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But the limitations with,
like, writing a book is

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that, like, the reader
doesn't speak the language.

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So it is meaningless to them.

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And so they will, in most cases,
right, they're just going to skim.

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Like, if you're reading and then you have
something that's in, like, those italic

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other language, you know, gibbly bits,
whatever, they're going to be like,

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I don't know what that means, skim it,
and then go to the next line, right?

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[Music]

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Welcome to Conlangery, the
podcast about constructed

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languages and the
people who create them.

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I'm George Corley.

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And with me over in Maryland is Madeline
James of the Madeline James Writes channel.

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And we're here to talk
with you, Madeline, about...

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you are just recently sort
of getting into conlanging.

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Yeah.

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So Madeline's channel has a lot of world
building stuff.

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And you do great
tutorials about building

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geology and planets
and also cultures and stuff.

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But you just, like, I believe with your
streams, what you were doing is you

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started out doing just naming languages,
right?

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Yeah.

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And then recently...

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You started to do a language for
spellcasting.

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But you don't... you're not doing the same
thing like I do when I do spellcasting

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languages, where I
make a language, and then

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I make it for... and
then I do incantations.

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But you're, like, sort of going from the
opposite end.

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I want to talk to you about, like, how
did you discover, like, conlanging and.

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And how did you... how
did... how did that come

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into your, like, broader
world building stuff?

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And how were you introduced to that?

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Yeah.

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So, I mean, I guess it all starts because
as a fantasy writer, you have to build

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your fantasy worlds,
which all the stuff on my

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channel is adjacent to
that or part of that process.

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But I sort of started by when you have a
fantasy society or fantasy kingdom world,

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whatever, and you want to pick some sort
of...

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consistent, like, naming for
people and places.

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And it all started with that
and sort of picking inspirational

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places around the world to
kind of base the names off of.

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So, like, one of the earlier projects I
have that I started with that I'm going to

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redo the naming for now, but all my names
were based off Croatian origins.

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And so you'll see a lot that have,
like... What are the big ones right now?

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Like, Celtic is a really big one right
now.

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A lot of people don't... A lot of people
don't do, like, Latin-based things.

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Like, you take sources.

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But as I started to learn more about it
and learn more about, I guess,

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the way names originate at all, like,
there's a lot of meaning packed into that.

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And there's a lot of, like, if you're not
a native speaker of the language,

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like, you won't pick up on
things that you're potentially

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using that could be problematic
or just wouldn't make sense.

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And it's a missed opportunity.

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In my opinion, to be very intentional
about those things.

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So I started learning how to do naming
languages where you're, you know,

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start with a base, like, you know,
phonology and you go through and just

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build out, like, what those names would
look like to give them a cohesive,

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like, look and feel while not being
entirely modern.

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And so they don't have that, like,
where it pushes you out of it,

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where you're in this, like, you know,
medieval-esque fantasy world.

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And someone's named, like, Sally or
something like that, right?

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Like, things that fit in the world.

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And then that sort of tumbled me down on
an eventual path that led me to actual,

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like, closer to real conlanging.

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(laugh)

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Closer.

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We'll talk about that.

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So...

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When I hear naming language, I have a
certain thing in mind, because this is a

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thing that has been talked about in the
conlanging community.

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For a while, it's like a, I
think it's a category on the

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LCS jobs board is, like,
getting just a naming language.

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But tell me about what a naming language
means to you.

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What are you looking for?

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What are you trying to develop in order to
get that baseline to get consistent names?

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So the main thing that I do
for, at least how I do naming

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languages for, which are,
again, all from my books.

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Right?

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So I don't use IPA at all, just because...

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-I mean, maybe one day I'll be, like, super
-Hurts me

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-famous and my books will be, like, in a movie.
-That hurts me.

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That hurts me.

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And then I'll care how they're pronounced.

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But for the most part, I
just, everything is just default

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how a generic English
speaker would pronounce things.

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And so it's mostly which letters or,
like, sounds I include.

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I do a lot with...

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And I guess this is one of
the differences for me with

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doing a naming language
for, like, a book versus...

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like, probably a more general naming
language.

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But you only have a few examples in a
book, right?

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Like, you'll have maybe a few dozen names,
whether it's people's names, place names.

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So I try and really make them very
distinct.

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So I'll pick certain sounds, a lot of
rules.

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I'll cut a lot of things out in terms of
the sounds.

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And then I'll come up with,
I guess, probably a lot of

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structure for, like, the
number of syllables in a name.

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I'll do, like, percentages of,
like...

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Okay, this country or this group's names
tend to be, like, two syllables and they

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tend to be, you know, very short,
like, CVC or, like, CVCV, something like

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that that's very condensed and one will be
longer.

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Like, just playing a lot more on the
differences of it.

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And I don't get into roots or meaning of
names.

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I'll do that for place names very simply.

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But the names themselves are mostly just
to have, like...

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Like, an aesthetic that appeals to both,
like, differentiating different cultural

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groups and different, like, national
groups in my books.

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And also for having, I guess, like,
an aesthetic feel that kind of matches

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what I'm trying to portray from,
like, a societal level.

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And then, like, extra bits and bobs,
like, if there's different, like,

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titles or ways to
address people or, like,

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that sort of thing that
wouldn't be translated.

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Like, if you assume the book was in that
language.

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Originally, but then translated into
English.

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Some of those things that
would, like, linger, I'll come up with.

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Normally, like, titles or
addresses if there's different,

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like, your lord and lady
equivalent or whatnot.

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Yeah.

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I will say, like, I interjected because
you said you don't use IPA.

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I was like, that hurts.

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Because of me as a phonetician.

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But watching your streams.

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It's not like you are not...

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using any, like, phonological theory
at all.

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You know, you have learned, you know,
all of the stuff.

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And you make, like, a phoneme chart like
we would recognize.

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But you are specifically
targeting, like, English

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speakers and how they
would tend to pronounce things.

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Which, it's...

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I approach from the other direction.

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But I think there are some ideas that I
have.

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With constructing, like, my languages for
D&D that are similar.

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Which we could talk about.

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But in terms of, like, how I choose to
romanize things.

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And what distinctions I choose to put in.

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But going back.

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So, you say that you consider meaning more
for geographic terms.

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Mm-hmm.

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Than for...

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For personal names.

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Yeah.

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Do...

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Like...

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Why... Why is that exactly?

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It's mostly just from a patterning
perspective for me.

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So, like, with naming people.

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Like, I mean, I guess
if it became a thing

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where I wanted there
to be, like, a plot point.

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Or something where someone's name is
significant.

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Like, the meaning of their name is
significant.

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Because, like, I watch a lot of,
like...

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I guess...

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I guess, like, historical, like,
K-dramas and C-dramas and stuff like that.

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And they're, like...

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It tends to be, like, a little story
point.

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Like, what the main character's name is
and stuff like that.

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But that's not something I've ever used.

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If I did something like that, then I might
think harder about what the names mean.

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But usually it's just what you call a
person.

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Whereas, like, with place names,
people might pick up on patterns.

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Like, if they were looking
at a map, they'd be like, oh,

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this place that's a mountain
and this place has a mountain.

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And has, like, a similar...

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pieces in it, right?

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Where those might mean something like hills
or mountains or place of great heights.

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You know, where you could pick up on those
similarities and gain meaning.

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Whereas, I don't expect
readers to ever pick up on

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similar things or similar
bits and character names.

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And be like, oh, yes, they
must have some sort of

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philosophical similarity
or something between it.

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You know?

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I mean, yeah.

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Place names, like... If you
drill down the etymology...

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The etymologies of place names, often they
are quite, like, boring and on the nose.

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The big mountain.

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Right.

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The snowy mountains.

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Right.

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The other big mountain.

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The long river, things like that.

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But I find it interesting.

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You talk about K-dramas and C-dramas.

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You're talking about them using
significant meanings to names.

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Those are cultures, also, that are more
likely to have transparent names.

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Like, straight up, like, if I think of my
Chinese friends and I look at the

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characters, I can know what their name
means.

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My wife's name means beautiful.

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All that kind of thing.

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Which is, it happens in English,
but it's not as common.

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We have a lot of,
like, historical names

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that, like, there's an
etymology for my name.

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And there's an etymology for your name.

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But nobody ever thinks about it when
they're naming their child that.

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And I think there's an interesting sort
of cultural thing to talk about in that.

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Because, like, maybe
the people who speak your

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conlangs might have more
transparent names than we do.

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But the audience that
you're reading is used to

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just taking a name as
another word to memorize.

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Right?

199
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Right.

200
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Exactly.

201
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So, like, if I wanted that to be,
like...

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You know, because it depends on what...

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It depends on what you
want to focus on where, you

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know, cultures are obviously
incredibly complicated.

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But just like worldbuilding in general,
like, when you're portraying a society and

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00:11:46,975 --> 00:11:50,160
a culture, you have to kind of pick and
choose what to include in the book.

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00:11:50,290 --> 00:11:52,103
Because, like, you can't
just throw everything

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out there because it
would be overwhelming.

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They wouldn't latch on to anything.

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Like, it's just...

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That's where you get into info dumping.

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So I like to choose
specific pieces to really

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00:12:01,500 --> 00:12:04,140
focus on and have
it, like, feel immersive.

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00:12:04,320 --> 00:12:05,720
Even if it's not, like, everything.

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00:12:06,390 --> 00:12:07,960
So I'm sure at some point I'll do...

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00:12:07,980 --> 00:12:10,940
And especially as I
expand my understanding

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of ways names can
work in a culture and stuff.

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But where that would be a point where that
would come up and that would actually be

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shown whether or not it actually is and is
just, like, hidden through the filter of,

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like, it being written in a book,
you know?

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00:12:28,666 --> 00:12:34,836
Another piece of that
is, like, how much do you

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00:12:34,856 --> 00:12:37,960
get into, on the one
hand, like, naming things?

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00:12:37,961 --> 00:12:42,130
Like, naming conventions, like, whether
there are surnames or patronyms or whatever.

224
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And also, do you do any...

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How much do you do, like, morphology?

226
00:12:48,180 --> 00:12:51,240
I guess for place names you kind of do
need some morphosyntax stuff.

227
00:12:51,485 --> 00:12:57,800
But personal names can depend on the
language whether there's anything, right?

228
00:12:59,580 --> 00:13:03,540
Yeah, so it kind of... It's been very
different for me for every project.

229
00:13:03,600 --> 00:13:07,100
And again, like, I'm still, like,
the most, like, preschool...

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00:13:08,110 --> 00:13:10,460
Naming language, conlanger, whatever you
want to call it.

231
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Like, I'm still very much learning
everything.

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00:13:14,360 --> 00:13:17,220
But so far, every project has been very
different for me.

233
00:13:17,530 --> 00:13:23,381
And it depends a lot on how much opportunity
I have to portray things in the book.

234
00:13:23,460 --> 00:13:28,220
So, for example, one of the big projects
I'm working on, the one where the spell

235
00:13:28,221 --> 00:13:30,260
language that I'm making is part of that
project.

236
00:13:31,030 --> 00:13:33,600
I also have three other naming languages
in there.

237
00:13:34,470 --> 00:13:37,500
And so, two of them are mostly just for
side characters.

238
00:13:37,501 --> 00:13:42,600
Because there's a few people from
different, like, different countries that

239
00:13:42,601 --> 00:13:45,480
would have a different sort of naming feel
to them.

