Coming to you from somewhere in sanctuary. This
is episode 457
of Shattered Soul stone, Your Dia community podcast.
This episode is called Murdering Lil for no
reason. We'll get to that. 06/14/2024
is, when this is being recorded. And this
is Jen. So I'm gonna start off with
all the lovely things that the blizzard company
has made for various games that they make
specifically Dia game. So there's a post here
on x
that is from the Dia account, the official
1.
It says the forces of hell wish for
battle grant that wish Ne.
Season 32
of Dia 3 is live now and I
did not expect there would be a 32.
I knew there was a 31. I don't
remember if I played much of it, but
it's there.
And I just think that might be fun
to do for a little while.
That's kind of all I have to say
about Dia 3 with the new season because
I haven't jumped in yet and that sort
of thing. But the other thing I wanted
to talk about is I finally got my
very first dia 4 character, a Barbarian
all the way to what I thought was
probably the game where you actually get to
go in and fight Lilith after she killed
Den aria, hope that's not a spoiler. I
think every Knew about this. This is not
new news. It's just that it took me
that long to get there. So she killed
me 3 times, and then I killed her.
And I was super excited about it. So
if you're... You know I was playing on,
like the... What I think of for myself
as the easy mode. So it worked out
pretty well. If you haven't gotten there yet.
I don't think what I've said is exactly
a spoiler because it's been, like a long
time. Like, people probably did that On, and
I just finally got there. So that's that's
something I'm really proud of at the moment.
Continuing on with other stuff from Dia Mo
here.
There is a Pv group event. It's a
new 1 called bout of Realms.
The registration was on July tenth, you probably
missed that
are in the fifteenth and the finals are
on July 22.
So if you're
team
of people plays a lot of Dia immortal.
You probably are already doing that, but I
think it's interesting that it's actually Pv in
dia immortal. It wasn't
expecting that, but there it is for whoever
wants to play it that way. The other
thing that I find abusing is that there
is In mo. They're having a triathlon that
continues with fish year's frenzy,
which yes, means you are fishing literally
with a hook and all of that.
And it's... You could play... Let's see. This
is post on July twelfth, he could play
until
July 24 and experience a unique fishing zone,
shorter fishing duration in 5 different random fishing
events, the events are,
submerged monsters,
sunken Treasure goblin. Oh, no.
Sea monster
drowned cursed chest and Fishers f
treasure.
So that sounds kinda fun to do.
I tend to like fishing in most games
that I play that offer fishing, like pocket
camp. You know, I've done a little bit
of fishing in games as well. And
there's also fishing in
Star new Valley, but I'm terrible at it
because there's something about
the connection between how old this game is
and that I'm playing on an xbox for
that. So if you like fishing stuff,
Dia,
immortal has given you a a way to
do it. Okay. Also, a 4 dia immortal.
There's a lot that went on apparently this
last couple weeks, I guess.
So this 1 says legendary items just got
even stronger with our new room system,
swipe through for a helpful as hell guide
to rooms, and there are pictures here.
Explaining things. So we have a crusader
standing behind the words helpful as hell, and
it says ruins
underneath that crusader.
What's new up to 3 additional
can be added to legendary gear. 10 new
rooms have been added,
can be synthesized to increase their power and
there's a picture here of the Blacks myth
with, you know, where you could put rooms
on all of your organs if you want
to. Ro synthesis, ar of the same type
of level can be synthesized to form a
higher level room. The higher level the room,
the better the I've a fix that will
bolster your legendary items. Where to find rooms,
Rooms could appear as a rare drop through
killing regular enemies, castle Eb, and abyss verge
will eventually grant rooms after multiple runs. So
that's how that's going. We're moving on to
Dia 4 at this point,
and this is a from
July eleventh, but it's been added to, I
think. So
it's got a picture here of Dia
for vessel of hatred spirit board revealed tune
in July 18, 11AM pd. Now, obviously, that'll
end up on but so you can go
catch it there whenever you want to. If
you miss it for whatever reason. So
here's a little piece from this threat this
post on x dot com from the Dia
account. Watch the spirit born reveal stream for
an in up look at new the new
class arriving vessel of hatred. Developers will discuss
class design, gameplay lore and much more and
that's gonna be on July eighteenth, which is
just a few days from now. So you'll
be able to see if you want to
check into that, there's also basically an ad,
but not really an ad
from the Dia account on x, the battle
against Hatred has only
begun. Pre purchase vessel of hatred today and
instantly unlock Dia 4 in game rewards, available
October eighth just and then there's a way
a place you can purchase it. I haven't
done that yet because I'm still messing around
with, you know, what's already there. And,
eventually, I'll buy it. I'm sure of that.
It's just gonna take a little while to
try to get that going.
