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Hello everybody, and welcome to Meals meatballs and

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wine. I am Michael. And I am Susie.

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This is your podcast for board game reviews

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for couples with a drink in hand. Yes.

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We're Susie and Michael, 2 long gamers, long

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married,

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and we decided to

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take it to the next level today. We

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decided that our marriage was too stable

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and too good. And we needed to test

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it. We needed to test it again. Even

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long ago, we tested it by putting together

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an ikea a furniture together.

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And today, we tested it by buying Kayak

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and going Kayak together.

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So... On the river,

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against the wind.

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Up river against the wind.

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So the wind at our back and we

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were going up river,

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Susie Canoe go Kayak,

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You were doing fine.

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Mike kept wanting to go back Oh, no.

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I kept spinning too. I just kept pad

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like, I got into a rhythm twice on

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1 side once on the other. Okay. Twice.

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And then it I would start spitting the

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other way and I'd switch. See. There you

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go. You picked it up.

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So we managed to get in the water

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out of the water without

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falling... Falling in or getting a divorce. So

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good for us.

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If they wanna contact us?

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How would they get in touch? They can

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find us at maple at maple and wine

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at gmail dot com,

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or you can find us on any of

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the socials Facebook, Twitter Instagram linkedin at

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maple and wine,

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or you can go to our website, mee

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in wine dot fun and leave us a

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voice mail on our speak pipe link. Kip.

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We would love to hear from you. I

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have not checked speak pipe, but I will

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right now.

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I'm going to check, and

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we don't have any voice mails. That's why

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you're not and having to check it. I

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know. We got no voice mails. Come on.

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Nobody wants to

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talk.

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Come on people, speak. Talk. Text us. Yeah.

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Texas. You can... Yeah. Like a week.

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Texas on Facebook do something? We like to

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hear from you. Like, what what wine would

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you like us to try and find what

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game would you like to try some but

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dry is there? Library brewery that you per

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particularly like. Yeah. Brewery winery, meat.

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Read. We do like meat. Yes. We actually

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have a need tonight.

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No. We don't. No. We don't. We have

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a cider. Oh, we have a cider. Sorry.

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It is this is but it's made by

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amir. Oh, that's why I was thinking that.

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Yes. So we are drinking blueberry

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spaceship box.

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This is by

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superstition Metering out Arizona.

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They have multiple kinds of meats, from what

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I understand they their web store actually goes

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by,

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state and what you can can't find places.

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Okay. So they're based in Arizona. Right? They're

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based in Arizona. So they've got a

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super crew box that has... Here... Here's listen

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to some of these things they've got. Oh,

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I smell the blueberry just from opening it.

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Just capping it. Yeah. Mh.

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It's got pillars of creation it's a dark

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cherry cider, peanut butter peanut butter jelly crime,

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peanut butter and blueberry meat.

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Lag the,

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Traditional me mosquito honey aged and bourbon barrels.

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Oh, this is sparkly.

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Bubbly.

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Spaceship box, our Blueberry cider and the top

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right rated cider on

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just not dis steal on

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a that doesn't it doesn't say it's on

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brewery or something like that or untapped. Yeah.

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And then Griffin tart cherry s made with

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organic Arizona apples and cherries,

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and Tahiti Honeymoon are oak aged to tahiti

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vanilla bean need.

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Mh. So a hundred and 60 bucks will

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get you all those

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Oh, in like, in 1 order. And 1

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or 1 big pack, they discount them. They

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got a lot of cool stuff though.

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Must start digging around seeing if I could

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find some of the other things, but

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in local

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or local stores,

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but profile,

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it says that it is a

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violent huge champagne.

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It's very bubbly. Look at that. Yeah. It

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is.

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We're not we we... We're not teaming yet.

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We team when we taste. Or should we

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talk. We talk in Ting and get it

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and get it straight. Talk, ting, taste. Talk

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ting taste. Right. Knows it says massive blueberry

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Aroma would plays with green apple rose and

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orange. I will agree with that. As a

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massive blueberry aroma for sure. Oh, yeah.

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That's very,

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very blueberry. A little bit of...

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I could I could see the

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orange

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a little bit of citrus, a little bit

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of orange. Mh. K.

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And taste blueberry dominates, but it's lightly restrained

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by Granny Smith, Apple skin tan,

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while subtle notes of vanilla and dark,

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sugar lend complexity to this cider that finishes

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crisp and refreshing.

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Ba sugar is just another sugar where the

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molasses is left in.

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So it's like a brown sugar. It's like

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a raw sugar yeah. But not like the

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brown sugar probably that we buy at the

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store. So that's been, like, bleach then they

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put it back in. They they add the

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molasses back. This is like a natural raw

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sugar with molasses. Kinda looks a little stickier,

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but it's a sole

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interstellar

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exploration. Yes. Which is why we chose this

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1 because goes with our game tonight. No.

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Here we go.

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Let's taste it. Mine is still bubbling.

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Oh, wow.

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That's very, very very.

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Very blueberry. Cool, but a lot of apple

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too. Yeah. It does... You have got the

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Granny smith tart to it. Definitely an apple

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cider.

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But...

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I would say strong blueberry

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aroma,

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that's strong

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sparkling cider or taste. More apple cider taste.

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And, I'm getting a lot of blueberry on

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the front end of it. Like I'm getting.

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I mean, I'm not

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kicking that out of bed or anything. No.

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And it this is a dark

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violet.

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Yeah. I mean, it almost looks as dark

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as the wine we had last week. Yeah.

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The red, the like the dark red wine

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color.

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Almost absorbs light? Yeah.

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Not quite as dark as last. The 1

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from last week, but pretty dark.

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So, yeah, they say this is the top

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rated cider in the world according to rate

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beer dot com. It got a hundred point.

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Mh. And untapped. Untapped. Yes. Got great views

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on both of those. Mh.

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And I would agree with it. I could

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drink this. This is really good. It's been

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our long.

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What it wants? The 5.5

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percent. Mh.

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5.5.

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No. And it comes in a 07:50, so

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you got a wine bottle, but

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something I like

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They put a flip top on these.

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Yes. So so if you're drinking by yourself,

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you don't have to drink the whole bottle

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at once.

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I don't understand.

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No. But all the bubbles won't escape. Oh,

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that's true. That... Oh, that's see. That's why

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the swimsuit.

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So I could close it right now. And

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then when we want a to pour some

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more. We won't... It'll bubbly. That'll be nice.

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You gonna do that. Yeah. Let's do that.

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We can see. It should work.

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That's like when you get a rest Already

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coming back up my. You're it's gonna be

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a burp show of folks. Mh That's like

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when you get

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You get, like a recipe that says use

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some leftover wine to seasons... You know, I'm

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like, leftover wine.

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Who the hell has leftover wine.

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Though I did I did see a good

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suggestion for the wine thing for cooking with

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wine instead of, like,

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cracking open a whole bottle. It's to just

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get a whole bunch of like, little airplane

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bottles. And Oh, for cooking those for cooking

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if you need to demi or do anything

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like that. Yeah. That'd probably be perfect portion.

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Yeah.

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But then you can't. Drink... You'd have to

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crack open another bottle of wine to drink

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while you're cooking.

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So

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gonna Mark.

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Martha Stewart. Not Martha Stewart. Who's the 1...

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Dudes wanna get loaded every time she she

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Julia. Yeah. I got a Julia child at.

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Mh.

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She was fun. I like this.

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This will be better if we were outside

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in the warm. This is very summary. Yeah.

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Very summer. And I could even see this

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being made into a

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a cocktail.

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Yes. Because it would add the bubble. Oh,

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would that add a light bubble to a

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cocktail. Mh. So maybe like a,

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maybe a vodka cocktail? I can't see something

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like the rum

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I think Rum would be too heavy for

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this. So it would have to be a

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lighter. I don't know. What would you normally...

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You know what? Maybe something that you would

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normally use champagne and

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Look, I give it a completely different complexity.

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Yeah Like, a, like a mimo type of

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thing. Yeah. That would work.

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So, yeah. So there will be links in

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this

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show notes to find out where to get

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this stuff? Yes. Blueberry Space box by

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superstition metering. Yes.

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And, Susan suzanne.

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Oh, hang on. So we're we're trying the...

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You.

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The bubbles

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Went right of my nose.

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Dan. What game were we playing? So we're

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drinking blueberry space spaceship box because today, or

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this week, we played

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the game.

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Apollo. Apollo.

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Which is a game inspired by the Nasa

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moon missions.

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Yes. Which

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it's really cool. Yeah. I picked this up.

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On clearance at Target. Did be really? Yeah.

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It's been sitting on the shelf for probably

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2 years. Well, you look at the box,

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which is great picture of

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the of the guys on the moon. Yeah.

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I mean, it's a illustration. It's not of

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the actual picture. But

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And then it says

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illustrated. So it looks like this Nasa game

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00:10:21,899 --> 00:10:23,593
that maybe you would pick up at the

270
00:10:23,968 --> 00:10:26,053
museum, science and or the,

271
00:10:26,852 --> 00:10:28,927
the... What do you call? The observatory Right.

272
00:10:29,167 --> 00:10:30,524
Or something. And then it would be, like,

273
00:10:30,683 --> 00:10:31,263
a boring

274
00:10:32,440 --> 00:10:35,088
educational thing or something. Yeah. But no. It

275
00:10:35,088 --> 00:10:36,837
was... It... It's a good game. There's a

276
00:10:36,837 --> 00:10:39,222
lot of strategy. There is a... Yeah. There's

277
00:10:39,222 --> 00:10:41,528
lot now. This 1 has a board... Let's

278
00:10:41,528 --> 00:10:43,936
say a board game geek rating of

279
00:10:45,754 --> 00:10:48,846
6.2 out of 10 for fun for popularity,

280
00:10:49,084 --> 00:10:49,584
and

281
00:10:49,957 --> 00:10:50,988
2.64

282
00:10:50,988 --> 00:10:53,649
out of 5 for complex. So about 50

283
00:10:53,788 --> 00:10:55,546
percent of the way from a total mind

284
00:10:55,546 --> 00:10:58,364
melt type of type of game. Well, I'm

285
00:10:58,743 --> 00:11:00,900
mind melt. Well, I mean, that's like that,

286
00:11:02,192 --> 00:11:04,335
We talk we just watch. Yes. Or we

287
00:11:04,335 --> 00:11:05,922
we just talked that about... We talked about

288
00:11:05,922 --> 00:11:06,160
that,

289
00:11:06,795 --> 00:11:09,914
game last week. Where we're building the instruments

290
00:11:10,937 --> 00:11:12,947
Oh, the 1 we saw the review for

291
00:11:13,401 --> 00:11:15,229
Yeah. Music 1. That 1 in kick kickstarter.

