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At

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episode that's

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ends. Hello and welcome to building the game,

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a documentary podcast today is Monday, July seventh.

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And you'll listening seen it episodes, 632.

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As always, I am your host, Jason

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Here today joined by

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first time guest,

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second time this quarter. I know. I made

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that up.

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Game designer Awesome person, We have Joe Ke

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here. Hello, Joe Ke.

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Hey. How's was it going? It's going great.

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It's great to have you here.

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I'm happy to be here.

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I it's funny because today, I was supposed

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to send you, like, all this stuff, and

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I didn't it because III had said to

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you... I was like, I thought you'd already

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been the podcast

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before because I talked to you with the

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discord all the time. I was like, no.

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This is your first time time on here.

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So, yeah. Yeah.

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Yeah. Yeah. III

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didn't wanna be a pest, but I was

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like, I should know how long we're gonna

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be here and what time show.

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Yeah. We have for anyone who's not been

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on the show who's listening, we have this

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whole cool guest guide we can send.

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And I try and send it every time,

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And it's mostly met for people,

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especially people who are not, have never been

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in the discord because they don't always, you

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know, they don't always know much, I mean,

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it could be somebody I invited. I was

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never listened to the show.

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But, yeah, I realized there are still some

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critical pieces of information

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if you've not been on the show even

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if you know everyone. So

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Yeah.

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Well, it's good to have you here though.

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It's good to be able to hang out

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with you officially on an episode.

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You are

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when did you... You join the discord

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feels like you're 1 of those people where

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I I remember saying you another person,

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Joe just joined, but I feel like they've

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been here forever because they just get it.

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Yeah.

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I think it was after

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Pro spiel online, shout out, Heather. Yep. Always...

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It's always sudden...

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Like, maybe August of last year? Mh.

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So maybe that 1, I think it was,

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like, my second Produce spiel online, and I

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was like, well, I keep seeing this name,

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and I'm in Bm g. I'm I'm 1

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of the... Mh. The moderators there now. But

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at the time,

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Jamie was always bringing up this show

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and telling people to listen sounds like the

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this episode or that episode.

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So also thank you to Jamie for bringing

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it up enough times, because it's 1 of

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those things where it's, like,

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you know, someone tells you to do something

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once. Mh. You don't do it. You just

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don't do it. It at least if you're

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me.

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Especially if it's joining a discord. I feel

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like Right... Oh, join this. I'm like, okay.

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Yeah. And then if I hear from someone

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else, I'm like, okay. Maybe I'll join that

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discord. But that's yeah. Yeah.

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So, yeah. That's that's how I that's how

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I found out about it and how I

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eventually joined.

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Awesome. Awesome. And

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You've been

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how long we been designing games for.

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I think I started in

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20 16 or 20 17? Cool. I need

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been a while. I just wasn't sure exactly

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how long. I took a 4 year break

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at some point. I mean, maybe we'll talk

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about that on another

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episode True at some point. But I guess

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the very short version of it is I

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worked at As day, had to sign a

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non compete.

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So that's 1 of the reasons. Yeah. But

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there were other

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there were other reasons why it was

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fine signing the non compete at that time.

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Right. Right. Yeah.

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Yeah. That would be something interesting to chat

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about sometime time if you were up for

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it. Yep.

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But not today, because today, we have a

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whole other topic we're gonna share that's right.

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So

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Yeah. I can, you know, normally, I let

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the guest introduce the topic.

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Are you good with that?

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Yeah. Sure. Oh. Yeah.

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So we're gonna talk about,

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different design contests and deadlines that exist for

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for game designers.

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And

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a whole slew of things that go with

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that,

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I guess, I'm not... I'm not gonna give

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it all away right now. But Right. Right.

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Right. Maybe is sometimes, like,

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using them as motivation or maybe helping you

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figure out ahead of time,

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if 1 is or isn't for you. Right.

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Right. Right. Yeah. And, you know,

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historically, I have entered a lot of contests

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in the past. It's been a while.

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And

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you, you know, some of the stuff you

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brought up in this list of ideas you

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sent to me around this topic.

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I find really interesting because we... You, you

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had actually pointed out that most of our

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episodes around contests have been specific around

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Oh, do this contest or do that contest.

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Here's how it works out.

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And and certainly, you're gonna mention some different

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things,

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But... But, yeah, kind of that idea of,

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you know, how do I weigh if if

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contest is right for me, You know, how

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do I figure out

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why it's gonna be good or you know,

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should I be doing this 1 or a

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different 1? And

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and I like that idea a lot because,

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you know,

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I I think that 1 of the the

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biggest things that can happen with designers is

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you can just kind of go whole hog

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and just start entering every contest possible. Right?

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Because. I did I did that. I did

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that. I did approve it too. I'm not

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necessarily gonna be recommending that. Yeah. Right. Hopefully.

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Hopefully, my experience can help people figure out

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which ones are right for them? Right. Right.

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Yeah. Yeah. And and I think how to

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assess. Right? How to... How give them the

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tools to figure that out for themselves, you

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know, And Right. Yeah. Well should we... Let's

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start there. Yeah. Sure. Sure.

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So

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you hear about a contest. Mh.

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And there's there's a couple of ways that

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you can find out about them.

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So in break my game, there is an

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opportunities channel.

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Mh, that

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has a bunch of different opportunities, but Usually,

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they are design contests,

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and that'll have the link and some other

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information from it. Mh.

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And there are other...

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Game design resources that will also

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have a list of contests.

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Mh.

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We have a channel artist discord that people

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Right.

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And so you hear about a contest and

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you think, oh, maybe 1 of my games

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should go in that.

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While, first first thing you should think about

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is if that contest

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requires it to be a new game designed

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just for that contest.

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U So if so,

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don't submit your existing game,

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make Right. If you're going to do that

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1, make a game that fits the criteria,

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but we'll we'll talk about that later. That's...

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The main ones, I think it for that

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are, like, the game crafter ones. It needs

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to be a new a new game. And

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I think usually the Bg g contest.

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Need to be a new game, but I

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I don't know. So the ones that I've

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done need to be a new game on

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Pg g. But... Right. Let's... I wanna kinda

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define that real quick. Because, like, with Game

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crafter, that's pretty easy to define. You can

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have a game that's been sitting around for

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10 years. Game crafter doesn't know. But if

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you've put it on Game crafter before Yeah.

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Then that's a no go. And clearly, they're

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doing that because

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otherwise, everyone would just continually enter the same

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games and contests,

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Right. And, obviously,

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their

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motivation for contests,

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a lot of that revolves around, you know,

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getting people to create more content for them.

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Right? Yeah. Because that's...

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Well there's nothing wrong with that. Like, that's

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that's fine. If you wanna be a part

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of that, that's totally fine. I don't think

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that's a bad thing.

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But that is obviously a motivation for that.

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Right? It is a business choice to do

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that.

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So I think that,

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that makes sense. But, like, with Bg g,

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like, what is...

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Are they looking for games that aren't listed?

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Like, what?

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Yeah. I think similar that... Similarly, they use

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their own system.

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Mh. So I'll I'll preface this with... I

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don't really use Bg g for anything. Other

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than to, like,

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check

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if a name of a game already exists.

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Yeah. Yeah. Like, that's my primary use of

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it. And then if I'm playing a game

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and I have questions,

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usually,

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whenever I search will... Show me a link

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on there.

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Right. But. Yeah. So they have, like, work

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in progress threads that you can make for

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a game. Mh. And so

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they use that as their own

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definition for it. So, like, I created my

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snacking print and play game,

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where it's, like a 2 player

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facing off game where you eat

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where you eat the pieces because they're snacks,

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For the 2 player print and play contest,

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and it it was, like,

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was due this February was, like, the

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deadline,

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and so you had to have made the

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work and progress thread

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after

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last April or something. Okay. Which, of course,

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as not ABG user.

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Like, I made rowdy years ago, I wouldn't

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have had

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work in progress thread for it, but it

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was a new design.

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And and that actually does kind of line

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up though, like,

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I didn't make that design

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for that contest, but it met all the

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criteria for that contest. Right Right.

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And was actually new enough to count. Right?

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So it was, like, in December, I was...

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I thought I need to make a game

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where people use cheese cards as pieces.

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And then we're correct. How could you do

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wrong about that? I know. Yeah. It still

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needs testing.

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00:10:16,454 --> 00:10:17,589
But... Yeah. So

271
00:10:18,358 --> 00:10:20,104
that's that's how the Bg g.

272
00:10:21,470 --> 00:10:24,110
Okay. Okay. Ones work for checking if it's

273
00:10:24,110 --> 00:10:24,509
valid.

274
00:10:25,309 --> 00:10:26,670
Sorry. A bit of an aside. I just

275
00:10:26,670 --> 00:10:27,790
was curious. Yeah.

276
00:10:28,830 --> 00:10:29,070
Yeah.

277
00:10:31,479 --> 00:10:31,979
So

278
00:10:32,992 --> 00:10:35,301
what else were we were we talking about

279
00:10:35,301 --> 00:10:35,699
before that?

280
00:10:36,893 --> 00:10:38,667
Yeah. So just the cost and benefits

281
00:10:39,139 --> 00:10:41,297
yeah. You know, what's... What are the, you

282
00:10:41,297 --> 00:10:42,576
know, things to look out for. I mean,

283
00:10:42,656 --> 00:10:44,254
1 thing I would throw out there from

284
00:10:44,254 --> 00:10:45,133
my perspective is,

285
00:10:46,492 --> 00:10:48,010
I would certainly, if it was a new

286
00:10:48,010 --> 00:10:48,490
contest.

287
00:10:48,903 --> 00:10:50,731
Like, I would certainly, in order new to

288
00:10:50,731 --> 00:10:51,208
me. Right?

289
00:10:51,923 --> 00:10:53,989
I might do some Googling and try and

290
00:10:53,989 --> 00:10:55,816
find out some history about the contest. Yeah.

291
00:10:56,308 --> 00:10:57,444
Look at past winners

292
00:10:58,692 --> 00:11:00,678
probably asking our discord about it. You know,

293
00:11:00,837 --> 00:11:02,347
I would I would reach out to the

294
00:11:02,347 --> 00:11:04,865
community to try and get a feel if

295
00:11:05,144 --> 00:11:05,883
it was

296
00:11:06,659 --> 00:11:08,573
the type of contest that I wanted to

297
00:11:08,573 --> 00:11:10,487
to be part of. Right? Like, I think

298
00:11:10,487 --> 00:11:12,241
that's... You know, and I know there's a

299
00:11:12,241 --> 00:11:13,677
bunch of other things along with that. Like,

300
00:11:13,836 --> 00:11:15,680
all the other stuff to talk about that

301
00:11:15,680 --> 00:11:17,507
we'll decide if you should do a specific

302
00:11:17,507 --> 00:11:19,651
contest. But I'm talking about, like, just doing

303
00:11:19,651 --> 00:11:21,716
your initial, like, vetting of, is this a

304
00:11:21,716 --> 00:11:23,646
contest that I think I want to

305
00:11:24,353 --> 00:11:26,106
do. Right? Who's running it? Have they done

306
00:11:26,106 --> 00:11:28,178
past ones? Have those past ones been been,

307
00:11:28,337 --> 00:11:29,634
like, like, they've

308
00:11:30,011 --> 00:11:31,286
never worked out or something, you know?

309
00:11:32,176 --> 00:11:34,166
I mean, we've... We've seen larger companies put

310
00:11:34,166 --> 00:11:36,395
things out and then stuff does that go

311
00:11:36,395 --> 00:11:38,703
well with it. So like, when you look

312
00:11:38,703 --> 00:11:40,873
at that, Like, I wanna know some of

313
00:11:40,873 --> 00:11:43,270
that information. So that's just some practical information

314
00:11:43,270 --> 00:11:44,788
that I certainly would look for if I

315
00:11:44,788 --> 00:11:45,587
was doing that.

316
00:11:46,226 --> 00:11:49,057
Yeah. And I'd say, like, for my

317
00:11:49,435 --> 00:11:49,674
myself,

318
00:11:50,392 --> 00:11:52,168
if I couldn't find that

319
00:11:52,625 --> 00:11:52,864
information,

320
00:11:53,662 --> 00:11:54,539
now, like,

321
00:11:55,576 --> 00:11:57,512
now, Joe would not

322
00:11:58,539 --> 00:12:00,843
apply for it. Like, I... Even if I

323
00:12:00,843 --> 00:12:02,670
had... Even if I thought it was gonna

324
00:12:02,670 --> 00:12:04,839
be the easiest thing to just submit something

325
00:12:05,228 --> 00:12:07,697
I wouldn't even bother if I couldn't find,

326
00:12:07,856 --> 00:12:09,846
like, what am I gonna get out of

327
00:12:09,846 --> 00:12:13,133
this? Right. Right. And for me, personally,

328
00:12:13,683 --> 00:12:15,989
I think the most valuable thing I can

329
00:12:15,989 --> 00:12:17,046
get out of most

330
00:12:17,420 --> 00:12:18,375
contests is

331
00:12:19,170 --> 00:12:20,124
Feedback. Mh.

332
00:12:20,999 --> 00:12:24,216
So if there are judges or a community

333
00:12:24,508 --> 00:12:25,008
feedback

334
00:12:25,459 --> 00:12:26,251
type portion.

335
00:12:26,806 --> 00:12:29,341
That's the thing I'm usually looking for.

336
00:12:31,420 --> 00:12:31,739
So...

337
00:12:33,411 --> 00:12:35,720
But other other things that there might be,

338
00:12:35,799 --> 00:12:36,993
there might be a prize.

339
00:12:37,391 --> 00:12:37,630
Mh.