Now we have some things from Wow head,
and the first 1 here is
titled Rob 2628.
Shares Dia 4 season 5 Pt
feedback because apparently, there's a Pt for season
5 going around. So here's a little bit
from Wow head for this particular article. If
it was written by Arc team. Dia content
creator rub 2628
has recently stepped forward to talk about the
state of Dia 4 fifth season.
Based on the gameplay and available information from
the public test realm. In addition to writing
a summary of his feedback, Rob has also
posted a video going over his thoughts in
greater detail. I'm gonna guess that's gonna be
on Youtube as well. While some changes coming
in season 5 are quite welcome. A dish
such as the many new unique and new
legendary aspects and improvements to ui with the
new floating combat text, toggle,
I don't know where that toggle is going,
or new mythic color scheme. There are many
contentious design decisions that both Robin. Dia community
have taken notice of.
Rob 2628 has got into great detail with
several topics including the Pt itself and how
the player base engages with the content available
for testing. The new infer hordes and game
content,
general gameplay changes, quality of light, class balancing
through adjusting scaling damage,
multiplier such as blood rage or hemorrhage, and
of course, barb
That is my favorite class. Below our excerpts
of rock rods feedback for blizzard.
Okay. Pt and our ability to to test,
fixing these would greatly increase the amount of
players that are willing to test for free
and write feedback as well as drastically drastically
improve the quality of a such feedback and
generally just a more positive attitude towards the
Pt.
Here's some, bullet points. Instant access to all
you... New unique, access to master work materials,
unlock
all temper manuals,
codecs of power fully unlocked, ability to import
live character to the Pt t like in
d 3. Here's his infer hoard feedback. Season
theme and infer hordes. Great graphics and actually
some channel waves Dps wise, but I feel
like it's missing the fun part. Here are
the main problems I felt as and possible
sing suggestions, waves. Feels like you are stuck
there for way too long instead of a
fixed timer making it speed up based on
speed or reduce the time the whole event
takes. Make it easier to skip the low
tiers slash levels if you are powerful, maybe
even skip entire waves if you kill fast
and get an ether multiplier similar to a
kill streak. More impactful modifiers that change the
way you play, Lil spawn, slash a random
shrine appear, slash elites get extra a,
slash world boss or goblins appear with big
reward, etcetera. Boss fight. It was not very
noticeable when bosses empowered each other. Maybe they
could get extra abilities or grow bigger in
size.
The 5 different bosses were barely noticeable. I
think they all a stronger identity that you
can feel while fighting them. They feel like
damaged sponge rather than hard bosses, reduce health
but make actual mechanics you are encouraged to
Dodge slash change in gameplay. And then there's
more in here goes on for a while.
This is actually there's 1 little piece I'll
read that to You 2. He's talking about
rewards,
significantly
increase the rewards. It is in no way
time efficient for farming, example ideas.
100 percent for a 2 Ga fixed item
out of the 250
ether chest. Chance for an Uber unique or
spark. Reward on first tier 8 completion like
guaranteed spark, etcetera, more crafting materials and a
good chunk of angel breath, let Ether transfer
to the next hordes run. That would be
pretty neat, I think. We've also got changes
coming to res
sparks in dia 4, season 5. There's a
big picture of it here that literally says
challenge the tormented
when someone completed it. It says defeat any
tormented echo on tier 3 of torment.
The reward is currency. So and then Scott
like the blades and the little dots filled
in with little skull looking things. So this
1 is written by drape, Dia our Ape.
Season 5 will bring a slew of changes
to Dia 4 and 1 change in particular
will be a welcome change in how to
acquire powerful material deals from mythic unique crafting.
Currently, players earn 1 res spark after defeating
their first tormented boss in a given season.
The applies to both hardcore cor and non
hardcore
characters, meeting players can only see receive a
single res spark from this source per season
regardless of the realm. In other words, players
would need decide where they want to focus
their seasonal efforts when it comes to grinding
out the 4 sparks needed to make to
craft a mythic unique at the A.
Season 5 is set to change this system,
allowing players to earn 1 res spark after
defeating a single tormented boss for the first
time separately for both hardcore and non hardcore
characters. This is a great change and will
allow players more flexibility
when deciding to which frame to play in
at the start of a season. Also it
feels more fair, so kudos to that. What
follows is a Uber unique crafting guy
on top of these changes, it appears. Well,
actually, it's it's got that in there where
you can, like, link over to it if
you want to want to find out that,
but I'd... It seems to be different from
what's below below that. On top of these
changes, it appears, our pets will no longer
be picking up certain items.
Emphasizing the moment of a drop for 2
significant item types. This begs the question of
whether these item types now deserve a Ux
treatment for when they do drop similar to
how Mythic you and unique have special audio
cues and color highlights.