292
00:11:15,388 --> 00:11:18,193
Like, a mind melt. Yeah. Has is

293
00:11:18,503 --> 00:11:20,175
funded 1200

294
00:11:20,175 --> 00:11:22,405
percent, over 1200 percent. So there are apparently

295
00:11:22,405 --> 00:11:24,794
people that like. Maybe there's a lot of

296
00:11:24,794 --> 00:11:26,091
musicians. Musicians

297
00:11:26,466 --> 00:11:28,549
of a there's enough people out there that

298
00:11:28,549 --> 00:11:30,696
they got funded and way the heck with

299
00:11:30,696 --> 00:11:32,285
a thousand different tokens points,

300
00:11:33,080 --> 00:11:34,804
scoring tracks and all that. So

301
00:11:35,241 --> 00:11:38,259
Well, some people really like that much complexity.

302
00:11:38,497 --> 00:11:39,132
Yeah. Yeah.

303
00:11:39,847 --> 00:11:41,459
I like a little complexity.

304
00:11:42,626 --> 00:11:43,920
So this is for

305
00:11:44,389 --> 00:11:45,347
2 to 5 people.

306
00:11:46,065 --> 00:11:47,342
And Susan suzanne, what's the description?

307
00:11:49,017 --> 00:11:51,491
So you are a go for lunch.

308
00:11:52,463 --> 00:11:53,738
It's 19 61,

309
00:11:54,056 --> 00:11:56,787
president Kennedy challenged the nation to land astronauts

310
00:11:56,844 --> 00:11:58,358
on the moon by the end of the

311
00:11:58,358 --> 00:11:58,677
decade.

312
00:11:59,488 --> 00:12:01,791
Now, it's up to you to walk in

313
00:12:01,791 --> 00:12:04,118
the footsteps of Nasa's pioneers

314
00:12:04,650 --> 00:12:07,192
and embark on the missions that made history.

315
00:12:07,920 --> 00:12:08,896
For all

316
00:12:09,346 --> 00:12:09,822
mankind.

317
00:12:10,693 --> 00:12:12,699
Play as mission control

318
00:12:13,070 --> 00:12:14,046
and astronauts.

319
00:12:14,908 --> 00:12:18,002
Work together and strategize to complete flight stages,

320
00:12:18,796 --> 00:12:19,589
overcome obstacles,

321
00:12:20,383 --> 00:12:21,438
repair the spacecraft.

322
00:12:22,224 --> 00:12:23,124
And keep

323
00:12:23,583 --> 00:12:24,222
communication clear.

324
00:12:25,021 --> 00:12:27,678
It's the team that determines if the mission

325
00:12:27,738 --> 00:12:28,238
succeeds

326
00:12:28,616 --> 00:12:29,655
or fails.

327
00:12:30,550 --> 00:12:33,690
So this game is designed by Sarah Addison

328
00:12:33,750 --> 00:12:35,850
who has designed such games as

329
00:12:36,230 --> 00:12:36,550
Apollo.

330
00:12:37,922 --> 00:12:40,299
Well she was a c designer with Jonathan

331
00:12:40,457 --> 00:12:43,651
Gilmore Long. Yeah. And Jonathan Gilmore long has

332
00:12:43,864 --> 00:12:44,681
a quite

333
00:12:45,386 --> 00:12:45,624
the,

334
00:12:46,418 --> 00:12:48,799
be that 58 games on here. Yeah. Including

335
00:12:48,879 --> 00:12:50,093
At atari Asteroids,

336
00:12:50,546 --> 00:12:51,102
board game,

337
00:12:51,896 --> 00:12:53,642
book of Dragons, collab lab,

338
00:12:54,213 --> 00:12:55,804
and 1 that I really wanna pick up

339
00:12:55,804 --> 00:12:57,952
called dead of winter. It's kinda like a

340
00:12:57,952 --> 00:12:59,089
zombie survival

341
00:12:59,623 --> 00:13:01,555
type game. Game... Like the game of thrones

342
00:13:01,611 --> 00:13:02,407
winter zombies?

343
00:13:03,138 --> 00:13:05,760
No. No. It's, like survival... It's like, you

344
00:13:05,760 --> 00:13:07,826
have to survive against the elements. Oh, okay.

345
00:13:07,985 --> 00:13:09,495
And that's worth thing. But... And I believe

346
00:13:09,495 --> 00:13:10,767
it's got a turn coat.

347
00:13:12,134 --> 00:13:13,815
Type of thing to it. So like... But

348
00:13:13,815 --> 00:13:15,414
like some trail trays. Yeah.

349
00:13:16,615 --> 00:13:17,574
Lots of dead of winter,

350
00:13:18,615 --> 00:13:19,115
expansions,

351
00:13:19,975 --> 00:13:20,855
dinosaur island,

352
00:13:22,229 --> 00:13:24,226
So he's gotta he's got quite a. He's

353
00:13:24,226 --> 00:13:26,464
got a lot. Ripple repertoire of wonder It

354
00:13:26,464 --> 00:13:27,443
was like her

355
00:13:28,462 --> 00:13:31,109
idea, and he's like, okay. But she'd never

356
00:13:31,109 --> 00:13:32,618
built a game before, so he helped her

357
00:13:32,618 --> 00:13:33,412
or something. Yeah.

358
00:13:34,762 --> 00:13:36,907
I don't know that? I just... I mean,

359
00:13:37,066 --> 00:13:38,416
we're just guessing on I'm guessing.

360
00:13:38,972 --> 00:13:39,766
What about the artist?

361
00:13:40,416 --> 00:13:41,551
Thomas Roam

362
00:13:41,924 --> 00:13:43,830
Roam. What's... When the oo nuts over the

363
00:13:43,830 --> 00:13:45,576
oh, what does it sound like? I don't

364
00:13:45,576 --> 00:13:47,561
know. Roam. Rome. No idea. Roam.

365
00:13:48,213 --> 00:13:50,226
Thomas Ram, who's done art for

366
00:13:50,922 --> 00:13:52,913
Apollo, a game inspired by the Nasa Moon

367
00:13:52,913 --> 00:13:53,073
missions.

368
00:13:54,586 --> 00:13:57,056
K. Good job on this 1, Thomas. The

369
00:13:57,947 --> 00:13:59,537
The art really matches up with

370
00:14:00,731 --> 00:14:02,640
with what it's the beam. Yeah. With the

371
00:14:02,640 --> 00:14:04,253
theme for it and all that. So

372
00:14:04,644 --> 00:14:07,352
and this is published by Buffalo games.

373
00:14:08,786 --> 00:14:11,676
So Buffalo who has made such games as

374
00:14:12,371 --> 00:14:12,689
planted.

375
00:14:14,299 --> 00:14:16,299
The, a game of nature and nurture, the

376
00:14:16,299 --> 00:14:18,059
1 that we got 1 of our for

377
00:14:18,139 --> 00:14:19,659
Christmas not okay Go. Yeah Yeah.

378
00:14:20,459 --> 00:14:20,959
So

379
00:14:21,434 --> 00:14:23,348
Had the 1 we have to... The... It

380
00:14:23,348 --> 00:14:25,422
it doesn't sound exciting. Mh.

381
00:14:26,698 --> 00:14:27,974
What do you mean you played it with

382
00:14:27,974 --> 00:14:29,490
me? And it was too long ago I

383
00:14:29,490 --> 00:14:30,846
don't remember. Where we have to take care

384
00:14:30,846 --> 00:14:33,327
of the pot. Remember they were cute. Yeah.

385
00:14:33,883 --> 00:14:34,997
You have to maybe me take care of

386
00:14:34,997 --> 00:14:37,621
the pot plants. You have to... Yeah. Plan

387
00:14:37,621 --> 00:14:39,132
book. We enjoyed it. It was fun. Yeah.

388
00:14:39,291 --> 00:14:41,453
You enjoyed yourself. Trust me on this. Did

389
00:14:41,453 --> 00:14:43,444
we control elements or something in that water?

390
00:14:43,763 --> 00:14:45,674
Had to have like water and soil and

391
00:14:45,674 --> 00:14:47,028
sun? You had little tokens that you had

392
00:14:47,028 --> 00:14:48,940
to Yeah we should probably play that again?

393
00:14:50,626 --> 00:14:53,172
So some types of games and make mechanisms

394
00:14:53,172 --> 00:14:54,047
in this 1. It's

395
00:14:54,603 --> 00:14:56,751
communication limits and that plays out in this

396
00:14:56,751 --> 00:14:56,910
because,

397
00:14:59,153 --> 00:15:01,622
Mission control can only talk to you if

398
00:15:01,622 --> 00:15:02,817
it has comm tokens.

399
00:15:03,374 --> 00:15:06,162
Well, there's certain information that you can't share

400
00:15:06,162 --> 00:15:07,038
without a com token.

401
00:15:08,009 --> 00:15:10,474
Like you can share general information, but not

402
00:15:10,474 --> 00:15:12,461
specific things. What do you mean? You weren't

403
00:15:12,461 --> 00:15:13,654
sharing anything? Well,

404
00:15:14,767 --> 00:15:18,128
like, okay. So there are experiments that you

405
00:15:18,128 --> 00:15:21,716
have to do. Right. And so let's say

406
00:15:21,716 --> 00:15:23,971
the experiment says that you have to have

407
00:15:24,189 --> 00:15:25,167
3 dice

408
00:15:25,639 --> 00:15:27,480
with the number 5 on it, and they

409
00:15:27,480 --> 00:15:28,600
all have to be yellow.

410
00:15:29,800 --> 00:15:31,320
Well, I can't tell you any of that.