340
00:12:39,079 --> 00:12:41,073
But you do need to realize that if

341
00:12:41,073 --> 00:12:42,030
there is a prize,

342
00:12:43,386 --> 00:12:45,061
there's probably a bunch of other people that

343
00:12:45,061 --> 00:12:47,453
just submitted something because there's a prize. I

344
00:12:47,453 --> 00:12:48,570
mean, depending on what it is.

345
00:12:50,341 --> 00:12:50,841
But

346
00:12:51,299 --> 00:12:54,514
there's there's other things that people could

347
00:12:54,892 --> 00:12:56,270
give as a price like

348
00:12:56,649 --> 00:12:56,888
publication.

349
00:12:57,766 --> 00:12:58,586
But please

350
00:12:59,058 --> 00:13:00,832
note that even on

351
00:13:01,288 --> 00:13:03,280
the ones from a publisher, like,

352
00:13:04,396 --> 00:13:04,794
if it's...

353
00:13:05,750 --> 00:13:07,981
It will always say we might publish the

354
00:13:07,981 --> 00:13:09,985
winner Yeah. Right? And it won't say we

355
00:13:09,985 --> 00:13:11,894
will publish the winners. So there's no guarantee

356
00:13:11,894 --> 00:13:13,326
that any of the games so that gets

357
00:13:13,326 --> 00:13:13,826
submitted

358
00:13:14,201 --> 00:13:14,996
get published.

359
00:13:15,569 --> 00:13:17,567
I've only seen... I think once or twice,

360
00:13:17,807 --> 00:13:20,444
I've seen contest where they've said, we will

361
00:13:20,444 --> 00:13:23,082
publish the winner. Right. And those were smaller

362
00:13:23,082 --> 00:13:24,920
companies with smaller games, and they can get

363
00:13:24,920 --> 00:13:27,160
away with that. Right? Yeah. They're like, the

364
00:13:27,160 --> 00:13:28,827
best one's not the best. They still could

365
00:13:28,827 --> 00:13:30,653
develop it themselves if they wanted to. Right?

366
00:13:30,891 --> 00:13:32,717
Right. They could change a bunch of stuff

367
00:13:32,717 --> 00:13:33,987
about the game. Yeah.

368
00:13:35,593 --> 00:13:37,424
And then 1 other thing I think I've

369
00:13:37,424 --> 00:13:40,051
seen on a contest or at least I

370
00:13:40,051 --> 00:13:41,882
wrote this in my notes is that they

371
00:13:41,882 --> 00:13:44,229
might offer to help pitch

372
00:13:44,686 --> 00:13:46,758
the game if it... Sure. If... Sure. I

373
00:13:46,758 --> 00:13:49,149
could see that. Yeah. Certainly, the prestige of

374
00:13:49,149 --> 00:13:50,207
winning some contests

375
00:13:50,838 --> 00:13:52,671
can be a door opener a right there.

376
00:13:52,910 --> 00:13:55,938
Right? Yes. So Some when contests are just

377
00:13:55,938 --> 00:13:58,899
so well known. Yeah. That there are also

378
00:13:58,899 --> 00:14:01,912
just publishers paying attention to it or other

379
00:14:02,071 --> 00:14:03,101
Right. Other players,

380
00:14:03,974 --> 00:14:07,400
or... Yeah. I mean, even just gamers might

381
00:14:07,400 --> 00:14:10,337
be. Yeah. Paying attention to it. For sure

382
00:14:10,337 --> 00:14:11,211
and reaching out.

383
00:14:12,798 --> 00:14:13,592
But yeah.

384
00:14:14,245 --> 00:14:15,925
2... So 2 more things that popped up

385
00:14:15,925 --> 00:14:17,524
in my head is when you're weighing the

386
00:14:17,524 --> 00:14:20,245
cost... Like, the actual cost. Right? Like... Yeah.

387
00:14:20,404 --> 00:14:22,578
We haven't even gotten there. Yeah. I was

388
00:14:22,578 --> 00:14:24,175
just thinking about the costs of, like, you

389
00:14:24,175 --> 00:14:26,011
know, the cost benefits of doing a contest?

390
00:14:26,170 --> 00:14:27,847
Right? Yeah. Is there an entry fee?

391
00:14:29,284 --> 00:14:30,801
If there is, why is there an entry

392
00:14:30,801 --> 00:14:33,206
fee? Right? I'm not against entry fees, like,

393
00:14:33,366 --> 00:14:36,153
if Yeah. It's... Because... I mean, contests aren't

394
00:14:36,153 --> 00:14:38,383
free to run. Right? So, like, you know,

395
00:14:38,622 --> 00:14:39,658
if you do a contest,

396
00:14:40,628 --> 00:14:41,128
sometimes

397
00:14:41,503 --> 00:14:42,879
a low entry fee

398
00:14:43,413 --> 00:14:45,323
is just enough to ensure it like,

399
00:14:46,596 --> 00:14:48,904
people who are serious about it will enter

400
00:14:48,904 --> 00:14:51,246
it. Right? Yeah. And usually,

401
00:14:51,698 --> 00:14:53,522
or at least in some that I've seen.

402
00:14:53,760 --> 00:14:56,220
Mh. If you are serious about it and

403
00:14:56,220 --> 00:14:58,939
you cannot pay that fee there will be

404
00:14:58,939 --> 00:15:01,176
some way to waive it. Yep. Like I

405
00:15:01,176 --> 00:15:02,535
just and I think there should be Yes.

406
00:15:02,695 --> 00:15:05,172
Yeah Yeah. I just, you know, I know

407
00:15:05,172 --> 00:15:07,170
that what I've seen open contest where it's

408
00:15:07,170 --> 00:15:09,415
just, like, anyone can submit, you can submit

409
00:15:09,415 --> 00:15:11,326
more than 1 game. That's how companies end

410
00:15:11,326 --> 00:15:13,873
up with 500 submissions Yeah. That they're never

411
00:15:13,873 --> 00:15:15,305
going to get through. Right? Right.

412
00:15:16,600 --> 00:15:18,360
And that's bad for everyone because it's bad

413
00:15:18,360 --> 00:15:20,360
for the company. It's gonna... They're not gonna

414
00:15:20,360 --> 00:15:21,879
do what they said. It's gonna look bad

415
00:15:21,879 --> 00:15:24,120
for them. It's also, like, it's not good

416
00:15:24,120 --> 00:15:25,813
for their customers see that it's awful for

417
00:15:25,813 --> 00:15:27,412
the designers who put the work in.

418
00:15:29,249 --> 00:15:30,948
And I think the other thing is

419
00:15:31,966 --> 00:15:35,116
what are the limitations placed on the game

420
00:15:36,052 --> 00:15:38,205
once it's been, like, that you submit. Like,

421
00:15:39,083 --> 00:15:40,061
I guess, or

422
00:15:40,519 --> 00:15:42,832
it's not just, like, whether, like, certainly some

423
00:15:42,832 --> 00:15:44,042
contest or, like, you can't.

424
00:15:44,679 --> 00:15:45,237
Like, you know,

425
00:15:45,874 --> 00:15:47,626
if you submit this to us, you can't

426
00:15:47,626 --> 00:15:50,414
pitch this somewhere else. Like, but that's that's

427
00:15:50,414 --> 00:15:53,300
pretty not... Like, that's if, like, specific publishers,

428
00:15:53,460 --> 00:15:54,820
Like, if you pitch this to us,

429
00:15:56,019 --> 00:15:58,500
you can't do anything with it until we

430
00:15:58,500 --> 00:16:00,915
decline it, basically. Right? Or we offer you

431
00:16:00,915 --> 00:16:03,315
something. I... I saw that once on a

432
00:16:03,315 --> 00:16:05,475
contest quite a while ago. Certainly, there are

433
00:16:05,475 --> 00:16:06,514
contests though that say, hey,

434
00:16:08,047 --> 00:16:09,635
don't try and pitch this while. You're in

435
00:16:09,635 --> 00:16:10,826
the contest, which is fair.

436
00:16:12,414 --> 00:16:14,558
But, you know, the other thing I think

437
00:16:14,558 --> 00:16:17,196
to ask around that is is it so

438
00:16:17,196 --> 00:16:18,491
highly specific

439
00:16:19,980 --> 00:16:20,480
that

440
00:16:21,810 --> 00:16:22,446
in the end,

441
00:16:23,098 --> 00:16:24,772
you know, like, if it's like, hey,

442
00:16:25,570 --> 00:16:26,070
we're

443
00:16:26,606 --> 00:16:27,084
skittles,

444
00:16:28,041 --> 00:16:30,114
you need to make a game that is

445
00:16:30,114 --> 00:16:31,092
super skittles

446
00:16:31,404 --> 00:16:32,753
I mean taste the rainbow. Right? I mean,

447
00:16:32,833 --> 00:16:34,341
there's, like, so plenty of things you could

448
00:16:34,341 --> 00:16:36,088
do with that. But what I... If it's

449
00:16:36,088 --> 00:16:38,549
a hyper specific thing. Right? And you, like,

450
00:16:39,105 --> 00:16:41,344
create the game for that, that you could

451
00:16:41,344 --> 00:16:43,332
never use... Oh, I know it'd be great...

452
00:16:43,571 --> 00:16:45,423
Like, you have to use these specific cards

453
00:16:45,877 --> 00:16:48,104
Right? That are, like, part of another game.

454
00:16:48,263 --> 00:16:50,514
Right? It it's okay to do that. But

455
00:16:50,514 --> 00:16:51,315
if you do that,

456
00:16:52,115 --> 00:16:54,434
understanding that that game is not gonna go

457
00:16:54,434 --> 00:16:55,634
anywhere else if it doesn't do anything with

458
00:16:55,634 --> 00:16:58,364
this contest without without Yeah. Really big changes.

459
00:16:58,603 --> 00:17:00,059
And so I think that is

460
00:17:00,753 --> 00:17:02,426
it's... I don't think it's a it's a

461
00:17:02,426 --> 00:17:04,417
reason not to do it. I think it

462
00:17:04,417 --> 00:17:06,065
is a reason not to do it. That's

463
00:17:06,264 --> 00:17:08,184
not something you want to do. Does that

464
00:17:08,184 --> 00:17:10,184
make sense? Yeah. And I just wanna jump

465
00:17:10,184 --> 00:17:12,024
in there. I know, I think a lot

466
00:17:12,024 --> 00:17:14,184
of the people in the community don't know

467
00:17:14,184 --> 00:17:15,384
about the new sponsor skittles.

468
00:17:16,757 --> 00:17:17,257
So

469
00:17:17,874 --> 00:17:19,230
I just wanna make sure that

470
00:17:19,949 --> 00:17:22,662
really clear. The skittles contest is good with

471
00:17:22,662 --> 00:17:24,830
the cards that Each card has a skit

472
00:17:24,830 --> 00:17:26,266
on it, and you can lick them, and

473
00:17:26,266 --> 00:17:28,898
they taste like skittles. That contest is good.

474
00:17:29,137 --> 00:17:31,211
Make a game for it, pay them 50

475
00:17:31,211 --> 00:17:31,849
bucks to get in.

476
00:17:33,539 --> 00:17:35,700
And I know you can't pitch it to

477
00:17:35,700 --> 00:17:37,460
anyone else because nobody has the rights to

478
00:17:37,460 --> 00:17:40,339
those cards, but skittles is a good sponsor.

479
00:17:40,834 --> 00:17:42,509
And we do get a kickback from everyone

480
00:17:42,509 --> 00:17:45,960
that Enters. So and every covid skittles. Bt

481
00:17:46,098 --> 00:17:48,171
skittles. Yeah. So Yep. 25.

482
00:17:48,730 --> 00:17:48,889
So.

483
00:17:53,594 --> 00:17:54,864
But I think it's, you know, it's, obviously,

484
00:17:55,023 --> 00:17:57,007
you wanna consider, like, how much work are

485
00:17:57,007 --> 00:17:58,936
you doing that is only useful

486
00:17:59,483 --> 00:18:00,993
for the contest. And there's different ways to

487
00:18:00,993 --> 00:18:02,503
look at that. You know, Am I just

488
00:18:02,503 --> 00:18:04,013
working my design brain. I mean, we do

489
00:18:04,013 --> 00:18:05,840
that all the time. You know, we we

490
00:18:05,840 --> 00:18:08,165
design stuff that we're just gonna throw away.

491
00:18:08,325 --> 00:18:09,680
We don't think that when we design it.

492
00:18:09,920 --> 00:18:11,435
Right? But that's what's gonna happen with it.

493
00:18:11,595 --> 00:18:11,754
Right?

494
00:18:13,110 --> 00:18:16,163
But I think it's important to consider that

495
00:18:17,034 --> 00:18:19,191
when you're gonna do... When you're gonna do

496
00:18:19,191 --> 00:18:19,691
a,

497
00:18:20,629 --> 00:18:23,425
a contest. So... Yeah. And a couple more

498
00:18:23,425 --> 00:18:23,985
things on that,

499
00:18:25,034 --> 00:18:27,182
all of that depends on what your goals

500
00:18:27,182 --> 00:18:30,203
are as a designer. Mh. And it, you

501
00:18:30,203 --> 00:18:32,032
know, if you're like me, I have different

502
00:18:32,032 --> 00:18:33,861
goals for each of my designs.

503
00:18:34,433 --> 00:18:34,672
Right.

504
00:18:35,627 --> 00:18:36,127
So,

505
00:18:37,219 --> 00:18:38,435
you know, it might

506
00:18:39,129 --> 00:18:41,358
depend because there's other costs too that we

507
00:18:41,358 --> 00:18:43,927
didn't talk about. Yep. Which cost

508
00:18:44,237 --> 00:18:47,967
maybe time rather than than money or restrictions.