For now though, it seems our stash will
be able to catch them.
Okay. And it's blizzard itself has said that
res sparks and scattered prism will no longer
be automatically picked up. Additionally, these item can
now be found in the lost items stash
if forgotten when they drop. More from Wow
head, the state of the druids,
featuring ace of Spade, dia
season 5. They did 1 of these
previously with sorcerer and had 2 people who
play sorcerer talking about the the class at
the source 1 is about Druids. So if
that's your class, you might wanna listen up.
This is also written by Drape. The state
of Druids on Dia 4 season 5 Pt
pto are is mixed, while new meta builds
are emerging, old bugs still prevail. We've interviewed
Ace of Spade, 1 of the best dr
theory crafter on the scene to discuss what's
wrong with druids and how to improve the
class in the future.
And there's a couple of things in here,
to read more about Drew changes on the
season 5 Pt t and season 5 itself.
There's some data mind articles. I don't tend
to,
Use those, but they're there for people who
really wanna use those and take a look
at them.
Okay. Here's a question for Ace of Spade.
How are you feeling about Druids performance for
season 5. Ace said, from my time in
the latest Pt
observed that Druids have had a mixed bag
of performance. While some aspects have improved like
a pure landslide build the storm side variant,
which uses landslide to pro lightning storm and
companion builds. The overall class still faces challenges.
The gap between classes the especially with Barbarian
getting stronger, has left feeling a bit under
powered. Blizzard has shown goodwill by engaging with
the community, I'm optimistic that they'll steer druids
in the right direction, possibly with another round
of buffs before season 5 goes live. Next
question, what's wrong with drew and in general
right now. Ace said, the developers have done
amazing work on the core game experiences and
on many other aspects of the game When
it comes to the Dr, the main issue
has been developers lack of effort dedicated to
the class. They seem uncertain about what casual
players want, simple, smooth bill. Such as storm
claw or werewolf tornado, yet they keep pushing
clunky options like boulder.
Balancing
decisions lack mathematical rigor, leading to ineffective buff
like the unfortunate fate of something called Ra,
and let's not forget the game breaking bugs
such as ins
fury, not working for non native wear bear
skills. That's a whole year spent with 1
of our unique, not working.
Next question, What are you most excited about
for Druids in season 5. Ace said in
my video, which is linked into this wow
head article,
reviewing patch 1.4 0.3... Changes. He says I
x breast optimism because they rectified some blenders
like the change to Shepard aspect.
Now Druids feel reset, but we're missing damage.
I'm just happy class isn't a clunky mess
anymore. Personally, I'm thrilled about playing landslide, a
pure landslide build has been my dream since
release. And though recent buffs have been doing
a happy dance in the forest.
1 more question. Some in the community believe
the spirit born will become more improved. The
more imp Dr, what's your take on this?
Ace said, spirit borne feels like a Dr
2
as developers gain experience their designs evolve for
the better and said spirit porn is mathematically
close to Druids, this might just entice many
dr means to switch if it delivers on
the fun factor.
Everyone is just expecting a better designed class
then does more that does more damage and
is them mathematically very similar to Dr, and
1 more from Wow head. This is from
7 days Ago written by sci. Dia 4,
patch 1.4
0.4, patch notes, tempering manual drop rates increased
comma bug fixes. So here we go. Blizzard
has released the patch notes for Dia 4
sees and 4 patch 1.4 0.4,
including an increased tempering manual drop rate, increased
sale prices of summon materials, bug fixes and
more than patch 1.4 0.4 will be released
on Wednesday, July 10. So it's already out
there. If you've been playing the game, This
is what it is. This is how it
got there.
So here
literally pulling right from Blizzard itself, game update,
the sale price of boss summon materials has
been increased. Examples blackened and femur, gu head
and trembling hand, sell price increased from 20000
gold to 50000 gold. Sticky and stone, sale
price increased from 70000 gold to a hundred
and 50000 gold. Tempering manual drop rates have
been improved to be more consistent. Eli general
drop rate has been reduced, tempered A on
items now have an icon associated to the
tempering category
instead of the same icon for all tempered.
Accessibility,
fixed an issue. Where the screen reader didn't
function properly when interacting with c menus. Gameplay,
fixed an issue where the boss summon materials
could be lost if transferred to a newly
created character.
Fix an issue where the tortured gifts of
amulet and held side didn't grant as many
items as intended. Fix an issue where a
hell hide ambush from a threat level increase
could spawn within the iron wolves en camp.
Fix an issue where players could get stuck
in place if the world your statue was
interacted with while using a town portal. I
am not sure how people would be able
to do that all at once.
The world's statue is way up by the
the church that follows an aria very much,
but I don't see how you could like...