240
00:13:46,220 --> 00:13:48,400
So, I've built out just enough of their
culture.

241
00:13:48,500 --> 00:13:51,362
Like, I think one of
the names, it's just

242
00:13:51,363 --> 00:13:53,480
straight up, like, it's,
like, a couple syllables.

243
00:13:53,640 --> 00:13:54,920
It's a very strict pattern.

244
00:13:55,600 --> 00:13:58,660
There is... It's a very
limited set of, like, sounds.

245
00:13:58,760 --> 00:14:01,160
And then it's, like, they're...

246
00:14:02,760 --> 00:14:07,400
It's, like, they have a different naming
surname pattern for if they...

247
00:14:07,401 --> 00:14:10,500
They are from one of the, like,
jungle cities versus one of the,

248
00:14:10,710 --> 00:14:11,340
like, coastal cities.

249
00:14:11,615 --> 00:14:15,260
Because that's a big societal
differentiation in their culture.

250
00:14:15,400 --> 00:14:19,680
So, like, I put that as, like, a
distinctive thing in their, like, surnames.

251
00:14:19,845 --> 00:14:23,300
But other than that, it's just, like,
there's nothing complicated about it.

252
00:14:23,360 --> 00:14:29,141
It's just straight generation of, like,
base syllables that just get stuck together.

253
00:14:29,240 --> 00:14:30,240
And then...

254
00:14:30,800 --> 00:14:33,196
Because, like, there's only going to be,
like, four or five names.

255
00:14:33,220 --> 00:14:35,100
And they'll never get explained in depth.

256
00:14:35,260 --> 00:14:36,620
So, it's, like, a little bit of...

257
00:14:37,400 --> 00:14:38,400
Something.

258
00:14:39,720 --> 00:14:42,760
But then... For the other
ones, I'll get more complicated.

259
00:14:43,120 --> 00:14:44,120
I have...

260
00:14:44,820 --> 00:14:45,380
I don't know.

261
00:14:45,400 --> 00:14:48,900
I use a program when I do this that I've
written that has a lot of rules to make

262
00:14:49,025 --> 00:14:51,940
things sound more, like, English
pronounceable.

263
00:14:51,980 --> 00:14:53,420
So, like, there's a lot of...

264
00:14:54,280 --> 00:14:55,280
Oh, what are they called?

265
00:14:55,340 --> 00:14:57,880
Like, when you have the multiple vowels,
the diphthongs?

266
00:14:58,440 --> 00:14:58,840
Yeah.

267
00:14:59,350 --> 00:15:01,390
Yeah, like, different diphthongs that I
don't allow.

268
00:15:01,820 --> 00:15:06,120
Different, like, consonant clusters that I
won't allow when syllables are merged.

269
00:15:06,260 --> 00:15:07,260
Like...

270
00:15:07,400 --> 00:15:09,520
Not quite, like, sandhi-level things.

271
00:15:09,740 --> 00:15:11,360
But, like, really basic stuff that I
just...

272
00:15:11,361 --> 00:15:14,780
I toss anything that ends up being
generated with that in it.

273
00:15:15,820 --> 00:15:20,440
But then my, like, more complicated ones
that I have a lot of, like, things being

274
00:15:20,441 --> 00:15:22,500
generated in it and I need it to be less
strict.

275
00:15:22,675 --> 00:15:26,200
Then I have some general
rules that I'll apply to,

276
00:15:26,201 --> 00:15:28,680
like, when I'm compounding
and stuff like that.

277
00:15:28,700 --> 00:15:30,560
That'll tweak it a little bit to make it
work.

278
00:15:30,990 --> 00:15:34,800
But most of it is really basic and it's
just straight generate a syllable,

279
00:15:35,040 --> 00:15:36,060
generate two syllables.

280
00:15:36,390 --> 00:15:39,373
Sometimes there's different
 rules for, like, if it's

281
00:15:39,453 --> 00:15:41,640
a starting versus,
like, an ending syllable.

282
00:15:41,790 --> 00:15:45,300
Like, if there's certain letters or sounds
that aren't allowed, then it will handle

283
00:15:45,301 --> 00:15:48,740
that in the generators and all that based
off how many syllables the name will have.

284
00:15:50,290 --> 00:15:53,680
And your program is an interesting thing.

285
00:15:53,820 --> 00:15:55,900
You keep saying it's just for you.

286
00:15:56,145 --> 00:15:59,060
But, like, a lot of conlangers have...

287
00:15:59,410 --> 00:16:04,365
Who have some programming
expertise have come up with

288
00:16:04,465 --> 00:16:07,400
some kind of program that
assists other conlangers.

289
00:16:07,580 --> 00:16:11,061
Do you think you would
ever, like, build a generator that

290
00:16:11,062 --> 00:16:16,440
other people would be more,
like, useful for other people?

291
00:16:18,200 --> 00:16:20,600
I've had a lot of people ask about that.

292
00:16:20,715 --> 00:16:25,120
It is something that I would potentially
consider in the future for just the very

293
00:16:25,121 --> 00:16:30,160
strict naming language part of it because
that's all very reusable.

294
00:16:31,930 --> 00:16:33,806
I would have to do a lot of
changes because, like, I have a

295
00:16:33,807 --> 00:16:37,573
lot of rules that are just
baked into, like, what I find...

296
00:16:38,120 --> 00:16:40,700
pronounceable in general and also,
like, I don't use IPA.

297
00:16:40,820 --> 00:16:42,760
So, like, you would have to...

298
00:16:42,761 --> 00:16:48,400
Like, I will have representations of,
like, CH is, like, one letter or one sound

299
00:16:48,401 --> 00:16:55,560
in my program because, like, with IPA,
like, CH is, like, that's a sound versus,

300
00:16:55,580 --> 00:16:58,660
like... Like, I make some
of those differentiations.

301
00:16:58,840 --> 00:17:03,966
But a lot of it, like, I feel like if
people were actually doing it, they'd, like.

302
00:17:04,430 --> 00:17:09,666
It's just so strict in how I do it to make
it make sense for me that I'm not sure if

303
00:17:09,690 --> 00:17:14,180
tons of people would be interested in it
and also, like, all the stuff that I do

304
00:17:14,181 --> 00:17:17,520
for, like, the spell language where I
actually have, like, grammatical

305
00:17:17,745 --> 00:17:19,420
structures and stuff like that in it.

306
00:17:19,440 --> 00:17:21,140
None of that's in, like, the base program.

307
00:17:21,880 --> 00:17:23,480
So, if I... I don't know.

308
00:17:23,560 --> 00:17:27,680
And I'd also need a UI because I just,
like, I hit the run button and it vomits

309
00:17:27,681 --> 00:17:29,336
everything out that I want in the
terminal.

310
00:17:29,360 --> 00:17:35,520
So, like, it's very far away from ever
being usable by someone who isn't a Java

311
00:17:35,521 --> 00:17:38,220
programmer with
my... exact same goals.

312
00:17:38,740 --> 00:17:44,160
But it's something I'm considering to one
day, like, people could check it out at

313
00:17:44,161 --> 00:17:46,281
GitLab or something, you know,
if they really want to.

314
00:17:47,240 --> 00:17:48,160
Yeah, yeah, yeah.

315
00:17:48,260 --> 00:17:51,900
It probably would need some more
customizability and some more, yeah.

316
00:17:52,060 --> 00:17:52,520
Yes.

317
00:17:52,695 --> 00:17:57,740
But that's a good segue to the next topic
is...

318
00:17:58,240 --> 00:18:00,160
So, you started out with just naming
languages.

319
00:18:01,350 --> 00:18:05,940
Now, you have done a spell language.

320
00:18:06,700 --> 00:18:07,700
Yes.

321
00:18:08,360 --> 00:18:14,600
And can you tell me about your approach to
creating a spell language?

322
00:18:16,260 --> 00:18:23,780
So, my big project and, like, the goals of
the book are important here where I...

323
00:18:24,620 --> 00:18:25,140
It's...

324
00:18:25,340 --> 00:18:27,940
I kind of call it, like, Six of Crows,
but for nerds.

325
00:18:28,140 --> 00:18:29,220
And so, I...

326
00:18:29,620 --> 00:18:33,760
It's sort of, like, an excuse for me to
really dive into the, like, world building

327
00:18:33,761 --> 00:18:36,680
magic system linguistic stuff of this
world.

328
00:18:36,681 --> 00:18:38,480
Because it's very plot relevant.

329
00:18:39,480 --> 00:18:42,380
So, I have, like, one of my characters is
a linguist.

330
00:18:42,470 --> 00:18:44,580
One is, you know, a witch or a
spellcaster.

331
00:18:44,840 --> 00:18:45,840
One's an alchemist.

332
00:18:46,040 --> 00:18:50,640
Like, they have different specialties that
they're, like, super, you know,

333
00:18:51,040 --> 00:18:52,100
super great at.

334
00:18:52,425 --> 00:18:55,203
And one of the things
they have to do is they have

335
00:18:55,204 --> 00:18:59,160
these grimoires that have
codified spells in them.

336
00:18:59,620 --> 00:19:03,420
And the only way to, you know,
complete the heist that they're trying to

337
00:19:03,421 --> 00:19:06,640
do at the end of the book is to translate
enough of this text to...

338
00:19:07,490 --> 00:19:10,800
Basically figure out, like, what spells
were originally used, what spells can they

339
00:19:10,801 --> 00:19:14,980
use to then, you know, break past this,
you know, whatever.

340
00:19:15,780 --> 00:19:22,300
And so, I knew that I needed to,
like, since translation is an active part

341
00:19:22,301 --> 00:19:26,280
in the plot of the book, and also in
figuring out, like, there's obviously

342
00:19:26,281 --> 00:19:30,275
going to be mistakes, things they do
wrong, things they use incorrectly.

343
00:19:30,735 --> 00:19:33,181
So, I wanted to create
an actual spell language

344
00:19:33,206 --> 00:19:36,140
where you're seeing the
spells that people are using.

345
00:19:36,220 --> 00:19:36,660
You're hearing them.

346
00:19:36,661 --> 00:19:38,956
You're hearing the pieces, and you're
seeing them in the book.

347
00:19:38,980 --> 00:19:41,820
And I wanted them to be small enough that
people could look at them and,

348
00:19:42,100 --> 00:19:45,460
like, maybe pick up on some patterns and
maybe sort of see, like, oh, like,

349
00:19:45,500 --> 00:19:49,290
I understand why that didn't do what they
thought it was going to do.

350
00:19:49,795 --> 00:19:51,340
And also just for me to understand.

351
00:19:52,057 --> 00:19:53,916
(laugh)

352
00:19:53,940 --> 00:19:56,315
Like, I have to have
very rigid structures in

353
00:19:56,316 --> 00:19:58,440
everything that I do
from a magic perspective.

354
00:19:58,640 --> 00:20:03,860
So, like, I have a whole chemistry system
for my potions in that book just because I

355
00:20:03,861 --> 00:20:06,020
need to understand, like, how to do
everything.

356
00:20:06,785 --> 00:20:08,280
If the reader never understands it.

357
00:20:09,880 --> 00:20:13,105
So, I kind of just started for
the spells with, like, I wanted

358
00:20:13,165 --> 00:20:16,280
it to be able to, like, not be
these super long sentences.

359
00:20:16,380 --> 00:20:20,880
Like, I wanted it to be, like,
short little things that people could pick

360
00:20:20,881 --> 00:20:23,999
up on patterns a little bit
more easily, but would also lend

361
00:20:24,000 --> 00:20:27,083
itself towards having a lot
of mistakes and translations.