509
00:18:48,523 --> 00:18:51,538
So Yep. All contest might require you to

510
00:18:51,538 --> 00:18:52,514
make a video

511
00:18:52,825 --> 00:18:53,464
Yep. Yeah.

512
00:18:54,585 --> 00:18:57,704
I typically set aside 2 weeks if I'm

513
00:18:57,704 --> 00:18:59,065
gonna make a video for 1 of my

514
00:18:59,065 --> 00:19:01,797
games. The first week, I'm workshop the and

515
00:19:01,797 --> 00:19:03,229
writing the scenes that I'm gonna shoot.

516
00:19:04,104 --> 00:19:06,013
In the second week, I'm shooting it and

517
00:19:06,013 --> 00:19:08,343
editing it. Mh. Mh. And

518
00:19:08,813 --> 00:19:10,904
mine don't look professional. So

519
00:19:11,358 --> 00:19:11,858
that's

520
00:19:12,313 --> 00:19:14,382
2 weeks for a non professional to do

521
00:19:14,382 --> 00:19:16,689
it, and they are 2 minutes long or

522
00:19:16,689 --> 00:19:18,928
1 minute sometimes. Right. Right. And I think

523
00:19:18,928 --> 00:19:20,674
if you... I mean, so I have a

524
00:19:20,674 --> 00:19:22,896
whole background in video production. I do my

525
00:19:22,896 --> 00:19:24,880
videos in 2 to 3 days. They usually

526
00:19:24,880 --> 00:19:26,204
do look fairly professional

527
00:19:26,961 --> 00:19:28,635
they're always the best. But, I mean, I

528
00:19:28,794 --> 00:19:29,909
I do the best that I can do

529
00:19:29,909 --> 00:19:31,344
with the stuff that I have. Yeah.

530
00:19:32,380 --> 00:19:34,611
But and I'm... I feel like I'm pretty

531
00:19:34,611 --> 00:19:35,987
good at making them. I

532
00:19:37,019 --> 00:19:37,980
despise making.

533
00:19:38,539 --> 00:19:39,900
I think it's because I used to have

534
00:19:39,900 --> 00:19:41,980
to do that kind of stuff. Yeah. For

535
00:19:41,980 --> 00:19:42,220
real,

536
00:19:43,259 --> 00:19:45,755
but, like, I... I'll make them Whatever My

537
00:19:45,755 --> 00:19:47,194
code is. Was someone like, I'll I'll make

538
00:19:47,194 --> 00:19:47,855
the video

539
00:19:48,714 --> 00:19:50,554
because there's there's 1 thing I hate making

540
00:19:50,554 --> 00:19:52,554
more than videos, it's sell sheets.

541
00:19:53,605 --> 00:19:55,828
Yeah. I... Yep. I'm... Because I'm I'm super

542
00:19:55,828 --> 00:19:57,496
bad at cell sheets. Like, I can't...

543
00:19:58,608 --> 00:20:00,140
I'm just not good at it. So

544
00:20:01,163 --> 00:20:02,669
So it's, you know, I have to set

545
00:20:02,669 --> 00:20:04,016
aside 2 weeks to make a stupid cell

546
00:20:04,016 --> 00:20:06,076
sheet. This should take somebody in afternoon, You

547
00:20:06,076 --> 00:20:08,946
know? Well, and I'll I'll add I set

548
00:20:08,946 --> 00:20:10,858
aside 2 weeks to make the video. Sometimes

549
00:20:10,938 --> 00:20:11,734
I make it in a day.

550
00:20:12,849 --> 00:20:15,000
That's good. I at least feel more comfortable

551
00:20:15,000 --> 00:20:17,151
if I set aside the time. Yes excel

552
00:20:17,151 --> 00:20:19,946
sheets also can be 1 of the costs

553
00:20:19,946 --> 00:20:21,693
of entry. U. Yep.

554
00:20:22,647 --> 00:20:25,029
And, you know, it needs to convey the

555
00:20:25,029 --> 00:20:27,069
information that your video needs to convey, but

556
00:20:27,189 --> 00:20:28,144
on a piece of paper,

557
00:20:28,781 --> 00:20:30,452
which is why I think that's a little

558
00:20:30,452 --> 00:20:31,009
bit harder.

559
00:20:31,884 --> 00:20:33,317
Hope. So much harder. Gosh.

560
00:20:34,033 --> 00:20:34,772
Rule book

561
00:20:35,084 --> 00:20:36,998
might be a cost of entry.

562
00:20:37,716 --> 00:20:40,348
Mh. So... And I bring these up because

563
00:20:40,348 --> 00:20:42,820
if your design goals are make a fun

564
00:20:42,820 --> 00:20:44,495
game that I can play with my friends.

565
00:20:45,069 --> 00:20:45,388
Mh.

566
00:20:46,346 --> 00:20:46,846
You

567
00:20:47,224 --> 00:20:50,177
might not need a rule book ever, and

568
00:20:50,177 --> 00:20:52,253
you might you don't need a cell sheet

569
00:20:52,253 --> 00:20:53,450
ever or a video.

570
00:20:53,864 --> 00:20:56,728
In that case. Right. Right. True. Yeah. But

571
00:20:56,728 --> 00:20:59,593
if your goal is pitching, which usually my

572
00:20:59,593 --> 00:21:01,900
goal is for any given game. Mh.

573
00:21:03,108 --> 00:21:05,171
Like, that's kind of my default is I

574
00:21:05,171 --> 00:21:07,099
want to pitch this 1 to publishers,

575
00:21:07,788 --> 00:21:10,247
then it's helpful for me to make a

576
00:21:10,247 --> 00:21:10,906
pitch video

577
00:21:11,453 --> 00:21:13,147
and send it to

578
00:21:13,602 --> 00:21:15,056
the judges of a contest,

579
00:21:15,830 --> 00:21:18,160
and I'd rather have it be the reason

580
00:21:18,296 --> 00:21:20,286
why I don't do well in the contest.

581
00:21:20,859 --> 00:21:23,495
Then be the reason that the publisher didn't

582
00:21:23,495 --> 00:21:25,892
wanna talk to me. Right. Right Right.

583
00:21:26,771 --> 00:21:27,271
So

584
00:21:27,903 --> 00:21:29,977
Yeah. Anything else you can think of that

585
00:21:29,977 --> 00:21:30,934
people might need to...

586
00:21:32,450 --> 00:21:35,481
Yeah. So... So so 1 thing real quick

587
00:21:35,481 --> 00:21:37,529
back, this is still on the incentives. So

588
00:21:37,649 --> 00:21:39,645
slash cost. That just popped my head around

589
00:21:39,645 --> 00:21:41,960
this. You'd mentioned game crafter. Right? Yeah.

590
00:21:42,837 --> 00:21:45,094
I think 1 thing to call out specifically

591
00:21:45,152 --> 00:21:46,030
about their contests.

592
00:21:46,604 --> 00:21:49,001
The cost and the benefit here. Right? The

593
00:21:49,001 --> 00:21:51,179
cost of course is you have to

594
00:21:51,718 --> 00:21:53,156
buy a copy of your own game. Right?

595
00:21:53,396 --> 00:21:56,385
You have to not not exactly. So

596
00:21:57,240 --> 00:21:59,633
this actually comes up a lot on, like,

597
00:21:59,872 --> 00:22:02,424
every time there's a new game 1. People

598
00:22:02,424 --> 00:22:04,114
will have a lot of questions. Because I

599
00:22:04,114 --> 00:22:06,112
thought chance to have to order call that.

600
00:22:06,351 --> 00:22:09,169
It's okay look that. Okay. And you probably

601
00:22:09,308 --> 00:22:11,465
should order 1 if you want to do

602
00:22:11,465 --> 00:22:11,625
well.

603
00:22:12,832 --> 00:22:15,052
But it is not technically a requirement. So

604
00:22:15,052 --> 00:22:17,669
the the requirement is that your game should

605
00:22:17,669 --> 00:22:18,169
be

606
00:22:18,541 --> 00:22:19,596
published ready

607
00:22:20,222 --> 00:22:23,666
which means that you've uploaded every art asset

608
00:22:24,120 --> 00:22:24,620
and

609
00:22:24,995 --> 00:22:27,720
have approved all the files. Okay, So you've

610
00:22:27,720 --> 00:22:30,460
proved it, at least know that it theoretically.

611
00:22:31,160 --> 00:22:33,099
Yes. Which is good. Also

612
00:22:33,799 --> 00:22:35,960
happens to be the requirement to be able

613
00:22:35,960 --> 00:22:37,325
to purchase a game from them.

614
00:22:38,913 --> 00:22:41,532
And and there is actually a fairly good

615
00:22:41,532 --> 00:22:43,516
reason on their end for it is because.

616
00:22:43,849 --> 00:22:47,517
Yeah. When the when the judge, like, selects

617
00:22:47,517 --> 00:22:48,257
the finalist,

618
00:22:49,112 --> 00:22:51,106
they immediately order them a copy of each

619
00:22:51,106 --> 00:22:53,354
of the finalist so that they can... Play

620
00:22:53,354 --> 00:22:54,471
them to justify. Yeah.

621
00:22:55,589 --> 00:22:57,106
So it needs to be,

622
00:22:58,304 --> 00:22:58,463
well,

623
00:22:59,661 --> 00:23:01,736
you can always make workarounds for a system.

624
00:23:02,135 --> 00:23:05,103
But Right. They're... It's set up to just

625
00:23:05,103 --> 00:23:07,577
easily fold into their system. Yeah. Right? So

626
00:23:07,577 --> 00:23:09,252
it has to purchase a bowl.

627
00:23:09,891 --> 00:23:10,130
Yeah.

628
00:23:10,862 --> 00:23:12,608
But you don't have to make it public

629
00:23:12,608 --> 00:23:14,910
either though. Right. You just in it to

630
00:23:14,910 --> 00:23:16,124
the point where you could

631
00:23:16,894 --> 00:23:18,561
make it. But if you're making a video,

632
00:23:20,007 --> 00:23:23,588
you probably want to order it a month

633
00:23:23,588 --> 00:23:24,861
ahead of time so that it can be

634
00:23:24,861 --> 00:23:25,578
in the video.

635
00:23:26,055 --> 00:23:26,294
Yep.

636
00:23:27,663 --> 00:23:29,338
But I think the other thing to remember

637
00:23:29,338 --> 00:23:30,853
though, the benefit of all that is,

638
00:23:31,571 --> 00:23:32,209
if you're...

639
00:23:32,767 --> 00:23:34,362
If you're, you know, you see it, like,

640
00:23:34,522 --> 00:23:36,890
if you're entering every game crafter contest, that's

641
00:23:37,088 --> 00:23:38,939
that's a lot. First of all, that's at

642
00:23:38,995 --> 00:23:41,777
night gotcha you. But let's say that you're

643
00:23:41,777 --> 00:23:43,604
just, like, cherry picking the ones that really

644
00:23:43,604 --> 00:23:45,444
speak to you. Or speak to a design

645
00:23:45,444 --> 00:23:47,030
you've got sitting around that you've never done

646
00:23:47,030 --> 00:23:47,585
anything with.

647
00:23:48,934 --> 00:23:51,813
I think the biggest thing about that is

648
00:23:52,678 --> 00:23:53,554
you can then...

649
00:23:54,828 --> 00:23:57,298
You've now... The benefit is you force yourself

650
00:23:57,298 --> 00:23:59,860
to make it. It's out there. You need

651
00:23:59,860 --> 00:24:02,002
to order a copy for a publisher, boom

652
00:24:02,002 --> 00:24:04,144
ordered, send it to them. Right? You need

653
00:24:04,144 --> 00:24:05,492
to you just wanna put it up so

654
00:24:05,492 --> 00:24:06,048
people can buy it.

655
00:24:06,858 --> 00:24:09,329
Ready. Right? So that, I think is a

656
00:24:09,329 --> 00:24:12,039
big motivation factor on the incentive side,

657
00:24:13,075 --> 00:24:13,951
for something like that.

658
00:24:14,763 --> 00:24:16,996
Again, I've always been awful a game crafter

659
00:24:16,996 --> 00:24:17,555
in general,

660
00:24:18,113 --> 00:24:18,830
component Studio,

661
00:24:20,664 --> 00:24:22,499
I wanna fight you every day.

662
00:24:23,949 --> 00:24:25,301
And so there's that.

663
00:24:26,416 --> 00:24:27,052
But like,

664
00:24:27,609 --> 00:24:29,361
when I think about those things, you know,

665
00:24:29,440 --> 00:24:30,634
like, if I was good at it,

666
00:24:32,003 --> 00:24:33,359
I think that I would be more likely

667
00:24:33,359 --> 00:24:35,114
to do that sort of thing. Right? But,

668
00:24:35,273 --> 00:24:37,506
Yeah, that learning curve is not enough to

669
00:24:37,506 --> 00:24:39,261
make me want to enter the content... Like,

670
00:24:39,421 --> 00:24:40,537
I'm not like, I'm gonna learn this so

671
00:24:40,697 --> 00:24:42,386
I can enter contest. That doesn't get for

672
00:24:42,386 --> 00:24:44,696
me. Yeah. I mean... So, right. You have

673
00:24:44,696 --> 00:24:46,232
to to upload,

674
00:24:46,608 --> 00:24:48,600
let's say, a card, a poker card. U.

675
00:24:48,839 --> 00:24:51,012
You have to make it the exact pixel

676
00:24:51,482 --> 00:24:52,755
that they say. Mh.

677
00:24:54,426 --> 00:24:54,926
And

678
00:24:56,096 --> 00:24:57,948
you know, it... It's got their their

679
00:24:58,338 --> 00:25:00,566
drift line, their safe line, stuff like that.