Are people going off to that statue
and wanting to change the tier that they're
on and then trying to use a town
portal again to get to where they thought
they wanted to go? I mean, how does
this even happen? Right? This is bizarre. I've
never seen that happen. I've never heard of
that until right now.
There's more though, fixed an issue where the
bold chief ins ass suspected not grant cool
down reduction for druids debilitating raw or blood
house, so that's another problem with druids apparently
at the moment. Fixed an issue where progression
and ga on hold could be blocked if
keeper Z was killed too quickly.
Fixed an issue with progression in sunken library
could be blocked if the head library spawned
behind a locked door. I don't know how
much of this I've read before and previous
episode, but I'll put I'll put all this
up in
on chad dot com when I'm done reading
all of this to you.
Let's see. Fix an issue where the player
could get stuck behind certain tortured gift chest,
fix an issue where the tempering apex to
increase the duration damage reduction granted by rep
also increased the cool down for how often
Reap could form a corpse.
Fixed in, It's gotta be a nec thing.
Right? It's gotta be a nec thing.
Fix an issue where the tempering
For increasing corpse tend crowd,
control duration instead cause the skill to longer
to pull in enemies. Fix an issue where
bone prisons created by Jens blessing would persistent
indefinitely,
fixed an issue where fire going near, but
not through firewall would still split into 3
when using flame waiver.
Fixed an issue where venom is mo alters
could sometimes not be interacted with to complete
the whisper, fixed an issue we're changing Mount
Armor could reset your spur count, fixed an
issue where some of the drowned sea h
attacks were harder to see in dark environments.
Fixed an issue the following aspects we're not
dealing as much damage as intended. Those are
dust devil's aspect,
aspect of surprise, trick aspect,
aspect of art in
initiative,
vengeful aspect, aspect of arrow storms, fixed an
issue where storm beans wrath could teleport to
the player during its cast in a nightmare
dungeon,
instantly killing the player.
Also some interface and user experience stuff. Fixed
an issue where the tempered title was used
for 2 different title of rewards, a new
title Friend seed has been added as the
reward for completing Tier 59 of the battle
pass. Fix an issue where the bottom of
the journal could not be interacted with if
too many quests were active at the same
time. Fix an issue the exceptional gloves appearance
got renamed to superior gloves, fixed issue where
the toggle for comparing stats would reset after
locking out. Fixed an issue we're interacting with
the pit ob also opened the inventory. That
seems wrong.
Fixed an issue where the icon for an
available potion upgrade was only visible when near
and a.
That's bizarre. I I'm glad they fixed that
1. Fixed an issue with the Gauntlet score
screen could melt function if you scored lower
and didn't rank up. Fixed an issue where
the barbarian
weapon
expertise icons were all using the same image.
That explains a lot to me. Fixed an
issue where score updates on the leader board
could take longer than intended, fixed an issue
where the completing, when completing Gauntlet dungeon, only
the achieved rank could be displayed and would
not include an earned seal, and then there's
some of this miscellaneous stuff. Fixed an issue
where the impact sounds effects for hell borne
disciple meteor were fighting,
while fighting the blood maiden were louder than
intended.
Fixed an issue where multi colored lights would
display in front of a drew head transforming.
Parenthesis act 1 too many forest mushrooms.
Fix an issue where audio could stop playing
for a variety of reasons, fix an issue
where interact objects and tide could disappear and
then reappear after hell tight ended. Various performance
stability visual and Ui improvement. So that's what
I have for this.
I know it's a little bit late. I've
been busy, so that's how this goes. But,
yeah, I'm
really happy that I actually managed to murder
Lil. There's a whole storyline with characters that
you would have known by the time you
get to the storyline.
Laura and all of the rest. And
it's it's interesting. It was fun. I thought
for sure. There there'd be no way. I'd
be able to kill Lilith as quickly as
I did. I was playing and I wet
I deemed for myself as, you know, easy
mode, but it was really good. It wasn't
just run killer, which I thought it could
be.
There were, like, little cut scenes with her
and aria yelling at each other for various
reasons, and I don't think any of this
is really spoiler alert because I think that
portion of the game has been out for
a long time.
But if you haven't done it, for whatever
reason if you do it on, like, the
simplest mode or the mode that you're most
comfortable comfortable within in the game, I think
you're going to have a good time I'm
with that.
It's a good fight.
It has some things you don't expect in
there, which caused my character to die 3
times. And then I came back and
figured out where all the essentially traps, not
actual traps
were,
and and managed to kill Lilith, which I
thought was really fun, and I recommend everybody
give that a try if you haven't already.
So that's where I'm gonna close out to
this episode of Shattered Soul stone. You've been
listening to episode 04:57
of the Shattered Soul podcast. Your Dia community
podcast. Missed an episode, You could find the
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