362
00:20:28,960 --> 00:20:32,060
So, that's sort of, like, the goal that it
started with of, like, you know,

363
00:20:32,061 --> 00:20:36,420
you would have the spirit name that you're
commanding or asking to do something.

364
00:20:36,810 --> 00:20:39,811
You have your command
clause and then you have

365
00:20:39,812 --> 00:20:42,780
the spell, like, of what
you're asking them to do.

366
00:20:43,700 --> 00:20:47,200
And then, so, very early on when I was
chatting about it with the people in my

367
00:20:47,201 --> 00:20:50,420
Discord, they were like, oh, you should
look into, like, polysynthetic languages

368
00:20:50,421 --> 00:20:52,778
because that would
sort of fit that scheme of

369
00:20:52,779 --> 00:20:55,000
how I wanted it to be
presented in the book.

370
00:20:55,610 --> 00:20:59,580
So, then I, like, watched some videos on
that and then, like, from there I just

371
00:20:59,581 --> 00:21:02,420
sort of worked with these, like,
like, I basically built, like,

372
00:21:02,440 --> 00:21:06,440
a formula almost and started expanding,
like, you know.

373
00:21:06,660 --> 00:21:09,460
So, like, you know, saying something like
burn that tree is pretty simple compared

374
00:21:09,461 --> 00:21:13,940
to, like, oh, I want you to, you know,
water all the plants in this greenhouse

375
00:21:13,941 --> 00:21:16,340
until, you know, the plants are happy,
right?

376
00:21:16,380 --> 00:21:18,180
Like, very different levels.

377
00:21:18,240 --> 00:21:22,960
And I've sort of been building up the,
I guess, like, sentence or grammatical

378
00:21:22,961 --> 00:21:27,840
complexity so I can have some of those
more complicated spells in it within the

379
00:21:28,065 --> 00:21:29,705
frame of, like, a polysynthetic language.

380
00:21:30,620 --> 00:21:31,620
Oh, okay.

381
00:21:32,360 --> 00:21:36,031
Yeah, so, that is interesting.

382
00:21:36,660 --> 00:21:43,720
I found that when, at least in the intro
stream that you did that for that,

383
00:21:43,820 --> 00:21:47,919
it was interesting that
you were talking about, like,

384
00:21:47,920 --> 00:21:50,881
this very formulaic structure
that you just outlined.

385
00:21:51,060 --> 00:21:51,520
Yeah.

386
00:21:51,560 --> 00:21:56,420
And you were just going to be,
like, I'm just going to stick to building

387
00:21:56,421 --> 00:22:00,900
out the structures that I need for this
formula.

388
00:22:01,200 --> 00:22:02,200
Mm-hmm.

389
00:22:02,640 --> 00:22:06,640
And, like, saying, like, you need some
kind...

390
00:22:06,660 --> 00:22:11,980
Kind of, like, imperative form because of
this and such stuff like that.

391
00:22:12,760 --> 00:22:18,680
Whereas, like, I kind of did talk about
what structures were important at the

392
00:22:18,730 --> 00:22:20,960
beginning of my, like, Tongues and Runes
streams.

393
00:22:21,230 --> 00:22:26,720
But I ended up creating full languages,
like, I created a whole Draconic language

394
00:22:26,895 --> 00:22:28,500
before I started making spells.

395
00:22:29,560 --> 00:22:31,680
And I just want to talk about,
like...

396
00:22:34,245 --> 00:22:35,340
It is interesting...

397
00:22:36,710 --> 00:22:38,540
That you have this, like, spell formula.

398
00:22:38,860 --> 00:22:39,860
Mm-hmm.

399
00:22:42,080 --> 00:22:44,280
That's two pieces to this.

400
00:22:44,960 --> 00:22:49,857
First thing is, like, do you
find times when that sort

401
00:22:49,858 --> 00:22:54,520
of, like, rigid structure
has been limiting to you?

402
00:22:56,870 --> 00:23:01,907
And also, have you run
into times when it's you

403
00:23:01,908 --> 00:23:05,560
unexpectedly needed more
structure than you thought you did?

404
00:23:05,820 --> 00:23:06,820
Mm-hmm.

405
00:23:07,800 --> 00:23:13,140
So, for this project, and, you know,
I don't know if, like, what the cause and

406
00:23:13,141 --> 00:23:16,100
effect was, like, what came first,
chicken or the egg, whatever.

407
00:23:16,485 --> 00:23:21,740
But the use case and the relevancy of the
language in my book is very, very...

408
00:23:22,290 --> 00:23:23,720
It is very formulaic.

409
00:23:23,820 --> 00:23:24,820
Like, it is...

410
00:23:25,050 --> 00:23:26,610
It is not a language that people speak.

411
00:23:26,875 --> 00:23:30,880
It is not a language that any modern
person in my book is fluent in.

412
00:23:31,000 --> 00:23:34,340
It's something that, you know,
there's a group of people way back when

413
00:23:34,341 --> 00:23:36,460
that used to understand it and wrote these
grimoires.

414
00:23:36,500 --> 00:23:36,640
Mm-hmm.

415
00:23:36,660 --> 00:23:42,280
 But for the most part, it's the only language
that can basically be heard by spirits.

416
00:23:42,460 --> 00:23:44,360
But the spirits don't talk back to you.

417
00:23:44,420 --> 00:23:45,420
There's no, like...

418
00:23:46,830 --> 00:23:50,511
There's no other way for
this language to really be used

419
00:23:50,512 --> 00:23:53,940
within the context of my book
than literally just these spells.

420
00:23:54,870 --> 00:24:00,000
I could, like, create something where it
could be relevant, but, like, it's not...

421
00:24:00,050 --> 00:24:01,700
It doesn't make any sense for my plot.

422
00:24:02,100 --> 00:24:04,520
So, that already was very, very limited.

423
00:24:05,280 --> 00:24:06,280
Um...

424
00:24:06,450 --> 00:24:08,731
And also, like, again,
I joked about this,

425
00:24:08,732 --> 00:24:10,820
but, like, I'm the
preschooler of conlangers.

426
00:24:10,960 --> 00:24:15,900
Like, this was a very much, like,
a baby step of just, you know,

427
00:24:16,100 --> 00:24:17,100
trying to expand...

428
00:24:17,101 --> 00:24:18,883
Like, going from naming
languages to something that has

429
00:24:18,884 --> 00:24:23,360
literally any grammar at all,
like, is a huge leap for me.

430
00:24:23,705 --> 00:24:26,920
So, like, I've been trying to,
like, really take it slow and kind of

431
00:24:26,970 --> 00:24:28,720
expand things out so that I understand
them.

432
00:24:30,000 --> 00:24:33,960
Like, the idea of making a full conlang
is, like, so overwhelming to me.

433
00:24:34,000 --> 00:24:35,080
Like, I know I've gotten...

434
00:24:35,600 --> 00:24:36,360
Like, my...

435
00:24:36,361 --> 00:24:38,844
At this point now, my spell
language has, like, a lot of

436
00:24:38,845 --> 00:24:41,240
stuff in it, but it definitely
isn't a full conlang yet.

437
00:24:42,280 --> 00:24:43,860
But I've sort of...

438
00:24:44,990 --> 00:24:47,256
I guess I've been doing it, like,
with the baby steps, right?

439
00:24:47,280 --> 00:24:50,160
Like, where you mentioned, like,
running into things where you need more.

440
00:24:51,330 --> 00:24:55,301
And there's nothing
in my formula that

441
00:24:55,302 --> 00:24:59,981
necessarily makes it
not possible to expand it.

442
00:25:00,780 --> 00:25:04,763
So, I've found that, like, I mostly do it
on streams.

443
00:25:04,881 --> 00:25:08,220
With a lot of people on my stream that
actually know things about language,

444
00:25:08,660 --> 00:25:10,560
which is really necessary.

445
00:25:10,680 --> 00:25:13,000
But every time I've needed to go,
like...

446
00:25:13,100 --> 00:25:14,980
Like, I started with those really simple
spells.

447
00:25:15,080 --> 00:25:19,380
And when I've added more complicated ones,
like ones with conditional clauses or,

448
00:25:19,460 --> 00:25:26,020
like, futurist... Future, like,
clauses to end the spell state.

449
00:25:26,520 --> 00:25:28,760
Like, stuff like that where it's gotten
more complicated.

450
00:25:28,860 --> 00:25:33,720
I've just sort of been expanding it bit by
bit and adding how, like...

451
00:25:34,170 --> 00:25:34,780
Like, the framework...

452
00:25:34,781 --> 00:25:38,900
The frameworks I have are there,
like, for how the language would work.

453
00:25:39,005 --> 00:25:42,680
It's just I haven't developed those other
parts of it or how it would fit into it.

454
00:25:42,910 --> 00:25:46,060
So, like, it hasn't necessarily been
limiting.

455
00:25:46,500 --> 00:25:50,600
I just have to, as I need to do another
thing, I have to then figure out,

456
00:25:50,680 --> 00:25:52,640
okay, like, how am I actually going to do
that?

457
00:25:52,720 --> 00:25:55,939
Like, I know it's head final
and I know that because

458
00:25:55,979 --> 00:25:58,316
it's polysynthetic, these
types of things group together.

459
00:25:58,340 --> 00:26:02,260
So, like, even though it's a different
type of clause, these determiners get

460
00:26:02,435 --> 00:26:04,660
pulled in with the verb parts.

461
00:26:04,780 --> 00:26:08,740
And, like, I can reuse the rules I have to
expand it.

462
00:26:08,780 --> 00:26:09,200
It just...

463
00:26:09,650 --> 00:26:11,530
I kind of have to take it with those baby
steps.

464
00:26:11,895 --> 00:26:15,090
But it hasn't, like... I haven't ran
into anything that I'm like, well, dang.

465
00:26:15,660 --> 00:26:17,836
I can't... You know,
this is insurmountable.

466
00:26:17,860 --> 00:26:20,055
I started out too limited.

467
00:26:21,205 --> 00:26:22,205
I haven't ran into that.

468
00:26:25,260 --> 00:26:33,260
It is interesting to hear your perspective
as someone who is a writer first.

469
00:26:33,943 --> 00:26:38,360
And then decided to do conlangs just for
what you needed.

470
00:26:38,580 --> 00:26:39,180
Yeah.

471
00:26:39,340 --> 00:26:44,280
Because for me, like, conlanging is my art
form.

472
00:26:44,820 --> 00:26:48,820
And then I have tried to put it into
novels, but it's, you know...

473
00:26:49,580 --> 00:26:50,580
Yeah, it's hard.

474
00:26:50,660 --> 00:26:51,880
It hasn't...

475
00:26:53,900 --> 00:26:55,680
I haven't published anything about that
yet.

476
00:26:55,740 --> 00:27:04,640
And now I am making conlangs on YouTube and
trying to put them out there for people.

477
00:27:04,641 --> 00:27:06,800
For people to use in D&D campaigns.

478
00:27:09,360 --> 00:27:14,336
So, it's interesting to see your
perspective and saying, okay, well,

479
00:27:14,620 --> 00:27:23,421
really, I just have a very strictly
defined structure that I want to work with.

480
00:27:25,960 --> 00:27:30,940
And that's where I'm going to live for the
rest of the project.

481
00:27:31,290 --> 00:27:32,500
Whereas for me, like...

