
tipping point again.

666
00:26:47,688 --> 00:26:48,826
Because we were playing

667
00:26:49,363 --> 00:26:50,580
mission number

668
00:26:51,755 --> 00:26:52,814
mission letter

669
00:26:53,749 --> 00:26:56,222
c. So it was Lin pin Fog and

670
00:26:56,222 --> 00:26:56,914
tipping point

671
00:26:57,910 --> 00:26:58,410
which

672
00:27:00,699 --> 00:27:03,430
actually came up in an instance where

673
00:27:05,559 --> 00:27:06,059
my

674
00:27:09,561 --> 00:27:10,859
I got to shoot

675
00:27:11,875 --> 00:27:12,694
down range

676
00:27:13,152 --> 00:27:13,652
at

677
00:27:15,158 --> 00:27:15,658
his

678
00:27:16,271 --> 00:27:17,964
at an en

679
00:27:18,816 --> 00:27:19,452
cara off,

680
00:27:21,281 --> 00:27:22,258
whatever the

681
00:27:22,649 --> 00:27:23,288
guy in the chair.

682
00:27:24,646 --> 00:27:25,386
And then

683
00:27:25,924 --> 00:27:26,424
his

684
00:27:26,883 --> 00:27:27,682
shadow sword,

685
00:27:28,321 --> 00:27:28,800
I think,

686
00:27:30,011 --> 00:27:31,521
No. No. It wasn't a shadow sword. It

687
00:27:31,521 --> 00:27:33,110
was like a unit of infantry or something.

688
00:27:34,064 --> 00:27:34,564
But

689
00:27:35,654 --> 00:27:36,528
he had to go first...

690
00:27:37,419 --> 00:27:39,497
He ran out 1 troop dudes into the

691
00:27:39,497 --> 00:27:39,737
middle.

692
00:27:41,654 --> 00:27:43,173
I shot it to death.

693
00:27:44,211 --> 00:27:45,730
I almost killed the in.

694
00:27:47,978 --> 00:27:50,689
And the thing that I think swung the

695
00:27:50,689 --> 00:27:51,189
game

696
00:27:53,160 --> 00:27:54,537
forever into my momentum

697
00:27:55,328 --> 00:27:55,828
was

698
00:27:56,605 --> 00:27:57,664
the fact that

699
00:27:58,520 --> 00:28:00,595
I rolled in advance on my blade champion

700
00:28:00,595 --> 00:28:02,611
unit that was right up in the corner

701
00:28:02,923 --> 00:28:05,305
of tipping point and hidden from any kind

702
00:28:05,305 --> 00:28:05,702
of shots.

703
00:28:07,289 --> 00:28:08,798
I get to go 12 inches.

704
00:28:09,751 --> 00:28:11,680
I measure the distance to the bain blade

705
00:28:13,258 --> 00:28:14,767
I, like 17 inches away.

706
00:28:18,179 --> 00:28:19,132
So I get up there.

707
00:28:20,823 --> 00:28:22,980
And the Beam blade can't well not the

708
00:28:23,060 --> 00:28:24,738
Beam blade, but the shadow sword can't see

709
00:28:24,738 --> 00:28:24,898
me.

710
00:28:26,975 --> 00:28:27,670
So it

711
00:28:29,304 --> 00:28:31,298
nothing gets to overwatch me. I'm perfectly safe.

712
00:28:34,249 --> 00:28:35,605
But I think I did get a little

713
00:28:35,605 --> 00:28:37,849
close because I think 1 of the demolish

714
00:28:37,849 --> 00:28:39,675
cannons or something got to fire in and

715
00:28:39,675 --> 00:28:40,866
picked up some mourn on the way in.

716
00:28:41,025 --> 00:28:41,501
But anyway,

717
00:28:44,200 --> 00:28:44,700
I

718
00:28:45,328 --> 00:28:47,162
make the charge into the shadow sword on

719
00:28:47,162 --> 00:28:49,098
turn 1, and I'm sitting there just

720
00:28:49,475 --> 00:28:50,910
hitting this thing on the side for, like,

721
00:28:51,070 --> 00:28:51,548
3 turns.

722
00:28:54,753 --> 00:28:56,530
But it's... I have it

723
00:28:57,068 --> 00:29:00,101
cornered so that way, it has to... It

724
00:29:00,101 --> 00:29:02,255
has to go scoot straight back,

725
00:29:04,185 --> 00:29:04,903
away from me,

726
00:29:06,896 --> 00:29:08,491
which will take it out of line of

727
00:29:08,491 --> 00:29:09,209
sight for shooting,

728
00:29:15,038 --> 00:29:17,207
I'm trying to picture this how they tank

729
00:29:17,343 --> 00:29:17,582
can't.

730
00:29:19,251 --> 00:29:21,556
So if you look at the terrain layout,

731
00:29:24,200 --> 00:29:25,098
right there

732
00:29:25,633 --> 00:29:26,611
at the

733
00:29:27,386 --> 00:29:28,364
top of the table

734
00:29:29,872 --> 00:29:31,708
So if you had north from the center

735
00:29:31,708 --> 00:29:32,028
objective,

736
00:29:34,422 --> 00:29:37,796
that big pocket that's near the

737
00:29:38,187 --> 00:29:38,687
attackers

738
00:29:39,062 --> 00:29:42,425
deployment zone. Mh. Is where he moved the

739
00:29:43,436 --> 00:29:45,765
the shadow sword up to. It was from

740
00:29:46,219 --> 00:29:47,434
this little

741
00:29:48,063 --> 00:29:48,880
pair of buildings

742
00:29:49,492 --> 00:29:52,136
that I was able to charge through and

743
00:29:52,272 --> 00:29:53,248
wrap the

744
00:29:54,337 --> 00:29:56,878
bottom left corner of the shadow sword,

745
00:29:58,646 --> 00:29:59,923
and it was right up against the edge

746
00:29:59,923 --> 00:30:01,940
of the board, so it could only go

747
00:30:02,637 --> 00:30:03,275
1 direction.

748
00:30:06,478 --> 00:30:07,432
Okay. Now I see it.

749
00:30:08,942 --> 00:30:10,554
I it didn't have the

750
00:30:10,928 --> 00:30:12,676
movement to go over me.

751
00:30:13,808 --> 00:30:14,925
Because they would end up on top of

752
00:30:14,925 --> 00:30:16,522
my malls. It was stuck behind a building.

753
00:30:16,842 --> 00:30:17,321
So it was

754
00:30:19,796 --> 00:30:20,855
he ended up putting

755
00:30:23,324 --> 00:30:25,481
unit of guards went into me, and it

756
00:30:25,481 --> 00:30:27,319
was kind of a long dry out combat.

757
00:30:28,517 --> 00:30:30,215
But because I got to hold the

758
00:30:30,609 --> 00:30:32,604
the tank there, I got to focus his

759
00:30:32,604 --> 00:30:34,700
forces into 1 place, and I just

760
00:30:36,116 --> 00:30:38,590
racked up primary on him for the entire

761
00:30:38,590 --> 00:30:38,750
game.

762
00:30:42,833 --> 00:30:44,428
Yeah. When I'm thinking when you were blowing

763
00:30:44,428 --> 00:30:46,183
away, you said earlier how you're blowing away

764
00:30:46,183 --> 00:30:47,938
units as they came to the middle. This

765
00:30:47,938 --> 00:30:49,729
just like, yeah house going to

766
00:30:50,585 --> 00:30:52,419
inside if from maybe an over unit how's

767
00:30:52,419 --> 00:30:54,174
he gonna hold an objective at this point?

768
00:30:55,530 --> 00:30:58,934
Yeah. He had some rough units that

769
00:31:00,329 --> 00:31:01,466
actually could move

770
00:31:02,001 --> 00:31:03,913
pretty fast off of the get go,

771
00:31:05,746 --> 00:31:08,349
but he had basically deployed the shadow sword

772
00:31:08,549 --> 00:31:11,269
cover 1 flank and the rough riders to

773
00:31:11,269 --> 00:31:12,169
cover the other

774
00:31:13,509 --> 00:31:14,009
and

775
00:31:16,081 --> 00:31:17,831
I caught the rough writers and the in

776
00:31:17,831 --> 00:31:20,377
equator on the bottom right objective.

777
00:31:23,099 --> 00:31:23,738
And from there,

778
00:31:24,777 --> 00:31:26,875
I was tan with tank commanders

779
00:31:27,334 --> 00:31:27,834
and

780
00:31:29,012 --> 00:31:30,210
other stuff down there,

781
00:31:31,105 --> 00:31:33,045
So my opponent was just kind of

782
00:31:33,424 --> 00:31:35,444
dealing with Jan in his

783
00:31:35,904 --> 00:31:38,875
deployment zone just going... Nope. Nope. Nope, you're

784
00:31:38,875 --> 00:31:40,146
not doing anything. Just...

785
00:31:42,372 --> 00:31:44,438
Yeah. That was a really solid victory of

786
00:31:44,438 --> 00:31:45,392
94 to 38.

