1
00:00:11,084 --> 00:00:12,832
At end the episode that's.

2
00:00:14,342 --> 00:00:16,749
Hello, and welcome to building the game, documentary

3
00:00:17,059 --> 00:00:18,658
podcast. Today is Monday.

4
00:00:22,653 --> 00:00:24,092
Open it in. Keep it there.

5
00:00:26,343 --> 00:00:26,661
Yeah.

6
00:00:27,217 --> 00:00:27,932
Okay. Okay.

7
00:00:30,316 --> 00:00:31,905
Oh, gosh. What day is this gonna be?

8
00:00:32,143 --> 00:00:33,017
This is going to be...

9
00:00:33,891 --> 00:00:37,975
What's this week? Next week is 06:34,

10
00:00:38,774 --> 00:00:39,493
06:35.

11
00:00:39,733 --> 00:00:40,212
This is...

12
00:00:41,331 --> 00:00:41,810
Okay. Yeah.

13
00:00:43,502 --> 00:00:45,416
Hello and welcome to building the game. On

14
00:00:45,416 --> 00:00:47,650
documentary podcast. Today is Monday,

15
00:00:48,688 --> 00:00:52,604
July 20 ninth and you're listening episode 635.

16
00:00:52,842 --> 00:00:54,274
The 1 piece of information I did know.

17
00:00:54,513 --> 00:00:56,342
As always I'm your host Jason,

18
00:00:57,073 --> 00:00:58,606
here today joined

19
00:00:58,979 --> 00:01:01,521
by c host and game designer, Emily Vincent

20
00:01:01,521 --> 00:01:01,759
inc.

21
00:01:02,394 --> 00:01:05,277
And then the master of definitions, the dictionary

22
00:01:05,651 --> 00:01:07,596
of a... It's explain person

23
00:01:08,288 --> 00:01:09,163
out of the jab.

24
00:01:10,753 --> 00:01:12,819
Wow. You are el today, Jason.

25
00:01:14,489 --> 00:01:15,761
I'm so glad to be here for this.

26
00:01:17,448 --> 00:01:19,121
Yeah. Yeah. No. So I am...

27
00:01:20,157 --> 00:01:21,830
Yeah. Been a busy week. Trying to get

28
00:01:21,830 --> 00:01:23,344
school stepped done, and then we're going camping,

29
00:01:23,583 --> 00:01:25,358
like, tomorrow morning for

30
00:01:26,229 --> 00:01:28,067
I don't know. 9 days or something, and

31
00:01:28,067 --> 00:01:29,745
then we have Gen con and then everything

32
00:01:29,745 --> 00:01:32,543
is just... That's a lot between not being

33
00:01:32,543 --> 00:01:33,821
prepped for Gen con at all.

34
00:01:34,620 --> 00:01:35,340
So that's fun.

35
00:01:36,471 --> 00:01:36,711
Yeah.

36
00:01:37,907 --> 00:01:39,980
Emily, how's your, Gen con stuff going?

37
00:01:41,574 --> 00:01:44,307
I think it's going well. I actually

38
00:01:44,779 --> 00:01:46,610
I... I've sort of par down what I'm

39
00:01:46,610 --> 00:01:49,420
planning to bring, had a new idea for

40
00:01:49,477 --> 00:01:51,707
a different spin on cross stitch, and I'm

41
00:01:51,707 --> 00:01:53,003
just sort of trying to bring

42
00:01:53,394 --> 00:01:56,186
you know, pirates and cross stitched and cutting

43
00:01:56,186 --> 00:01:58,579
flowers, and I'm actually feeling like, I have,

44
00:01:58,658 --> 00:02:00,652
like, 2 weeks to get ready. This is

45
00:02:00,652 --> 00:02:02,886
like so much time. I'm totally fine.

46
00:02:04,017 --> 00:02:06,251
And so I'm feeling I'm feeling great about

47
00:02:06,251 --> 00:02:06,411
it.

48
00:02:07,448 --> 00:02:07,948
That's

49
00:02:08,326 --> 00:02:10,560
that's great. I'm happy for you. You're happy

50
00:02:10,560 --> 00:02:12,482
before. Me. The person who made the best

51
00:02:12,482 --> 00:02:13,991
decision in this room know is is John,

52
00:02:14,468 --> 00:02:16,216
who's not going to Gen con. Correct? And

53
00:02:16,216 --> 00:02:18,537
therefore has nothing to get ready? For, that's

54
00:02:18,537 --> 00:02:21,644
right. I do have some some materials. I'm

55
00:02:21,803 --> 00:02:24,056
I'm prepping to send along

56
00:02:25,404 --> 00:02:27,395
in my s, but I'm not... I don't

57
00:02:27,395 --> 00:02:29,489
have to attend in person this year. I

58
00:02:30,104 --> 00:02:30,423
I

59
00:02:30,981 --> 00:02:31,481
recently

60
00:02:32,096 --> 00:02:34,486
got to go to Pro, Michigan.

61
00:02:35,060 --> 00:02:35,560
The

62
00:02:36,099 --> 00:02:37,080
the premier

63
00:02:37,460 --> 00:02:38,099
location, I guess,

64
00:02:39,219 --> 00:02:41,780
which is always like like homecoming every year.

65
00:02:42,020 --> 00:02:42,520
So

66
00:02:42,992 --> 00:02:45,239
really really happy to do that. That was

67
00:02:45,770 --> 00:02:47,914
super productive, very fun got to see a

68
00:02:47,914 --> 00:02:49,422
lot of people that that I never get

69
00:02:49,422 --> 00:02:50,954
to see in person. And

70
00:02:52,218 --> 00:02:53,893
Yeah. So now I'm... I just have a

71
00:02:53,893 --> 00:02:54,951
lot to get done

72
00:02:56,445 --> 00:02:56,945
for

73
00:02:57,960 --> 00:02:59,396
for a little bit farther in the future.

74
00:02:59,635 --> 00:03:00,194
Right? We're

75
00:03:01,804 --> 00:03:02,304
running

76
00:03:02,922 --> 00:03:06,114
the kick... My publisher has decided to, run

77
00:03:06,114 --> 00:03:08,908
a kick kickstarter campaign for the next set

78
00:03:08,908 --> 00:03:10,265
of holiday hedging games.

79
00:03:10,758 --> 00:03:13,482
Mh. Rather than them playing out piece. So

80
00:03:13,697 --> 00:03:15,922
it's gonna be a, a big bundle of

81
00:03:15,922 --> 00:03:18,147
the next 3 games and an option to

82
00:03:18,147 --> 00:03:20,781
get the Opens course. And as part of

83
00:03:20,781 --> 00:03:21,019
that,

84
00:03:21,654 --> 00:03:23,954
there's going to be a pledge level for...

85
00:03:25,144 --> 00:03:27,303
Well, anyone who buys the... Physical product, and

86
00:03:27,303 --> 00:03:29,473
then also a separate pleasure for

87
00:03:30,165 --> 00:03:32,152
a puzzle hunt that I'm going to be

88
00:03:32,152 --> 00:03:35,173
running as part of the campaign during the

89
00:03:35,173 --> 00:03:35,491
campaign.

90
00:03:35,984 --> 00:03:38,461
So doing a lot of work putting that

91
00:03:38,461 --> 00:03:41,257
together now. It's a it's quite an under

92
00:03:41,257 --> 00:03:42,855
undertaking undertaking. But funnel.

93
00:03:43,748 --> 00:03:46,213
That's awesome. At just last weekend, I was

94
00:03:46,213 --> 00:03:47,723
playing games with some friends, and

95
00:03:48,995 --> 00:03:50,267
they play out a 2 player games and

96
00:03:50,346 --> 00:03:51,221
Officer sudden I was like, wait.

97
00:03:51,952 --> 00:03:53,785
Do you like escape rooms and they were

98
00:03:53,785 --> 00:03:55,537
like, we love escape rooms. We never get

99
00:03:55,537 --> 00:03:56,493
to go and I was like,

100
00:03:58,819 --> 00:04:00,254
I have good news. I said, so when

101
00:04:00,334 --> 00:04:01,850
I'm at Gen con, I'm gonna pick you

102
00:04:01,850 --> 00:04:02,009
up,

103
00:04:02,886 --> 00:04:04,322
a couple of the,

104
00:04:05,199 --> 00:04:06,635
holiday hi inks and

105
00:04:07,193 --> 00:04:09,123
see what they think about those. And then

106
00:04:09,123 --> 00:04:10,399
let them go to town and ordering the

107
00:04:10,399 --> 00:04:10,719
rest,

108
00:04:11,277 --> 00:04:12,974
because I have a feeling they're really gonna

109
00:04:13,192 --> 00:04:13,750
jam with it.

110
00:04:14,947 --> 00:04:15,447
So

111
00:04:16,319 --> 00:04:17,436
what in your opinion,

112
00:04:18,235 --> 00:04:19,911
since we're just talking between us here.

113
00:04:21,508 --> 00:04:23,184
What in your opinion would be 2 good

114
00:04:23,184 --> 00:04:24,940
ones to pick up for somebody to start

115
00:04:24,940 --> 00:04:25,100
with,

116
00:04:25,751 --> 00:04:28,532
who has never done 1 before. Likes sports

117
00:04:28,532 --> 00:04:30,836
games, but has never done 1 of your

118
00:04:30,836 --> 00:04:32,663
style escape room in a box games, but

119
00:04:32,663 --> 00:04:35,141
is is a puzzle. Okay. Yes. If they

120
00:04:35,141 --> 00:04:36,095
like puzzles. Yeah.

121
00:04:36,891 --> 00:04:37,924
I would say,

122
00:04:39,276 --> 00:04:41,207
very good intros would be

123
00:04:41,979 --> 00:04:43,433
the Turkey trial

124
00:04:43,744 --> 00:04:46,454
and the pumpkin problem. Awesome. Those those are

125
00:04:46,454 --> 00:04:47,352
both kind of

126
00:04:47,888 --> 00:04:48,845
middle of the road,

127
00:04:49,482 --> 00:04:50,301
not to

128
00:04:50,678 --> 00:04:53,314
bonkers, but do kinda show all the different

129
00:04:53,314 --> 00:04:55,454
types of types of things those games do.

130
00:04:56,089 --> 00:04:58,150
Perfect. Awesome. Those are the 2 I will

131
00:04:58,150 --> 00:04:58,705
seek out then.

132
00:04:59,513 --> 00:05:00,943
At the Grand gamer skill booth where you

133
00:05:00,943 --> 00:05:02,374
can also find tune in an oak and

134
00:05:02,374 --> 00:05:03,407
you could buy that there too.

135
00:05:04,281 --> 00:05:06,267
In the so, yeah. But,

136
00:05:06,918 --> 00:05:09,227
Yeah. So I will do that then, and

137
00:05:09,545 --> 00:05:11,932
I appreciate that. I I felt dumb because

138
00:05:12,092 --> 00:05:13,524
I know they talked about escape rooms before.

139
00:05:13,763 --> 00:05:14,973
It never clicked that, like,

140
00:05:15,692 --> 00:05:17,368
you like us, don't never get to go

141
00:05:17,368 --> 00:05:19,444
to escape rooms because you have kids.

142
00:05:20,322 --> 00:05:22,078
So the wires aren't old enough to go

143
00:05:22,078 --> 00:05:23,196
now if we want to.

144
00:05:25,128 --> 00:05:27,945
How much help is provided is debatable, but

145
00:05:28,723 --> 00:05:29,442
yeah. Yeah.

146
00:05:33,282 --> 00:05:35,900
Alright. I'll shall it get into it? Yes.

147
00:05:36,217 --> 00:05:38,200
Yes. We shall. So

148
00:05:39,088 --> 00:05:39,327
I'll let,

149
00:05:40,282 --> 00:05:42,350
Jonathan, why don't you take it away with

150
00:05:43,066 --> 00:05:43,963
all of the

151
00:05:44,418 --> 00:05:46,261
crazy. This is a follow episode. I will

152
00:05:46,261 --> 00:05:48,560
put. That some people may have survived by

153
00:05:48,560 --> 00:05:50,884
likely whatever the title is and also

154
00:05:51,335 --> 00:05:53,158
by, the fact that it's 3 of us

155
00:05:53,158 --> 00:05:55,583
here. So the builders can go back to

156
00:05:55,721 --> 00:05:57,177
episode 06:22

157
00:05:57,314 --> 00:05:59,169
to see our previous

158
00:05:59,545 --> 00:06:00,422
conversation on this topic.

159
00:06:01,311 --> 00:06:03,215
We're gonna follow up with more.

160
00:06:04,405 --> 00:06:06,547
So a little review of that is that

161
00:06:06,547 --> 00:06:06,864
we

162
00:06:07,816 --> 00:06:10,300
started to talk about what's a euro game,

163
00:06:10,699 --> 00:06:12,379
I think is kinda how that started.

164
00:06:13,020 --> 00:06:13,180
Yep.

165
00:06:14,300 --> 00:06:16,460
And kind of the lens we're looking through

166
00:06:16,460 --> 00:06:16,960
is

167
00:06:17,834 --> 00:06:19,053
as a designer,

168
00:06:20,870 --> 00:06:21,370
what

169
00:06:21,909 --> 00:06:23,927
do you need to know about these various

170
00:06:24,146 --> 00:06:26,339
terms in order to

171
00:06:26,876 --> 00:06:28,891
be a part of the conversation

172
00:06:29,269 --> 00:06:31,683
that the design community has around these things

173
00:06:32,300 --> 00:06:35,251
and to know whether you're interested in trying

174
00:06:35,251 --> 00:06:37,915
to make games that fit these various molds

175
00:06:38,767 --> 00:06:39,403
or not,

176
00:06:40,278 --> 00:06:40,778
and

177
00:06:41,551 --> 00:06:42,051
what

178
00:06:42,997 --> 00:06:45,935
what makes those various kinds of games shine.

179
00:06:46,888 --> 00:06:48,262
Yeah. Yeah. And

180
00:06:48,874 --> 00:06:50,303
I think my favorite thing about the last

181
00:06:50,303 --> 00:06:51,835
episode was the fact that

182
00:06:52,782 --> 00:06:55,410
the difference between classic hero and what we

183
00:06:55,410 --> 00:06:57,481
call euros now. And I will... That's all

184
00:06:57,640 --> 00:06:59,552
I'll say about it. Yeah. Really go listen

185
00:06:59,552 --> 00:07:01,247
to the episode if you haven't because

186
00:07:02,270 --> 00:07:03,934
it is not the discussion. I thought we

187
00:07:03,934 --> 00:07:05,756
were going to have, but it was amazing.

188
00:07:06,944 --> 00:07:07,444
So

189
00:07:09,343 --> 00:07:12,317
and I wanted to also recap

190
00:07:13,015 --> 00:07:16,208
my personal bug boo on this topic, which

191
00:07:16,208 --> 00:07:17,347
is that

192
00:07:19,414 --> 00:07:20,631
this can be a dangerous

193
00:07:21,087 --> 00:07:23,239
conversation to have if you're not if you're

194
00:07:23,239 --> 00:07:25,652
not aware when you're having it because

195
00:07:26,362 --> 00:07:27,951
language can be,

196
00:07:30,493 --> 00:07:30,890
exclusive,

197
00:07:31,764 --> 00:07:33,195
exclusionary, very easily.

198
00:07:34,879 --> 00:07:36,473
We think about that often and when we're

199
00:07:36,473 --> 00:07:37,429
talking about, you know,

200
00:07:38,226 --> 00:07:40,299
gender language and things like that, but it's

201
00:07:40,299 --> 00:07:42,711
easy to overlook all of the

202
00:07:43,102 --> 00:07:44,554
click ness that also

203
00:07:45,007 --> 00:07:47,412
happens with regard to language. And

204
00:07:49,452 --> 00:07:51,927
you know, the the classic example, I I

205
00:07:51,927 --> 00:07:53,675
can I can talk about my own personal

206
00:07:53,675 --> 00:07:54,787
growth in this area?

207
00:07:55,184 --> 00:07:56,852
I was a person who would,

208
00:07:58,122 --> 00:08:00,505
sn make a make a distinction between a

209
00:08:00,505 --> 00:08:02,427
game and an act activity. This isn't a

210
00:08:02,427 --> 00:08:04,675
game. It's just an activity... Guilty, guilty

211
00:08:05,049 --> 00:08:07,218
and that is something that I've

212
00:08:07,910 --> 00:08:09,897
I've personally been able to grow past.

213
00:08:11,107 --> 00:08:11,745
But it's...

214
00:08:12,383 --> 00:08:15,514
That's that's a that's a good example because

215
00:08:16,211 --> 00:08:19,241
there is a meaningful distinction to be had

216
00:08:19,241 --> 00:08:21,877
there. And it's not the distinction and there's

217
00:08:21,877 --> 00:08:23,250
the problem. It's

218
00:08:24,495 --> 00:08:26,637
that not everyone needs to hear that.

219
00:08:27,510 --> 00:08:27,669
Right.

220
00:08:28,638 --> 00:08:28,798
Right.

221
00:08:29,596 --> 00:08:30,872
Okay. Wait a minute wait a minute. I'm

222
00:08:30,872 --> 00:08:33,745
gonna derail immediately because yeah. This is this

223
00:08:33,745 --> 00:08:35,340
is feedback that I got.

224
00:08:36,310 --> 00:08:38,057
At some point. I'm gonna say recently. It

225
00:08:38,057 --> 00:08:39,725
was within the last 2 years. And that

226
00:08:39,725 --> 00:08:41,235
was, like, a moment for me where I

227
00:08:41,235 --> 00:08:42,665
was like, oh,

228
00:08:43,221 --> 00:08:44,968
what does that even mean? And definitely made

229
00:08:44,968 --> 00:08:47,842
me feel bad. Yes. Because I feel my

230
00:08:47,842 --> 00:08:49,534
game wasn't a game. It was

231
00:08:49,907 --> 00:08:50,225
activity.

232
00:08:51,972 --> 00:08:54,832
But there was something in there of, like,

233
00:08:55,484 --> 00:08:57,582
I must not have recognizable

234
00:08:57,961 --> 00:09:00,838
sign posts of, like, and maybe this is

235
00:09:00,838 --> 00:09:02,915
where we call Zoe in from the chat

236
00:09:02,915 --> 00:09:05,001
for, you know, multi victor or whatever. But,

237
00:09:05,081 --> 00:09:07,070
you know, there's the, you know, no 1

238
00:09:07,070 --> 00:09:09,217
can win this. Therefore, it's not a game

239
00:09:09,217 --> 00:09:10,513
or... I I don't know

240
00:09:10,904 --> 00:09:12,342
I can't remember which game it was. Right?

241
00:09:12,582 --> 00:09:14,819
It was probably cross. Right? Of, like, it's

242
00:09:14,819 --> 00:09:17,376
fun to place the tiles, but there's nothing

243
00:09:17,376 --> 00:09:19,389
else there. Gosh not. I'm not the 1

244
00:09:19,389 --> 00:09:19,870
who said that.

245
00:09:21,070 --> 00:09:23,389
Well, yeah. So... I don't know. As I

246
00:09:23,389 --> 00:09:24,910
remember talking about Was like, this is really

247
00:09:24,910 --> 00:09:26,965
fun, but like, we're not actually like, they're

248
00:09:27,164 --> 00:09:28,144
what are we doing

249
00:09:28,523 --> 00:09:29,023
just

250
00:09:29,402 --> 00:09:30,681
join placing these things.

251
00:09:31,320 --> 00:09:32,838
And all of these, like, this is... I

252
00:09:32,998 --> 00:09:34,197
I picked that example who is 1 of

253
00:09:34,197 --> 00:09:36,409
the most loaded, but a lot of these

254
00:09:36,925 --> 00:09:39,147
are less less obvious and and can have

255
00:09:39,147 --> 00:09:41,052
the same problem if we... If we're not

256
00:09:41,052 --> 00:09:41,369
careful.