680
00:25:00,725 --> 00:25:02,317
They give you a template. You need to

681
00:25:02,317 --> 00:25:03,669
figure out how that stuff works.

682
00:25:04,306 --> 00:25:06,692
It is not easy or obvious to figure

683
00:25:06,692 --> 00:25:08,295
out how that stuff works. If you don't

684
00:25:08,295 --> 00:25:10,278
have print experience? It's true.

685
00:25:10,991 --> 00:25:12,522
And so that's, like a hard

686
00:25:12,974 --> 00:25:13,474
learning

687
00:25:15,448 --> 00:25:17,434
moment for you that that can be there.

688
00:25:17,672 --> 00:25:18,705
Like, for example,

689
00:25:19,261 --> 00:25:22,122
their tolerance for drift is very high. They're

690
00:25:22,122 --> 00:25:23,711
they're pretty transparent about it.

691
00:25:24,523 --> 00:25:26,759
But if you don't know what that means,

692
00:25:28,195 --> 00:25:30,830
you can be very surprised when you print

693
00:25:30,830 --> 00:25:33,086
cards that have a nice little black border

694
00:25:33,638 --> 00:25:35,868
And, like, the border on the left side

695
00:25:35,868 --> 00:25:37,541
is 3 times bigger than the border on

696
00:25:37,541 --> 00:25:38,519
the right side

697
00:25:39,055 --> 00:25:41,621
because it's just that far off when they

698
00:25:41,621 --> 00:25:43,536
cut it, which is spot... Like, they're clear

699
00:25:43,536 --> 00:25:46,030
about that, they... You can even simulate it

700
00:25:46,328 --> 00:25:47,126
on their site.

701
00:25:47,938 --> 00:25:49,771
Right. Right. Like, you can look at your

702
00:25:49,771 --> 00:25:51,445
card on there and see, like, okay. If

703
00:25:51,445 --> 00:25:53,199
the drift is all the way off, what

704
00:25:53,199 --> 00:25:53,837
does it look like?

705
00:25:54,554 --> 00:25:55,670
But to your point, like,

706
00:25:56,402 --> 00:25:59,828
my most final looking games other than the

707
00:25:59,828 --> 00:26:00,704
1 I self published,

708
00:26:02,537 --> 00:26:04,210
are the ones that I did for game

709
00:26:04,210 --> 00:26:05,979
crafter or contest. Yes. Yeah. Yep.

710
00:26:06,698 --> 00:26:08,955
But it's... And then it's a clear

711
00:26:09,334 --> 00:26:10,154
huge benefit

712
00:26:10,852 --> 00:26:11,672
if your

713
00:26:13,422 --> 00:26:16,293
able to do art of some sort. Or

714
00:26:16,612 --> 00:26:19,484
Draft sign, like, that's the other way hard

715
00:26:19,484 --> 00:26:22,036
part. Yeah Yeah. Is, you know, I feel

716
00:26:22,036 --> 00:26:22,536
like

717
00:26:23,247 --> 00:26:25,898
those contests are designed for people who are

718
00:26:26,593 --> 00:26:27,412
at least

719
00:26:28,186 --> 00:26:28,686
decent

720
00:26:29,222 --> 00:26:29,722
at

721
00:26:30,195 --> 00:26:32,515
all of the things. Right? Right. Like, honestly,

722
00:26:32,674 --> 00:26:33,875
the thing you need to be least good

723
00:26:33,875 --> 00:26:36,355
at for those contests is game design. Right?

724
00:26:36,994 --> 00:26:37,715
Right? Like,

725
00:26:38,355 --> 00:26:38,855
because

726
00:26:39,487 --> 00:26:39,886
really,

727
00:26:40,444 --> 00:26:42,914
no one's playing your game before you're selected

728
00:26:42,914 --> 00:26:43,711
as a finalist.

729
00:26:44,109 --> 00:26:45,464
Like, you gotta be good at... If you're

730
00:26:45,464 --> 00:26:47,234
good at all the other stuff, people will

731
00:26:47,234 --> 00:26:49,551
you'll get people's attention. You'll get votes, you

732
00:26:49,551 --> 00:26:50,691
know, and then,

733
00:26:51,230 --> 00:26:52,269
I mean, I'm just saying like,

734
00:26:53,068 --> 00:26:54,746
it feels like Game design is the least

735
00:26:54,746 --> 00:26:56,185
important part of that procedure.

736
00:26:56,678 --> 00:26:59,644
Yeah. I... Actually, I think in almost

737
00:27:00,497 --> 00:27:02,644
even more so there, but in almost every

738
00:27:02,644 --> 00:27:03,144
contest,

739
00:27:03,932 --> 00:27:05,466
Like, sales and marketing

740
00:27:05,840 --> 00:27:06,340
are

741
00:27:06,715 --> 00:27:09,339
are probably some strong skill sets to have.

742
00:27:09,658 --> 00:27:12,775
Like, when you're thinking about your your video

743
00:27:12,775 --> 00:27:14,606
and your cell sheet and stuff like that.

744
00:27:14,765 --> 00:27:16,357
Like, if those are the things people are

745
00:27:16,357 --> 00:27:18,587
gonna look at before they decide if it's

746
00:27:18,587 --> 00:27:19,303
a finalist,

747
00:27:19,701 --> 00:27:22,896
like, Mh. You know, in most cases, nobody

748
00:27:22,896 --> 00:27:24,486
plays the game until it's a finalist.

749
00:27:25,122 --> 00:27:25,599
Right. Right.

750
00:27:26,553 --> 00:27:28,239
So which I get. I get. I mean

751
00:27:28,239 --> 00:27:30,073
like. They they don't have time. That's... Yeah.

752
00:27:30,312 --> 00:27:31,269
It makes sense.

753
00:27:32,227 --> 00:27:34,540
But so, yeah, your ability to put your

754
00:27:34,540 --> 00:27:37,251
best foot forward on all of those things.

755
00:27:39,022 --> 00:27:41,277
Matters more than the game design

756
00:27:41,974 --> 00:27:44,128
until it is a finalist than it does

757
00:27:44,128 --> 00:27:45,346
matter. It needs to

758
00:27:45,896 --> 00:27:48,282
if you care about winning, then it needs

759
00:27:48,282 --> 00:27:49,873
to do better than all the other ones,

760
00:27:50,111 --> 00:27:51,486
which is also

761
00:27:51,940 --> 00:27:53,292
just someone's opinion man.

762
00:27:56,975 --> 00:27:57,932
The India.

763
00:28:00,404 --> 00:28:02,000
Yeah. So that's that's some good stuff to

764
00:28:02,000 --> 00:28:04,248
think about think about around those things. Specifically,

765
00:28:04,407 --> 00:28:04,726
I think,

766
00:28:08,632 --> 00:28:09,827
what else you think here?

767
00:28:12,712 --> 00:28:15,182
I got 1 line here just says deadlines.

768
00:28:15,500 --> 00:28:15,899
So

769
00:28:17,971 --> 00:28:18,630
I think,

770
00:28:19,006 --> 00:28:21,556
like, if you need something to motivate you,

771
00:28:22,287 --> 00:28:23,820
there are different contests

772
00:28:24,750 --> 00:28:27,952
around the year that have requirements of

773
00:28:28,405 --> 00:28:31,521
video or requirements of cell sheet Like, if

774
00:28:31,521 --> 00:28:33,513
that's the type of motivation that you need

775
00:28:33,513 --> 00:28:35,743
to actually make the first draft of your

776
00:28:35,743 --> 00:28:36,221
cell sheet.

777
00:28:38,227 --> 00:28:39,817
Then that's something you can think about.

778
00:28:41,089 --> 00:28:42,543
You might wanna submit

779
00:28:42,918 --> 00:28:45,565
just for that reason. Right? Give yourself deadlines

780
00:28:46,433 --> 00:28:50,020
give yourself motivation if that motivates you. Mh.

781
00:28:50,578 --> 00:28:52,092
Well, then that's... I mean, that's a tool

782
00:28:52,092 --> 00:28:53,686
you can use too with I use that

783
00:28:53,686 --> 00:28:54,186
tool

784
00:28:54,577 --> 00:28:56,248
outside of contest. I use the same deadline

785
00:28:56,248 --> 00:28:58,634
tool for cons. Right? Yeah. Going to a

786
00:28:58,634 --> 00:28:58,873
con,

787
00:28:59,668 --> 00:29:00,884
then I

788
00:29:01,433 --> 00:29:03,422
and like, this is the deadline to send

789
00:29:03,422 --> 00:29:05,013
up to people for this con,

790
00:29:05,649 --> 00:29:08,250
do it. You know? And don't... But still

791
00:29:08,450 --> 00:29:10,049
I wouldn't have done it for the contest

792
00:29:10,049 --> 00:29:12,210
either. So... No, but I... It does work.

793
00:29:12,450 --> 00:29:14,450
It does work sometimes. It is helpful. No.

794
00:29:14,690 --> 00:29:17,262
Yeah. That's that's... I... That's actually what I

795
00:29:17,262 --> 00:29:19,673
meant with that too was... So the contests

796
00:29:19,810 --> 00:29:22,380
can do that, then, I also use Pro

797
00:29:22,676 --> 00:29:24,768
online as deadlines, you can upload

798
00:29:25,239 --> 00:29:27,467
sell sheets for that and get feedback from

799
00:29:27,467 --> 00:29:27,785
people,

800
00:29:29,377 --> 00:29:29,854
and,

801
00:29:31,446 --> 00:29:32,264
yeah. Cons

802
00:29:33,674 --> 00:29:34,493
are a good

803
00:29:34,883 --> 00:29:37,588
good source of deadlines for having either your

804
00:29:37,588 --> 00:29:38,088
prototype

805
00:29:39,019 --> 00:29:41,883
ready. So Pro spiel online would be have

806
00:29:41,883 --> 00:29:43,156
my digital prototype ready.

807
00:29:44,363 --> 00:29:46,746
And then conventions would be have my physical

808
00:29:46,746 --> 00:29:50,900
prototype ready. Right. Yep. So those are non

809
00:29:50,956 --> 00:29:51,456
contest

810
00:29:52,243 --> 00:29:54,492
things that can give you some some useful

811
00:29:54,707 --> 00:29:56,774
deadlines. And then, of course, you know, sell

812
00:29:56,774 --> 00:29:57,569
sheets or whatever.

813
00:29:58,761 --> 00:29:59,341
I think

814
00:30:00,207 --> 00:30:01,001
around requirements.

815
00:30:01,716 --> 00:30:03,305
Yeah. And we talked a little about requirements,

816
00:30:03,464 --> 00:30:04,973
But, like, something to think about too is,

817
00:30:05,688 --> 00:30:07,197
I tend to be a last minute type

818
00:30:07,197 --> 00:30:07,674
of person,

819
00:30:08,230 --> 00:30:09,183
like, where I'm, like,

820
00:30:10,552 --> 00:30:12,784
And then you run into, like, oh, I

821
00:30:12,784 --> 00:30:14,937
had to order a copy or, you know,

822
00:30:15,096 --> 00:30:18,228
like, oh, uploading a game to say Produce

823
00:30:18,366 --> 00:30:20,059
online. Is different than I thought it was,

824
00:30:20,380 --> 00:30:22,240
like, because I didn't

825
00:30:22,779 --> 00:30:24,799
read this stuff correctly. Right? Or,

826
00:30:25,259 --> 00:30:26,779
you know, it's... I'm bad at that stuff.

827
00:30:27,194 --> 00:30:28,704
So, like, I think that that's a thing,

828
00:30:28,863 --> 00:30:31,351
like, when you are gonna enter a contest

829
00:30:31,805 --> 00:30:32,305
or

830
00:30:33,157 --> 00:30:35,462
sent a pitched thing or, you know, do

831
00:30:35,462 --> 00:30:38,101
whatever, whether it's, you know, play a Bm

832
00:30:38,101 --> 00:30:39,692
g thing or in a produce skill online

833
00:30:39,692 --> 00:30:39,851
thing,

834
00:30:40,725 --> 00:30:40,964
like,

835
00:30:41,679 --> 00:30:43,508
you gotta do your due diligence ahead of

836
00:30:43,508 --> 00:30:44,724
time to know

837
00:30:45,195 --> 00:30:47,595
what you have to do. Right? If you

838
00:30:47,595 --> 00:30:50,154
wanna go all the requirements. You don't want

839
00:30:50,154 --> 00:30:50,555
surprises,

840
00:30:52,634 --> 00:30:53,134
because

841
00:30:53,927 --> 00:30:56,632
those surprises are your fault if you just

842
00:30:56,632 --> 00:30:58,779
didn't read everything clearly enough or, you know,

843
00:30:58,938 --> 00:31:00,472
make the notes you to make

844
00:31:00,944 --> 00:31:03,105
and that's something that I struggled with, you

845
00:31:03,105 --> 00:31:05,184
know, many times. And so, like, I'm not

846
00:31:05,345 --> 00:31:06,944
I'm not throwing anything in anyone to say,

847
00:31:07,025 --> 00:31:09,025
like, you did this bad. I am me.

848
00:31:09,265 --> 00:31:09,505
But

849
00:31:10,159 --> 00:31:12,073
I'm throwing it myself. So I think that's

850
00:31:12,073 --> 00:31:13,588
something that's important to remember,

851
00:31:14,864 --> 00:31:16,300
and, you know, so for myself, when I

852
00:31:16,300 --> 00:31:17,735
go through that, I like to read this

853
00:31:17,735 --> 00:31:19,091
stuff and then just jot down.

854
00:31:19,744 --> 00:31:21,902
The gist of the requirements. Right? Like, okay.