787
00:31:46,044 --> 00:31:46,283
Nice.

788
00:31:47,479 --> 00:31:49,394
Alright. Even at the record at this point

789
00:31:49,394 --> 00:31:51,069
going to the final game of the weekend,

790
00:31:51,786 --> 00:31:53,382
what mission you got, and what are the

791
00:31:53,382 --> 00:31:53,701
rules?

792
00:31:54,977 --> 00:31:55,477
So

793
00:31:55,868 --> 00:31:58,245
my last 1 was actually a match up

794
00:31:58,404 --> 00:31:59,592
I was kind of worried about,

795
00:32:00,622 --> 00:32:02,865
because I cut... I got paired 2

796
00:32:03,333 --> 00:32:05,643
the raiders detachment for chaos space marines.

797
00:32:07,873 --> 00:32:09,943
The good old Up upbeat downey work talents

798
00:32:09,943 --> 00:32:11,218
are murdering everything 1.

799
00:32:14,344 --> 00:32:16,579
See are these are these still murdering people?

800
00:32:16,818 --> 00:32:17,297
I don't know.

801
00:32:18,175 --> 00:32:18,415
Well,

802
00:32:19,213 --> 00:32:20,490
I thought they would murder people.

803
00:32:21,062 --> 00:32:21,856
Turns out it was wrong.

804
00:32:23,046 --> 00:32:24,316
But we were playing mission f.

805
00:32:25,109 --> 00:32:27,569
So we had burden of trust hidden supplies.

806
00:32:28,777 --> 00:32:29,835
And Hammer.

807
00:32:30,771 --> 00:32:33,561
It's your second hidden supply. It's interesting. Okay.

808
00:32:36,432 --> 00:32:36,751
Actually,

809
00:32:41,300 --> 00:32:43,368
let me... Oh, know. I deleted the packet.

810
00:32:43,527 --> 00:32:44,959
But, yeah. There was

811
00:32:46,249 --> 00:32:48,486
I remember talking to the T because when

812
00:32:48,646 --> 00:32:49,146
I

813
00:32:50,324 --> 00:32:51,144
pulled out

814
00:32:51,683 --> 00:32:53,281
hidden supplies to set up the mission.

815
00:32:55,847 --> 00:32:57,993
It was... Okay. There's supposed to be 6

816
00:32:57,993 --> 00:32:58,470
objectives here.

817
00:33:00,775 --> 00:33:02,046
Everyone was playing with 5.

818
00:33:02,539 --> 00:33:03,975
But the T corrected me going.

819
00:33:04,853 --> 00:33:06,848
No. We're not doing his pies again. We're

820
00:33:06,848 --> 00:33:08,124
doing this 1.

821
00:33:11,015 --> 00:33:13,095
Because I... It was different in the packet.

822
00:33:15,174 --> 00:33:16,934
So it was the it was the only

823
00:33:16,934 --> 00:33:19,174
custom brew mission that they did for the

824
00:33:19,174 --> 00:33:19,494
weekend.

825
00:33:20,069 --> 00:33:20,946
Got it. Okay.

826
00:33:22,462 --> 00:33:24,457
So, no. There was sadly not 6 objectives

827
00:33:24,457 --> 00:33:25,255
for me to stand on.

828
00:33:29,184 --> 00:33:30,964
But it was the

829
00:33:31,345 --> 00:33:34,325
the guarding unit 1. This 1 was really

830
00:33:34,785 --> 00:33:35,744
really confusing.

831
00:33:36,713 --> 00:33:37,981
Is the 1 where you get, like, extra

832
00:33:37,981 --> 00:33:39,274
2 points if you

833
00:33:39,804 --> 00:33:41,865
keep a unit omni objective or something like

834
00:33:41,865 --> 00:33:43,505
that? Yes. You

835
00:33:43,862 --> 00:33:47,222
nominate a unit to guard the objective and

836
00:33:47,596 --> 00:33:48,311
all that other stuff.

837
00:33:49,424 --> 00:33:49,924
So

838
00:33:51,648 --> 00:33:52,148
it

839
00:33:52,618 --> 00:33:53,118
wasn't

840
00:33:54,846 --> 00:33:56,199
it wasn't a terrible mission,

841
00:33:57,233 --> 00:33:59,143
because again, it's out 7, there's not a

842
00:33:59,143 --> 00:34:00,974
lot of firing lanes for people to set

843
00:34:00,974 --> 00:34:01,451
up at...

844
00:34:02,984 --> 00:34:04,505
And my opponent goes first.

845
00:34:05,944 --> 00:34:09,085
His warp talents are starting on the table

846
00:34:09,304 --> 00:34:10,824
and they're hidden inside of a building.

847
00:34:13,160 --> 00:34:15,000
Well, in order for me to get them,

848
00:34:15,320 --> 00:34:16,300
I would have to

849
00:34:16,760 --> 00:34:17,260
advance

850
00:34:17,640 --> 00:34:19,480
dr and Her Custodian guard way out there,

851
00:34:19,559 --> 00:34:21,494
which would completely get rid of the point

852
00:34:21,494 --> 00:34:21,974
of her,

853
00:34:22,934 --> 00:34:25,335
shooting at them within indirect fire at 18

854
00:34:25,335 --> 00:34:25,494
inches.

855
00:34:28,777 --> 00:34:29,277
So

856
00:34:30,125 --> 00:34:31,892
the first turn very much

857
00:34:32,818 --> 00:34:33,690
was a...

858
00:34:35,054 --> 00:34:36,409
Low scoring turn for both of us.

859
00:34:37,446 --> 00:34:39,041
He got secure no man's land and no

860
00:34:39,041 --> 00:34:39,360
prisoners.

861
00:34:41,275 --> 00:34:43,269
We went through my turn. I scored 0

862
00:34:43,269 --> 00:34:45,440
points. I was just, nope. Gonna move up.

863
00:34:46,559 --> 00:34:47,380
I'm gonna

864
00:34:49,360 --> 00:34:50,880
crack open that rhino now. I'm gonna do.

865
00:34:51,039 --> 00:34:52,480
This thing I'm gonna set up behind these

866
00:34:52,480 --> 00:34:53,094
walls. I'm

867
00:34:53,850 --> 00:34:54,327
Go ahead.

868
00:34:55,123 --> 00:34:57,112
Because I took a assassination, Locust again.

869
00:35:00,228 --> 00:35:01,894
And, yes, I did notice a whopping 3

870
00:35:01,894 --> 00:35:03,242
times. I only got 6 points on it,

871
00:35:03,480 --> 00:35:04,987
12 points total for the entire weekend.

872
00:35:08,000 --> 00:35:10,563
And the big turn was his turn too.

873
00:35:12,076 --> 00:35:12,576
He

874
00:35:17,108 --> 00:35:19,121
he charged in with

875
00:35:20,693 --> 00:35:21,751
both of

876
00:35:22,525 --> 00:35:23,025
his

877
00:35:25,014 --> 00:35:27,574
legion air squads that had a super murder

878
00:35:27,574 --> 00:35:28,934
characters. It was ridiculous.

879
00:35:30,775 --> 00:35:31,275
And

880
00:35:31,670 --> 00:35:33,510
had set up the rubric marines and stuff

881
00:35:33,510 --> 00:35:35,989
to do sabotage and containment. And...

882
00:35:36,789 --> 00:35:37,989
So he had a lot of action ones

883
00:35:37,989 --> 00:35:38,309
that round.

884
00:35:41,030 --> 00:35:42,065
The crack, though,

885
00:35:43,258 --> 00:35:43,758
he

886
00:35:44,849 --> 00:35:45,349
lost

887
00:35:47,173 --> 00:35:48,368
both units of legion,

888
00:35:50,360 --> 00:35:52,112
along with their chaos words,

889
00:35:54,437 --> 00:35:56,109
And then I just got to dominate the

890
00:35:56,109 --> 00:35:58,282
table from there outside of his

891
00:35:59,773 --> 00:36:01,467
vin indicators that were

892
00:36:02,175 --> 00:36:04,104
chunking holes in my units, but

893
00:36:05,350 --> 00:36:08,390
a couple turns of harassing vin indicators with

894
00:36:08,525 --> 00:36:10,375
cla grab tank kinda solves that

895
00:36:12,195 --> 00:36:12,593
Interesting.

896
00:36:13,389 --> 00:36:13,627
Okay.

897
00:36:16,411 --> 00:36:16,911
And

898
00:36:17,286 --> 00:36:18,957
from there, it just kinda came down to...

899
00:36:20,008 --> 00:36:21,945
I'm going to tank

900
00:36:22,961 --> 00:36:23,780
his primary,

901
00:36:25,755 --> 00:36:27,670
he legitimately only scored 8 points.

902
00:36:30,322 --> 00:36:31,920
That's brutal. Oh my gosh.

903
00:36:33,199 --> 00:36:35,276
Was it just not trying or what was

904
00:36:35,276 --> 00:36:37,847
he just like, it... He only scored 8

905
00:36:37,847 --> 00:36:39,382
points on primary. He's still...