482
00:27:33,220 --> 00:27:35,675
But I mean, I want to...

483
00:27:35,768 --> 00:27:41,600
It may be also down to different styles
for the spells you're writing.

484
00:27:41,780 --> 00:27:48,360
Because you had at the outset a formula in
mind that all spells would follow.

485
00:27:48,750 --> 00:27:54,900
Whereas for me, it's like I have general
ideas of what kinds of statements,

486
00:27:55,060 --> 00:27:59,060
what kinds of phrases will be there.

487
00:27:59,300 --> 00:28:02,218
But I build out a whole
language and build out some

488
00:28:02,258 --> 00:28:08,006
poetry conventions in order to,
like, accomodate what I might need.

489
00:28:08,225 --> 00:28:13,043
So, it's interesting to see that different
approach.

490
00:28:14,700 --> 00:28:20,072
Can you tell me more
about the interaction with the

491
00:28:20,073 --> 00:28:23,900
chat and how you are
learning some things from them?

492
00:28:24,050 --> 00:28:25,480
Like, can you come up...

493
00:28:25,530 --> 00:28:29,940
Can you give me some more, like,
specific instances of where you had a

494
00:28:30,090 --> 00:28:34,460
question and someone knew something that
you...

495
00:28:34,640 --> 00:28:35,640
You need to know?

496
00:28:35,715 --> 00:28:37,275
Because I have that experience as well.

497
00:28:37,666 --> 00:28:38,186
Yeah.

498
00:28:38,420 --> 00:28:43,300
Like, I'm trying to build some,
like, not based on Celtic language,

499
00:28:43,340 --> 00:28:45,860
but callbacks to Celtic languages in my
current language.

500
00:28:46,250 --> 00:28:49,880
And I got a couple of people here and
there that actually speak Celtic

501
00:28:49,881 --> 00:28:53,420
languages, which is useful because I
don't.

502
00:28:53,940 --> 00:28:59,180
So, like, for you, what are some,
like, specific examples of things where

503
00:28:59,181 --> 00:29:03,700
you had a question and someone delivered
information that helped you along?

504
00:29:04,860 --> 00:29:05,340
Yeah.

505
00:29:05,420 --> 00:29:10,140
So, I mean, I will say that probably,
like, a very large percentage of this

506
00:29:10,141 --> 00:29:14,856
stuff has come from the chat from some way
or another.

507
00:29:15,270 --> 00:29:20,840
But the way it'll typically go is I have,
like, an idea of what I need to do, right?

508
00:29:20,995 --> 00:29:25,060
So, maybe I'm like, okay, we need to
make... figure out how to actually create

509
00:29:25,260 --> 00:29:31,700
the verb roots of my, like, verb chunks or
verb clauses or whatever.

510
00:29:32,440 --> 00:29:34,140
And so, I'm like, okay, well, you know...

511
00:29:34,740 --> 00:29:38,500
I need to find a way to, like,
how do I want to do this?

512
00:29:38,645 --> 00:29:43,020
Do I want to have specific words that
encompass every verb?

513
00:29:43,140 --> 00:29:46,765
Do I want to have, like,
something more where I

514
00:29:46,790 --> 00:29:49,260
have, like, roots that
then get turned into verbs?

515
00:29:49,680 --> 00:29:53,753
And I was leaning
towards wanting to have,

516
00:29:53,754 --> 00:29:57,900
more restricted,
like, base roots to it.

517
00:29:57,960 --> 00:30:01,080
So, someone was like, oh, like,
what if you just have, you know,

518
00:30:01,081 --> 00:30:04,260
a bunch of things, then you use
verbalizing suffixes...

519
00:30:04,640 --> 00:30:06,840
to actually turn all of these words into
verbs?

520
00:30:07,010 --> 00:30:08,056
And I'm like, oh, that's cool.

521
00:30:08,080 --> 00:30:09,080
And, like, I googled it.

522
00:30:09,250 --> 00:30:11,290
And I'm like, yeah, that fits what I'm
trying to do.

523
00:30:11,390 --> 00:30:12,630
So, we started setting them up.

524
00:30:12,700 --> 00:30:14,258
People were throwing
out ideas of, like, oh,

525
00:30:14,259 --> 00:30:16,621
like, what if you have
this kind of a verbalizer?

526
00:30:16,940 --> 00:30:20,100
And what are you going to do if it's
already a verb and you can't, like...

527
00:30:20,400 --> 00:30:22,620
Like, I had some examples that we would
try to, like...

528
00:30:23,110 --> 00:30:25,236
Things that I wanted to be able to
translate at the end.

529
00:30:25,260 --> 00:30:28,840
And one of them was, like, stir this
potion, right?

530
00:30:28,920 --> 00:30:29,920
This liquid.

531
00:30:30,050 --> 00:30:31,096
And so, I'm like, well, stir.

532
00:30:31,120 --> 00:30:34,520
Like, how would I verbalize a noun?

533
00:30:34,640 --> 00:30:36,720
A basic noun to make a verb out of that?

534
00:30:36,800 --> 00:30:40,380
And they're like, well, okay, you need a
base verbalizing suffix that just is,

535
00:30:40,440 --> 00:30:42,280
like, a default if the word is already a
verb.

536
00:30:44,290 --> 00:30:45,908
And so, it was just
very much a lot of back

537
00:30:45,933 --> 00:30:49,221
and forth of, like, I
know sort of what I want.

538
00:30:49,810 --> 00:30:52,500
But I have no idea linguistically how to
accomplish that.

539
00:30:53,550 --> 00:30:55,611
And so, everyone in the
chat would, like, point out

540
00:30:55,691 --> 00:30:57,600
ideas of, like, oh, like,
here are some options.

541
00:30:57,700 --> 00:31:00,540
And then I'd think through, like,
these are the spells I want to create.

542
00:31:00,580 --> 00:31:01,580
Do I need that?

543
00:31:01,620 --> 00:31:03,820
Can I use something I already have for
that?

544
00:31:05,065 --> 00:31:08,200
And they're basically count as,
like, like, if a person actually knows

545
00:31:08,201 --> 00:31:12,600
stuff, you know, and has ideas,
that the chat is my brain.

546
00:31:12,640 --> 00:31:14,280
And I'm just, like, making the decisions.

547
00:31:15,780 --> 00:31:16,700
Because I know nothing.

548
00:31:16,780 --> 00:31:19,040
Like, I know nothing.

549
00:31:19,172 --> 00:31:20,606
(laugh)

550
00:31:20,630 --> 00:31:22,360
But surely you're learning some things.

551
00:31:23,000 --> 00:31:24,200
Yeah, I'm definitely learning.

552
00:31:24,300 --> 00:31:25,500
Like, I'm learning a lot.

553
00:31:25,730 --> 00:31:29,860
I definitely, like, grammatically,
linguistically understand my spell

554
00:31:29,861 --> 00:31:33,780
language a lot more than I do,
like, English, for example.

555
00:31:33,781 --> 00:31:38,900
But the way I think, and this is why I
think I'm a very unlikely conlanger in

556
00:31:38,901 --> 00:31:43,140
general, but, like, I don't memorize
things very well, and I don't make,

557
00:31:43,905 --> 00:31:46,880
like, connections between things very
well, and I think it's, like, I have,

558
00:31:47,055 --> 00:31:51,480
like, ADD or whatever, so, like,
my brain just doesn't do that very well,

559
00:31:51,840 --> 00:31:58,620
so, like, learning language in general for
me has always been very, what's the term,

560
00:31:58,840 --> 00:32:02,200
like, intrinsic versus extrinsic, like,
where I don't learn it through rules.

561
00:32:02,320 --> 00:32:03,700
So, like, I really struggle.

562
00:32:03,701 --> 00:32:06,016
I really struggle during, like,
language classes growing up, but,

563
00:32:06,040 --> 00:32:09,540
like, in the cases where I had to actually
communicate with people in other

564
00:32:09,541 --> 00:32:12,960
languages, like, I picked up languages a
lot faster that way, or I picked it up

565
00:32:12,961 --> 00:32:18,000
from reading, but, like, so, like,
it's definitely been a struggle for me,

566
00:32:18,260 --> 00:32:23,160
but that's why, a part of why on my
streams I have, like, that big PowerPoint

567
00:32:23,161 --> 00:32:27,040
where everything's super documented,
and everything in my program is a lot

568
00:32:27,041 --> 00:32:31,640
more, like, rigid and documented than it
probably needs to be, and that's just

569
00:32:31,641 --> 00:32:33,726
because I will forget the second I move to
another language.

570
00:32:33,750 --> 00:32:36,320
So, like, I'm like, what did we,
what did we decide there?

571
00:32:36,440 --> 00:32:39,900
Like, my chat has to remind me constantly
that I'm, like, head final versus,

572
00:32:40,700 --> 00:32:44,920
you know, head initial or whatever,
and I'm like, crap, what is this again?

573
00:32:44,960 --> 00:32:46,520
Everyone's like, it's head final.

574
00:32:46,720 --> 00:32:47,340
You're good.

575
00:32:47,460 --> 00:32:48,200
Just keep going.

576
00:32:48,320 --> 00:32:49,480
And I'm like, oh, okay, okay.

577
00:32:49,540 --> 00:32:51,020
Like, I just, I don't know.

578
00:32:51,665 --> 00:32:52,860
My memory's not great.

579
00:32:53,055 --> 00:32:55,885
So, like, it's slow, slow
going, but...

580
00:32:55,910 --> 00:32:56,881
Yeah, yeah.

581
00:32:57,590 --> 00:32:58,980
And that is interesting.

582
00:32:59,160 --> 00:33:02,000
I mean, but the thing is...

583
00:33:04,020 --> 00:33:07,120
Whether you do on head initial or head
final, that seems like a basic thing,

584
00:33:07,180 --> 00:33:10,140
but there are a lot of moving parts to
creating a language.

585
00:33:10,411 --> 00:33:21,440
Even if you are trying to be, even if you
are trying to minimize your effort and do

586
00:33:21,590 --> 00:33:24,620
this, there's still going to be a lot of
stuff.

587
00:33:24,740 --> 00:33:27,780
Because, I mean, how many spells are you
working with here?

588
00:33:29,040 --> 00:33:31,540
Um, I mean, I haven't created that many.

589
00:33:31,600 --> 00:33:34,635
I probably have a couple dozen that I've
actually created.

590
00:33:34,995 --> 00:33:39,707
But the, the way I'm
building it, like, the actual...

591
00:33:39,708 --> 00:33:43,220
I have a differentiation between
the, like, grammatical words.

592
00:33:43,780 --> 00:33:45,676
There's, like, a term for this,
but I can't remember what it is.

593
00:33:45,700 --> 00:33:47,491
My chat taught me it at some point,
and I forgot.

594
00:33:47,515 --> 00:33:53,440
But, like, the grammatical words versus
the, like, root words, you know?

595
00:33:53,480 --> 00:33:55,980
Like, my base nouns and my base verbs.

596
00:33:56,040 --> 00:33:59,860
Like, those, like, that part of the
lexicon is pretty basic right now,

597
00:33:59,861 --> 00:34:02,360
just because I haven't had to build a lot
of things out.

598
00:34:02,960 --> 00:34:03,360
But...

599
00:34:03,700 --> 00:34:08,040
I have all the, most of the grammatical
part of it all developed and figured out.