411
00:15:31,559 --> 00:15:32,620
It costs a

412
00:15:33,320 --> 00:15:34,379
a calm token

413
00:15:35,094 --> 00:15:37,327
to tell you that it's 3 dice, it

414
00:15:37,327 --> 00:15:39,320
costs you a calm token to tell you

415
00:15:39,320 --> 00:15:41,075
that it's the number 5 on the dice,

416
00:15:41,713 --> 00:15:43,308
and it casa a calm token to tell

417
00:15:43,308 --> 00:15:45,950
you what color. Well, I think even you

418
00:15:45,950 --> 00:15:47,462
use a comm token just to tell me

419
00:15:47,462 --> 00:15:48,837
that we were getting a new

420
00:15:51,533 --> 00:15:53,444
experiment. Well every time you finish an experiment,

421
00:15:53,523 --> 00:15:55,195
you get a new 1. Yeah. But I...

422
00:15:55,990 --> 00:15:57,662
And we've all saying at the beginning of...

423
00:15:57,980 --> 00:15:58,617
Mission control,

424
00:15:59,428 --> 00:16:01,205
was real tight lip

425
00:16:01,821 --> 00:16:03,656
in this case. You didn't get many calm

426
00:16:03,656 --> 00:16:05,570
tokens. I started out with 2, and then

427
00:16:05,650 --> 00:16:07,723
I didn't and I 5 at the very

428
00:16:07,723 --> 00:16:09,414
first term. Well, we won the first game

429
00:16:09,414 --> 00:16:10,774
didn't we. Yeah. Of course, the first game

430
00:16:10,774 --> 00:16:12,455
was also half the size of the second

431
00:16:12,455 --> 00:16:14,294
game. That's true. It is. Believe it or

432
00:16:14,294 --> 00:16:16,294
not. It's a cooperative game despite the way

433
00:16:16,294 --> 00:16:17,495
we're talking to each other right now.

434
00:16:18,387 --> 00:16:19,842
Rolls with asymmetric

435
00:16:20,217 --> 00:16:22,684
information. So this is a big play into

436
00:16:22,684 --> 00:16:24,514
it that rolls into the communication thing.

437
00:16:25,644 --> 00:16:26,383
Susan suzanne

438
00:16:26,762 --> 00:16:28,678
demanded that she played mission control both times.

439
00:16:29,077 --> 00:16:29,636
Demand it.

440
00:16:31,951 --> 00:16:33,808
Would you like to play the? Said I

441
00:16:34,266 --> 00:16:36,596
her to play and control. I've learned I

442
00:16:36,596 --> 00:16:38,831
would with you if you want. I've learned

443
00:16:38,831 --> 00:16:41,304
to play mission control. I would like to

444
00:16:41,304 --> 00:16:41,704
remain here.

445
00:16:42,422 --> 00:16:44,748
But I am in my zone. In control.

446
00:16:46,579 --> 00:16:47,774
So, yeah. So the way that works is,

447
00:16:48,729 --> 00:16:49,468
I roll

448
00:16:49,923 --> 00:16:52,965
the dice every turn and there are 5

449
00:16:52,965 --> 00:16:55,914
astronauts. Yeah. The astronauts. So roll the dice,

450
00:16:56,392 --> 00:16:58,703
and there are 5 different categories. So there's,

451
00:16:58,783 --> 00:16:59,522
like the

452
00:17:00,873 --> 00:17:02,971
life support support, there's

453
00:17:03,510 --> 00:17:06,627
communications, there's experiments. So there's 5 categories of

454
00:17:06,627 --> 00:17:08,305
things that can go can break.

455
00:17:09,356 --> 00:17:11,843
You take that it's initially 10 dice

456
00:17:12,932 --> 00:17:15,316
roll them, and all these items are listed

457
00:17:15,316 --> 00:17:16,349
12345

458
00:17:16,349 --> 00:17:17,382
and sixes are wild.

459
00:17:17,954 --> 00:17:19,786
So you try to fill in as many

460
00:17:19,786 --> 00:17:20,423
of the spots,

461
00:17:21,459 --> 00:17:24,008
there's 3 spots each to keep from damage

462
00:17:24,008 --> 00:17:25,919
from happening. So if you roll and you

463
00:17:25,919 --> 00:17:26,419
get

464
00:17:28,410 --> 00:17:29,130
3 threes,

465
00:17:29,609 --> 00:17:30,089
and that's,

466
00:17:30,730 --> 00:17:33,930
life support. Life support takes no damage. Right

467
00:17:33,930 --> 00:17:35,863
term. Mh. Now if you get 4 threes,

468
00:17:36,022 --> 00:17:38,340
you get what a call is a, the

469
00:17:38,340 --> 00:17:40,577
change token. The plus minus token... Minus token.

470
00:17:40,817 --> 00:17:43,228
So that token, if you have 1, allows

471
00:17:43,228 --> 00:17:45,142
you to raise or lower the number of

472
00:17:45,142 --> 00:17:47,056
a die by 123

473
00:17:47,056 --> 00:17:48,811
or 4. But that's only during the action

474
00:17:48,811 --> 00:17:51,044
phase, which was after the rolling thing and

475
00:17:51,044 --> 00:17:52,814
damage. But that comes into play later because

476
00:17:52,814 --> 00:17:54,507
you when you're trying to,

477
00:17:55,599 --> 00:17:56,793
finish each stage,

478
00:17:57,748 --> 00:18:00,375
it comes in. But... So as I damage

479
00:18:00,375 --> 00:18:02,046
things, as things get damaged.

480
00:18:02,859 --> 00:18:03,519
It tell

481
00:18:04,140 --> 00:18:04,700
mission control.

482
00:18:05,740 --> 00:18:07,019
Life support has 1 damage.

483
00:18:07,900 --> 00:18:10,220
Experiments has 1 damage. Comm has 2 damage.

484
00:18:10,714 --> 00:18:12,309
And she marks it out a little slider.

485
00:18:12,469 --> 00:18:14,383
Right. She has behind behind. Actually she had

486
00:18:14,383 --> 00:18:16,217
a screen in front of me, so he

487
00:18:16,217 --> 00:18:17,254
couldn't see my board,

488
00:18:17,892 --> 00:18:20,307
and the mission control board then has

489
00:18:21,096 --> 00:18:21,596
sliders

490
00:18:22,131 --> 00:18:24,280
from 0 to 8 for each 1 of

491
00:18:24,280 --> 00:18:25,497
those 5 categories,

492
00:18:26,429 --> 00:18:28,976
and and mission control keeps track of them.

493
00:18:30,662 --> 00:18:32,883
So you kind of have to remember how

494
00:18:32,883 --> 00:18:35,421
much damage each system has taken without being

495
00:18:35,421 --> 00:18:37,087
able to look at it. Right. Astronauts. I

496
00:18:37,087 --> 00:18:39,329
mean, and they give you a Mission control

497
00:18:39,329 --> 00:18:41,399
can spend a comm token to say,

498
00:18:41,956 --> 00:18:42,433
hey,

499
00:18:42,831 --> 00:18:45,631
you need to fix this system. Yeah. They

500
00:18:45,631 --> 00:18:47,540
give us little red astronaut tokens that you're

501
00:18:47,540 --> 00:18:48,676
supposed to put on

502
00:18:49,051 --> 00:18:50,800
the items on the columns that you over

503
00:18:50,800 --> 00:18:52,391
the rows that you think you're supposed to

504
00:18:52,391 --> 00:18:54,878
repair? For the astronauts. Yeah. So

505
00:18:55,269 --> 00:18:57,423
So that's how the asymmetrical goes. So as

506
00:18:57,423 --> 00:18:59,738
you're going back and forth, there are also

507
00:18:59,738 --> 00:19:01,892
3 flags that clip onto the top of

508
00:19:01,892 --> 00:19:03,502
the board that show that there's things that

509
00:19:03,502 --> 00:19:06,127
are going critical. So you little essentially just

510
00:19:06,127 --> 00:19:08,138
red light. Yeah. There's 3 alert

511
00:19:08,672 --> 00:19:10,914
things that flip up that look like little

512
00:19:10,914 --> 00:19:12,823
red flashing lights, but they don't flash, of

513
00:19:12,823 --> 00:19:15,607
course. And then there's 1 that says calms

514
00:19:15,607 --> 00:19:17,855
down. Mh. That you could also put up

515
00:19:17,855 --> 00:19:19,615
if your comm will go down. Yeah. So

516
00:19:19,615 --> 00:19:22,255
that calms down either means that she's out

517
00:19:22,255 --> 00:19:25,555
of comm tokens or communications. It just means

518
00:19:26,255 --> 00:19:28,261
communications that is between 0 and 3 and

519
00:19:28,420 --> 00:19:30,568
I can't even get calm tokens if it's

520
00:19:30,568 --> 00:19:32,557
between 0 and 3. 0, because calms are

521
00:19:32,557 --> 00:19:35,045
down. Okay. I can't use them and I

522
00:19:35,045 --> 00:19:38,265
can't accumulate them And then scenario mission

523
00:19:38,644 --> 00:19:41,285
campaign game is way is another 1 of

524
00:19:41,285 --> 00:19:43,579
the categories on this 1 the mechanism mh

525
00:19:43,778 --> 00:19:44,834
So as you

526
00:19:45,207 --> 00:19:47,828
as you either orbit the moon... Yeah. So

527
00:19:47,828 --> 00:19:49,281
the scenario is

528
00:19:49,892 --> 00:19:51,639
you're on a mission to the moon, moon.

529
00:19:52,195 --> 00:19:52,433
Right?

530
00:19:53,883 --> 00:19:54,761
That's the scenario.

531
00:19:55,399 --> 00:19:56,299
Well, this

532
00:19:56,916 --> 00:19:57,954
admission to the moon or I can say,

533
00:19:58,114 --> 00:19:59,790
or you're orbiting there earth because remember there's

534
00:19:59,790 --> 00:20:02,559
a starter There were 2 scenarios. There was

535
00:20:02,759 --> 00:20:05,559
Gemini and Apollo that you can Gemini 1

536
00:20:05,559 --> 00:20:06,620
only has 1,

537
00:20:07,080 --> 00:20:07,320
like,

538
00:20:08,680 --> 00:20:11,089
10 by 10 board. Mh. That has the

539
00:20:11,089 --> 00:20:12,522
earth on it, and you have to launch.

540
00:20:12,681 --> 00:20:14,035
You have to orbit and you have to

541
00:20:14,035 --> 00:20:15,547
get back down to the earth. So that's...