257
00:09:42,004 --> 00:09:42,504
So

258
00:09:43,433 --> 00:09:43,933
it

259
00:09:44,306 --> 00:09:48,305
you can have language that is useful if

260
00:09:48,305 --> 00:09:50,219
you're talking about it academically.

261
00:09:50,698 --> 00:09:53,090
Like, we're going to... We're gonna make this

262
00:09:53,090 --> 00:09:54,845
taxonomy, and we're gonna make everything fit into

263
00:09:54,845 --> 00:09:56,378
it for our paper or our book.

264
00:09:57,337 --> 00:09:58,716
If you're looking at the

265
00:09:59,495 --> 00:10:00,954
you know, the fantastic

266
00:10:02,372 --> 00:10:04,450
book from Jeff and Isaac, the building blocks

267
00:10:04,450 --> 00:10:06,852
book. You know, they... They're they're doing that

268
00:10:06,852 --> 00:10:08,602
academically. They're saying we're gonna try to put

269
00:10:08,602 --> 00:10:10,432
everything into these buckets and it's gonna help

270
00:10:10,432 --> 00:10:11,227
our conversation.

271
00:10:11,959 --> 00:10:14,612
But that doesn't mean that the same

272
00:10:15,229 --> 00:10:17,941
those same terms are useful when you're talking

273
00:10:17,941 --> 00:10:20,435
to someone who isn't in that context.

274
00:10:22,183 --> 00:10:24,257
Gotcha. So, like, it can... The same...

275
00:10:25,134 --> 00:10:26,432
Like, if we if we

276
00:10:27,048 --> 00:10:29,282
assume the best intentions, which we can't always.

277
00:10:29,441 --> 00:10:31,196
But if we assume the best intentions on

278
00:10:31,196 --> 00:10:32,485
the person who said that to you.

279
00:10:33,836 --> 00:10:34,336
The

280
00:10:34,711 --> 00:10:37,017
the best thing they could possibly be saying

281
00:10:37,017 --> 00:10:37,517
is

282
00:10:38,448 --> 00:10:39,584
I didn't feel

283
00:10:40,053 --> 00:10:42,142
the amount of player agency

284
00:10:42,754 --> 00:10:43,969
I wanted to feel

285
00:10:44,581 --> 00:10:45,376
in this game.

286
00:10:46,329 --> 00:10:46,647
Mh.

287
00:10:47,219 --> 00:10:49,792
So, you know, I would once have said

288
00:10:50,168 --> 00:10:52,901
that Bingo isn't a game. It's an activity

289
00:10:53,118 --> 00:10:54,872
because there's nothing I can do to affect

290
00:10:54,872 --> 00:10:57,036
the outcome. That doesn't mean it's not fun.

291
00:10:58,388 --> 00:10:59,820
Yeah. But when I say that to someone,

292
00:10:59,979 --> 00:11:01,888
it sounds like I'm saying, Bingo is awful.

293
00:11:02,778 --> 00:11:04,444
Well And that's not what I mean. I

294
00:11:04,444 --> 00:11:05,952
mean, it's a different kind of thing.

295
00:11:06,825 --> 00:11:09,126
I I've found myself saying before, which also,

296
00:11:09,444 --> 00:11:11,214
I'm not saying you should say this, but

297
00:11:11,444 --> 00:11:13,681
in referring to some kids games, Bingo is

298
00:11:13,681 --> 00:11:16,078
a great example of this. Candy land. Is

299
00:11:16,238 --> 00:11:18,475
I will say the game plays itself. Yeah.

300
00:11:19,048 --> 00:11:20,979
Because you don't play the game. You just

301
00:11:21,513 --> 00:11:24,399
do fifth things. Right? Which also sounds

302
00:11:24,933 --> 00:11:27,103
like it's being dismissive

303
00:11:27,654 --> 00:11:29,335
But it doesn't have to be meant that

304
00:11:29,335 --> 00:11:31,595
way. It can be meant as a classifier

305
00:11:31,894 --> 00:11:34,294
as opposed to a judgment call, but it's

306
00:11:34,294 --> 00:11:35,654
hard to make that come across.

307
00:11:36,227 --> 00:11:37,973
It's hard to think of any way to

308
00:11:37,973 --> 00:11:40,036
say that. Because when I'd say, like, well,

309
00:11:40,353 --> 00:11:41,385
I just feel like, you know,

310
00:11:42,416 --> 00:11:44,901
this game lacks you know, having any really

311
00:11:44,901 --> 00:11:47,535
player agency. That just sounds like a sn

312
00:11:47,535 --> 00:11:49,770
way to say the game plays itself, it's

313
00:11:49,770 --> 00:11:52,026
an activity. Right? Like, that's

314
00:11:52,740 --> 00:11:54,580
all of those sound bad. Like, I can't

315
00:11:54,580 --> 00:11:55,700
think of a way to say that.

316
00:11:56,420 --> 00:11:58,019
Like, maybe if I was giving feedback, I

317
00:11:58,019 --> 00:11:59,700
could say, I wish I had more choices.

318
00:12:00,986 --> 00:12:01,779
As a point.

319
00:12:02,255 --> 00:12:04,793
I I think you're on a track there.

320
00:12:04,952 --> 00:12:06,142
Right? So I think there's

321
00:12:06,697 --> 00:12:08,777
there's the judgment piece of this, which is

322
00:12:08,777 --> 00:12:10,448
where we started. Right? Is it good or

323
00:12:10,448 --> 00:12:12,836
bad as opposed to, like, it exists or

324
00:12:12,836 --> 00:12:13,314
it doesn't.

325
00:12:14,189 --> 00:12:15,781
But I think there's always the, like,

326
00:12:16,512 --> 00:12:19,294
giving feedback as a negative of, like, it

327
00:12:19,294 --> 00:12:21,360
lacks this thing versus the, like,

328
00:12:22,154 --> 00:12:24,697
I was hoping for more direction. In my

329
00:12:24,697 --> 00:12:26,705
choices. Right? Or I was hoping for a

330
00:12:26,705 --> 00:12:29,017
little bit more choice in what I could

331
00:12:29,017 --> 00:12:31,171
do. Right? Because I think, honestly, I think

332
00:12:31,330 --> 00:12:33,084
I've said this to someone recently, and I

333
00:12:33,084 --> 00:12:34,654
can't remember how I said it. I I

334
00:12:34,774 --> 00:12:36,208
think I was play testing something in origins.

335
00:12:36,685 --> 00:12:38,597
Right? And it was 1 of these things

336
00:12:38,597 --> 00:12:40,349
where it was, like, pleasant to do, but

337
00:12:40,429 --> 00:12:42,101
I didn't know which direction to go because

338
00:12:42,181 --> 00:12:44,506
I didn't really understand what Right? So mine

339
00:12:44,506 --> 00:12:46,498
was, like, it's a great activity,

340
00:12:47,135 --> 00:12:48,830
but I don't know how I

341
00:12:49,525 --> 00:12:51,358
finish it. Right? I don't know, like, what's

342
00:12:51,358 --> 00:12:52,952
the end condition Right, you know that kind

343
00:12:52,952 --> 00:12:54,103
of thing. So

344
00:12:55,189 --> 00:12:56,695
yeah, I think I don't know, for me,

345
00:12:56,774 --> 00:12:58,439
the sort of takeaway here is, like, always

346
00:12:58,439 --> 00:13:01,080
think about how I'm framing it and maybe

347
00:13:01,626 --> 00:13:03,317
frame as, like, player wants

348
00:13:03,691 --> 00:13:05,461
versus, like, this game

349
00:13:06,311 --> 00:13:06,629
lacks.

350
00:13:07,344 --> 00:13:09,885
Right? Mh Yeah. Mh. Yeah. Yeah. Yeah. You

351
00:13:09,885 --> 00:13:11,890
can always If I had play tested your

352
00:13:11,890 --> 00:13:14,202
game, I would have sold you that... Sorry.

353
00:13:17,231 --> 00:13:18,507
I mean, it could have been

354
00:13:19,399 --> 00:13:20,515
you know, you could say,

355
00:13:21,152 --> 00:13:22,609
you know, this feels like

356
00:13:22,986 --> 00:13:25,617
right now, the kind of thing that people

357
00:13:25,617 --> 00:13:27,291
who like bingo would like.

358
00:13:28,182 --> 00:13:29,773
You know, you could you can frame it

359
00:13:29,773 --> 00:13:31,285
positive like that, And then you can say,

360
00:13:31,444 --> 00:13:33,513
is that the audience you're going for? And

361
00:13:33,513 --> 00:13:35,502
if the answer is no, then you can

362
00:13:35,502 --> 00:13:36,616
say, oh, okay.

363
00:13:38,625 --> 00:13:38,785
Yeah.

364
00:13:39,503 --> 00:13:41,179
Do you like do you want your people

365
00:13:41,179 --> 00:13:42,935
to feel like they're playing candy land? A

366
00:13:42,935 --> 00:13:43,653
child's game?

367
00:13:45,504 --> 00:13:47,825
Oh, it's your... My favorite thing about ka

368
00:13:47,825 --> 00:13:49,825
land is you have no inputs. Yet. It's

369
00:13:49,825 --> 00:13:51,105
still wildly unbalanced.

370
00:13:54,399 --> 00:13:56,472
Well, you can't... So candy land... I mean,

371
00:13:57,110 --> 00:13:57,610
it

372
00:13:58,545 --> 00:14:00,698
in that sense, it is an activity. You're

373
00:14:00,698 --> 00:14:02,213
not a game if we're gonna do that

374
00:14:02,213 --> 00:14:04,297
kind of thing. But it's important. I mean,

375
00:14:04,455 --> 00:14:05,591
it's it... It's

376
00:14:06,043 --> 00:14:07,473
for the age group, it's for,

377
00:14:08,823 --> 00:14:10,173
those are people who need to learn how

378
00:14:10,173 --> 00:14:11,920
to do those things. Take turns.

379
00:14:13,129 --> 00:14:15,605
And follow rules even when they don't like

380
00:14:15,605 --> 00:14:17,922
the outcome. Exactly pulled the little critter that

381
00:14:17,922 --> 00:14:20,651
sends you back to the first spot. Even

382
00:14:20,651 --> 00:14:22,719
in the Man that makes them mad. Yeah.

383
00:14:22,957 --> 00:14:24,707
I treat those out and my kids got

384
00:14:24,707 --> 00:14:26,854
mad because I was asking came with those

385
00:14:26,854 --> 00:14:28,603
in there. They saw it. Yeah.

386
00:14:30,448 --> 00:14:32,756
Yeah. Oh, I like this already. We're already

387
00:14:32,756 --> 00:14:35,145
defining game. We are You even though that

388
00:14:35,145 --> 00:14:37,772
wasn't find... Yeah. Let's just define the word

389
00:14:37,772 --> 00:14:38,011
game.

390
00:14:38,743 --> 00:14:39,300
Yeah. I mean,

391
00:14:40,096 --> 00:14:42,246
but there's plenty to say there. Actually there

392
00:14:42,246 --> 00:14:43,861
was a a good early

393
00:14:44,396 --> 00:14:45,830
episode where they attempted to do that. And

394
00:14:45,989 --> 00:14:47,675
I think I listen. They to them... An

395
00:14:47,675 --> 00:14:49,820
entire episode and didn't manage to quite do

396
00:14:49,820 --> 00:14:51,885
it. There's no way there. Right.

397
00:14:54,110 --> 00:14:55,959
To Yeah. And I also wrote down here

398
00:14:56,358 --> 00:14:58,272
in this kind of intro thing as an

399
00:14:58,272 --> 00:15:00,665
another example of that, just a little personal

400
00:15:00,665 --> 00:15:03,776
experience, I'm currently having with this definition stuff.

401
00:15:04,508 --> 00:15:07,134
Is the marketing of the game series we

402
00:15:07,134 --> 00:15:09,601
were just talking about. These these things that

403
00:15:09,681 --> 00:15:12,148
I tend to call escape room games.

404
00:15:12,864 --> 00:15:13,364
And

405
00:15:14,469 --> 00:15:15,445
for a

406
00:15:16,215 --> 00:15:17,271
for an audience,

407
00:15:17,803 --> 00:15:20,050
that is a very descriptive term

408
00:15:20,661 --> 00:15:22,328
that works really well.

409
00:15:23,059 --> 00:15:25,057
And we're now wrestling with...

410
00:15:26,096 --> 00:15:29,293
Well, we've got a, marketing professional on the

411
00:15:29,293 --> 00:15:32,010
team who really didn't know that term.

412
00:15:32,822 --> 00:15:35,840
As those room. The der escape... Yeah. Or

413
00:15:35,840 --> 00:15:37,269
escape room game in particular.

414
00:15:37,984 --> 00:15:39,572
Because when I hear a escape room game,

415
00:15:40,287 --> 00:15:41,240
I know what that is.

416
00:15:42,129 --> 00:15:43,562
I know that that is a set of

417
00:15:43,562 --> 00:15:46,905
puzzles that was inspired by the physical escape

418
00:15:46,905 --> 00:15:48,918
room craze of the,

419
00:15:49,373 --> 00:15:49,771
you know,

420
00:15:50,585 --> 00:15:51,625
20 10 ish.

421
00:15:52,264 --> 00:15:53,165
Yeah. And

422
00:15:54,585 --> 00:15:56,825
that it's going to be a particular kind

423
00:15:56,825 --> 00:15:59,144
of thing. I know it doesn't mean I'm

424
00:15:59,144 --> 00:16:02,292
literally trying to escape a room. Even narrative

425
00:16:02,430 --> 00:16:03,626
or in real life.

426
00:16:05,699 --> 00:16:07,214
But that's what it says it is.

427
00:16:07,852 --> 00:16:08,091
Yeah.

428
00:16:08,663 --> 00:16:10,413
And so is that does that mean the

429
00:16:10,413 --> 00:16:10,913
term

430
00:16:12,243 --> 00:16:13,914
needs to have a new term, you know?

431
00:16:14,152 --> 00:16:14,652
Or

432
00:16:15,186 --> 00:16:17,096
or should I call it something else when?

433
00:16:17,429 --> 00:16:19,338
Speaking to certain kinds of people that it's...

434
00:16:20,133 --> 00:16:21,406
I don't have an answer to that yet.

435
00:16:21,645 --> 00:16:23,974
Gosh. Even escape room as

436
00:16:25,479 --> 00:16:27,549
as it, like, like, you're in an escape

437
00:16:27,549 --> 00:16:30,654
room. Right? Like, mh. That terminology is is

438
00:16:30,654 --> 00:16:33,854
really problematic. Isn't it? Like, it could be

439
00:16:33,854 --> 00:16:35,843
interpreted as that. I mean... Yeah.

440
00:16:36,559 --> 00:16:39,343
I mean, eventually room, maybe it's better. I

441
00:16:39,503 --> 00:16:41,094
I mean, I'm not gonna call it. If

442
00:16:41,094 --> 00:16:42,856
other people aren't but I... It just occurred

443
00:16:42,856 --> 00:16:44,546
to me that, yes. That could be

444
00:16:45,633 --> 00:16:46,847
concerning for some people

445
00:16:47,775 --> 00:16:49,917
that way. Yeah. It's how about trying to...

446
00:16:50,155 --> 00:16:52,009
But I've been trying to play around in

447
00:16:52,009 --> 00:16:54,570
my head with just saying cooperative puzzle game,

448
00:16:55,129 --> 00:16:56,009
which doesn't.

449
00:16:56,649 --> 00:16:58,009
Which is less expressive.

450
00:16:58,822 --> 00:17:00,889
Yeah. But definitely accurate.

451
00:17:01,683 --> 00:17:04,386
Yeah. Because it's a timed cooperative puzzle game,

452
00:17:04,545 --> 00:17:05,976
and that really rolls off the tongue.

453
00:17:06,547 --> 00:17:06,786
Yeah.

454
00:17:07,421 --> 00:17:09,326
Yeah. So we're gonna see that over and

455
00:17:09,326 --> 00:17:11,708
over, I think of these things where I

456
00:17:11,708 --> 00:17:13,613
know it when I see it. Yeah. I

457
00:17:13,613 --> 00:17:15,360
can't say is... You can't say escape the...

458
00:17:15,534 --> 00:17:17,307
Game because then if they've ever watched

459
00:17:17,761 --> 00:17:19,830
deep space time, they're gonna have a very

460
00:17:19,830 --> 00:17:21,261
different opinion of what that's like,

461
00:17:22,932 --> 00:17:25,017
because of that 1 episode. Game So... Yeah.

462
00:17:26,054 --> 00:17:28,447
So we thought for today, what we're gonna

463
00:17:28,447 --> 00:17:30,383
try to do is go through genres,

464
00:17:30,919 --> 00:17:33,073
and we don't know how many of these

465
00:17:33,073 --> 00:17:34,211
were gonna get through

466
00:17:36,512 --> 00:17:37,865
and should be 1. That's...

467
00:17:38,819 --> 00:17:41,047
Yeah. Exactly. No. I think I think at

468
00:17:41,047 --> 00:17:43,933
least 2. We put down what 25. So

469
00:17:43,933 --> 00:17:45,210
we're doing gonna try to get down through

470
00:17:45,210 --> 00:17:47,844
2 or 3. We're gonna very generous. Left

471
00:17:47,844 --> 00:17:50,173
off in the next 1. Yeah. Yeah. Jonathan

472
00:17:50,173 --> 00:17:52,487
generous by we put down 25, Jonathan put

473
00:17:52,487 --> 00:17:54,562
down 25. And Jason, I were like, we're

474
00:17:54,562 --> 00:17:55,600
in. Yeah.

475
00:17:56,318 --> 00:17:57,036
Yeah. And

476
00:17:58,087 --> 00:18:00,071
1 of the things I wanted to point

477
00:18:00,071 --> 00:18:02,476
out is we're gonna talk about genres, which

478
00:18:03,246 --> 00:18:05,547
overlaps with mechanisms, we're not really talking about

479
00:18:05,547 --> 00:18:06,023
mechanisms.

480
00:18:06,673 --> 00:18:08,582
Mh. So there are a lot of games

481
00:18:08,582 --> 00:18:10,332
that will have a lot of different mechanisms,

482
00:18:10,491 --> 00:18:12,241
but you would call it a...

483
00:18:12,877 --> 00:18:13,991
Well, the first 1 on the list, a

484
00:18:13,991 --> 00:18:16,790
worker placement game. Right. Other games might have

485
00:18:16,790 --> 00:18:18,460
worker placement. You might not think of them

486
00:18:18,460 --> 00:18:20,631
as worker placement games. So

487
00:18:21,085 --> 00:18:21,585
so

488
00:18:22,374 --> 00:18:23,490
How about we start there?

489
00:18:24,527 --> 00:18:25,803
What do you think of when you hear

490
00:18:25,803 --> 00:18:26,440
worker placement?

491
00:18:28,593 --> 00:18:30,986
I think of my an about worker placement

492
00:18:30,986 --> 00:18:32,352
versus action selection.

493
00:18:33,226 --> 00:18:35,529
Okay. Okay. So I've just hit number 2

494
00:18:35,529 --> 00:18:38,173
on the list? It's good come So so

495
00:18:38,388 --> 00:18:39,977
let... Let's... But what game do I think?

496
00:18:40,136 --> 00:18:40,771
Yeah. What games?

497
00:18:41,501 --> 00:18:41,659
Yeah.

498
00:18:42,533 --> 00:18:43,033
Ever.