600
00:34:08,080 --> 00:34:12,440
So, like, with just generating a word for,
like, tree, I could make, you know,

601
00:34:12,640 --> 00:34:15,120
tons more spells because I have all the
other building blocks.

602
00:34:16,080 --> 00:34:17,586
Right, right, right.

603
00:34:18,210 --> 00:34:24,500
But that is, that is quite a lot of work,
a lot, a lot of things to build,

604
00:34:24,690 --> 00:34:26,451
and there's a lot of things to keep track
of.

605
00:34:27,000 --> 00:34:33,440
And, you know, even, like, experienced
conlangers can forget about...

606
00:34:33,800 --> 00:34:34,960
How things work.

607
00:34:35,110 --> 00:34:42,880
You talk to David and Jesse, and they're,
they talk about how important it is to

608
00:34:42,881 --> 00:34:48,200
have good documentation, because they have
had situations where they've forgotten

609
00:34:48,201 --> 00:34:53,240
things, especially David, because he's,
he's a little bit less organized.

610
00:34:53,460 --> 00:34:54,460
Yeah.

611
00:34:54,520 --> 00:35:01,120
And, you know, if I were to leave a
language alone for a while and come back

612
00:35:01,270 --> 00:35:06,882
to it, I might struggle with certain
aspects of it, you know, like,

613
00:35:06,906 --> 00:35:09,280
I go back to Ndăkaga, if I,

614
00:35:09,630 --> 00:35:14,160
if I took, like, a year off of it,
and I come back to it, even though I know

615
00:35:14,161 --> 00:35:20,140
how it works, like, the tripartite cases,
I'd go in there, and, like, "What do I use,

616
00:35:20,370 --> 00:35:22,380
accusative or nominative here?

617
00:35:22,560 --> 00:35:23,560
I'm not sure."

618
00:35:23,740 --> 00:35:24,740
Things like that.

619
00:35:25,823 --> 00:35:31,440
So, it is, it is interesting that you've
got sort of the second brain in chat,

620
00:35:32,410 --> 00:35:34,383
and they are helping you through it

621
00:35:36,195 --> 00:35:44,020
I will ask, do you think in the future
that you might develop to a point where

622
00:35:44,021 --> 00:35:50,540
you want to create a full language that
maybe you introduce some dialogue into

623
00:35:50,541 --> 00:35:53,360
your book, and you want the, want the full
language for that?

624
00:35:54,200 --> 00:35:56,356
So, I think, I think it depends.

625
00:35:56,500 --> 00:36:00,216
And I think, again, I think it's all very
story specific.

626
00:36:00,520 --> 00:36:03,680
I imagine that all the different parts.

627
00:36:03,975 --> 00:36:06,729
Parts of a language I
will create at some point,

628
00:36:06,730 --> 00:36:09,721
whether or not they're in
the same language or not.

629
00:36:10,620 --> 00:36:17,580
But like one of the things that I've,
I've thought about with, like if I was

630
00:36:17,581 --> 00:36:20,680
having like a story where there was like,
you know, two political groups and there

631
00:36:20,681 --> 00:36:22,353
was a lot of interactions
and like one of the plot

632
00:36:22,354 --> 00:36:25,340
things is that they don't speak
the same language, right?

633
00:36:25,341 --> 00:36:31,780
Like where it would actually be relevant
to have someone be talked at in another

634
00:36:31,781 --> 00:36:33,980
language that they don't necessarily
understand.

635
00:36:34,100 --> 00:36:37,980
Like, I could see having to develop like a
full conlang for that.

636
00:36:38,390 --> 00:36:44,300
But the, the limitations with like writing
a book is that like the reader doesn't

637
00:36:44,400 --> 00:36:45,140
speak the language.

638
00:36:45,400 --> 00:36:47,120
So it is meaningless to them.

639
00:36:47,420 --> 00:36:51,120
And so they will, in most cases,
right, they're just going to skim.

640
00:36:51,140 --> 00:36:52,737
Like if you're reading and
then you have something

641
00:36:52,738 --> 00:36:55,280
that's in like those italic
other language, you know...

642
00:36:55,820 --> 00:36:58,166
Gibbely bits, whatever, they're going to be
like, I don't know what that means,

643
00:36:58,190 --> 00:36:59,951
skim it, and then go to the next line,
right?

644
00:37:00,740 --> 00:37:05,660
Whereas, like, you can do it like in a
limited way, right?

645
00:37:05,740 --> 00:37:07,427
But like, someone's not
going to like, read a book and

646
00:37:07,428 --> 00:37:09,980
be sitting there and being
like, how do I pronounce that?

647
00:37:10,240 --> 00:37:11,020
What does that mean?

648
00:37:11,140 --> 00:37:12,580
Like, if it's in another language.

649
00:37:14,420 --> 00:37:18,681
So I've, I don't know if I
would ever find a case for

650
00:37:18,682 --> 00:37:21,841
like a full, like 100% full
conlang would be relevant.

651
00:37:22,190 --> 00:37:25,320
I would think that it'd be most likely if
I end up doing that.

652
00:37:25,340 --> 00:37:27,820
Like, what do they call them?

653
00:37:27,840 --> 00:37:32,460
But like a universe where you have a lot
of stories that are set in a larger

654
00:37:32,461 --> 00:37:36,700
universe, like the Grishaverse,
the Cosmere, like in those cases,

655
00:37:36,720 --> 00:37:40,880
if I had a language that was going to be
used throughout a lot of things,

656
00:37:41,400 --> 00:37:43,736
then I could see creating
a full conlang because I

657
00:37:43,836 --> 00:37:46,260
use it in different little bits
and pieces everywhere.

658
00:37:47,060 --> 00:37:50,400
But all the books I've done so far,
like single books, maybe duologies,

659
00:37:50,420 --> 00:37:53,453
where I'm not going to
have a lot of opportunities to

660
00:37:53,478 --> 00:37:56,020
reuse a language
in different ways.

661
00:37:56,120 --> 00:37:59,174
So it's like, however,
it's, it's relevant to use

662
00:37:59,175 --> 00:38:02,140
it in this is kind of been
the limitation so far.

663
00:38:02,780 --> 00:38:03,780
Yeah.

664
00:38:04,020 --> 00:38:05,801
So that that is interesting.

665
00:38:05,826 --> 00:38:14,420
And that is something that I have thought
about in terms of like, where,

666
00:38:14,520 --> 00:38:18,226
where, where in media
would, would there be more of a

667
00:38:18,251 --> 00:38:24,260
demand for like a language
sketch versus a larger conlang?

668
00:38:24,520 --> 00:38:25,520
And it.

669
00:38:25,840 --> 00:38:32,980
It does sort of the, the, the idea of how
much you're going to spend time with this

670
00:38:32,981 --> 00:38:39,820
particular culture fits into it,
you go with, you go with something like

671
00:38:39,821 --> 00:38:46,720
Star Wars, and Star Wars has not had a
bad, not had a great record for languages,

672
00:38:46,790 --> 00:38:53,040
the way that they, they do it is not what
they, the way they did it at the start,

673
00:38:53,430 --> 00:38:55,320
definitely was not,

674
00:38:55,740 --> 00:38:57,458
to my liking.

675
00:38:57,482 --> 00:39:01,060
More recently,
there have been some, I think,

676
00:39:01,210 --> 00:39:04,534
I think there is a Mandalorian
language and there is,

677
00:39:04,535 --> 00:39:07,480
there's like there's a sign
language for the Tusken Raiders.

678
00:39:07,540 --> 00:39:09,700
I'm not sure what the quality of it is.

679
00:39:10,510 --> 00:39:18,360
But yeah, but also with Star Wars,
definitely, I would approach it

680
00:39:18,361 --> 00:39:22,340
differently, but there are all these
little snippets of different languages

681
00:39:22,341 --> 00:39:25,100
that are, that are spoken all over the
place that.

682
00:39:25,640 --> 00:39:28,680
One character says one line and it's done.

683
00:39:29,280 --> 00:39:35,391
And it's like, okay, I would make
something, but I would make like a sketch

684
00:39:35,451 --> 00:39:39,880
that has enough to get that one line from
the script in.

685
00:39:41,710 --> 00:39:46,280
And then I'd have like a variety of
different ways to do names, which

686
00:39:47,405 --> 00:39:48,405
obviously they don't do.

687
00:39:49,253 --> 00:39:50,486
(laugh)

688
00:39:50,510 --> 00:39:57,460
But then you go with something like
Defiance, which Dave Peterson worked on.

689
00:39:57,790 --> 00:40:01,108
You have like these, I
think it's like five alien

690
00:40:01,133 --> 00:40:05,520
cultures together that they
are all going to be there.

691
00:40:07,100 --> 00:40:11,447
So you kind of want to
develop that more because

692
00:40:11,448 --> 00:40:18,060
like a TV series didn't
last very long, but so yeah.

693
00:40:18,220 --> 00:40:21,320
I can understand that thing.

694
00:40:21,920 --> 00:40:29,920
The one thing about like people will just
gloss over the conlang text is that is

695
00:40:29,921 --> 00:40:37,020
true for most readers, but the people who
get into it, and it depends on how popular

696
00:40:37,021 --> 00:40:40,460
your book gets, how many of those people
you encounter, right?

697
00:40:40,610 --> 00:40:48,080
But the people who do get into it can
really get into it and start to analyze.

698
00:40:48,220 --> 00:40:53,017
Even with very small amount
of data, they're going to at

699
00:40:53,018 --> 00:40:57,660
least be looking closely and
seeing if you are consistent.

700
00:40:58,800 --> 00:40:59,280
Right.

701
00:40:59,440 --> 00:40:59,840
Right.

702
00:40:59,920 --> 00:41:04,440
Like there's definitely like, you have to,
how much of that kind of stuff you put in,

703
00:41:04,540 --> 00:41:08,260
like you really have to gauge by what type
of readers you have, but also like

704
00:41:09,010 --> 00:41:12,380
narrative focus, I think is, is pretty
important in that too.

705
00:41:12,480 --> 00:41:18,261
Because like, if say, if you have someone
who is a princess of kingdom A

706
00:41:18,286 --> 00:41:22,800
And they're shipped over to kingdom B and
they're trying to navigate this really

707
00:41:22,801 --> 00:41:26,780
high, like high stakes tense situation,
but they don't speak their language.

708
00:41:27,830 --> 00:41:31,180
The things that the people are saying to
them as they're trying to understand

709
00:41:31,181 --> 00:41:36,100
what's happening, like that has a lot of
narrative focus where like, if someone is

710
00:41:36,101 --> 00:41:40,680
saying something like you might pick up
on, like you would have more narrative

711
00:41:40,681 --> 00:41:43,163
impetus to try and figure
out what's going on as

712
00:41:43,164 --> 00:41:46,040
the characters trying to
figure it out versus like.

713
00:41:46,520 --> 00:41:48,475
If someone's like walking through a bar
and there's

714
00:41:48,500 --> 00:41:51,700
just like side conversations
that have no relevancy.

715
00:41:51,760 --> 00:41:55,800
Like there's like different weights of
that too, that I think would affect how

716
00:41:55,801 --> 00:42:01,240
much people would focus on it and thus
how, you know, for a general average,

717
00:42:01,550 --> 00:42:04,317
like how much people
would be likely to, you know,

718
00:42:04,318 --> 00:42:07,261
really try and figure
it out and focus on it.

719
00:42:07,660 --> 00:42:08,660
Yeah.