906
00:36:39,759 --> 00:36:42,070
Yeah. He scored 23 points on secondary because

907
00:36:42,070 --> 00:36:42,947
he was playing tactical.

908
00:36:46,234 --> 00:36:46,635
But

909
00:36:47,114 --> 00:36:48,315
because he had to go first, he had

910
00:36:48,315 --> 00:36:50,795
the same problem that most of more often

911
00:36:50,795 --> 00:36:52,954
than not I do where I walk onto

912
00:36:52,954 --> 00:36:53,355
the button,

913
00:36:54,881 --> 00:36:56,095
I can't do anything.

914
00:36:58,054 --> 00:37:00,196
So my opponent has the chance to walk

915
00:37:00,196 --> 00:37:02,602
forward and charge me and do something about

916
00:37:02,602 --> 00:37:02,762
it.

917
00:37:04,759 --> 00:37:05,958
I got to keep charging him.

918
00:37:06,677 --> 00:37:07,396
And just go, nope.

919
00:37:08,924 --> 00:37:09,561
Kill everything.

920
00:37:12,106 --> 00:37:13,061
Nice. Okay.

921
00:37:16,339 --> 00:37:18,251
So that wraps up the weekend for you,

922
00:37:18,490 --> 00:37:20,561
and you're trying to about... Remember finished.

923
00:37:21,278 --> 00:37:24,465
And it was the top 15. Was sure.

924
00:37:24,878 --> 00:37:27,180
I finished in thirteenth. Thirteenth place?

925
00:37:28,689 --> 00:37:29,006
Which...

926
00:37:30,435 --> 00:37:32,579
So looking back on it, first of all,

927
00:37:32,817 --> 00:37:35,085
any other thoughts. Nexus and

928
00:37:35,385 --> 00:37:36,824
also any need changes to the list.

929
00:37:37,864 --> 00:37:38,105
Well,

930
00:37:39,304 --> 00:37:42,219
that's where I get into the phone philosophy

931
00:37:42,519 --> 00:37:44,219
of list building in this

932
00:37:46,039 --> 00:37:46,839
version of the game.

933
00:37:47,800 --> 00:37:49,339
Leviathan, you had to have

934
00:37:49,653 --> 00:37:52,538
a nice mix of things that could

935
00:37:54,103 --> 00:37:56,408
shoot with the fairly long,

936
00:37:57,933 --> 00:38:00,001
line of sight that you have on some

937
00:38:00,001 --> 00:38:00,398
tables.

938
00:38:01,591 --> 00:38:02,091
You

939
00:38:03,022 --> 00:38:04,873
had to move around a lot more

940
00:38:06,380 --> 00:38:08,953
because the deployment zones were were

941
00:38:09,490 --> 00:38:11,802
felt a little bit wider so you could

942
00:38:11,802 --> 00:38:12,520
deploy farther.

943
00:38:16,450 --> 00:38:17,190
In Par,

944
00:38:19,410 --> 00:38:20,210
so far,

945
00:38:21,010 --> 00:38:22,289
it has felt like,

946
00:38:23,899 --> 00:38:26,285
the deployment zones are more condensed.

947
00:38:28,035 --> 00:38:29,547
So sure you have...

948
00:38:30,436 --> 00:38:32,979
Technically more room to deploy because they're squares

949
00:38:32,979 --> 00:38:33,694
instead of triangles,

950
00:38:35,840 --> 00:38:36,340
but

951
00:38:37,668 --> 00:38:38,485
it's a

952
00:38:39,594 --> 00:38:42,255
you're not losing out on deployment zones

953
00:38:44,074 --> 00:38:45,054
because they're all

954
00:38:45,434 --> 00:38:46,235
triangles and stuff.

955
00:38:48,645 --> 00:38:50,401
Because you can't fit units into the little

956
00:38:50,401 --> 00:38:50,720
wedges.

957
00:38:51,678 --> 00:38:51,838
Right.

958
00:38:53,594 --> 00:38:55,110
Supposedly it, That's why they made the changes.

959
00:38:55,270 --> 00:38:57,520
But if... Interesting how all these kinda steps

960
00:38:57,520 --> 00:38:57,760
now.

961
00:38:58,558 --> 00:39:01,272
Create some interesting areas where there the distance

962
00:39:01,272 --> 00:39:02,948
between the 2 armies that I'm turning 1

963
00:39:02,948 --> 00:39:04,326
in a lot closer than

964
00:39:04,719 --> 00:39:05,276
we used to?

965
00:39:06,551 --> 00:39:08,883
Yeah. Like, tipping point

966
00:39:10,215 --> 00:39:10,715
is

967
00:39:11,092 --> 00:39:13,561
actually a very fun 1 to deploy on?

968
00:39:14,933 --> 00:39:16,771
Because being all the way up in the

969
00:39:16,771 --> 00:39:17,751
middle of the table

970
00:39:18,210 --> 00:39:18,710
can

971
00:39:20,367 --> 00:39:22,045
really change your game plan on what you

972
00:39:22,045 --> 00:39:22,445
wanna do.

973
00:39:23,657 --> 00:39:25,673
So if you have a a jump unit

974
00:39:25,731 --> 00:39:27,646
that can go through the wall to go

975
00:39:27,646 --> 00:39:28,524
do something in the middle,

976
00:39:29,322 --> 00:39:30,120
do it. Right?

977
00:39:31,010 --> 00:39:31,726
Super easy.

978
00:39:35,226 --> 00:39:36,442
But for

979
00:39:39,853 --> 00:39:42,556
Yeah. Tipping point is hammered and Lynch pin

980
00:39:42,556 --> 00:39:43,056
is

981
00:39:45,417 --> 00:39:46,291
the Dawn war 1.

982
00:39:47,744 --> 00:39:48,144
I think.

983
00:39:49,505 --> 00:39:51,184
I still get them mixed up. But anyway,

984
00:39:51,425 --> 00:39:52,784
we too. Yeah. I can't rid out of

985
00:39:52,784 --> 00:39:53,105
the maids.

986
00:39:56,154 --> 00:39:56,654
It

987
00:39:57,111 --> 00:40:00,323
feels like they've really pushed it to

988
00:40:00,701 --> 00:40:03,992
we want fights to be close and intense

989
00:40:06,214 --> 00:40:09,156
So let's go ahead and let the armies

990
00:40:09,156 --> 00:40:10,349
get closer together.

991
00:40:11,780 --> 00:40:13,689
Because not all of the train layouts,

992
00:40:14,659 --> 00:40:15,559
allow for

993
00:40:16,339 --> 00:40:16,839
healthy

994
00:40:17,460 --> 00:40:19,380
firing lanes like layout 7.

995
00:40:21,219 --> 00:40:22,679
That 1 gives you

996
00:40:23,469 --> 00:40:24,207
an x

997
00:40:25,295 --> 00:40:27,280
to fire through, which has, like,

998
00:40:28,710 --> 00:40:31,513
a hundred and 70 degree angles

999
00:40:32,617 --> 00:40:34,447
towards the deployment zones and then like 3

1000
00:40:34,447 --> 00:40:36,278
degree angles in no man's.

1001
00:40:37,153 --> 00:40:39,245
So it's just a really, really tight x

1002
00:40:40,431 --> 00:40:41,703
that you can't see out of.

1003
00:40:48,315 --> 00:40:50,378
You mentioned a little bit were only did

1004
00:40:50,378 --> 00:40:52,441
nexus only a few times throughout the weekend.

1005
00:40:53,235 --> 00:40:55,060
So 1 thing Rain I talked about last

1006
00:40:55,060 --> 00:40:56,171
week was, yeah the...

1007
00:40:56,744 --> 00:40:59,881
Next codecs up is the redacted codecs, which

1008
00:41:00,420 --> 00:41:01,380
if you believe what you read on the

1009
00:41:01,619 --> 00:41:03,937
Internet is supposed to be imperial agents. And

1010
00:41:03,937 --> 00:41:05,056
we have 25 points.

1011
00:41:06,586 --> 00:41:08,495
Is that something you would splash in maybe

1012
00:41:08,495 --> 00:41:10,483
some action monkeys or maybe ditch 1 of

1013
00:41:10,483 --> 00:41:12,153
the tanks for some action monkeys?

1014
00:41:12,869 --> 00:41:14,141
This for a few more secondary?

1015
00:41:15,254 --> 00:41:16,882
The the list

1016
00:41:17,336 --> 00:41:19,744
the list change plan is actually to

1017
00:41:20,437 --> 00:41:20,937
remove

1018
00:41:21,312 --> 00:41:22,186
both of the tanks.

1019
00:41:23,617 --> 00:41:24,515
Go with terminator,

1020
00:41:26,260 --> 00:41:27,480
and have

1021
00:41:31,460 --> 00:41:33,400
and kinda keep it this

1022
00:41:33,873 --> 00:41:35,728
Just keep it the same where

1023
00:41:36,902 --> 00:41:39,373
I have infantry buys that can go around

1024
00:41:39,373 --> 00:41:41,206
places and do things if I need to.