499
00:18:44,121 --> 00:18:44,280
Okay.

500
00:18:44,994 --> 00:18:45,471
Stone age.

501
00:18:46,265 --> 00:18:46,662
Mh.

502
00:18:47,615 --> 00:18:48,727
I so a euro.

503
00:18:49,693 --> 00:18:51,755
Yeah. First 1 I think of is a

504
00:18:51,755 --> 00:18:52,072
g.

505
00:18:52,865 --> 00:18:53,895
Yeah. Yep.

506
00:18:57,483 --> 00:18:59,319
Other work... Yeah. I don't know Ever, but

507
00:18:59,479 --> 00:19:01,315
I assume you're right. I mean, I I

508
00:19:01,315 --> 00:19:02,433
know of it. I've not played it.

509
00:19:03,391 --> 00:19:05,227
Yeah. I mean, I think it's... I don't

510
00:19:05,227 --> 00:19:06,286
know if it's a worker

511
00:19:06,919 --> 00:19:08,517
placement game so much as there is a

512
00:19:08,517 --> 00:19:10,994
work replacement mechanic and maybe more of a

513
00:19:10,994 --> 00:19:11,872
tableau builder game,

514
00:19:13,071 --> 00:19:14,845
and it just has work placement. But, yeah,

515
00:19:15,005 --> 00:19:17,085
some of the earlier euros makes me think

516
00:19:17,085 --> 00:19:18,704
of that. I don't think of

517
00:19:19,085 --> 00:19:21,460
weirdly enough, like Puerto Rico were back to

518
00:19:21,658 --> 00:19:24,043
apparently, my favorite game, my favorite problematic game

519
00:19:24,043 --> 00:19:24,758
in Puerto Rico,

520
00:19:25,712 --> 00:19:27,381
but has literal work placement,

521
00:19:28,414 --> 00:19:29,924
but I still don't know if I think

522
00:19:29,924 --> 00:19:31,533
of that as a work. Replacement game.

523
00:19:32,173 --> 00:19:34,250
Yeah. Puerto Rico. I would say,

524
00:19:35,608 --> 00:19:38,485
it... It it's kinda like worker replacement, but

525
00:19:38,485 --> 00:19:40,329
the the workers that you're placing are not

526
00:19:40,329 --> 00:19:41,442
a worker plays of mechanism.

527
00:19:41,920 --> 00:19:42,238
Right.

528
00:19:42,874 --> 00:19:43,112
Yeah.

529
00:19:44,544 --> 00:19:45,202
So that's

530
00:19:45,657 --> 00:19:47,664
selection game. I would say. Right. It's an

531
00:19:47,664 --> 00:19:48,384
action selection.

532
00:19:49,424 --> 00:19:52,404
And maybe a little Tableau build. Right? Yeah

533
00:19:54,224 --> 00:19:55,664
Man man, I feel weird that I can't

534
00:19:55,664 --> 00:19:56,119
think of

535
00:19:57,034 --> 00:19:59,102
action or work replacement games. So...

536
00:20:00,057 --> 00:20:01,966
What does the Google machine say? When I

537
00:20:01,966 --> 00:20:03,000
just... Oh, go ahead.

538
00:20:03,651 --> 00:20:05,321
No. Go ahead. If you got an examples.

539
00:20:05,560 --> 00:20:06,912
Oh, I was just gonna say that I

540
00:20:06,912 --> 00:20:09,456
just searched Bg g for well... Okay. To

541
00:20:09,456 --> 00:20:11,524
be clear, I didn't search anything on Bg

542
00:20:11,524 --> 00:20:12,796
g because that's useless.

543
00:20:14,328 --> 00:20:16,645
I went to Google and said search Bg

544
00:20:16,645 --> 00:20:17,923
g, and then it did a great job.

545
00:20:18,722 --> 00:20:21,133
Doing Imperium, I see on the list. Mh.

546
00:20:21,931 --> 00:20:23,366
It's a new 1. Can you just sort

547
00:20:23,366 --> 00:20:24,004
by rating?

548
00:20:25,520 --> 00:20:25,998
Who knows?

549
00:20:26,876 --> 00:20:28,710
Yeah. It's gonna come up with Vi culture.

550
00:20:28,950 --> 00:20:30,599
It's gonna come up Yep. With,

551
00:20:32,397 --> 00:20:33,696
yeah. Kayla list

552
00:20:34,235 --> 00:20:34,395
the...

553
00:20:35,194 --> 00:20:35,514
Yeah.

554
00:20:37,272 --> 00:20:38,151
Is on the list Emily.

555
00:20:39,603 --> 00:20:39,842
Yeah.

556
00:20:40,478 --> 00:20:42,410
So what I think of

557
00:20:44,217 --> 00:20:46,285
to distinguish worker placement.

558
00:20:46,779 --> 00:20:48,377
As... And again, this is kind of as

559
00:20:48,377 --> 00:20:51,194
a mechanism, but it bleeds... Please bleed together

560
00:20:51,413 --> 00:20:52,313
is that

561
00:20:52,852 --> 00:20:53,751
you are

562
00:20:56,849 --> 00:20:58,621
classically putting a worker

563
00:20:59,233 --> 00:21:00,902
a a piece of wood that you have

564
00:21:00,902 --> 00:21:03,048
that is your your limited pool of workers,

565
00:21:03,938 --> 00:21:04,757
on something

566
00:21:05,294 --> 00:21:06,353
to do a thing

567
00:21:06,730 --> 00:21:07,230
and

568
00:21:08,006 --> 00:21:09,942
that prevents or

569
00:21:10,399 --> 00:21:12,553
makes it difficult for other people to do

570
00:21:12,553 --> 00:21:13,191
the same thing.

571
00:21:14,242 --> 00:21:14,481
Yes.

572
00:21:15,198 --> 00:21:18,624
It's blocking. Right? Yeah blocking or increasing the

573
00:21:18,624 --> 00:21:19,682
cost or

574
00:21:20,059 --> 00:21:20,776
yeah. Whatever.

575
00:21:21,509 --> 00:21:22,628
It'll reach your comforts.

576
00:21:23,187 --> 00:21:24,865
Just around that. Yep. Yeah. Also,

577
00:21:25,744 --> 00:21:28,061
tier og work replacement. I had to double

578
00:21:28,061 --> 00:21:29,120
check because

579
00:21:29,829 --> 00:21:31,971
you're replacing workers but it's for drafting.

580
00:21:32,764 --> 00:21:35,620
It's listed as hand management, open drafting and

581
00:21:35,620 --> 00:21:37,459
worker replaced. Me. Yeah. So that's a kid...

582
00:21:37,777 --> 00:21:39,840
That's a good 1. So I would argue,

583
00:21:40,792 --> 00:21:41,609
you could

584
00:21:42,061 --> 00:21:43,093
you could say it...

585
00:21:43,823 --> 00:21:44,959
Has some

586
00:21:45,573 --> 00:21:48,118
flavor of a worker placement mechanism, I would

587
00:21:48,118 --> 00:21:50,028
not call that a worker placement game.

588
00:21:51,477 --> 00:21:53,311
I don't... No. No. It says I'm not

589
00:21:53,311 --> 00:21:56,183
taking a clear action by putting my worker

590
00:21:56,183 --> 00:21:59,134
some place. I am. It's more almost a

591
00:21:59,134 --> 00:22:00,091
bidding feel.

592
00:22:00,983 --> 00:22:01,483
Or

593
00:22:02,179 --> 00:22:04,092
or drafting sure. Sure.

594
00:22:04,730 --> 00:22:07,042
Now, just to be clear, though, it's just

595
00:22:07,042 --> 00:22:09,529
listed under mechanisms. It's not looking Yeah. Yeah.

596
00:22:09,689 --> 00:22:11,603
Yeah. Genre. You know? I mean...

597
00:22:12,960 --> 00:22:13,460
But

598
00:22:14,635 --> 00:22:15,273
maybe I'm...

599
00:22:17,201 --> 00:22:19,659
Yeah. No. Yeah. It's we're Okay. I guess

600
00:22:19,659 --> 00:22:20,611
we're trying to think about, like,

601
00:22:21,403 --> 00:22:23,545
what what the game is not what the

602
00:22:23,545 --> 00:22:24,179
game has.

603
00:22:25,068 --> 00:22:27,375
Yeah. Yeah. Like what is the core definition

604
00:22:27,375 --> 00:22:29,228
of it. Right? Like, what is

605
00:22:29,763 --> 00:22:31,195
when you look at the game if you

606
00:22:31,195 --> 00:22:33,583
said, this game, Like, to me, Stone age

607
00:22:33,583 --> 00:22:34,083
is

608
00:22:34,790 --> 00:22:37,329
Like, everything that drives Stone just work replacements.

609
00:22:38,043 --> 00:22:40,185
Like, every action you take in the game

610
00:22:40,185 --> 00:22:42,486
is only done via worker placement.

611
00:22:43,218 --> 00:22:45,951
Via via putting those workers

612
00:22:46,328 --> 00:22:46,828
somewhere.

613
00:22:47,286 --> 00:22:48,003
Yeah. Right?

614
00:22:48,801 --> 00:22:50,179
Like, everything thing is

615
00:22:50,715 --> 00:22:52,310
you battling for the space.

616
00:22:52,884 --> 00:22:54,719
You are placing a thing that you're calling

617
00:22:54,719 --> 00:22:55,197
a worker.

618
00:22:56,154 --> 00:22:59,185
Right. But if if I said, I wanna

619
00:22:59,185 --> 00:23:00,940
play a worker replacement game and someone plop

620
00:23:00,940 --> 00:23:03,105
down turn in og. I'd be really surprised.

621
00:23:03,898 --> 00:23:05,403
Yeah. Oh, yeah Yeah. If somebody said I

622
00:23:05,403 --> 00:23:06,750
wanna play a draft game,

623
00:23:07,622 --> 00:23:10,594
I would feel more comfortable In no totally

624
00:23:10,653 --> 00:23:12,568
say, oh, yeah. Okay. This is cool. This

625
00:23:12,568 --> 00:23:15,442
is scratches my address. And, obviously, hand management

626
00:23:15,442 --> 00:23:16,798
is like the core of the game because

627
00:23:16,798 --> 00:23:18,529
you've got cards and every round you're gonna

628
00:23:18,808 --> 00:23:20,320
get new cards, you have to play some

629
00:23:20,320 --> 00:23:21,513
cards and you're gonna have to check a

630
00:23:21,513 --> 00:23:23,821
card at the end, which starts off real

631
00:23:23,821 --> 00:23:25,413
cozy and by the you're just swearing,

632
00:23:26,862 --> 00:23:29,175
so... Yeah. Yeah. I was actually saying to

633
00:23:29,175 --> 00:23:30,451
someone when I was teaching them. I said,

634
00:23:30,930 --> 00:23:32,365
this game is a lot like a rolling

635
00:23:32,365 --> 00:23:35,556
right in that you continually just lose options

636
00:23:35,556 --> 00:23:37,398
throughout the game. Like, it just the options

637
00:23:37,398 --> 00:23:39,461
get worse and worse the farther you go,

638
00:23:42,080 --> 00:23:44,064
which is what people tell me rolling rates

639
00:23:44,064 --> 00:23:45,694
are supposed to do. I like

640
00:23:46,153 --> 00:23:47,511
do not do that, but that's what people

641
00:23:47,511 --> 00:23:49,588
tell me they're supposed to do. So... Yeah.

642
00:23:50,387 --> 00:23:52,879
So Emily, you brought up action select So

643
00:23:52,879 --> 00:23:54,158
maybe this would be a good 1 for

644
00:23:54,158 --> 00:23:56,715
actually comparing contrast. What what games come to

645
00:23:56,715 --> 00:23:59,113
mind when we hear action selection. Well, Puerto

646
00:23:59,352 --> 00:23:59,512
Rico.

647
00:24:00,551 --> 00:24:01,830
Because this is only a game I know

648
00:24:01,830 --> 00:24:02,070
apparently.

649
00:24:02,643 --> 00:24:04,552
But, no. I... So I'm... Yeah. The first

650
00:24:04,552 --> 00:24:06,143
1 I think of is San juan, which

651
00:24:06,143 --> 00:24:08,529
is the card game version, which I prefer

652
00:24:08,529 --> 00:24:10,121
of the 2, but they're, like, doing a

653
00:24:10,121 --> 00:24:10,757
similar thing there.

654
00:24:11,490 --> 00:24:13,329
Yeah. So the reason I have this, like

655
00:24:13,329 --> 00:24:14,710
an is because

656
00:24:15,009 --> 00:24:15,970
prior to the high ts,

657
00:24:16,849 --> 00:24:18,609
I call it a set collection game. Yeah.

658
00:24:18,769 --> 00:24:21,097
It's heart it is set collection. And then...

659
00:24:21,890 --> 00:24:23,713
But the thing that sort of drives that

660
00:24:23,713 --> 00:24:27,043
is a action selection that looks like a

661
00:24:27,043 --> 00:24:27,756
work replacement.

662
00:24:28,408 --> 00:24:30,322
And so I don't know how to talk

663
00:24:30,322 --> 00:24:32,795
about it. And so I'm always saying, it's

664
00:24:32,795 --> 00:24:35,028
got this little work replacement action selection thing

665
00:24:35,028 --> 00:24:36,544
going on that you do here on the

666
00:24:36,544 --> 00:24:37,501
pirate ship. Right?

667
00:24:38,074 --> 00:24:39,432
And I think that's probably the right way

668
00:24:39,432 --> 00:24:42,548
to do it. Because you like, regardless, if

669
00:24:42,548 --> 00:24:44,386
we... If we came in here this is

670
00:24:44,386 --> 00:24:47,268
the definition. That doesn't do anything. You know?

671
00:24:47,427 --> 00:24:49,334
Because that doesn't affect what people...

672
00:24:49,891 --> 00:24:51,401
What what we're trying to think think of

673
00:24:51,401 --> 00:24:53,013
is what are the connotation

674
00:24:53,325 --> 00:24:54,365
Yeah. So that.

675
00:24:55,085 --> 00:24:56,924
So I think the thing for me for

676
00:24:56,924 --> 00:24:57,984
action selection

677
00:24:58,525 --> 00:25:01,005
is... So to me, work replacement is you

678
00:25:01,005 --> 00:25:01,984
tend to be placing

679
00:25:02,378 --> 00:25:04,360
in a physical area where where you go

680
00:25:04,360 --> 00:25:06,025
mean something. Right? So I go to the

681
00:25:06,025 --> 00:25:09,116
quarry to get rocks. Right? I go to

682
00:25:09,116 --> 00:25:09,854
the house

683
00:25:10,162 --> 00:25:12,146
to knit my sweater. Whatever it is that

684
00:25:12,226 --> 00:25:12,543
I'm doing.

685
00:25:13,336 --> 00:25:15,955
To me, action selection, I'll go back to

686
00:25:16,035 --> 00:25:18,281
Puerto Rico is saying this turn

687
00:25:18,829 --> 00:25:20,047
I'm going to

688
00:25:20,584 --> 00:25:22,657
unload my ships. Right? And I'm the only

689
00:25:22,657 --> 00:25:23,933
1 who gets to do that because, apparently,

690
00:25:24,093 --> 00:25:26,007
this is how ports work. But, like, when

691
00:25:26,007 --> 00:25:28,001
you take the action, generally, no 1 else

692
00:25:28,001 --> 00:25:29,608
can take it. I think that this is

693
00:25:30,643 --> 00:25:33,506
oh, what's that huge forex game?

694
00:25:34,381 --> 00:25:34,699
Oh,

695
00:25:35,748 --> 00:25:37,096
I don't know. The really famous Forex x

696
00:25:37,096 --> 00:25:39,714
game that, like, takes forever twilight Imperium, maybe.

697
00:25:41,142 --> 00:25:43,144
That 1 has that 1 has an action

698
00:25:43,144 --> 00:25:44,742
selection as well. Where, like, you take the

699
00:25:44,742 --> 00:25:46,260
thing, and no 1 else gets to take

700
00:25:46,260 --> 00:25:46,740
that action.

701
00:25:48,498 --> 00:25:50,496
And so I think that piece there. The

702
00:25:50,496 --> 00:25:52,424
other thing that I like about action selection

703
00:25:52,424 --> 00:25:54,356
is I usually associate it with,

704
00:25:55,606 --> 00:25:58,072
turn order differences. Right? So in work replacement,

705
00:25:58,311 --> 00:25:59,743
on my turn, I go to the quarry,

706
00:25:59,902 --> 00:26:01,347
I take rock it's your turn, you go

707
00:26:01,347 --> 00:26:02,299
to the woods you take wood.

708
00:26:03,250 --> 00:26:05,551
But when it's action selection, I pick my

709
00:26:05,551 --> 00:26:08,010
action and that slots me into a turn

710
00:26:08,010 --> 00:26:08,327
order.

711
00:26:08,977 --> 00:26:09,477
Usually

712
00:26:10,088 --> 00:26:12,152
where now I might be going later,

713
00:26:12,787 --> 00:26:14,851
you know, there's some... There's this disconnect of

714
00:26:14,851 --> 00:26:16,304
sort of when I choose

715
00:26:16,614 --> 00:26:17,732
versus when I take,

716
00:26:18,610 --> 00:26:20,845
whereas work replacement, I think is has a

717
00:26:20,845 --> 00:26:23,240
very strong you place and you take immediately.

718
00:26:23,878 --> 00:26:24,676
Yeah. Thoughts.

719
00:26:26,609 --> 00:26:28,049
I agree that that is the...

720
00:26:28,769 --> 00:26:30,210
At as a default,

721
00:26:30,849 --> 00:26:31,410
I agree.

722
00:26:32,609 --> 00:26:34,210
I think there's a lot of room in

723
00:26:34,210 --> 00:26:35,029
there for

724
00:26:35,344 --> 00:26:37,502
But in this 1, you know, there's a

725
00:26:37,502 --> 00:26:39,420
lot of... We're all gonna pick...

726
00:26:40,299 --> 00:26:42,057
We're gonna do worker replacement, and then we're

727
00:26:42,057 --> 00:26:44,375
gonna resolve them in this or other order.

728
00:26:45,108 --> 00:26:47,661
That certainly happens. But again, we're just trying

729
00:26:47,661 --> 00:26:48,320
to do

730
00:26:49,415 --> 00:26:51,569
genre and broad feel as opposed to the

731
00:26:51,569 --> 00:26:53,882
nitty gritty of the mechanism, so people are

732
00:26:53,882 --> 00:26:56,229
gonna say, well, that's action selection. That's role

733
00:26:56,365 --> 00:26:58,275
selection. I don't think message dot prep. That's

734
00:26:58,275 --> 00:26:59,730
what I was gonna say. So

735
00:27:00,105 --> 00:27:01,957
I I looked on here because I might

736
00:27:02,188 --> 00:27:04,492
choice for this was gonna be citadel for

737
00:27:04,492 --> 00:27:06,716
action selection. That's the core of the game,

738
00:27:07,034 --> 00:27:09,513
but some ways are launch role selection. It's

739
00:27:09,513 --> 00:27:10,071
an activity.

740
00:27:10,948 --> 00:27:11,267
But

741
00:27:13,260 --> 00:27:14,934
yeah. I didn't see role selection on the

742
00:27:14,934 --> 00:27:17,666
list. So roll selection to me

743
00:27:18,137 --> 00:27:19,114
is like a

744
00:27:19,726 --> 00:27:21,793
specific version of action selection because why did

745
00:27:21,793 --> 00:27:23,621
you pick the role? Because you wanna do

746
00:27:23,621 --> 00:27:26,244
something? I think it's also a specific version.