855
00:31:22,061 --> 00:31:23,659
Yes. This is the 5 steps I have

856
00:31:23,659 --> 00:31:26,136
to take to make this happen. Here's the

857
00:31:26,136 --> 00:31:26,855
information I need,

858
00:31:29,017 --> 00:31:30,764
you know, and then I... And then I

859
00:31:30,764 --> 00:31:32,670
know to get it ready. Right? And to

860
00:31:32,670 --> 00:31:35,369
write the specifics down. Like, hey, we were

861
00:31:35,369 --> 00:31:35,846
like, you know,

862
00:31:36,974 --> 00:31:38,569
game crafter. A great, you know, call out

863
00:31:38,569 --> 00:31:40,483
for Game crafting. Would be, like, make sure

864
00:31:40,483 --> 00:31:42,637
that you have the the pixel sizes right

865
00:31:42,637 --> 00:31:43,992
and everything. Right? You know, like, this is

866
00:31:43,992 --> 00:31:45,667
this many pixels by this many pixels for

867
00:31:45,667 --> 00:31:47,991
these cards like, Yeah. You gotta know that

868
00:31:47,991 --> 00:31:49,422
stuff ahead of time, You know?

869
00:31:51,489 --> 00:31:54,192
Yeah. Yeah. I so Yeah. If it let

870
00:31:54,192 --> 00:31:56,748
me... Really, really dive into that stuff early,

871
00:31:57,145 --> 00:32:00,163
not ultimately. Yeah. And and that actually, I

872
00:32:00,163 --> 00:32:02,227
schedule all of that out. So when I

873
00:32:02,227 --> 00:32:04,149
was saying I set aside 2 weeks, for

874
00:32:04,149 --> 00:32:07,369
a video. Mh. I set aside a specific

875
00:32:07,990 --> 00:32:10,069
2 weeks. It's not like, 1 day. I

876
00:32:10,069 --> 00:32:11,829
think my 2 weeks are gonna start now.

877
00:32:12,389 --> 00:32:15,515
Right right. First 2 weeks of July, I'm

878
00:32:15,515 --> 00:32:17,822
making the video for this game, and I

879
00:32:17,822 --> 00:32:20,527
tell myself that, and it's, like, if I'm

880
00:32:20,527 --> 00:32:22,809
going to do game design stuff to

881
00:32:24,288 --> 00:32:25,007
during my,

882
00:32:25,646 --> 00:32:27,165
lunch break, Mh.

883
00:32:27,724 --> 00:32:29,962
Or, you know, all day. Everybody couldn't see

884
00:32:29,962 --> 00:32:30,441
the quotes.

885
00:32:32,214 --> 00:32:32,714
Then,

886
00:32:34,611 --> 00:32:37,487
you know, I'm going to prioritize the video

887
00:32:37,487 --> 00:32:40,216
during those 2 weeks over Right. Something else.

888
00:32:40,375 --> 00:32:42,199
Even if I'm excited about it, I've set

889
00:32:42,199 --> 00:32:44,024
this deadline to make sure that I actually

890
00:32:44,024 --> 00:32:44,659
do the thing.

891
00:32:45,849 --> 00:32:46,666
Right. And...

892
00:32:47,039 --> 00:32:49,354
Yeah. On, I... I actually do wanna talk

893
00:32:49,354 --> 00:32:51,416
about that. So for the game crafter, you

894
00:32:51,416 --> 00:32:54,588
make a shop page. Yeah. Which is almost

895
00:32:54,588 --> 00:32:55,698
the same thing as, like,

896
00:32:56,587 --> 00:32:58,259
It's... It doesn't need to be as detailed

897
00:32:58,259 --> 00:33:00,647
as a kickstarter page or any other crowd...

898
00:33:00,965 --> 00:33:02,318
There's a lot of stuff in there. Yeah.

899
00:33:02,637 --> 00:33:03,751
Yes. Like, you...

900
00:33:04,644 --> 00:33:05,865
I will recommend

901
00:33:06,325 --> 00:33:06,825
having

902
00:33:07,285 --> 00:33:09,765
animated gifts in it and having, like,

903
00:33:10,404 --> 00:33:13,384
actual real market materials that are

904
00:33:13,778 --> 00:33:15,931
Like, they are images, but they have all

905
00:33:15,931 --> 00:33:18,185
the words and stuff, and they flow nicely

906
00:33:18,403 --> 00:33:20,874
rather than just typing it in markdown, which

907
00:33:20,874 --> 00:33:21,911
is the other option.

908
00:33:24,150 --> 00:33:26,531
So you wanna make sure that people can

909
00:33:26,531 --> 00:33:29,627
glance at the shop page and know what

910
00:33:29,627 --> 00:33:31,349
your game is. So

911
00:33:32,261 --> 00:33:33,846
and it has a community voting.

912
00:33:34,718 --> 00:33:36,541
Oh, we haven't talked about community voting at

913
00:33:36,541 --> 00:33:37,096
all. So,

914
00:33:39,335 --> 00:33:40,934
I'll just talk about it in terms of

915
00:33:40,934 --> 00:33:43,194
sure game crafter first. So

916
00:33:43,974 --> 00:33:46,134
the way a game crafter contest works is

917
00:33:46,134 --> 00:33:47,894
you have a deadline to submit everything.

918
00:33:48,866 --> 00:33:51,336
And, actually, maybe I'll pull up the current

919
00:33:51,336 --> 00:33:51,496
1.

920
00:33:54,603 --> 00:33:57,153
This will give away what day we're recording

921
00:33:57,153 --> 00:33:57,392
on.

922
00:33:58,284 --> 00:33:59,582
Click on community

923
00:34:01,796 --> 00:34:03,552
and current tests.

924
00:34:04,430 --> 00:34:07,478
The that cool stock part challenge, is in

925
00:34:07,478 --> 00:34:08,913
semi finals right now.

926
00:34:10,110 --> 00:34:12,343
And the coloring book contest is open,

927
00:34:12,901 --> 00:34:15,533
and it has 66 days, 22 hours, 7

928
00:34:15,533 --> 00:34:17,880
minutes and zeros seconds until

929
00:34:18,891 --> 00:34:19,527
submissions are due.

930
00:34:20,879 --> 00:34:21,379
So

931
00:34:23,423 --> 00:34:24,059
after those,

932
00:34:25,014 --> 00:34:26,366
we'll say 67 days,

933
00:34:27,099 --> 00:34:29,976
Mh. There will be some processing on the

934
00:34:29,976 --> 00:34:30,295
back end,

935
00:34:31,014 --> 00:34:33,731
and then maybe like, 345

936
00:34:33,731 --> 00:34:34,850
business days later.

937
00:34:35,822 --> 00:34:38,157
Community voting will start. So

938
00:34:39,492 --> 00:34:39,992
anybody

939
00:34:40,689 --> 00:34:43,176
can go to the game crafter and look

940
00:34:43,176 --> 00:34:44,927
at all of the games that got submitted

941
00:34:44,927 --> 00:34:45,745
to the contest

942
00:34:46,120 --> 00:34:47,893
And provide feedback

943
00:34:48,507 --> 00:34:50,974
and vote for them by giving them a

944
00:34:50,974 --> 00:34:51,824
little thumbs up

945
00:34:52,264 --> 00:34:53,964
but the voting has an asterisk,

946
00:34:55,945 --> 00:34:57,964
you need to have a game

947
00:34:58,264 --> 00:34:59,704
account to vote for someone.

948
00:35:00,598 --> 00:35:03,075
And you also have to have... I forget

949
00:35:03,075 --> 00:35:03,714
what they call it,

950
00:35:04,673 --> 00:35:05,472
crafter points.

951
00:35:06,590 --> 00:35:09,400
So it costs... 10 crafter points to give

952
00:35:09,400 --> 00:35:10,038
someone a vote.

953
00:35:12,273 --> 00:35:15,705
You can buy crafter points from them, but

954
00:35:15,705 --> 00:35:16,079
it's

955
00:35:16,599 --> 00:35:18,596
I don't think that's the intention. Like... No

956
00:35:18,756 --> 00:35:20,114
You earn them. You can earn them by

957
00:35:20,114 --> 00:35:22,191
just doing stuff. Right Earn them a few

958
00:35:22,191 --> 00:35:23,330
ways. Yeah. So

959
00:35:24,201 --> 00:35:25,713
if you have an account, you can,

960
00:35:28,659 --> 00:35:32,259
people submit their things for art tests and,

961
00:35:33,218 --> 00:35:34,577
community verified tests.

962
00:35:35,136 --> 00:35:37,293
So you can just go through that when

963
00:35:37,293 --> 00:35:38,092
those pop up,

964
00:35:38,972 --> 00:35:41,223
and they also have an automated bot in

965
00:35:41,223 --> 00:35:43,698
their discord that will tell you every time,

966
00:35:44,257 --> 00:35:45,773
something like that comes up, so you can,

967
00:35:45,933 --> 00:35:47,849
like, even on your phone. You can just,

968
00:35:47,929 --> 00:35:50,498
like click through Right. And get, like, you

969
00:35:50,498 --> 00:35:52,113
get, like, 3000

970
00:35:52,251 --> 00:35:54,322
points if you vote on an art test.

971
00:35:55,756 --> 00:35:58,306
So it's, like, giving up 10 to vote

972
00:35:58,306 --> 00:36:00,550
for someone is not that. Yeah yeah. It's

973
00:36:00,550 --> 00:36:02,063
just to make it so that you're not

974
00:36:02,063 --> 00:36:03,279
just constantly...

975
00:36:04,451 --> 00:36:04,690
Yeah.

976
00:36:06,122 --> 00:36:08,192
And you you gain a crafter point for,

977
00:36:08,271 --> 00:36:10,597
like, every penny you spend when you place

978
00:36:10,597 --> 00:36:12,909
an order. Yep. Yeah Yeah. I, I have

979
00:36:12,909 --> 00:36:14,286
a Yeah. Wrapped on a,

980
00:36:14,823 --> 00:36:16,099
craft points and I haven't even,

981
00:36:17,215 --> 00:36:19,540
bought anything in a long time. Yeah. Because...

982
00:36:19,778 --> 00:36:19,938
Yeah.

983
00:36:20,733 --> 00:36:21,233
So

984
00:36:22,004 --> 00:36:25,206
there might be somewhere between 15 and

985
00:36:25,660 --> 00:36:27,806
90 entries to the contest.

986
00:36:28,860 --> 00:36:31,099
You can look through them. They're actually always

987
00:36:31,099 --> 00:36:32,940
in a random order. Mh.

988
00:36:33,739 --> 00:36:36,780
So, like, every username gets them in a

989
00:36:36,780 --> 00:36:37,340
different order.

990
00:36:39,426 --> 00:36:41,098
And you can go through there. But sometimes

991
00:36:41,098 --> 00:36:43,407
you'll... I'll open 1 up, and it's just

992
00:36:43,407 --> 00:36:45,398
like, 1 paragraph of text.

993
00:36:46,288 --> 00:36:48,270
Mh. And then there's, like, a link to

994
00:36:48,270 --> 00:36:49,936
the rule book. It's like, well,

995
00:36:50,808 --> 00:36:53,504
I'm not gonna read all your rules. Me

996
00:36:53,504 --> 00:36:55,668
first I know... Some of the people read

997
00:36:55,668 --> 00:36:57,898
the rules of every single thing that they

998
00:36:57,898 --> 00:36:58,057
do,

999
00:36:59,093 --> 00:37:01,164
or every game they review because I go

1000
00:37:01,164 --> 00:37:03,076
in there and I review every entry usually.

1001
00:37:03,727 --> 00:37:05,949
U. And I'll provide them, like, a paragraph

1002
00:37:05,949 --> 00:37:08,331
of feedback. And if I think it's really

1003
00:37:08,331 --> 00:37:10,632
great. I'll vote. Mh. Mh.

1004
00:37:11,605 --> 00:37:12,424
And so

1005
00:37:12,804 --> 00:37:14,644
that's how you get in the semi finals

1006
00:37:14,644 --> 00:37:15,464
is having

1007
00:37:15,844 --> 00:37:18,404
being, like, the top 20 for the community

1008
00:37:18,404 --> 00:37:19,216
voting. Yep.

1009
00:37:19,930 --> 00:37:22,332
And then after that, the judges choose

1010
00:37:22,783 --> 00:37:24,075
some amount of finalist,

1011
00:37:24,526 --> 00:37:26,112
that varies contest to contest.

1012
00:37:27,320 --> 00:37:29,948
And actually, it's... There's, like, a weird exception.

1013
00:37:30,585 --> 00:37:33,213
For the game crafter, they don't have to

1014
00:37:33,213 --> 00:37:34,966
just choose from the semi finalist.

1015
00:37:36,494 --> 00:37:38,723
But if you are a semi my finalist,

1016
00:37:39,280 --> 00:37:41,509
you will get that, like, acc on your

1017
00:37:41,509 --> 00:37:43,181
game in the game crafter shop.

1018
00:37:45,585 --> 00:37:46,085
So

1019
00:37:46,541 --> 00:37:47,440
that is

1020
00:37:48,214 --> 00:37:49,329
1 thing on there.

1021
00:37:50,285 --> 00:37:52,849
And then after that, like I said, you

1022
00:37:52,849 --> 00:37:55,162
know, the judge... They order the games. They

1023
00:37:55,162 --> 00:37:56,837
go to the judge. They Mh. Play the

1024
00:37:56,837 --> 00:37:57,156
games.

1025
00:37:58,512 --> 00:38:00,984
And there's not usually, like, a clear timeline

1026
00:38:00,984 --> 00:38:02,260
on how long that lasts.

1027
00:38:03,233 --> 00:38:05,626
That's gonna vary contest to context. Right. Right.