542
00:20:16,105 --> 00:20:19,148
That's the that's easy. Slash down. Easy mode

543
00:20:19,148 --> 00:20:21,067
of the game. Yeah. And you only have

544
00:20:21,067 --> 00:20:23,544
to complete 2 experiments for the Gemini mission.

545
00:20:23,864 --> 00:20:26,102
Right. For the Apollo mission, you have to

546
00:20:26,102 --> 00:20:27,560
complete 3 experiments

547
00:20:28,514 --> 00:20:29,894
plus all the other obstacles.

548
00:20:30,355 --> 00:20:32,434
Right. In the stage. So each stage you

549
00:20:32,434 --> 00:20:33,654
have launch. So

550
00:20:33,954 --> 00:20:35,714
launch you flip over the card and it

551
00:20:35,714 --> 00:20:37,809
tells you what you have to do to

552
00:20:37,809 --> 00:20:39,727
complete that stage. So I think the stage

553
00:20:39,727 --> 00:20:40,227
that

554
00:20:40,686 --> 00:20:41,506
they they

555
00:20:42,124 --> 00:20:44,362
get more and more complex as the game

556
00:20:44,362 --> 00:20:46,120
goes on. So initially, you'll have the first

557
00:20:46,120 --> 00:20:46,575
stage

558
00:20:47,095 --> 00:20:49,255
is launch and you need to get into

559
00:20:49,255 --> 00:20:51,255
orbit. So you have to roll 4 dice,

560
00:20:51,494 --> 00:20:52,774
they all have to be the same number

561
00:20:52,774 --> 00:20:54,454
in the same color. So you roll the

562
00:20:54,454 --> 00:20:55,274
dice and

563
00:20:55,588 --> 00:20:57,418
At when... On your action phase, you have

564
00:20:57,418 --> 00:20:59,168
to choose which dice you're going to put

565
00:20:59,168 --> 00:20:59,668
towards

566
00:21:00,122 --> 00:21:01,816
each stages actions

567
00:21:02,684 --> 00:21:04,545
because the other things you can do are

568
00:21:04,845 --> 00:21:07,244
repair items on the ship, you can give

569
00:21:07,244 --> 00:21:09,505
you can drop a certain color

570
00:21:09,805 --> 00:21:12,065
dice to give com tokens to

571
00:21:12,539 --> 00:21:15,496
mission control or adjust power settings so she

572
00:21:15,496 --> 00:21:15,996
can

573
00:21:16,534 --> 00:21:19,171
lower power in 1 item and to raise

574
00:21:19,171 --> 00:21:21,344
it in another to kinda avert damage, you,

575
00:21:21,503 --> 00:21:22,622
kinda like, even things out.

576
00:21:23,741 --> 00:21:24,561
There's... And

577
00:21:25,019 --> 00:21:27,577
that I say repair? Yes. You gotta put

578
00:21:27,577 --> 00:21:28,077
down

579
00:21:28,455 --> 00:21:32,290
sequential dice So it could be 12345135.

580
00:21:33,244 --> 00:21:35,175
And you get 1

581
00:21:36,185 --> 00:21:36,685
repair

582
00:21:37,472 --> 00:21:39,303
for each dice that you put down and

583
00:21:39,303 --> 00:21:42,486
then an extra repair for each dice that

584
00:21:42,486 --> 00:21:44,157
matches a color of the first past that.

585
00:21:44,316 --> 00:21:45,828
So if you put 3 dice down and

586
00:21:45,828 --> 00:21:47,988
they're all black. You get 5 repair points.

587
00:21:48,543 --> 00:21:51,582
Nice. Which I had to do often. So

588
00:21:52,114 --> 00:21:54,676
while you're doing this, if you have a

589
00:21:55,543 --> 00:21:57,297
you also have to put items down for

590
00:21:57,297 --> 00:21:59,131
experiments, and that's was, like, Was saying, we

591
00:21:59,131 --> 00:22:00,885
need... I trying to tell me that I

592
00:22:00,885 --> 00:22:03,357
need Yeah. That was the other thing that

593
00:22:03,357 --> 00:22:05,601
was behind my screen was the experiments.

594
00:22:05,999 --> 00:22:07,830
Those are ones he couldn't see what it

595
00:22:07,830 --> 00:22:10,058
his goal was unless I communicated it to

596
00:22:10,058 --> 00:22:11,888
him. And I'm still the 1 tracking them.

597
00:22:12,207 --> 00:22:13,082
That's mission control.

598
00:22:13,893 --> 00:22:15,325
And then what else what else did you

599
00:22:15,325 --> 00:22:16,041
have we have to do?

600
00:22:17,313 --> 00:22:19,063
Things went critical, you have to solve, like,

601
00:22:19,143 --> 00:22:21,228
a tetris puzzle? Yeah. If the if a

602
00:22:21,228 --> 00:22:22,984
system went critical if it went all the

603
00:22:22,984 --> 00:22:23,862
way down to 0,

604
00:22:25,059 --> 00:22:28,012
then we start the timer for the action

605
00:22:28,012 --> 00:22:28,412
phase,

606
00:22:30,258 --> 00:22:32,664
and you flip over 1 of the crisis

607
00:22:33,038 --> 00:22:33,912
cards. Mh.

608
00:22:34,468 --> 00:22:36,136
And you have to solve a puzzle.

609
00:22:37,104 --> 00:22:39,803
But I had, like, 2 dice to use,

610
00:22:40,517 --> 00:22:42,581
and then the dice has numbers on them.

611
00:22:42,978 --> 00:22:44,566
The puzzle pieces set have numbers on them.

612
00:22:45,533 --> 00:22:46,909
So you had to roll

613
00:22:47,522 --> 00:22:49,034
to get the right to get the right

614
00:22:49,034 --> 00:22:50,807
piece. So you have to just keep rolling

615
00:22:50,864 --> 00:22:52,296
until you get it. The the thing is

616
00:22:52,296 --> 00:22:55,491
you're using up time. Yeah. So normally, the

617
00:22:55,491 --> 00:22:56,706
time you get 4 minutes

618
00:22:57,158 --> 00:22:58,294
to complete the

619
00:22:59,222 --> 00:23:01,366
action phase phase. And normally, that's all to

620
00:23:01,366 --> 00:23:02,001
the astronauts.

621
00:23:02,493 --> 00:23:05,118
Right. If something goes critical, then Mission control

622
00:23:05,118 --> 00:23:06,550
has to solve 1 of these puzzles or

623
00:23:06,710 --> 00:23:08,221
I do, it depends on how it goes.

624
00:23:08,539 --> 00:23:11,186
Right. But and it... The puzzle itself is

625
00:23:11,186 --> 00:23:13,043
like you've got these, like, tetris

626
00:23:13,421 --> 00:23:15,517
style pieces and you have to connect

627
00:23:16,294 --> 00:23:18,131
1 circuit to the other circuit on the

628
00:23:18,131 --> 00:23:20,534
board. And there's things in on the circuitry

629
00:23:20,534 --> 00:23:21,989
that block your way and

630
00:23:23,081 --> 00:23:24,115
put things in the way so that way,

631
00:23:24,275 --> 00:23:26,503
you can't make just a straight path. So

632
00:23:26,503 --> 00:23:27,719
you've gotta get these

633
00:23:29,228 --> 00:23:31,545
the roll for the pieces by getting the

634
00:23:31,545 --> 00:23:32,823
right numbers that are on the back of

635
00:23:32,823 --> 00:23:34,660
the pieces so if you need 2 two's,

636
00:23:35,314 --> 00:23:36,428
you have to roll the dice and get

637
00:23:36,428 --> 00:23:38,098
a and get 2 tubes to be able

638
00:23:38,098 --> 00:23:39,928
to get whatever piece that is, and then

639
00:23:39,928 --> 00:23:41,519
use those pieces as you act,

640
00:23:42,791 --> 00:23:43,507
as you get them,

641
00:23:44,638 --> 00:23:46,472
to be able to put on the board.

642
00:23:46,791 --> 00:23:49,025
Yeah. You're connect the circuits. This was very

643
00:23:49,025 --> 00:23:50,859
stressful force Suzanne when she had to do

644
00:23:50,859 --> 00:23:52,933
it. Well, and the thing is some of

645
00:23:52,933 --> 00:23:56,059
the pieces have 3 numbers, which meant you

646
00:23:56,059 --> 00:23:57,973
had to give me at least 1 die.

647
00:23:58,612 --> 00:23:59,968
And the more die you give me the

648
00:23:59,968 --> 00:24:02,614
more chance I'm gonna get get numbers. But

649
00:24:02,614 --> 00:24:04,607
but then you don't use them during that

650
00:24:04,607 --> 00:24:07,157
action phase. Right. And I was also distracted

651
00:24:07,157 --> 00:24:08,831
by our visitors. That's right.

652
00:24:09,883 --> 00:24:12,834
So this game takes 30 to 60 minutes

653
00:24:12,834 --> 00:24:15,466
to play depending on how often you get

654
00:24:15,466 --> 00:24:17,540
distracted by raccoons in your backyard. Yes.

655
00:24:18,816 --> 00:24:21,307
So That is also something that happened. We

656
00:24:21,307 --> 00:24:23,863
had a family of 6, mom and 5

657
00:24:23,863 --> 00:24:24,183
babies,

658
00:24:24,822 --> 00:24:27,074
crawl out of the storm sewer. In our

659
00:24:27,074 --> 00:24:30,267
backyard and just show up, like 3 feet

660
00:24:30,267 --> 00:24:32,103
from us, scare the crap out of us.

661
00:24:32,502 --> 00:24:34,758
Yeah. Because we didn't see them coming. They

662
00:24:34,817 --> 00:24:37,301
sneaky little things. Sneaky and quiet. We didn't

663
00:24:37,301 --> 00:24:38,651
hear them until they were like. We heard

664
00:24:38,651 --> 00:24:40,716
this munch sound. Yeah. Because they were eating

665
00:24:40,716 --> 00:24:42,305
the sue and all the bird seed that

666
00:24:42,305 --> 00:24:43,417
we had put out for the birds and

667
00:24:43,417 --> 00:24:44,314
all that. But

668
00:24:44,703 --> 00:24:45,975
that was a little bit of a distraction.