747
00:27:26,403 --> 00:27:28,085
It mc mechanically speaking,

748
00:27:28,641 --> 00:27:30,014
it's a it's a

749
00:27:30,387 --> 00:27:33,165
specific version of worker placement. It is it

750
00:27:33,165 --> 00:27:35,323
is... Way back to back to. I don't

751
00:27:35,323 --> 00:27:37,070
even know what episode number to call back

752
00:27:37,070 --> 00:27:39,849
to. The episode on iso morph. It is

753
00:27:39,849 --> 00:27:43,105
iso morph to worker placement with 1 worker

754
00:27:43,105 --> 00:27:44,494
per person and

755
00:27:45,035 --> 00:27:47,434
right. And, yeah, that's the same, but it

756
00:27:47,434 --> 00:27:49,674
feels way different. What if we just call

757
00:27:49,674 --> 00:27:50,954
it worker selection?

758
00:27:51,929 --> 00:27:52,828
Let's just put

759
00:27:53,367 --> 00:27:54,966
when I hear it that's when you get

760
00:27:54,966 --> 00:27:56,724
more workers. But I...

761
00:27:58,242 --> 00:27:59,761
No. You have to use the you have

762
00:27:59,761 --> 00:28:01,455
to use the mating for that. In

763
00:28:02,735 --> 00:28:05,055
Yeah. So in the... Immediately, next turn, they

764
00:28:05,055 --> 00:28:06,735
are full grown and ready to do 1.

765
00:28:07,934 --> 00:28:10,575
So I... But I... What I... The definition

766
00:28:10,575 --> 00:28:13,276
that I really like, though, that Emily said

767
00:28:13,276 --> 00:28:13,776
is,

768
00:28:14,866 --> 00:28:16,932
like, I guess to boil it down, workers

769
00:28:16,932 --> 00:28:19,174
is putting things out there to get things,

770
00:28:20,765 --> 00:28:23,072
selection or action selection wherever is taking things

771
00:28:23,072 --> 00:28:25,299
away. Like, we're... You are taking something to

772
00:28:25,299 --> 00:28:25,777
get something.

773
00:28:26,748 --> 00:28:28,742
So to me, in that case,

774
00:28:29,381 --> 00:28:32,093
action selection is really just the second half

775
00:28:32,093 --> 00:28:33,050
of work placement.

776
00:28:35,303 --> 00:28:37,880
Sometimes you just skip the worker replacement parts

777
00:28:38,020 --> 00:28:38,419
or no.

778
00:28:39,458 --> 00:28:41,536
Worker placement is the first step of some

779
00:28:41,536 --> 00:28:42,415
action selection games.

780
00:28:43,229 --> 00:28:45,227
Alright. Let me let me add a foot

781
00:28:45,227 --> 00:28:47,784
further wrinkle to this. Oh, When I when

782
00:28:47,944 --> 00:28:50,202
I hear action selection, I don't think about

783
00:28:50,261 --> 00:28:51,380
what you're describing at all.

784
00:28:52,269 --> 00:28:53,879
Because my assumption

785
00:28:54,567 --> 00:28:56,548
before it gets clarified is that this is

786
00:28:56,548 --> 00:28:57,603
going to be a simultaneous

787
00:28:58,053 --> 00:28:58,767
action selection.

788
00:28:59,737 --> 00:29:02,949
What? Oh so something like l talia,

789
00:29:03,326 --> 00:29:06,618
for example, or So hot... Tell me because

790
00:29:06,836 --> 00:29:09,640
please. Where everyone everyone's got a set... Let's

791
00:29:09,640 --> 00:29:11,389
say everyone's got a set of cards. They

792
00:29:11,389 --> 00:29:13,615
got the same set of cards. Oh, everyone's

793
00:29:13,615 --> 00:29:15,682
gonna pick 1. That's the action we're picking,

794
00:29:16,238 --> 00:29:18,328
and we're gonna reveal. You know, that

795
00:29:18,638 --> 00:29:19,138
And

796
00:29:19,593 --> 00:29:22,140
I think action selection can clearly mean both

797
00:29:22,140 --> 00:29:24,209
things to people, but it's a it's a

798
00:29:24,209 --> 00:29:25,823
difficult term for me to use

799
00:29:26,134 --> 00:29:26,634
but

800
00:29:27,174 --> 00:29:29,095
because that... That's where your cla your still.

801
00:29:29,255 --> 00:29:30,955
Right? Because, like, that's simultaneous

802
00:29:31,495 --> 00:29:33,654
action selection. Right. But I'm saying that for

803
00:29:33,654 --> 00:29:35,589
me, if I don't hear the the clarification

804
00:29:35,589 --> 00:29:37,107
that it isn't. That's what I'm going to

805
00:29:37,107 --> 00:29:39,425
assume you mean. Oh, sorry I think. Yeah.

806
00:29:39,664 --> 00:29:41,423
You go ahead. No. No. Go ahead. Go

807
00:29:41,423 --> 00:29:42,861
ahead. I enough. I mean, I think there's

808
00:29:42,861 --> 00:29:45,194
also been, like, the scythe thing right, of,

809
00:29:45,273 --> 00:29:46,871
like, we'll all have to select our actions,

810
00:29:47,031 --> 00:29:48,309
but you can't do the 1 that you

811
00:29:48,309 --> 00:29:50,467
did last time. Right? I'm like, this action

812
00:29:50,467 --> 00:29:53,835
selection. That's part of scythe. Right? Or programming

813
00:29:53,835 --> 00:29:54,951
games. I didn't even have that on the

814
00:29:54,951 --> 00:29:58,063
list. That's another, like, flavor of that where...

815
00:29:58,382 --> 00:30:01,105
That's your you're slot in. These are the

816
00:30:01,105 --> 00:30:02,696
actions I'm going take in this order, and

817
00:30:02,696 --> 00:30:04,787
then we're gonna do them in order. And

818
00:30:05,162 --> 00:30:06,927
and my plans are gonna I go to

819
00:30:06,927 --> 00:30:08,756
hell because I never never played 1 of

820
00:30:08,756 --> 00:30:10,506
those games or where it's not just embarrassing.

821
00:30:11,143 --> 00:30:11,643
Like

822
00:30:12,654 --> 00:30:15,305
you played I think Red Dragon in maybe

823
00:30:15,305 --> 00:30:17,945
or something like that or no. It wasn't

824
00:30:17,945 --> 00:30:19,384
that. It's some game where you fight in

825
00:30:19,384 --> 00:30:22,039
its accent selection. Oh, yeah yeah. Pretty much

826
00:30:22,039 --> 00:30:23,397
what happened for most of the game was

827
00:30:23,397 --> 00:30:26,294
people punched the air and kick the air

828
00:30:26,593 --> 00:30:27,412
and swung

829
00:30:27,791 --> 00:30:28,430
through the air.

830
00:30:29,642 --> 00:30:31,314
And somebody I played a robot game where

831
00:30:31,314 --> 00:30:32,906
you, like, program these paths, and you just

832
00:30:32,906 --> 00:30:34,657
kept practicing into everything. We we may have

833
00:30:34,657 --> 00:30:36,249
just been really bad at it. Rally probably.

834
00:30:36,568 --> 00:30:37,046
Might been... Yeah.

835
00:30:37,939 --> 00:30:40,256
The to me, the those can be really

836
00:30:40,256 --> 00:30:40,576
fun,

837
00:30:41,455 --> 00:30:43,293
a lot of it is mindset, but

838
00:30:44,172 --> 00:30:45,450
the ones that work the best for me

839
00:30:45,450 --> 00:30:47,223
are the ones where There's just a little

840
00:30:47,223 --> 00:30:49,002
bit of fuzz. So

841
00:30:49,780 --> 00:30:51,617
River Dragons was 1 I liked quite a

842
00:30:51,617 --> 00:30:53,955
bit, but you're you're picking... Like, we

843
00:30:54,586 --> 00:30:56,176
if it's a case where you're picking say

844
00:30:56,176 --> 00:30:58,721
3 things and the first 2 are probably

845
00:30:58,721 --> 00:31:00,789
gonna go about what you wanted and the

846
00:31:00,789 --> 00:31:02,952
third one's a little bit iffy, Like, that

847
00:31:02,952 --> 00:31:04,624
feels... That's through like the sweet spot for

848
00:31:04,624 --> 00:31:06,376
me. Yeah. That feels good. Yeah.

849
00:31:07,173 --> 00:31:10,279
Okay. So anyway, that I was just calling

850
00:31:10,279 --> 00:31:12,921
that out is I don't I don't tend

851
00:31:12,921 --> 00:31:14,534
to use that term without qualifier

852
00:31:14,989 --> 00:31:15,307
because,

853
00:31:16,023 --> 00:31:18,410
action selection because I think it can mean

854
00:31:18,410 --> 00:31:19,922
a couple quite different things.

855
00:31:20,653 --> 00:31:22,479
Well, and it doesn't feel like worker replacement

856
00:31:22,479 --> 00:31:23,694
has the same

857
00:31:24,465 --> 00:31:27,086
squish to it, like, it feels Correct. Worker

858
00:31:27,086 --> 00:31:29,567
placement feels much more fully. So I I

859
00:31:29,567 --> 00:31:31,403
think you're right. Back what you said that

860
00:31:31,563 --> 00:31:33,160
I just need to call pirates. It's not

861
00:31:33,160 --> 00:31:35,874
a worker placement slash action selection. I can't

862
00:31:35,874 --> 00:31:37,651
decide. It is a worker placement

863
00:31:38,363 --> 00:31:41,792
action selection mechanism. Right? It is that type

864
00:31:41,792 --> 00:31:44,504
of action selection. There's a there's a game

865
00:31:44,504 --> 00:31:46,578
called Village just a little older now. About

866
00:31:46,578 --> 00:31:48,186
other you played that 1? No.

867
00:31:48,900 --> 00:31:50,828
It's it's a game that

868
00:31:51,914 --> 00:31:53,739
kinda opened my eyes to this because in

869
00:31:53,739 --> 00:31:54,532
that... In this game,

870
00:31:55,184 --> 00:31:57,841
There are places on the board that have

871
00:31:59,498 --> 00:32:00,537
little cubes on them,

872
00:32:01,416 --> 00:32:02,395
and you have

873
00:32:02,789 --> 00:32:04,947
a set of little mee, your workers.

874
00:32:05,826 --> 00:32:07,903
And during the course of the game, you

875
00:32:07,903 --> 00:32:10,140
put those... Workers on the board.

876
00:32:12,468 --> 00:32:13,742
And there are effects of that.

877
00:32:14,778 --> 00:32:17,169
And what I realized after a while is

878
00:32:17,169 --> 00:32:19,257
that it is a worker placement game, but

879
00:32:19,257 --> 00:32:21,413
the worker placement is not you placing the

880
00:32:21,413 --> 00:32:21,732
workers.

881
00:32:22,610 --> 00:32:25,164
The worker placement is that the main mechanism

882
00:32:25,164 --> 00:32:26,921
is you remove 1 of those cubes from

883
00:32:26,921 --> 00:32:27,535
a spot

884
00:32:27,971 --> 00:32:30,514
and you do that thing. No interesting. And

885
00:32:30,514 --> 00:32:32,976
that is the blocking thing. That is actually

886
00:32:32,976 --> 00:32:33,930
the worker placement.

887
00:32:34,486 --> 00:32:36,577
You you just happened to also have little

888
00:32:36,577 --> 00:32:38,575
people that go on the board, but those

889
00:32:38,575 --> 00:32:39,075
isn't

890
00:32:39,454 --> 00:32:41,691
but those... Not in that same limited sense.

891
00:32:41,851 --> 00:32:42,944
And so it was just

892
00:32:44,101 --> 00:32:46,414
I just pulled up that game, Jonathan, and

893
00:32:46,414 --> 00:32:48,408
the first thing that comes up is a

894
00:32:48,408 --> 00:32:50,881
picture of a graveyard with open graves where

895
00:32:50,881 --> 00:32:53,450
you put your peoples because they're dead. Yes.

896
00:32:53,690 --> 00:32:54,730
And you score points for that.

897
00:32:57,450 --> 00:32:58,750
Yes. They get older

898
00:32:59,369 --> 00:33:02,464
through, various mechanisms and you score points for

899
00:33:02,584 --> 00:33:03,935
having the most prestigious graves.

900
00:33:05,763 --> 00:33:06,399
Some amazing.

901
00:33:08,147 --> 00:33:08,545
Why.

902
00:33:09,419 --> 00:33:09,578
Yeah.

903
00:33:10,611 --> 00:33:11,111
So

904
00:33:11,898 --> 00:33:13,722
So genres are hard y'all.

905
00:33:14,436 --> 00:33:14,753
Yeah.

906
00:33:16,261 --> 00:33:18,189
I mean, I feel better about work placement

907
00:33:18,244 --> 00:33:20,649
and more like, oh, action selection feels a

908
00:33:20,649 --> 00:33:22,244
little like the wild. But, like, I think

909
00:33:22,244 --> 00:33:23,680
what I'm taking away from it is action

910
00:33:23,680 --> 00:33:26,073
selection doesn't mean as much to a lot

911
00:33:26,073 --> 00:33:28,465
of people. Mh. Whereas as worker replacement, I

912
00:33:28,465 --> 00:33:30,880
think I think it evo, it's more evo.

913
00:33:31,519 --> 00:33:31,680
Yeah.

914
00:33:32,720 --> 00:33:33,599
You you know...

915
00:33:34,720 --> 00:33:36,973
I think when I hear worker plays, not

916
00:33:36,973 --> 00:33:38,489
only do I think, okay. I'm gonna have

917
00:33:38,489 --> 00:33:38,888
some people,

918
00:33:39,605 --> 00:33:42,078
but I think it's gonna be a game

919
00:33:42,078 --> 00:33:44,471
where I'm probably just trying to do my

920
00:33:44,471 --> 00:33:45,906
own thing, but I'm gonna get in another

921
00:33:45,906 --> 00:33:46,385
people's way.

922
00:33:47,037 --> 00:33:47,275
Yeah.

923
00:33:47,991 --> 00:33:50,059
Indirect conflict right There's gonna be some brink

924
00:33:50,059 --> 00:33:52,547
ship of... Yep. I wanna wait

925
00:33:53,319 --> 00:33:54,909
until that thing gets j, but I can't

926
00:33:54,909 --> 00:33:56,420
wait too long because Someone's gonna take it.

927
00:33:57,153 --> 00:33:57,392
Yep.

928
00:33:59,147 --> 00:33:59,386
Yeah.

929
00:34:00,822 --> 00:34:02,178
Sweet. Alright. I think Alright.

930
00:34:03,135 --> 00:34:04,491
We've beaten those in into the ground.

931
00:34:05,368 --> 00:34:06,405
Someone picks something they like.

932
00:34:07,938 --> 00:34:09,536
I wanna know what queen games are.

933
00:34:10,416 --> 00:34:10,895
Oh,

934
00:34:11,534 --> 00:34:11,694
okay.

935
00:34:13,053 --> 00:34:15,130
I am not an expert in this. Okay.

936
00:34:15,370 --> 00:34:15,870
But

937
00:34:16,661 --> 00:34:18,650
Here we go. So so this coin isn't

938
00:34:18,650 --> 00:34:20,559
in all the caps for the listeners. Yes.

939
00:34:20,957 --> 00:34:22,787
I know that coin, this is this is

940
00:34:22,867 --> 00:34:25,509
Me talking without research here that that Coin

941
00:34:25,509 --> 00:34:26,866
games are never a game I'm going to

942
00:34:26,866 --> 00:34:27,345
ask to play.

943
00:34:28,622 --> 00:34:30,139
I I believe I have played some.

944
00:34:31,896 --> 00:34:33,732
Because they tend to be long, and I...

945
00:34:33,891 --> 00:34:34,905
And that's the first

946
00:34:35,741 --> 00:34:37,494
thing that raises an eyebrow for. I like

947
00:34:37,494 --> 00:34:37,892
short games.

948
00:34:38,768 --> 00:34:40,601
Coin stands for counter ins search.

949
00:34:41,955 --> 00:34:42,353
Oh,

950
00:34:43,309 --> 00:34:44,288
the model

951
00:34:45,476 --> 00:34:47,730
often usually model real life conflicts

952
00:34:48,186 --> 00:34:48,686
where

953
00:34:49,063 --> 00:34:50,121
with with

954
00:34:50,976 --> 00:34:51,954
very different

955
00:34:53,063 --> 00:34:56,729
factions, very asymmetric factions. Okay. Yeah. Yeah. Yeah.

956
00:34:56,889 --> 00:34:56,968
Yeah.

957
00:34:58,403 --> 00:35:00,396
So is everything Avalon hill ever made?

958
00:35:01,609 --> 00:35:03,769
It's more modern than that, I believe. Yeah.

959
00:35:04,170 --> 00:35:04,329
Okay.

960
00:35:05,369 --> 00:35:07,050
It's a subset of war games. Right?

961
00:35:08,089 --> 00:35:10,901
Or Adjacent to war games. It's, like, think

962
00:35:10,901 --> 00:35:12,807
you can say that, but not But I

963
00:35:12,807 --> 00:35:14,474
hear war. Okay. War games is a good

964
00:35:14,474 --> 00:35:17,514
1, because your game, I immediately

965
00:35:18,682 --> 00:35:19,182
assume

966
00:35:19,967 --> 00:35:20,945
unless it's qualified

967
00:35:21,400 --> 00:35:23,309
that it's probably going to be like a

968
00:35:23,309 --> 00:35:25,378
miniature miniature game, like something where I'm gonna

969
00:35:25,378 --> 00:35:26,412
have to measure stuff.

970
00:35:27,223 --> 00:35:30,091
Yeah. Yeah. Yeah. Which is not fun. But

971
00:35:30,091 --> 00:35:31,525
it doesn't have to be because war is

972
00:35:31,525 --> 00:35:33,039
way broader than that, but that's the first

973
00:35:33,039 --> 00:35:33,836
thing that comes to mind.

974
00:35:34,646 --> 00:35:36,973
I assume it's gonna be some sort of

975
00:35:37,268 --> 00:35:38,483
simulation and that

976
00:35:39,095 --> 00:35:42,057
it will fall into 1 of 2 categories.

977
00:35:42,272 --> 00:35:43,725
1 of its historical

978
00:35:44,514 --> 00:35:45,494
you know, reinvent,

979
00:35:46,275 --> 00:35:47,255
recreation or

980
00:35:47,875 --> 00:35:49,894
maybe some sort of fantasy,

981
00:35:50,675 --> 00:35:50,994
you know,

982
00:35:51,726 --> 00:35:54,193
Fantasy realm. Right? That's where I feel like

983
00:35:54,193 --> 00:35:55,704
war games live for me.

984
00:35:56,500 --> 00:35:57,853
Yeah. Yeah. Yeah.

985
00:36:00,744 --> 00:36:02,664
This may be, I may be mis remembering

986
00:36:02,664 --> 00:36:04,985
this. Was there some debate about whether root

987
00:36:04,985 --> 00:36:08,112
was a coin game? Yes. Yeah. So I

988
00:36:08,112 --> 00:36:09,407
think that that definitely

989
00:36:10,101 --> 00:36:13,387
is. So in terms of we got these

990
00:36:13,603 --> 00:36:14,820
very asymmetric

991
00:36:17,764 --> 00:36:19,144
factions that are

992
00:36:20,405 --> 00:36:22,085
doing their own. I'm just looking through the

993
00:36:22,085 --> 00:36:23,545
list of these

994
00:36:24,085 --> 00:36:24,565
these

995
00:36:26,577 --> 00:36:28,012
games that I don't want to play.

996
00:36:30,485 --> 00:36:33,516
Liberty or death, the American interaction, falling sky,

997
00:36:33,675 --> 00:36:35,350
the gallic revolt against Caesar.