1028
00:38:05,865 --> 00:38:06,764
That makes sense

1029
00:38:07,300 --> 00:38:10,491
And some other contests, like, there's the board

1030
00:38:10,491 --> 00:38:12,427
game workshop contest is

1031
00:38:12,900 --> 00:38:15,377
1 where you submit videos. Like, you... I

1032
00:38:15,377 --> 00:38:17,455
just submitted my pitch videos for that.

1033
00:38:18,174 --> 00:38:18,674
And

1034
00:38:19,773 --> 00:38:22,010
people give their feedback, that's the only info

1035
00:38:22,010 --> 00:38:23,063
they have. Is, like,

1036
00:38:23,861 --> 00:38:26,116
text description of the game that I gave

1037
00:38:26,414 --> 00:38:27,132
and the video.

1038
00:38:27,690 --> 00:38:28,190
Mh

1039
00:38:29,126 --> 00:38:29,626
And

1040
00:38:29,939 --> 00:38:32,891
that is... Has just been community feedback the

1041
00:38:32,891 --> 00:38:33,291
whole time,

1042
00:38:34,168 --> 00:38:35,764
at least so far. And this my first

1043
00:38:35,764 --> 00:38:37,201
year doing it, I know there have been,

1044
00:38:37,280 --> 00:38:37,360
like,

1045
00:38:38,172 --> 00:38:40,959
publisher rounds in the past. I don't think

1046
00:38:40,959 --> 00:38:41,835
there is this year.

1047
00:38:44,144 --> 00:38:46,078
But so in in

1048
00:38:46,549 --> 00:38:49,666
some contests, there will be, like, community feedback

1049
00:38:49,666 --> 00:38:51,264
where you get to give back to other

1050
00:38:51,264 --> 00:38:52,143
people that committed,

1051
00:38:53,742 --> 00:38:55,580
their time to put something together.

1052
00:38:56,152 --> 00:38:58,453
And they're gonna give you feedback as well.

1053
00:38:59,961 --> 00:39:02,739
And but also be aware of what the

1054
00:39:02,739 --> 00:39:03,239
time

1055
00:39:03,950 --> 00:39:06,430
commitment is there. So in the game crafter

1056
00:39:06,430 --> 00:39:09,309
1, you do not need to go through

1057
00:39:09,309 --> 00:39:10,989
any of the other ones. Mh.

1058
00:39:12,361 --> 00:39:15,297
But the chances are people probably aren't gonna

1059
00:39:15,297 --> 00:39:16,726
know who you are if they don't get

1060
00:39:16,726 --> 00:39:18,949
a message from you talking about their game.

1061
00:39:19,679 --> 00:39:20,235
Right. Right.

1062
00:39:21,350 --> 00:39:23,260
And then in, like, in the board game

1063
00:39:23,340 --> 00:39:25,250
Workshop 1, I had to do 5...

1064
00:39:26,285 --> 00:39:28,275
I had to give people feedback 5 times

1065
00:39:28,275 --> 00:39:29,962
for each of my entries. And I entered

1066
00:39:29,962 --> 00:39:33,068
2 things. So... Okay. Yeah. Yeah. And and,

1067
00:39:33,228 --> 00:39:34,901
you know, it takes time. Like, you have

1068
00:39:34,901 --> 00:39:37,088
to watch their video and give them thoughtful

1069
00:39:37,225 --> 00:39:38,897
feedback and... Yeah. I mean, yeah. It has

1070
00:39:38,897 --> 00:39:41,205
to be, like, 200 characters or more, which

1071
00:39:41,205 --> 00:39:43,832
isn't very many characters. But with still. Yeah.

1072
00:39:44,071 --> 00:39:46,824
Yeah. It's like, it's a real requirement, and

1073
00:39:47,445 --> 00:39:49,525
actually, the board game geek 1 that I

1074
00:39:49,525 --> 00:39:50,025
did

1075
00:39:50,324 --> 00:39:52,885
had the biggest commitment, and I did not

1076
00:39:52,885 --> 00:39:55,135
realize this when I was submitting my joke

1077
00:39:55,135 --> 00:39:55,635
game

1078
00:39:56,172 --> 00:39:57,288
that, like,

1079
00:39:59,601 --> 00:40:01,058
I think I needed to

1080
00:40:01,436 --> 00:40:02,733
print and play

1081
00:40:03,603 --> 00:40:03,841
like,

1082
00:40:04,476 --> 00:40:07,889
4 games or something cash gosh and give

1083
00:40:07,889 --> 00:40:08,682
them feedback.

1084
00:40:10,349 --> 00:40:12,431
So I had to learn their game. I

1085
00:40:12,431 --> 00:40:14,022
had to print it out and assemble it,

1086
00:40:14,181 --> 00:40:14,681
which,

1087
00:40:15,215 --> 00:40:17,045
you know, I barely wanna do that on

1088
00:40:17,045 --> 00:40:17,522
my games.

1089
00:40:18,492 --> 00:40:20,264
Exactly. Yeah. And

1090
00:40:21,196 --> 00:40:23,583
you know, had, like, read the rules, teach

1091
00:40:23,583 --> 00:40:25,428
someone else because it was a It was

1092
00:40:25,428 --> 00:40:27,818
a 2 player design contest. So I at

1093
00:40:27,818 --> 00:40:29,411
least had to teach 1 other person. I'm

1094
00:40:29,411 --> 00:40:31,084
glad it wasn't, like, a 5 player design

1095
00:40:31,084 --> 00:40:31,482
contest.

1096
00:40:32,612 --> 00:40:33,967
Because I never would've have been able to

1097
00:40:33,967 --> 00:40:34,206
play them.

1098
00:40:36,198 --> 00:40:38,588
And then, yeah, like, provide them detailed feedback,

1099
00:40:38,747 --> 00:40:40,909
and I needed evidence that I did that

1100
00:40:40,909 --> 00:40:42,203
for my game to qualify.

1101
00:40:43,608 --> 00:40:45,196
Wow. I... Honestly, I think if I got

1102
00:40:45,196 --> 00:40:46,546
to that part, I've even like, I'm just

1103
00:40:46,705 --> 00:40:48,474
I'm gonna... I'm out Like, because that... Yeah.

1104
00:40:48,713 --> 00:40:51,031
So I personally don't think I'm doing a

1105
00:40:51,191 --> 00:40:53,508
Bg g contest again, but it does have

1106
00:40:53,508 --> 00:40:55,606
a strong unity. And

1107
00:40:56,146 --> 00:40:56,646
it's

1108
00:40:57,199 --> 00:40:59,431
Like, I think some of the people that

1109
00:40:59,431 --> 00:41:01,025
submit a game to that submit a game

1110
00:41:01,025 --> 00:41:02,061
to that every year.

1111
00:41:02,858 --> 00:41:05,224
Right? So the people there know each other

1112
00:41:05,424 --> 00:41:08,056
that's also the case on the game crafter,

1113
00:41:08,375 --> 00:41:11,007
like, the people there know each other. You're

1114
00:41:11,007 --> 00:41:13,240
probably gonna be a little bit more likely

1115
00:41:13,240 --> 00:41:15,807
to succeed in the semi finals or, like,

1116
00:41:15,967 --> 00:41:18,998
in the community voting part, if you're involved

1117
00:41:18,998 --> 00:41:21,391
in the community on their discord. So, like,

1118
00:41:21,550 --> 00:41:23,007
I'm in their discord and

1119
00:41:23,385 --> 00:41:25,081
the only channel I have

1120
00:41:25,393 --> 00:41:28,571
that isn't muted is the contest 1 in

1121
00:41:28,571 --> 00:41:31,034
the Produce 1 because mh. Like, I can

1122
00:41:31,034 --> 00:41:32,407
go to Produce meal. But

1123
00:41:34,229 --> 00:41:35,368
Yeah. So

1124
00:41:35,987 --> 00:41:37,845
that... I think, yeah, The community

1125
00:41:39,422 --> 00:41:41,360
voting is is pretty

1126
00:41:42,075 --> 00:41:44,075
impactful part of those because it's a way

1127
00:41:44,075 --> 00:41:45,595
to actually be involved.

1128
00:41:46,315 --> 00:41:49,114
Mh. Where other other contests it's, like,

1129
00:41:49,768 --> 00:41:51,923
set it and forget it, which is can

1130
00:41:51,923 --> 00:41:53,620
also be fine. Like, then,

1131
00:41:54,157 --> 00:41:55,354
you know, you can be a little bit

1132
00:41:55,354 --> 00:41:57,030
more realistic about your time commitment.

1133
00:41:57,920 --> 00:41:59,588
As you put all the time up upfront.

1134
00:42:00,859 --> 00:42:01,574
Right. Right.

1135
00:42:04,768 --> 00:42:06,202
That's a lot of stuff to think about.

1136
00:42:09,629 --> 00:42:11,302
It is but we usually come up 1

1137
00:42:11,302 --> 00:42:13,392
at a time. Which is right Right. You

1138
00:42:13,392 --> 00:42:15,068
know. So you just you just need to

1139
00:42:15,068 --> 00:42:16,425
think about all the stuff for 1 at

1140
00:42:16,425 --> 00:42:17,703
a time. Mh.

1141
00:42:23,861 --> 00:42:25,216
What haven't we covered yet?

1142
00:42:26,969 --> 00:42:28,323
Looking at my list, but you have a

1143
00:42:28,323 --> 00:42:30,098
more detailed list than I do. So

1144
00:42:32,162 --> 00:42:33,060
Got benefits,

1145
00:42:34,151 --> 00:42:35,503
newer old designs.

1146
00:42:36,378 --> 00:42:37,833
It might be worth mentioning

1147
00:42:38,938 --> 00:42:40,842
We talked about contests where you need to

1148
00:42:40,842 --> 00:42:42,507
make a brand new game. Mh. Mh.

1149
00:42:43,538 --> 00:42:46,632
But some contests, there is no time requirement

1150
00:42:46,632 --> 00:42:48,396
on. Like, you could've have been working on

1151
00:42:48,396 --> 00:42:51,498
it for 5 years. Mh. Also, maybe you

1152
00:42:51,498 --> 00:42:53,725
submitted it the year before, Like, mh. Double

1153
00:42:53,725 --> 00:42:54,998
check that that's a requirement.

1154
00:42:56,762 --> 00:42:57,240
Also,

1155
00:42:57,797 --> 00:42:59,251
if you're submitting multiple,

1156
00:42:59,626 --> 00:43:02,331
like, designs that you've been pitching or whatever,

1157
00:43:03,703 --> 00:43:07,698
Mh. Check that you can submit multiple designs

1158
00:43:07,698 --> 00:43:09,296
if you wanted to submit more than 1.

1159
00:43:11,943 --> 00:43:14,191
But, yeah. I I think we've pretty much

1160
00:43:15,439 --> 00:43:18,061
covered it. I get... Well... Yeah. Do we

1161
00:43:18,061 --> 00:43:19,038
talk about publisher

1162
00:43:20,381 --> 00:43:22,052
hosted ones. We did a little bit with

1163
00:43:22,052 --> 00:43:22,449
skittles.

1164
00:43:23,244 --> 00:43:24,915
Yeah. I feel like we pretty much covered

1165
00:43:24,915 --> 00:43:27,077
it with that. Yeah. I I think I

1166
00:43:27,077 --> 00:43:28,427
think the big thing that I will like

1167
00:43:28,427 --> 00:43:29,934
to throw out there for people old designs

1168
00:43:29,934 --> 00:43:32,316
is. If you see a contest that looks

1169
00:43:32,316 --> 00:43:34,141
interesting, and there's no requirement on that,

1170
00:43:34,873 --> 00:43:36,626
go to your design graveyard and just start

1171
00:43:36,626 --> 00:43:37,605
looking at stuff

1172
00:43:38,061 --> 00:43:38,561
because,

1173
00:43:39,337 --> 00:43:41,489
like, it is... That I have found has

1174
00:43:41,489 --> 00:43:44,139
been a useful way to make me think

1175
00:43:44,139 --> 00:43:45,900
about an old design that maybe I was

1176
00:43:45,900 --> 00:43:46,639
stuck on

1177
00:43:47,099 --> 00:43:49,500
or, you know, needed something else or just,

1178
00:43:49,659 --> 00:43:51,099
you know, I put it down for some

1179
00:43:51,099 --> 00:43:51,339
reason.

1180
00:43:51,913 --> 00:43:53,527
To just go ahead and

1181
00:43:54,935 --> 00:43:57,161
see if this could revitalize it. Right? It

1182
00:43:57,161 --> 00:43:58,991
might save you some work, but it also

1183
00:43:58,991 --> 00:44:01,161
might help you get something back that you

1184
00:44:01,217 --> 00:44:02,449
been missing. So,

1185
00:44:03,150 --> 00:44:04,750
yeah. So I think that's worth noting.

1186
00:44:05,710 --> 00:44:06,750
Okay. Yeah. Actually,

1187
00:44:07,789 --> 00:44:09,389
so the... 1 of the things that I

1188
00:44:09,389 --> 00:44:10,965
do like about the game crafter ones is

1189
00:44:11,084 --> 00:44:12,909
like, they have some sort of prompt. Right?

1190
00:44:13,148 --> 00:44:15,370
So Yeah. First 1 I did is the

1191
00:44:15,370 --> 00:44:16,561
dice mitigation challenge.

1192
00:44:17,116 --> 00:44:19,497
And how I got my design dispersed for

1193
00:44:19,497 --> 00:44:21,824
that, was, I looked at a note on

1194
00:44:21,824 --> 00:44:24,717
my phone that I had made months prior

1195
00:44:25,173 --> 00:44:25,652
that said,

1196
00:44:26,689 --> 00:44:29,481
throwing meatballs or dice at targets.

1197
00:44:31,326 --> 00:44:33,076
And with a question mark or something. Right.