720
00:42:08,720 --> 00:42:13,800
I, I, and it's like that for every aspect
of world building, I think.

721
00:42:14,000 --> 00:42:14,520
Yeah.

722
00:42:14,521 --> 00:42:16,240
And it kind of can depend.

723
00:42:18,930 --> 00:42:22,220
And it can depend on what kind of story
you're telling too.

724
00:42:22,360 --> 00:42:27,443
I can understand the
perspective of if it's not as pot

725
00:42:27,444 --> 00:42:31,720
relevant, you're not going
to spend as much time on it.

726
00:42:32,260 --> 00:42:38,060
Like thinking about other aspects of world
building, like there are people who will

727
00:42:38,061 --> 00:42:41,870
like laser in also on
like descriptions of

728
00:42:41,871 --> 00:42:45,580
clothing and try to fit
them into a time period.

729
00:42:45,900 --> 00:42:51,740
Even, even if it's like a fantasy story
that doesn't necessarily fit into the same

730
00:42:51,890 --> 00:42:54,380
technology level as people are expecting.

731
00:42:54,770 --> 00:42:55,770
Yeah.

732
00:42:56,060 --> 00:43:02,900
But like how often are clothes and
important plot point.

733
00:43:04,180 --> 00:43:10,046
Outside of certain
circumstances, political

734
00:43:10,080 --> 00:43:15,084
drama with court intrigue,
it might be important.

735
00:43:16,370 --> 00:43:17,640
But it's, it's.

736
00:43:18,190 --> 00:43:23,040
It's like... it's like variable.

737
00:43:23,483 --> 00:43:34,280
Things like, you know, you do a lot of
work on geology and stuff and building

738
00:43:34,281 --> 00:43:41,680
your planets and, you know, how much of
the natural resources are important.

739
00:43:41,681 --> 00:43:45,460
People talk about, you know, George R.

740
00:43:45,500 --> 00:43:45,600
R.

741
00:43:45,601 --> 00:43:50,480
Martin famously criticized Tolkien on,
like, what is Aragorn's tax policy?

742
00:43:51,080 --> 00:43:57,820
Well, the style of story that Tolkien was
telling is not concerned about that.

743
00:43:58,060 --> 00:43:58,380
Right.

744
00:43:58,460 --> 00:43:58,734
Yeah.

745
00:43:58,815 --> 00:43:59,848
(laugh)

746
00:44:01,650 --> 00:44:05,042
So, like, me coming
in as a conlanger... I'm

747
00:44:05,043 --> 00:44:08,180
sort of trying to get
your perspective on that.

748
00:44:08,290 --> 00:44:11,200
Me coming in as a conlanger and as a
linguist...

749
00:44:11,616 --> 00:44:16,851
I'm more focused on the
linguistic aspect and, like,

750
00:44:16,876 --> 00:44:22,861
linguistic realism than
a lot of people would be.

751
00:44:23,520 --> 00:44:28,960
But I can understand, like, if you are
dealing with all these different moving

752
00:44:28,961 --> 00:44:34,225
parts in the world building,
then sometimes you might

753
00:44:34,226 --> 00:44:38,300
have different ideas of, like,
how much this is important.

754
00:44:39,280 --> 00:44:39,840
Yeah.

755
00:44:39,880 --> 00:44:40,880
And I think...

756
00:44:41,680 --> 00:44:45,220
I think one of the ways that has really
helped me in going from, like,

757
00:44:45,221 --> 00:44:50,080
someone who spent, like, seven years
working on the world building for a world,

758
00:44:50,120 --> 00:44:52,920
like, back when I was first seriously
writing, to being like, you know,

759
00:44:52,960 --> 00:44:58,520
I'm not accomplishing anything by doing
this, to being a lot more focused and

760
00:44:58,521 --> 00:45:00,881
being able to get through more projects
and stuff like that.

761
00:45:00,970 --> 00:45:08,500
But I find that, like, readers have only
so much, like, mental capacity to kind of

762
00:45:08,950 --> 00:45:09,950
pick up on things.

763
00:45:10,106 --> 00:45:13,340
And I don't mean that as, like, a negative,
but I mean, like, if they're reading and

764
00:45:13,341 --> 00:45:15,021
they want to be immersed in a story,
right?

765
00:45:15,080 --> 00:45:17,992
Like, everything you
change that they have to be

766
00:45:17,993 --> 00:45:21,121
thinking about is going to
slow them down a little bit.

767
00:45:21,400 --> 00:45:23,460
And there's different, like, genre
expectations, right?

768
00:45:23,480 --> 00:45:27,300
Like, a high fantasy, like, a reader going
into that is going to be preparing to,

769
00:45:27,590 --> 00:45:33,480
like, hold a lot of stuff in their brain
versus, like, you know, another genre.

770
00:45:33,765 --> 00:45:36,990


771
00:45:36,991 --> 00:45:41,000
defaults right now in the
genres because, like, if it's a...

772
00:45:42,080 --> 00:45:48,680
High medieval, you know, European-based
fey realm, right?

773
00:45:48,840 --> 00:45:49,320
Mm-hmm.

774
00:45:49,380 --> 00:45:52,105
There's a lot of expectations
that readers already know

775
00:45:52,106 --> 00:45:54,120
with all of that stuff that
you don't have to explain.

776
00:45:54,200 --> 00:45:56,640
Like, you don't have to explain how a
medieval society works.

777
00:45:56,730 --> 00:45:59,720
You don't have to explain how fey works.

778
00:45:59,890 --> 00:46:02,356
Like, if you go with all those,
like, default things...

779
00:46:02,381 --> 00:46:02,700
Yeah.

780
00:46:03,240 --> 00:46:05,640
And everything that you do that's,
like, different.

781
00:46:05,740 --> 00:46:08,380
So, like, if you go into, like,
a Sanderson book, for example,

782
00:46:08,381 --> 00:46:11,460
like, you have to pick up on so many
things that changes society.

783
00:46:11,600 --> 00:46:15,220
...that changes the way that you have to
interpret what's happening.

784
00:46:15,740 --> 00:46:17,960
Understanding how that magic system works.

785
00:46:18,065 --> 00:46:19,680
Understanding how the society works.

786
00:46:19,960 --> 00:46:21,940
Understanding the sayings they make.

787
00:46:22,645 --> 00:46:23,700
All that extra stuff.

788
00:46:25,430 --> 00:46:28,920
A reader's only going to be able to pull
so much of that at a time.

789
00:46:29,080 --> 00:46:31,804
And having to be very
intentional about, okay, what are

790
00:46:31,805 --> 00:46:34,300
the things you're going to
ask your reader to understand?

791
00:46:34,560 --> 00:46:37,531
And if it's not relevant
to the story, you're best

792
00:46:37,532 --> 00:46:40,121
served choosing things
that are more relevant.

793
00:46:41,645 --> 00:46:44,197
It's something that at
least helps my brain with

794
00:46:44,198 --> 00:46:46,841
choosing and being
intentional about that stuff.

795
00:46:46,950 --> 00:46:48,680
Because it doesn't have to be plot
relevant.

796
00:46:49,220 --> 00:46:53,760
Because having a good tone, having an
immersive feel, having a certain

797
00:46:53,761 --> 00:46:57,601
experience of reading
the prose, there's a lot

798
00:46:57,602 --> 00:47:01,200
of different goals with
storytelling in general.

799
00:47:01,835 --> 00:47:06,600
And choosing what things you want to
include for those different goals and how

800
00:47:06,601 --> 00:47:09,820
much you're going to ask your reader to
figure out for all of that.

801
00:47:09,840 --> 00:47:15,000
If you're like, okay, I want you to
understand this whole new type of time.

802
00:47:15,560 --> 00:47:18,306
We're going to have a whole different
calendar, a whole different clock,

803
00:47:18,330 --> 00:47:20,051
the way time works is going to be
different.

804
00:47:20,260 --> 00:47:22,101
We're going to have tons of sayings about
time.

805
00:47:22,700 --> 00:47:27,160
Your reader's going to have to learn that
and understand that and keep that up in

806
00:47:27,161 --> 00:47:30,121
their mind as they're reading so that
every time it comes up, they're like,

807
00:47:30,230 --> 00:47:34,280
ah, yes, so that links back to this and
how I understand it.

808
00:47:34,350 --> 00:47:36,046
It's like, okay, that's a week, right?

809
00:47:36,820 --> 00:47:39,660
And if there's no reason to do that,
that...

810
00:47:40,190 --> 00:47:43,258
Mental energy could be
spent, like, understanding

811
00:47:43,259 --> 00:47:45,720
a conlang instead that's
more relevant, you know?

812
00:47:46,460 --> 00:47:47,460
Yeah, yeah.

813
00:47:48,248 --> 00:47:58,720
That is interesting, because, like,
talking about the way that time works,

814
00:47:58,860 --> 00:48:03,740
you know, I go to, I think of Farscape.

815
00:48:05,360 --> 00:48:12,040
And I don't even remember what all the
units were, but I think there is,

816
00:48:12,460 --> 00:48:17,120
like, a unit of time that they use that's,
like, about half an hour.

817
00:48:18,685 --> 00:48:24,320
And you do eventually, you can get into it
and kind of understand it, but it's not

818
00:48:24,470 --> 00:48:25,940
necessarily brought up that often.

819
00:48:27,660 --> 00:48:30,320
I think there was a
particular episode where it

820
00:48:30,321 --> 00:48:33,720
was, like, particularly
important to track the time.

821
00:48:33,940 --> 00:48:36,140
And they mentioned this over and over.

822
00:48:37,528 --> 00:48:46,280
And I read one of Matt
Colville's books, and he had,

823
00:48:46,281 --> 00:48:50,160
like, a system where he
had something called a turn.

824
00:48:50,960 --> 00:48:55,484
And he had a whole, like,
explanation of how it's based

825
00:48:55,485 --> 00:49:00,000
on the rotation of one of
the moons of the planet.

826
00:49:00,730 --> 00:49:02,500
And it's really interesting.

827
00:49:02,501 --> 00:49:07,120
I don't know how relevant it was.

828
00:49:07,260 --> 00:49:10,359
It definitely did give
the feeling of this is a

829
00:49:10,360 --> 00:49:13,541
different world and tied
in some other things.

830
00:49:13,570 --> 00:49:14,570
So it's...

831
00:49:15,420 --> 00:49:17,360
And so that's what you were talking about.

832
00:49:17,420 --> 00:49:21,100
It doesn't necessarily have to be plot
relevant if it gives you a different feel.

833
00:49:21,240 --> 00:49:25,740
But at the same time, like, there could be
a situation where you have something like

834
00:49:25,990 --> 00:49:30,180
that, but it's, like, brought up.

835
00:49:30,480 --> 00:49:33,360
And it's not...
central to the story.

836
00:49:33,440 --> 00:49:36,697
So people don't really
talk in time references

837
00:49:36,698 --> 00:49:39,401
or distance references
or things like that.

838
00:49:39,860 --> 00:49:40,460
Right.

839
00:49:40,580 --> 00:49:40,660
Right.

840
00:49:41,505 --> 00:49:45,480
But we're talking about sort of the world
-building iceberg.

841
00:49:46,080 --> 00:49:47,080
Yeah.

842
00:49:47,650 --> 00:49:52,465
And how much below the
waterline do you actually need

843
00:49:52,466 --> 00:49:55,241
to construct before you
actually write your story?