998
00:36:35,923 --> 00:36:36,801
Cuba libre.

999
00:36:37,837 --> 00:36:41,287
Yeah. Yep. So very well respected games for

1000
00:36:41,505 --> 00:36:43,419
people who like that sort of thing.

1001
00:36:45,028 --> 00:36:45,528
So,

1002
00:36:46,702 --> 00:36:48,137
yeah. So I I'm am not

1003
00:36:49,013 --> 00:36:51,665
going to step in it by trying to

1004
00:36:51,723 --> 00:36:52,735
say what

1005
00:36:53,093 --> 00:36:53,593
the

1006
00:36:53,970 --> 00:36:56,440
qualifications there there are, but this is something

1007
00:36:56,440 --> 00:36:58,114
to be aware of, I guess as a

1008
00:36:58,114 --> 00:36:58,512
genre.

1009
00:36:59,309 --> 00:36:59,628
Yeah.

1010
00:37:00,759 --> 00:37:01,872
But, yes. I would say,

1011
00:37:02,509 --> 00:37:04,918
definitely a subset of war game, but

1012
00:37:05,690 --> 00:37:06,168
but

1013
00:37:08,255 --> 00:37:10,094
But when I hear War game, the first

1014
00:37:10,094 --> 00:37:11,534
thing that comes to mind minis, which I

1015
00:37:11,534 --> 00:37:14,014
know is a tiny subset of the war

1016
00:37:14,014 --> 00:37:15,554
game pants on. You got

1017
00:37:17,069 --> 00:37:18,589
a lot of them that are much more

1018
00:37:20,109 --> 00:37:21,569
discreet as opposed to continuous

1019
00:37:21,949 --> 00:37:24,269
there. I I will say I also think

1020
00:37:24,269 --> 00:37:25,069
of dice rolling.

1021
00:37:25,964 --> 00:37:26,603
In war.

1022
00:37:27,163 --> 00:37:30,279
Right? Then, like, what's gonna happen is determined

1023
00:37:30,279 --> 00:37:32,516
by the role of a dice or a

1024
00:37:32,516 --> 00:37:34,035
die. Yeah. Yeah.

1025
00:37:35,164 --> 00:37:36,833
Even some... From what I understand, like,

1026
00:37:37,708 --> 00:37:39,218
war games that you might run, like,

1027
00:37:40,331 --> 00:37:42,734
professionally. Right? Like, with, like, you know, you

1028
00:37:42,734 --> 00:37:44,175
just gotta sometimes you make a random choice.

1029
00:37:44,335 --> 00:37:46,594
Right? So there are Rng g's in in

1030
00:37:47,135 --> 00:37:48,974
in war games is my understanding. I don't

1031
00:37:48,974 --> 00:37:50,355
play war games though. So

1032
00:37:51,622 --> 00:37:53,452
Yeah. And I've... You know, I there was

1033
00:37:53,452 --> 00:37:55,519
a also, you know, the card driven war

1034
00:37:55,519 --> 00:37:58,644
games of, you know, twilight struggle, and

1035
00:37:59,832 --> 00:38:01,210
I have suffered through

1036
00:38:02,145 --> 00:38:02,385
some,

1037
00:38:03,023 --> 00:38:04,697
3 to 4 hour games of,

1038
00:38:05,655 --> 00:38:07,967
There's only 3 to 4 hours? Labyrinth Thor

1039
00:38:07,967 --> 00:38:08,686
on terror.

1040
00:38:10,293 --> 00:38:10,851
Which was

1041
00:38:13,001 --> 00:38:14,833
I I am glad that I have done

1042
00:38:14,833 --> 00:38:14,992
it.

1043
00:38:16,027 --> 00:38:18,353
Don't It's so much darker than I can

1044
00:38:18,353 --> 00:38:20,588
to do it again. I can must for

1045
00:38:20,588 --> 00:38:21,146
my evening.

1046
00:38:22,263 --> 00:38:25,157
So, yes. So perhaps we should go back

1047
00:38:25,296 --> 00:38:25,796
into

1048
00:38:26,346 --> 00:38:28,095
more of the territory of things that we

1049
00:38:28,095 --> 00:38:28,652
do play.

1050
00:38:29,447 --> 00:38:31,831
Alright. I'm I'm gonna ask a question here.

1051
00:38:32,944 --> 00:38:34,493
Party games. Yeah.

1052
00:38:35,503 --> 00:38:35,900
Okay.

1053
00:38:36,535 --> 00:38:39,339
So what's a party game? It's a game

1054
00:38:39,396 --> 00:38:41,223
that when you play, it feels like you're

1055
00:38:41,223 --> 00:38:41,779
at a party.

1056
00:38:42,747 --> 00:38:44,094
K. So we can probably move on from

1057
00:38:44,094 --> 00:38:44,411
that 1.

1058
00:38:45,757 --> 00:38:46,074
I mean,

1059
00:38:47,263 --> 00:38:47,818
that's close.

1060
00:38:48,452 --> 00:38:49,006
I'd say,

1061
00:38:49,893 --> 00:38:50,769
That's not bad.

1062
00:38:53,396 --> 00:38:55,862
So I think of party games as 1

1063
00:38:55,862 --> 00:38:56,897
where you can play with a lot of

1064
00:38:56,897 --> 00:38:57,136
people.

1065
00:38:57,788 --> 00:38:59,163
Mh. Right? So

1066
00:38:59,618 --> 00:39:01,847
a high player count. I'm gonna list

1067
00:39:02,881 --> 00:39:03,381
Trades

1068
00:39:04,632 --> 00:39:04,950
victory.

1069
00:39:05,507 --> 00:39:06,994
Yep. High interrupt

1070
00:39:07,353 --> 00:39:08,887
but very small

1071
00:39:09,420 --> 00:39:11,727
units of fun. Right? Where you can do

1072
00:39:11,727 --> 00:39:13,795
a assurance, then everyone can go get a

1073
00:39:13,795 --> 00:39:15,306
drink, You can come back and do another

1074
00:39:15,306 --> 00:39:16,840
round. Right? So I think of these, like,

1075
00:39:17,000 --> 00:39:17,579
sort of

1076
00:39:18,119 --> 00:39:21,180
round based things. I also think of

1077
00:39:22,039 --> 00:39:25,035
ind determining length Right? You can play to.

1078
00:39:25,494 --> 00:39:26,055
That's nice.

1079
00:39:26,535 --> 00:39:28,535
That's really good. That's 1 of the things

1080
00:39:28,535 --> 00:39:30,855
that I, like, usually try to work into

1081
00:39:30,855 --> 00:39:31,974
party games where I'll say.

1082
00:39:32,710 --> 00:39:34,389
Here's how long you can play. Like, here's

1083
00:39:34,389 --> 00:39:36,949
a timer meg time mechanism of. Everybody gets

1084
00:39:36,949 --> 00:39:38,869
to do this 1 rule. But really just

1085
00:39:38,869 --> 00:39:40,962
play till you feel like you're done. Because

1086
00:39:41,042 --> 00:39:42,956
Oh, in the points don't matter. Like, that's,

1087
00:39:43,115 --> 00:39:44,631
you know. Yeah. Like, there is a scoring

1088
00:39:44,631 --> 00:39:46,806
mechanism that is not necessary

1089
00:39:47,742 --> 00:39:48,938
because you wanted to feel like a game

1090
00:39:48,938 --> 00:39:49,656
not an activity.

1091
00:39:51,104 --> 00:39:52,536
You do you... Or do you want it

1092
00:39:52,536 --> 00:39:53,889
to feel like an activity and not a

1093
00:39:53,889 --> 00:39:55,083
game if the points don't matter.

1094
00:39:55,720 --> 00:39:57,152
The bet... Won't, but see, that's the, like,

1095
00:39:57,391 --> 00:39:59,405
this the number 1 rule. I you're saying.

1096
00:39:59,644 --> 00:40:01,644
You're saying the points are there in order

1097
00:40:01,644 --> 00:40:04,364
to. The points they're because they matter to

1098
00:40:04,364 --> 00:40:05,264
some people

1099
00:40:05,659 --> 00:40:07,913
And Yes. In the way to trick,

1100
00:40:08,849 --> 00:40:10,125
like, hobby gamers,

1101
00:40:10,922 --> 00:40:12,597
not people like us because we're cool. But,

1102
00:40:12,756 --> 00:40:14,590
like, hobby gamers that are little more like,

1103
00:40:16,677 --> 00:40:19,226
I don't know. The sn? Yeah. That's. Thank

1104
00:40:19,226 --> 00:40:21,059
you. That's what I looking for. Hobby games

1105
00:40:21,059 --> 00:40:23,391
is it a little more sn about their

1106
00:40:24,578 --> 00:40:25,768
the games they would choose.

1107
00:40:27,753 --> 00:40:28,253
They

1108
00:40:28,626 --> 00:40:30,452
are less likely to just play a game.

1109
00:40:30,610 --> 00:40:31,960
They're the ones that would say this is

1110
00:40:31,960 --> 00:40:33,881
a game. This is an activity again because

1111
00:40:33,881 --> 00:40:35,314
there's no way to win. There's no points.

1112
00:40:35,871 --> 00:40:36,371
Gotcha

1113
00:40:36,985 --> 00:40:38,895
you throw a score in to make them

1114
00:40:38,895 --> 00:40:39,213
happy.

1115
00:40:41,298 --> 00:40:43,689
The score does not matter, except for to

1116
00:40:43,689 --> 00:40:43,929
them.

1117
00:40:45,602 --> 00:40:47,275
And that's about it. You know, I... I

1118
00:40:47,275 --> 00:40:48,391
remember somebody saying, like,

1119
00:40:49,044 --> 00:40:50,502
If you're concerned about

1120
00:40:51,119 --> 00:40:53,513
who's winning this game, you you're not understanding

1121
00:40:53,513 --> 00:40:55,109
the game. Like, you don't get it. Like,

1122
00:40:55,189 --> 00:40:56,785
can I thought, Yeah? That feels accurate.

1123
00:40:57,277 --> 00:40:58,626
For a lot of party games...

1124
00:41:00,373 --> 00:41:02,619
Party games is are especially good 1 because

1125
00:41:02,674 --> 00:41:05,946
it it highlights the fuzz of these of

1126
00:41:05,946 --> 00:41:06,764
all of these

1127
00:41:07,139 --> 00:41:09,365
definitions that I think we could come up

1128
00:41:09,365 --> 00:41:09,865
with

1129
00:41:10,239 --> 00:41:10,739
probably

1130
00:41:11,114 --> 00:41:12,965
4 or 5 ish qualifying

1131
00:41:15,817 --> 00:41:19,231
questions or qualities that make something a party

1132
00:41:19,231 --> 00:41:19,469
game.

1133
00:41:20,103 --> 00:41:22,826
And a lot of them will fail

1134
00:41:23,373 --> 00:41:25,518
some of these tests, and we would all

1135
00:41:25,518 --> 00:41:26,788
still call it a party game.

1136
00:41:27,423 --> 00:41:29,965
So we talked about number of players accepted.

1137
00:41:30,204 --> 00:41:32,764
Yeah. High player count. High player count or

1138
00:41:32,764 --> 00:41:34,198
plenty of single player count.

1139
00:41:34,995 --> 00:41:38,363
Okay high slash flexible. Okay. High slash flexible

1140
00:41:38,421 --> 00:41:38,898
player count.

1141
00:41:43,132 --> 00:41:43,632
Performance,

1142
00:41:45,280 --> 00:41:48,540
I'd say, games where games have a performance

1143
00:41:48,540 --> 00:41:49,017
element.

1144
00:41:49,589 --> 00:41:51,184
It doesn't have to have a performance. It

1145
00:41:51,184 --> 00:41:52,619
certainly it doesn't have to you Yeah Exactly.

1146
00:41:52,779 --> 00:41:54,773
But if it does, that's a... It's feels

1147
00:41:54,853 --> 00:41:58,043
Probably party adjacent. Probably party adjacent. Yeah.

1148
00:41:59,174 --> 00:42:02,465
It's there's there's an element of game weight

1149
00:42:02,683 --> 00:42:03,582
that goes

1150
00:42:04,119 --> 00:42:05,337
with this. So

1151
00:42:05,874 --> 00:42:07,549
that's really a separate thing. You know, whether

1152
00:42:07,549 --> 00:42:09,399
a game is complex or not if it's

1153
00:42:09,399 --> 00:42:11,317
a party game it really can't be complex.

1154
00:42:11,637 --> 00:42:12,596
Correct. Yeah. Yeah.

1155
00:42:14,914 --> 00:42:15,414
But

1156
00:42:15,873 --> 00:42:17,711
there are more complex games I've played that

1157
00:42:17,870 --> 00:42:19,717
I would say, well, that's just a complex

1158
00:42:19,717 --> 00:42:21,856
party game. It's a party game except for

1159
00:42:21,856 --> 00:42:23,678
the fact that it's complex. What's the example

1160
00:42:23,678 --> 00:42:24,074
of that?

1161
00:42:24,787 --> 00:42:25,287
Pick,

1162
00:42:26,789 --> 00:42:29,190
picked man is... I mean, wouldn't I wouldn't

1163
00:42:29,190 --> 00:42:31,190
say it's, like, heavy. But for a party

1164
00:42:31,190 --> 00:42:31,750
game, it's heavy.

1165
00:42:32,470 --> 00:42:34,309
It's a game. It's 1 of the,

1166
00:42:35,999 --> 00:42:37,192
I think it's a Cg of a lot

1167
00:42:37,192 --> 00:42:38,645
of, I think, game

1168
00:42:39,814 --> 00:42:40,791
that is

1169
00:42:42,040 --> 00:42:44,209
is it's multiplayer dictionary. So

1170
00:42:44,759 --> 00:42:46,916
you get a list of of words on

1171
00:42:46,916 --> 00:42:47,395
the table.

1172
00:42:48,594 --> 00:42:49,393
Everyone sees them.

1173
00:42:50,032 --> 00:42:53,313
Everyone draws a card secretly that tells them

1174
00:42:53,313 --> 00:42:54,980
which of those words they're drawing,

1175
00:42:57,045 --> 00:42:57,545
and

1176
00:42:58,077 --> 00:43:00,221
everyone draws all at the same time.

1177
00:43:01,189 --> 00:43:02,541
And whenever you want to,

1178
00:43:03,257 --> 00:43:06,200
you can put slap your guesses down on

1179
00:43:06,200 --> 00:43:07,393
everyone else's drawings.

1180
00:43:08,284 --> 00:43:10,442
And you decide how to allocate your time,

1181
00:43:10,921 --> 00:43:13,239
the earliest person to guess right on each

1182
00:43:13,239 --> 00:43:15,956
player gets most points. So If you decide

1183
00:43:15,956 --> 00:43:17,969
when you're drawing is good enough, that you

1184
00:43:17,969 --> 00:43:20,206
can stop and focus on guessing other peoples.

1185
00:43:21,085 --> 00:43:22,443
But if your drawing is bad and one's

1186
00:43:22,443 --> 00:43:23,722
gonna guess yours, you're not gonna get points.

1187
00:43:24,041 --> 00:43:25,100
The points are

1188
00:43:25,574 --> 00:43:27,892
all in... The the scoring rules are all

1189
00:43:27,892 --> 00:43:30,529
important to incentivize the right behaviors, but they're

1190
00:43:30,529 --> 00:43:31,408
not trivial,

1191
00:43:31,888 --> 00:43:33,746
and it's not a game for non gamers

1192
00:43:33,806 --> 00:43:35,085
at all. Mh.

1193
00:43:35,499 --> 00:43:35,999
But

1194
00:43:37,015 --> 00:43:37,515
the

1195
00:43:38,292 --> 00:43:40,686
feel of it is hundred percent party game.

1196
00:43:41,404 --> 00:43:43,160
Right. That's like code names. So, I mean,

1197
00:43:43,653 --> 00:43:45,801
Code names Code. Yeah. I'm look at just

1198
00:43:45,801 --> 00:43:48,506
1 party party game. Like, I think I

1199
00:43:48,506 --> 00:43:50,973
think it's a party game because it is

1200
00:43:50,973 --> 00:43:52,086
a game, like,

1201
00:43:52,659 --> 00:43:54,119
To me the most quintessential

1202
00:43:54,820 --> 00:43:56,339
definition of a party game is, would you

1203
00:43:56,339 --> 00:43:57,780
play it with a gathering of friends,

1204
00:43:58,579 --> 00:44:01,380
especially friends who aren't super gamers. Right? Not

1205
00:44:01,380 --> 00:44:01,859
how gamers?

1206
00:44:02,669 --> 00:44:04,811
And code names is the fringe of that

1207
00:44:04,811 --> 00:44:07,190
because Yeah. Like, for me It really only

1208
00:44:07,190 --> 00:44:09,173
need 2 people who are good at games

1209
00:44:09,173 --> 00:44:11,012
to play code names. Those are the people

1210
00:44:11,012 --> 00:44:12,913
who are gonna be your your spy masters

1211
00:44:12,913 --> 00:44:13,388
or whatever.

1212
00:44:14,260 --> 00:44:16,082
Everyone else can just suck. That's why there's

1213
00:44:16,082 --> 00:44:17,112
a team, you know,

1214
00:44:18,161 --> 00:44:20,469
Mi code names is decidedly in the non

1215
00:44:20,469 --> 00:44:21,027
party game.

1216
00:44:22,460 --> 00:44:22,960
So

1217
00:44:24,211 --> 00:44:25,428
I mean, I

1218
00:44:26,614 --> 00:44:28,047
I think that if there was, like, a

1219
00:44:28,047 --> 00:44:29,479
serious party game section.

1220
00:44:30,115 --> 00:44:31,628
What would what would you call... What would

1221
00:44:31,628 --> 00:44:33,219
you call code games that? I don't know.

1222
00:44:33,458 --> 00:44:34,173
It's a word game.

1223
00:44:35,541 --> 00:44:37,450
Definitely a word. Oh, see. But it's to

1224
00:44:37,450 --> 00:44:39,780
me. It's less of a word game than

1225
00:44:40,393 --> 00:44:41,927
most word games because

1226
00:44:42,317 --> 00:44:45,579
you're not writing downwards words. You're not... I

1227
00:44:45,579 --> 00:44:46,692
don't know. Like, I...

1228
00:44:47,806 --> 00:44:48,601
I have an idea.

1229
00:44:49,492 --> 00:44:52,436
Is it a social deduction game? Oh we're

1230
00:44:52,436 --> 00:44:54,107
d reducing a social setting?

1231
00:44:56,972 --> 00:44:59,218
I'll see myself out now. Jason likes so

1232
00:44:59,218 --> 00:44:59,457
mad.

1233
00:45:02,012 --> 00:45:03,688
Frankly, I like that better than a word

1234
00:45:03,688 --> 00:45:03,928
game.

1235
00:45:04,886 --> 00:45:05,386
Wow.

1236
00:45:06,004 --> 00:45:07,941
Because jamie a word game

1237
00:45:08,334 --> 00:45:10,172
is a word as a game where you're

1238
00:45:10,172 --> 00:45:10,672
making

1239
00:45:11,450 --> 00:45:11,950
or

1240
00:45:12,329 --> 00:45:12,829
altering

1241
00:45:13,367 --> 00:45:15,205
or doing something like that with words.

1242
00:45:15,697 --> 00:45:18,716
Okay. So there are... Wow, these are just

1243
00:45:18,716 --> 00:45:20,146
kinda flowing in 1 to the next.

1244
00:45:20,940 --> 00:45:23,482
Word games, I would say there are 2

1245
00:45:23,482 --> 00:45:24,912
distinct camps of word games.