669
00:24:48,201 --> 00:24:50,347
The first time we played it with the

670
00:24:50,983 --> 00:24:52,309
Gemini... The Gemini 1

671
00:24:52,666 --> 00:24:54,885
that 1 pretty easy. The the mission cards

672
00:24:54,885 --> 00:24:55,599
are pretty simple.

673
00:24:56,312 --> 00:24:56,788
It's, like,

674
00:24:57,818 --> 00:25:00,373
get all these get roll the dice get

675
00:25:00,373 --> 00:25:02,287
3 dice all the same color. Roll the

676
00:25:02,287 --> 00:25:03,266
dice, get all

677
00:25:03,643 --> 00:25:05,238
4 dice all the same number.

678
00:25:05,876 --> 00:25:07,392
But then when you get into the jump

679
00:25:07,392 --> 00:25:07,711
the

680
00:25:08,668 --> 00:25:09,386
apollo mission,

681
00:25:09,959 --> 00:25:12,354
Mh. It's like roll these dice.

682
00:25:12,993 --> 00:25:15,069
You need 5 dice and the first 3

683
00:25:15,069 --> 00:25:17,065
dice need to add up to the sum

684
00:25:17,065 --> 00:25:18,342
of the first 3 dice needs to equal

685
00:25:18,342 --> 00:25:19,873
to sum of the last 2 dice. Yeah.

686
00:25:20,113 --> 00:25:21,330
And then you need to use

687
00:25:22,105 --> 00:25:23,699
those dice at the bottom, but you can't

688
00:25:23,699 --> 00:25:25,213
use... There's like... But you can't use the

689
00:25:25,213 --> 00:25:26,647
same number that you use in the previous

690
00:25:26,647 --> 00:25:28,656
1. And They throw on a lot more

691
00:25:28,656 --> 00:25:30,649
rules that throw a lot more wack doodle.

692
00:25:30,968 --> 00:25:33,680
Sometimes each stage had was divided into 2

693
00:25:33,680 --> 00:25:34,876
stages that you had to solve.

694
00:25:35,594 --> 00:25:35,992
And then,

695
00:25:38,081 --> 00:25:40,336
Remember you had to solve those

696
00:25:41,511 --> 00:25:42,011
before

697
00:25:42,548 --> 00:25:44,962
The stage ended... The stage ended. So every

698
00:25:45,020 --> 00:25:46,477
action that the astronauts

699
00:25:47,188 --> 00:25:47,348
I,

700
00:25:48,383 --> 00:25:49,361
aka, Michael

701
00:25:49,738 --> 00:25:50,238
took

702
00:25:51,092 --> 00:25:54,039
the mission control has to keep track of

703
00:25:54,039 --> 00:25:55,951
and move the marker on the board.

704
00:25:56,682 --> 00:26:00,182
Right. And so every time he puts diced

705
00:26:00,182 --> 00:26:01,773
down to take an action,

706
00:26:02,568 --> 00:26:04,341
I'm advancing his piece

707
00:26:05,289 --> 00:26:07,529
And if he reaches the end of that

708
00:26:07,529 --> 00:26:10,570
flight stage with on the board without completing

709
00:26:10,570 --> 00:26:12,910
the stage card. Right. Then

710
00:26:13,704 --> 00:26:15,961
Mission failed. Right. You know? So

711
00:26:16,420 --> 00:26:17,319
Apollo failed

712
00:26:18,337 --> 00:26:20,588
yes. But we made it pretty far You

713
00:26:20,588 --> 00:26:22,501
had landed on the moon and you'd taken

714
00:26:22,501 --> 00:26:24,972
off, but you missed reconnecting with the

715
00:26:25,610 --> 00:26:27,842
the moon orbital. The or moon orbiter Right.

716
00:26:28,080 --> 00:26:30,188
Yeah. So that we blew up in space

717
00:26:30,642 --> 00:26:32,313
on that 1 I... Or drifted it off

718
00:26:32,313 --> 00:26:32,711
into space.

719
00:26:33,348 --> 00:26:34,780
That I think was the 1 where I

720
00:26:34,780 --> 00:26:35,837
needed to roll

721
00:26:36,212 --> 00:26:37,588
sequential dice that were

722
00:26:37,978 --> 00:26:38,478
opposite

723
00:26:38,934 --> 00:26:40,765
black yellow, black yellow, black yellow. That to

724
00:26:40,765 --> 00:26:43,575
be opposite colors of each 1. And then

725
00:26:44,030 --> 00:26:45,008
I had to

726
00:26:45,464 --> 00:26:45,964
roll

727
00:26:47,627 --> 00:26:48,446
3 matching

728
00:26:49,059 --> 00:26:51,684
yellow dice to 3 matching black dice to

729
00:26:51,684 --> 00:26:53,116
be able to connect to the orbiter.

730
00:26:53,688 --> 00:26:55,598
But they had to be different number. Well,

731
00:26:55,678 --> 00:26:56,872
like, the black dye saw had to be

732
00:26:56,872 --> 00:26:58,464
the same number and the yellow I saw

733
00:26:58,544 --> 00:26:59,977
Yeah. To be the same number It couldn't

734
00:26:59,977 --> 00:27:02,138
be the same number. Like And then we

735
00:27:02,138 --> 00:27:03,805
came to the neck the last turn, you

736
00:27:03,805 --> 00:27:05,710
know, the last turn before the stage ended,

737
00:27:05,790 --> 00:27:06,980
and it was just... There was no way

738
00:27:06,980 --> 00:27:08,647
for me to. I had rolled though, I

739
00:27:08,647 --> 00:27:10,728
would managed roll 9 dice Well, it was

740
00:27:10,728 --> 00:27:11,765
a 2 part stage.

741
00:27:12,403 --> 00:27:14,158
No. It was... It was a 2 part

742
00:27:14,158 --> 00:27:16,072
stage, but the second part had 2 parts.

743
00:27:16,790 --> 00:27:18,545
Right. That's where I needed the 3... I

744
00:27:18,545 --> 00:27:19,980
needed the 3 black and the 3 yellow

745
00:27:19,980 --> 00:27:22,065
dice. Yeah. And I had the 3 black

746
00:27:22,065 --> 00:27:24,453
ones I was hoping that I had tokens...

747
00:27:24,771 --> 00:27:26,999
I was trying to get matching numbers was

748
00:27:26,999 --> 00:27:28,273
trying to get like, all 5 or something

749
00:27:28,671 --> 00:27:30,596
You used up all your plus... No. I

750
00:27:30,596 --> 00:27:32,508
had plus minus tokens. It's just my dice

751
00:27:32,508 --> 00:27:35,217
roll was so bad. So bad that I

752
00:27:35,217 --> 00:27:37,289
would... I needed more plus minus tokens than

753
00:27:37,368 --> 00:27:38,723
I had to be able to change numbers.

754
00:27:39,775 --> 00:27:41,535
So we blew up the.

755
00:27:42,654 --> 00:27:45,214
We had a successful gemini mission. Yes. We

756
00:27:45,214 --> 00:27:46,335
did. We spun around the earth.

757
00:27:46,988 --> 00:27:48,582
And it's kinda fun. You can really get

758
00:27:48,582 --> 00:27:51,450
into it because even the directions will tell

759
00:27:51,450 --> 00:27:54,818
you to say mission control is is

760
00:27:55,275 --> 00:27:56,071
ready for launch.

761
00:27:56,723 --> 00:27:58,337
You know, and then you start a countdown

762
00:27:58,394 --> 00:28:00,383
or you could do... You know, so they're

763
00:28:00,383 --> 00:28:01,121
telling you

764
00:28:01,655 --> 00:28:02,372
what to say.

765
00:28:02,928 --> 00:28:03,962
It's like, Apollo.

766
00:28:05,728 --> 00:28:07,081
Yeah. They want you to role play it.

767
00:28:07,479 --> 00:28:09,787
Yeah. You can role play it as much

768
00:28:09,787 --> 00:28:11,538
as you want. And it's 1... It was

769
00:28:11,538 --> 00:28:14,324
fun. Yeah. I wonder if Place Each each...

770
00:28:14,642 --> 00:28:17,529
I'm sorry. Each part had a little blurb

771
00:28:17,529 --> 00:28:20,084
on it about the actual missions that they

772
00:28:20,084 --> 00:28:22,798
were doing. That was cool. Yeah. So as

773
00:28:22,798 --> 00:28:23,995
you finished a flight,

774
00:28:25,368 --> 00:28:27,206
stage. Stage, it would tell you on the

775
00:28:27,206 --> 00:28:29,283
card. Yeah. What it was that you just

776
00:28:29,283 --> 00:28:31,760
did Or when you an experiment told you.

777
00:28:32,333 --> 00:28:34,318
You were, you know... There was 1 about

778
00:28:34,318 --> 00:28:36,541
bodily fluids. Yeah. There was an experiment about

779
00:28:36,541 --> 00:28:38,526
bodily fluids and 0 gravity and that sort

780
00:28:38,526 --> 00:28:39,955
of. And the All these things. These aren't

781
00:28:39,955 --> 00:28:41,440
just stuff they made up. These are actual

782
00:28:41,559 --> 00:28:44,110
experiments that they did on these missions. Right.

783
00:28:44,588 --> 00:28:46,182
Now 1 thing I wanna ring out is

784
00:28:46,182 --> 00:28:46,921
that the

785
00:28:48,016 --> 00:28:49,632
presentation of this game is

786
00:28:49,943 --> 00:28:50,261
Awesome.

787
00:28:50,896 --> 00:28:51,214
Yeah.

788
00:28:51,849 --> 00:28:54,153
It's... The mission control board that blocks me

789
00:28:54,153 --> 00:28:55,583
from being able to see what she's got

790
00:28:55,583 --> 00:28:59,260
going on. It looks like the inside of

791
00:28:59,808 --> 00:29:02,274
the spaceship. Yeah. It would like your control

792
00:29:02,274 --> 00:29:04,581
panel. Right. So I've got... I've got... The

793
00:29:04,581 --> 00:29:05,058
astronauts.