1198
00:44:33,713 --> 00:44:36,338
Right. And and then I was like, well,

1199
00:44:37,150 --> 00:44:38,930
this 1 could have to do with dice

1200
00:44:39,070 --> 00:44:40,990
mitigation, and then I figured it out from

1201
00:44:40,990 --> 00:44:43,070
there. Right? So sometimes it can be a

1202
00:44:43,070 --> 00:44:44,269
really cool prompt.

1203
00:44:44,922 --> 00:44:46,673
You know, I mean, that one's pretty vague,

1204
00:44:46,912 --> 00:44:47,549
but... Mh.

1205
00:44:49,460 --> 00:44:51,370
The other 1 was, like, should be a

1206
00:44:51,370 --> 00:44:52,188
1 player

1207
00:44:53,294 --> 00:44:54,430
game, and,

1208
00:44:54,963 --> 00:44:56,632
you know, I adapted 1 of my puzzle

1209
00:44:56,632 --> 00:44:58,857
games that I was working on for it.

1210
00:45:00,684 --> 00:45:01,184
And

1211
00:45:02,131 --> 00:45:03,188
Yeah. So

1212
00:45:03,643 --> 00:45:06,111
definitely a great suggestion. Like, look at the

1213
00:45:06,111 --> 00:45:07,248
designs that you

1214
00:45:08,101 --> 00:45:10,989
haven't started or the ones that you

1215
00:45:11,458 --> 00:45:13,364
like, you worked on a long time ago

1216
00:45:13,364 --> 00:45:16,699
and decided to permanently shove or temporarily shell

1217
00:45:16,699 --> 00:45:17,334
or whatever.

1218
00:45:20,113 --> 00:45:20,351
You know,

1219
00:45:22,036 --> 00:45:22,991
Yeah. Agreed.

1220
00:45:23,786 --> 00:45:26,172
But I think overall, like, I think kind

1221
00:45:26,172 --> 00:45:28,240
of the my parting thoughts on this specific

1222
00:45:28,240 --> 00:45:29,250
thing is just that

1223
00:45:29,690 --> 00:45:31,469
you really need to look at a contest

1224
00:45:31,530 --> 00:45:34,269
and really as a whole and really decide

1225
00:45:35,530 --> 00:45:37,449
is this a good fit for me and

1226
00:45:37,449 --> 00:45:39,025
where I'm at and what my goals.

1227
00:45:39,464 --> 00:45:39,784
Right?

1228
00:45:40,344 --> 00:45:40,505
Yeah.

1229
00:45:41,385 --> 00:45:42,904
And and what is...

1230
00:45:43,784 --> 00:45:45,065
I I like to think, like, what's the

1231
00:45:45,065 --> 00:45:46,505
best thing can happen out of this contest?

1232
00:45:46,664 --> 00:45:48,344
What's the worst thing that can happen. Right?

1233
00:45:48,759 --> 00:45:49,478
Yeah. You know,

1234
00:45:51,074 --> 00:45:52,431
just because, like, I think I think the

1235
00:45:52,431 --> 00:45:53,628
worst thing a lot of times is, like,

1236
00:45:53,788 --> 00:45:55,784
I'm not gonna get everything done, or I'm

1237
00:45:55,784 --> 00:45:57,300
gonna feel like I wasted my time, you

1238
00:45:57,300 --> 00:45:59,948
know, I've once for 1 contest,

1239
00:46:00,426 --> 00:46:01,463
you could enter as many as you 1

1240
00:46:01,463 --> 00:46:04,175
and I entered 5 games, and I spent

1241
00:46:04,175 --> 00:46:04,675
probably

1242
00:46:05,690 --> 00:46:06,589
3 months

1243
00:46:07,046 --> 00:46:07,546
just

1244
00:46:07,938 --> 00:46:08,736
designing these games.

1245
00:46:09,374 --> 00:46:11,129
1 of them, I think made it to,

1246
00:46:11,208 --> 00:46:13,123
like, the semi finals, but was not a

1247
00:46:13,123 --> 00:46:15,196
winner. The rest of them didn't do anything.

1248
00:46:15,356 --> 00:46:17,110
The feedback wasn't very useful.

1249
00:46:17,683 --> 00:46:19,117
And in the end, I didn't want the

1250
00:46:19,117 --> 00:46:20,868
games anymore. Like I didn't wanna do anything

1251
00:46:20,868 --> 00:46:22,381
with the games. And I was like, well,

1252
00:46:22,461 --> 00:46:23,199
this was

1253
00:46:23,973 --> 00:46:25,407
a big old waste of time.

1254
00:46:26,219 --> 00:46:26,618
So...

1255
00:46:27,097 --> 00:46:28,134
Yeah. Yeah.

1256
00:46:28,852 --> 00:46:31,406
Yeah. Okay. Okay. I thought of, a few

1257
00:46:31,406 --> 00:46:31,906
things

1258
00:46:32,284 --> 00:46:32,763
just then.

1259
00:46:33,401 --> 00:46:33,901
So

1260
00:46:34,213 --> 00:46:34,851
Like I said,

1261
00:46:35,808 --> 00:46:38,518
1 of my priorities is getting feedback in

1262
00:46:38,518 --> 00:46:41,070
a contest. There have been a few contests

1263
00:46:41,070 --> 00:46:42,526
that I've submitted to

1264
00:46:43,398 --> 00:46:46,275
and I literally never heard anything ever again.

1265
00:46:48,272 --> 00:46:50,521
So I feel like I didn't get a

1266
00:46:50,521 --> 00:46:51,953
lot of value out of that. Like, I

1267
00:46:51,953 --> 00:46:53,306
even had to make a video for 1

1268
00:46:53,306 --> 00:46:53,544
of them.

1269
00:46:55,135 --> 00:46:56,885
It's like, I never heard anything.

1270
00:46:57,937 --> 00:47:00,670
So I don't think I would ever personally

1271
00:47:01,126 --> 00:47:02,801
submit to 1 where I'm not gonna get

1272
00:47:02,801 --> 00:47:05,034
feedback. If I'm not at least guaranteed some

1273
00:47:05,034 --> 00:47:05,911
amount of feedback,

1274
00:47:06,564 --> 00:47:07,683
I don't think I'd submit.

1275
00:47:08,962 --> 00:47:09,202
And.

1276
00:47:11,119 --> 00:47:13,038
The other thing is, like, you do put

1277
00:47:13,038 --> 00:47:14,736
a lot of time into these

1278
00:47:16,409 --> 00:47:19,043
into these designs and, like, getting the design,

1279
00:47:20,160 --> 00:47:21,038
sell, like,

1280
00:47:21,756 --> 00:47:24,070
market materials like the video and stuff put

1281
00:47:24,070 --> 00:47:24,230
together.

1282
00:47:25,041 --> 00:47:27,266
So you do need to be thinking about,

1283
00:47:27,346 --> 00:47:30,685
like, sunk cost fallacy too, like, Mh. Mh.

1284
00:47:30,923 --> 00:47:33,150
After a contest, it can be a good

1285
00:47:33,150 --> 00:47:33,920
idea to just

1286
00:47:34,438 --> 00:47:36,750
stop thinking about that design for a little

1287
00:47:36,750 --> 00:47:38,743
bit... If if you work on multiple designs.

1288
00:47:38,982 --> 00:47:40,577
If it's the... If it's your only design,

1289
00:47:40,816 --> 00:47:42,592
you'd you do whatever you want. But

1290
00:47:43,143 --> 00:47:45,714
while, everybody can do whatever they want. And

1291
00:47:45,932 --> 00:47:48,083
don't think of anything I said that's something

1292
00:47:48,083 --> 00:47:49,836
you should do. You don't have to submit

1293
00:47:49,836 --> 00:47:50,734
to any kind.

1294
00:47:51,190 --> 00:47:51,349
Right.

1295
00:47:52,878 --> 00:47:55,425
But... Yeah. And and I... My takeaway is

1296
00:47:55,425 --> 00:47:56,539
kinda similar to yours. Like,

1297
00:47:57,335 --> 00:48:00,041
I got pretty burnt out on contests earlier

1298
00:48:00,041 --> 00:48:02,164
this year, like, around the time that that

1299
00:48:02,364 --> 00:48:04,677
like, the Bg g 1 was happening. And

1300
00:48:04,757 --> 00:48:05,634
I was like, oh, 0, god.

1301
00:48:06,432 --> 00:48:08,505
Oh my god. I had to test these

1302
00:48:08,505 --> 00:48:09,782
gains and give them feedback.

1303
00:48:10,659 --> 00:48:11,717
Right. And

1304
00:48:12,348 --> 00:48:13,063
Yeah. So,

1305
00:48:14,095 --> 00:48:15,706
I think I'll only be

1306
00:48:17,748 --> 00:48:20,184
doing a contest if I'm super excited about

1307
00:48:20,304 --> 00:48:23,096
the prompts or, You, who the judges are,

1308
00:48:23,415 --> 00:48:23,574
like,

1309
00:48:24,532 --> 00:48:26,605
because I had just done 2 game crafter

1310
00:48:26,605 --> 00:48:27,961
ones in a row before that,

1311
00:48:28,599 --> 00:48:30,056
and the the

1312
00:48:30,369 --> 00:48:32,947
most recent game crafter won, like, the cool

1313
00:48:33,166 --> 00:48:36,122
stock part challenge was announced just then, and

1314
00:48:36,122 --> 00:48:37,641
I was like, I think I'm too tired

1315
00:48:37,641 --> 00:48:39,489
to do this. I would I'd love to

1316
00:48:39,489 --> 00:48:41,157
do it because I know Emily Will gives

1317
00:48:41,157 --> 00:48:43,143
great feedback, and she's 1 of the 2

1318
00:48:43,143 --> 00:48:43,461
judges.

1319
00:48:44,414 --> 00:48:45,470
Yeah. So,

1320
00:48:46,003 --> 00:48:48,161
you know, I was like, I I'd like

1321
00:48:48,161 --> 00:48:50,143
to, but I just have no energy for

1322
00:48:50,143 --> 00:48:52,943
this 1. No too good. Yeah. But then

1323
00:48:52,998 --> 00:48:55,005
that brought us to the coloring book contest

1324
00:48:55,234 --> 00:48:57,300
which I cannot draw at all.

1325
00:48:58,175 --> 00:49:01,060
So I thought, you know, there's no chance

1326
00:49:01,196 --> 00:49:01,753
on that.

1327
00:49:03,740 --> 00:49:04,240
But

1328
00:49:04,868 --> 00:49:06,640
someone else who can draw

1329
00:49:07,253 --> 00:49:09,161
was talking to me about it, and we

1330
00:49:09,161 --> 00:49:11,387
actually decided to do a c design for

1331
00:49:11,387 --> 00:49:11,545
it.

1332
00:49:12,261 --> 00:49:12,761
Mh.

1333
00:49:14,744 --> 00:49:15,244
So,

1334
00:49:15,703 --> 00:49:17,940
yeah. I I am actually really excited about

1335
00:49:17,940 --> 00:49:21,297
that because I'm also, like, testing out c

1336
00:49:21,297 --> 00:49:23,056
designing. Like, do I like this?

1337
00:49:24,189 --> 00:49:24,689
So

1338
00:49:25,465 --> 00:49:28,097
that's another fun element to it for me.

1339
00:49:30,729 --> 00:49:31,766
That's cool. That's cool.

1340
00:49:34,094 --> 00:49:36,875
Awesome. Well, this was a fun topic. And

1341
00:49:37,590 --> 00:49:39,338
yeah. Yeah. I it gave me some new

1342
00:49:39,338 --> 00:49:41,006
perspectives to think about on contests. And like

1343
00:49:41,006 --> 00:49:42,730
we said, we talked about this before, but

1344
00:49:42,849 --> 00:49:44,208
We'd like to hit some of these topics

1345
00:49:44,208 --> 00:49:46,126
with different perspectives. Every once in a while,

1346
00:49:46,286 --> 00:49:48,203
And this was good. I think this was

1347
00:49:48,203 --> 00:49:48,763
really helpful.

1348
00:49:49,322 --> 00:49:50,601
For me, so Hope it was helpful for

1349
00:49:50,601 --> 00:49:51,240
the listeners.

1350
00:49:52,052 --> 00:49:53,984
And I appreciate you being willing to,

1351
00:49:54,518 --> 00:49:56,268
yeah, throw some ideas out there about it

1352
00:49:56,268 --> 00:49:58,018
and to to give us some

1353
00:49:59,068 --> 00:50:00,103
some stuff around your

1354
00:50:00,900 --> 00:50:02,812
yeah. Run your knowledge with this and the

1355
00:50:02,812 --> 00:50:05,202
contest you've entered. So... Yeah. This is good.

1356
00:50:06,571 --> 00:50:07,447
Speaking of contests,

1357
00:50:08,483 --> 00:50:09,678
you were going to,

1358
00:50:10,315 --> 00:50:12,068
pitch a game that you're making for a

1359
00:50:12,068 --> 00:50:12,546
contest.

1360
00:50:13,118 --> 00:50:14,942
I am gonna pitch a game. A game

1361
00:50:15,021 --> 00:50:16,925
I've never thought about pitching before.

1362
00:50:18,115 --> 00:50:19,464
That's how we like it. Yeah.

1363
00:50:20,590 --> 00:50:20,828
So,

1364
00:50:21,621 --> 00:50:24,241
my first meeting with my code designer Gene

1365
00:50:24,400 --> 00:50:25,273
Coup was,

1366
00:50:26,940 --> 00:50:28,546
I think 2 days ago.

1367
00:50:29,581 --> 00:50:31,813
And we talked for, like, 3 hours about,

1368
00:50:32,291 --> 00:50:34,522
I don't know, 20 different games that we

1369
00:50:34,522 --> 00:50:34,920
could make.