1246
00:45:25,803 --> 00:45:27,637
There are word games. You are the define

1247
00:45:27,637 --> 00:45:29,711
on this for sure. There are word games

1248
00:45:29,711 --> 00:45:31,009
that are games about

1249
00:45:32,423 --> 00:45:34,975
effectively spelling. There are art lithography games.

1250
00:45:35,709 --> 00:45:39,464
And there are games about definitions. Is it

1251
00:45:39,464 --> 00:45:42,100
is it the the semantics of the words?

1252
00:45:42,673 --> 00:45:45,453
Code names is again about meaning. As is

1253
00:45:45,453 --> 00:45:45,953
password

1254
00:45:46,644 --> 00:45:47,620
as is

1255
00:45:49,185 --> 00:45:49,685
scatter.

1256
00:45:51,029 --> 00:45:52,328
Those are these are all

1257
00:45:52,787 --> 00:45:55,104
these are all word games about meaning as

1258
00:45:55,104 --> 00:45:55,923
opposed to

1259
00:45:56,302 --> 00:45:56,802
sc

1260
00:45:57,421 --> 00:45:57,921
or

1261
00:45:58,712 --> 00:46:02,446
Quid. Yep. Or... Letter jam. Letter jam. Qui

1262
00:46:02,446 --> 00:46:03,637
we're 1 of the ones that I think

1263
00:46:03,637 --> 00:46:05,488
of, like, quintessential word games

1264
00:46:05,800 --> 00:46:08,599
Yes. Oh, so I think word games applies

1265
00:46:08,599 --> 00:46:09,420
to 2

1266
00:46:09,719 --> 00:46:10,699
very different

1267
00:46:11,239 --> 00:46:12,440
categories of games.

1268
00:46:14,855 --> 00:46:15,014
I...

1269
00:46:15,974 --> 00:46:18,614
Yeah. I still think code names is less

1270
00:46:18,614 --> 00:46:20,934
about the meanings of the words and more

1271
00:46:20,934 --> 00:46:22,554
about how were your friends

1272
00:46:23,188 --> 00:46:26,529
like, knowing how your friends connect different concepts.

1273
00:46:26,767 --> 00:46:28,358
And knowing if your friends are stupid or

1274
00:46:28,358 --> 00:46:28,517
not.

1275
00:46:30,681 --> 00:46:33,147
I I am still Robbed because 1 time

1276
00:46:33,147 --> 00:46:35,296
in John You remember this, I gave a

1277
00:46:35,296 --> 00:46:37,206
clue to Rob that was the single greatest

1278
00:46:37,206 --> 00:46:38,558
clue ever given in code names.

1279
00:46:41,841 --> 00:46:42,341
The

1280
00:46:43,436 --> 00:46:45,111
the 2 words I needed in the guess,

1281
00:46:46,148 --> 00:46:46,967
were gold

1282
00:46:47,423 --> 00:46:48,141
and spike.

1283
00:46:49,835 --> 00:46:53,034
And you can give a proper noun as

1284
00:46:53,034 --> 00:46:55,434
a word even if it's multiple words. So

1285
00:46:55,514 --> 00:46:57,594
I said promo point Utah.

1286
00:47:00,628 --> 00:47:01,128
Is

1287
00:47:01,579 --> 00:47:02,318
gucci ultimate.

1288
00:47:03,087 --> 00:47:04,777
Till everyone knows

1289
00:47:05,564 --> 00:47:06,682
is where the

1290
00:47:07,321 --> 00:47:09,718
railroads connected with a golden spike.

1291
00:47:10,916 --> 00:47:11,955
You knew that right, Jonathan?

1292
00:47:14,125 --> 00:47:16,520
I did not know that, but I maybe

1293
00:47:16,520 --> 00:47:17,558
get it from context.

1294
00:47:18,755 --> 00:47:20,352
I know the golden bike part. I wouldn't

1295
00:47:20,352 --> 00:47:21,230
have known the location.

1296
00:47:21,963 --> 00:47:23,720
Rob did not know that. And

1297
00:47:24,678 --> 00:47:26,035
and it became a real point of contention.

1298
00:47:26,275 --> 00:47:27,552
It's probably why that on the show anymore.

1299
00:47:27,712 --> 00:47:29,867
It really it really, you know, for years

1300
00:47:29,867 --> 00:47:30,826
was just this, you know,

1301
00:47:31,639 --> 00:47:35,148
teething teething rage that Hand underneath. Specific knowledge

1302
00:47:35,148 --> 00:47:37,302
is always a problem with code names. I

1303
00:47:37,461 --> 00:47:39,078
I had a friend who got really angry

1304
00:47:39,296 --> 00:47:42,122
because, no 1 was able to guess

1305
00:47:43,210 --> 00:47:45,378
his intended target of Turkey

1306
00:47:46,069 --> 00:47:48,610
when he gave the the clue transit.

1307
00:47:50,291 --> 00:47:50,791
Because

1308
00:47:51,558 --> 00:47:53,935
because there's a ford transit manufacturing plant in

1309
00:47:54,014 --> 00:47:54,331
Turkey.

1310
00:47:59,981 --> 00:48:01,570
That that is awful.

1311
00:48:02,205 --> 00:48:04,849
But so all of this, this sort of

1312
00:48:04,849 --> 00:48:07,730
storytelling about the game. Party party.

1313
00:48:08,449 --> 00:48:10,210
Right? Well, it's definitely a game that tells

1314
00:48:10,210 --> 00:48:10,769
a story.

1315
00:48:11,898 --> 00:48:14,911
Yeah. Yep. But... Not a storytelling game, Jonathan,

1316
00:48:15,070 --> 00:48:17,608
don't even try. But if you... But if

1317
00:48:17,608 --> 00:48:18,108
you

1318
00:48:19,690 --> 00:48:21,369
observe a group playing code names.

1319
00:48:22,410 --> 00:48:23,869
Though moments of laughter

1320
00:48:24,730 --> 00:48:26,430
Mh are going to be rare

1321
00:48:26,809 --> 00:48:28,250
between long periods of silence.

1322
00:48:28,981 --> 00:48:30,891
I. I... So I used to bring party

1323
00:48:30,891 --> 00:48:32,880
games to work from my team to play,

1324
00:48:33,438 --> 00:48:35,506
and we wanted the feedback from my 1

1325
00:48:35,506 --> 00:48:38,068
of my teammates who loved playing games. She

1326
00:48:38,068 --> 00:48:39,664
was like, I hate this game because we

1327
00:48:39,664 --> 00:48:41,179
just sit here and stare at each other,

1328
00:48:41,658 --> 00:48:42,376
and it's boring.

1329
00:48:42,934 --> 00:48:44,848
And Yeah. I will give that code names

1330
00:48:44,848 --> 00:48:46,045
is incredibly boring,

1331
00:48:47,081 --> 00:48:47,480
sometimes.

1332
00:48:48,054 --> 00:48:48,372
So...

1333
00:48:49,170 --> 00:48:51,402
So I I will say so every year

1334
00:48:51,402 --> 00:48:52,758
a Pax season, I think all the packs

1335
00:48:52,758 --> 00:48:54,752
is they do the Omega, which is, like,

1336
00:48:54,991 --> 00:48:55,730
a gaming

1337
00:48:56,426 --> 00:48:56,926
competition

1338
00:48:57,395 --> 00:48:59,534
And so we go and watch most of

1339
00:48:59,534 --> 00:49:01,436
it, always the final. And 1 year the

1340
00:49:01,436 --> 00:49:02,411
final was

1341
00:49:02,783 --> 00:49:03,892
competitive code names,

1342
00:49:04,542 --> 00:49:06,685
and it was the worst final to watch.

1343
00:49:07,320 --> 00:49:08,748
Right? And there was this whole thing of,

1344
00:49:08,907 --> 00:49:11,527
like, our people stalling because it's timed because

1345
00:49:11,527 --> 00:49:12,717
it's, like, a live thing.

1346
00:49:13,209 --> 00:49:15,523
And so are people stalling and pretending to

1347
00:49:15,523 --> 00:49:17,838
think really hard for their full 30 seconds

1348
00:49:17,838 --> 00:49:19,114
because they wanna run out the clock for

1349
00:49:19,114 --> 00:49:21,362
the next person. Like, it was this it

1350
00:49:21,362 --> 00:49:24,169
was silence. Whereas normally, that is, like, rockets

1351
00:49:24,306 --> 00:49:26,294
and you're, like, watching people do stupid things

1352
00:49:26,294 --> 00:49:28,537
and playing bad pac man or you know,

1353
00:49:28,776 --> 00:49:30,369
keep talking and nobody blows up, You know,

1354
00:49:30,528 --> 00:49:31,803
any of these games, and then you're, like,

1355
00:49:32,201 --> 00:49:33,317
oh, they chose code names.

1356
00:49:34,511 --> 00:49:36,981
That's Sounds like a great idea though. Like,

1357
00:49:37,474 --> 00:49:38,912
shirt up. Yeah. I get it. But it's...

1358
00:49:39,152 --> 00:49:41,389
I also completely understand why it's not. I

1359
00:49:41,389 --> 00:49:42,667
mean, 1 of the most fun times I

1360
00:49:42,667 --> 00:49:43,965
ever had was that

1361
00:49:45,706 --> 00:49:47,132
Gen con playing code names of the group,

1362
00:49:47,212 --> 00:49:48,797
the first time when... The first year came

1363
00:49:48,797 --> 00:49:48,955
out.

1364
00:49:49,668 --> 00:49:52,384
And we just had a table and in

1365
00:49:52,384 --> 00:49:53,822
1 of the big halls where you can...

1366
00:49:54,062 --> 00:49:55,820
Out, like, you know, open gate... Well. Chen

1367
00:49:55,820 --> 00:49:57,897
kinda doesn't have open gaming. It was a

1368
00:49:57,897 --> 00:49:59,655
table we took that no 1 was using,

1369
00:50:00,547 --> 00:50:02,300
and people just kept walking up and joining

1370
00:50:02,300 --> 00:50:04,371
a team and then, like, leaving, and that

1371
00:50:04,371 --> 00:50:06,203
was fun. Because no 1 knew what was

1372
00:50:06,203 --> 00:50:06,681
going on.

1373
00:50:07,972 --> 00:50:09,329
And it was just kind of silly, but

1374
00:50:09,329 --> 00:50:10,286
we had a great time.

1375
00:50:12,520 --> 00:50:14,616
Yeah. Yeah. But III

1376
00:50:14,929 --> 00:50:16,523
have not played code names in a while

1377
00:50:16,523 --> 00:50:18,298
and I get it because it is

1378
00:50:19,153 --> 00:50:20,588
it is a lot of sitting around in

1379
00:50:20,588 --> 00:50:20,907
silence.

1380
00:50:21,625 --> 00:50:22,125
So

1381
00:50:23,313 --> 00:50:25,458
is our Trivia games party games?

1382
00:50:26,570 --> 00:50:28,478
No. They're Trivia games, Jonathan. It's in the

1383
00:50:28,478 --> 00:50:28,795
name.

1384
00:50:30,719 --> 00:50:32,719
Trivia game, I think our trivia again a

1385
00:50:32,719 --> 00:50:34,719
subset. I don't know, I think they I

1386
00:50:34,719 --> 00:50:36,559
think Trivia games are a subset of party

1387
00:50:36,559 --> 00:50:38,719
games. I think they're usually a subset. Yeah.

1388
00:50:41,519 --> 00:50:42,315
That's like, you know,

1389
00:50:43,666 --> 00:50:45,177
the storytelling or the...

1390
00:50:45,972 --> 00:50:47,642
The apples to apples is a whole genre

1391
00:50:47,642 --> 00:50:49,730
in itself. And most of it is garbage

1392
00:50:49,730 --> 00:50:50,530
but some of it is good.

1393
00:50:51,170 --> 00:50:53,250
Clearly part of games. Yeah. Oh, yeah. It's

1394
00:50:53,250 --> 00:50:54,929
really party games. I... I mean,

1395
00:50:56,784 --> 00:50:59,341
unfortunately, I think the game that, you know,

1396
00:50:59,581 --> 00:51:01,978
apples apples was a success. But, I mean,

1397
00:51:02,058 --> 00:51:03,736
we all know that it was cards humanity

1398
00:51:03,736 --> 00:51:05,985
that really blew that genre up. But unfortunately,

1399
00:51:06,224 --> 00:51:07,656
I also think they're the ones that took

1400
00:51:07,656 --> 00:51:08,849
it down too. Right?

1401
00:51:10,281 --> 00:51:11,952
They were the peak of it.

1402
00:51:12,842 --> 00:51:15,629
And then they just dragged down into the

1403
00:51:15,629 --> 00:51:15,868
dirt,

1404
00:51:18,018 --> 00:51:20,407
and, you know, because everyone wanted to copy

1405
00:51:20,407 --> 00:51:22,730
that. Right? Like copying apples to apples is

1406
00:51:22,730 --> 00:51:24,105
1 thing, copying

1407
00:51:24,480 --> 00:51:26,628
dirty apples to apples or mean apples to

1408
00:51:26,628 --> 00:51:27,128
apples

1409
00:51:28,313 --> 00:51:30,619
over and over and over again. That just

1410
00:51:30,619 --> 00:51:32,529
gets tiring by a third game. Right? Know

1411
00:51:32,529 --> 00:51:34,517
it's like, season 47 of the walking dead,

1412
00:51:34,677 --> 00:51:37,391
like, zombies are still popular, but everyone is

1413
00:51:37,391 --> 00:51:39,535
just like, come on. Maybe you might have

1414
00:51:39,535 --> 00:51:40,590
just been me. But

1415
00:51:43,284 --> 00:51:43,784
So

1416
00:51:44,163 --> 00:51:46,721
similarly, since we're talking about what genres might

1417
00:51:46,721 --> 00:51:48,479
live under party games. Right? I can't think

1418
00:51:48,479 --> 00:51:50,397
of a trivia game that I wouldn't put

1419
00:51:50,397 --> 00:51:52,415
under party games, but I'm curious

1420
00:51:52,729 --> 00:51:55,277
your thoughts on social deduction, and whether that

1421
00:51:55,277 --> 00:51:57,927
lives under party games. Like, are all social

1422
00:51:57,985 --> 00:51:59,578
deduction games, party games?

1423
00:52:00,215 --> 00:52:01,251
I don't think I don't think so.

1424
00:52:02,219 --> 00:52:03,593
No. I I think.

1425
00:52:06,429 --> 00:52:06,929
Not

1426
00:52:07,302 --> 00:52:09,288
the 1 that's not a party game. Yeah.

1427
00:52:09,526 --> 00:52:09,685
No.

1428
00:52:11,209 --> 00:52:12,486
I don't know, Jonathan name 1.

1429
00:52:14,481 --> 00:52:17,193
I don't tend to gravitate toward them, so

1430
00:52:17,193 --> 00:52:18,630
this is a little h harder for me.

1431
00:52:19,359 --> 00:52:22,079
Let's I'm starting starting with the obvious ones

1432
00:52:22,134 --> 00:52:22,634
of

1433
00:52:23,006 --> 00:52:26,201
guess who resistance? Like, resistance. So

1434
00:52:26,669 --> 00:52:27,729
like think of

1435
00:52:28,427 --> 00:52:29,487
the resistance

1436
00:52:30,186 --> 00:52:31,405
compared to werewolf.

1437
00:52:32,823 --> 00:52:36,180
Werewolf is solidly partying game to me. Mh.

1438
00:52:36,914 --> 00:52:38,352
Mh The resistance,

1439
00:52:40,109 --> 00:52:42,826
I would say less so on this continuum.

1440
00:52:44,119 --> 00:52:46,436
Still probably more party game than not.

1441
00:52:47,234 --> 00:52:47,474
Right.

1442
00:52:48,432 --> 00:52:50,211
But it's starting to be more

1443
00:52:51,320 --> 00:52:53,940
deduction and less social. You know, those those

1444
00:52:53,940 --> 00:52:55,449
both those 2 aspects aren't.

1445
00:52:56,799 --> 00:52:58,467
I feel like party game should stress you

1446
00:52:58,467 --> 00:53:00,470
out. Because you're embarrassed to make a fool

1447
00:53:00,470 --> 00:53:01,027
of yourself.

1448
00:53:02,141 --> 00:53:04,608
And the resistance stresses you out at least

1449
00:53:04,608 --> 00:53:06,677
me because I just... It was just it

1450
00:53:06,677 --> 00:53:07,711
was a lot happening.

1451
00:53:08,364 --> 00:53:09,983
Like, then... I it was

1452
00:53:10,362 --> 00:53:11,901
people were dying, but

1453
00:53:14,198 --> 00:53:14,917
the... Let's see.

1454
00:53:17,808 --> 00:53:18,127
The...

1455
00:53:20,201 --> 00:53:22,514
There there are games that especially if they

1456
00:53:23,710 --> 00:53:24,609
crossover over

1457
00:53:25,465 --> 00:53:25,965
between

1458
00:53:27,872 --> 00:53:31,140
between genres get fuzz even even there.

1459
00:53:32,654 --> 00:53:33,154
So

1460
00:53:34,009 --> 00:53:34,567
let's see.

1461
00:53:35,299 --> 00:53:36,175
For example,

1462
00:53:36,733 --> 00:53:40,341
Tanner Simmons game inside job is a social

1463
00:53:40,399 --> 00:53:42,152
deduction game. It's also a trick taking game.

1464
00:53:42,312 --> 00:53:44,867
It is definitely not a party game. Agreed.

1465
00:53:45,025 --> 00:53:48,514
Yeah. Agreed. Okay. I think here's the best

1466
00:53:48,514 --> 00:53:50,099
way I could describe it by title.

1467
00:53:50,989 --> 00:53:53,250
These are both social deduction games

1468
00:53:53,710 --> 00:53:54,909
that I just made up off top my

1469
00:53:54,909 --> 00:53:56,190
head. I'm gonna pitch them, but these are

1470
00:53:56,190 --> 00:53:57,949
the titles of these 2 social exchange. You're

1471
00:53:57,949 --> 00:53:58,909
not going to pitch them together there. I

1472
00:53:58,909 --> 00:54:00,523
have our list already. Okay.

1473
00:54:01,961 --> 00:54:04,539
Covert ops, to me sounds like a social

1474
00:54:04,598 --> 00:54:04,998
deduction game.

1475
00:54:05,717 --> 00:54:06,856
Covert mop

1476
00:54:07,489 --> 00:54:08,768
sounds like a party game.

1477
00:54:11,404 --> 00:54:13,722
And you'd like to fit back. That sounds

1478
00:54:13,722 --> 00:54:13,961
great.

1479
00:54:15,893 --> 00:54:17,249
I do kinda of wanna make a game

1480
00:54:17,249 --> 00:54:19,004
with a lot of pictures. Like, is that

1481
00:54:19,004 --> 00:54:20,759
a mop? Is it is it a motto

1482
00:54:20,759 --> 00:54:22,434
or a no? Is it something else? I

1483
00:54:22,434 --> 00:54:23,869
was just picturing him mop in a Fedora.

1484
00:54:24,427 --> 00:54:27,468
Yeah. It in a trench coat, unlock trench

1485
00:54:27,468 --> 00:54:28,764
coat in Dora with sunglasses.

1486
00:54:29,218 --> 00:54:30,172
Yep. Covert mop.

1487
00:54:32,734 --> 00:54:34,492
Now I really... I'm not gonna... I really

1488
00:54:34,492 --> 00:54:35,132
wanna make that game.

1489
00:54:35,931 --> 00:54:38,088
Yeah. So I mean, I... So I brought

1490
00:54:38,088 --> 00:54:41,126
up this specific combination because I was at

1491
00:54:41,126 --> 00:54:43,294
a play test of last week, I think.