1025
00:41:43,537 --> 00:41:45,556
But I'm until I see

1026
00:41:48,732 --> 00:41:51,303
other things that my army really needs. To

1027
00:41:51,303 --> 00:41:54,317
focus on, like, having a call assassin or

1028
00:41:54,317 --> 00:41:56,300
more prosecutors or something like that.

1029
00:41:57,252 --> 00:41:59,578
It's to Now, we are...

1030
00:42:00,297 --> 00:42:01,735
We walk into the middle of the table.

1031
00:42:02,375 --> 00:42:05,092
We just out pressure you because we're big

1032
00:42:05,092 --> 00:42:06,930
and heavy and we hit really hard.

1033
00:42:08,141 --> 00:42:08,641
And

1034
00:42:10,369 --> 00:42:12,062
if we have to take fixed second,

1035
00:42:12,835 --> 00:42:13,869
that's perfectly fine with us.

1036
00:42:15,874 --> 00:42:16,910
Interesting. Alright.

1037
00:42:18,902 --> 00:42:21,553
That's at least how I feel anyway. It's

1038
00:42:21,849 --> 00:42:23,045
I'm gonna have to take another a look

1039
00:42:23,045 --> 00:42:24,001
then back at the fixed.

1040
00:42:24,811 --> 00:42:26,186
Second. I had the

1041
00:42:27,198 --> 00:42:27,698
interesting

1042
00:42:28,709 --> 00:42:30,959
where I was taking full advantage of

1043
00:42:31,510 --> 00:42:33,190
being able to spend that command point to

1044
00:42:33,190 --> 00:42:36,070
red draw 1 of my tactical. I think

1045
00:42:36,789 --> 00:42:37,989
I think 1 game, I must have done

1046
00:42:37,989 --> 00:42:39,430
it 4 times. And

1047
00:42:40,562 --> 00:42:42,549
just to, like, rather than just eat it

1048
00:42:42,549 --> 00:42:43,980
and go, I'm not gonna be able to

1049
00:42:43,980 --> 00:42:46,206
score this 1. You're like, no, I want

1050
00:42:46,206 --> 00:42:47,637
something I can score. This is a tight

1051
00:42:47,637 --> 00:42:48,988
game. Every point it's gonna count.

1052
00:42:49,880 --> 00:42:50,360
And

1053
00:42:51,400 --> 00:42:53,320
now looking back on it would have that

1054
00:42:53,320 --> 00:42:55,559
much random and that's 4 command point I

1055
00:42:55,559 --> 00:42:57,880
wasted on that. Do I go back and

1056
00:42:57,880 --> 00:42:58,380
go

1057
00:42:58,852 --> 00:43:00,068
build the list towards

1058
00:43:00,761 --> 00:43:01,500
key second.

1059
00:43:02,352 --> 00:43:02,852
So

1060
00:43:04,898 --> 00:43:05,398
from

1061
00:43:05,787 --> 00:43:08,731
My last game, my opponent actually did have

1062
00:43:08,731 --> 00:43:11,197
the chance to cycle through multiple cards.

1063
00:43:11,755 --> 00:43:12,391
In 1 turn,

1064
00:43:13,843 --> 00:43:15,841
because of unlucky draws and he did do

1065
00:43:15,841 --> 00:43:16,960
orders and everything else.

1066
00:43:18,079 --> 00:43:18,579
And

1067
00:43:20,396 --> 00:43:21,650
it can help a lot

1068
00:43:23,121 --> 00:43:23,757
there's no doubt.

1069
00:43:25,109 --> 00:43:26,404
So if I had

1070
00:43:27,653 --> 00:43:28,051
more...

1071
00:43:29,959 --> 00:43:31,414
If I had like my

1072
00:43:32,041 --> 00:43:33,335
3 units of terminator

1073
00:43:33,787 --> 00:43:34,660
that were in pairs,

1074
00:43:37,359 --> 00:43:38,708
going around and doing actions,

1075
00:43:40,637 --> 00:43:42,794
that's exactly what they would be for. Yeah.

1076
00:43:42,954 --> 00:43:44,152
It's a hundred and 30 points.

1077
00:43:45,351 --> 00:43:45,851
But

1078
00:43:48,387 --> 00:43:48,887
It's

1079
00:43:49,340 --> 00:43:51,641
2 bases that I can just drop somewhere

1080
00:43:51,641 --> 00:43:52,356
to do something.

1081
00:43:54,117 --> 00:43:55,391
Yeah. I don't think that's such a bad

1082
00:43:55,391 --> 00:43:57,221
idea. I think in the Leviathan, people have

1083
00:43:57,221 --> 00:43:59,210
been like, oh, wow, that's waste of time.

1084
00:43:59,766 --> 00:44:02,074
There's so many new actions now that complete

1085
00:44:02,074 --> 00:44:03,681
at the end of your opponents turn,

1086
00:44:04,398 --> 00:44:05,912
the fact that I... Oh, he's gonna do

1087
00:44:05,912 --> 00:44:06,469
those actions.

1088
00:44:07,346 --> 00:44:09,736
It's well, wait. They're 2 terminator bodies. I

1089
00:44:09,736 --> 00:44:11,728
don't know if I can eliminate them before

1090
00:44:11,728 --> 00:44:13,099
the action. The complete.

1091
00:44:15,739 --> 00:44:17,840
Yeah. And that is

1092
00:44:19,179 --> 00:44:19,679
generally

1093
00:44:19,980 --> 00:44:20,300
a...

1094
00:44:20,780 --> 00:44:20,835
It's

1095
00:44:23,109 --> 00:44:26,083
something that I I know for scorched, I

1096
00:44:26,381 --> 00:44:27,360
I took that

1097
00:44:28,297 --> 00:44:29,230
because it

1098
00:44:29,825 --> 00:44:31,040
worked out swimming

1099
00:44:32,525 --> 00:44:33,343
where my

1100
00:44:35,941 --> 00:44:37,393
my units could easily

1101
00:44:37,926 --> 00:44:38,426
just

1102
00:44:39,133 --> 00:44:41,621
be places and do things and

1103
00:44:44,621 --> 00:44:45,655
just kind of exist,

1104
00:44:46,703 --> 00:44:49,266
the problem with the list because I'm currently

1105
00:44:49,480 --> 00:44:50,377
recreating it

1106
00:44:51,067 --> 00:44:52,971
is I had a Cal assassin.

1107
00:44:53,464 --> 00:44:55,778
The ka assassin is now a hundred points.

1108
00:44:57,294 --> 00:44:59,449
I would need to drop 10 points somewhere

1109
00:44:59,449 --> 00:45:00,885
to get the assassin here again.

1110
00:45:06,646 --> 00:45:08,822
It's a lot of points, especially with

1111
00:45:09,614 --> 00:45:11,050
social with your army because there's just not

1112
00:45:11,050 --> 00:45:11,609
that many.

1113
00:45:12,487 --> 00:45:12,887
Then, like,

1114
00:45:14,164 --> 00:45:17,139
you've eliminating big chunks of army to move

1115
00:45:17,198 --> 00:45:18,735
points up and down. So

1116
00:45:20,876 --> 00:45:21,114
Yeah.

1117
00:45:24,928 --> 00:45:27,391
But the... This is an option though.

1118
00:45:31,215 --> 00:45:32,405
Because if I were to bring a brick

1119
00:45:32,405 --> 00:45:34,151
of terminator, I'd have to bring a character

1120
00:45:34,151 --> 00:45:34,547
with them.

1121
00:45:35,597 --> 00:45:37,589
So that way, they could have access to

1122
00:45:37,589 --> 00:45:39,364
the reduced Cp costs

1123
00:45:40,298 --> 00:45:41,414
because of a shield captain.

1124
00:45:45,101 --> 00:45:47,019
So, yeah, It's... I I would have to

1125
00:45:47,019 --> 00:45:48,718
be Nickel diving myself

1126
00:45:49,816 --> 00:45:50,855
to find a penny.

1127
00:45:51,829 --> 00:45:52,070
Right.

1128
00:45:53,510 --> 00:45:54,949
That's the hard part. Just trying to figure

1129
00:45:54,949 --> 00:45:56,389
know. That's really gonna be worth it or

1130
00:45:56,389 --> 00:45:57,530
not. So

1131
00:46:00,875 --> 00:46:03,976
So I'm instead going to play my brick

1132
00:46:03,976 --> 00:46:06,283
of 5 terminator, and I'm going to play

1133
00:46:06,283 --> 00:46:07,476
a shield captain with them.

1134
00:46:08,365 --> 00:46:10,115
Who is going to have 9 wounds?

1135
00:46:13,376 --> 00:46:15,365
Yeah. How does that sound? A tough 7

1136
00:46:15,365 --> 00:46:17,372
9 wound to with a 2 up in

1137
00:46:17,372 --> 00:46:17,771
a 4 up.

1138
00:46:19,048 --> 00:46:21,124
Yeah. Infantry. We're just like, what?