794
00:29:05,536 --> 00:29:07,381
You. I've got the... What call the steering

795
00:29:07,381 --> 00:29:08,736
thingy. I don't even know. I'm not an

796
00:29:08,736 --> 00:29:09,134
astronaut,

797
00:29:09,692 --> 00:29:11,285
but it looks like the inside of the

798
00:29:11,285 --> 00:29:14,086
cockpit. Yeah. And the tokens are plus minus

799
00:29:14,086 --> 00:29:16,622
tokens. Again, everything's made really quality, Thicker cardboard

800
00:29:16,622 --> 00:29:18,628
board. It's not gonna fall apart

801
00:29:19,000 --> 00:29:20,268
right, you know, it's not gonna peel or

802
00:29:20,268 --> 00:29:22,830
anything like that. Of the little plastics.

803
00:29:24,903 --> 00:29:26,897
Space tokens are very cool. The dice are

804
00:29:26,897 --> 00:29:28,014
solved. The only thing it didn't like about

805
00:29:28,014 --> 00:29:29,609
the dice is that the numbers are just

806
00:29:29,609 --> 00:29:30,965
printed on. They're not embossed.

807
00:29:32,094 --> 00:29:34,083
So if the paint starts fl off on

808
00:29:34,083 --> 00:29:34,401
those.

809
00:29:35,833 --> 00:29:38,194
Oh, it wasn't in boston. No. Wasn't emboss

810
00:29:38,314 --> 00:29:39,984
and and the, you know, the dice there,

811
00:29:40,143 --> 00:29:41,416
yellow and black dice you get 10 of

812
00:29:41,416 --> 00:29:43,961
them. And they're all 5 yellow 5 black.

813
00:29:44,358 --> 00:29:46,188
No. More because I had 1 black and

814
00:29:46,188 --> 00:29:46,665
1 yellow.

815
00:29:47,237 --> 00:29:49,228
And you had talked about the. Okay. Are

816
00:29:49,228 --> 00:29:50,024
the important ones here.

817
00:29:51,457 --> 00:29:51,855
Not you.

818
00:29:53,367 --> 00:29:54,880
You went home Even if it fails, I

819
00:29:54,880 --> 00:29:56,331
get to go. Yeah. If it ever fails,

820
00:29:56,491 --> 00:29:57,688
he get to go home. You're like, oh,

821
00:29:57,927 --> 00:30:00,082
man. So I'm glad I'm not an astronaut.

822
00:30:01,279 --> 00:30:02,236
That they... All the

823
00:30:03,210 --> 00:30:05,309
It's a okay number. Your your wife could

824
00:30:05,450 --> 00:30:08,269
sold all those heads shots that you signed

825
00:30:08,330 --> 00:30:09,690
before you... I sign beforehand.

826
00:30:10,263 --> 00:30:11,935
Which is the thing they actually did because

827
00:30:11,935 --> 00:30:14,404
no insurance company would ensure them for life

828
00:30:14,404 --> 00:30:16,872
insurance. Mh. Because they're like, where you going?

829
00:30:17,111 --> 00:30:18,878
No. We're not at the moon. Yeah. Sorry.

830
00:30:19,994 --> 00:30:21,350
But the dice look like that, it looks

831
00:30:21,350 --> 00:30:24,220
like the old school numbers with the is.

832
00:30:24,379 --> 00:30:25,894
Oh, the did... Looks like an e if

833
00:30:25,894 --> 00:30:28,459
turn the wrong side. Like that old alarm

834
00:30:28,459 --> 00:30:30,849
clock we to own. Right. The digital numbers.

835
00:30:31,088 --> 00:30:31,747
And then

836
00:30:32,362 --> 00:30:33,579
the board

837
00:30:34,036 --> 00:30:35,709
has pictures of the moon, the earth and

838
00:30:35,709 --> 00:30:37,713
the path that it takes and each of

839
00:30:37,713 --> 00:30:38,372
the cards

840
00:30:39,064 --> 00:30:39,564
has

841
00:30:39,939 --> 00:30:42,664
these great illustrations. They're very kinda of they're...

842
00:30:43,515 --> 00:30:45,264
Different flight stages. All the different flight stages.

843
00:30:45,502 --> 00:30:45,582
Yes.

844
00:30:46,312 --> 00:30:47,369
And the

845
00:30:47,903 --> 00:30:50,549
packets for Apollo and for

846
00:30:51,242 --> 00:30:51,639
Gemini

847
00:30:52,593 --> 00:30:55,138
Come in these little foil bags that look

848
00:30:55,138 --> 00:30:57,537
like It looks like like space food foil.

849
00:30:57,696 --> 00:30:59,207
Looks like space ice cream foil, you know,

850
00:30:59,365 --> 00:31:00,478
that sort of thing So you put the...

851
00:31:01,035 --> 00:31:03,522
You pack everything back to those. Really good

852
00:31:03,658 --> 00:31:04,794
presentation. Really good

853
00:31:05,422 --> 00:31:08,126
quality parts. Now, was it fun with 2

854
00:31:08,126 --> 00:31:08,365
players?

855
00:31:09,956 --> 00:31:10,456
Yes.

856
00:31:11,069 --> 00:31:11,808
I think

857
00:31:12,357 --> 00:31:14,666
it would be even more chaotic with more

858
00:31:14,666 --> 00:31:15,166
astronauts.

859
00:31:15,622 --> 00:31:17,374
Yes. Because that is something we didn't have

860
00:31:17,374 --> 00:31:19,364
to deal with. The rule say that there

861
00:31:19,364 --> 00:31:21,605
is a token for for for you pass

862
00:31:21,605 --> 00:31:22,741
around between the astronauts

863
00:31:23,114 --> 00:31:24,329
and every astronaut

864
00:31:25,099 --> 00:31:26,632
chooses what to do

865
00:31:27,164 --> 00:31:29,467
with the diet. With the action for action

866
00:31:29,467 --> 00:31:31,557
phase. So So, like, you take an action,

867
00:31:31,717 --> 00:31:32,616
then the next

868
00:31:33,235 --> 00:31:35,652
astronaut takes an action. Then the next ask

869
00:31:35,951 --> 00:31:36,930
takes an action

870
00:31:37,403 --> 00:31:39,554
So there's gotta be a lot of conversation

871
00:31:39,554 --> 00:31:41,386
between you and the other 4 astronauts on

872
00:31:41,386 --> 00:31:42,262
what you're gonna do,

873
00:31:43,457 --> 00:31:43,957
while

874
00:31:44,427 --> 00:31:46,991
While mission coal, the control sits they're silently

875
00:31:47,206 --> 00:31:48,873
shaking her head. Wake. Yeah.

876
00:31:50,382 --> 00:31:51,572
Not being helpful at all.

877
00:31:52,383 --> 00:31:54,855
Couldn't even throw a calm token don. They

878
00:31:54,855 --> 00:31:56,928
need to be yellow. Remember, I told you

879
00:31:56,928 --> 00:31:57,327
yellow.

880
00:31:58,204 --> 00:31:59,719
You're were juggling a lot of stuff out

881
00:31:59,719 --> 00:32:00,278
there in space.

882
00:32:01,568 --> 00:32:02,924
Why don't you put things down to Mark?

883
00:32:03,243 --> 00:32:04,621
Why don't you put those You know

884
00:32:05,477 --> 00:32:07,231
would you need to get repaired, Michael? A

885
00:32:07,231 --> 00:32:08,109
couple of times,

886
00:32:08,747 --> 00:32:10,501
you spent too much.

887
00:32:11,393 --> 00:32:13,375
Dice trying to repair something,

888
00:32:14,089 --> 00:32:15,992
like you gave me a repair of 5

889
00:32:15,992 --> 00:32:18,212
and and it was already maxed out after

890
00:32:18,212 --> 00:32:18,450
3.

891
00:32:19,500 --> 00:32:21,579
Like you wasted dice with that. See, that

892
00:32:21,579 --> 00:32:23,180
will be information that would be good to

893
00:32:23,180 --> 00:32:25,099
know. Yep. I had no comm token left.

894
00:32:25,740 --> 00:32:26,240
None

895
00:32:27,660 --> 00:32:28,160
none

896
00:32:28,634 --> 00:32:29,350
You didn't give me any.

897
00:32:30,066 --> 00:32:31,339
And even when I'd ask you things like,

898
00:32:31,658 --> 00:32:32,476
what what

899
00:32:32,851 --> 00:32:34,523
system do I need to repair the most?

900
00:32:35,000 --> 00:32:36,990
Well, at that point, there weren't damage that

901
00:32:36,990 --> 00:32:39,071
much 3. Like 3 of them were at

902
00:32:39,071 --> 00:32:40,816
6. And then you decided that's all the

903
00:32:40,816 --> 00:32:42,245
information You could tell me. Well, you didn't...

904
00:32:42,562 --> 00:32:43,673
It was a waste.

905
00:32:44,387 --> 00:32:44,942
You couldn't say,

906
00:32:45,593 --> 00:32:47,825
There were 3, and they are. I wanted

907
00:32:47,825 --> 00:32:48,941
to go Blah blah blah.

908
00:32:49,817 --> 00:32:50,694
You don't need to know that.

909
00:32:51,570 --> 00:32:53,140
Don't waste a calm talking on that

910
00:32:54,136 --> 00:32:55,651
David, you don't know what I need to

911
00:32:55,651 --> 00:32:57,246
know. I was playing myself, and I think

912
00:32:57,246 --> 00:32:59,797
this is another the issue. A thanks Susan

913
00:32:59,797 --> 00:33:01,551
suzanne kinda wanted to play both parts.

914
00:33:02,362 --> 00:33:05,064
No. No. No. I did my thing. You

915
00:33:05,064 --> 00:33:07,074
you you got a little suggesting

916
00:33:07,687 --> 00:33:09,299
on on things, but

917
00:33:09,769 --> 00:33:11,687
No. I think with I think with 5

918
00:33:11,687 --> 00:33:12,187
players

919
00:33:12,645 --> 00:33:14,563
with 4 astronauts and 1 mission control, I

920
00:33:14,563 --> 00:33:16,001
think it would be a lot more fun

921
00:33:16,001 --> 00:33:17,335
because I think there would be a lot

922
00:33:17,933 --> 00:33:20,488
contentious between the astronauts depending on what they

923
00:33:20,488 --> 00:33:22,563
wanted to do, how many dice they have

924
00:33:22,563 --> 00:33:24,718
left, which is the biggest drawback on this

925
00:33:24,718 --> 00:33:25,996
1. I mean, not in a bad way,

926
00:33:26,155 --> 00:33:28,075
but as you things get

927
00:33:29,581 --> 00:33:29,977
damaged.