1492
00:54:43,852 --> 00:54:46,025
And someone brought a very fun game

1493
00:54:46,561 --> 00:54:48,554
that they described to us in the sort

1494
00:54:48,554 --> 00:54:50,723
of, you know, give 1 sentence on your

1495
00:54:50,723 --> 00:54:52,721
game before we all break out as a

1496
00:54:52,721 --> 00:54:55,358
social deduction game and our advice to that

1497
00:54:55,358 --> 00:54:57,675
designer was when you go pitch this, which

1498
00:54:57,675 --> 00:54:59,924
you should pitch because it's a fabulous game,

1499
00:55:00,322 --> 00:55:01,996
you should pitch it as a party game.

1500
00:55:02,474 --> 00:55:05,503
A party game that uses social deduction as

1501
00:55:05,503 --> 00:55:07,994
opposed to a social deduction game because I

1502
00:55:07,994 --> 00:55:09,614
think it's gonna get you the wrong

1503
00:55:09,994 --> 00:55:10,234
Mh.

1504
00:55:10,795 --> 00:55:13,034
Attention. Right. And it... Which it it fact

1505
00:55:13,034 --> 00:55:15,365
very clearly party. Which goes back to the

1506
00:55:15,365 --> 00:55:18,415
core of why we're having this conversation because

1507
00:55:18,473 --> 00:55:19,827
it doesn't matter if you're right.

1508
00:55:20,624 --> 00:55:23,509
It matters. Yeah. What how other people will

1509
00:55:23,509 --> 00:55:26,300
react to the term? Right. Yeah. What are

1510
00:55:26,300 --> 00:55:29,091
the connotation of that? If people if people

1511
00:55:29,091 --> 00:55:30,788
hear party game, they

1512
00:55:31,658 --> 00:55:33,493
they think of... They don't think about the

1513
00:55:33,493 --> 00:55:35,088
mechanisms that make something a part of a

1514
00:55:35,088 --> 00:55:37,082
game. They think about the atmosphere in which

1515
00:55:37,082 --> 00:55:38,996
you're playing the game. Mh. Yep.

1516
00:55:40,591 --> 00:55:42,912
Yep. Alright. I think that's probably good for

1517
00:55:42,912 --> 00:55:43,730
now our

1518
00:55:44,501 --> 00:55:47,123
definition games part. We have so many more

1519
00:55:47,123 --> 00:55:49,029
for next time. And we'll think of games

1520
00:55:49,029 --> 00:55:50,856
that Jonathan neglected to put on the list.

1521
00:55:51,348 --> 00:55:53,017
Because it's hard to find good help these

1522
00:55:53,017 --> 00:55:53,176
days.

1523
00:55:55,879 --> 00:55:56,833
And yeah...

1524
00:55:57,231 --> 00:55:58,980
So okay. So we're gonna do the same

1525
00:55:58,980 --> 00:56:00,433
thing last time where I

1526
00:56:00,902 --> 00:56:03,125
went to chad Gp and asked it to

1527
00:56:03,125 --> 00:56:03,625
create

1528
00:56:05,030 --> 00:56:07,015
names of games. It's gotta list of 10.

1529
00:56:07,173 --> 00:56:08,285
I'm gonna read them, and then y'all can

1530
00:56:08,285 --> 00:56:09,476
pick 1 and then pitch that.

1531
00:56:10,288 --> 00:56:10,608
So...

1532
00:56:11,565 --> 00:56:12,683
But I wanna tell you the process I

1533
00:56:12,683 --> 00:56:13,800
with through. I'm only gonna read you the

1534
00:56:13,800 --> 00:56:14,758
last version of the names.

1535
00:56:15,557 --> 00:56:17,712
But so we kept adding more game type.

1536
00:56:17,952 --> 00:56:20,914
So I said, create intentionally bad names for

1537
00:56:20,914 --> 00:56:23,302
a complex war game that combines work replacement,

1538
00:56:23,938 --> 00:56:27,065
action selection, and Coin, which it's called counter

1539
00:56:27,281 --> 00:56:28,236
on its own, mechanics,

1540
00:56:29,527 --> 00:56:30,484
do that for me. Right?

1541
00:56:32,079 --> 00:56:32,637
So it did.

1542
00:56:33,435 --> 00:56:35,668
And then I said... And then somebody was

1543
00:56:35,668 --> 00:56:37,503
like, but it's gotta be a party. So

1544
00:56:37,583 --> 00:56:39,746
I said, great. Take that list give it

1545
00:56:39,746 --> 00:56:40,802
a subtitle

1546
00:56:41,333 --> 00:56:42,683
that tells me it's a party game.

1547
00:56:45,621 --> 00:56:46,097
And

1548
00:56:47,938 --> 00:56:50,556
And then we started talking about word games

1549
00:56:50,556 --> 00:56:52,538
real quick. So I said... Now add a

1550
00:56:52,538 --> 00:56:54,997
second subtitle that makes it a word game

1551
00:56:54,997 --> 00:56:55,394
as well.

1552
00:56:56,203 --> 00:56:57,791
So okay. Here are the games. And 2

1553
00:56:57,791 --> 00:57:00,175
of these names are gonna make Emily laugh

1554
00:57:00,175 --> 00:57:00,731
a lot.

1555
00:57:02,081 --> 00:57:02,558
Number 1.

1556
00:57:03,369 --> 00:57:04,406
Tea party tactics,

1557
00:57:04,804 --> 00:57:07,676
the most civilized warfare ever a battle of

1558
00:57:07,676 --> 00:57:07,995
words.

1559
00:57:08,872 --> 00:57:09,590
Number 2.

1560
00:57:10,308 --> 00:57:12,780
Board at the Barracks. Game night gone wrong,

1561
00:57:13,273 --> 00:57:14,330
phrase warfare.

1562
00:57:15,183 --> 00:57:18,309
Okay okay. No. Number 3, knit and conquest.

1563
00:57:18,684 --> 00:57:21,072
Yarn for victory. Stitch and spell.

1564
00:57:22,678 --> 00:57:24,431
Number 4, suburban struggles,

1565
00:57:24,989 --> 00:57:28,733
a erased, h hoa showdown extra letter blitz.

1566
00:57:31,294 --> 00:57:33,043
Oh, this is funny, because this actually is

1567
00:57:33,043 --> 00:57:34,952
a game on number 5 Picnic Panic,

1568
00:57:36,304 --> 00:57:38,848
ants, allies and Anarchy. Word picnic.

1569
00:57:40,930 --> 00:57:43,554
Garden No Gorillas, gorillas as in gorilla Warfare,

1570
00:57:44,190 --> 00:57:45,223
lawn order mayhem,

1571
00:57:45,779 --> 00:57:46,836
No culture,

1572
00:57:47,784 --> 00:57:49,385
No nomenclature clutch.

1573
00:57:50,025 --> 00:57:51,625
But it did as no.

1574
00:57:52,025 --> 00:57:54,125
Like it did. Yeah. It did

1575
00:57:54,585 --> 00:57:55,385
nomenclature do.

1576
00:57:55,945 --> 00:57:56,184
Yeah.

1577
00:57:57,079 --> 00:57:57,400
Wow.

1578
00:57:59,079 --> 00:58:00,139
Laundry line

1579
00:58:00,440 --> 00:58:02,380
liberation, sox, and sabotage,

1580
00:58:02,679 --> 00:58:03,480
word wash out.

1581
00:58:04,359 --> 00:58:05,480
Bureaucracy accuracy battles,

1582
00:58:06,054 --> 00:58:07,513
paperwork party pin,

1583
00:58:07,892 --> 00:58:08,771
lexi ledger,

1584
00:58:09,969 --> 00:58:12,686
Mundane Militia, the neighborhood watch game, sent in

1585
00:58:12,686 --> 00:58:13,005
siege.

1586
00:58:13,738 --> 00:58:16,925
And finally, cubicle conflict, office prank and Power

1587
00:58:16,925 --> 00:58:18,518
plays, office word play.

1588
00:58:19,474 --> 00:58:21,705
I will reread any ones that you remember

1589
00:58:21,705 --> 00:58:24,450
as sounding funny too. I am drawn

1590
00:58:24,825 --> 00:58:27,313
first to cubicle conflict,

1591
00:58:28,086 --> 00:58:28,586
laundry

1592
00:58:29,041 --> 00:58:29,541
liberation

1593
00:58:30,407 --> 00:58:31,541
and the

1594
00:58:32,784 --> 00:58:33,418
knit 1.

1595
00:58:34,211 --> 00:58:35,320
Knit it conflict.

1596
00:58:35,796 --> 00:58:37,381
Get it knit in whatever that was called.

1597
00:58:37,793 --> 00:58:39,864
I'm in for those although I would add

1598
00:58:39,864 --> 00:58:42,173
suburban struggle to the list just because I

1599
00:58:42,173 --> 00:58:44,322
grew up in the suburbs. I'm I'm open

1600
00:58:44,322 --> 00:58:44,641
to that.

1601
00:58:46,410 --> 00:58:48,010
When I when I heard... I actually... I

1602
00:58:48,010 --> 00:58:50,170
heard the word suburban and tuned out immediately

1603
00:58:50,170 --> 00:58:52,410
because it felt like every other every other

1604
00:58:52,410 --> 00:58:54,010
board game, but I think you could probably

1605
00:58:54,010 --> 00:58:55,784
do an interesting take on it. Okay. Wait.

1606
00:58:55,943 --> 00:58:57,461
So we had the suburban struggle we had.

1607
00:58:57,621 --> 00:58:58,340
What was the knit 1?

1608
00:58:59,059 --> 00:59:01,855
Knit and conquest yarn for victory, stitch and

1609
00:59:01,855 --> 00:59:02,095
spell.

1610
00:59:02,989 --> 00:59:05,250
Okay. And then over the other 2? Cubicle

1611
00:59:05,309 --> 00:59:05,710
something?

1612
00:59:06,190 --> 00:59:08,909
Cubicle conflict, office springs and power plays, office

1613
00:59:08,909 --> 00:59:12,356
word play, and laundry line liberation, sox spies

1614
00:59:12,356 --> 00:59:14,031
and sabotage word wash out.

1615
00:59:15,786 --> 00:59:17,540
Has there been any any games you can

1616
00:59:17,540 --> 00:59:19,869
think of about laundry lines like that like,

1617
00:59:20,028 --> 00:59:22,583
you're drying your drying your laundry. Covert mop

1618
00:59:22,583 --> 00:59:25,536
is close. Mh but that's probably the closest

1619
00:59:25,536 --> 00:59:26,015
button better.

1620
00:59:29,860 --> 00:59:31,776
I don't know. Cubicle. How do you think

1621
00:59:31,935 --> 00:59:33,531
Cubicle? Cubicle is great.

1622
00:59:34,249 --> 00:59:35,686
Alright. Read read that title again?

1623
00:59:36,736 --> 00:59:39,920
Cubicle conflict, office prank and power plays, office

1624
00:59:39,920 --> 00:59:40,557
word play.

1625
00:59:41,671 --> 00:59:42,171
Office

1626
00:59:42,865 --> 00:59:43,900
play power plays.

1627
00:59:44,869 --> 00:59:45,108
Okay.

1628
00:59:46,380 --> 00:59:49,106
And you're challenging us here, Jason to incorporate,

1629
00:59:49,401 --> 00:59:50,219
like, 6

1630
00:59:50,753 --> 00:59:51,889
genres in 1

1631
00:59:52,359 --> 00:59:53,714
Well, I mean, that is what the name

1632
00:59:53,714 --> 00:59:54,772
implies. So

1633
00:59:55,468 --> 00:59:57,222
All the information is on the task, Jonathan.

1634
00:59:57,461 --> 00:59:57,621
Alright.

1635
00:59:59,375 --> 01:00:00,730
Have you worked in a cubicle, Jonathan?

1636
01:00:01,942 --> 01:00:05,075
I do work... Well, I work in a

1637
01:00:05,692 --> 01:00:08,325
semi cubicle, low wall cubicle. Yeah. Yeah.

1638
01:00:10,091 --> 01:00:12,478
Alright. So cubicle prank. I'm just gonna start

1639
01:00:13,193 --> 01:00:15,341
from what I know. Right? So there's the

1640
01:00:15,341 --> 01:00:18,471
leg wrap everyone's stuff in wrapping paper. There's

1641
01:00:18,471 --> 01:00:20,249
the, like, fill it with balloons.

1642
01:00:21,506 --> 01:00:22,545
There's the, like,

1643
01:00:23,359 --> 01:00:25,377
steal their stuffed animal that's on the

1644
01:00:25,756 --> 01:00:27,135
on the wall or whatever

1645
01:00:27,514 --> 01:00:29,911
there's... But there were something about letters in

1646
01:00:29,911 --> 01:00:32,083
their word play. So what if it's like,

1647
01:00:32,323 --> 01:00:35,220
writing messages on, like, their whiteboard

1648
01:00:35,759 --> 01:00:37,597
or on there, You know, how I can

1649
01:00:37,597 --> 01:00:40,188
like, pin stuff into this the the

1650
01:00:40,805 --> 01:00:44,155
the fabric sides of their cubicle wall. Right?

1651
01:00:44,394 --> 01:00:45,431
So maybe you're writing, like,

1652
01:00:46,309 --> 01:00:49,021
dirty messages or mean messages or something.

1653
01:00:50,631 --> 01:00:51,669
On people's walls.

1654
01:00:52,865 --> 01:00:54,083
Yeah. So

1655
01:00:56,376 --> 01:00:57,036
it is

1656
01:00:57,429 --> 01:01:00,004
hard, but not impossible to combine

1657
01:01:00,382 --> 01:01:03,095
word games with other things because, you know...

1658
01:01:03,654 --> 01:01:04,872
Like, how are the words

1659
01:01:05,744 --> 01:01:07,121
Are we talking about

1660
01:01:07,738 --> 01:01:10,689
words being used again? Are we are we

1661
01:01:10,689 --> 01:01:13,880
gonna do the the spelling side of things

1662
01:01:13,880 --> 01:01:15,968
or the meeting side of things? The advantage...

1663
01:01:16,128 --> 01:01:17,724
The spelling side of things is easier to

1664
01:01:17,724 --> 01:01:18,224
have

1665
01:01:19,960 --> 01:01:20,699
kind of

1666
01:01:21,476 --> 01:01:24,531
yeah, just like, a more objective scoring criteria.

1667
01:01:25,083 --> 01:01:26,910
Yeah. When you go with meeting, it's either

1668
01:01:26,910 --> 01:01:29,213
you're either doing judging or you're doing some

1669
01:01:29,213 --> 01:01:30,588
sort of guessing

1670
01:01:30,961 --> 01:01:31,597
usually. Yeah.

1671
01:01:33,521 --> 01:01:36,385
Let's let's do spelling because that feels easier

1672
01:01:36,385 --> 01:01:36,885
to

1673
01:01:37,498 --> 01:01:39,487
to roll my that around right now. It

1674
01:01:39,487 --> 01:01:40,226
could be

1675
01:01:41,333 --> 01:01:43,907
if if we're just gonna try to incorporate

1676
01:01:43,965 --> 01:01:46,039
that in some way, it could be, like,

1677
01:01:47,155 --> 01:01:50,048
cards or tiles that have

1678
01:01:50,919 --> 01:01:53,382
letters or fragments of words or even whole

1679
01:01:53,382 --> 01:01:54,439
words that

1680
01:01:54,972 --> 01:01:57,436
that have points when chain together in certain

1681
01:01:57,436 --> 01:01:57,754
ways.

1682
01:01:58,803 --> 01:01:58,963
Yeah.

1683
01:01:59,679 --> 01:02:00,179
That's

1684
01:02:00,556 --> 01:02:02,150
that's nice way to incorporate that kind of

1685
01:02:02,150 --> 01:02:02,309
thing.

1686
01:02:03,424 --> 01:02:05,496
Yeah. Of course, there's always, like, the little,

1687
01:02:05,576 --> 01:02:07,659
like, poem tiles, which now we're getting it

1688
01:02:07,659 --> 01:02:08,136
to meaning.

1689
01:02:08,773 --> 01:02:11,000
Yeah, you know, like, the fridge... The fridge

1690
01:02:11,318 --> 01:02:13,960
poem tiles. Yeah. Alright. So let's tell the

1691
01:02:13,960 --> 01:02:15,953
story of the game. Who who are we

1692
01:02:15,953 --> 01:02:17,228
and what are we doing? And then we

1693
01:02:17,228 --> 01:02:18,764
can figure out how we

1694
01:02:19,221 --> 01:02:20,257
making that into a game.

1695
01:02:21,309 --> 01:02:24,340
Oh, okay. So we work in cubicle. Right?

1696
01:02:24,580 --> 01:02:25,798
I think that's where

1697
01:02:26,255 --> 01:02:26,655
whatever.

1698
01:02:27,213 --> 01:02:28,330
Engineers, office workers,

1699
01:02:30,172 --> 01:02:30,672
and

1700
01:02:32,077 --> 01:02:33,585
we are trying to be... I mean, we're

1701
01:02:33,585 --> 01:02:35,807
trying to be crowned, you know? Are we

1702
01:02:35,807 --> 01:02:37,807
trying are we trying to pass a time

1703
01:02:37,807 --> 01:02:39,715
and get through a boring job? Are we

1704
01:02:39,715 --> 01:02:43,157
trying to achieve success at the job? What

1705
01:02:43,690 --> 01:02:45,850
what is our motivation you think? I was

1706
01:02:45,850 --> 01:02:47,118
thinking we were trying to get named, like,

1707
01:02:47,435 --> 01:02:49,021
class clown or something like that.

1708
01:02:50,923 --> 01:02:51,241
Yeah.

1709
01:02:52,113 --> 01:02:53,957
Maybe while don't know if it's well not

1710
01:02:53,957 --> 01:02:56,112
getting caught by the boss. Right? But there's

1711
01:02:56,112 --> 01:02:57,090
something about,

1712
01:02:57,468 --> 01:02:59,304
you know, you wanna be... You wanna be

1713
01:02:59,304 --> 01:03:00,101
really good at prank.

1714
01:03:01,394 --> 01:03:02,835
And also not getting trouble for it.

1715
01:03:04,195 --> 01:03:04,355
Okay.

1716
01:03:05,315 --> 01:03:06,755
Alright. Cool. So...

1717
01:03:07,555 --> 01:03:09,954
Because the so the power plays thing does

1718
01:03:09,954 --> 01:03:13,100
it isn't as strong probably there, but

1719
01:03:13,476 --> 01:03:14,910
I think it's a good canvas to work

1720
01:03:14,910 --> 01:03:17,220
on. So so Power plays were war game,

1721
01:03:17,539 --> 01:03:19,291
what if we're different departments?

1722
01:03:19,864 --> 01:03:22,661
In Cubicle. Right? And so our war game

1723
01:03:22,661 --> 01:03:25,319
is we are trying to control the most

1724
01:03:25,778 --> 01:03:26,278
cubicle

1725
01:03:26,737 --> 01:03:29,215
because that makes our department stronger.

1726
01:03:29,948 --> 01:03:31,860
And we do this through prank.

1727
01:03:33,135 --> 01:03:34,091
Okay? Okay?

1728
01:03:36,003 --> 01:03:37,039
Maybe... Maybe,

1729
01:03:39,604 --> 01:03:40,800
you're trying to get...

1730
01:03:42,237 --> 01:03:43,375
Okay. So

1731
01:03:44,232 --> 01:03:46,407
you're pulling the prank on

1732
01:03:47,439 --> 01:03:47,939
the

1733
01:03:48,877 --> 01:03:51,513
boring people in the office that you want...