1139
00:46:23,040 --> 00:46:25,435
Yeah. That's a single shield captain. Yeah.

1140
00:46:26,968 --> 00:46:28,726
Yeah. It's tougher than some and hot.

1141
00:46:32,642 --> 00:46:33,601
But, yeah, the...

1142
00:46:37,276 --> 00:46:37,776
It's

1143
00:46:38,388 --> 00:46:39,976
it's kind of changed my philosophy on how

1144
00:46:40,135 --> 00:46:41,509
I wanna play 40 k

1145
00:46:41,961 --> 00:46:42,461
where

1146
00:46:43,167 --> 00:46:44,938
my custodian, I wanted to

1147
00:46:45,470 --> 00:46:48,011
literally just kill anything I could touch.

1148
00:46:49,202 --> 00:46:50,949
Now it's say, I only want to kill

1149
00:46:50,949 --> 00:46:51,823
what I have to.

1150
00:46:52,632 --> 00:46:53,826
To stand in places.

1151
00:46:59,489 --> 00:47:01,170
That's a little bit different 20 used to

1152
00:47:01,170 --> 00:47:02,050
do. So...

1153
00:47:03,090 --> 00:47:04,610
Because I know in the couple games that

1154
00:47:04,610 --> 00:47:06,210
you and I have and Eric, it's a...

1155
00:47:07,010 --> 00:47:09,893
I walk into the middle. Your shooting comes

1156
00:47:09,893 --> 00:47:11,641
in and it bothers me,

1157
00:47:12,594 --> 00:47:13,571
but it doesn't

1158
00:47:14,183 --> 00:47:16,169
normally pick up enough bodies for it to

1159
00:47:16,169 --> 00:47:17,678
really scare me until your ink you by

1160
00:47:17,678 --> 00:47:19,364
or little show up. Right.

1161
00:47:20,718 --> 00:47:22,391
Case, there's another brick right behind it.

1162
00:47:23,585 --> 00:47:24,643
Yeah. And

1163
00:47:25,178 --> 00:47:28,224
okay. The ink by show and and or

1164
00:47:28,385 --> 00:47:29,605
Lilith comes in

1165
00:47:30,945 --> 00:47:31,445
kills

1166
00:47:32,385 --> 00:47:33,585
2 or 3 custodian.

1167
00:47:35,184 --> 00:47:36,199
And then I

1168
00:47:36,873 --> 00:47:39,275
wipe the unit with the character and the

1169
00:47:39,568 --> 00:47:40,068
other

1170
00:47:40,440 --> 00:47:41,787
2 custodian that are left.

1171
00:47:44,585 --> 00:47:45,704
Because your may off tissue paper.

1172
00:47:46,744 --> 00:47:47,304
That is true.

1173
00:47:48,344 --> 00:47:48,844
So

1174
00:47:49,704 --> 00:47:51,385
that's why I kind of... I was saying

1175
00:47:51,385 --> 00:47:52,744
last week Was like, why am I?

1176
00:47:53,478 --> 00:47:55,872
Struggling so much on second. It's never been

1177
00:47:55,872 --> 00:47:57,968
an issue and that's exactly it is

1178
00:47:58,425 --> 00:48:00,521
so many of these actions, they don't

1179
00:48:01,309 --> 00:48:03,317
completed the end of my turn. They completed

1180
00:48:03,372 --> 00:48:04,958
the end of my opponent's turns. So, like,

1181
00:48:05,355 --> 00:48:07,497
god, I'm not a gear or more or

1182
00:48:07,497 --> 00:48:09,815
less, I'll stop in my not be outside

1183
00:48:09,815 --> 00:48:11,825
my transport by joy. So

1184
00:48:12,517 --> 00:48:14,106
it's kinda hard to score some of those.

1185
00:48:17,065 --> 00:48:18,344
Yeah. It's a...

1186
00:48:20,585 --> 00:48:21,085
And

1187
00:48:21,465 --> 00:48:23,305
playing against the cast screen player,

1188
00:48:24,675 --> 00:48:25,175
because

1189
00:48:25,789 --> 00:48:28,039
raiders works the same way as your sky

1190
00:48:28,176 --> 00:48:29,926
result does where they would prefer to hop

1191
00:48:29,926 --> 00:48:31,994
out of rhino and do stuff. Mh.

1192
00:48:33,203 --> 00:48:34,715
I I pointed out to him that the

1193
00:48:34,715 --> 00:48:37,524
way he could've have mitigated my army was

1194
00:48:39,492 --> 00:48:39,810
your...

1195
00:48:40,367 --> 00:48:42,851
You... You force down 1 side with, like,

1196
00:48:43,170 --> 00:48:45,559
here's 1 rhino jump out charge. Here's another

1197
00:48:45,559 --> 00:48:47,949
rhino jump out charge, and you you do

1198
00:48:47,949 --> 00:48:49,782
it kinda 1 at a time, so that

1199
00:48:49,782 --> 00:48:52,129
way, you're... Hammering the same side

1200
00:48:52,505 --> 00:48:54,657
because my army was spread evenly across the

1201
00:48:54,657 --> 00:48:56,011
table, So it would have taken me a

1202
00:48:56,011 --> 00:48:57,286
turn or 2 to get up to meet

1203
00:48:57,286 --> 00:48:57,445
him,

1204
00:49:00,248 --> 00:49:02,159
No. Absolutely. That's actually the problem I had

1205
00:49:02,159 --> 00:49:04,866
my first game is I was concentrating when,

1206
00:49:04,946 --> 00:49:05,822
like, got there excels.

1207
00:49:06,633 --> 00:49:08,783
Had various distractions, and

1208
00:49:09,261 --> 00:49:09,977
I went wide.

1209
00:49:10,614 --> 00:49:11,911
And if I just

1210
00:49:12,445 --> 00:49:14,436
angle by army to... I'm gonna take up

1211
00:49:14,436 --> 00:49:16,945
this third of this quarter of the table

1212
00:49:17,003 --> 00:49:18,199
and just wipe it out.

1213
00:49:18,997 --> 00:49:20,752
With alt my entire army, and then it's

1214
00:49:20,752 --> 00:49:22,506
like, okay, by the time you reposition your

1215
00:49:22,506 --> 00:49:23,326
army to

1216
00:49:23,862 --> 00:49:24,601
clap back

1217
00:49:24,914 --> 00:49:25,414
I

1218
00:49:25,952 --> 00:49:27,948
still am only facing half your army that's

1219
00:49:27,948 --> 00:49:28,187
left.

1220
00:49:28,985 --> 00:49:30,263
And then I could take out that half.

1221
00:49:30,822 --> 00:49:32,259
And now I can get everywhere on the

1222
00:49:32,259 --> 00:49:33,615
board because I have superior speed.

1223
00:49:34,668 --> 00:49:35,465
Especially with the

1224
00:49:36,343 --> 00:49:39,294
that cor air based red course air based

1225
00:49:39,294 --> 00:49:40,911
chaos space. You've got

1226
00:49:41,368 --> 00:49:41,868
movement

1227
00:49:42,405 --> 00:49:44,894
galore because you... Everything's got solved. So... Yeah

1228
00:49:44,974 --> 00:49:46,255
The the raiders attachment.

1229
00:49:46,735 --> 00:49:46,974
Yeah.

1230
00:49:48,255 --> 00:49:49,454
Couldn't remember the name of it. But, yes,

1231
00:49:49,534 --> 00:49:51,614
the fast gun is that everybody talks about.

1232
00:49:52,269 --> 00:49:53,789
So, yeah, you can get to wherever everywhere

1233
00:49:53,789 --> 00:49:55,150
you need to be and still be able

1234
00:49:55,150 --> 00:49:55,550
to shoot.

1235
00:49:56,829 --> 00:49:58,050
Yeah. The

1236
00:49:59,070 --> 00:50:00,050
the thing was...

1237
00:50:00,603 --> 00:50:01,820
The most of his shooting

1238
00:50:02,913 --> 00:50:04,905
was specifically his 2 indicators.

1239
00:50:07,789 --> 00:50:09,544
He didn't have a lot of other shooting

1240
00:50:09,544 --> 00:50:11,719
in his roster besides the

1241
00:50:12,336 --> 00:50:14,650
chain cannons and legion units, which just...

1242
00:50:16,416 --> 00:50:17,394
Kind of evaporated.

1243
00:50:18,168 --> 00:50:18,486
Oh,

1244
00:50:20,953 --> 00:50:24,057
because custodian are really good at killing legion.

1245
00:50:26,625 --> 00:50:27,663
Well I think he goes back to what

1246
00:50:27,663 --> 00:50:29,420
you're saying. He said he's spreading them out.