928
00:33:31,959 --> 00:33:33,703
S gets damp get damaged.

929
00:33:35,069 --> 00:33:37,375
You lose dice. So you start with 10.

930
00:33:38,408 --> 00:33:40,078
And then as you go from 10, blah

931
00:33:40,078 --> 00:33:42,543
blah blah, you lose go... Like, I think

932
00:33:42,622 --> 00:33:44,308
I was only rolling, like, 8 or 7

933
00:33:44,308 --> 00:33:44,468
dice.

934
00:33:45,425 --> 00:33:47,899
Again. When you had full power for life

935
00:33:47,899 --> 00:33:48,219
support,

936
00:33:48,857 --> 00:33:50,772
which is at at an 8, you get

937
00:33:50,772 --> 00:33:51,251
10 dice.

938
00:33:51,984 --> 00:33:53,984
At 7, you get 10 dice. At 6,

939
00:33:54,144 --> 00:33:56,384
you get 9 at 5, you get 9.

940
00:33:56,545 --> 00:33:59,505
And 4, you get 8 3. No 8.

941
00:34:00,079 --> 00:34:02,237
I might be off somewhere. Yeah. Because then

942
00:34:02,237 --> 00:34:02,636
eventually you...

943
00:34:03,515 --> 00:34:05,033
So you... There can be a point where...

944
00:34:05,433 --> 00:34:06,791
Then which is why near the end of

945
00:34:06,791 --> 00:34:07,830
the game when you had to do that

946
00:34:07,830 --> 00:34:08,070
puzzle.

947
00:34:08,643 --> 00:34:10,235
I was kinda hesitant to give you any

948
00:34:10,235 --> 00:34:11,428
dice because I didn't have a lot of

949
00:34:11,428 --> 00:34:13,338
dice to use to begin with,

950
00:34:14,054 --> 00:34:15,748
and I had these experiments and

951
00:34:16,539 --> 00:34:16,940
Right. Right.

952
00:34:17,579 --> 00:34:20,160
So there is a lot of resource management

953
00:34:20,300 --> 00:34:22,960
between you, the other astronauts if you're playing

954
00:34:23,099 --> 00:34:24,320
multiplayer. And

955
00:34:25,433 --> 00:34:26,948
mission control every now and then because they...

956
00:34:27,187 --> 00:34:29,181
A lot of fights breaking up because I

957
00:34:29,181 --> 00:34:31,812
could see astronauts arguing over what they used

958
00:34:31,812 --> 00:34:33,567
the dice for. Like, no. We needed to

959
00:34:33,567 --> 00:34:35,416
say that for experiment. We have time for

960
00:34:35,416 --> 00:34:37,572
the experiment. We've got finish the flight. Yeah.

961
00:34:37,811 --> 00:34:39,886
And then keep things moving, you only get

962
00:34:39,886 --> 00:34:41,642
4 minutes on each action phase, and you

963
00:34:41,642 --> 00:34:42,360
have to set a timer.

964
00:34:43,013 --> 00:34:44,601
Right. Was it 4 minutes or 2 minutes?

965
00:34:44,839 --> 00:34:47,697
4. 4 minutes. Yeah. Which you usually had

966
00:34:47,697 --> 00:34:49,682
plenty of time. But if there were more

967
00:34:49,682 --> 00:34:51,960
astronauts arguing over what to do, it would

968
00:34:52,079 --> 00:34:54,568
probably take up the time. Yeah. So

969
00:34:55,500 --> 00:34:57,409
for sure. Now fun score.

970
00:34:58,045 --> 00:34:58,602
What do you think?

971
00:35:01,243 --> 00:35:02,836
I think this is this is another 1.

972
00:35:02,995 --> 00:35:05,407
I think if you get into the role

973
00:35:05,465 --> 00:35:05,965
play

974
00:35:07,297 --> 00:35:09,846
of being astronauts and mission control.

975
00:35:10,657 --> 00:35:12,485
Mission control... Could be a lot fun.

976
00:35:14,074 --> 00:35:15,743
Not that kind role played here.

977
00:35:17,984 --> 00:35:19,574
Well, I mean, it was it fun. But,

978
00:35:19,733 --> 00:35:21,562
I mean, game wise. I mean, I had

979
00:35:21,562 --> 00:35:23,152
a I enjoyed it. There's was a there's

980
00:35:23,152 --> 00:35:24,584
a lot of think into this game because...

981
00:35:24,822 --> 00:35:26,595
There is a lot to keep track of

982
00:35:26,651 --> 00:35:27,208
for sure.

983
00:35:28,019 --> 00:35:30,093
I'm gonna give it probably a 7.

984
00:35:30,811 --> 00:35:31,050
Yeah.

985
00:35:33,125 --> 00:35:34,481
I would give it an 8. An 8.

986
00:35:35,372 --> 00:35:36,722
I tend to do eights all the time?

987
00:35:36,960 --> 00:35:38,945
Don I? No. I used to do used

988
00:35:38,945 --> 00:35:40,374
to do sevens all the time. Now you're

989
00:35:40,374 --> 00:35:41,724
doing eights all the time. Unless, of course,

990
00:35:41,804 --> 00:35:42,757
it's a game about chickens.

991
00:35:43,409 --> 00:35:44,765
In which case you give it a 10.

992
00:35:45,164 --> 00:35:46,998
I do have done tons lately. Will it

993
00:35:46,998 --> 00:35:49,812
wreck the relationship? Oh, there's definitely

994
00:35:51,161 --> 00:35:51,901
wreck the

995
00:35:52,357 --> 00:35:55,546
relationship. The quote the couch score 1 me

996
00:35:55,546 --> 00:35:56,742
count the ways.

997
00:35:57,300 --> 00:35:58,416
I would say a 4.

998
00:35:58,988 --> 00:36:00,897
Yeah. This could this could get heated, especially...

999
00:36:01,692 --> 00:36:03,760
I mean, if you're playing 1 on 1

1000
00:36:03,760 --> 00:36:06,304
where, you know, Astronaut and Mission control. Yeah.

1001
00:36:06,463 --> 00:36:08,054
I could see that get that can get

1002
00:36:08,054 --> 00:36:08,633
a little

1003
00:36:09,581 --> 00:36:12,448
maybe not heated, but aggravating because she can't

1004
00:36:12,448 --> 00:36:14,121
tell... Well it was because you did stuff

1005
00:36:14,121 --> 00:36:15,474
you couldn't tell me and there's stuff that

1006
00:36:15,554 --> 00:36:17,386
I... Didn't know I needed to know. Right.

1007
00:36:17,878 --> 00:36:19,706
Now if you're on the same team, I

1008
00:36:19,706 --> 00:36:20,659
could definitely see that getting.

1009
00:36:21,613 --> 00:36:22,884
I'll probably go with a 4 on this

1010
00:36:22,884 --> 00:36:23,679
also. Yeah.

1011
00:36:24,315 --> 00:36:24,815
So

1012
00:36:25,204 --> 00:36:27,065
a fun score of 7 and 8

1013
00:36:27,364 --> 00:36:29,445
and a couch score of 4.

1014
00:36:30,885 --> 00:36:32,885
What is this the bubbly just getting to

1015
00:36:32,885 --> 00:36:33,525
you? Yeah.

1016
00:36:34,338 --> 00:36:35,926
I'm I I wish you guys could see

1017
00:36:35,926 --> 00:36:37,355
this every now and then she just kinda,

1018
00:36:37,434 --> 00:36:39,260
like, does a 45 degree angle from the

1019
00:36:39,260 --> 00:36:39,760
microphone

1020
00:36:40,689 --> 00:36:42,674
covers my mouth of and her eyes bug

1021
00:36:42,674 --> 00:36:42,833
out.

1022
00:36:43,963 --> 00:36:45,242
It's like when you hold up. It's like

1023
00:36:45,242 --> 00:36:46,680
when you hold the j 2 too tight,

1024
00:36:46,760 --> 00:36:48,278
and its eyes go. Mh. I don't know

1025
00:36:48,278 --> 00:36:50,355
if I can drink bubbly very much anymore.

1026
00:36:52,684 --> 00:36:52,923
Alright.

1027
00:36:53,720 --> 00:36:54,995
Let's correct. Well, I don't know if it's

1028
00:36:54,995 --> 00:36:56,510
gonna be much different because it hasn't had

1029
00:36:56,510 --> 00:36:58,184
time to like, we haven't had the bottle

1030
00:36:58,184 --> 00:36:59,162
open, but

1031
00:36:59,554 --> 00:37:01,468
No. I'm empty. You can't ping me. Oh,

1032
00:37:01,628 --> 00:37:02,505
I gotta it oops.

1033
00:37:03,382 --> 00:37:04,499
I gotta give you sore.

1034
00:37:13,911 --> 00:37:15,979
Not gonna be much different. No. I'm a

1035
00:37:15,979 --> 00:37:18,220
thing I'm going to predict that this gonna

1036
00:37:18,220 --> 00:37:19,095
taste pretty much the same.

1037
00:37:20,765 --> 00:37:22,595
It's pretty... It's it's a little on the

1038
00:37:22,595 --> 00:37:24,424
sweet side too. So... Yeah.

1039
00:37:25,140 --> 00:37:25,697
A little tart.

1040
00:37:27,300 --> 00:37:28,015
A little sweet.

1041
00:37:29,047 --> 00:37:31,032
Very bubbly. Very very bubbly.

1042
00:37:32,224 --> 00:37:34,447
Yeah. Same as before just because we've had

1043
00:37:34,447 --> 00:37:34,844
it capped.

1044
00:37:35,575 --> 00:37:36,855
To keep the bubbles in. Mh.

1045
00:37:37,815 --> 00:37:39,735
Again, still would like it spaceship box,

1046
00:37:40,775 --> 00:37:41,575
blueberry cider.

1047
00:37:43,188 --> 00:37:44,784
At what is that superstition?

1048
00:37:45,662 --> 00:37:47,657
Superstition out in Arizona. Yep.

1049
00:37:48,455 --> 00:37:50,291
Now last call, what have I found?

1050
00:37:51,023 --> 00:37:53,750
What have you found? Last call, last call

1051
00:37:53,807 --> 00:37:55,023
everybody. I

1052
00:37:55,637 --> 00:37:57,466
don't gotta go home, but can't stay here.