844
00:49:55,450 --> 00:49:59,394
Because if it's, like,
if you do so too much,

845
00:49:59,419 --> 00:50:02,361
then you're spending
all your time on that.

846
00:50:05,040 --> 00:50:06,040
Yeah.

847
00:50:06,760 --> 00:50:09,160
I definitely agree with that a lot.

848
00:50:09,200 --> 00:50:12,241
And I think, like, there's
definitely that difference

849
00:50:12,242 --> 00:50:15,960
between things that are there
for aesthetic purpose, right?

850
00:50:16,060 --> 00:50:18,860
Like, you'll mention something because
it's part of the world.

851
00:50:18,900 --> 00:50:21,060
Like, oh, like, times work slightly
different.

852
00:50:21,650 --> 00:50:25,011
But the reader doesn't need
to memorize and remember

853
00:50:25,012 --> 00:50:27,720
the specific details to
understand things in the book.

854
00:50:27,865 --> 00:50:32,000
It's just, you know, like, set dressing,
sort of.

855
00:50:32,001 --> 00:50:32,220
Yeah.

856
00:50:32,221 --> 00:50:34,500
To the... To the, you know,
culture or the society and stuff.

857
00:50:34,540 --> 00:50:39,420
Like, there's definitely a difference
between, like, that side of world-building

858
00:50:39,421 --> 00:50:42,456
and then the, like, you need to remember
this because if you don't understand this,

859
00:50:42,480 --> 00:50:45,500
you are not going to understand any of the
things that are going to happen, you know?

860
00:50:46,160 --> 00:50:46,560
Yeah.

861
00:50:46,620 --> 00:50:47,620
Yeah.

862
00:50:47,945 --> 00:50:54,840
And you can think about, like,
things like how, like, if people are

863
00:50:55,140 --> 00:50:59,800
taking quotes from your book out of
context, how many, like, extra words are

864
00:50:59,801 --> 00:51:01,500
there that people are not going to
understand?

865
00:51:01,501 --> 00:51:06,520
So, it is very interesting to,
like, think in those terms, too,

866
00:51:06,720 --> 00:51:10,020
of the presentation of the world through
the story.

867
00:51:12,799 --> 00:51:21,960
We're running close to time, but I want to
mention for the people who are watching on

868
00:51:21,961 --> 00:51:26,700
video, there is a globe behind you,
and that does not look like Earth.

869
00:51:26,740 --> 00:51:27,740
Is that your world?

870
00:51:28,470 --> 00:51:30,160
That's one of the ones I'm building,
yeah.

871
00:51:30,240 --> 00:51:31,440
I think that's actually the...

872
00:51:31,600 --> 00:51:37,600
Potion World one, where that little island
is where my story is taking place.

873
00:51:38,680 --> 00:51:42,800
Oh, I think... have I seen that stream?

874
00:51:43,100 --> 00:51:48,904
Have you... I think you were
streaming building up, like,

875
00:51:48,905 --> 00:51:53,180
the flora and fauna and then
into the cultural stuff of that?

876
00:51:53,780 --> 00:51:54,580
Yeah, yeah.

877
00:51:54,660 --> 00:52:00,680
So, I've done a lot of... as I've been
building out the, like, societal...

878
00:52:00,705 --> 00:52:03,300
Like, how I want to link going from...

879
00:52:04,400 --> 00:52:07,200
I don't like geographic determinism,
like, at all.

880
00:52:07,240 --> 00:52:09,240
Like, if you go into my guides,
like, that's not...

881
00:52:10,200 --> 00:52:10,520
Right.

882
00:52:11,040 --> 00:52:14,120
Right, but, like, there's some, like,
things that, like, I like it to matter.

883
00:52:14,420 --> 00:52:17,540
So, like, I like it to be, like,
multi-source for, like, how, like,

884
00:52:17,630 --> 00:52:19,660
societies and cultures develop and stuff
like that.

885
00:52:19,760 --> 00:52:23,280
But, yeah, this is the one where I was
playing around with a lot of those

886
00:52:23,430 --> 00:52:25,927
concepts for figuring
out, like, how I want

887
00:52:25,928 --> 00:52:28,100
to have all that linked
and mapped and stuff.

888
00:52:28,134 --> 00:52:33,536
I think I have a few videos where I'm
playing around with this world in general.

889
00:52:33,560 --> 00:52:34,560
Yeah.

890
00:52:35,060 --> 00:52:36,280
That's really cool.

891
00:52:36,610 --> 00:52:38,060
How did you get a globe like that?

892
00:52:39,270 --> 00:52:43,040
I just, like, bought a globe, like,
a regular one, and I sanded it down.

893
00:52:43,660 --> 00:52:46,460
And then I used Sharpie to go over the lat
-long lines.

894
00:52:46,660 --> 00:52:48,660
And then I just exported, like...

895
00:52:49,220 --> 00:52:53,400
I put my map in, like, 3D software and
exported it in a bunch of different,

896
00:52:53,480 --> 00:52:56,600
like, projections that would make it
easier to see different parts of it with

897
00:52:56,700 --> 00:52:57,700
the same lat-long lines.

898
00:52:57,840 --> 00:53:00,780
And then I'm just, like, hand-putting it
on the...

899
00:53:01,200 --> 00:53:01,660
the globe.

900
00:53:02,100 --> 00:53:03,100
Oh.

901
00:53:03,210 --> 00:53:05,500
Oh, you drew it by hand onto the globe?

902
00:53:05,740 --> 00:53:06,180
Yes.

903
00:53:06,500 --> 00:53:07,080
Okay.

904
00:53:07,360 --> 00:53:07,940
That's...

905
00:53:08,040 --> 00:53:09,040
That's amazing.

906
00:53:10,060 --> 00:53:11,100
It's a lot of effort.

907
00:53:13,060 --> 00:53:14,060
Yeah.

908
00:53:14,090 --> 00:53:17,640
That is, like, super interesting.

909
00:53:17,960 --> 00:53:18,980
That is super cool.

910
00:53:19,560 --> 00:53:20,740
It'll be done in five years.

911
00:53:21,080 --> 00:53:22,080
Yeah.

912
00:53:23,600 --> 00:53:30,961
One last thing I want to say is, like,
we were talking about, like, the limits.

913
00:53:31,700 --> 00:53:37,440
I kind of think that I have a reverse
thing going on with my own stuff because,

914
00:53:37,480 --> 00:53:42,660
for me, in Tongues and Runes, the language
is the focus.

915
00:53:44,000 --> 00:53:50,240
And then I'm saying, like, a lot of other
world-building things, I am, like,

916
00:53:50,241 --> 00:53:54,980
being selective about what I determine
about that because, on the one hand,

917
00:53:55,290 --> 00:53:56,411
language touches everything.

918
00:53:56,500 --> 00:53:57,540
You kind of have to...

919
00:53:57,541 --> 00:54:00,700
If you're building a language,
you have to kind of know all the things.

920
00:54:01,173 --> 00:54:08,700
However, I'm making these
languages for other people's D&D

921
00:54:08,701 --> 00:54:11,801
campaigns that I don't know
anything about the setting for.

922
00:54:12,650 --> 00:54:20,581
So I'm thinking about, like, I can't be
super specific about geography.

923
00:54:21,150 --> 00:54:28,500
I can't be super specific about,
like, the structure of the planet in the

924
00:54:28,650 --> 00:54:29,700
prime material plane.

925
00:54:30,010 --> 00:54:30,889
I have to sort of select.

926
00:54:30,970 --> 00:54:41,500
And, like, for, like, Ndakaga,
for dragons, a lot of the world-building

927
00:54:41,501 --> 00:54:46,900
that I did end up doing was, like, changing
things about dragon physiology, right?

928
00:54:47,080 --> 00:54:48,840
I made them...

929
00:54:49,140 --> 00:54:50,540
I gave them magnetoreception.

930
00:54:50,660 --> 00:54:53,400
I gave them the...

931
00:54:54,650 --> 00:55:00,360
I determined that they are obligate
carnivores, which I don't know if D&D...

932
00:55:01,200 --> 00:55:05,240
actually states that in lore, but it makes
sense.

933
00:55:05,440 --> 00:55:08,020
And I, like, gave them tetrachromatic
vision.

934
00:55:10,390 --> 00:55:15,440
And then for the fey one, I'm like,
I'm not going to talk about who

935
00:55:15,441 --> 00:55:22,620
individuals are in the fey world,
but I felt a little bit more free of

936
00:55:22,920 --> 00:55:27,640
putting my stamp on, okay, this is my
conception of what they call the Feywild.

937
00:55:28,020 --> 00:55:29,040
I'll call it Faerie.

938
00:55:29,560 --> 00:55:30,560
And it's...

939
00:55:31,450 --> 00:55:38,160
It's also, like, my world-building
decisions end up being, like, in the

940
00:55:38,161 --> 00:55:39,900
service of being more neutral,
too.

941
00:55:40,220 --> 00:55:40,820
Right.

942
00:55:40,821 --> 00:55:45,800
So I won't elaborate too much about this
because this podcast is about you,

943
00:55:46,170 --> 00:55:53,040
but it is interesting that I have,
like, a mirror image of that going on

944
00:55:53,041 --> 00:55:58,340
where, like, I'm building language,
but other world-building stuff I have

945
00:55:58,440 --> 00:56:00,060
reasons to be sketchy on.

946
00:56:01,320 --> 00:56:04,560
Yeah, it's definitely one of those things
where there's a lot of different ways to

947
00:56:04,561 --> 00:56:08,440
go about it, and it's something that I run
across both with conlanging, but also with

948
00:56:09,140 --> 00:56:09,980
world -building in general.

949
00:56:10,060 --> 00:56:15,240
Like, I have that very intense,
like, physical world-based, like,

950
00:56:15,310 --> 00:56:17,669
world-building guide of
creating a physical world from

951
00:56:17,670 --> 00:56:19,941
plate tectonics to air
circulation to ocean circulation.

952
00:56:20,730 --> 00:56:22,956
And there's a lot of people that will take
that way further.

953
00:56:22,980 --> 00:56:26,960
Like, they'll go in and do, like, G
plates and build, like, tectonic history.

954
00:56:27,040 --> 00:56:30,600
And, like, they go really hard because,
like, that is the thing that they're doing.

955
00:56:31,250 --> 00:56:33,612
Whereas like in my
projects, I don't actually

956
00:56:33,613 --> 00:56:35,720
use my whole guide
on my personal projects.

957
00:56:35,930 --> 00:56:37,440
I use bits and pieces of them.

958
00:56:37,580 --> 00:56:39,962
But I had to figure out
the whole guide in order to

959
00:56:39,963 --> 00:56:43,060
like understand how to
extrapolate small pieces of it.

960
00:56:43,740 --> 00:56:48,040
And it's just like very different focuses
of like, I don't know what everyone does.

961
00:56:48,140 --> 00:56:51,640
I find it fascinating, you know,
different focuses, different ways to go

962
00:56:51,641 --> 00:56:53,620
about things like it's so different for
everybody.

963
00:56:54,370 --> 00:57:00,940
I mean, talk about like, for me,
when I have a novel project that is like,

964
00:57:02,423 --> 00:57:02,920
it's there.

965
00:57:03,590 --> 00:57:07,900
 I have a couple of actual like novel
projects that are there.

966
00:57:08,560 --> 00:57:14,292
And like, I tried building
worlds, but like, the plate

967
00:57:14,293 --> 00:57:17,700
tectonics and all that stuff
doesn't interest me very much.