1247
00:50:29,659 --> 00:50:31,176
Now, he has 2 or 3 liter legion

1248
00:50:31,176 --> 00:50:33,172
generic units firing at the same unit to

1249
00:50:33,172 --> 00:50:34,151
s. Gonna

1250
00:50:34,463 --> 00:50:36,696
I remember engineers get, like, re rolls to

1251
00:50:36,696 --> 00:50:37,196
wound

1252
00:50:37,653 --> 00:50:39,646
and turns their scenarios, all of a sudden

1253
00:50:39,646 --> 00:50:41,878
those add up pretty quick. Oh, yeah. Like,

1254
00:50:42,197 --> 00:50:42,436
he...

1255
00:50:43,487 --> 00:50:45,794
He would have had so many extra things

1256
00:50:45,794 --> 00:50:47,168
to do if he had

1257
00:50:47,543 --> 00:50:48,998
been a little more patient

1258
00:50:50,804 --> 00:50:51,304
because

1259
00:50:52,570 --> 00:50:54,005
as I pointed out to all of my

1260
00:50:54,005 --> 00:50:55,996
opponents that I won against...

1261
00:50:57,828 --> 00:50:59,342
I won the fight fades because I got

1262
00:50:59,342 --> 00:51:00,537
to dictate the fights.

1263
00:51:04,215 --> 00:51:05,808
The 1... The 2 games that I lost,

1264
00:51:06,047 --> 00:51:07,958
I didn't get to dictate the fights. And

1265
00:51:07,958 --> 00:51:09,391
if we did, I lost them.

1266
00:51:11,789 --> 00:51:13,059
That's a good way to describe it. It's

1267
00:51:13,059 --> 00:51:14,885
pretty pretty stuck. Because when you think we

1268
00:51:14,885 --> 00:51:16,235
go back to, again with, you know, the

1269
00:51:16,235 --> 00:51:16,949
blood angel game.

1270
00:51:17,838 --> 00:51:20,068
You either got run or you ran them

1271
00:51:20,068 --> 00:51:21,740
over, but on fight on death. They ran

1272
00:51:21,740 --> 00:51:25,005
over you again. So mh. I couldn't dictate

1273
00:51:25,005 --> 00:51:25,641
a winning fight.

1274
00:51:26,375 --> 00:51:26,534
Right.

1275
00:51:28,534 --> 00:51:29,755
Interesting. Mh.

1276
00:51:32,614 --> 00:51:33,594
So it's

1277
00:51:34,068 --> 00:51:36,782
I I do believe that some armies,

1278
00:51:37,421 --> 00:51:39,757
not all armies will be able to

1279
00:51:40,295 --> 00:51:42,072
pivot to have that

1280
00:51:42,864 --> 00:51:45,498
We don't need the long range shots. We

1281
00:51:45,498 --> 00:51:47,174
need the medium range shots.

1282
00:51:48,931 --> 00:51:50,766
That... So that way, we can play up

1283
00:51:50,766 --> 00:51:51,645
close and personal,

1284
00:51:52,773 --> 00:51:54,760
And as soon as we pop out, the

1285
00:51:54,760 --> 00:51:56,452
thing that we look at is evaporated,

1286
00:51:57,065 --> 00:52:00,005
but now we're danger close to the enemy

1287
00:52:00,005 --> 00:52:02,093
army. So we have to make a big

1288
00:52:02,093 --> 00:52:02,913
enough hit

1289
00:52:03,771 --> 00:52:04,271
to

1290
00:52:04,890 --> 00:52:06,009
not have it be a problem.

1291
00:52:06,728 --> 00:52:06,967
Right.

1292
00:52:11,374 --> 00:52:12,512
Yeah. It's

1293
00:52:14,325 --> 00:52:16,080
yeah can get your strengths to me. This

1294
00:52:16,080 --> 00:52:17,835
is of of of your army. You kinda

1295
00:52:17,835 --> 00:52:19,132
look at don't have this shit

1296
00:52:19,763 --> 00:52:21,614
to think of, you know, we mentioned tau

1297
00:52:21,750 --> 00:52:24,690
and maybe guard. I don't know. It doesn't

1298
00:52:24,690 --> 00:52:26,676
seem the way the ga player you played.

1299
00:52:26,915 --> 00:52:29,329
Trying had it, but who has that kind

1300
00:52:29,329 --> 00:52:31,489
of shooting where they can just step back

1301
00:52:31,489 --> 00:52:34,929
and I can eliminate this bodies off an

1302
00:52:34,929 --> 00:52:35,329
objective.

1303
00:52:37,024 --> 00:52:39,122
Like, the iron storm

1304
00:52:39,820 --> 00:52:41,737
detachment for normal marines can do it.

1305
00:52:44,228 --> 00:52:44,467
Nights.

1306
00:52:45,265 --> 00:52:48,057
Yeah. Nights. Oh. Yeah. That was a big

1307
00:52:48,057 --> 00:52:49,413
1 I didn't get to run into,

1308
00:52:50,290 --> 00:52:53,081
but nights being able to walk through buildings

1309
00:52:53,081 --> 00:52:53,560
and stuff.

1310
00:52:54,374 --> 00:52:57,011
Is is huge on things like tate on

1311
00:52:57,011 --> 00:52:59,169
layout 7. Because you can just go, I

1312
00:52:59,169 --> 00:53:00,847
don't care if my big nice battle shocked.

1313
00:53:01,007 --> 00:53:03,425
He's going to walk. His 10 inches

1314
00:53:03,897 --> 00:53:04,771
through this building.

1315
00:53:06,599 --> 00:53:08,190
Rolls the dice. Oh, he's not val shock.

1316
00:53:08,348 --> 00:53:08,587
Cool.

1317
00:53:09,859 --> 00:53:12,164
Charges into whatever you want gone.

1318
00:53:15,837 --> 00:53:17,053
Yeah. And then

1319
00:53:17,507 --> 00:53:18,723
I wanted is to taken

1320
00:53:19,734 --> 00:53:21,817
all the new movement changes. I mean, the

1321
00:53:21,817 --> 00:53:24,919
pivot aside, they can, you know, walk into

1322
00:53:24,919 --> 00:53:26,669
an in engagement range don't you don't end

1323
00:53:26,669 --> 00:53:27,782
an engagement range.

1324
00:53:28,434 --> 00:53:31,231
The character can still actions. It's like, oh.

1325
00:53:31,630 --> 00:53:33,628
Yeah. Titanic characters can do a lot of

1326
00:53:33,628 --> 00:53:34,586
stuff. Yeah.

1327
00:53:36,039 --> 00:53:38,113
It's... It is mostly the idea of...

1328
00:53:38,911 --> 00:53:40,825
Because talking with Ben about it too. The

1329
00:53:40,825 --> 00:53:43,616
other option is I dropped the clay and

1330
00:53:43,616 --> 00:53:45,451
some other stuff, and I bring heinous rex.

1331
00:53:48,097 --> 00:53:50,489
Yeah. That's a very popular option. We saw

1332
00:53:50,489 --> 00:53:53,119
a great night player do that. Yep green

1333
00:53:53,119 --> 00:53:53,996
nights with keen.

1334
00:53:55,610 --> 00:53:57,690
I played Don with Death guard and he

1335
00:53:57,690 --> 00:53:59,610
had, I can't remember which cast night it

1336
00:53:59,610 --> 00:54:00,989
was, but it was a big 1

1337
00:54:01,369 --> 00:54:01,869
with

1338
00:54:02,170 --> 00:54:02,670
the

1339
00:54:03,862 --> 00:54:05,858
Dow Canada then flame. So It's just like...

1340
00:54:06,018 --> 00:54:08,013
Oh, yeah. That's such a spoiler. Yeah. Spoiler.

1341
00:54:08,173 --> 00:54:08,811
Yeah. I know.

1342
00:54:09,849 --> 00:54:11,286
Ray. Told me last week and I totally

1343
00:54:11,286 --> 00:54:11,685
forgot again.

1344
00:54:12,499 --> 00:54:15,375
But, you're seeing a lot more which III

1345
00:54:15,375 --> 00:54:17,452
get, you know, it's kinda cool this splash

1346
00:54:17,452 --> 00:54:17,772
1 in.

1347
00:54:18,491 --> 00:54:18,971
And

1348
00:54:19,863 --> 00:54:22,651
much more very effective way of things. So...

1349
00:54:23,049 --> 00:54:23,447
Mh.

1350
00:54:25,678 --> 00:54:26,178
So

1351
00:54:26,634 --> 00:54:28,306
I I will expect to see...

1352
00:54:29,513 --> 00:54:30,886
Lists that can

1353
00:54:31,972 --> 00:54:33,638
do the mid range game.

1354
00:54:36,271 --> 00:54:36,771
Better

1355
00:54:37,145 --> 00:54:39,709
because they'll stay... They'll be able to stage

1356
00:54:39,924 --> 00:54:41,377
safer in buildings

1357
00:54:41,989 --> 00:54:43,338
on some of the terrain layouts.

1358
00:54:45,026 --> 00:54:47,259
Given I haven't played all of them, obviously,

1359
00:54:47,418 --> 00:54:49,891
I've only played out played layouts 1 and

1360
00:54:49,891 --> 00:54:50,130
7.