1053
00:37:58,197 --> 00:38:00,824
The mix by... Our home. Gui.

1054
00:38:01,619 --> 00:38:03,393
But help me with this. Mix by

1055
00:38:04,246 --> 00:38:04,746
gui

1056
00:38:05,439 --> 00:38:06,474
It's french. Joe.

1057
00:38:07,684 --> 00:38:11,125
Gui gui. Gui GUIME.

1058
00:38:12,244 --> 00:38:13,445
That's how spelled.

1059
00:38:14,244 --> 00:38:14,405
Okay.

1060
00:38:15,445 --> 00:38:15,945
So

1061
00:38:16,499 --> 00:38:18,417
this is a game about mix mixing.

1062
00:38:19,216 --> 00:38:21,294
You are trying to become the best mix

1063
00:38:21,773 --> 00:38:24,090
On the block. You have to play cards

1064
00:38:24,090 --> 00:38:25,070
that all mix

1065
00:38:25,463 --> 00:38:27,694
are different ingredients. Who highlights likes the art.

1066
00:38:27,933 --> 00:38:29,447
Yeah. Heart's very very sharp.

1067
00:38:30,483 --> 00:38:31,460
You have to play

1068
00:38:31,916 --> 00:38:34,394
cards to... There are different ingredients and different,

1069
00:38:36,140 --> 00:38:37,513
mix up in different recipes

1070
00:38:38,124 --> 00:38:39,735
and have to match them up and

1071
00:38:40,203 --> 00:38:41,477
That's what I'm getting for. I haven't seen

1072
00:38:41,477 --> 00:38:42,671
a lot on this 1 because I found

1073
00:38:42,671 --> 00:38:43,069
it on,

1074
00:38:43,865 --> 00:38:44,423
game found,

1075
00:38:45,378 --> 00:38:47,369
and it's not... It says as a young

1076
00:38:47,369 --> 00:38:49,373
recruit at the Fox str bar, you must

1077
00:38:49,373 --> 00:38:52,159
create delicious cocktails to satisfy your customers.

1078
00:38:52,717 --> 00:38:54,467
Put your shaker ready and show off your

1079
00:38:54,467 --> 00:38:57,094
mix mixing skills. Right. So the cards that

1080
00:38:57,094 --> 00:38:57,833
they show

1081
00:38:58,224 --> 00:38:59,340
are 123,

1082
00:38:59,899 --> 00:39:01,196
and there's like, a

1083
00:39:02,052 --> 00:39:04,525
wine cocktail glass. It's like a stem wine

1084
00:39:04,525 --> 00:39:04,764
glass,

1085
00:39:05,641 --> 00:39:07,475
martini glass and a coupe.

1086
00:39:07,969 --> 00:39:10,610
And then there's a hand card and a

1087
00:39:10,610 --> 00:39:12,390
shaker card, which I'm not sure

1088
00:39:12,929 --> 00:39:13,670
what those

1089
00:39:14,050 --> 00:39:16,130
what those are. It says, it's a blend

1090
00:39:16,130 --> 00:39:17,440
of engine building

1091
00:39:17,813 --> 00:39:21,466
actions, resource management and worker placement. Okay. And

1092
00:39:21,466 --> 00:39:23,213
then there's a, I guess, the worker is

1093
00:39:23,213 --> 00:39:23,713
the

1094
00:39:24,245 --> 00:39:25,380
bust of the

1095
00:39:25,928 --> 00:39:28,490
the bartender t and swoop hair wearing

1096
00:39:28,942 --> 00:39:29,418
bartender.

1097
00:39:30,211 --> 00:39:33,305
So this classic vest and bow tie. Yes.

1098
00:39:34,431 --> 00:39:36,494
Very sharp looking game. It... That's really all

1099
00:39:36,494 --> 00:39:38,080
we know about it now, and I'm I'm

1100
00:39:38,080 --> 00:39:41,119
on this as a preview and game found

1101
00:39:41,428 --> 00:39:43,177
I'll put the link in the show notes.

1102
00:39:44,052 --> 00:39:45,347
Gi is also

1103
00:39:46,277 --> 00:39:49,798
the, part of the company that does Bunny

1104
00:39:49,934 --> 00:39:50,252
boom.

1105
00:39:50,984 --> 00:39:51,224
Oh,

1106
00:39:53,062 --> 00:39:54,661
Bunny Boom. Did we have that 1? We

1107
00:39:54,661 --> 00:39:56,418
do not have that 1, but we have

1108
00:39:56,418 --> 00:39:56,818
backed it.

1109
00:39:57,697 --> 00:39:59,909
Oh, 0, we had it as a last

1110
00:40:00,348 --> 00:40:02,023
last call We had it... Yeah. We it

1111
00:40:02,023 --> 00:40:03,937
was the last call, not too long ago.

1112
00:40:04,256 --> 00:40:06,330
And That's why it's familiar.

1113
00:40:06,729 --> 00:40:08,186
Super cool. And and

1114
00:40:10,173 --> 00:40:10,912
the artist

1115
00:40:11,287 --> 00:40:12,265
Mh. From

1116
00:40:13,913 --> 00:40:14,629
the chicken game.

1117
00:40:16,698 --> 00:40:19,989
Behind me. But chicken game that is called.

1118
00:40:20,549 --> 00:40:22,469
Flock together that we played about 2 3

1119
00:40:22,469 --> 00:40:24,710
shows ago, the same artist for Bunny boom.

1120
00:40:25,029 --> 00:40:27,438
Oh, okay. Which is a strategic game of

1121
00:40:27,438 --> 00:40:30,244
bunny infestation. Oh, yeah. Yeah Yeah. So

1122
00:40:30,938 --> 00:40:32,608
so that 1 is the mix. My game.

1123
00:40:32,767 --> 00:40:34,456
I've actually contacted them to see if we

1124
00:40:34,456 --> 00:40:36,210
can get a pre release copy to review

1125
00:40:36,609 --> 00:40:38,045
Cool see if that will happen. And now,

1126
00:40:38,204 --> 00:40:40,119
that has not launched yet. That hasn't even

1127
00:40:40,119 --> 00:40:41,873
launched yet. I I don't even think it's

1128
00:40:41,873 --> 00:40:43,091
got a date

1129
00:40:43,563 --> 00:40:45,552
of when it's gonna launch, but it is

1130
00:40:45,552 --> 00:40:46,030
on,

1131
00:40:47,463 --> 00:40:50,327
game found. Yeah. It's a campaign preview. Yeah.

1132
00:40:50,487 --> 00:40:52,260
So it's coming as soon

1133
00:40:52,969 --> 00:40:55,130
as it comes, I guess. But they are

1134
00:40:55,130 --> 00:40:56,110
showing it on

1135
00:40:56,809 --> 00:40:58,989
I saw... I initially saw it on Facebook

1136
00:40:59,050 --> 00:41:00,190
on the post from

1137
00:41:01,619 --> 00:41:03,447
the people that do Bunny boom. So...

1138
00:41:04,401 --> 00:41:04,560
Okay.

1139
00:41:05,276 --> 00:41:08,217
Looks pretty cool. And as him, show... Definitely

1140
00:41:08,217 --> 00:41:10,619
ring twice right. Yeah. That's what I sent

1141
00:41:10,619 --> 00:41:11,176
them like, hey.

1142
00:41:11,893 --> 00:41:13,886
Yeah. Because it doesn't have to be wine.

1143
00:41:14,683 --> 00:41:16,994
Wine. Hey, people. It doesn't have to be

1144
00:41:16,994 --> 00:41:17,951
wine. Mh.

1145
00:41:18,364 --> 00:41:19,981
It could be a cocktail.

1146
00:41:20,438 --> 00:41:22,432
It could be a cider. It could be.

1147
00:41:23,229 --> 00:41:26,181
It's just maple and wine beer. Sounds much

1148
00:41:26,181 --> 00:41:27,776
clearer than and drinks.

1149
00:41:29,067 --> 00:41:30,581
People's and drinks. Drinks.

1150
00:41:31,538 --> 00:41:33,532
So again, well, there you go, there's a

1151
00:41:33,532 --> 00:41:35,307
mixed by game. There is

1152
00:41:36,003 --> 00:41:36,503
Apollo

1153
00:41:37,533 --> 00:41:40,482
A game inspired by Nasa Moon missions, and

1154
00:41:40,482 --> 00:41:43,271
the Blueberry spaceship box by superstition Meta.

1155
00:41:44,068 --> 00:41:45,360
And you guys if you'd like get in

1156
00:41:45,360 --> 00:41:47,679
touch with us. We're on and wine at

1157
00:41:47,679 --> 00:41:48,480
gmail dot com.

1158
00:41:49,199 --> 00:41:50,559
Facebook twitter Instagram Linkedin,

1159
00:41:51,119 --> 00:41:52,420
and you can go to

1160
00:41:52,719 --> 00:41:53,539
and wine

1161
00:41:54,172 --> 00:41:57,434
dot fun, FUN. Mh. And click on our

1162
00:41:57,434 --> 00:41:59,422
voice mail our speak pipeline link, and you

1163
00:41:59,422 --> 00:42:01,028
could leave us a voice mail there. And

1164
00:42:01,028 --> 00:42:02,618
if you like the show, tell a friend.

1165
00:42:02,856 --> 00:42:06,615
We appreciate that. Tell us. Yeah. Listen

1166
00:42:07,228 --> 00:42:08,818
let us know that we're not just shouting

1167
00:42:08,818 --> 00:42:09,453
into the void.

1168
00:42:11,056 --> 00:42:11,849
We also have,

1169
00:42:12,563 --> 00:42:13,697
for next Wednesday

1170
00:42:14,148 --> 00:42:16,289
or, just about every Wednesday unless we've taken

1171
00:42:16,289 --> 00:42:17,558
the week off, which is once in a

1172
00:42:17,558 --> 00:42:17,796
while.

1173
00:42:18,688 --> 00:42:21,565
Trivia at up North A house. In Nap,

1174
00:42:22,044 --> 00:42:24,440
Illinois from 7 to 08:30 30. Yeah.

1175
00:42:25,809 --> 00:42:26,682
Until next week,

1176
00:42:27,555 --> 00:42:30,333
we will see you in our space. Bye.