968
00:57:17,760 --> 00:57:20,740
And I end up just like not even using a
map at all.

969
00:57:21,540 --> 00:57:23,420
I mean, you don't have to, you know what I
mean?

970
00:57:23,620 --> 00:57:29,220
Yeah, it's like, and, and, well,
it depends, I think, on that.

971
00:57:29,495 --> 00:57:31,460
That's another thing that depends on the
story.

972
00:57:32,330 --> 00:57:39,100
I have, if, if I'm doing an idea that
involves travel from place to place,

973
00:57:39,200 --> 00:57:45,974
I might need a map in order to understand,
like, where people are.

974
00:57:47,620 --> 00:57:53,400
But I have like, the most recent one just
like happens in...

975
00:57:53,670 --> 00:57:55,220
like, one place.

976
00:57:55,940 --> 00:58:02,280
So I'm like, I don't know if I really need
to know this stuff beyond like,

977
00:58:02,360 --> 00:58:08,300
very sketchy of like, what this particular
island, I don't know if I think it's going

978
00:58:08,301 --> 00:58:13,440
to be on an island, but it's like this
particular place that has the magic

979
00:58:13,441 --> 00:58:19,120
university, like, sketchy ideas of what
different areas exist, right?

980
00:58:20,120 --> 00:58:23,600
So it's, it is interesting, like,
some people are going...

981
00:58:23,620 --> 00:58:28,374
going to focus on... focusing
on what you're interested

982
00:58:28,375 --> 00:58:31,980
in will make that part
interesting in the story, I think.

983
00:58:32,040 --> 00:58:32,340
Yeah.

984
00:58:32,360 --> 00:58:33,360
Yeah, exactly.

985
00:58:34,674 --> 00:58:38,480
Um, so, uh, that's about time.

986
00:58:39,305 --> 00:58:47,280
I, I... I'll cut this out if it doesn't
happen, but, um, we have a plan that,

987
00:58:47,600 --> 00:58:52,860
uh, this is, this is gonna be like,
I mean, this is a podcast episode,

988
00:58:52,960 --> 00:58:58,240
but there's also... there's also going to
be, like, one piece of, of, uh, a collab,

989
00:58:58,480 --> 00:59:03,000
as they call it, or a co-lab, I don't
know, people pronounce it different ways,

990
00:59:03,025 --> 00:59:11,500
but like, uh, so, at some point,
I am going to go talk to Madeline on her

991
00:59:11,501 --> 00:59:17,320
side, and then you'll, you'll be hearing
more from, of her asking questions to me

992
00:59:17,321 --> 00:59:23,600
about advice for, for
fleshing out languages

993
00:59:23,601 --> 00:59:24,901
or, or however, however
we're going to do that

994
00:59:25,068 --> 00:59:30,980
Um, so, um, as, as of this recording,
we're, we're going to be planning that,

995
00:59:31,700 --> 00:59:39,080
um, but, uh, but, um, depending on how
things up, maybe they'll be up at around

996
00:59:39,081 --> 00:59:41,900
the same time, the two, the two different
videos.

997
00:59:41,980 --> 00:59:45,911
So, uh, you can go to
her channel and check that

998
00:59:45,912 --> 00:59:49,301
part out where she's
asking me the questions.

999
00:59:49,380 --> 00:59:49,860
Yeah.

1000
00:59:50,180 --> 00:59:53,013
Um, so, um, Madeline

1001
00:59:53,038 --> 00:59:57,980
Before we go, do you have any,
like, final advice for all the,

1002
00:59:58,205 --> 00:59:59,366
all the conlangers out there?

1003
01:00:00,780 --> 01:00:05,021
And, and, uh, for any of
the writers who are on here

1004
01:00:05,022 --> 01:00:08,400
interested in incorporating
conlangs into their writing?

1005
01:00:09,620 --> 01:00:12,990
Um, I mean, I think my
biggest piece of advice is just

1006
01:00:12,991 --> 01:00:15,700
don't do things just because
you think you have to do them.

1007
01:00:15,980 --> 01:00:20,431
Like, I think that there's,
there's so many things that you

1008
01:00:20,432 --> 01:00:25,929
can do in the grand scheme of worldbuilding and
conlanging and telling stories and all of that.

1009
01:00:26,237 --> 01:00:29,430
If you're hearing about all this stuff, 
and you're a writer and you're like,

1010
01:00:29,430 --> 01:00:31,497
"Oh, that sounds awful," like, don't do it.

1011
01:00:31,716 --> 01:00:35,209
Like there are easy generators and stuff
you can use online to do it, or if it

1012
01:00:35,297 --> 01:00:37,297
does sound interesting, like, go for it.

1013
01:00:37,717 --> 01:00:41,530
And you know, there's a lot of different 
resources out there, like I know...

1014
01:00:41,555 --> 01:00:46,228
I know Jessie and David have done some
talks, the Petersons, on naming languages

1015
01:00:46,268 --> 01:00:49,276
There's a handful of them around
YouTube, like..

1016
01:00:49,370 --> 01:00:52,636
There's plenty of places to go and like learn
about how to that at a really high level.

1017
01:00:53,940 --> 01:00:57,980
But I found being intentional is the most
important thing of laying out like,

1018
01:00:58,520 --> 01:01:02,720
this is my goal, this is how much time I
want to spend on this, like, and then

1019
01:01:02,721 --> 01:01:06,840
trying to stick to that, to an extent,
like, I mean, if the inspiration takes you

1020
01:01:06,841 --> 01:01:10,940
then go for it but like don't feel like
you have to do stuff just because you have

1021
01:01:11,090 --> 01:01:15,560
to do it if it's not interesting to you
and I think something that David Peterson

1022
01:01:15,561 --> 01:01:19,620
mentioned in one of his like videos online
is that you can always just pay a

1023
01:01:19,621 --> 01:01:22,621
conlanger to do something for you if you
don't want to do it yourself, like,

1024
01:01:23,330 --> 01:01:24,851
you know, that's definitely an option.

1025
01:01:25,790 --> 01:01:27,560
And I was going to get to that.

1026
01:01:27,940 --> 01:01:28,940
Like, so...

1027
01:01:31,640 --> 01:01:36,480
because, I mean, authors tend to be kind
of independent and kind of low on budget,

1028
01:01:36,765 --> 01:01:38,920
but it is an option out there.

1029
01:01:38,945 --> 01:01:50,060
There's the LCS Jobs Award you can go to
or if you happen to be in places where

1030
01:01:50,061 --> 01:01:54,980
you're, like, adjacent to conlangers in a
community then you can, like, contact

1031
01:01:54,981 --> 01:02:01,281
people and see if people want to collaborate
with you and work with you on things.

1032
01:02:02,960 --> 01:02:10,960
Definitely but, like, definitely people
welcome conlangers will welcome working

1033
01:02:10,961 --> 01:02:14,860
with authors on things, especially if
there's payment involved, but,

1034
01:02:16,080 --> 01:02:23,780
you know, it's up to you to, like,
work out what things are worth to you and

1035
01:02:23,980 --> 01:02:24,980
all of that.

1036
01:02:25,170 --> 01:02:26,400
But, yeah.

1037
01:02:28,500 --> 01:02:33,860
I advocate for anybody who's interested to
try to learn to do the conlanging.

1038
01:02:34,560 --> 01:02:39,760
But, I also will advocate for... yeah,
you can hire conlangers if you've got the

1039
01:02:40,405 --> 01:02:42,380
funds to do that.

1040
01:02:42,705 --> 01:02:44,420
And that is also...

1041
01:02:45,830 --> 01:02:48,180
it's like bringing in an expert on
anything else.

1042
01:02:48,830 --> 01:02:51,260
Like, an expert consultant on anything
else.

1043
01:02:51,300 --> 01:02:52,300
Like your...

1044
01:02:56,708 --> 01:03:07,580
A lot of people have like consultants on
like beta readers who specialize in

1045
01:03:07,581 --> 01:03:09,214
different things and different like

1046
01:03:09,308 --> 01:03:10,863
Oh, yeah, like sensitivity readers and...

1047
01:03:10,887 --> 01:03:14,640
sensitivity readers things and or people

1048
01:03:14,641 --> 01:03:19,020
who have specialized knowledge in
different parts of the world building.

1049
01:03:19,570 --> 01:03:23,980
It's just like that if you want to involve
someone.

1050
01:03:24,330 --> 01:03:27,780
But anyway, thank you, Madeline,
for coming on.

1051
01:03:28,150 --> 01:03:33,880
It's been really interesting hearing your
perspective as like most of my guests are

1052
01:03:33,881 --> 01:03:40,500
conlangers first and they're thinking
about the conlang in the first place.

1053
01:03:41,080 --> 01:03:46,940
You thinking about first, what conlang
things do I need for my story?

1054
01:03:47,020 --> 01:03:49,000
And then how can I learn how to do that?

1055
01:03:49,170 --> 01:03:52,180
Part of it is very interesting to me.

1056
01:03:52,520 --> 01:03:55,340
And I hope people have enjoyed it.

1057
01:03:56,430 --> 01:03:59,240
And once again, thank you for coming on.

1058
01:03:59,730 --> 01:04:03,960
And hopefully people will see me on on on
your side.

1059
01:04:04,080 --> 01:04:05,080
Yeah.

1060
01:04:05,335 --> 01:04:07,700
And I'm going to say happy conlanging.

1061
01:04:08,020 --> 01:04:08,460
Yeah.

1062
01:04:08,740 --> 01:04:09,520
Happy conlanging.

1063
01:04:09,620 --> 01:04:10,500
Thank you for having me on.

1064
01:04:10,560 --> 01:04:11,560
This has been really fun.

1065
01:04:13,250 --> 01:04:15,640
Special thanks to my patrons on Patreon.

1066
01:04:15,780 --> 01:04:18,700
If you go over there right now,
you can get...

1067
01:04:19,020 --> 01:04:20,340
Early access to episodes.

1068
01:04:20,760 --> 01:04:24,380
You can get access to scripts for my solo
episodes.

1069
01:04:24,440 --> 01:04:31,440
And you can go get access to exclusive
polls for Tongues and Runes.

1070
01:04:32,905 --> 01:04:33,905
Thank you to...

1071
01:04:35,108 --> 01:04:44,250
Mintaka, Kenan Kigunda, Conor Stuart Roe,
Jesse, Kaye, Alex Rossell Hayes,

1072
01:04:44,363 --> 01:04:48,783
Vyren Patrick, Tabby, Alexis Hugelmann

1073
01:04:49,070 --> 01:04:55,980
Silvia Sotomayor, Grammar Antifa,
Wu Mingshuai, Grakkagrunk, Sigourney

1074
01:04:55,981 --> 01:05:02,520
Hunter, iloivar Jaana Mentoleum,
Niklas Norblad, Anthony Docimo,

1075
01:05:03,600 --> 01:05:11,600
Artifexian, Jake Penny, Miles Wronkovich,
Paul Roser, Langwyrm, Our Table,

1076
01:05:12,380 --> 01:05:14,380
Asa, Horn Bori.

1077
01:05:16,010 --> 01:05:18,820
Conlangery's theme music is by Null
Device.

1078
01:05:21,285 --> 01:05:25,535
Conlangery is distributed under
a Creative Commons Attribution

1079
01:05:25,536 --> 01:05:30,340
Non-Commercial Share
Alike 4.0 International License.