1361
00:54:51,246 --> 00:54:53,341
So 7 is a

1362
00:54:53,811 --> 00:54:57,068
Melee Armies dream. Just nope. You're never going

1363
00:54:57,068 --> 00:54:58,260
to shoot me unless I want you to.

1364
00:55:00,166 --> 00:55:02,890
And layout 1 is the nice even battlefield.

1365
00:55:03,439 --> 00:55:03,939
So

1366
00:55:04,873 --> 00:55:05,692
playing on

1367
00:55:06,228 --> 00:55:07,605
the other layouts will

1368
00:55:08,539 --> 00:55:10,532
possibly have different outcomes.

1369
00:55:12,699 --> 00:55:14,236
In need. So

1370
00:55:15,650 --> 00:55:17,244
I think get some more... Yeah, get some

1371
00:55:17,244 --> 00:55:18,760
more practice in and

1372
00:55:19,238 --> 00:55:20,137
look at what

1373
00:55:20,609 --> 00:55:22,282
was interesting when we looked at the big

1374
00:55:22,282 --> 00:55:23,239
events last week,

1375
00:55:24,594 --> 00:55:25,811
trying quantum commonality

1376
00:55:26,268 --> 00:55:28,420
missions. There was exactly done.

1377
00:55:30,349 --> 00:55:32,581
Balls game, we looked at 3 tournaments, 2

1378
00:55:32,581 --> 00:55:33,400
of them ran

1379
00:55:34,016 --> 00:55:34,516
Brian,

1380
00:55:35,451 --> 00:55:38,653
11 missions, 11 different varieties. So I think

1381
00:55:38,653 --> 00:55:39,869
everybody's still in that

1382
00:55:40,405 --> 00:55:43,111
trial phase. And curious what see what comes

1383
00:55:43,111 --> 00:55:44,782
up. Because so far Haven't seen really...

1384
00:55:45,594 --> 00:55:47,750
Big changes at lists at this point, but

1385
00:55:47,750 --> 00:55:50,065
it just seems like the philosophy is definitely

1386
00:55:50,065 --> 00:55:50,464
changing.

1387
00:55:51,183 --> 00:55:53,099
And, of course, we've got W c coming

1388
00:55:53,099 --> 00:55:54,695
up pretty soon cares to see what comes

1389
00:55:54,695 --> 00:55:55,015
out then.

1390
00:55:57,265 --> 00:55:58,962
Yeah. And that's

1391
00:55:59,500 --> 00:56:03,113
generally what I've seen to. Lists don't change.

1392
00:56:04,382 --> 00:56:05,120
You just

1393
00:56:05,493 --> 00:56:06,525
apply them differently.

1394
00:56:09,144 --> 00:56:10,255
Yeah that's great way saying it.

1395
00:56:14,643 --> 00:56:16,398
So, yeah. I'm just kinda rethinking my...

1396
00:56:17,753 --> 00:56:19,667
I mean, I made 1 tweaked trial from

1397
00:56:19,667 --> 00:56:21,421
my last tournament, but it was something it

1398
00:56:21,421 --> 00:56:21,820
was already...

1399
00:56:22,393 --> 00:56:23,668
I knew it had the change. I just

1400
00:56:23,668 --> 00:56:25,103
didn't know what direction to going in.

1401
00:56:25,900 --> 00:56:26,400
And

1402
00:56:26,777 --> 00:56:28,531
now that I've made the change, I kinda

1403
00:56:28,531 --> 00:56:29,726
go. Yeah. Okay.

1404
00:56:30,619 --> 00:56:31,974
And... But it's... Again,

1405
00:56:33,489 --> 00:56:35,561
like, before the show was trying, like, mess

1406
00:56:35,561 --> 00:56:36,279
around without.

1407
00:56:36,916 --> 00:56:38,590
Let me start from scratch.

1408
00:56:39,163 --> 00:56:41,070
Clear and it just ended up being the

1409
00:56:41,070 --> 00:56:41,570
same

1410
00:56:42,262 --> 00:56:42,762
core

1411
00:56:43,216 --> 00:56:43,614
army.

1412
00:56:44,409 --> 00:56:46,793
And I was like, why bother making changes

1413
00:56:46,793 --> 00:56:48,797
at this point because it's it really has

1414
00:56:48,797 --> 00:56:50,073
more 1 to do with how it used

1415
00:56:50,073 --> 00:56:51,668
the units, not what's in the unit, you

1416
00:56:51,668 --> 00:56:54,060
know, there wasn't, like, these units all that

1417
00:56:54,060 --> 00:56:55,974
are have new life or something like that.

1418
00:56:56,134 --> 00:56:56,931
It wasn't the case at all.

1419
00:56:57,584 --> 00:56:57,823
So...

1420
00:56:58,938 --> 00:57:01,829
Yeah. And that's generally where I sit with

1421
00:57:02,046 --> 00:57:03,082
my army in general.

1422
00:57:05,168 --> 00:57:07,178
I just need to apply my units differently

1423
00:57:07,869 --> 00:57:10,571
instead of walking for and going hurt, you

1424
00:57:10,571 --> 00:57:11,468
can't kill me

1425
00:57:12,160 --> 00:57:13,273
because things will kill me.

1426
00:57:18,381 --> 00:57:19,177
That is true.

1427
00:57:19,813 --> 00:57:21,565
It's fair enough guns. That's something you'll die.

1428
00:57:23,889 --> 00:57:25,825
Or you can just have my luck and

1429
00:57:26,362 --> 00:57:26,862
roll

1430
00:57:27,559 --> 00:57:29,474
2 out of 7 4 up saves.

1431
00:57:30,990 --> 00:57:33,157
Yeah. It's there's the growth 4 up. It's

1432
00:57:33,157 --> 00:57:33,657
either

1433
00:57:35,308 --> 00:57:36,366
un un

1434
00:57:37,220 --> 00:57:38,973
unlucky or your opponents It's like, oh, my

1435
00:57:38,973 --> 00:57:40,407
god. Everyone file save.

1436
00:57:41,776 --> 00:57:43,208
Yeah. That's kinda what happened in my work

1437
00:57:43,208 --> 00:57:43,367
game.

1438
00:57:44,798 --> 00:57:45,617
Mc macquarie

1439
00:57:46,310 --> 00:57:46,810
saved.

1440
00:57:48,633 --> 00:57:50,091
20 out of

1441
00:57:50,469 --> 00:57:52,545
22

1442
00:57:52,545 --> 00:57:52,864
saves.

1443
00:57:54,940 --> 00:57:56,456
Now given he has a 2 farmer... A

1444
00:57:56,456 --> 00:57:58,225
2 up involved, but it was still like

1445
00:57:58,225 --> 00:57:58,725
a

1446
00:57:59,261 --> 00:57:59,898
con man.

1447
00:58:01,333 --> 00:58:02,607
You're gonna fail 1 of these.

1448
00:58:04,679 --> 00:58:05,396
That's brutal.

1449
00:58:07,885 --> 00:58:09,085
Oh, we both got a hoo out of

1450
00:58:09,085 --> 00:58:09,905
it because

1451
00:58:10,844 --> 00:58:11,905
the rest of them

1452
00:58:12,364 --> 00:58:13,184
had to

1453
00:58:14,219 --> 00:58:16,377
go on to gas and then gas got

1454
00:58:16,377 --> 00:58:17,996
to swing back and eat

1455
00:58:18,695 --> 00:58:20,314
merge, like, fork custodian.

1456
00:58:25,973 --> 00:58:27,484
Oh gosh. Oh, well.

1457
00:58:29,632 --> 00:58:32,274
Alright. So another grip week. I got kinda

1458
00:58:32,274 --> 00:58:34,504
spoof a little bit by, games workshop today.

1459
00:58:34,663 --> 00:58:37,234
I'm all excited. Is said this week's previews

1460
00:58:37,291 --> 00:58:39,384
and then saw a T

1461
00:58:39,760 --> 00:58:39,894
wait

1462
00:58:41,522 --> 00:58:43,030
picture. And I was like, oh, we're getting

1463
00:58:43,030 --> 00:58:44,856
something new for your card. Yeah. We're getting

1464
00:58:44,856 --> 00:58:45,253
a book.

1465
00:58:46,365 --> 00:58:47,238
From Black library.

1466
00:58:49,797 --> 00:58:52,032
Yeah. It's... With all of the stuff going

1467
00:58:52,032 --> 00:58:53,011
on for

1468
00:58:53,548 --> 00:58:54,745
Of Sigma fourth edition.

1469
00:58:55,942 --> 00:58:56,761
I'd be

1470
00:58:57,471 --> 00:58:59,954
I wouldn't hold my breath for any drastic

1471
00:59:00,882 --> 00:59:03,501
40 k releases besides when a codex is

1472
00:59:03,501 --> 00:59:03,898
coming out.

1473
00:59:06,929 --> 00:59:08,278
Yeah. Which we still don't know what it

1474
00:59:08,278 --> 00:59:10,103
is. I mean, it's still the redacted ones,

1475
00:59:10,262 --> 00:59:11,532
the last 1 on the road map.