1734
01:03:51,913 --> 01:03:54,204
Do you want them to request transfers out

1735
01:03:54,324 --> 01:03:56,388
other departments so that your friends can sit

1736
01:03:56,388 --> 01:03:58,612
in the places next to you. There we

1737
01:03:58,612 --> 01:03:58,771
go.

1738
01:03:59,565 --> 01:04:02,026
So we've got, like... So we're office bullies.

1739
01:04:02,359 --> 01:04:04,114
I like. So we're we're... Yeah. So so

1740
01:04:04,114 --> 01:04:05,810
we're are starting... This could be a

1741
01:04:07,224 --> 01:04:09,378
geographically based game. You got a board with

1742
01:04:09,378 --> 01:04:11,292
all the cubicle in the cubicle farm, and

1743
01:04:11,292 --> 01:04:13,935
we're starting in different places and kinda growing

1744
01:04:13,935 --> 01:04:15,288
out from there as we.

1745
01:04:15,924 --> 01:04:16,163
Yes.

1746
01:04:17,038 --> 01:04:19,607
Yeah. Love it. And so, like, I'm marketing

1747
01:04:19,982 --> 01:04:20,880
and your

1748
01:04:22,065 --> 01:04:23,974
I don't, engineering. Right? Whatever it is. Right?

1749
01:04:24,293 --> 01:04:25,190
Yeah. But.

1750
01:04:26,599 --> 01:04:28,841
Quality, your quality and I'm marketing let's yeah.

1751
01:04:31,146 --> 01:04:32,599
Okay. Yes. So

1752
01:04:32,974 --> 01:04:34,746
the things that you can play

1753
01:04:35,120 --> 01:04:35,620
then

1754
01:04:36,168 --> 01:04:38,318
you have a... You'll have a target, and

1755
01:04:38,318 --> 01:04:40,251
you... We could do maybe some kind of

1756
01:04:40,389 --> 01:04:41,764
your area control

1757
01:04:42,140 --> 01:04:46,075
or something like that for for claiming, basically

1758
01:04:46,130 --> 01:04:46,947
claiming territory

1759
01:04:47,320 --> 01:04:49,168
mechanically. But Mh. Them,

1760
01:04:51,444 --> 01:04:52,237
irritating this person.

1761
01:04:52,969 --> 01:04:54,887
Yes. And so I think I think you

1762
01:04:54,887 --> 01:04:55,387
play

1763
01:04:56,005 --> 01:04:57,763
prank. Right? So there's gotta be a series

1764
01:04:57,763 --> 01:05:00,160
of, like, escalating prank. Where, like, 1 is,

1765
01:05:00,240 --> 01:05:03,043
like, you misplaced their pens. Right? And 2

1766
01:05:03,043 --> 01:05:05,432
is, like, you coat everything in tin foil.

1767
01:05:05,591 --> 01:05:07,183
Right? Whatever it is that you... So, like,

1768
01:05:07,342 --> 01:05:08,878
you have to choose the strength

1769
01:05:09,427 --> 01:05:10,301
of your prank.

1770
01:05:12,447 --> 01:05:13,185
And then

1771
01:05:14,036 --> 01:05:15,172
maybe there's something

1772
01:05:15,864 --> 01:05:17,949
where, like, Can you how do you defend?

1773
01:05:18,188 --> 01:05:20,203
Can you, like, fortify your team

1774
01:05:20,739 --> 01:05:21,297
with, like,

1775
01:05:22,811 --> 01:05:24,246
inspiring notes on the fridge?

1776
01:05:25,139 --> 01:05:26,417
I don't know. I'm trying to bring words

1777
01:05:26,417 --> 01:05:29,214
back into it. Well, maybe you don't defend.

1778
01:05:29,614 --> 01:05:32,751
Maybe this is A race to claim

1779
01:05:33,223 --> 01:05:34,200
the neutral

1780
01:05:34,812 --> 01:05:36,322
stuff. Yep. And moment.

1781
01:05:37,355 --> 01:05:40,429
The the spatial aspect comes in because it's

1782
01:05:40,469 --> 01:05:41,986
a cube farm, so you're gonna have a

1783
01:05:41,986 --> 01:05:43,742
certain number of neighbors and the more of

1784
01:05:43,742 --> 01:05:46,397
those neighbors are you, the easier it is

1785
01:05:47,094 --> 01:05:49,818
for you to team up, like, quote, team

1786
01:05:49,818 --> 01:05:53,233
up with yourself. And And. And from different

1787
01:05:53,233 --> 01:05:54,923
angles, you're doing different

1788
01:05:55,376 --> 01:05:56,193
different little

1789
01:05:56,567 --> 01:05:57,679
Json on this person.

1790
01:06:00,160 --> 01:06:01,138
Yeah. So

1791
01:06:01,514 --> 01:06:03,185
I like it. I like it. Sorry Go

1792
01:06:03,185 --> 01:06:04,698
ahead. What you're gonna say? Yeah. So, like,

1793
01:06:04,857 --> 01:06:07,661
maybe a turn is your clearing a target

1794
01:06:07,661 --> 01:06:08,161
and

1795
01:06:08,539 --> 01:06:09,918
based on the

1796
01:06:10,854 --> 01:06:12,152
geography of the office

1797
01:06:12,770 --> 01:06:15,896
that affects what you do to try to

1798
01:06:15,896 --> 01:06:18,525
turn it. Yeah. So so we had work

1799
01:06:18,525 --> 01:06:20,756
replacement in there. So you've got your little

1800
01:06:20,756 --> 01:06:22,292
army of office

1801
01:06:22,684 --> 01:06:24,782
minions. Right? And so presumably,

1802
01:06:26,040 --> 01:06:28,358
you know, you place a person to say

1803
01:06:28,358 --> 01:06:30,515
which cubicle you're targeting. Right? That's how you

1804
01:06:30,515 --> 01:06:30,835
target.

1805
01:06:31,809 --> 01:06:34,844
And maybe there are some supply spaces where,

1806
01:06:34,925 --> 01:06:36,463
like you go to get

1807
01:06:37,002 --> 01:06:38,061
tape and

1808
01:06:39,809 --> 01:06:41,958
tin foil or wrapping paper, Whatever it is

1809
01:06:41,958 --> 01:06:43,310
your using balloons. Right?

1810
01:06:44,185 --> 01:06:45,936
So we've got some work replacement in, like,

1811
01:06:46,349 --> 01:06:48,589
how many people do you want executing the

1812
01:06:48,589 --> 01:06:49,089
prank

1813
01:06:49,549 --> 01:06:52,929
versus getting the supplies for the prank because

1814
01:06:53,469 --> 01:06:54,849
presumably a more ornate

1815
01:06:55,163 --> 01:06:57,788
prank will take more people to do it,

1816
01:06:58,186 --> 01:07:00,572
whereas you could send lots of people to

1817
01:07:00,572 --> 01:07:03,117
like, steal pens from lots of cubes,

1818
01:07:04,168 --> 01:07:06,481
So we have cards that describe the various

1819
01:07:06,481 --> 01:07:07,858
things that have

1820
01:07:08,555 --> 01:07:09,453
have needed

1821
01:07:09,990 --> 01:07:10,490
criteria.

1822
01:07:11,266 --> 01:07:13,362
Yeah. And you can only execute those

1823
01:07:14,233 --> 01:07:15,828
Maybe you don't even even get the stuff.

1824
01:07:16,147 --> 01:07:18,062
You can only execute those things if you

1825
01:07:18,062 --> 01:07:20,455
have your workers on all of those spots

1826
01:07:20,455 --> 01:07:22,538
when it comes time. So... Yeah. Yeah. Yeah.

1827
01:07:22,776 --> 01:07:25,263
We're all placing our stuff, and then that

1828
01:07:25,478 --> 01:07:27,409
becomes the menu of which cards

1829
01:07:27,782 --> 01:07:29,372
can be activated that turn.

1830
01:07:30,103 --> 01:07:31,957
Yeah. And so you could

1831
01:07:32,572 --> 01:07:33,072
defensive

1832
01:07:33,449 --> 01:07:35,918
block someone by going to the tape closet.

1833
01:07:36,556 --> 01:07:38,945
Right? So they can't do their frank that

1834
01:07:38,945 --> 01:07:40,894
involved tape, but then they can pivot

1835
01:07:41,350 --> 01:07:42,567
to something else

1836
01:07:43,023 --> 01:07:45,414
that involves some of the same things. Yeah.

1837
01:07:45,652 --> 01:07:47,485
And we could have a a card draft

1838
01:07:47,485 --> 01:07:49,831
of some sort where you are

1839
01:07:50,365 --> 01:07:54,420
the inspiration. So Where you somehow have control

1840
01:07:54,420 --> 01:07:56,510
over do I go for the

1841
01:07:57,298 --> 01:07:58,597
I'm just going to

1842
01:07:59,294 --> 01:08:00,651
stick a bunch of post notes on their

1843
01:08:00,651 --> 01:08:02,965
monitor, and all I need is post it

1844
01:08:02,965 --> 01:08:05,200
notes. Yep. Or I can do the more

1845
01:08:05,200 --> 01:08:07,925
elaborate crank that requires me to have drawn

1846
01:08:07,925 --> 01:08:09,359
on all of them with different colors of

1847
01:08:09,359 --> 01:08:12,170
markers or whatever. And I'm risking not

1848
01:08:12,546 --> 01:08:14,877
not having all those things when I want

1849
01:08:14,877 --> 01:08:15,436
to do it?

1850
01:08:16,156 --> 01:08:19,033
Yes. Yes. So there can be... Yeah. Either

1851
01:08:19,033 --> 01:08:20,631
you pivot to a different card or each

1852
01:08:20,631 --> 01:08:21,885
card could have, like, a

1853
01:08:22,402 --> 01:08:24,787
set of upgrades or downgrade grades. Right? The

1854
01:08:24,787 --> 01:08:26,378
the holy grail of this 1 is, you

1855
01:08:26,378 --> 01:08:28,367
know, x y and z. But if you

1856
01:08:28,367 --> 01:08:30,196
can only do x, here's here's what it

1857
01:08:30,196 --> 01:08:30,275
does.

1858
01:08:31,560 --> 01:08:33,543
Alright. So cubicle conflict is a game of

1859
01:08:33,543 --> 01:08:35,471
office prank and Power,

1860
01:08:36,479 --> 01:08:37,216
in which

1861
01:08:37,747 --> 01:08:38,247
you

1862
01:08:39,593 --> 01:08:41,292
try to get

1863
01:08:41,671 --> 01:08:42,729
inspiration by,

1864
01:08:45,106 --> 01:08:46,006
for for

1865
01:08:46,399 --> 01:08:49,111
the most elaborate prank to play on your

1866
01:08:49,111 --> 01:08:51,525
cubicle neighbors in order to

1867
01:08:52,221 --> 01:08:54,614
get them to move out and have your

1868
01:08:54,614 --> 01:08:55,652
friends take their place.

1869
01:08:56,939 --> 01:08:58,868
And you're gonna do this by

1870
01:08:59,241 --> 01:09:02,282
getting inspired for these prank and then

1871
01:09:02,893 --> 01:09:04,584
preparing to do them by

1872
01:09:05,926 --> 01:09:06,426
sending

1873
01:09:07,120 --> 01:09:07,620
your

1874
01:09:08,632 --> 01:09:10,701
colleagues your colleagues. Yeah. Yeah.

1875
01:09:11,337 --> 01:09:11,815
2

1876
01:09:12,944 --> 01:09:14,850
2 various places in the office to the

1877
01:09:14,850 --> 01:09:16,917
kitchen and into the supply closet into the

1878
01:09:16,917 --> 01:09:18,688
printer into the copy machine

1879
01:09:19,062 --> 01:09:21,548
to get the things that they need. But

1880
01:09:21,778 --> 01:09:23,681
while you're doing so, Everyone else is trying

1881
01:09:23,681 --> 01:09:25,346
to do the same thing and getting in

1882
01:09:25,346 --> 01:09:25,743
your way.

1883
01:09:26,694 --> 01:09:27,725
Mh. Mh.

1884
01:09:28,597 --> 01:09:28,836
Yeah.

1885
01:09:30,042 --> 01:09:33,007
And then yeah. And then based on

1886
01:09:33,780 --> 01:09:36,348
how many desks you turned

1887
01:09:37,137 --> 01:09:38,969
you might be getting some points or you

1888
01:09:38,969 --> 01:09:41,121
might toward victory or you might just be

1889
01:09:41,121 --> 01:09:45,024
getting more colleagues that can help you get

1890
01:09:45,024 --> 01:09:45,821
stuff next time.

1891
01:09:46,712 --> 01:09:46,951
Yeah.

1892
01:09:47,587 --> 01:09:47,826
Yep.

1893
01:09:49,180 --> 01:09:51,011
Yeah. And I think you can also leave

1894
01:09:51,011 --> 01:09:53,819
passive aggressive notes on places, and that absolutely

1895
01:09:53,877 --> 01:09:56,050
to somehow, and that's how we make it

1896
01:09:56,050 --> 01:09:57,489
a work game. How would that?

1897
01:09:58,530 --> 01:10:00,210
It helps... You put them on the fridge,

1898
01:10:00,449 --> 01:10:01,590
You put them on

1899
01:10:01,985 --> 01:10:03,265
and then it helps you make it a

1900
01:10:03,265 --> 01:10:05,824
word game. Oh, totally the the prank could

1901
01:10:05,824 --> 01:10:08,324
be on the things that were you're getting

1902
01:10:08,385 --> 01:10:08,784
supplies.

1903
01:10:09,757 --> 01:10:12,644
Yes. There you go. So you you demo

1904
01:10:12,780 --> 01:10:15,723
them by putting passive aggressive notes on the

1905
01:10:15,723 --> 01:10:16,042
printer.

1906
01:10:16,932 --> 01:10:19,639
So rather than getting territory by getting another

1907
01:10:19,639 --> 01:10:21,629
cubicle and another worker that I can use

1908
01:10:21,629 --> 01:10:22,186
next time.

1909
01:10:22,743 --> 01:10:24,279
Maybe I spend my time

1910
01:10:25,068 --> 01:10:26,046
making the

1911
01:10:26,900 --> 01:10:28,971
the printer or print everything upside down or

1912
01:10:28,971 --> 01:10:31,202
something like that. And yes. And then no

1913
01:10:31,202 --> 01:10:32,955
1 can use that 1 next time or

1914
01:10:32,955 --> 01:10:33,990
something. Yes.

1915
01:10:34,562 --> 01:10:36,622
There we go. That's good. That's good. This

1916
01:10:36,622 --> 01:10:37,019
is good.

1917
01:10:37,811 --> 01:10:40,189
Would you sign it, Jason? I definitely sign

1918
01:10:40,189 --> 01:10:42,187
it to my company that doesn't exist for

1919
01:10:42,187 --> 01:10:46,030
publishing big crazy party word games that Follow

1920
01:10:46,246 --> 01:10:47,838
Covid games. Yeah. Yeah.

1921
01:10:49,762 --> 01:10:49,921
Well,

1922
01:10:51,193 --> 01:10:53,203
yeah. Yeah. Yeah. So

1923
01:10:54,054 --> 01:10:56,041
this was another fun time to defining things.

1924
01:10:56,279 --> 01:10:57,789
I enjoyed it. I look forward to doing

1925
01:10:57,789 --> 01:10:58,186
it again.

1926
01:10:58,996 --> 01:11:00,823
And the not too distant in future, later

1927
01:11:00,823 --> 01:11:02,333
this year. I am sure we will do

1928
01:11:02,333 --> 01:11:02,731
this again.

1929
01:11:04,002 --> 01:11:05,671
Yeah. So Jonathan,

1930
01:11:06,320 --> 01:11:07,825
how can people get in touch with you

1931
01:11:07,825 --> 01:11:09,410
if they would choose to do so for

1932
01:11:09,410 --> 01:11:12,183
some reason? Go to the chapters dot com

1933
01:11:12,183 --> 01:11:14,898
slash news. And there are links there to

1934
01:11:14,898 --> 01:11:17,044
either join my discord or sign up for

1935
01:11:17,044 --> 01:11:19,134
my mailing list where I sent out

1936
01:11:19,905 --> 01:11:21,813
a pack of free puzzles every month.

1937
01:11:22,943 --> 01:11:25,013
And I will still plug that Jonathan mailing

1938
01:11:25,013 --> 01:11:26,766
thing is the only thing I actually read

1939
01:11:26,766 --> 01:11:28,279
most of the time with the mailing I

1940
01:11:28,279 --> 01:11:29,098
get. So

1941
01:11:29,554 --> 01:11:30,908
I don't do the all the games and

1942
01:11:30,908 --> 01:11:32,197
stuff in there, but I do of them

1943
01:11:32,197 --> 01:11:33,493
and I enjoy it. So

1944
01:11:34,825 --> 01:11:35,325
Emily.

1945
01:11:36,497 --> 01:11:36,737
Yeah.

1946
01:11:37,613 --> 01:11:40,454
So you can find me on my website

1947
01:11:40,654 --> 01:11:42,404
ping hawk games dot com.

1948
01:11:43,279 --> 01:11:45,905
That's my handle on Instagram as well or

1949
01:11:45,905 --> 01:11:48,628
on discord. I'm Emily keeps kitties. But I

1950
01:11:48,628 --> 01:11:50,064
know this is coming out right before Gen

1951
01:11:50,064 --> 01:11:51,979
con. If you're at Gen con, come find

1952
01:11:51,979 --> 01:11:53,176
me at the flat out booth,

1953
01:11:53,974 --> 01:11:55,091
booth number 04:03,

1954
01:11:55,504 --> 01:11:57,581
and check out the giant poster of knit

1955
01:11:57,581 --> 01:11:59,578
circle and also the game. That will be

1956
01:11:59,578 --> 01:12:01,016
there, and we're gonna die. Awesome.

1957
01:12:02,708 --> 01:12:04,140
Awesome. Well, hey, if you wanna get touch

1958
01:12:04,140 --> 01:12:05,890
with the podcast, you can go building game

1959
01:12:05,890 --> 01:12:07,640
podcast dot com or you can email us

1960
01:12:07,640 --> 01:12:09,231
a building a podcast at gmail dot com.

1961
01:12:09,722 --> 01:12:10,833
At the website, you will find a link

1962
01:12:10,833 --> 01:12:12,181
to the discord, which is the best place

1963
01:12:12,181 --> 01:12:13,951
you can go. Our weekly meetups are

1964
01:12:14,483 --> 01:12:14,879
lit,

1965
01:12:15,514 --> 01:12:16,942
fire, whatever it can say,

1966
01:12:18,149 --> 01:12:19,747
Skip toilet r. I don't know.

1967
01:12:20,467 --> 01:12:23,104
Oh, what ads. I'm pretty sure it's bad.

1968
01:12:24,382 --> 01:12:25,981
Because I think you say skip toilet r

1969
01:12:26,220 --> 01:12:26,860
Ohio maybe.

1970
01:12:27,830 --> 01:12:29,500
Which all sound like bad things to me.

1971
01:12:31,249 --> 01:12:31,408
Anyways,

1972
01:12:32,362 --> 01:12:34,112
yeah. You can keep coming back every single

1973
01:12:34,112 --> 01:12:37,306
week. And until next time, good night. Good

1974
01:12:37,306 --> 01:12:40,726
night. Tonight building the game, building the game,

1975
01:12:40,966 --> 01:12:44,226
which is france which jason france, building the

1976
01:12:44,226 --> 01:12:47,192
game, building a game. Which jason and france?

1977
01:12:47,511 --> 01:12:48,171
Which jason?

1978
01:12:48,869 --> 01:12:51,207
End not the episode. That's The?