1370
00:50:35,733 --> 00:50:37,886
We settled on 2 that we kind of

1371
00:50:37,886 --> 00:50:39,960
like, we're... So the first 1 we're moving

1372
00:50:39,960 --> 00:50:41,157
forward is the 1 that I'll pitch.

1373
00:50:42,034 --> 00:50:44,267
It certainly doesn't have a name. It's our

1374
00:50:44,267 --> 00:50:46,459
coloring bought coloring book contest

1375
00:50:46,918 --> 00:50:47,237
entry,

1376
00:50:49,235 --> 00:50:50,854
and the concept is

1377
00:50:51,552 --> 00:50:52,512
color by numbers.

1378
00:50:53,311 --> 00:50:53,710
Mh.

1379
00:50:54,284 --> 00:50:56,217
But the numbers are,

1380
00:50:56,673 --> 00:51:00,337
like, randomized. So in in our, like, image

1381
00:51:00,337 --> 00:51:02,090
that we're play testing with, There's some trees.

1382
00:51:02,328 --> 00:51:03,147
There's a sun

1383
00:51:03,616 --> 00:51:04,567
There's a deer.

1384
00:51:05,280 --> 00:51:05,780
And,

1385
00:51:06,786 --> 00:51:09,244
like, the leaves on the tree don't all

1386
00:51:09,244 --> 00:51:10,274
have the same number.

1387
00:51:11,402 --> 00:51:14,535
Okay. But yes. You're going to want to

1388
00:51:14,992 --> 00:51:16,348
color them all the same color.

1389
00:51:17,704 --> 00:51:20,256
So in the spiral of the spiral brown

1390
00:51:20,256 --> 00:51:22,261
book, that this will be in. Mh.

1391
00:51:22,898 --> 00:51:23,716
Our labels

1392
00:51:24,091 --> 00:51:27,274
for where you're coloring utensils go. I'm gonna

1393
00:51:27,274 --> 00:51:29,343
call them Cra because that's shorter than coloring

1394
00:51:29,343 --> 00:51:29,582
utensils.

1395
00:51:30,875 --> 00:51:31,375
So

1396
00:51:31,835 --> 00:51:34,414
so, like, ahead of the game, you're picking

1397
00:51:34,875 --> 00:51:36,394
6 colors. Mh.

1398
00:51:36,875 --> 00:51:39,528
And you slot 4 of them in the

1399
00:51:39,528 --> 00:51:41,602
slots 1 through 4, and then there's, like,

1400
00:51:41,762 --> 00:51:43,755
2 more slots at the bottom, which, for

1401
00:51:43,755 --> 00:51:45,191
some reason, we're calling time out.

1402
00:51:47,026 --> 00:51:49,750
And so all the numbers on the image

1403
00:51:49,750 --> 00:51:51,101
are 1 through 4,

1404
00:51:52,930 --> 00:51:55,156
even though there's 6 different colors that they

1405
00:51:55,156 --> 00:51:55,553
might be.

1406
00:51:56,348 --> 00:51:56,848
So

1407
00:51:57,159 --> 00:51:57,960
On your turn,

1408
00:51:58,519 --> 00:52:00,280
you can pick up 1 of the cra

1409
00:52:00,280 --> 00:52:02,920
in the slots 1 through 4 and color

1410
00:52:02,920 --> 00:52:05,000
1 of the spots that matches that number.

1411
00:52:05,891 --> 00:52:08,276
Right? So Mh. If you're doing green for

1412
00:52:08,276 --> 00:52:11,059
the leaves on the tree, you grab the

1413
00:52:11,059 --> 00:52:13,047
green from the 2 slot, and now you've

1414
00:52:13,047 --> 00:52:13,922
colored in the 2.

1415
00:52:15,449 --> 00:52:17,679
And now you need to get the green

1416
00:52:17,679 --> 00:52:20,068
to be in a different position to color

1417
00:52:20,068 --> 00:52:22,538
the 1 in the leaves and the 3

1418
00:52:22,538 --> 00:52:23,892
in the leaves and the 4 in the

1419
00:52:23,892 --> 00:52:25,893
leaves and all the other twos that are

1420
00:52:25,893 --> 00:52:26,210
in there.

1421
00:52:28,195 --> 00:52:30,655
So after you color with it, you take

1422
00:52:30,655 --> 00:52:32,338
1 of the ones from time out, put

1423
00:52:32,338 --> 00:52:33,775
it in the slot that that 1 was

1424
00:52:33,775 --> 00:52:35,849
in, shift the other 1 in time out

1425
00:52:35,849 --> 00:52:38,083
up and put the crane in time out.

1426
00:52:39,694 --> 00:52:40,194
And

1427
00:52:40,733 --> 00:52:43,310
your goal... I... At least, our

1428
00:52:43,849 --> 00:52:46,725
initial prompt is make the picture look good.

1429
00:52:48,967 --> 00:52:51,506
So we're gonna see if adds, like, a

1430
00:52:51,506 --> 00:52:52,459
big enough challenge.

1431
00:52:53,411 --> 00:52:55,077
I haven't done any testing with it yet.

1432
00:52:55,236 --> 00:52:58,188
He just finished this morning, like, the... This

1433
00:52:58,188 --> 00:52:59,696
picture that I described. U.

1434
00:53:01,522 --> 00:53:03,665
And so there's a bunch of different things

1435
00:53:03,665 --> 00:53:04,879
we're gonna try. So

1436
00:53:05,509 --> 00:53:06,009
my

1437
00:53:06,546 --> 00:53:08,143
my gut right now is, like,

1438
00:53:08,942 --> 00:53:11,337
either solo or fully coop,

1439
00:53:12,055 --> 00:53:14,291
and there's also rules about, like,

1440
00:53:15,104 --> 00:53:17,019
when you color a space, it must be

1441
00:53:17,019 --> 00:53:18,776
adjacent to a space you've already colored.

1442
00:53:19,574 --> 00:53:21,729
Oh, okay. Okay. Yeah. And then and then

1443
00:53:21,729 --> 00:53:23,187
every element has

1444
00:53:24,217 --> 00:53:25,251
could have rules.

1445
00:53:25,728 --> 00:53:28,036
If if make the picture look nice isn't

1446
00:53:28,036 --> 00:53:28,536
a

1447
00:53:29,469 --> 00:53:31,378
interesting enough prompt to testers,

1448
00:53:33,620 --> 00:53:34,335
it'll be like,

1449
00:53:34,969 --> 00:53:36,716
the leaves on the tree must be 1

1450
00:53:36,716 --> 00:53:38,701
color. The trunk of the tree must be

1451
00:53:38,701 --> 00:53:40,527
1 color. The deer can eat up the

1452
00:53:40,527 --> 00:53:41,162
2 colors.

1453
00:53:42,288 --> 00:53:44,825
Right. Yeah. Right. You could even create, like,

1454
00:53:44,905 --> 00:53:46,277
a point system where

1455
00:53:46,649 --> 00:53:49,027
you have to hit a certain threshold to

1456
00:53:49,027 --> 00:53:51,506
win. Right? And right that's based on those

1457
00:53:51,506 --> 00:53:53,257
requirements you just said or something like that.

1458
00:53:53,496 --> 00:53:55,167
To make it even... They can piece it

1459
00:53:55,167 --> 00:53:56,759
together even more than, you know, depending on

1460
00:53:56,759 --> 00:53:57,316
what you want.

1461
00:53:58,208 --> 00:54:01,020
But it could also be... We're also looking

1462
00:54:01,078 --> 00:54:02,275
at multi Victor,

1463
00:54:03,710 --> 00:54:04,927
like, this person

1464
00:54:05,305 --> 00:54:06,841
needs to make sure that

1465
00:54:07,154 --> 00:54:09,069
the clouds are colored and the trees are

1466
00:54:09,069 --> 00:54:09,389
colored.

1467
00:54:09,947 --> 00:54:11,943
This person needs to make sure that the

1468
00:54:11,943 --> 00:54:14,816
sun and the deer and the grass are

1469
00:54:14,816 --> 00:54:15,135
colored.

1470
00:54:15,788 --> 00:54:18,731
Okay. Okay. Yeah. And so potentially, both could

1471
00:54:18,731 --> 00:54:18,970
win,

1472
00:54:20,640 --> 00:54:22,254
but... Yeah. So

1473
00:54:22,885 --> 00:54:24,904
that's 1 angle we're looking at. We're also

1474
00:54:24,964 --> 00:54:26,885
put gonna look at competitive.

1475
00:54:27,684 --> 00:54:30,164
It seems pretty easy to sabotage someone.

1476
00:54:30,659 --> 00:54:30,898
Mh.

1477
00:54:31,536 --> 00:54:34,349
And even to accidentally sabotage someone. So

1478
00:54:34,806 --> 00:54:39,033
right, like, multi Victor and and competitive might

1479
00:54:39,033 --> 00:54:40,125
not be the best

1480
00:54:40,562 --> 00:54:43,981
options. That's fair. Yeah. Yeah. But, yeah. And

1481
00:54:43,981 --> 00:54:46,605
and we'll see, like, the the whole system

1482
00:54:46,605 --> 00:54:47,502
on the spiral

1483
00:54:48,448 --> 00:54:50,510
we might completely get that and change it

1484
00:54:50,510 --> 00:54:50,748
too.

1485
00:54:51,621 --> 00:54:52,121
So

1486
00:54:52,573 --> 00:54:55,056
it's completely un tested game, but

1487
00:54:55,443 --> 00:54:57,112
It can go a coloring book. It can

1488
00:54:57,112 --> 00:54:59,336
be 2 pages, which is the requirement for

1489
00:54:59,336 --> 00:55:01,798
the for the contest. It needs to be

1490
00:55:01,798 --> 00:55:03,546
a left page and a right page of

1491
00:55:03,546 --> 00:55:04,499
a spiral bound book.

1492
00:55:05,626 --> 00:55:08,193
Because their goal with the contest is

1493
00:55:09,044 --> 00:55:11,133
anybody who submits their entry can

1494
00:55:12,063 --> 00:55:13,914
can agree to be in

1495
00:55:14,304 --> 00:55:15,599
like, nice. A comp

1496
00:55:16,054 --> 00:55:17,726
for. I love know that there'll be a

1497
00:55:17,726 --> 00:55:18,862
whole book of games

1498
00:55:19,476 --> 00:55:21,147
That are supposed to be... I don't know,

1499
00:55:21,465 --> 00:55:24,027
inspired by the prompt coloring book. That's cool.

1500
00:55:24,265 --> 00:55:25,458
I think that's a great idea.

1501
00:55:26,254 --> 00:55:26,731
That's fun.

1502
00:55:27,686 --> 00:55:27,924
Yeah.

1503
00:55:28,561 --> 00:55:29,117
Very cool.

1504
00:55:30,883 --> 00:55:33,436
Awesome. Yeah. Well, yeah. Thank you for sharing

1505
00:55:33,436 --> 00:55:33,675
that.

1506
00:55:34,552 --> 00:55:36,068
And once again, I appreciate you coming and

1507
00:55:36,068 --> 00:55:38,700
hanging out with me and talking about everything.

1508
00:55:38,939 --> 00:55:39,179
And

1509
00:55:39,896 --> 00:55:40,135
yeah.

1510
00:55:41,586 --> 00:55:43,738
If, listeners wanted to get in touch with

1511
00:55:43,738 --> 00:55:45,572
you, What's the best ways? Is there any

1512
00:55:45,572 --> 00:55:46,927
information you wanna give out other than obviously

1513
00:55:46,927 --> 00:55:48,681
they can join our discord and you're there?

1514
00:55:49,651 --> 00:55:52,434
Yeah. Join the discord, and I'm there.

1515
00:55:53,230 --> 00:55:55,638
You can find me on all

1516
00:55:56,331 --> 00:55:56,831
socials

1517
00:55:57,938 --> 00:56:00,649
by not looking at them and deleting your

1518
00:56:00,649 --> 00:56:02,483
account and finding me on the discord.

1519
00:56:04,875 --> 00:56:06,070
And that's where I'll be.

1520
00:56:07,043 --> 00:56:08,000
Nice. Nice.

1521
00:56:08,876 --> 00:56:09,195
Love it.

1522
00:56:09,913 --> 00:56:12,305
Well, listeners, I hope you enjoyed this. If

1523
00:56:12,305 --> 00:56:13,342
you wanna get in touch with the podcast,

1524
00:56:13,501 --> 00:56:15,909
you've course ability game dot com. You can

1525
00:56:15,909 --> 00:56:17,510
find a a building game podcast dot com.

1526
00:56:17,590 --> 00:56:19,349
I'm sorry. You can find a link to

1527
00:56:19,349 --> 00:56:21,030
our discord there under the discord tab.

1528
00:56:21,750 --> 00:56:22,869
And you can join that. You can connect

1529
00:56:22,869 --> 00:56:24,309
with Joe and all sorts of other cool

1530
00:56:24,309 --> 00:56:24,469
people.

1531
00:56:25,917 --> 00:56:27,746
You can also email us to building podcast

1532
00:56:27,746 --> 00:56:29,654
at gmail mail dot com, or you can

1533
00:56:29,654 --> 00:56:32,199
keep coming back every single week. And until

1534
00:56:32,199 --> 00:56:34,027
next time, good night.

1535
00:56:34,838 --> 00:56:38,101
Night, building the game, building the game, which

1536
00:56:38,101 --> 00:56:41,206
is in France, with Jason Brand, building the

1537
00:56:41,206 --> 00:56:44,559
game, building the game, which Jason france? Which

1538
00:56:44,638 --> 00:56:47,100
Jason it brand? The end of the episode

1539
00:56:47,100 --> 00:56:49,136
that's... The technically ends? The