1476
00:59:15,911 --> 00:59:16,228
Yeah.

1477
00:59:17,974 --> 00:59:18,474
But

1478
00:59:18,926 --> 00:59:19,719
otherwise, I'm...

1479
00:59:20,527 --> 00:59:21,822
I'm just happy that

1480
00:59:23,943 --> 00:59:27,914
my historians still handle the game as they

1481
00:59:27,914 --> 00:59:28,073
did.

1482
00:59:28,882 --> 00:59:29,834
At the start of the edition,

1483
00:59:30,945 --> 00:59:32,453
and at the end of Ninth edition.

1484
00:59:34,754 --> 00:59:37,079
We just annoy people with 4 open involves

1485
00:59:40,030 --> 00:59:42,030
I'm just like, yeah, the T6T7

1486
00:59:42,030 --> 00:59:44,849
and infantry is like, holy crap. So

1487
00:59:46,601 --> 00:59:48,775
It doesn't matter for some armies, but oh

1488
00:59:48,993 --> 00:59:50,110
boy. It matters for others.

1489
00:59:51,147 --> 00:59:53,699
Yes. It does. Definitely does a good stat

1490
00:59:53,699 --> 00:59:55,269
for a couple folks. So

1491
00:59:59,469 --> 01:00:01,010
Other than that, I get to

1492
01:00:01,469 --> 01:00:03,070
paint up my 1 shield capping.

1493
01:00:04,282 --> 01:00:06,537
And then my paintings all caught up for

1494
01:00:08,031 --> 01:00:09,387
spike club as of currently.

1495
01:00:10,424 --> 01:00:12,179
Well, I was so jealous I got a

1496
01:00:12,179 --> 01:00:13,056
lot of painting to do yet.

1497
01:00:13,868 --> 01:00:15,221
I'd get it done with this week. I

1498
01:00:15,221 --> 01:00:17,051
she did finally get a day off, and

1499
01:00:18,085 --> 01:00:19,995
I said, 3 days off finally. I got

1500
01:00:19,995 --> 01:00:21,905
the the holiday off and then my usual

1501
01:00:21,905 --> 01:00:23,671
2 days, but I thought also had to

1502
01:00:23,671 --> 01:00:25,922
get caught up on stuff around the

1503
01:00:26,377 --> 01:00:29,083
house and all that. So hopefully, we'll sneak

1504
01:00:29,083 --> 01:00:30,197
in some new painting.

1505
01:00:30,834 --> 01:00:31,334
Also

1506
01:00:32,998 --> 01:00:34,431
make get a final decision what I'm doing

1507
01:00:34,431 --> 01:00:36,818
for a list and as we get into

1508
01:00:36,818 --> 01:00:38,967
week 3 of our league here. So...

1509
01:00:40,161 --> 01:00:41,911
Yeah. Don't remind me. I've only played 1

1510
01:00:41,911 --> 01:00:41,991
game.

1511
01:00:44,467 --> 01:00:46,532
So off of each other. Good get that

1512
01:00:46,532 --> 01:00:47,008
taken care of.

1513
01:00:48,516 --> 01:00:48,755
Whoo.

1514
01:00:51,630 --> 01:00:52,130
So

1515
01:00:52,505 --> 01:00:55,527
so without any other news of the week,

1516
01:00:55,686 --> 01:00:57,674
Hopefully, we'll have something new to talk about

1517
01:00:57,674 --> 01:01:00,722
other than. More S, but we'll see what

1518
01:01:00,722 --> 01:01:03,200
previews come up. My name is Eric. Hi,

1519
01:01:03,519 --> 01:01:05,358
Robert. And thank for this thing to the

1520
01:01:05,358 --> 01:01:06,317
external podcast.

1521
01:01:16,851 --> 01:01:18,519
Hey, listeners. This is Raymond with the Extra

1522
01:01:18,519 --> 01:01:20,427
miles podcast here to talk to you about

1523
01:01:20,507 --> 01:01:22,494
K cases. If you're like me,

1524
01:01:23,288 --> 01:01:25,774
and you're con silly looking for that better

1525
01:01:25,774 --> 01:01:26,992
way to store your

1526
01:01:27,688 --> 01:01:28,087
armies,

1527
01:01:28,645 --> 01:01:30,719
then look no further than care cases. That's

1528
01:01:30,719 --> 01:01:31,937
right. This is the

1529
01:01:32,793 --> 01:01:36,014
foam company known their soft move foam in

1530
01:01:36,150 --> 01:01:38,001
the cardboard cases. They're

1531
01:01:38,534 --> 01:01:39,590
great way to

1532
01:01:40,362 --> 01:01:43,088
mix and match for whenever you're heading out

1533
01:01:43,088 --> 01:01:43,588
for

1534
01:01:44,286 --> 01:01:45,166
that next tournament.

1535
01:01:46,045 --> 01:01:48,063
Can just swap out those boxes

1536
01:01:49,081 --> 01:01:51,011
and no need to worry about switching the

1537
01:01:51,011 --> 01:01:51,726
foam in and out.

1538
01:01:52,521 --> 01:01:55,302
They're sturdy. The boxes help protect your models.

1539
01:01:55,779 --> 01:01:57,527
And if you... When you order,

1540
01:01:58,243 --> 01:02:00,904
they come fast, put The order is right

1541
01:02:01,278 --> 01:02:02,709
and for a better price than the other

1542
01:02:02,709 --> 01:02:03,766
guy. So

1543
01:02:04,299 --> 01:02:05,889
go to k cases dot com.

1544
01:02:06,605 --> 01:02:08,512
And when you place your order, be sure

1545
01:02:08,512 --> 01:02:10,061
to mention the extra podcast.

1546
01:02:18,960 --> 01:02:21,273
So friends, I have a very, very important

1547
01:02:21,273 --> 01:02:21,592
question.

1548
01:02:23,027 --> 01:02:24,861
Is your beer c boring? Does it not

1549
01:02:24,861 --> 01:02:26,791
have enough tentacles coming out of it. Does

1550
01:02:26,791 --> 01:02:28,707
it not taste as funny as you remember

1551
01:02:28,707 --> 01:02:29,665
because you didn't put a tier in it?

1552
01:02:29,824 --> 01:02:30,644
Well, the

1553
01:02:31,181 --> 01:02:33,576
wonderful makers of the nec no no no

1554
01:02:33,576 --> 01:02:33,975
no no.

1555
01:02:34,708 --> 01:02:36,943
To replace your average pizza, decided to come

1556
01:02:36,943 --> 01:02:39,976
out with another book of the Lovecraft cock.

1557
01:02:40,136 --> 01:02:42,690
So they're from red duke games dot com.

1558
01:02:43,344 --> 01:02:46,397
And it will guide you through 78

1559
01:02:46,615 --> 01:02:48,870
different kinds of cocktails

1560
01:02:49,646 --> 01:02:50,146
to

1561
01:02:50,617 --> 01:02:53,078
Some in a demon, some this Facebook. Who

1562
01:02:53,078 --> 01:02:55,063
knows. Either way, it's going to be a

1563
01:02:55,063 --> 01:02:57,548
very, very wonderful time, and we would highly

1564
01:02:57,603 --> 01:03:00,494
recommend that you try to not in ingest

1565
01:03:00,494 --> 01:03:02,815
too many fun at the gaming table because

1566
01:03:02,815 --> 01:03:04,255
we don't know exactly what's gonna happen when

1567
01:03:04,255 --> 01:03:06,014
you roll pairs of the warp or you

1568
01:03:06,014 --> 01:03:07,670
roll a natural 1 on your

1569
01:03:08,265 --> 01:03:09,934
persuasion check. If you decided to play deep.

1570
01:03:10,093 --> 01:03:12,795
So if you're looking for fan drinks, go

1571
01:03:12,795 --> 01:03:14,804
ahead and grab the lovecraft cocktails

1572
01:03:15,354 --> 01:03:18,231
by the mad at red duke games dot

1573
01:03:18,231 --> 01:03:20,469
com, the makers of the nec no no.

1574
01:03:21,587 --> 01:03:23,585
Are you a gamer that has more bear

1575
01:03:23,585 --> 01:03:25,349
plastic. Then you have time to paint.

1576
01:03:26,301 --> 01:03:28,602
Do paint paintbrush spontaneously comb combustion when you

1577
01:03:28,602 --> 01:03:28,920
hold them.

1578
01:03:30,030 --> 01:03:31,951
If either of these is true, then contact

1579
01:03:32,030 --> 01:03:34,338
White k Studios and get your models painted

1580
01:03:34,338 --> 01:03:36,167
by a college train professional painter.

1581
01:03:36,883 --> 01:03:39,679
You can contact Bow at white crow dot

1582
01:03:39,679 --> 01:03:42,617
commissions at gmail dot com and view his

1583
01:03:42,617 --> 01:03:45,237
previously painted models at White Gross Studios on

1584
01:03:45,396 --> 01:03:45,793
Facebook.